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@@ -1240,7 +1240,7 @@ namespace Spine.Unity.Editor {
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internal static readonly List<SkeletonComponentSpawnType> additionalSpawnTypes = new List<SkeletonComponentSpawnType>();
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public static void TryInitializeSkeletonRendererSettings (SkeletonRenderer skeletonRenderer, Skin skin = null) {
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- const string PMAShaderQuery = "Spine/Skeleton";
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+ const string PMAShaderQuery = "Spine/";
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const string TintBlackShaderQuery = "Tint Black";
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if (skeletonRenderer == null) return;
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