|
@@ -100,6 +100,7 @@ namespace Spine.Unity {
|
|
stateData = null;
|
|
stateData = null;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+ /// <summary>Loads, caches and returns the SkeletonData from the skeleton data file. Returns the cached SkeletonData after the first time it is called. Pass false to prevent direct errors from being logged.</summary>
|
|
public SkeletonData GetSkeletonData (bool quiet) {
|
|
public SkeletonData GetSkeletonData (bool quiet) {
|
|
if (skeletonJSON == null) {
|
|
if (skeletonJSON == null) {
|
|
if (!quiet)
|
|
if (!quiet)
|