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@@ -28,8 +28,17 @@
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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+/*****************************************************************************
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+ * Automatic import and advanced preview added by Mitch Thompson
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+ * Full irrevocable rights and permissions granted to Esoteric Software
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+*****************************************************************************/
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using System;
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+using System.Collections.Generic;
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using UnityEditor;
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+
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+#if !UNITY_4_3
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+using UnityEditor.AnimatedValues;
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+#endif
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using UnityEngine;
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using Spine;
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@@ -37,39 +46,75 @@ using Spine;
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public class SkeletonDataAssetInspector : Editor {
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private SerializedProperty spriteCollection, skeletonJSON, scale, fromAnimation, toAnimation, duration, defaultMix;
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private bool showAnimationStateData = true;
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-
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+
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+ #if UNITY_4_3
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+ private bool m_showAnimationList = true;
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+ #else
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+ private AnimBool m_showAnimationList = new AnimBool(true);
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+ #endif
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+
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+ private bool m_initialized = false;
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+ private SkeletonDataAsset m_skeletonDataAsset;
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+ private string m_skeletonDataAssetGUID;
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+
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void OnEnable () {
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- spriteCollection = serializedObject.FindProperty("spriteCollection");
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- skeletonJSON = serializedObject.FindProperty("skeletonJSON");
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- scale = serializedObject.FindProperty("scale");
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- fromAnimation = serializedObject.FindProperty("fromAnimation");
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- toAnimation = serializedObject.FindProperty("toAnimation");
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- duration = serializedObject.FindProperty("duration");
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- defaultMix = serializedObject.FindProperty("defaultMix");
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- }
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+ try {
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+ spriteCollection = serializedObject.FindProperty("spriteCollection");
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+ skeletonJSON = serializedObject.FindProperty("skeletonJSON");
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+ scale = serializedObject.FindProperty("scale");
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+ fromAnimation = serializedObject.FindProperty("fromAnimation");
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+ toAnimation = serializedObject.FindProperty("toAnimation");
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+ duration = serializedObject.FindProperty("duration");
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+ defaultMix = serializedObject.FindProperty("defaultMix");
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+
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+ m_skeletonDataAsset = (SkeletonDataAsset)target;
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+ m_skeletonDataAssetGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(m_skeletonDataAsset));
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+
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+ EditorApplication.update += Update;
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+
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+ } catch {
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+
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+
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+ }
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+ }
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+
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+ void OnDestroy () {
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+ m_initialized = false;
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+ EditorApplication.update -= Update;
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+ this.DestroyPreviewInstances();
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+ if (this.m_previewUtility != null) {
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+ this.m_previewUtility.Cleanup();
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+ this.m_previewUtility = null;
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+ }
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+ }
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+
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override public void OnInspectorGUI () {
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serializedObject.Update();
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SkeletonDataAsset asset = (SkeletonDataAsset)target;
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-
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- tk2dSpriteCollection sprites = EditorGUILayout.ObjectField("Sprite Collection", asset.spriteCollection, typeof(tk2dSpriteCollection), false) as tk2dSpriteCollection;
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- if (sprites != null)
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- spriteCollection.objectReferenceValue = sprites.spriteCollection;
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-
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+
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+ EditorGUI.BeginChangeCheck();
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+ EditorGUILayout.PropertyField(spriteCollection);
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EditorGUILayout.PropertyField(skeletonJSON);
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EditorGUILayout.PropertyField(scale);
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+ if (EditorGUI.EndChangeCheck()) {
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+ if (m_previewUtility != null) {
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+ m_previewUtility.Cleanup();
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+ m_previewUtility = null;
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+ }
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+ }
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SkeletonData skeletonData = asset.GetSkeletonData(asset.spriteCollection == null || asset.skeletonJSON == null);
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if (skeletonData != null) {
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showAnimationStateData = EditorGUILayout.Foldout(showAnimationStateData, "Animation State Data");
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if (showAnimationStateData) {
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EditorGUILayout.PropertyField(defaultMix);
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-
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- // Animation names.
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+
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+ // Animation names
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String[] animations = new String[skeletonData.Animations.Count];
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for (int i = 0; i < animations.Length; i++)
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animations[i] = skeletonData.Animations[i].Name;
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-
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+
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for (int i = 0; i < fromAnimation.arraySize; i++) {
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SerializedProperty from = fromAnimation.GetArrayElementAtIndex(i);
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SerializedProperty to = toAnimation.GetArrayElementAtIndex(i);
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@@ -95,14 +140,471 @@ public class SkeletonDataAssetInspector : Editor {
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EditorGUILayout.Space();
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EditorGUILayout.EndHorizontal();
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}
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+
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+ if (GUILayout.Button(new GUIContent("Setup Pose", SpineEditorUtilities.Icons.skeleton), GUILayout.Width(105), GUILayout.Height(18))) {
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+ StopAnimation();
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+ m_skeletonAnimation.skeleton.SetToSetupPose();
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+ m_requireRefresh = true;
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+ }
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+
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+ #if UNITY_4_3
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+ m_showAnimationList = EditorGUILayout.Foldout(m_showAnimationList, new GUIContent("Animations", SpineEditorUtilities.Icons.animationRoot));
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+ if(m_showAnimationList){
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+ #else
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+ m_showAnimationList.target = EditorGUILayout.Foldout(m_showAnimationList.target, new GUIContent("Animations", SpineEditorUtilities.Icons.animationRoot));
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+ if (EditorGUILayout.BeginFadeGroup(m_showAnimationList.faded)) {
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+ #endif
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+
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+
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+
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+
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+ EditorGUILayout.LabelField("Name", "Duration");
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+ foreach (Spine.Animation a in skeletonData.Animations) {
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+ GUILayout.BeginHorizontal();
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+
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+ if (m_skeletonAnimation != null && m_skeletonAnimation.state != null) {
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+ if (m_skeletonAnimation.state.GetCurrent(0) != null && m_skeletonAnimation.state.GetCurrent(0).Animation == a) {
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+ GUI.contentColor = Color.black;
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+ if (GUILayout.Button("\u25BA", GUILayout.Width(24))) {
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+ StopAnimation();
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+ }
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+ GUI.contentColor = Color.white;
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+ } else {
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+ if (GUILayout.Button("\u25BA", GUILayout.Width(24))) {
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+ PlayAnimation(a.Name, true);
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+ }
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+ }
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+ } else {
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+ GUILayout.Label("?", GUILayout.Width(24));
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+ }
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+ EditorGUILayout.LabelField(new GUIContent(a.Name, SpineEditorUtilities.Icons.animation), new GUIContent(a.Duration.ToString("f3") + "s" + ("(" + (Mathf.RoundToInt(a.Duration * 30)) + ")").PadLeft(12, ' ')));
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+ GUILayout.EndHorizontal();
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+ }
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+ }
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+ #if !UNITY_4_3
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+ EditorGUILayout.EndFadeGroup();
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+ #endif
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}
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-
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+
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if (!Application.isPlaying) {
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if (serializedObject.ApplyModifiedProperties() ||
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(UnityEngine.Event.current.type == EventType.ValidateCommand && UnityEngine.Event.current.commandName == "UndoRedoPerformed")
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- ) {
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+ ) {
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asset.Reset();
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}
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}
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}
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-}
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+
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+ //preview window stuff
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+ private PreviewRenderUtility m_previewUtility;
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+ private GameObject m_previewInstance;
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+ private Vector2 previewDir;
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+ private SkeletonAnimation m_skeletonAnimation;
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+ private SkeletonData m_skeletonData;
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+ private static int sliderHash = "Slider".GetHashCode();
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+ private float m_lastTime;
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+ private bool m_playing;
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+ private bool m_requireRefresh;
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+ private Color m_originColor = new Color(0.3f, 0.3f, 0.3f, 1);
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+
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+ private void StopAnimation () {
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+ m_skeletonAnimation.state.ClearTrack(0);
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+ m_playing = false;
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+ }
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+
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+ List<Spine.Event> m_animEvents = new List<Spine.Event>();
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+ List<float> m_animEventFrames = new List<float>();
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+
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+ private void PlayAnimation (string animName, bool loop) {
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+ m_animEvents.Clear();
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+ m_animEventFrames.Clear();
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+
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+ m_skeletonAnimation.state.SetAnimation(0, animName, loop);
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+
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+ Spine.Animation a = m_skeletonAnimation.state.GetCurrent(0).Animation;
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+ foreach (Timeline t in a.Timelines) {
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+ if (t.GetType() == typeof(EventTimeline)) {
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+ EventTimeline et = (EventTimeline)t;
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+
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+ for (int i = 0; i < et.Events.Length; i++) {
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+ m_animEvents.Add(et.Events[i]);
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+ m_animEventFrames.Add(et.Frames[i]);
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+ }
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+
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+ }
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+ }
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+
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+ m_playing = true;
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+ }
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+
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+ private void InitPreview () {
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+ if (this.m_previewUtility == null) {
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+ this.m_lastTime = Time.realtimeSinceStartup;
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+ this.m_previewUtility = new PreviewRenderUtility(true);
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+ this.m_previewUtility.m_Camera.isOrthoGraphic = true;
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+ this.m_previewUtility.m_Camera.orthographicSize = (scale.floatValue * (m_skeletonDataAsset.spriteCollection.invOrthoSize * m_skeletonDataAsset.spriteCollection.halfTargetHeight)) / 100;
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+ this.m_previewUtility.m_Camera.cullingMask = -2147483648;
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+ this.CreatePreviewInstances();
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+ }
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+ }
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+
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+ private void CreatePreviewInstances () {
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+ this.DestroyPreviewInstances();
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+ if (this.m_previewInstance == null) {
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+ string skinName = EditorPrefs.GetString(m_skeletonDataAssetGUID + "_lastSkin", "");
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+
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+ m_previewInstance = SpineEditorUtilities.SpawnAnimatedSkeleton((SkeletonDataAsset)target, skinName).gameObject;
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+ //m_previewInstance.transform.localScale = Vector3.one * 0.01f;
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+ m_previewInstance.hideFlags = HideFlags.HideAndDontSave;
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+ m_previewInstance.layer = 0x1f;
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+
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+
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+ m_skeletonAnimation = m_previewInstance.GetComponent<SkeletonAnimation>();
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+ m_skeletonAnimation.initialSkinName = skinName;
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+ m_skeletonAnimation.LateUpdate();
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+ m_skeletonData = m_skeletonAnimation.skeletonDataAsset.GetSkeletonData(true);
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+
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+ m_previewInstance.renderer.enabled = false;
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+
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+ m_initialized = true;
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+ AdjustCameraGoals(true);
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+ }
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+ }
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+
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+ private void DestroyPreviewInstances () {
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+ if (this.m_previewInstance != null) {
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+ DestroyImmediate(this.m_previewInstance);
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+ m_previewInstance = null;
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+ }
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+ m_initialized = false;
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+ }
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+
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+ public override bool HasPreviewGUI () {
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+ //TODO: validate json data
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+ return skeletonJSON.objectReferenceValue != null;
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+ }
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+
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+ Texture m_previewTex = new Texture();
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+
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+ public override void OnInteractivePreviewGUI (Rect r, GUIStyle background) {
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+ this.InitPreview();
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+
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+ if (UnityEngine.Event.current.type == EventType.Repaint) {
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+ if (m_requireRefresh) {
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+ this.m_previewUtility.BeginPreview(r, background);
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+ this.DoRenderPreview(true);
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+ this.m_previewTex = this.m_previewUtility.EndPreview();
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+ m_requireRefresh = false;
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+ }
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+ if (this.m_previewTex != null)
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+ GUI.DrawTexture(r, m_previewTex, ScaleMode.StretchToFill, false);
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+ }
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+
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+ DrawSkinToolbar(r);
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+ NormalizedTimeBar(r);
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+ //TODO: implement panning
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+ // this.previewDir = Drag2D(this.previewDir, r);
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+ MouseScroll(r);
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+ }
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+
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+ float m_orthoGoal = 1;
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+ Vector3 m_posGoal = new Vector3(0, 0, -10);
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+ double m_adjustFrameEndTime = 0;
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+
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+ private void AdjustCameraGoals (bool calculateMixTime) {
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+ if (calculateMixTime) {
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+ if (m_skeletonAnimation.state.GetCurrent(0) != null) {
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+ m_adjustFrameEndTime = EditorApplication.timeSinceStartup + m_skeletonAnimation.state.GetCurrent(0).Mix;
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+ }
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+ }
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+
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+ GameObject go = this.m_previewInstance;
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+ Bounds bounds = go.renderer.bounds;
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+ m_orthoGoal = bounds.size.y;
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+ m_posGoal = bounds.center + new Vector3(0, 0, -10);
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+ }
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+
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+ private void AdjustCameraGoals () {
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+ AdjustCameraGoals(false);
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+ }
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+
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+ private void AdjustCamera () {
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+ if (m_previewUtility == null)
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+ return;
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+
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+
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+ if (EditorApplication.timeSinceStartup < m_adjustFrameEndTime) {
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+ AdjustCameraGoals();
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+ }
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+
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+ float orthoSet = Mathf.Lerp(this.m_previewUtility.m_Camera.orthographicSize, m_orthoGoal, 0.1f);
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+
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+ this.m_previewUtility.m_Camera.orthographicSize = orthoSet;
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+
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+
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+ float dist = Vector3.Distance(m_previewUtility.m_Camera.transform.position, m_posGoal);
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+ if (dist > m_skeletonDataAsset.scale) {
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+ Vector3 pos = Vector3.Lerp(this.m_previewUtility.m_Camera.transform.position, m_posGoal, 0.1f);
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+ pos.x = 0;
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+ this.m_previewUtility.m_Camera.transform.position = pos;
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+ this.m_previewUtility.m_Camera.transform.rotation = Quaternion.identity;
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+ m_requireRefresh = true;
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+ }
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+ }
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+
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+ private void DoRenderPreview (bool drawHandles) {
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+ GameObject go = this.m_previewInstance;
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+
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+ if (m_requireRefresh) {
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+ go.renderer.enabled = true;
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+
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+ if (EditorApplication.isPlaying) {
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+ //do nothing
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+ } else {
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+ m_skeletonAnimation.Update((Time.realtimeSinceStartup - m_lastTime));
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+ }
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+
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+ m_lastTime = Time.realtimeSinceStartup;
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+
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+ if (!EditorApplication.isPlaying)
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+ m_skeletonAnimation.LateUpdate();
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+
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+ if (drawHandles) {
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+ Handles.SetCamera(m_previewUtility.m_Camera);
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+ Handles.color = m_originColor;
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+
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+ Handles.DrawLine(new Vector3(-1000 * m_skeletonDataAsset.scale, 0, 0), new Vector3(1000 * m_skeletonDataAsset.scale, 0, 0));
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+ Handles.DrawLine(new Vector3(0, 1000 * m_skeletonDataAsset.scale, 0), new Vector3(0, -1000 * m_skeletonDataAsset.scale, 0));
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+ }
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+
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+ this.m_previewUtility.m_Camera.Render();
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+ go.renderer.enabled = false;
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+ }
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+
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+
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+ }
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+
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+ void Update () {
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+ AdjustCamera();
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+
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+ if (m_playing) {
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+ m_requireRefresh = true;
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+ Repaint();
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+ } else if (m_requireRefresh) {
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+ Repaint();
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+ } else {
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+ #if !UNITY_4_3
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+ if (m_showAnimationList.isAnimating)
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+ Repaint();
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+ #endif
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+ }
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+ }
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+
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+ void DrawSkinToolbar (Rect r) {
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+ if (m_skeletonAnimation == null)
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+ return;
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+
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+ if (m_skeletonAnimation.skeleton != null) {
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+ string label = (m_skeletonAnimation.skeleton != null && m_skeletonAnimation.skeleton.Skin != null) ? m_skeletonAnimation.skeleton.Skin.Name : "default";
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+
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+ Rect popRect = new Rect(r);
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+ popRect.y += 32;
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+ popRect.x += 4;
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+ popRect.height = 24;
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+ popRect.width = 40;
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+ EditorGUI.DropShadowLabel(popRect, new GUIContent("Skin", SpineEditorUtilities.Icons.skinsRoot));
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+
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+ popRect.y += 11;
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+ popRect.width = 150;
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+ popRect.x += 44;
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+
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+ if (GUI.Button(popRect, label, EditorStyles.popup)) {
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+ SelectSkinContext();
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+ }
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+ }
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+ }
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+
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+ void SelectSkinContext () {
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|
|
+ GenericMenu menu = new GenericMenu();
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|
|
+
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|
|
+ foreach (Skin s in m_skeletonData.Skins) {
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|
+ menu.AddItem(new GUIContent(s.Name), this.m_skeletonAnimation.skeleton.Skin == s, SetSkin, (object)s);
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|
+ }
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+
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+ menu.ShowAsContext();
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|
+ }
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+
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|
+ void SetSkin (object o) {
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|
+ Skin skin = (Skin)o;
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|
+
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|
+ m_skeletonAnimation.initialSkinName = skin.Name;
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|
+ m_skeletonAnimation.Reset();
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|
+ m_requireRefresh = true;
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|
+
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+ EditorPrefs.SetString(m_skeletonDataAssetGUID + "_lastSkin", skin.Name);
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|
|
+ }
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|
+
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+ void NormalizedTimeBar (Rect r) {
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|
+ Rect barRect = new Rect(r);
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|
|
+ barRect.height = 32;
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|
|
+ barRect.x += 4;
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|
+ barRect.width -= 4;
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|
+
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|
+ GUI.Box(barRect, "");
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|
+
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|
+ Rect lineRect = new Rect(barRect);
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|
+ float width = lineRect.width;
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|
|
+ TrackEntry t = m_skeletonAnimation.state.GetCurrent(0);
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|
+
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|
|
+ if (t != null) {
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|
+ int loopCount = (int)(t.Time / t.EndTime);
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|
|
+ float currentTime = t.Time - (t.EndTime * loopCount);
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|
+
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|
|
+ float normalizedTime = currentTime / t.Animation.Duration;
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|
+
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|
+ lineRect.x = barRect.x + (width * normalizedTime) - 0.5f;
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|
|
+ lineRect.width = 2;
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|
|
+
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|
|
+ GUI.color = Color.red;
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|
|
+ GUI.DrawTexture(lineRect, EditorGUIUtility.whiteTexture);
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|
+ GUI.color = Color.white;
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|
+
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|
|
+ for (int i = 0; i < m_animEvents.Count; i++) {
|
|
|
+ //TODO: Tooltip
|
|
|
+ //Spine.Event spev = animEvents[i];
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|
|
+
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|
|
+ float fr = m_animEventFrames[i];
|
|
|
+
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|
|
+ Rect evRect = new Rect(barRect);
|
|
|
+ evRect.x = Mathf.Clamp(((fr / t.Animation.Duration) * width) - (SpineEditorUtilities.Icons._event.width / 2), barRect.x, float.MaxValue);
|
|
|
+ evRect.width = SpineEditorUtilities.Icons._event.width;
|
|
|
+ evRect.height = SpineEditorUtilities.Icons._event.height;
|
|
|
+ evRect.y += SpineEditorUtilities.Icons._event.height;
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|
|
+ GUI.DrawTexture(evRect, SpineEditorUtilities.Icons._event);
|
|
|
+
|
|
|
+
|
|
|
+ //TODO: Tooltip
|
|
|
+ /*
|
|
|
+ UnityEngine.Event ev = UnityEngine.Event.current;
|
|
|
+ if(ev.isMouse){
|
|
|
+ if(evRect.Contains(ev.mousePosition)){
|
|
|
+ Rect tooltipRect = new Rect(evRect);
|
|
|
+ tooltipRect.width = 500;
|
|
|
+ tooltipRect.y -= 4;
|
|
|
+ tooltipRect.x += 4;
|
|
|
+ GUI.Label(tooltipRect, spev.Data.Name);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ */
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void MouseScroll (Rect position) {
|
|
|
+ UnityEngine.Event current = UnityEngine.Event.current;
|
|
|
+ int controlID = GUIUtility.GetControlID(sliderHash, FocusType.Passive);
|
|
|
+
|
|
|
+ switch (current.GetTypeForControl(controlID)) {
|
|
|
+ case EventType.ScrollWheel:
|
|
|
+ if (position.Contains(current.mousePosition)) {
|
|
|
+
|
|
|
+ m_orthoGoal += current.delta.y * ((SkeletonDataAsset)target).scale * 10;
|
|
|
+ GUIUtility.hotControl = controlID;
|
|
|
+ current.Use();
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ //TODO: Implement preview panning
|
|
|
+ /*
|
|
|
+ static Vector2 Drag2D(Vector2 scrollPosition, Rect position)
|
|
|
+ {
|
|
|
+ int controlID = GUIUtility.GetControlID(sliderHash, FocusType.Passive);
|
|
|
+ UnityEngine.Event current = UnityEngine.Event.current;
|
|
|
+ switch (current.GetTypeForControl(controlID))
|
|
|
+ {
|
|
|
+ case EventType.MouseDown:
|
|
|
+ if (position.Contains(current.mousePosition) && (position.width > 50f))
|
|
|
+ {
|
|
|
+ GUIUtility.hotControl = controlID;
|
|
|
+ current.Use();
|
|
|
+ EditorGUIUtility.SetWantsMouseJumping(1);
|
|
|
+ }
|
|
|
+ return scrollPosition;
|
|
|
+
|
|
|
+ case EventType.MouseUp:
|
|
|
+ if (GUIUtility.hotControl == controlID)
|
|
|
+ {
|
|
|
+ GUIUtility.hotControl = 0;
|
|
|
+ }
|
|
|
+ EditorGUIUtility.SetWantsMouseJumping(0);
|
|
|
+ return scrollPosition;
|
|
|
+
|
|
|
+ case EventType.MouseMove:
|
|
|
+ return scrollPosition;
|
|
|
+
|
|
|
+ case EventType.MouseDrag:
|
|
|
+ if (GUIUtility.hotControl == controlID)
|
|
|
+ {
|
|
|
+ scrollPosition -= (Vector2) (((current.delta * (!current.shift ? ((float) 1) : ((float) 3))) / Mathf.Min(position.width, position.height)) * 140f);
|
|
|
+ scrollPosition.y = Mathf.Clamp(scrollPosition.y, -90f, 90f);
|
|
|
+ current.Use();
|
|
|
+ GUI.changed = true;
|
|
|
+ }
|
|
|
+ return scrollPosition;
|
|
|
+ }
|
|
|
+ return scrollPosition;
|
|
|
+ }
|
|
|
+ */
|
|
|
+
|
|
|
+ public override GUIContent GetPreviewTitle () {
|
|
|
+ return new GUIContent("Preview");
|
|
|
+ }
|
|
|
+
|
|
|
+ public override void OnPreviewSettings () {
|
|
|
+ if (!m_initialized) {
|
|
|
+ GUILayout.HorizontalSlider(0, 0, 2, GUILayout.MaxWidth(64));
|
|
|
+ } else {
|
|
|
+ float speed = GUILayout.HorizontalSlider(m_skeletonAnimation.timeScale, 0, 2, GUILayout.MaxWidth(64));
|
|
|
+
|
|
|
+ //snap to nearest 0.25
|
|
|
+ float y = speed / 0.25f;
|
|
|
+ int q = Mathf.RoundToInt(y);
|
|
|
+ speed = q * 0.25f;
|
|
|
+
|
|
|
+ m_skeletonAnimation.timeScale = speed;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ //TODO: Fix first-import error
|
|
|
+ //TODO: Update preview without thumbnail
|
|
|
+ public override Texture2D RenderStaticPreview (string assetPath, UnityEngine.Object[] subAssets, int width, int height) {
|
|
|
+ Texture2D tex = new Texture2D(width, height, TextureFormat.ARGB32, false);
|
|
|
+
|
|
|
+ this.InitPreview();
|
|
|
+
|
|
|
+ if (this.m_previewUtility.m_Camera == null)
|
|
|
+ return null;
|
|
|
+
|
|
|
+ m_requireRefresh = true;
|
|
|
+ this.DoRenderPreview(false);
|
|
|
+ AdjustCameraGoals(false);
|
|
|
+
|
|
|
+ this.m_previewUtility.m_Camera.orthographicSize = m_orthoGoal / 2;
|
|
|
+ this.m_previewUtility.m_Camera.transform.position = m_posGoal;
|
|
|
+ this.m_previewUtility.BeginStaticPreview(new Rect(0, 0, width, height));
|
|
|
+ this.DoRenderPreview(false);
|
|
|
+
|
|
|
+ //TODO: Figure out why this is throwing errors on first attempt
|
|
|
+ // if(m_previewUtility != null){
|
|
|
+ // Handles.SetCamera(this.m_previewUtility.m_Camera);
|
|
|
+ // Handles.BeginGUI();
|
|
|
+ // GUI.DrawTexture(new Rect(40,60,width,height), SpineEditorUtilities.Icons.spine, ScaleMode.StretchToFill);
|
|
|
+ // Handles.EndGUI();
|
|
|
+ // }
|
|
|
+ tex = this.m_previewUtility.EndStaticPreview();
|
|
|
+ return tex;
|
|
|
+ }
|
|
|
+}
|