|
@@ -0,0 +1,75 @@
|
|
|
+/******************************************************************************
|
|
|
+ * Spine Runtimes License Agreement
|
|
|
+ * Last updated January 1, 2020. Replaces all prior versions.
|
|
|
+ *
|
|
|
+ * Copyright (c) 2013-2020, Esoteric Software LLC
|
|
|
+ *
|
|
|
+ * Integration of the Spine Runtimes into software or otherwise creating
|
|
|
+ * derivative works of the Spine Runtimes is permitted under the terms and
|
|
|
+ * conditions of Section 2 of the Spine Editor License Agreement:
|
|
|
+ * http://esotericsoftware.com/spine-editor-license
|
|
|
+ *
|
|
|
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
|
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
|
+ * "Products"), provided that each user of the Products must obtain their own
|
|
|
+ * Spine Editor license and redistribution of the Products in any form must
|
|
|
+ * include this license and copyright notice.
|
|
|
+ *
|
|
|
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
|
|
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
|
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
|
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
|
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
|
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
|
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
|
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
|
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
+ *****************************************************************************/
|
|
|
+
|
|
|
+#include <SFML/Graphics.hpp>
|
|
|
+#include <spine/Log.h>
|
|
|
+#include <spine/spine-sfml.h>
|
|
|
+
|
|
|
+using namespace spine;
|
|
|
+
|
|
|
+int main(void) {
|
|
|
+ String atlasFile("data/spineboy-pma.atlas");
|
|
|
+ String skeletonFile("data/spineboy-pro.skel");
|
|
|
+ float scale = 0.6f;
|
|
|
+ SFMLTextureLoader textureLoader;
|
|
|
+ Atlas *atlas = new Atlas(atlasFile, &textureLoader);
|
|
|
+ SkeletonData *skeletonData = nullptr;
|
|
|
+ if (strncmp(skeletonFile.buffer(), ".skel", skeletonFile.length()) > 0) {
|
|
|
+ SkeletonBinary binary(atlas);
|
|
|
+ binary.setScale(scale);
|
|
|
+ skeletonData = binary.readSkeletonDataFile(skeletonFile);
|
|
|
+ } else {
|
|
|
+ SkeletonJson json(atlas);
|
|
|
+ json.setScale(scale);
|
|
|
+ skeletonData = json.readSkeletonDataFile(skeletonFile);
|
|
|
+ }
|
|
|
+
|
|
|
+ AnimationStateData stateData(skeletonData);
|
|
|
+ SkeletonDrawable drawable(skeletonData, &stateData);
|
|
|
+ drawable.skeleton->setPosition(320, 590);
|
|
|
+ drawable.state->setAnimation(0, "walk", true);
|
|
|
+
|
|
|
+ sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML - testbed");
|
|
|
+ window.setFramerateLimit(60);
|
|
|
+ sf::Event event;
|
|
|
+ sf::Clock deltaClock;
|
|
|
+ while (window.isOpen()) {
|
|
|
+ while (window.pollEvent(event))
|
|
|
+ if (event.type == sf::Event::Closed) window.close();
|
|
|
+
|
|
|
+ float delta = deltaClock.getElapsedTime().asSeconds();
|
|
|
+ deltaClock.restart();
|
|
|
+ drawable.update(delta);
|
|
|
+ window.clear();
|
|
|
+ window.draw(drawable);
|
|
|
+ window.display();
|
|
|
+ }
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|