@@ -200,7 +200,7 @@ void texture_dispose(texture_t texture) {
}
void matrix_ortho_projection(float *matrix, float width, float height) {
- std::memset(matrix, 0, 16 * sizeof(float));
+ memset(matrix, 0, 16 * sizeof(float));
float left = 0.0f;
float right = width;