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[unity] Moved Timeline module to a separate Package `com.esotericsoftware.spine.timeline`. Activated asmdef files by default again in spine-unity, added asmdef files to timeline package. Fixed compile errors when asmdef files are active. Cleanup of no longer necessary asmdef file modifying code.

Harald Csaszar преди 6 години
родител
ревизия
d8808fb8ce
променени са 66 файла, в които са добавени 213 реда и са изтрити 384 реда
  1. 60 78
      spine-unity/Assets/Spine Examples/Scripts/MecanimAnimationMatchModifier/AnimationMatchModifierAsset.cs
  2. 1 1
      spine-unity/Assets/Spine Examples/Scripts/Sample Components/Ghost/SkeletonGhost.cs
  3. 15 15
      spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonUtility Modules/SkeletonRagdoll.cs
  4. 17 17
      spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonUtility Modules/SkeletonRagdoll2D.cs
  5. 0 0
      spine-unity/Assets/Spine/Editor/spine-unity-editor.asmdef
  6. 0 0
      spine-unity/Assets/Spine/Editor/spine-unity-editor.asmdef.meta
  7. 0 4
      spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs
  8. 0 166
      spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/BuildSettings.cs
  9. 0 4
      spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/DataReloadHandler.cs
  10. 0 4
      spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/Icons.cs
  11. 0 4
      spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/Instantiation.cs
  12. 0 20
      spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/Preferences.cs
  13. 0 4
      spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineEditorUtilities.cs
  14. 0 4
      spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineHandles.cs
  15. 0 20
      spine-unity/Assets/Spine/Editor/spine-unity/Editor/Windows/SpinePreferences.cs
  16. 0 0
      spine-unity/Assets/Spine/Runtime/spine-unity.asmdef
  17. 0 0
      spine-unity/Assets/Spine/Runtime/spine-unity.asmdef.meta
  18. 1 1
      spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs
  19. 0 9
      spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline.meta
  20. 4 2
      spine-unity/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CGIncludes/ShaderShared.cginc
  21. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Documentation.meta
  22. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Documentation/README.md
  23. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Documentation/README.md.meta
  24. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Documentation/add-menu.png
  25. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Documentation/add-menu.png.meta
  26. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Documentation/animationstate-clip-inspector.png
  27. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Documentation/animationstate-clip-inspector.png.meta
  28. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Documentation/skeleton-flip-clip-inspector.png
  29. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Documentation/skeleton-flip-clip-inspector.png.meta
  30. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Editor.meta
  31. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Editor/SpineAnimationStateDrawer.cs
  32. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Editor/SpineAnimationStateDrawer.cs.meta
  33. 0 2
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Editor/SpineSkeletonFlipDrawer.cs
  34. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Editor/SpineSkeletonFlipDrawer.cs.meta
  35. 16 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Editor/spine-timeline-editor.asmdef
  36. 7 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Editor/spine-timeline-editor.asmdef.meta
  37. 26 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/LICENSE.md
  38. 7 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/LICENSE.md.meta
  39. 2 3
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime.meta
  40. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/PlayableHandle Component.meta
  41. 1 3
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/PlayableHandle Component/SkeletonAnimationPlayableHandle.cs
  42. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/PlayableHandle Component/SkeletonAnimationPlayableHandle.cs.meta
  43. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/PlayableHandle Component/SpinePlayableHandleBase.cs
  44. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/PlayableHandle Component/SpinePlayableHandleBase.cs.meta
  45. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState.meta
  46. 0 2
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateBehaviour.cs
  47. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateBehaviour.cs.meta
  48. 0 2
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateClip.cs
  49. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateClip.cs.meta
  50. 5 7
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateMixerBehaviour.cs
  51. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateMixerBehaviour.cs.meta
  52. 0 2
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateTrack.cs
  53. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateTrack.cs.meta
  54. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineSkeletonFlip.meta
  55. 0 2
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineSkeletonFlip/SpineSkeletonFlipBehaviour.cs
  56. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineSkeletonFlip/SpineSkeletonFlipBehaviour.cs.meta
  57. 0 2
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineSkeletonFlip/SpineSkeletonFlipClip.cs
  58. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineSkeletonFlip/SpineSkeletonFlipClip.cs.meta
  59. 1 3
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineSkeletonFlip/SpineSkeletonFlipMixerBehaviour.cs
  60. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineSkeletonFlip/SpineSkeletonFlipMixerBehaviour.cs.meta
  61. 1 3
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineSkeletonFlip/SpineSkeletonFlipTrack.cs
  62. 0 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineSkeletonFlip/SpineSkeletonFlipTrack.cs.meta
  63. 16 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/spine-timeline.asmdef
  64. 7 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/spine-timeline.asmdef.meta
  65. 19 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/package.json
  66. 7 0
      spine-unity/Packages/com.esotericsoftware.spine.timeline/package.json.meta

+ 60 - 78
spine-unity/Assets/Spine Examples/Scripts/MecanimAnimationMatchModifier/AnimationMatchModifierAsset.cs

@@ -43,7 +43,7 @@ namespace Spine.Unity.Examples {
 
 		public override void Apply (SkeletonData skeletonData) {
 			if (matchAllAnimations)
-				AnimationTools.MatchAnimationTimelines(skeletonData.animations, skeletonData);
+				AnimationTools.MatchAnimationTimelines(skeletonData.Animations, skeletonData);
 		}
 
 		public static class AnimationTools {
@@ -63,7 +63,7 @@ namespace Spine.Unity.Examples {
 				// and a collection of dummy timelines that can be used to fill-in missing items.
 				var timelineDictionary = new Dictionary<int, Spine.Timeline>();
 				foreach (var animation in animations) {
-					foreach (var timeline in animation.timelines) {
+					foreach (var timeline in animation.Timelines) {
 						if (timeline is EventTimeline) continue;
 
 						int propertyID = timeline.PropertyId;
@@ -78,12 +78,12 @@ namespace Spine.Unity.Examples {
 				var currentAnimationIDs = new HashSet<int>();
 				foreach (var animation in animations) {
 					currentAnimationIDs.Clear();
-					foreach (var timeline in animation.timelines) {
+					foreach (var timeline in animation.Timelines) {
 						if (timeline is EventTimeline) continue;
 						currentAnimationIDs.Add(timeline.PropertyId);
 					}
 
-					var animationTimelines = animation.timelines;
+					var animationTimelines = animation.Timelines;
 					foreach (int propertyID in idsToMatch) {
 						if (!currentAnimationIDs.Contains(propertyID))
 							animationTimelines.Add(timelineDictionary[propertyID]);
@@ -100,116 +100,98 @@ namespace Spine.Unity.Examples {
 			}
 
 			static Timeline GetFillerTimeline (Timeline timeline, SkeletonData skeletonData) {
-				int propertyID = timeline.PropertyId;
-				int tt = propertyID >> 24;
-				var timelineType = (TimelineType)tt;
-
-				switch (timelineType) {
-					// Bone
-					case TimelineType.Rotate:
-						return GetFillerTimeline((RotateTimeline)timeline, skeletonData);
-					case TimelineType.Translate:
-						return GetFillerTimeline((TranslateTimeline)timeline, skeletonData);
-					case TimelineType.Scale:
-						return GetFillerTimeline((ScaleTimeline)timeline, skeletonData);
-					case TimelineType.Shear:
-						return GetFillerTimeline((ShearTimeline)timeline, skeletonData);
-
-					// Slot
-					case TimelineType.Attachment:
-						return GetFillerTimeline((AttachmentTimeline)timeline, skeletonData);
-					case TimelineType.Color:
-						return GetFillerTimeline((ColorTimeline)timeline, skeletonData);
-					case TimelineType.TwoColor:
-						return GetFillerTimeline((TwoColorTimeline)timeline, skeletonData);
-					case TimelineType.Deform:
-						return GetFillerTimeline((DeformTimeline)timeline, skeletonData);
-
-					// Skeleton
-					case TimelineType.DrawOrder:
-						return GetFillerTimeline((DrawOrderTimeline)timeline, skeletonData);
-
-					// IK Constraint
-					case TimelineType.IkConstraint:
-						return GetFillerTimeline((IkConstraintTimeline)timeline, skeletonData);
-
-					// TransformConstraint
-					case TimelineType.TransformConstraint:
-						return GetFillerTimeline((TransformConstraintTimeline)timeline, skeletonData);
-
-					// Path Constraint
-					case TimelineType.PathConstraintPosition:
-						return GetFillerTimeline((PathConstraintPositionTimeline)timeline, skeletonData);
-					case TimelineType.PathConstraintSpacing:
-						return GetFillerTimeline((PathConstraintSpacingTimeline)timeline, skeletonData);
-					case TimelineType.PathConstraintMix:
-						return GetFillerTimeline((PathConstraintMixTimeline)timeline, skeletonData);
-				}
-
+				if (timeline is RotateTimeline)
+					return GetFillerTimeline((RotateTimeline)timeline, skeletonData);
+				if (timeline is TranslateTimeline)
+					return GetFillerTimeline((TranslateTimeline)timeline, skeletonData);
+				if (timeline is ScaleTimeline)
+					return GetFillerTimeline((ScaleTimeline)timeline, skeletonData);
+				if (timeline is ShearTimeline)
+					return GetFillerTimeline((ShearTimeline)timeline, skeletonData);
+				if (timeline is AttachmentTimeline)
+					return GetFillerTimeline((AttachmentTimeline)timeline, skeletonData);
+				if (timeline is ColorTimeline)
+					return GetFillerTimeline((ColorTimeline)timeline, skeletonData);
+				if (timeline is TwoColorTimeline)
+					return GetFillerTimeline((TwoColorTimeline)timeline, skeletonData);
+				if (timeline is DeformTimeline)
+					return GetFillerTimeline((DeformTimeline)timeline, skeletonData);
+				if (timeline is DrawOrderTimeline)
+					return GetFillerTimeline((DrawOrderTimeline)timeline, skeletonData);
+				if (timeline is IkConstraintTimeline)
+					return GetFillerTimeline((IkConstraintTimeline)timeline, skeletonData);
+				if (timeline is TransformConstraintTimeline)
+					return GetFillerTimeline((TransformConstraintTimeline)timeline, skeletonData);
+				if (timeline is PathConstraintPositionTimeline)
+					return GetFillerTimeline((PathConstraintPositionTimeline)timeline, skeletonData);
+				if (timeline is PathConstraintSpacingTimeline)
+					return GetFillerTimeline((PathConstraintSpacingTimeline)timeline, skeletonData);
+				if (timeline is PathConstraintMixTimeline)
+					return GetFillerTimeline((PathConstraintMixTimeline)timeline, skeletonData);
 				return null;
 			}
 
 			static RotateTimeline GetFillerTimeline (RotateTimeline timeline, SkeletonData skeletonData) {
 				var t = new RotateTimeline(1);
-				t.boneIndex = timeline.boneIndex;
+				t.BoneIndex = timeline.BoneIndex;
 				t.SetFrame(0, 0, 0);
 				return t;
 			}
 
 			static TranslateTimeline GetFillerTimeline (TranslateTimeline timeline, SkeletonData skeletonData) {
 				var t = new TranslateTimeline(1);
-				t.boneIndex = timeline.boneIndex;
+				t.BoneIndex = timeline.BoneIndex;
 				t.SetFrame(0, 0, 0, 0);
 				return t;
 			}
 
 			static ScaleTimeline GetFillerTimeline (ScaleTimeline timeline, SkeletonData skeletonData) {
 				var t = new ScaleTimeline(1);
-				t.boneIndex = timeline.boneIndex;
+				t.BoneIndex = timeline.BoneIndex;
 				t.SetFrame(0, 0, 0, 0);
 				return t;
 			}
 
 			static ShearTimeline GetFillerTimeline (ShearTimeline timeline, SkeletonData skeletonData) {
 				var t = new ShearTimeline(1);
-				t.boneIndex = timeline.boneIndex;
+				t.BoneIndex = timeline.BoneIndex;
 				t.SetFrame(0, 0, 0, 0);
 				return t;
 			}
 
 			static AttachmentTimeline GetFillerTimeline (AttachmentTimeline timeline, SkeletonData skeletonData) {
 				var t = new AttachmentTimeline(1);
-				t.slotIndex = timeline.slotIndex;
-				var slotData = skeletonData.slots.Items[t.slotIndex];
-				t.SetFrame(0, 0, slotData.attachmentName);
+				t.SlotIndex = timeline.SlotIndex;
+				var slotData = skeletonData.Slots.Items[t.SlotIndex];
+				t.SetFrame(0, 0, slotData.AttachmentName);
 				return t;
 			}
 
 			static ColorTimeline GetFillerTimeline (ColorTimeline timeline, SkeletonData skeletonData) {
 				var t = new ColorTimeline(1);
-				t.slotIndex = timeline.slotIndex;
-				var slotData = skeletonData.slots.Items[t.slotIndex];
-				t.SetFrame(0, 0, slotData.r, slotData.g, slotData.b, slotData.a);
+				t.SlotIndex = timeline.SlotIndex;
+				var slotData = skeletonData.Slots.Items[t.SlotIndex];
+				t.SetFrame(0, 0, slotData.R, slotData.G, slotData.B, slotData.A);
 				return t;
 			}
 
 			static TwoColorTimeline GetFillerTimeline (TwoColorTimeline timeline, SkeletonData skeletonData) {
 				var t = new TwoColorTimeline(1);
-				t.slotIndex = timeline.slotIndex;
-				var slotData = skeletonData.slots.Items[t.slotIndex];
-				t.SetFrame(0, 0, slotData.r, slotData.g, slotData.b, slotData.a, slotData.r2, slotData.g2, slotData.b2);
+				t.SlotIndex = timeline.SlotIndex;
+				var slotData = skeletonData.Slots.Items[t.SlotIndex];
+				t.SetFrame(0, 0, slotData.R, slotData.G, slotData.B, slotData.A, slotData.R2, slotData.G2, slotData.B2);
 				return t;
 			}
 
 			static DeformTimeline GetFillerTimeline (DeformTimeline timeline, SkeletonData skeletonData) {
 				var t = new DeformTimeline(1);
-				t.slotIndex = timeline.slotIndex;
-				t.attachment = timeline.attachment;
+				t.SlotIndex = timeline.SlotIndex;
+				t.Attachment = timeline.Attachment;
 
-				if (t.attachment.IsWeighted()) {
-					t.SetFrame(0, 0, new float[t.attachment.vertices.Length]);
+				if (t.Attachment.IsWeighted()) {
+					t.SetFrame(0, 0, new float[t.Attachment.Vertices.Length]);
 				} else {
-					t.SetFrame(0, 0, t.attachment.vertices.Clone() as float[]);
+					t.SetFrame(0, 0, t.Attachment.Vertices.Clone() as float[]);
 				}
 
 				return t;
@@ -223,36 +205,36 @@ namespace Spine.Unity.Examples {
 
 			static IkConstraintTimeline GetFillerTimeline (IkConstraintTimeline timeline, SkeletonData skeletonData) {
 				var t = new IkConstraintTimeline(1);
-				var ikConstraintData = skeletonData.ikConstraints.Items[timeline.ikConstraintIndex];
-				t.SetFrame(0, 0, ikConstraintData.mix, ikConstraintData.softness, ikConstraintData.bendDirection, ikConstraintData.compress, ikConstraintData.stretch);
+				var ikConstraintData = skeletonData.IkConstraints.Items[timeline.IkConstraintIndex];
+				t.SetFrame(0, 0, ikConstraintData.Mix, ikConstraintData.Softness, ikConstraintData.BendDirection, ikConstraintData.Compress, ikConstraintData.Stretch);
 				return t;
 			}
 
 			static TransformConstraintTimeline GetFillerTimeline (TransformConstraintTimeline timeline, SkeletonData skeletonData) {
 				var t = new TransformConstraintTimeline(1);
-				var data = skeletonData.transformConstraints.Items[timeline.transformConstraintIndex];
-				t.SetFrame(0, 0, data.rotateMix, data.translateMix, data.scaleMix, data.shearMix);
+				var data = skeletonData.TransformConstraints.Items[timeline.TransformConstraintIndex];
+				t.SetFrame(0, 0, data.RotateMix, data.TranslateMix, data.ScaleMix, data.ShearMix);
 				return t;
 			}
 
 			static PathConstraintPositionTimeline GetFillerTimeline (PathConstraintPositionTimeline timeline, SkeletonData skeletonData) {
 				var t = new PathConstraintPositionTimeline(1);
-				var data = skeletonData.pathConstraints.Items[timeline.pathConstraintIndex];
-				t.SetFrame(0, 0, data.position);
+				var data = skeletonData.PathConstraints.Items[timeline.PathConstraintIndex];
+				t.SetFrame(0, 0, data.Position);
 				return t;
 			}
 
 			static PathConstraintSpacingTimeline GetFillerTimeline (PathConstraintSpacingTimeline timeline, SkeletonData skeletonData) {
 				var t = new PathConstraintSpacingTimeline(1);
-				var data = skeletonData.pathConstraints.Items[timeline.pathConstraintIndex];
-				t.SetFrame(0, 0, data.spacing);
+				var data = skeletonData.PathConstraints.Items[timeline.PathConstraintIndex];
+				t.SetFrame(0, 0, data.Spacing);
 				return t;
 			}
 
 			static PathConstraintMixTimeline GetFillerTimeline (PathConstraintMixTimeline timeline, SkeletonData skeletonData) {
 				var t = new PathConstraintMixTimeline(1);
-				var data = skeletonData.pathConstraints.Items[timeline.pathConstraintIndex];
-				t.SetFrame(0, 0, data.rotateMix, data.translateMix);
+				var data = skeletonData.PathConstraints.Items[timeline.PathConstraintIndex];
+				t.SetFrame(0, 0, data.RotateMix, data.TranslateMix);
 				return t;
 			}
 			#endregion

+ 1 - 1
spine-unity/Assets/Spine Examples/Scripts/Sample Components/Ghost/SkeletonGhost.cs

@@ -110,7 +110,7 @@ namespace Spine.Unity.Examples {
 				if (e.Float > 0)
 					spawnInterval = e.Float;
 				
-				if (!string.IsNullOrEmpty(e.stringValue))
+				if (!string.IsNullOrEmpty(e.String))
 					this.color = HexToColor(e.String);
 			}
 		}

+ 15 - 15
spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonUtility Modules/SkeletonRagdoll.cs

@@ -205,22 +205,22 @@ namespace Spine.Unity.Examples {
 			if (disableIK) {
 				var ikConstraints = skeleton.IkConstraints;
 				for (int i = 0, n = ikConstraints.Count; i < n; i++)
-					ikConstraints.Items[i].mix = 0;
+					ikConstraints.Items[i].Mix = 0;
 			}
 
 			if (disableOtherConstraints) {
-				var transformConstraints = skeleton.transformConstraints;
+				var transformConstraints = skeleton.TransformConstraints;
 				for (int i = 0, n = transformConstraints.Count; i < n; i++) {
-					transformConstraints.Items[i].rotateMix = 0;
-					transformConstraints.Items[i].scaleMix = 0;
-					transformConstraints.Items[i].shearMix = 0;
-					transformConstraints.Items[i].translateMix = 0;
+					transformConstraints.Items[i].RotateMix = 0;
+					transformConstraints.Items[i].ScaleMix = 0;
+					transformConstraints.Items[i].ShearMix = 0;
+					transformConstraints.Items[i].TranslateMix = 0;
 				}
 
-				var pathConstraints = skeleton.pathConstraints;
+				var pathConstraints = skeleton.PathConstraints;
 				for (int i = 0, n = pathConstraints.Count; i < n; i++) {
-					pathConstraints.Items[i].rotateMix = 0;
-					pathConstraints.Items[i].translateMix = 0;
+					pathConstraints.Items[i].RotateMix = 0;
+					pathConstraints.Items[i].TranslateMix = 0;
 				}
 			}
 
@@ -277,7 +277,7 @@ namespace Spine.Unity.Examples {
 		#endregion
 
 		void RecursivelyCreateBoneProxies (Bone b) {
-			string boneName = b.data.name;
+			string boneName = b.Data.Name;
 			if (stopBoneNames.Contains(boneName))
 				return;
 
@@ -288,7 +288,7 @@ namespace Spine.Unity.Examples {
 
 			t.parent = transform;
 			t.localPosition = new Vector3(b.WorldX, b.WorldY, 0);
-			t.localRotation = Quaternion.Euler(0, 0, b.WorldRotationX - b.shearX);
+			t.localRotation = Quaternion.Euler(0, 0, b.WorldRotationX - b.ShearX);
 			t.localScale = new Vector3(b.WorldScaleX, b.WorldScaleY, 1);
 
 			// MITCH: You left "todo: proper ragdoll branching"
@@ -350,9 +350,9 @@ namespace Spine.Unity.Examples {
 					}
 				}
 
-				b.x = Mathf.Lerp(b.x, boneLocalPosition.x, mix);
-				b.y = Mathf.Lerp(b.y, boneLocalPosition.y, mix);
-				b.rotation = Mathf.Lerp(b.rotation, boneLocalRotation, mix);
+				b.X = Mathf.Lerp(b.X, boneLocalPosition.x, mix);
+				b.Y = Mathf.Lerp(b.Y, boneLocalPosition.y, mix);
+				b.Rotation = Mathf.Lerp(b.Rotation, boneLocalRotation, mix);
 				//b.AppliedRotation = Mathf.Lerp(b.AppliedRotation, boneLocalRotation, mix);
 			}
 		}
@@ -394,7 +394,7 @@ namespace Spine.Unity.Examples {
 			float a = b.AppliedRotation;
 			while (parent != null) {
 				a += parent.AppliedRotation;
-				parent = parent.parent;
+				parent = parent.Parent;
 			}
 			return a;
 		}

+ 17 - 17
spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonUtility Modules/SkeletonRagdoll2D.cs

@@ -200,22 +200,22 @@ namespace Spine.Unity.Examples {
 			if (disableIK) {
 				var ikConstraints = skeleton.IkConstraints;
 				for (int i = 0, n = ikConstraints.Count; i < n; i++)
-					ikConstraints.Items[i].mix = 0;
+					ikConstraints.Items[i].Mix = 0;
 			}
 
 			if (disableOtherConstraints) {
-				var transformConstraints = skeleton.transformConstraints;
+				var transformConstraints = skeleton.TransformConstraints;
 				for (int i = 0, n = transformConstraints.Count; i < n; i++) {
-					transformConstraints.Items[i].rotateMix = 0;
-					transformConstraints.Items[i].scaleMix = 0;
-					transformConstraints.Items[i].shearMix = 0;
-					transformConstraints.Items[i].translateMix = 0;
+					transformConstraints.Items[i].RotateMix = 0;
+					transformConstraints.Items[i].ScaleMix = 0;
+					transformConstraints.Items[i].ShearMix = 0;
+					transformConstraints.Items[i].TranslateMix = 0;
 				}
 
-				var pathConstraints = skeleton.pathConstraints;
+				var pathConstraints = skeleton.PathConstraints;
 				for (int i = 0, n = pathConstraints.Count; i < n; i++) {
-					pathConstraints.Items[i].rotateMix = 0;
-					pathConstraints.Items[i].translateMix = 0;
+					pathConstraints.Items[i].RotateMix = 0;
+					pathConstraints.Items[i].TranslateMix = 0;
 				}
 			}
 
@@ -272,7 +272,7 @@ namespace Spine.Unity.Examples {
 
 		/// <summary>Generates the ragdoll simulation's Transform and joint setup.</summary>
 		void RecursivelyCreateBoneProxies (Bone b) {
-			string boneName = b.data.name;
+			string boneName = b.Data.Name;
 			if (stopBoneNames.Contains(boneName))
 				return;
 
@@ -283,13 +283,13 @@ namespace Spine.Unity.Examples {
 
 			t.parent = transform;
 			t.localPosition = new Vector3(b.WorldX, b.WorldY, 0);
-			t.localRotation = Quaternion.Euler(0, 0, b.WorldRotationX - b.shearX);
+			t.localRotation = Quaternion.Euler(0, 0, b.WorldRotationX - b.ShearX);
 			t.localScale = new Vector3(b.WorldScaleX, b.WorldScaleY, 0);
 
 			// MITCH: You left "todo: proper ragdoll branching"
 			var colliders = AttachBoundingBoxRagdollColliders(b, boneGameObject, skeleton, this.gravityScale);
 			if (colliders.Count == 0) {
-				float length = b.data.length;
+				float length = b.Data.Length;
 				if (length == 0) {
 					var circle = boneGameObject.AddComponent<CircleCollider2D>();
 					circle.radius = thickness * 0.5f;
@@ -348,9 +348,9 @@ namespace Spine.Unity.Examples {
 					}
 				}
 
-				b.x = Mathf.Lerp(b.x, boneLocalPosition.x, mix);
-				b.y = Mathf.Lerp(b.y, boneLocalPosition.y, mix);
-				b.rotation = Mathf.Lerp(b.rotation, boneLocalRotation, mix);
+				b.X = Mathf.Lerp(b.X, boneLocalPosition.x, mix);
+				b.Y = Mathf.Lerp(b.Y, boneLocalPosition.y, mix);
+				b.Rotation = Mathf.Lerp(b.Rotation, boneLocalRotation, mix);
 				//b.AppliedRotation = Mathf.Lerp(b.AppliedRotation, boneLocalRotation, mix);
 			}
 		}
@@ -362,7 +362,7 @@ namespace Spine.Unity.Examples {
 
 			var skinEntries = new List<Skin.SkinEntry>();
 			foreach (Slot slot in skeleton.Slots) {
-				if (slot.bone == b) {
+				if (slot.Bone == b) {
 					skin.GetAttachments(skeleton.Slots.IndexOf(slot), skinEntries);
 
 					bool bbAttachmentAdded = false;
@@ -391,7 +391,7 @@ namespace Spine.Unity.Examples {
 			float a = b.AppliedRotation;
 			while (parent != null) {
 				a += parent.AppliedRotation;
-				parent = parent.parent;
+				parent = parent.Parent;
 			}
 			return a;
 		}

+ 0 - 0
spine-unity/Assets/Spine/Editor/spine-unity-editor.txt → spine-unity/Assets/Spine/Editor/spine-unity-editor.asmdef


+ 0 - 0
spine-unity/Assets/Spine/Editor/spine-unity-editor.txt.meta → spine-unity/Assets/Spine/Editor/spine-unity-editor.asmdef.meta


+ 0 - 4
spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/AssetUtility.cs

@@ -47,10 +47,6 @@
 #define NEW_PREFERENCES_SETTINGS_PROVIDER
 #endif
 
-#if UNITY_2019_1_OR_NEWER
-#define NEW_TIMELINE_AS_PACKAGE
-#endif
-
 using UnityEngine;
 using UnityEditor;
 using System.Collections.Generic;

+ 0 - 166
spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/BuildSettings.cs

@@ -47,10 +47,6 @@
 #define NEW_PREFERENCES_SETTINGS_PROVIDER
 #endif
 
-#if UNITY_2019_1_OR_NEWER
-#define NEW_TIMELINE_AS_PACKAGE
-#endif
-
 using UnityEngine;
 using UnityEditor;
 using System.Collections.Generic;
@@ -75,105 +71,6 @@ namespace Spine.Unity.Editor {
 				SpineBuildEnvUtility.DisableBuildDefine(SPINE_TK2D_DEFINE);
 			}
 		}
-
-		public static class SpinePackageDependencyUtility
-		{
-			public enum RequestState {
-				NoRequestIssued = 0,
-				InProgress,
-				Success,
-				Failure
-			}
-
-			#if NEW_TIMELINE_AS_PACKAGE
-			const string SPINE_TIMELINE_PACKAGE_DOWNLOADED_DEFINE = "SPINE_TIMELINE_PACKAGE_DOWNLOADED";
-			const string TIMELINE_PACKAGE_NAME = "com.unity.timeline";
-			const string TIMELINE_ASMDEF_DEPENDENCY_STRING = "\"Unity.Timeline\"";
-			static UnityEditor.PackageManager.Requests.AddRequest timelineRequest = null;
-			
-			/// <summary>
-			/// Enables Spine's Timeline components by downloading the Timeline Package in Unity 2019 and newer
-			/// and setting respective compile definitions once downloaded.
-			/// </summary>
-			internal static void EnableTimelineSupport () {
-				Debug.Log("Downloading Timeline package " + TIMELINE_PACKAGE_NAME + ".");
-				timelineRequest = UnityEditor.PackageManager.Client.Add(TIMELINE_PACKAGE_NAME);
-				// Note: unfortunately there is no callback provided, only polling support.
-				// So polling HandlePendingAsyncTimelineRequest() is necessary.
-
-				EditorApplication.update -= UpdateAsyncTimelineRequest;
-				EditorApplication.update += UpdateAsyncTimelineRequest;
-			}
-
-			public static void UpdateAsyncTimelineRequest () {
-				HandlePendingAsyncTimelineRequest();
-			}
-
-			public static RequestState HandlePendingAsyncTimelineRequest () {
-				if (timelineRequest == null)
-					return RequestState.NoRequestIssued;
-
-				var status = timelineRequest.Status;
-				if (status == UnityEditor.PackageManager.StatusCode.InProgress) {
-					return RequestState.InProgress;
-				}
-				else {
-					EditorApplication.update -= UpdateAsyncTimelineRequest;
-					timelineRequest = null;
-					if (status == UnityEditor.PackageManager.StatusCode.Failure) {
-						Debug.LogError("Download of package " + TIMELINE_PACKAGE_NAME + " failed!");
-						return RequestState.Failure;
-					}
-					else { // status == UnityEditor.PackageManager.StatusCode.Success
-						HandleSuccessfulTimelinePackageDownload();
-						return RequestState.Success;
-					}
-				}
-			}
-
-			internal static void DisableTimelineSupport () {
-				SpineBuildEnvUtility.DisableBuildDefine(SPINE_TIMELINE_PACKAGE_DOWNLOADED_DEFINE);
-				SpineBuildEnvUtility.RemoveDependencyFromAsmdefFile(TIMELINE_ASMDEF_DEPENDENCY_STRING);
-			}
-
-			internal static void HandleSuccessfulTimelinePackageDownload () {
-
-				#if !SPINE_TK2D
-				SpineBuildEnvUtility.EnableSpineAsmdefFiles();
-				#endif
-				SpineBuildEnvUtility.AddDependencyToAsmdefFile(TIMELINE_ASMDEF_DEPENDENCY_STRING);
-				SpineBuildEnvUtility.EnableBuildDefine(SPINE_TIMELINE_PACKAGE_DOWNLOADED_DEFINE);
-
-				ReimportTimelineScripts();
-			}
-
-			internal static void ReimportTimelineScripts () {
-				// Note: unfortunately AssetDatabase::Refresh is not enough and
-				// ImportAsset on a dir does not have the desired effect.
-				List<string> searchStrings = new List<string>();
-				searchStrings.Add("SpineAnimationStateBehaviour t:script");
-				searchStrings.Add("SpineAnimationStateClip t:script");
-				searchStrings.Add("SpineAnimationStateMixerBehaviour t:script");
-				searchStrings.Add("SpineAnimationStateTrack t:script");
-
-				searchStrings.Add("SpineSkeletonFlipBehaviour t:script");
-				searchStrings.Add("SpineSkeletonFlipClip t:script");
-				searchStrings.Add("SpineSkeletonFlipMixerBehaviour t:script");
-				searchStrings.Add("SpineSkeletonFlipTrack t:script");
-
-				searchStrings.Add("SkeletonAnimationPlayableHandle t:script");
-				searchStrings.Add("SpinePlayableHandleBase t:script");
-
-				foreach (string searchString in searchStrings) {
-					string[] guids = AssetDatabase.FindAssets(searchString);
-					foreach (string guid in guids) {
-						string currentPath = AssetDatabase.GUIDToAssetPath(guid);
-						AssetDatabase.ImportAsset(currentPath, ImportAssetOptions.ForceUpdate);
-					}
-				}
-			}
-			#endif
-		}
 	}
 
 	public static class SpineBuildEnvUtility
@@ -254,69 +151,6 @@ namespace Spine.Unity.Editor {
 			SetAsmdefFileActive("spine-unity", true);
 		}
 
-		public static void AddDependencyToAsmdefFile (string dependencyName) {
-			string asmdefName = "spine-unity";
-			string filePath = FindAsmdefFile(asmdefName);
-			if (string.IsNullOrEmpty(filePath))
-				return;
-
-			if (System.IO.File.Exists(filePath)) {
-				string fileContent = File.ReadAllText(filePath);
-
-				if (!fileContent.Contains("references")) {
-					string nameLine = string.Concat("\"name\": \"", asmdefName, "\"");
-					fileContent = fileContent.Replace(nameLine,
-													nameLine +
-													@",\n""references"": []");
-				}
-
-				if (!fileContent.Contains(dependencyName)) {
-					fileContent = fileContent.Replace(@"""references"": [",
-													@"""references"": [" + dependencyName);
-					File.WriteAllText(filePath, fileContent);
-				}
-			}
-		}
-
-		public static void RemoveDependencyFromAsmdefFile (string dependencyName) {
-			string asmdefName = "spine-unity";
-			string filePath = FindAsmdefFile(asmdefName);
-			if (string.IsNullOrEmpty(filePath))
-				return;
-
-			if (System.IO.File.Exists(filePath)) {
-				string fileContent = File.ReadAllText(filePath);
-				// this simple implementation shall suffice for now.
-				if (fileContent.Contains(dependencyName)) {
-					fileContent = fileContent.Replace(dependencyName, "");
-					File.WriteAllText(filePath, fileContent);
-				}
-			}
-		}
-
-		internal static string FindAsmdefFile (string filename) {
-			string filePath = FindAsmdefFile(filename, isDisabledFile: false);
-			if (string.IsNullOrEmpty(filePath))
-				filePath = FindAsmdefFile(filename, isDisabledFile: true);
-			return filePath;
-		}
-
-		internal static string FindAsmdefFile (string filename, bool isDisabledFile) {
-
-			string typeSearchString = isDisabledFile ? " t:TextAsset" : " t:AssemblyDefinitionAsset";
-			string extension = isDisabledFile ? ".txt" : ".asmdef";
-			string filenameWithExtension = filename + (isDisabledFile ? ".txt" : ".asmdef");
-			string[] guids = AssetDatabase.FindAssets(filename + typeSearchString);
-			foreach (string guid in guids) {
-				string currentPath = AssetDatabase.GUIDToAssetPath(guid);
-				if (!string.IsNullOrEmpty(currentPath)) {
-					if (System.IO.Path.GetFileName(currentPath) == filenameWithExtension)
-						return currentPath;
-				}
-			}
-			return null;
-		}
-
 		internal static void SetAsmdefFileActive (string filename, bool setActive) {
 
 			string typeSearchString = setActive ? " t:TextAsset" : " t:AssemblyDefinitionAsset";

+ 0 - 4
spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/DataReloadHandler.cs

@@ -47,10 +47,6 @@
 #define NEW_PREFERENCES_SETTINGS_PROVIDER
 #endif
 
-#if UNITY_2019_1_OR_NEWER
-#define NEW_TIMELINE_AS_PACKAGE
-#endif
-
 using UnityEngine;
 using UnityEditor;
 using System.Collections.Generic;

+ 0 - 4
spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/Icons.cs

@@ -47,10 +47,6 @@
 #define NEW_PREFERENCES_SETTINGS_PROVIDER
 #endif
 
-#if UNITY_2019_1_OR_NEWER
-#define NEW_TIMELINE_AS_PACKAGE
-#endif
-
 using UnityEngine;
 using UnityEditor;
 using System.Collections.Generic;

+ 0 - 4
spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/Instantiation.cs

@@ -47,10 +47,6 @@
 #define NEW_PREFERENCES_SETTINGS_PROVIDER
 #endif
 
-#if UNITY_2019_1_OR_NEWER
-#define NEW_TIMELINE_AS_PACKAGE
-#endif
-
 using UnityEngine;
 using UnityEditor;
 using System.Collections.Generic;

+ 0 - 20
spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/Preferences.cs

@@ -47,10 +47,6 @@
 #define NEW_PREFERENCES_SETTINGS_PROVIDER
 #endif
 
-#if UNITY_2019_1_OR_NEWER
-#define NEW_TIMELINE_AS_PACKAGE
-#endif
-
 using UnityEngine;
 using UnityEditor;
 using System.Collections.Generic;
@@ -251,22 +247,6 @@ namespace Spine.Unity.Editor {
 						SceneView.RepaintAll();
 					}
 				}
-				
-				#if NEW_TIMELINE_AS_PACKAGE
-				GUILayout.Space(20);
-				EditorGUILayout.LabelField("Timeline Support", EditorStyles.boldLabel);
-				using (new GUILayout.HorizontalScope()) {
-					EditorGUILayout.PrefixLabel("Timeline Package Support");
-
-					var requestState = SpineEditorUtilities.SpinePackageDependencyUtility.HandlePendingAsyncTimelineRequest();
-					using (new EditorGUI.DisabledGroupScope(requestState != SpineEditorUtilities.SpinePackageDependencyUtility.RequestState.NoRequestIssued)) {
-						if (GUILayout.Button("Enable", GUILayout.Width(64)))
-							SpineEditorUtilities.SpinePackageDependencyUtility.EnableTimelineSupport();
-						if (GUILayout.Button("Disable", GUILayout.Width(64)))
-							SpineEditorUtilities.SpinePackageDependencyUtility.DisableTimelineSupport();
-					}
-				}
-				#endif
 
 				GUILayout.Space(20);
 				EditorGUILayout.LabelField("3rd Party Settings", EditorStyles.boldLabel);

+ 0 - 4
spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineEditorUtilities.cs

@@ -50,10 +50,6 @@
 #define NEW_PREFERENCES_SETTINGS_PROVIDER
 #endif
 
-#if UNITY_2019_1_OR_NEWER
-#define NEW_TIMELINE_AS_PACKAGE
-#endif
-
 using UnityEngine;
 using UnityEditor;
 using System.Collections.Generic;

+ 0 - 4
spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineHandles.cs

@@ -47,10 +47,6 @@
 #define NEW_PREFERENCES_SETTINGS_PROVIDER
 #endif
 
-#if UNITY_2019_1_OR_NEWER
-#define NEW_TIMELINE_AS_PACKAGE
-#endif
-
 using UnityEngine;
 using UnityEditor;
 using System.Collections.Generic;

+ 0 - 20
spine-unity/Assets/Spine/Editor/spine-unity/Editor/Windows/SpinePreferences.cs

@@ -35,10 +35,6 @@
 #define NEW_PREFERENCES_SETTINGS_PROVIDER
 #endif
 
-#if UNITY_2019_1_OR_NEWER
-#define NEW_TIMELINE_AS_PACKAGE
-#endif
-
 using UnityEngine;
 using UnityEditor;
 using System.Threading;
@@ -171,22 +167,6 @@ namespace Spine.Unity.Editor {
 					}
 				}
 
-				#if NEW_TIMELINE_AS_PACKAGE
-				GUILayout.Space(20);
-				EditorGUILayout.LabelField("Timeline Support", EditorStyles.boldLabel);
-				using (new GUILayout.HorizontalScope()) {
-					EditorGUILayout.PrefixLabel("Timeline Package Support");
-
-					var requestState = SpineEditorUtilities.SpinePackageDependencyUtility.HandlePendingAsyncTimelineRequest();
-					using (new EditorGUI.DisabledGroupScope(requestState != SpineEditorUtilities.SpinePackageDependencyUtility.RequestState.NoRequestIssued)) {
-						if (GUILayout.Button("Enable", GUILayout.Width(64)))
-							SpineEditorUtilities.SpinePackageDependencyUtility.EnableTimelineSupport();
-						if (GUILayout.Button("Disable", GUILayout.Width(64)))
-							SpineEditorUtilities.SpinePackageDependencyUtility.DisableTimelineSupport();
-					}
-				}
-				#endif
-
 				GUILayout.Space(20);
 				EditorGUILayout.LabelField("3rd Party Settings", EditorStyles.boldLabel);
 				using (new GUILayout.HorizontalScope()) {

+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity.txt → spine-unity/Assets/Spine/Runtime/spine-unity.asmdef


+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity.txt.meta → spine-unity/Assets/Spine/Runtime/spine-unity.asmdef.meta


+ 1 - 1
spine-unity/Assets/Spine/Runtime/spine-unity/Components/SkeletonGraphic.cs

@@ -222,7 +222,7 @@ namespace Spine.Unity {
 
 		#region API
 		protected Skeleton skeleton;
-		public Skeleton Skeleton { get { return skeleton; } internal set { skeleton = value; } }
+		public Skeleton Skeleton { get { return skeleton; } set { skeleton = value; } }
 		public SkeletonData SkeletonData { get { return skeleton == null ? null : skeleton.data; } }
 		public bool IsValid { get { return skeleton != null; } }
 

+ 0 - 9
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 9192f99585e00e2468a2e2592cfce807
-folderAsset: yes
-timeCreated: 1505434717
-licenseType: Free
-DefaultImporter:
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 4 - 2
spine-unity/Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CGIncludes/ShaderShared.cginc

@@ -1,5 +1,7 @@
 // Upgrade NOTE: upgraded instancing buffer 'PerDrawSprite' to new syntax.
 
+// Upgrade NOTE: upgraded instancing buffer 'PerDrawSprite' to new syntax.
+
 #ifndef SHADER_SHARED_INCLUDED
 #define SHADER_SHARED_INCLUDED
 
@@ -11,12 +13,12 @@
 
 #ifdef UNITY_INSTANCING_ENABLED
 
-    UNITY_INSTANCING_CBUFFER_START(PerDrawSprite)
+    UNITY_INSTANCING_BUFFER_START(PerDrawSprite)
         // SpriteRenderer.Color while Non-Batched/Instanced.
         fixed4 unity_SpriteRendererColorArray[UNITY_INSTANCED_ARRAY_SIZE];
         // this could be smaller but that's how bit each entry is regardless of type
         float4 unity_SpriteFlipArray[UNITY_INSTANCED_ARRAY_SIZE];
-    UNITY_INSTANCING_CBUFFER_END
+    UNITY_INSTANCING_BUFFER_END(PerDrawSprite)
 
     #define _RendererColor unity_SpriteRendererColorArray[unity_InstanceID]
     #define _Flip unity_SpriteFlipArray[unity_InstanceID]

+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/Documentation.meta → spine-unity/Packages/com.esotericsoftware.spine.timeline/Documentation.meta


+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/Documentation/README.md → spine-unity/Packages/com.esotericsoftware.spine.timeline/Documentation/README.md


+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/Documentation/README.md.meta → spine-unity/Packages/com.esotericsoftware.spine.timeline/Documentation/README.md.meta


+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/Documentation/add-menu.png → spine-unity/Packages/com.esotericsoftware.spine.timeline/Documentation/add-menu.png


+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/Documentation/add-menu.png.meta → spine-unity/Packages/com.esotericsoftware.spine.timeline/Documentation/add-menu.png.meta


+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/Documentation/animationstate-clip-inspector.png → spine-unity/Packages/com.esotericsoftware.spine.timeline/Documentation/animationstate-clip-inspector.png


+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/Documentation/animationstate-clip-inspector.png.meta → spine-unity/Packages/com.esotericsoftware.spine.timeline/Documentation/animationstate-clip-inspector.png.meta


+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/Documentation/skeleton-flip-clip-inspector.png → spine-unity/Packages/com.esotericsoftware.spine.timeline/Documentation/skeleton-flip-clip-inspector.png


+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/Documentation/skeleton-flip-clip-inspector.png.meta → spine-unity/Packages/com.esotericsoftware.spine.timeline/Documentation/skeleton-flip-clip-inspector.png.meta


+ 0 - 0
spine-unity/Assets/Spine/Editor/spine-unity/Modules/Timeline/Editor.meta → spine-unity/Packages/com.esotericsoftware.spine.timeline/Editor.meta


+ 0 - 0
spine-unity/Assets/Spine/Editor/spine-unity/Modules/Timeline/Editor/SpineAnimationStateDrawer.cs → spine-unity/Packages/com.esotericsoftware.spine.timeline/Editor/SpineAnimationStateDrawer.cs


+ 0 - 0
spine-unity/Assets/Spine/Editor/spine-unity/Modules/Timeline/Editor/SpineAnimationStateDrawer.cs.meta → spine-unity/Packages/com.esotericsoftware.spine.timeline/Editor/SpineAnimationStateDrawer.cs.meta


+ 0 - 2
spine-unity/Assets/Spine/Editor/spine-unity/Modules/Timeline/Editor/SpineSkeletonFlipDrawer.cs → spine-unity/Packages/com.esotericsoftware.spine.timeline/Editor/SpineSkeletonFlipDrawer.cs

@@ -27,7 +27,6 @@
  * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-#if UNITY_2017 || UNITY_2018 || (UNITY_2019_1_OR_NEWER && SPINE_TIMELINE_PACKAGE_DOWNLOADED)
 using UnityEditor;
 using UnityEngine;
 using UnityEngine.Playables;
@@ -53,4 +52,3 @@ public class SpineSkeletonFlipDrawer : PropertyDrawer
 		EditorGUI.PropertyField(singleFieldRect, flipYProp);
     }
 }
-#endif

+ 0 - 0
spine-unity/Assets/Spine/Editor/spine-unity/Modules/Timeline/Editor/SpineSkeletonFlipDrawer.cs.meta → spine-unity/Packages/com.esotericsoftware.spine.timeline/Editor/SpineSkeletonFlipDrawer.cs.meta


+ 16 - 0
spine-unity/Packages/com.esotericsoftware.spine.timeline/Editor/spine-timeline-editor.asmdef

@@ -0,0 +1,16 @@
+{
+    "name": "spine-timeline-editor",
+    "references": [
+        "spine-unity",
+        "spine-timeline"
+    ],
+    "optionalUnityReferences": [],
+    "includePlatforms": [],
+    "excludePlatforms": [],
+    "allowUnsafeCode": false,
+    "overrideReferences": false,
+    "precompiledReferences": [],
+    "autoReferenced": true,
+    "defineConstraints": [],
+    "versionDefines": []
+}

+ 7 - 0
spine-unity/Packages/com.esotericsoftware.spine.timeline/Editor/spine-timeline-editor.asmdef.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 1e7d09e628f0eb342b6a8ab5b3c0d487
+AssemblyDefinitionImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 26 - 0
spine-unity/Packages/com.esotericsoftware.spine.timeline/LICENSE.md

@@ -0,0 +1,26 @@
+# Spine Runtimes License Agreement
+Last updated May 1, 2019. Replaces all prior versions.
+
+Copyright (c) 2013-2019, Esoteric Software LLC
+
+Integration of the Spine Runtimes into software or otherwise creating
+derivative works of the Spine Runtimes is permitted under the terms and
+conditions of Section 2 of the Spine Editor License Agreement:
+http://esotericsoftware.com/spine-editor-license
+
+Otherwise, it is permitted to integrate the Spine Runtimes into software
+or otherwise create derivative works of the Spine Runtimes (collectively,
+"Products"), provided that each user of the Products must obtain their own
+Spine Editor license and redistribution of the Products in any form must
+include this license and copyright notice.
+
+THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
+OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
+OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
+NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
+INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
+INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
+EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

+ 7 - 0
spine-unity/Packages/com.esotericsoftware.spine.timeline/LICENSE.md.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 4c940982dfcc1724a93981844b99fa28
+TextScriptImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 2 - 3
spine-unity/Assets/Spine/Editor/spine-unity/Modules/Timeline.meta → spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime.meta

@@ -1,9 +1,8 @@
 fileFormatVersion: 2
-guid: b7ef9595ebe8c204a8a4f251a55d4d22
+guid: e204f4f677edeef4aa2328ce87780b43
 folderAsset: yes
-timeCreated: 1527569508
-licenseType: Free
 DefaultImporter:
+  externalObjects: {}
   userData: 
   assetBundleName: 
   assetBundleVariant: 

+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/PlayableHandle Component.meta → spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/PlayableHandle Component.meta


+ 1 - 3
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/PlayableHandle Component/SkeletonAnimationPlayableHandle.cs → spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/PlayableHandle Component/SkeletonAnimationPlayableHandle.cs

@@ -53,13 +53,11 @@ namespace Spine.Unity.Playables {
 		#endregion
 
 		public override Skeleton Skeleton {	get { return skeletonAnimation.Skeleton; } }
-		public override SkeletonData SkeletonData { get { return skeletonAnimation.Skeleton.data; } }
+		public override SkeletonData SkeletonData { get { return skeletonAnimation.Skeleton.Data; } }
 
-		#if UNITY_2017 || UNITY_2018 || (UNITY_2019_1_OR_NEWER && SPINE_TIMELINE_PACKAGE_DOWNLOADED)
 		void Awake () {
 			if (skeletonAnimation == null)
 				skeletonAnimation = GetComponent<SkeletonAnimation>();
 		}
-#endif
 	}
 }

+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/PlayableHandle Component/SkeletonAnimationPlayableHandle.cs.meta → spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/PlayableHandle Component/SkeletonAnimationPlayableHandle.cs.meta


+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/PlayableHandle Component/SpinePlayableHandleBase.cs → spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/PlayableHandle Component/SpinePlayableHandleBase.cs


+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/PlayableHandle Component/SpinePlayableHandleBase.cs.meta → spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/PlayableHandle Component/SpinePlayableHandleBase.cs.meta


+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/SpineAnimationState.meta → spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState.meta


+ 0 - 2
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/SpineAnimationState/SpineAnimationStateBehaviour.cs → spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateBehaviour.cs

@@ -27,7 +27,6 @@
  * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-#if UNITY_2017 || UNITY_2018 || (UNITY_2019_1_OR_NEWER && SPINE_TIMELINE_PACKAGE_DOWNLOADED)
 using System;
 using UnityEngine;
 using UnityEngine.Playables;
@@ -60,4 +59,3 @@ namespace Spine.Unity.Playables {
 	}
 
 }
-#endif

+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/SpineAnimationState/SpineAnimationStateBehaviour.cs.meta → spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateBehaviour.cs.meta


+ 0 - 2
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/SpineAnimationState/SpineAnimationStateClip.cs → spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateClip.cs

@@ -27,7 +27,6 @@
  * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-#if UNITY_2017 || UNITY_2018 || (UNITY_2019_1_OR_NEWER && SPINE_TIMELINE_PACKAGE_DOWNLOADED)
 using System;
 using UnityEngine;
 using UnityEngine.Playables;
@@ -48,4 +47,3 @@ namespace Spine.Unity.Playables {
 	}
 
 }
-#endif

+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/SpineAnimationState/SpineAnimationStateClip.cs.meta → spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateClip.cs.meta


+ 5 - 7
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/SpineAnimationState/SpineAnimationStateMixerBehaviour.cs → spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateMixerBehaviour.cs

@@ -29,7 +29,6 @@
 
 #define SPINE_EDITMODEPOSE
 
-#if UNITY_2017 || UNITY_2018 || (UNITY_2019_1_OR_NEWER && SPINE_TIMELINE_PACKAGE_DOWNLOADED)
 using System;
 using UnityEngine;
 using UnityEngine.Playables;
@@ -155,8 +154,8 @@ namespace Spine.Unity.Playables {
 					dummyAnimationState = dummyAnimationState ?? new AnimationState(spineComponent.skeletonDataAsset.GetAnimationStateData());
 
 					var toTrack = dummyAnimationState.GetCurrent(0);
-					var fromTrack = toTrack != null ? toTrack.mixingFrom : null;
-					bool isAnimationTransitionMatch = (toTrack != null && toTrack.animation == toAnimation && fromTrack != null && fromTrack.animation == fromAnimation);
+					var fromTrack = toTrack != null ? toTrack.MixingFrom : null;
+					bool isAnimationTransitionMatch = (toTrack != null && toTrack.Animation == toAnimation && fromTrack != null && fromTrack.Animation == fromAnimation);
 					
 					if (!isAnimationTransitionMatch) {
 						dummyAnimationState.ClearTracks();
@@ -167,10 +166,10 @@ namespace Spine.Unity.Playables {
 					}
 
 					// Update track times.
-					fromTrack.trackTime = fromClipTime;
+					fromTrack.TrackTime = fromClipTime;
 					if (toTrack != null) {
-						toTrack.trackTime = toClipTime;
-						toTrack.mixTime = toClipTime;
+						toTrack.TrackTime = toClipTime;
+						toTrack.MixTime = toClipTime;
 					}
 
 					// Apply Pose
@@ -192,4 +191,3 @@ namespace Spine.Unity.Playables {
 	}
 
 }
-#endif

+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/SpineAnimationState/SpineAnimationStateMixerBehaviour.cs.meta → spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateMixerBehaviour.cs.meta


+ 0 - 2
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/SpineAnimationState/SpineAnimationStateTrack.cs → spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateTrack.cs

@@ -27,7 +27,6 @@
  * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-#if UNITY_2017 || UNITY_2018 || (UNITY_2019_1_OR_NEWER && SPINE_TIMELINE_PACKAGE_DOWNLOADED)
 using UnityEngine;
 using UnityEngine.Playables;
 using UnityEngine.Timeline;
@@ -47,4 +46,3 @@ namespace Spine.Unity.Playables {
 		}
 	}
 }
-#endif

+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/SpineAnimationState/SpineAnimationStateTrack.cs.meta → spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateTrack.cs.meta


+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/SpineSkeletonFlip.meta → spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineSkeletonFlip.meta


+ 0 - 2
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/SpineSkeletonFlip/SpineSkeletonFlipBehaviour.cs → spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineSkeletonFlip/SpineSkeletonFlipBehaviour.cs

@@ -27,7 +27,6 @@
  * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-#if UNITY_2017 || UNITY_2018 || (UNITY_2019_1_OR_NEWER && SPINE_TIMELINE_PACKAGE_DOWNLOADED)
 using System;
 using UnityEngine;
 using UnityEngine.Playables;
@@ -37,4 +36,3 @@ using UnityEngine.Timeline;
 public class SpineSkeletonFlipBehaviour : PlayableBehaviour {
     public bool flipX, flipY;
 }
-#endif

+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/SpineSkeletonFlip/SpineSkeletonFlipBehaviour.cs.meta → spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineSkeletonFlip/SpineSkeletonFlipBehaviour.cs.meta


+ 0 - 2
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/SpineSkeletonFlip/SpineSkeletonFlipClip.cs → spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineSkeletonFlip/SpineSkeletonFlipClip.cs

@@ -27,7 +27,6 @@
  * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-#if UNITY_2017 || UNITY_2018 || (UNITY_2019_1_OR_NEWER && SPINE_TIMELINE_PACKAGE_DOWNLOADED)
 using System;
 using UnityEngine;
 using UnityEngine.Playables;
@@ -46,4 +45,3 @@ public class SpineSkeletonFlipClip : PlayableAsset, ITimelineClipAsset {
 		return playable;
 	}
 }
-#endif

+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/SpineSkeletonFlip/SpineSkeletonFlipClip.cs.meta → spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineSkeletonFlip/SpineSkeletonFlipClip.cs.meta


+ 1 - 3
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/SpineSkeletonFlip/SpineSkeletonFlipMixerBehaviour.cs → spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineSkeletonFlip/SpineSkeletonFlipMixerBehaviour.cs

@@ -27,8 +27,7 @@
  * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-#if UNITY_2017 || UNITY_2018 || (UNITY_2019_1_OR_NEWER && SPINE_TIMELINE_PACKAGE_DOWNLOADED)
- using System;
+using System;
 using UnityEngine;
 using UnityEngine.Playables;
 using UnityEngine.Timeline;
@@ -105,4 +104,3 @@ namespace Spine.Unity.Playables {
 	}
 
 }
-#endif

+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/SpineSkeletonFlip/SpineSkeletonFlipMixerBehaviour.cs.meta → spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineSkeletonFlip/SpineSkeletonFlipMixerBehaviour.cs.meta


+ 1 - 3
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/SpineSkeletonFlip/SpineSkeletonFlipTrack.cs → spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineSkeletonFlip/SpineSkeletonFlipTrack.cs

@@ -27,8 +27,7 @@
  * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  *****************************************************************************/
 
-#if UNITY_2017 || UNITY_2018 || (UNITY_2019_1_OR_NEWER && SPINE_TIMELINE_PACKAGE_DOWNLOADED)
- using UnityEngine;
+using UnityEngine;
 using UnityEngine.Playables;
 using UnityEngine.Timeline;
 using System.Collections.Generic;
@@ -64,4 +63,3 @@ namespace Spine.Unity.Playables {
 		}
 	}
 }
-#endif

+ 0 - 0
spine-unity/Assets/Spine/Runtime/spine-unity/Modules/Timeline/SpineSkeletonFlip/SpineSkeletonFlipTrack.cs.meta → spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/SpineSkeletonFlip/SpineSkeletonFlipTrack.cs.meta


+ 16 - 0
spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/spine-timeline.asmdef

@@ -0,0 +1,16 @@
+{
+    "name": "spine-timeline",
+    "references": [
+        "spine-unity",
+        "Unity.Timeline"
+    ],
+    "optionalUnityReferences": [],
+    "includePlatforms": [],
+    "excludePlatforms": [],
+    "allowUnsafeCode": false,
+    "overrideReferences": false,
+    "precompiledReferences": [],
+    "autoReferenced": true,
+    "defineConstraints": [],
+    "versionDefines": []
+}

+ 7 - 0
spine-unity/Packages/com.esotericsoftware.spine.timeline/Runtime/spine-timeline.asmdef.meta

@@ -0,0 +1,7 @@
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+guid: d081815e631c29f46ab6f2ac745854df
+AssemblyDefinitionImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 19 - 0
spine-unity/Packages/com.esotericsoftware.spine.timeline/package.json

@@ -0,0 +1,19 @@
+{
+	"name": "com.esotericsoftware.spine.timeline", 
+	"displayName": "Spine Timeline Extensions",
+	"description": "This plugin provides integration of spine-unity for the Unity Timeline.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime, version 3.8.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
+	"version": "3.8.0",
+	"unity": "2018.3",
+	"author": {
+		"name": "Esoteric Software",
+		"email": "[email protected]",
+		"url": "http://esotericsoftware.com/"
+	},
+	"dependencies": {
+		"com.unity.timeline": "1.0.0"
+	},
+	"keywords": [
+		"spine",
+		"timeline"
+	] 
+}

+ 7 - 0
spine-unity/Packages/com.esotericsoftware.spine.timeline/package.json.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 591b30eac7c750e4d8b4cf9d09a80351
+PackageManifestImporter:
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+  userData: 
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