Browse Source

[unity] Add ClippingAttachment icon.

pharan 8 years ago
parent
commit
e037470fb9

BIN
spine-unity/Assets/spine-unity/Editor/GUI/icon-clipping.png


+ 92 - 0
spine-unity/Assets/spine-unity/Editor/GUI/icon-clipping.png.meta

@@ -0,0 +1,92 @@
+fileFormatVersion: 2
+guid: f5fff1b5caee03642ab77c9984b4bb6a
+timeCreated: 1497479335
+licenseType: Free
+TextureImporter:
+  fileIDToRecycleName: {}
+  serializedVersion: 4
+  mipmaps:
+    mipMapMode: 0
+    enableMipMap: 0
+    sRGBTexture: 0
+    linearTexture: 0
+    fadeOut: 0
+    borderMipMap: 0
+    mipMapFadeDistanceStart: 1
+    mipMapFadeDistanceEnd: 3
+  bumpmap:
+    convertToNormalMap: 0
+    externalNormalMap: 0
+    heightScale: 0.25
+    normalMapFilter: 0
+  isReadable: 0
+  grayScaleToAlpha: 0
+  generateCubemap: 6
+  cubemapConvolution: 0
+  seamlessCubemap: 0
+  textureFormat: 1
+  maxTextureSize: 2048
+  textureSettings:
+    filterMode: -1
+    aniso: 1
+    mipBias: -1
+    wrapMode: 1
+  nPOTScale: 0
+  lightmap: 0
+  compressionQuality: 50
+  spriteMode: 1
+  spriteExtrude: 1
+  spriteMeshType: 1
+  alignment: 0
+  spritePivot: {x: 0.5, y: 0.5}
+  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+  spritePixelsToUnits: 100
+  alphaUsage: 1
+  alphaIsTransparency: 1
+  spriteTessellationDetail: -1
+  textureType: 2
+  textureShape: 1
+  maxTextureSizeSet: 0
+  compressionQualitySet: 0
+  textureFormatSet: 0
+  platformSettings:
+  - buildTarget: DefaultTexturePlatform
+    maxTextureSize: 2048
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+  - buildTarget: Standalone
+    maxTextureSize: 2048
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+  - buildTarget: Android
+    maxTextureSize: 2048
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+  - buildTarget: WebGL
+    maxTextureSize: 2048
+    textureFormat: -1
+    textureCompression: 1
+    compressionQuality: 50
+    crunchedCompression: 0
+    allowsAlphaSplitting: 0
+    overridden: 0
+  spriteSheet:
+    serializedVersion: 2
+    sprites: []
+    outline: []
+  spritePackingTag: 
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 43 - 33
spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs

@@ -64,6 +64,7 @@ namespace Spine.Unity.Editor {
 			public static Texture2D mesh;
 			public static Texture2D weights;
 			public static Texture2D path;
+			public static Texture2D clipping;
 			public static Texture2D skin;
 			public static Texture2D skinsRoot;
 			public static Texture2D animation;
@@ -85,39 +86,46 @@ namespace Spine.Unity.Editor {
 			public static Texture2D unity;
 //			public static Texture2D controllerIcon;
 
+			static Texture2D LoadIcon (string filename) {
+				return (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/" + filename);
+			}
+
 			public static void Initialize () {
-				skeleton = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-skeleton.png");
-				nullBone = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-null.png");
-				bone = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-bone.png");
-				poseBones = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-poseBones.png");
-				boneNib = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-boneNib.png");
-				slot = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-slot.png");
-				slotRoot = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-slotRoot.png");
-				skinPlaceholder = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-skinPlaceholder.png");
-
-				genericAttachment = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-attachment.png");
-				image = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-image.png");
-				boundingBox = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-boundingBox.png");
-				mesh = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-mesh.png");
-				weights = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-weights.png");
-				skin = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-skin.png");
-				skinsRoot = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-skinsRoot.png");
-				animation = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-animation.png");
-				animationRoot = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-animationRoot.png");
-				spine = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-spine.png");
-				userEvent = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-event.png");
-				constraintNib = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-constraintNib.png");
-
-				constraintRoot = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-constraints.png");
-				constraintTransform = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-constraintTransform.png");
-				constraintPath = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-constraintPath.png");
-				constraintIK = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-constraintIK.png");
-
-				warning = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-warning.png");
-				skeletonUtility = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-skeletonUtility.png");
-				hingeChain = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-hingeChain.png");
-				subMeshRenderer = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-subMeshRenderer.png");
-				path = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-path.png");
+				skeleton = LoadIcon("icon-skeleton.png");
+				nullBone = LoadIcon("icon-null.png");
+				bone = LoadIcon("icon-bone.png");
+				poseBones = LoadIcon("icon-poseBones.png");
+				boneNib = LoadIcon("icon-boneNib.png");
+				slot = LoadIcon("icon-slot.png");
+				slotRoot = LoadIcon("icon-slotRoot.png");
+				skinPlaceholder = LoadIcon("icon-skinPlaceholder.png");
+
+				genericAttachment = LoadIcon("icon-attachment.png");
+				image = LoadIcon("icon-image.png");
+				boundingBox = LoadIcon("icon-boundingBox.png");
+				mesh = LoadIcon("icon-mesh.png");
+				weights = LoadIcon("icon-weights.png");
+				path = LoadIcon("icon-path.png");
+				clipping = LoadIcon("icon-clipping.png");
+
+				skin = LoadIcon("icon-skin.png");
+				skinsRoot = LoadIcon("icon-skinsRoot.png");
+				animation = LoadIcon("icon-animation.png");
+				animationRoot = LoadIcon("icon-animationRoot.png");
+				spine = LoadIcon("icon-spine.png");
+				userEvent = LoadIcon("icon-event.png");
+				constraintNib = LoadIcon("icon-constraintNib.png");
+
+				constraintRoot = LoadIcon("icon-constraints.png");
+				constraintTransform = LoadIcon("icon-constraintTransform.png");
+				constraintPath = LoadIcon("icon-constraintPath.png");
+				constraintIK = LoadIcon("icon-constraintIK.png");
+
+				warning = LoadIcon("icon-warning.png");
+				skeletonUtility = LoadIcon("icon-skeletonUtility.png");
+				hingeChain = LoadIcon("icon-hingeChain.png");
+				subMeshRenderer = LoadIcon("icon-subMeshRenderer.png");
+
 
 				info = EditorGUIUtility.FindTexture("console.infoicon.sml");
 				unity = EditorGUIUtility.FindTexture("SceneAsset Icon");
@@ -125,15 +133,17 @@ namespace Spine.Unity.Editor {
 			}
 
 			public static Texture2D GetAttachmentIcon (Attachment attachment) {
+				// Analysis disable once CanBeReplacedWithTryCastAndCheckForNull
 				if (attachment is RegionAttachment)
 					return Icons.image;
-				// Analysis disable once CanBeReplacedWithTryCastAndCheckForNull
 				else if (attachment is MeshAttachment)
 					return ((MeshAttachment)attachment).IsWeighted() ? Icons.weights : Icons.mesh;
 				else if (attachment is BoundingBoxAttachment)
 					return Icons.boundingBox;
 				else if (attachment is PathAttachment)
 					return Icons.path;
+				else if (attachment is ClippingAttachment)
+					return Icons.clipping;
 				else
 					return Icons.warning;
 			}