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half4 mask = SAMPLE_TEXTURE2D(_MaskTex, sampler_MaskTex, i.uv);
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half4 mask = SAMPLE_TEXTURE2D(_MaskTex, sampler_MaskTex, i.uv);
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return half4(CombinedShapeLightShared(half4(main.rgb, 1), mask, i.lightingUV).rgb, main.a);
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return half4(CombinedShapeLightShared(half4(main.rgb, 1), mask, i.lightingUV).rgb, main.a);
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