Browse Source

Merge branch '4.1' into 4.2-beta

# Conflicts:
#	spine-ts/package-lock.json
#	spine-ts/package.json
#	spine-ts/spine-canvas/package.json
#	spine-ts/spine-core/package.json
#	spine-ts/spine-phaser/package.json
#	spine-ts/spine-pixi/package.json
#	spine-ts/spine-player/package.json
#	spine-ts/spine-threejs/package.json
#	spine-ts/spine-webgl/package.json
Mario Zechner 2 years ago
parent
commit
db914b023f

+ 2 - 2
spine-godot/spine_godot/SpineSkeleton.cpp

@@ -115,7 +115,7 @@ Ref<SpineBone> SpineSkeleton::find_bone(const String &name) {
 	if (EMPTY(name)) return nullptr;
 	auto bone = skeleton->findBone(SPINE_STRING_TMP(name));
 	if (!bone) return nullptr;
-	if (_cached_bones.count(bone) > 0 ) {
+	if (_cached_bones.count(bone) > 0) {
 		return _cached_bones[bone];
 	}
 	Ref<SpineBone> bone_ref(memnew(SpineBone));
@@ -129,7 +129,7 @@ Ref<SpineSlot> SpineSkeleton::find_slot(const String &name) {
 	if (EMPTY(name)) return nullptr;
 	auto slot = skeleton->findSlot(SPINE_STRING_TMP(name));
 	if (!slot) return nullptr;
-	if (_cached_slots.count(slot) > 0 ) {
+	if (_cached_slots.count(slot) > 0) {
 		return _cached_slots[slot];
 	}
 	Ref<SpineSlot> slot_ref(memnew(SpineSlot));

+ 2 - 2
spine-godot/spine_godot/SpineSkeleton.h

@@ -68,8 +68,8 @@ private:
 	spine::Vector<float> bounds_vertex_buffer;
 	Ref<SpineSkin> last_skin;
 
-	std::unordered_map<spine::Bone*, Ref<SpineBone>> _cached_bones;
-	std::unordered_map<spine::Slot*, Ref<SpineSlot>> _cached_slots;
+	std::unordered_map<spine::Bone *, Ref<SpineBone>> _cached_bones;
+	std::unordered_map<spine::Slot *, Ref<SpineSlot>> _cached_slots;
 
 public:
 	SpineSkeleton();

+ 4 - 6
spine-godot/spine_godot/SpineSlot.cpp

@@ -59,10 +59,9 @@ void SpineSlot::set_to_setup_pose() {
 
 Ref<SpineSlotData> SpineSlot::get_data() {
 	SPINE_CHECK(get_spine_object(), nullptr)
-	if(_data.is_valid()) {
+	if (_data.is_valid()) {
 		return _data;
-	}
-	else {
+	} else {
 		auto &slot_data = get_spine_object()->getData();
 		Ref<SpineSlotData> slot_data_ref(memnew(SpineSlotData));
 		slot_data_ref->set_spine_object(*get_spine_owner()->get_skeleton_data_res(), &slot_data);
@@ -73,10 +72,9 @@ Ref<SpineSlotData> SpineSlot::get_data() {
 
 Ref<SpineBone> SpineSlot::get_bone() {
 	SPINE_CHECK(get_spine_object(), nullptr)
-	if(_bone.is_valid()) {
+	if (_bone.is_valid()) {
 		return _data;
-	}
-	else {
+	} else {
 		auto &bone = get_spine_object()->getBone();
 		Ref<SpineBone> bone_ref(memnew(SpineBone));
 		bone_ref->set_spine_object(get_spine_owner(), &bone);

+ 1 - 1
spine-ts/spine-phaser/example/arcade-physics-example.html

@@ -5,7 +5,7 @@
     <meta charset="UTF-8">
     <meta http-equiv="X-UA-Compatible" content="IE=edge">
     <meta name="viewport" content="width=device-width, initial-scale=1.0">
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
+    <script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
     <script src="../dist/iife/spine-phaser.js"></script>
     <title>Spine Phaser Example</title>
 </head>

+ 1 - 1
spine-ts/spine-phaser/example/basic-example.html

@@ -5,7 +5,7 @@
     <meta charset="UTF-8">
     <meta http-equiv="X-UA-Compatible" content="IE=edge">
     <meta name="viewport" content="width=device-width, initial-scale=1.0">
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
+    <script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
     <script src="../dist/iife/spine-phaser.js"></script>
     <title>Spine Phaser Example</title>
 </head>

+ 1 - 1
spine-ts/spine-phaser/example/basic-vanilla-js-example.html

@@ -5,7 +5,7 @@
     <meta charset="UTF-8">
     <meta http-equiv="X-UA-Compatible" content="IE=edge">
     <meta name="viewport" content="width=device-width, initial-scale=1.0">
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
+    <script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
     <script src="https://unpkg.com/@esotericsoftware/[email protected].*/dist/iife/spine-phaser.min.js"></script>
     <title>Spine Phaser Example</title>
 </head>

+ 1 - 1
spine-ts/spine-phaser/example/batching-test.html

@@ -5,7 +5,7 @@
     <meta charset="UTF-8">
     <meta http-equiv="X-UA-Compatible" content="IE=edge">
     <meta name="viewport" content="width=device-width, initial-scale=1.0">
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
+    <script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
     <title>Spine Phaser Example</title>
 </head>
 

+ 1 - 1
spine-ts/spine-phaser/example/blend-test.html

@@ -5,7 +5,7 @@
     <meta charset="UTF-8">
     <meta http-equiv="X-UA-Compatible" content="IE=edge">
     <meta name="viewport" content="width=device-width, initial-scale=1.0">
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
+    <script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
     <title>Spine Phaser Example</title>
 </head>
 

+ 1 - 1
spine-ts/spine-phaser/example/bounds-test.html

@@ -5,7 +5,7 @@
     <meta charset="UTF-8">
     <meta http-equiv="X-UA-Compatible" content="IE=edge">
     <meta name="viewport" content="width=device-width, initial-scale=1.0">
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
+    <script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
     <title>Spine Phaser Example</title>
 </head>
 

+ 1 - 1
spine-ts/spine-phaser/example/camera-pipeline-test.html

@@ -5,7 +5,7 @@
     <meta charset="UTF-8">
     <meta http-equiv="X-UA-Compatible" content="IE=edge">
     <meta name="viewport" content="width=device-width, initial-scale=1.0">
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
+    <script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
     <title>Spine Phaser Example</title>
 </head>
 

+ 1 - 1
spine-ts/spine-phaser/example/canvas-test.html

@@ -5,7 +5,7 @@
     <meta charset="UTF-8">
     <meta http-equiv="X-UA-Compatible" content="IE=edge">
     <meta name="viewport" content="width=device-width, initial-scale=1.0">
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
+    <script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
     <title>Spine Phaser Example</title>
 </head>
 

+ 6 - 6
spine-ts/spine-phaser/example/control-bones-example.html

@@ -5,14 +5,14 @@
     <meta charset="UTF-8">
     <meta http-equiv="X-UA-Compatible" content="IE=edge">
     <meta name="viewport" content="width=device-width, initial-scale=1.0">
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
+    <script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
     <script src="../dist/iife/spine-phaser.js"></script>
     <title>Spine Phaser Example</title>
 </head>
 
 <body>
     <h1>Control bones</h1>
-    <script>        
+    <script>
         class ControlBonesExample extends Phaser.Scene {
             preload() {
                 this.load.spineBinary("stretchyman-data", "assets/stretchyman-pro.skel");
@@ -20,7 +20,7 @@
             }
 
             create() {
-                const stretchyman = this.add.spine(400, 580, 'stretchyman-data', "stretchyman-atlas");                  
+                const stretchyman = this.add.spine(400, 580, 'stretchyman-data', "stretchyman-atlas");
                 stretchyman.animationState.setAnimation(0, "idle", true);
                 stretchyman.updatePose(0);
 
@@ -38,12 +38,12 @@
                     this.input.setDraggable(control);
                     this.input.on('drag', function (pointer, gameObject, dragX, dragY) {
                         gameObject.x = dragX;
-                        gameObject.y = dragY;                        
+                        gameObject.y = dragY;
                     }, this);
                 }
 
                 stretchyman.beforeUpdateWorldTransforms = () => {
-                    for (let controlBone of controlBones) {                        
+                    for (let controlBone of controlBones) {
                         const bone = controlBone.getData('bone');
                         const point = { x: controlBone.x, y: controlBone.y};
                         stretchyman.phaserWorldCoordinatesToBone(point, bone);
@@ -65,7 +65,7 @@
                     { key: "spine.SpinePlugin", plugin: spine.SpinePlugin, mapping: "spine" }
                 ]
             }
-        });    
+        });
     </script>
 </body>
 

+ 1 - 1
spine-ts/spine-phaser/example/custom-spine-object-type.html

@@ -5,7 +5,7 @@
     <meta charset="UTF-8">
     <meta http-equiv="X-UA-Compatible" content="IE=edge">
     <meta name="viewport" content="width=device-width, initial-scale=1.0">
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
+    <script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
     <script src="../dist/iife/spine-phaser.js"></script>
     <title>Spine Phaser Example</title>
 </head>

+ 1 - 1
spine-ts/spine-phaser/example/depth-test.html

@@ -5,7 +5,7 @@
     <meta charset="UTF-8">
     <meta http-equiv="X-UA-Compatible" content="IE=edge">
     <meta name="viewport" content="width=device-width, initial-scale=1.0">
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
+    <script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
     <title>Spine Phaser Example</title>
 </head>
 

+ 4 - 4
spine-ts/spine-phaser/example/events-example.html

@@ -5,7 +5,7 @@
     <meta charset="UTF-8">
     <meta http-equiv="X-UA-Compatible" content="IE=edge">
     <meta name="viewport" content="width=device-width, initial-scale=1.0">
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
+    <script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
     <script src="../dist/iife/spine-phaser.js"></script>
     <title>Spine Phaser Example</title>
 </head>
@@ -17,7 +17,7 @@
         <textarea id="log" style="height: 10em;"></textarea>
     </div>
 </body>
-<script>    
+<script>
     function log(message) {
         let log = document.querySelector("#log");
         log.textContent += message + "\n";
@@ -40,7 +40,7 @@
                 interrupt: (entry) => log(`Interrupted animation ${entry.animation.name}`),
                 end: (entry) => log(`Ended animation ${entry.animation.name}`),
                 dispose: (entry) => log(`Disposed animation ${entry.animation.name}`),
-                complete: (entry) => log(`Completed animation ${entry.animation.name}`),                
+                complete: (entry) => log(`Completed animation ${entry.animation.name}`),
             })
 
             spineboy.animationState.setAnimation(0, "walk", true);
@@ -51,7 +51,7 @@
         }
     }
 
-    const config = {        
+    const config = {
         canvas: document.querySelector("#game"),
         width: 800,
         height: 600,

+ 1 - 1
spine-ts/spine-phaser/example/extended-class-test.html

@@ -5,7 +5,7 @@
     <meta charset="UTF-8">
     <meta http-equiv="X-UA-Compatible" content="IE=edge">
     <meta name="viewport" content="width=device-width, initial-scale=1.0">
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
+    <script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
     <script src="../dist/iife/spine-phaser.js"></script>
     <title>Spine Phaser Example</title>
 </head>

+ 1 - 1
spine-ts/spine-phaser/example/mix-and-match-example.html

@@ -5,7 +5,7 @@
     <meta charset="UTF-8">
     <meta http-equiv="X-UA-Compatible" content="IE=edge">
     <meta name="viewport" content="width=device-width, initial-scale=1.0">
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
+    <script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
     <title>Spine Phaser Example</title>
 </head>
 

+ 1 - 1
spine-ts/spine-phaser/example/multi-scene-test.html

@@ -5,7 +5,7 @@
     <meta charset="UTF-8">
     <meta http-equiv="X-UA-Compatible" content="IE=edge">
     <meta name="viewport" content="width=device-width, initial-scale=1.0">
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
+    <script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
     <script src="../dist/iife/spine-phaser.js"></script>
     <title>Spine Phaser Example</title>
 </head>

+ 2 - 2
spine-ts/spine-phaser/example/render-to-texture-test.html

@@ -5,7 +5,7 @@
     <meta charset="UTF-8">
     <meta http-equiv="X-UA-Compatible" content="IE=edge">
     <meta name="viewport" content="width=device-width, initial-scale=1.0">
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
+    <script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
     <title>Spine Phaser Example</title>
 </head>
 
@@ -37,7 +37,7 @@
     }
 
     function create() {
-        const renderTexture = this.add.renderTexture(0, 0, 800, 600);
+        const renderTexture = this.add.renderTexture(400, 300, 800, 600);
         const spineboy = this.add.spine(400, 300, 'spineboy-data', "spineboy-atlas");
         spineboy.scale = 0.5;
         spineboy.animationState.setAnimation(0, "walk", true);

+ 1 - 1
spine-ts/spine-phaser/example/visibility-test.html

@@ -5,7 +5,7 @@
     <meta charset="UTF-8">
     <meta http-equiv="X-UA-Compatible" content="IE=edge">
     <meta name="viewport" content="width=device-width, initial-scale=1.0">
-    <script src="//cdn.jsdelivr.net/npm/phaser@3.55.2/dist/phaser.js"></script>
+    <script src="//cdn.jsdelivr.net/npm/phaser@3.60.0/dist/phaser.js"></script>
     <script src="../dist/iife/spine-phaser.js"></script>
     <title>Spine Phaser Example</title>
 </head>

+ 2 - 2
spine-ts/spine-phaser/src/SpinePlugin.ts

@@ -76,7 +76,7 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
 	private isWebGL: boolean;
 	gl: WebGLRenderingContext | null;
 	static gameWebGLRenderer: SceneRenderer | null = null;
-	get webGLRenderer(): SceneRenderer | null {
+	get webGLRenderer (): SceneRenderer | null {
 		return SpinePlugin.gameWebGLRenderer;
 	}
 	canvasRenderer: SkeletonRenderer | null;
@@ -124,7 +124,7 @@ export class SpinePlugin extends Phaser.Plugins.ScenePlugin {
 
 		let self = this;
 		let addSpineGameObject = function (this: Phaser.GameObjects.GameObjectFactory, x: number, y: number, dataKey: string, atlasKey: string, boundsProvider: SpineGameObjectBoundsProvider) {
-			let gameObject = new SpineGameObject(scene, self, x, y, dataKey, atlasKey, boundsProvider);
+			let gameObject = new SpineGameObject(this.scene, self, x, y, dataKey, atlasKey, boundsProvider);
 			this.displayList.add(gameObject);
 			this.updateList.add(gameObject);
 			return gameObject;