Browse Source

[unity] Some cleanup.

pharan 7 years ago
parent
commit
d97c80df7d
1 changed files with 2 additions and 2 deletions
  1. 2 2
      spine-unity/Assets/spine-unity/Editor/Menus.cs

+ 2 - 2
spine-unity/Assets/spine-unity/Editor/Menus.cs

@@ -45,7 +45,7 @@ namespace Spine.Unity.Editor {
 			CreateAsset<SkeletonDataAsset>("New SkeletonData");
 			CreateAsset<SkeletonDataAsset>("New SkeletonData");
 		}
 		}
 
 
-		static private void CreateAsset <T> (String name) where T : ScriptableObject {
+		static void CreateAsset<T> (String name) where T : ScriptableObject {
 			var dir = "Assets/";
 			var dir = "Assets/";
 			var selected = Selection.activeObject;
 			var selected = Selection.activeObject;
 			if (selected != null) {
 			if (selected != null) {
@@ -70,7 +70,7 @@ namespace Spine.Unity.Editor {
 			CreateSpineGameObject<SkeletonAnimation>("New SkeletonAnimation");
 			CreateSpineGameObject<SkeletonAnimation>("New SkeletonAnimation");
 		}
 		}
 
 
-		static public void CreateSpineGameObject<T> (string name) where T : MonoBehaviour {
+		static void CreateSpineGameObject<T> (string name) where T : MonoBehaviour {
 			var parentGameObject = Selection.activeObject as GameObject;
 			var parentGameObject = Selection.activeObject as GameObject;
 			var parentTransform = parentGameObject == null ? null : parentGameObject.transform;
 			var parentTransform = parentGameObject == null ? null : parentGameObject.transform;