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@@ -891,7 +891,6 @@ namespace Spine {
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timeline.SetFrame(frame, time, mix, softness, (flags & 8) != 0 ? 1 : -1, (flags & 16) != 0, (flags & 32) != 0);
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if (frame == frameLast) break;
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- //float time2 = input.ReadFloat(), mix2 = input.ReadFloat(), softness2 = input.ReadFloat() * scale;
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flags = input.Read();
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float time2 = input.ReadFloat(), mix2 = (flags & 1) != 0 ? ((flags & 2) != 0 ? input.ReadFloat() : 1) : 0;
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float softness2 = (flags & 4) != 0 ? input.ReadFloat() * scale : 0;
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@@ -900,7 +899,6 @@ namespace Spine {
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else if ((flags & 128) != 0) {
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SetBezier(input, timeline, bezier++, frame, 0, time, time2, mix, mix2, 1);
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SetBezier(input, timeline, bezier++, frame, 1, time, time2, softness, softness2, scale);
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- break;
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}
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time = time2;
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mix = mix2;
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