|
@@ -40,7 +40,6 @@ export class CameraController {
|
|
|
|
|
|
new Input(canvas).addListener({
|
|
|
down: (x: number, y: number) => {
|
|
|
- console.log(`Down ${x.toFixed(0)} ${y.toFixed(0)}`);
|
|
|
cameraX = camera.position.x;
|
|
|
cameraY = camera.position.y;
|
|
|
mouseX = lastX = x;
|
|
@@ -48,7 +47,6 @@ export class CameraController {
|
|
|
initialZoom = camera.zoom;
|
|
|
},
|
|
|
dragged: (x: number, y: number) => {
|
|
|
- console.log(`Dragged ${x.toFixed(0)} ${y.toFixed(0)}`);
|
|
|
let deltaX = x - mouseX;
|
|
|
let deltaY = y - mouseY;
|
|
|
let originWorld = camera.screenToWorld(new Vector3(0, 0), canvas.clientWidth, canvas.clientHeight);
|
|
@@ -82,12 +80,9 @@ export class CameraController {
|
|
|
},
|
|
|
zoom: (initialDistance, distance) => {
|
|
|
let newZoom = initialDistance / distance;
|
|
|
- console.log(`${newZoom}, ${initialDistance}, ${distance}`);
|
|
|
camera.zoom = initialZoom * newZoom;
|
|
|
- console.log(`zoom ${newZoom}`);
|
|
|
},
|
|
|
up: (x: number, y: number) => {
|
|
|
- console.log(`Up ${x.toFixed(0)} ${y.toFixed(0)}`);
|
|
|
lastX = x;
|
|
|
lastY = y;
|
|
|
},
|