|
@@ -0,0 +1,52 @@
|
|
|
+/******************************************************************************
|
|
|
+ * Spine Runtimes License Agreement
|
|
|
+ * Last updated May 1, 2019. Replaces all prior versions.
|
|
|
+ *
|
|
|
+ * Copyright (c) 2013-2019, Esoteric Software LLC
|
|
|
+ *
|
|
|
+ * Integration of the Spine Runtimes into software or otherwise creating
|
|
|
+ * derivative works of the Spine Runtimes is permitted under the terms and
|
|
|
+ * conditions of Section 2 of the Spine Editor License Agreement:
|
|
|
+ * http://esotericsoftware.com/spine-editor-license
|
|
|
+ *
|
|
|
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
|
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
|
+ * "Products"), provided that each user of the Products must obtain their own
|
|
|
+ * Spine Editor license and redistribution of the Products in any form must
|
|
|
+ * include this license and copyright notice.
|
|
|
+ *
|
|
|
+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
|
|
|
+ * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
|
+ * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
|
|
|
+ * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
|
+ * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
|
|
+ * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
|
|
|
+ * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
|
|
|
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
|
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
|
|
|
+ * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
+ *****************************************************************************/
|
|
|
+
|
|
|
+using UnityEditor;
|
|
|
+using Spine.Unity.Playables;
|
|
|
+using UnityEngine.Timeline;
|
|
|
+
|
|
|
+namespace Spine.Unity.Editor {
|
|
|
+
|
|
|
+ [CustomEditor(typeof(SpineAnimationStateTrack))]
|
|
|
+ [CanEditMultipleObjects]
|
|
|
+ public class SpineAnimationStateTrackInspector : UnityEditor.Editor {
|
|
|
+
|
|
|
+ protected SerializedProperty trackIndexProperty = null;
|
|
|
+
|
|
|
+ public void OnEnable () {
|
|
|
+ trackIndexProperty = serializedObject.FindProperty("trackIndex");
|
|
|
+ }
|
|
|
+
|
|
|
+ public override void OnInspectorGUI () {
|
|
|
+ serializedObject.Update();
|
|
|
+ EditorGUILayout.PropertyField(trackIndexProperty);
|
|
|
+ serializedObject.ApplyModifiedProperties();
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|