|
|
spine-ts WebGL & Widget backends supports all Spine features. The spine-ts Canvas backend does not support color tinting, mesh attachments or shearing. Mesh attachments are supported by setting `spine.canvas.SkeletonRenderer.useTriangleRendering` to true. Note that this method is slow and may lead to artifacts on some browsers. The spine-ts THREE.JS backend does not support color tinting and blend modes. The THREE.JS backend provides `SkeletonMesh.zOffset` to avoid z-fighting. Adjust to your near/far plane settings.
|