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@@ -36,7 +36,7 @@ function Animation.new (name, timelines, duration)
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function self:apply (skeleton, time, loop)
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function self:apply (skeleton, time, loop)
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if not skeleton then error("skeleton cannot be nil.", 2) end
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if not skeleton then error("skeleton cannot be nil.", 2) end
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- if loop and duration > 0 then time = time % duration end
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+ if loop and duration then time = time % duration end
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for i,timeline in ipairs(self.timelines) do
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for i,timeline in ipairs(self.timelines) do
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timeline:apply(skeleton, time, 1)
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timeline:apply(skeleton, time, 1)
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@@ -46,7 +46,7 @@ function Animation.new (name, timelines, duration)
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function self:mix (skeleton, time, loop, alpha)
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function self:mix (skeleton, time, loop, alpha)
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if not skeleton then error("skeleton cannot be nil.", 2) end
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if not skeleton then error("skeleton cannot be nil.", 2) end
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- if loop and duration > 0 then time = time % duration end
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+ if loop and duration then time = time % duration end
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for i,timeline in ipairs(self.timelines) do
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for i,timeline in ipairs(self.timelines) do
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timeline:apply(skeleton, time, alpha)
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timeline:apply(skeleton, time, alpha)
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@@ -371,11 +371,11 @@ function Animation.ColorTimeline.new ()
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local g = lastFrameG + (frames[frameIndex + FRAME_G] - lastFrameG) * percent
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local g = lastFrameG + (frames[frameIndex + FRAME_G] - lastFrameG) * percent
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local b = lastFrameB + (frames[frameIndex + FRAME_B] - lastFrameB) * percent
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local b = lastFrameB + (frames[frameIndex + FRAME_B] - lastFrameB) * percent
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local a = lastFrameA + (frames[frameIndex + FRAME_A] - lastFrameA) * percent
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local a = lastFrameA + (frames[frameIndex + FRAME_A] - lastFrameA) * percent
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- if alpha < 1 then
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- slot:setColor(slot.r + (r - slot.r) * alpha, slot.g + (g - slot.g) * alpha, slot.b + (b - slot.b) * alpha, slot.a + (a - slot.a) * alpha)
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- else
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- slot:setColor(r, g, b, a)
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- end
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+ --if alpha < 1 then
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+ -- slot:setColor(slot.r + (r - color.r) * alpha, slot.g + (g - color.g) * alpha, slot.b + (b - color.b) * alpha, slot.a + (a - color.a) * alpha)
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+ --else
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+ slot:setColor(r, g, b, a)
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+ --end
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end
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end
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return self
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return self
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@@ -415,7 +415,7 @@ function Animation.AttachmentTimeline.new ()
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local attachmentName = self.attachmentNames[frameIndex]
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local attachmentName = self.attachmentNames[frameIndex]
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local attachment
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local attachment
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if attachmentName then attachment = skeleton:getAttachment(self.slotName, attachmentName) end
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if attachmentName then attachment = skeleton:getAttachment(self.slotName, attachmentName) end
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- skeleton:findSlot(self.slotName):setAttachment(attachment)
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+ skeleton.slotsByName[self.slotName]:setAttachment(attachment)
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end
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end
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return self
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return self
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