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@@ -52,8 +52,8 @@ void spineboy () {
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skeleton->flipY = false;
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skeleton->flipY = false;
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Skeleton_setToBindPose(skeleton);
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Skeleton_setToBindPose(skeleton);
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- Skeleton_getRootBone(skeleton)->x = 320;
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- Skeleton_getRootBone(skeleton)->y = 420;
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+ skeleton->root->x = 320;
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+ skeleton->root->y = 420;
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Skeleton_updateWorldTransform(skeleton);
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Skeleton_updateWorldTransform(skeleton);
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AnimationState_setAnimationByName(drawable->state, "walk", true);
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AnimationState_setAnimationByName(drawable->state, "walk", true);
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@@ -104,8 +104,8 @@ void goblins () {
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Skeleton_setSlotsToBindPose(skeleton);
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Skeleton_setSlotsToBindPose(skeleton);
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Skeleton_setAttachment(skeleton, "left hand item", "dagger");
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Skeleton_setAttachment(skeleton, "left hand item", "dagger");
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- Skeleton_getRootBone(skeleton)->x = 320;
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- Skeleton_getRootBone(skeleton)->y = 420;
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+ skeleton->root->x = 320;
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+ skeleton->root->y = 420;
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Skeleton_updateWorldTransform(skeleton);
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Skeleton_updateWorldTransform(skeleton);
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AnimationState_setAnimation(drawable->state, walkAnimation, true);
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AnimationState_setAnimation(drawable->state, walkAnimation, true);
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