Browse Source

[unity] Minor cleanup.

pharan 8 years ago
parent
commit
e29f53785e

+ 0 - 1
spine-unity/Assets/spine-unity/Mesh Generation/Arrays/ArraysSubmeshedMeshGenerator.cs

@@ -41,7 +41,6 @@ namespace Spine.Unity.MeshGeneration {
 		public List<Slot> Separators { get { return this.separators; } }
 
 		#region Settings
-		// ArraysMeshGenerator.PremultiplyAlpha
 		public float ZSpacing { get; set; }
 		#endregion
 

+ 0 - 2
spine-unity/Assets/spine-unity/Modules/SkeletonRenderSeparator/SkeletonRenderSeparator.cs

@@ -125,8 +125,6 @@ namespace Spine.Unity.Modules {
 			int rendererCount = partsRenderers.Count;
 			if (rendererCount <= 0) return;
 
-
-
 			if (copyPropertyBlock)
 				mainMeshRenderer.GetPropertyBlock(copiedBlock);