Procházet zdrojové kódy

[unity] Minor: made Timeline Track and Clip colors consistent.

Harald Csaszar před 3 roky
rodič
revize
e160380d0e

+ 1 - 1
spine-unity/Modules/com.esotericsoftware.spine.timeline/Editor/SpineSkeletonFlipTrackInspector.cs

@@ -41,7 +41,7 @@ namespace Spine.Unity.Editor {
 		public override TrackDrawOptions GetTrackOptions (TrackAsset track, UnityEngine.Object binding) {
 			var options = base.GetTrackOptions(track, binding);
 			options.icon = SpineEditorUtilities.Icons.subMeshRenderer;
-			options.trackColor = new Color(53 / 255.0f, 58 / 255.0f, 62 / 255.0f);
+			options.trackColor = new Color(0.855f, 0.8623f, 0.87f);
 			return options;
 		}
 	}

+ 1 - 1
spine-unity/Modules/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateGraphicTrack.cs

@@ -35,7 +35,7 @@ using UnityEngine.Playables;
 using UnityEngine.Timeline;
 
 namespace Spine.Unity.Playables {
-	[TrackColor(0.9960785f, 0.2509804f, 0.003921569f)]
+	[TrackColor(255 / 255.0f, 64 / 255.0f, 1 / 255.0f)]
 	[TrackClipType(typeof(SpineAnimationStateClip))]
 	[TrackBindingType(typeof(SkeletonGraphic))]
 #if UNITY_EDITOR

+ 1 - 1
spine-unity/Modules/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateTrack.cs

@@ -36,7 +36,7 @@ using UnityEngine.Playables;
 using UnityEngine.Timeline;
 
 namespace Spine.Unity.Playables {
-	[TrackColor(0.9960785f, 0.2509804f, 0.003921569f)]
+	[TrackColor(255 / 255.0f, 64 / 255.0f, 1 / 255.0f)]
 	[TrackClipType(typeof(SpineAnimationStateClip))]
 	[TrackBindingType(typeof(SkeletonAnimation))]
 #if UNITY_EDITOR