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[ts] 4.3 porting (a012479f, 92723279).

Davide Tantillo 2 meses atrás
pai
commit
e280924dc5

+ 10 - 11
spine-ts/spine-core/src/BonePose.ts

@@ -152,8 +152,7 @@ export class BonePose extends BoneLocal implements Update {
 			}
 			case Inherit.NoScale:
 			case Inherit.NoScaleOrReflection: {
-				rotation *= MathUtils.degRad;
-				const cos = Math.cos(rotation), sin = Math.sin(rotation);
+				let r = rotation * MathUtils.degRad, cos = Math.cos(r), sin = Math.sin(r);
 				let za = (pa * cos + pb * sin) / skeleton.scaleX;
 				let zc = (pc * cos + pd * sin) / skeleton.scaleY;
 				let s = Math.sqrt(za * za + zc * zc);
@@ -162,15 +161,15 @@ export class BonePose extends BoneLocal implements Update {
 				zc *= s;
 				s = Math.sqrt(za * za + zc * zc);
 				if (this.inherit == Inherit.NoScale && (pa * pd - pb * pc < 0) != (skeleton.scaleX < 0 != skeleton.scaleY < 0)) s = -s;
-				this.rotation = Math.PI / 2 + Math.atan2(zc, za);
-				const zb = Math.cos(this.rotation) * s;
-				const zd = Math.sin(this.rotation) * s;
-				this.shearX *= MathUtils.degRad;
-				this.shearY = (90 + shearY) * MathUtils.degRad;
-				const la = Math.cos(this.shearX) * scaleX;
-				const lb = Math.cos(this.shearY) * scaleY;
-				const lc = Math.sin(this.shearX) * scaleX;
-				const ld = Math.sin(this.shearY) * scaleY;
+				r = Math.PI / 2 + Math.atan2(zc, za);
+				const zb = Math.cos(r) * s;
+				const zd = Math.sin(r) * s;
+				const rx = MathUtils.degRad;
+				const ry = (90 + shearY) * MathUtils.degRad;
+				const la = Math.cos(rx) * scaleX;
+				const lb = Math.cos(ry) * scaleY;
+				const lc = Math.sin(rx) * scaleX;
+				const ld = Math.sin(ry) * scaleY;
 				this.a = za * la + zb * lc;
 				this.b = za * lb + zb * ld;
 				this.c = zc * la + zd * lc;

+ 10 - 14
spine-ts/spine-core/src/attachments/RegionAttachment.ts

@@ -87,19 +87,6 @@ export class RegionAttachment extends Attachment implements HasTextureRegion {
 		if (!this.region) throw new Error("Region not set.");
 		let region = this.region;
 		let uvs = this.uvs;
-
-		if (region == null) {
-			uvs[0] = 0;
-			uvs[1] = 0;
-			uvs[2] = 0;
-			uvs[3] = 1;
-			uvs[4] = 1;
-			uvs[5] = 1;
-			uvs[6] = 1;
-			uvs[7] = 0;
-			return;
-		}
-
 		let regionScaleX = this.width / this.region.originalWidth * this.scaleX;
 		let regionScaleY = this.height / this.region.originalHeight * this.scaleY;
 		let localX = -this.width / 2 * this.scaleX + this.region.offsetX * regionScaleX;
@@ -128,7 +115,16 @@ export class RegionAttachment extends Attachment implements HasTextureRegion {
 		offset[6] = localX2Cos - localYSin;
 		offset[7] = localYCos + localX2Sin;
 
-		if (region.degrees == 90) {
+		if (region == null) {
+			uvs[0] = 0;
+			uvs[1] = 0;
+			uvs[2] = 0;
+			uvs[3] = 1;
+			uvs[4] = 1;
+			uvs[5] = 1;
+			uvs[6] = 1;
+			uvs[7] = 0;
+		} else if (region.degrees == 90) {
 			uvs[0] = region.u2;
 			uvs[1] = region.v2;
 			uvs[2] = region.u;