@@ -41,7 +41,6 @@ namespace Spine.Unity.MeshGeneration {
public List<Slot> Separators { get { return this.separators; } }
#region Settings
- // ArraysMeshGenerator.PremultiplyAlpha
public float ZSpacing { get; set; }
#endregion
@@ -125,8 +125,6 @@ namespace Spine.Unity.Modules {
int rendererCount = partsRenderers.Count;
if (rendererCount <= 0) return;
-
if (copyPropertyBlock)
mainMeshRenderer.GetPropertyBlock(copiedBlock);