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+<html>
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+<script src="../dist/iife/spine-webgl.js"></script>
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+<style>
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+ * {
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+ margin: 0;
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+ padding: 0;
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+ }
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+</style>
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+
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+<body>
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+ <canvas id="canvas" style="position: absolute; width: 100%; height: 100%;"></canvas>
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+ <script>
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+ class App {
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+ constructor() {
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+ this.skeleton = null;
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+ this.animationState = null;
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+ this.draggableBones = [];
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+ this.draggedBone = null;
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+ }
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+
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+ loadAssets(canvas) {
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+ canvas.assetManager.loadBinary("assets/stretchyman-pro.skel");
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+ canvas.assetManager.loadTextureAtlas("assets/stretchyman-pma.atlas");
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+ }
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+
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+ initialize(canvas) {
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+ let assetManager = canvas.assetManager;
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+ var atlas = assetManager.require("assets/stretchyman-pma.atlas");
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+ var atlasLoader = new spine.AtlasAttachmentLoader(atlas);
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+ var skeletonBinary = new spine.SkeletonBinary(atlasLoader);
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+ skeletonBinary.scale = 1;
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+ var skeletonData = skeletonBinary.readSkeletonData(assetManager.require("assets/stretchyman-pro.skel"));
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+ this.skeleton = new spine.Skeleton(skeletonData);
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+ var animationStateData = new spine.AnimationStateData(skeletonData);
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+ this.animationState = new spine.AnimationState(animationStateData);
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+
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+ // Find the bones that should be draggable
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+ let draggableBoneNames = [
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+ "back-leg-ik-target",
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+ "front-leg-ik-target",
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+ "back-arm-ik-target",
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+ "front-arm-ik-target",
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+ "hip",
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+ "neck2"
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+ ];
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+ for (let boneName of draggableBoneNames) {
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+ let bone = this.skeleton.findBone(boneName);
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+ if (bone == null) throw Error("Couldn't find bone " + boneName);
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+ this.draggableBones.push(bone)
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+ }
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+
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+ // Setup an input listener on the canvas to process touch/mouse events.
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+ canvas.input.addListener({
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+ down: (x, y) => {
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+ // Calculate the mouse position in the coordinate space of the camera, aka world space.
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+ // The skeleton and its bones live in the same coordinate space.
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+ let mousePosition = new spine.Vector3(x, y);
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+ canvas.renderer.camera.screenToWorld(mousePosition, canvas.htmlCanvas.clientWidth, canvas.htmlCanvas.clientHeight);
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+
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+ // Find the first bone within a radius of 20 pixels to the mouse position
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+ this.selectedBone = null;
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+ for (let bone of this.draggableBones) {
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+ if (mousePosition.distance(new spine.Vector3(bone.worldX, bone.worldY, 0)) < 20) {
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+ this.selectedBone = bone;
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+ break;
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+ }
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+ }
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+ },
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+ dragged: (x, y) => {
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+ // If no bone was selected, bail.
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+ if (this.selectedBone == null) return;
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+
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+ // Calculate the mouse position in the coordinate space of the camera, aka world space.
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+ // The skeleton and its bones live in this coordinate space.
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+ let mousePosition = new spine.Vector3(x, y);
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+ canvas.renderer.camera.screenToWorld(mousePosition, canvas.htmlCanvas.clientWidth, canvas.htmlCanvas.clientHeight);
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+
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+ if (this.selectedBone.parent != null) {
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+ // If the bone to be dragged has a parent, transform the mouse world position to
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+ // the parent bone's coordinate system, and set the bone's position accordingly.
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+ let position = new spine.Vector2(mousePosition.x, mousePosition.y);
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+ this.selectedBone.parent.worldToLocal(position);
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+ this.selectedBone.x = position.x;
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+ this.selectedBone.y = position.y;
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+ } else {
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+ // If the dragged bone has no parent, it's the root bone and we can simply set its
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+ // position to the mouse world position.
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+ this.selectedBone.x = mousePosition.x;
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+ this.selectedBone.y = mousePosition.y;
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+ }
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+ }
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+ })
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+ }
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+
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+ update(canvas, delta) {
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+ this.animationState.update(delta);
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+ this.animationState.apply(this.skeleton);
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+ this.skeleton.updateWorldTransform();
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+ }
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+
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+ render(canvas) {
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+ let renderer = canvas.renderer;
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+ renderer.resize(spine.ResizeMode.Expand);
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+ canvas.clear(0.2, 0.2, 0.2, 1);
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+
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+ renderer.begin();
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+ renderer.drawSkeleton(this.skeleton, true);
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+
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+ // Draw a circle with a radius of 20 pixels around each draggable bone
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+ let boneColor = new spine.Color(1, 0, 0, 0.5);
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+ let selectedBoneColor = new spine.Color(0, 1, 0, 0.5);
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+ for (let bone of this.draggableBones) {
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+ renderer.circle(true, bone.worldX, bone.worldY, 20, bone == this.selectedBone ? selectedBoneColor : boneColor);
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+ }
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+
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+ renderer.end();
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+ }
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+ }
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+
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+ new spine.SpineCanvas(document.getElementById("canvas"), {
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+ app: new App()
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+ })
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+ </script>
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+</body>
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+
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+</html>
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