Преглед на файлове

[unity] Removed obsolete LWRP shaders package (long succeeded by URP).

Harald Csaszar преди 5 месеца
родител
ревизия
e4ba6e58f7
променени са 85 файла, в които са добавени 0 реда и са изтрити 5950 реда
  1. 0 8
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Examples.meta
  2. 0 1822
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Examples/LWRP Shaders.unity
  3. 0 8
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Examples/LWRP Shaders.unity.meta
  4. 0 26
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/LICENSE.md
  5. 0 7
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/LICENSE.md.meta
  6. 0 8
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders.meta
  7. 0 8
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes.meta
  8. 0 37
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Common-ShadowCasterPass-LW.hlsl
  9. 0 9
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Common-ShadowCasterPass-LW.hlsl.meta
  10. 0 42
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-DepthOnlyPass-LW.hlsl
  11. 0 9
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-DepthOnlyPass-LW.hlsl.meta
  12. 0 18
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Input-LW.hlsl
  13. 0 9
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Input-LW.hlsl.meta
  14. 0 26
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Input-Outline-LW.hlsl
  15. 0 9
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Input-Outline-LW.hlsl.meta
  16. 0 36
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Input-Sprite-LW.hlsl
  17. 0 9
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Input-Sprite-LW.hlsl.meta
  18. 0 43
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Outline-Pass-LW.hlsl
  19. 0 9
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Outline-Pass-LW.hlsl.meta
  20. 0 45
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Skeleton-ForwardPass-LW.hlsl
  21. 0 9
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Skeleton-ForwardPass-LW.hlsl.meta
  22. 0 123
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-SkeletonLit-ForwardPass-LW.hlsl
  23. 0 9
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-SkeletonLit-ForwardPass-LW.hlsl.meta
  24. 0 69
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-SkeletonLit-ShadowCasterPass-LW.hlsl
  25. 0 9
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-SkeletonLit-ShadowCasterPass-LW.hlsl.meta
  26. 0 39
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Sprite-Common-LW.hlsl
  27. 0 9
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Sprite-Common-LW.hlsl.meta
  28. 0 42
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Sprite-DepthOnlyPass-LW.hlsl
  29. 0 9
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Sprite-DepthOnlyPass-LW.hlsl.meta
  30. 0 268
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Sprite-ForwardPass-LW.hlsl
  31. 0 9
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Sprite-ForwardPass-LW.hlsl.meta
  32. 0 69
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Sprite-ShadowCasterPass-LW.hlsl
  33. 0 9
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Sprite-ShadowCasterPass-LW.hlsl.meta
  34. 0 8
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/SpineCoreShaders.meta
  35. 0 2
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/SpineCoreShaders/ShaderShared.cginc
  36. 0 9
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/SpineCoreShaders/ShaderShared.cginc.meta
  37. 0 2
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/SpineCoreShaders/Spine-Common.cginc
  38. 0 2
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/SpineCoreShaders/Spine-Outline-Common.cginc
  39. 0 9
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/SpineCoreShaders/Spine-Outline-Common.cginc.meta
  40. 0 2
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/SpineCoreShaders/SpriteLighting.cginc
  41. 0 9
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/SpineCoreShaders/SpriteLighting.cginc.meta
  42. 0 8
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/Outline.meta
  43. 0 59
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/Outline/Spine-Skeleton-OutlineOnly-LW.shader
  44. 0 9
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/Outline/Spine-Skeleton-OutlineOnly-LW.shader.meta
  45. 0 147
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/Spine-Skeleton-LW.shader
  46. 0 9
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/Spine-Skeleton-LW.shader.meta
  47. 0 160
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/Spine-SkeletonLit-LW.shader
  48. 0 9
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/Spine-SkeletonLit-LW.shader.meta
  49. 0 214
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/Spine-Sprite-LW.shader
  50. 0 9
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/Spine-Sprite-LW.shader.meta
  51. 0 8
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons.meta
  52. 0 8
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP.meta
  53. 0 716
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP/raptor-pro.json
  54. 0 7
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP/raptor-pro.json.meta
  55. 0 24
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP/raptor-pro_SkeletonData.asset
  56. 0 8
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP/raptor-pro_SkeletonData.asset.meta
  57. 0 93
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP/raptor.atlas.txt
  58. 0 7
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP/raptor.atlas.txt.meta
  59. BIN
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP/raptor.png
  60. 0 145
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP/raptor.png.meta
  61. 0 17
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP/raptor_Atlas.asset
  62. 0 8
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP/raptor_Atlas.asset.meta
  63. 0 81
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP/raptor_Material.mat
  64. 0 8
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP/raptor_Material.mat.meta
  65. 0 8
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP.meta
  66. BIN
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman-emission.png
  67. 0 145
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman-emission.png.meta
  68. BIN
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman-normals.png
  69. 0 145
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman-normals.png.meta
  70. 0 41
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman.atlas.txt
  71. 0 7
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman.atlas.txt.meta
  72. 0 574
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman.json
  73. 0 7
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman.json.meta
  74. BIN
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman.png
  75. 0 145
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman.png.meta
  76. 0 17
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman_Atlas.asset
  77. 0 8
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman_Atlas.asset.meta
  78. 0 82
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman_Material.mat
  79. 0 8
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman_Material.mat.meta
  80. 0 24
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman_SkeletonData.asset
  81. 0 8
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman_SkeletonData.asset.meta
  82. 0 22
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/package-2019.1.json
  83. 0 22
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/package-2019.2.json
  84. 0 22
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/package.json
  85. 0 7
      spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/package.json.meta

+ 0 - 8
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Examples.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 03948dede49bd084c80f13cfb8f5c5c1
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 1822
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Examples/LWRP Shaders.unity

@@ -1,1822 +0,0 @@
-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!29 &1
-OcclusionCullingSettings:
-  m_ObjectHideFlags: 0
-  serializedVersion: 2
-  m_OcclusionBakeSettings:
-    smallestOccluder: 5
-    smallestHole: 0.25
-    backfaceThreshold: 100
-  m_SceneGUID: 00000000000000000000000000000000
-  m_OcclusionCullingData: {fileID: 0}
---- !u!104 &2
-RenderSettings:
-  m_ObjectHideFlags: 0
-  serializedVersion: 9
-  m_Fog: 0
-  m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
-  m_FogMode: 3
-  m_FogDensity: 0.01
-  m_LinearFogStart: 0
-  m_LinearFogEnd: 300
-  m_AmbientSkyColor: {r: 0.007352948, g: 0.007352948, b: 0.007352948, a: 1}
-  m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
-  m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
-  m_AmbientIntensity: 1
-  m_AmbientMode: 3
-  m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
-  m_SkyboxMaterial: {fileID: 0}
-  m_HaloStrength: 0.5
-  m_FlareStrength: 1
-  m_FlareFadeSpeed: 3
-  m_HaloTexture: {fileID: 0}
-  m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
-  m_DefaultReflectionMode: 0
-  m_DefaultReflectionResolution: 128
-  m_ReflectionBounces: 1
-  m_ReflectionIntensity: 1
-  m_CustomReflection: {fileID: 0}
-  m_Sun: {fileID: 0}
-  m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
-  m_UseRadianceAmbientProbe: 0
---- !u!157 &3
-LightmapSettings:
-  m_ObjectHideFlags: 0
-  serializedVersion: 11
-  m_GIWorkflowMode: 1
-  m_GISettings:
-    serializedVersion: 2
-    m_BounceScale: 1
-    m_IndirectOutputScale: 1
-    m_AlbedoBoost: 1
-    m_EnvironmentLightingMode: 0
-    m_EnableBakedLightmaps: 0
-    m_EnableRealtimeLightmaps: 0
-  m_LightmapEditorSettings:
-    serializedVersion: 12
-    m_Resolution: 2
-    m_BakeResolution: 40
-    m_AtlasSize: 1024
-    m_AO: 0
-    m_AOMaxDistance: 1
-    m_CompAOExponent: 1
-    m_CompAOExponentDirect: 0
-    m_ExtractAmbientOcclusion: 0
-    m_Padding: 2
-    m_LightmapParameters: {fileID: 0}
-    m_LightmapsBakeMode: 1
-    m_TextureCompression: 1
-    m_FinalGather: 0
-    m_FinalGatherFiltering: 1
-    m_FinalGatherRayCount: 256
-    m_ReflectionCompression: 2
-    m_MixedBakeMode: 1
-    m_BakeBackend: 0
-    m_PVRSampling: 1
-    m_PVRDirectSampleCount: 32
-    m_PVRSampleCount: 500
-    m_PVRBounces: 2
-    m_PVREnvironmentSampleCount: 500
-    m_PVREnvironmentReferencePointCount: 2048
-    m_PVRFilteringMode: 2
-    m_PVRDenoiserTypeDirect: 0
-    m_PVRDenoiserTypeIndirect: 0
-    m_PVRDenoiserTypeAO: 0
-    m_PVRFilterTypeDirect: 0
-    m_PVRFilterTypeIndirect: 0
-    m_PVRFilterTypeAO: 0
-    m_PVREnvironmentMIS: 0
-    m_PVRCulling: 1
-    m_PVRFilteringGaussRadiusDirect: 1
-    m_PVRFilteringGaussRadiusIndirect: 5
-    m_PVRFilteringGaussRadiusAO: 2
-    m_PVRFilteringAtrousPositionSigmaDirect: 0.5
-    m_PVRFilteringAtrousPositionSigmaIndirect: 2
-    m_PVRFilteringAtrousPositionSigmaAO: 1
-    m_ShowResolutionOverlay: 1
-    m_ExportTrainingData: 0
-  m_LightingDataAsset: {fileID: 0}
-  m_UseShadowmask: 0
---- !u!196 &4
-NavMeshSettings:
-  serializedVersion: 2
-  m_ObjectHideFlags: 0
-  m_BuildSettings:
-    serializedVersion: 2
-    agentTypeID: 0
-    agentRadius: 0.5
-    agentHeight: 2
-    agentSlope: 45
-    agentClimb: 0.4
-    ledgeDropHeight: 0
-    maxJumpAcrossDistance: 0
-    minRegionArea: 2
-    manualCellSize: 0
-    cellSize: 0.16666667
-    manualTileSize: 0
-    tileSize: 256
-    accuratePlacement: 0
-    debug:
-      m_Flags: 0
-  m_NavMeshData: {fileID: 0}
---- !u!1 &188173730
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 188173732}
-  - component: {fileID: 188173731}
-  - component: {fileID: 188173733}
-  m_Layer: 0
-  m_Name: '[LIGHT] Spotlight'
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!108 &188173731
-Light:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 188173730}
-  m_Enabled: 1
-  serializedVersion: 9
-  m_Type: 0
-  m_Color: {r: 1, g: 1, b: 1, a: 1}
-  m_Intensity: 50.5
-  m_Range: 13.7
-  m_SpotAngle: 56
-  m_InnerSpotAngle: 24
-  m_CookieSize: 10
-  m_Shadows:
-    m_Type: 2
-    m_Resolution: -1
-    m_CustomResolution: -1
-    m_Strength: 1
-    m_Bias: 1
-    m_NormalBias: 1
-    m_NearPlane: 0.1
-    m_CullingMatrixOverride:
-      e00: 1
-      e01: 0
-      e02: 0
-      e03: 0
-      e10: 0
-      e11: 1
-      e12: 0
-      e13: 0
-      e20: 0
-      e21: 0
-      e22: 1
-      e23: 0
-      e30: 0
-      e31: 0
-      e32: 0
-      e33: 1
-    m_UseCullingMatrixOverride: 0
-  m_Cookie: {fileID: 0}
-  m_DrawHalo: 0
-  m_Flare: {fileID: 0}
-  m_RenderMode: 0
-  m_CullingMask:
-    serializedVersion: 2
-    m_Bits: 4294967295
-  m_RenderingLayerMask: 1
-  m_Lightmapping: 4
-  m_LightShadowCasterMode: 0
-  m_AreaSize: {x: 1, y: 1}
-  m_BounceIntensity: 0
-  m_ColorTemperature: 6570
-  m_UseColorTemperature: 0
-  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
-  m_UseBoundingSphereOverride: 0
-  m_ShadowRadius: 0
-  m_ShadowAngle: 0
---- !u!4 &188173732
-Transform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 188173730}
-  m_LocalRotation: {x: 0.28993335, y: -0.20459291, z: -0.5390386, w: 0.7638834}
-  m_LocalPosition: {x: -1.85, y: 2.64, z: -6.397}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_Children: []
-  m_Father: {fileID: 195821303}
-  m_RootOrder: 1
-  m_LocalEulerAnglesHint: {x: 12.793, y: -40.131, z: -75.40501}
---- !u!114 &188173733
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 188173730}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  m_UsePipelineSettings: 1
---- !u!1 &195821302
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 195821303}
-  m_Layer: 0
-  m_Name: LIGHTS
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!4 &195821303
-Transform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 195821302}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_Children:
-  - {fileID: 935283315}
-  - {fileID: 188173732}
-  - {fileID: 1387304066}
-  - {fileID: 770573971}
-  - {fileID: 970012831}
-  m_Father: {fileID: 0}
-  m_RootOrder: 5
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!1 &394849622
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 394849623}
-  - component: {fileID: 394849625}
-  - component: {fileID: 394849624}
-  m_Layer: 5
-  m_Name: Text Tangents
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!224 &394849623
-RectTransform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 394849622}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_Children: []
-  m_Father: {fileID: 2107709637}
-  m_RootOrder: 3
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0.24350001, y: 0}
-  m_AnchorMax: {x: 0.7477499, y: 0.22971462}
-  m_AnchoredPosition: {x: -1, y: -134}
-  m_SizeDelta: {x: -1, y: 14.849998}
-  m_Pivot: {x: 0.5, y: 0.5}
---- !u!114 &394849624
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 394849622}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  m_Material: {fileID: 0}
-  m_Color: {r: 1, g: 1, b: 1, a: 1}
-  m_RaycastTarget: 1
-  m_OnCullStateChanged:
-    m_PersistentCalls:
-      m_Calls: []
-    m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
-      Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
-  m_FontData:
-    m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
-    m_FontSize: 14
-    m_FontStyle: 0
-    m_BestFit: 0
-    m_MinSize: 10
-    m_MaxSize: 40
-    m_Alignment: 0
-    m_AlignByGeometry: 0
-    m_RichText: 1
-    m_HorizontalOverflow: 0
-    m_VerticalOverflow: 0
-    m_LineSpacing: 1
-  m_Text: 'Use of the lit sprite shaders with normal maps requires Tangents. Tangents
-    can be generated by SkeletonAnimation by checking "Solve Tangents" under the "Advanced..."
-    foldout in its inspector.''
-
-
-    The bundled sprite shaders are capable of assuming a fixed normal so there is
-    no need for "Add Normals" to be checked under Advanced.'
---- !u!222 &394849625
-CanvasRenderer:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 394849622}
-  m_CullTransparentMesh: 0
---- !u!1 &739509037
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 739509038}
-  - component: {fileID: 739509040}
-  - component: {fileID: 739509039}
-  m_Layer: 5
-  m_Name: Text LitLWRP
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!224 &739509038
-RectTransform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 739509037}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_Children: []
-  m_Father: {fileID: 2107709637}
-  m_RootOrder: 0
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0.39850003, y: 0.7176755}
-  m_AnchorMax: {x: 0.94500005, y: 0.82522076}
-  m_AnchoredPosition: {x: 1, y: -0.5}
-  m_SizeDelta: {x: -2, y: -6.9000015}
-  m_Pivot: {x: 0.5, y: 0.5}
---- !u!114 &739509039
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 739509037}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  m_Material: {fileID: 0}
-  m_Color: {r: 0.5943396, g: 0.5943396, b: 0.5943396, a: 1}
-  m_RaycastTarget: 1
-  m_OnCullStateChanged:
-    m_PersistentCalls:
-      m_Calls: []
-    m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
-      Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
-  m_FontData:
-    m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
-    m_FontSize: 14
-    m_FontStyle: 0
-    m_BestFit: 0
-    m_MinSize: 10
-    m_MaxSize: 40
-    m_Alignment: 0
-    m_AlignByGeometry: 0
-    m_RichText: 1
-    m_HorizontalOverflow: 0
-    m_VerticalOverflow: 0
-    m_LineSpacing: 1
-  m_Text: Raptor's "Lightweight Render Pipeline/Spine/Skeleton Lit" shader is the
-    lightweight equivalent shader of "Spine/Skeleton Lit".
---- !u!222 &739509040
-CanvasRenderer:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 739509037}
-  m_CullTransparentMesh: 0
---- !u!1 &770573969
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 770573971}
-  - component: {fileID: 770573970}
-  m_Layer: 0
-  m_Name: '[LIGHT] Green Spotlight'
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!108 &770573970
-Light:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 770573969}
-  m_Enabled: 1
-  serializedVersion: 9
-  m_Type: 0
-  m_Color: {r: 0.07586217, g: 1, b: 0, a: 1}
-  m_Intensity: 57.8
-  m_Range: 15
-  m_SpotAngle: 37
-  m_InnerSpotAngle: 27.044596
-  m_CookieSize: 10
-  m_Shadows:
-    m_Type: 0
-    m_Resolution: -1
-    m_CustomResolution: -1
-    m_Strength: 1
-    m_Bias: 0.05
-    m_NormalBias: 0.4
-    m_NearPlane: 0.2
-    m_CullingMatrixOverride:
-      e00: 1
-      e01: 0
-      e02: 0
-      e03: 0
-      e10: 0
-      e11: 1
-      e12: 0
-      e13: 0
-      e20: 0
-      e21: 0
-      e22: 1
-      e23: 0
-      e30: 0
-      e31: 0
-      e32: 0
-      e33: 1
-    m_UseCullingMatrixOverride: 0
-  m_Cookie: {fileID: 0}
-  m_DrawHalo: 0
-  m_Flare: {fileID: 0}
-  m_RenderMode: 0
-  m_CullingMask:
-    serializedVersion: 2
-    m_Bits: 4294967295
-  m_RenderingLayerMask: 1
-  m_Lightmapping: 4
-  m_LightShadowCasterMode: 0
-  m_AreaSize: {x: 1, y: 1}
-  m_BounceIntensity: 0
-  m_ColorTemperature: 6570
-  m_UseColorTemperature: 0
-  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
-  m_UseBoundingSphereOverride: 0
-  m_ShadowRadius: 0
-  m_ShadowAngle: 0
---- !u!4 &770573971
-Transform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 770573969}
-  m_LocalRotation: {x: 0.0023665242, y: -0.5134523, z: -0.8581137, w: 0.0014160047}
-  m_LocalPosition: {x: 4.56, y: -8.77, z: -3.03}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_Children: []
-  m_Father: {fileID: 195821303}
-  m_RootOrder: 3
-  m_LocalEulerAnglesHint: {x: 241.77, y: 179.351, z: 0.57199097}
---- !u!1 &845252278
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 845252281}
-  - component: {fileID: 845252280}
-  - component: {fileID: 845252279}
-  m_Layer: 0
-  m_Name: Wall
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!23 &845252279
-MeshRenderer:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 845252278}
-  m_Enabled: 1
-  m_CastShadows: 1
-  m_ReceiveShadows: 1
-  m_DynamicOccludee: 1
-  m_MotionVectors: 1
-  m_LightProbeUsage: 1
-  m_ReflectionProbeUsage: 1
-  m_RenderingLayerMask: 1
-  m_RendererPriority: 0
-  m_Materials:
-  - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
-  m_StaticBatchInfo:
-    firstSubMesh: 0
-    subMeshCount: 0
-  m_StaticBatchRoot: {fileID: 0}
-  m_ProbeAnchor: {fileID: 0}
-  m_LightProbeVolumeOverride: {fileID: 0}
-  m_ScaleInLightmap: 1
-  m_PreserveUVs: 0
-  m_IgnoreNormalsForChartDetection: 0
-  m_ImportantGI: 0
-  m_StitchLightmapSeams: 1
-  m_SelectedEditorRenderState: 3
-  m_MinimumChartSize: 4
-  m_AutoUVMaxDistance: 0.5
-  m_AutoUVMaxAngle: 89
-  m_LightmapParameters: {fileID: 0}
-  m_SortingLayerID: 0
-  m_SortingLayer: 0
-  m_SortingOrder: 0
---- !u!33 &845252280
-MeshFilter:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 845252278}
-  m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
---- !u!4 &845252281
-Transform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 845252278}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0.28, y: 0.77, z: 2}
-  m_LocalScale: {x: 19.353024, y: 6.9264994, z: 1}
-  m_Children: []
-  m_Father: {fileID: 0}
-  m_RootOrder: 4
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!1 &933136133
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 933136137}
-  - component: {fileID: 933136136}
-  - component: {fileID: 933136135}
-  - component: {fileID: 933136134}
-  m_Layer: 0
-  m_Name: stretchyman static
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!114 &933136134
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 933136133}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: e075b9a3e08e2f74fbd651c858ab16ed, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  skeletonDataAsset: {fileID: 11400000, guid: 4e2ecc2a9b955f343964c702e58dcb53, type: 2}
-  initialSkinName: default
-  initialFlipX: 0
-  initialFlipY: 0
-  separatorSlotNames: []
-  zSpacing: 0
-  useClipping: 1
-  immutableTriangles: 0
-  pmaVertexColors: 1
-  clearStateOnDisable: 0
-  tintBlack: 0
-  singleSubmesh: 0
-  addNormals: 0
-  calculateTangents: 1
-  maskInteraction: 0
-  maskMaterials:
-    materialsMaskDisabled: []
-    materialsInsideMask: []
-    materialsOutsideMask: []
-  disableRenderingOnOverride: 1
---- !u!23 &933136135
-MeshRenderer:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 933136133}
-  m_Enabled: 1
-  m_CastShadows: 1
-  m_ReceiveShadows: 1
-  m_DynamicOccludee: 1
-  m_MotionVectors: 1
-  m_LightProbeUsage: 1
-  m_ReflectionProbeUsage: 1
-  m_RenderingLayerMask: 1
-  m_RendererPriority: 0
-  m_Materials:
-  - {fileID: 2100000, guid: 7ee25f95c3010c741aa55289d41e9b7d, type: 2}
-  m_StaticBatchInfo:
-    firstSubMesh: 0
-    subMeshCount: 0
-  m_StaticBatchRoot: {fileID: 0}
-  m_ProbeAnchor: {fileID: 0}
-  m_LightProbeVolumeOverride: {fileID: 0}
-  m_ScaleInLightmap: 1
-  m_PreserveUVs: 0
-  m_IgnoreNormalsForChartDetection: 0
-  m_ImportantGI: 0
-  m_StitchLightmapSeams: 1
-  m_SelectedEditorRenderState: 3
-  m_MinimumChartSize: 4
-  m_AutoUVMaxDistance: 0.5
-  m_AutoUVMaxAngle: 89
-  m_LightmapParameters: {fileID: 0}
-  m_SortingLayerID: 0
-  m_SortingLayer: 0
-  m_SortingOrder: 0
---- !u!33 &933136136
-MeshFilter:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 933136133}
-  m_Mesh: {fileID: 0}
---- !u!4 &933136137
-Transform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 933136133}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: -5.61, y: -3.69, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_Children: []
-  m_Father: {fileID: 0}
-  m_RootOrder: 2
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!1 &935283313
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 935283315}
-  - component: {fileID: 935283314}
-  m_Layer: 0
-  m_Name: '[LIGHT] Point light'
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!108 &935283314
-Light:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 935283313}
-  m_Enabled: 1
-  serializedVersion: 9
-  m_Type: 2
-  m_Color: {r: 1, g: 1, b: 1, a: 1}
-  m_Intensity: 0.18
-  m_Range: 5
-  m_SpotAngle: 30
-  m_InnerSpotAngle: 21.80208
-  m_CookieSize: 10
-  m_Shadows:
-    m_Type: 0
-    m_Resolution: -1
-    m_CustomResolution: -1
-    m_Strength: 1
-    m_Bias: 0.05
-    m_NormalBias: 0.4
-    m_NearPlane: 0.2
-    m_CullingMatrixOverride:
-      e00: 1
-      e01: 0
-      e02: 0
-      e03: 0
-      e10: 0
-      e11: 1
-      e12: 0
-      e13: 0
-      e20: 0
-      e21: 0
-      e22: 1
-      e23: 0
-      e30: 0
-      e31: 0
-      e32: 0
-      e33: 1
-    m_UseCullingMatrixOverride: 0
-  m_Cookie: {fileID: 0}
-  m_DrawHalo: 0
-  m_Flare: {fileID: 0}
-  m_RenderMode: 0
-  m_CullingMask:
-    serializedVersion: 2
-    m_Bits: 4294967295
-  m_RenderingLayerMask: 1
-  m_Lightmapping: 4
-  m_LightShadowCasterMode: 0
-  m_AreaSize: {x: 1, y: 1}
-  m_BounceIntensity: 0
-  m_ColorTemperature: 6570
-  m_UseColorTemperature: 0
-  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
-  m_UseBoundingSphereOverride: 0
-  m_ShadowRadius: 0
-  m_ShadowAngle: 0
---- !u!4 &935283315
-Transform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 935283313}
-  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: -5.81, y: 0.56, z: -0.9}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_Children: []
-  m_Father: {fileID: 195821303}
-  m_RootOrder: 0
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!1 &970012830
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 970012831}
-  - component: {fileID: 970012832}
-  m_Layer: 0
-  m_Name: '[LIGHT] Spotlight (1)'
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!4 &970012831
-Transform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 970012830}
-  m_LocalRotation: {x: 0.14641657, y: 0.112426646, z: -0.63453954, w: 0.7505212}
-  m_LocalPosition: {x: 7.54, y: 3.02, z: -5.88}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_Children: []
-  m_Father: {fileID: 195821303}
-  m_RootOrder: 4
-  m_LocalEulerAnglesHint: {x: 21.251001, y: -1.049, z: -80.623}
---- !u!108 &970012832
-Light:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 970012830}
-  m_Enabled: 1
-  serializedVersion: 9
-  m_Type: 0
-  m_Color: {r: 0.34376112, g: 0.9716981, b: 0.7954449, a: 1}
-  m_Intensity: 16.5
-  m_Range: 18.2
-  m_SpotAngle: 35.3
-  m_InnerSpotAngle: 13.6
-  m_CookieSize: 10
-  m_Shadows:
-    m_Type: 0
-    m_Resolution: -1
-    m_CustomResolution: -1
-    m_Strength: 1
-    m_Bias: 0.05
-    m_NormalBias: 0.4
-    m_NearPlane: 0.1
-    m_CullingMatrixOverride:
-      e00: 1
-      e01: 0
-      e02: 0
-      e03: 0
-      e10: 0
-      e11: 1
-      e12: 0
-      e13: 0
-      e20: 0
-      e21: 0
-      e22: 1
-      e23: 0
-      e30: 0
-      e31: 0
-      e32: 0
-      e33: 1
-    m_UseCullingMatrixOverride: 0
-  m_Cookie: {fileID: 0}
-  m_DrawHalo: 0
-  m_Flare: {fileID: 0}
-  m_RenderMode: 0
-  m_CullingMask:
-    serializedVersion: 2
-    m_Bits: 4294967295
-  m_RenderingLayerMask: 1
-  m_Lightmapping: 4
-  m_LightShadowCasterMode: 0
-  m_AreaSize: {x: 1, y: 1}
-  m_BounceIntensity: 0
-  m_ColorTemperature: 6570
-  m_UseColorTemperature: 0
-  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
-  m_UseBoundingSphereOverride: 0
-  m_ShadowRadius: 0
-  m_ShadowAngle: 0
---- !u!1 &1313996752
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 1313996753}
-  - component: {fileID: 1313996754}
-  m_Layer: 0
-  m_Name: New Sprite
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!4 &1313996753
-Transform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1313996752}
-  m_LocalRotation: {x: 0.27059805, y: 0.65328157, z: 0.27059805, w: 0.6532815}
-  m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_Children: []
-  m_Father: {fileID: 1387304066}
-  m_RootOrder: 0
-  m_LocalEulerAnglesHint: {x: 0, y: 90.00001, z: 45}
---- !u!212 &1313996754
-SpriteRenderer:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1313996752}
-  m_Enabled: 1
-  m_CastShadows: 0
-  m_ReceiveShadows: 0
-  m_DynamicOccludee: 1
-  m_MotionVectors: 1
-  m_LightProbeUsage: 0
-  m_ReflectionProbeUsage: 0
-  m_RenderingLayerMask: 1
-  m_RendererPriority: 0
-  m_Materials:
-  - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
-  m_StaticBatchInfo:
-    firstSubMesh: 0
-    subMeshCount: 0
-  m_StaticBatchRoot: {fileID: 0}
-  m_ProbeAnchor: {fileID: 0}
-  m_LightProbeVolumeOverride: {fileID: 0}
-  m_ScaleInLightmap: 1
-  m_PreserveUVs: 0
-  m_IgnoreNormalsForChartDetection: 0
-  m_ImportantGI: 0
-  m_StitchLightmapSeams: 1
-  m_SelectedEditorRenderState: 0
-  m_MinimumChartSize: 4
-  m_AutoUVMaxDistance: 0.5
-  m_AutoUVMaxAngle: 89
-  m_LightmapParameters: {fileID: 0}
-  m_SortingLayerID: 0
-  m_SortingLayer: 0
-  m_SortingOrder: 0
-  m_Sprite: {fileID: 21300000, guid: 718074e4e56a5404e824bf8e6571ea7d, type: 3}
-  m_Color: {r: 1, g: 0, b: 0, a: 1}
-  m_FlipX: 0
-  m_FlipY: 0
-  m_DrawMode: 0
-  m_Size: {x: 1, y: 1}
-  m_AdaptiveModeThreshold: 0.5
-  m_SpriteTileMode: 0
-  m_WasSpriteAssigned: 1
-  m_MaskInteraction: 0
-  m_SpriteSortPoint: 0
---- !u!1 &1356057899
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 1356057900}
-  - component: {fileID: 1356057902}
-  - component: {fileID: 1356057901}
-  m_Layer: 5
-  m_Name: Text SpriteLWRP
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!224 &1356057900
-RectTransform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1356057899}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_Children: []
-  m_Father: {fileID: 2107709637}
-  m_RootOrder: 1
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0.07350001, y: 0.18533847}
-  m_AnchorMax: {x: 0.6865, y: 0.26743004}
-  m_AnchoredPosition: {x: -0.1000061, y: -1}
-  m_SizeDelta: {x: 3.3999996, y: -4}
-  m_Pivot: {x: 0.5, y: 0.5}
---- !u!114 &1356057901
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1356057899}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  m_Material: {fileID: 0}
-  m_Color: {r: 0.6603774, g: 0.6603774, b: 0.6603774, a: 1}
-  m_RaycastTarget: 1
-  m_OnCullStateChanged:
-    m_PersistentCalls:
-      m_Calls: []
-    m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
-      Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
-  m_FontData:
-    m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
-    m_FontSize: 14
-    m_FontStyle: 0
-    m_BestFit: 0
-    m_MinSize: 10
-    m_MaxSize: 40
-    m_Alignment: 0
-    m_AlignByGeometry: 0
-    m_RichText: 1
-    m_HorizontalOverflow: 0
-    m_VerticalOverflow: 0
-    m_LineSpacing: 1
-  m_Text: Stretchyman's "Lightweight Render Pipeline/Spine/Sprite" shader is the lightweight
-    equivalent of the "Spine/Sprite/VertexLit" and "PixelLit" shaders.
---- !u!222 &1356057902
-CanvasRenderer:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1356057899}
-  m_CullTransparentMesh: 0
---- !u!1 &1387304064
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 1387304066}
-  - component: {fileID: 1387304065}
-  - component: {fileID: 1387304067}
-  m_Layer: 0
-  m_Name: '[LIGHT] Rotating light'
-  m_TagString: Untagged
-  m_Icon: {fileID: 5132851093641282708, guid: 0000000000000000d000000000000000, type: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!108 &1387304065
-Light:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1387304064}
-  m_Enabled: 1
-  serializedVersion: 9
-  m_Type: 1
-  m_Color: {r: 1, g: 0.14482759, b: 0, a: 1}
-  m_Intensity: 1.96
-  m_Range: 10
-  m_SpotAngle: 30
-  m_InnerSpotAngle: 21.80208
-  m_CookieSize: 10
-  m_Shadows:
-    m_Type: 0
-    m_Resolution: -1
-    m_CustomResolution: -1
-    m_Strength: 1
-    m_Bias: 0.05
-    m_NormalBias: 0.4
-    m_NearPlane: 0.2
-    m_CullingMatrixOverride:
-      e00: 1
-      e01: 0
-      e02: 0
-      e03: 0
-      e10: 0
-      e11: 1
-      e12: 0
-      e13: 0
-      e20: 0
-      e21: 0
-      e22: 1
-      e23: 0
-      e30: 0
-      e31: 0
-      e32: 0
-      e33: 1
-    m_UseCullingMatrixOverride: 0
-  m_Cookie: {fileID: 0}
-  m_DrawHalo: 0
-  m_Flare: {fileID: 0}
-  m_RenderMode: 0
-  m_CullingMask:
-    serializedVersion: 2
-    m_Bits: 4294967295
-  m_RenderingLayerMask: 1
-  m_Lightmapping: 4
-  m_LightShadowCasterMode: 0
-  m_AreaSize: {x: 1, y: 1}
-  m_BounceIntensity: 1
-  m_ColorTemperature: 6570
-  m_UseColorTemperature: 0
-  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
-  m_UseBoundingSphereOverride: 0
-  m_ShadowRadius: 0
-  m_ShadowAngle: 0
---- !u!4 &1387304066
-Transform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1387304064}
-  m_LocalRotation: {x: -0.7059173, y: -0.04099956, z: 0.705917, w: -0.04099958}
-  m_LocalPosition: {x: 0.077, y: 3.594, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_Children:
-  - {fileID: 1313996753}
-  - {fileID: 1443231423}
-  m_Father: {fileID: 195821303}
-  m_RootOrder: 2
-  m_LocalEulerAnglesHint: {x: -186.648, y: 89.99999, z: 0}
---- !u!114 &1387304067
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1387304064}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: 12e291cb54756d04c9dd53ad6e00a126, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  direction: {x: 1, y: 0, z: 0}
-  speed: 1.5
---- !u!1 &1389528812
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 1389528816}
-  - component: {fileID: 1389528815}
-  - component: {fileID: 1389528814}
-  - component: {fileID: 1389528813}
-  m_Layer: 0
-  m_Name: raptor
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!114 &1389528813
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1389528812}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  skeletonDataAsset: {fileID: 11400000, guid: 83b868dae6d9ae34397e35d6f29e926b, type: 2}
-  initialSkinName: 
-  initialFlipX: 1
-  initialFlipY: 0
-  separatorSlotNames: []
-  zSpacing: 0
-  useClipping: 1
-  immutableTriangles: 0
-  pmaVertexColors: 1
-  clearStateOnDisable: 0
-  tintBlack: 0
-  singleSubmesh: 0
-  addNormals: 0
-  calculateTangents: 0
-  maskInteraction: 0
-  maskMaterials:
-    materialsMaskDisabled: []
-    materialsInsideMask: []
-    materialsOutsideMask: []
-  disableRenderingOnOverride: 1
-  _animationName: roar
-  loop: 1
-  timeScale: 1
---- !u!23 &1389528814
-MeshRenderer:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1389528812}
-  m_Enabled: 1
-  m_CastShadows: 1
-  m_ReceiveShadows: 1
-  m_DynamicOccludee: 1
-  m_MotionVectors: 1
-  m_LightProbeUsage: 1
-  m_ReflectionProbeUsage: 1
-  m_RenderingLayerMask: 1
-  m_RendererPriority: 0
-  m_Materials:
-  - {fileID: 2100000, guid: 501778ed9798a664b909ce819e493a6f, type: 2}
-  m_StaticBatchInfo:
-    firstSubMesh: 0
-    subMeshCount: 0
-  m_StaticBatchRoot: {fileID: 0}
-  m_ProbeAnchor: {fileID: 0}
-  m_LightProbeVolumeOverride: {fileID: 0}
-  m_ScaleInLightmap: 1
-  m_PreserveUVs: 0
-  m_IgnoreNormalsForChartDetection: 0
-  m_ImportantGI: 0
-  m_StitchLightmapSeams: 1
-  m_SelectedEditorRenderState: 3
-  m_MinimumChartSize: 4
-  m_AutoUVMaxDistance: 0.5
-  m_AutoUVMaxAngle: 89
-  m_LightmapParameters: {fileID: 0}
-  m_SortingLayerID: 0
-  m_SortingLayer: 0
-  m_SortingOrder: 0
---- !u!33 &1389528815
-MeshFilter:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1389528812}
-  m_Mesh: {fileID: 0}
---- !u!4 &1389528816
-Transform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1389528812}
-  m_LocalRotation: {x: -0, y: -0.12262274, z: -0, w: 0.9924534}
-  m_LocalPosition: {x: 6.72, y: -4.17, z: -3.32}
-  m_LocalScale: {x: 0.62727, y: 0.62727, z: 0.62727}
-  m_Children: []
-  m_Father: {fileID: 0}
-  m_RootOrder: 3
-  m_LocalEulerAnglesHint: {x: 0, y: -14.087001, z: 0}
---- !u!1 &1443231422
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 1443231423}
-  - component: {fileID: 1443231424}
-  m_Layer: 0
-  m_Name: New Sprite (1)
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!4 &1443231423
-Transform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1443231422}
-  m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.70710677}
-  m_LocalPosition: {x: 0, y: 0.015, z: -0.234}
-  m_LocalScale: {x: 1.5390148, y: 1.5390143, z: 1.5390143}
-  m_Children: []
-  m_Father: {fileID: 1387304066}
-  m_RootOrder: 1
-  m_LocalEulerAnglesHint: {x: 0, y: 90.00001, z: 0}
---- !u!212 &1443231424
-SpriteRenderer:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1443231422}
-  m_Enabled: 1
-  m_CastShadows: 0
-  m_ReceiveShadows: 0
-  m_DynamicOccludee: 1
-  m_MotionVectors: 1
-  m_LightProbeUsage: 0
-  m_ReflectionProbeUsage: 0
-  m_RenderingLayerMask: 1
-  m_RendererPriority: 0
-  m_Materials:
-  - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
-  m_StaticBatchInfo:
-    firstSubMesh: 0
-    subMeshCount: 0
-  m_StaticBatchRoot: {fileID: 0}
-  m_ProbeAnchor: {fileID: 0}
-  m_LightProbeVolumeOverride: {fileID: 0}
-  m_ScaleInLightmap: 1
-  m_PreserveUVs: 0
-  m_IgnoreNormalsForChartDetection: 0
-  m_ImportantGI: 0
-  m_StitchLightmapSeams: 1
-  m_SelectedEditorRenderState: 0
-  m_MinimumChartSize: 4
-  m_AutoUVMaxDistance: 0.5
-  m_AutoUVMaxAngle: 89
-  m_LightmapParameters: {fileID: 0}
-  m_SortingLayerID: 0
-  m_SortingLayer: 0
-  m_SortingOrder: 7
-  m_Sprite: {fileID: 21300000, guid: 718074e4e56a5404e824bf8e6571ea7d, type: 3}
-  m_Color: {r: 0, g: 0, b: 0, a: 1}
-  m_FlipX: 0
-  m_FlipY: 0
-  m_DrawMode: 0
-  m_Size: {x: 1, y: 1}
-  m_AdaptiveModeThreshold: 0.5
-  m_SpriteTileMode: 0
-  m_WasSpriteAssigned: 1
-  m_MaskInteraction: 0
-  m_SpriteSortPoint: 0
---- !u!1 &1537129159
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 1537129162}
-  - component: {fileID: 1537129161}
-  - component: {fileID: 1537129160}
-  m_Layer: 0
-  m_Name: EventSystem
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!114 &1537129160
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1537129159}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 1077351063, guid: f70555f144d8491a825f0804e09c671c, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  m_HorizontalAxis: Horizontal
-  m_VerticalAxis: Vertical
-  m_SubmitButton: Submit
-  m_CancelButton: Cancel
-  m_InputActionsPerSecond: 10
-  m_RepeatDelay: 0.5
-  m_ForceModuleActive: 0
---- !u!114 &1537129161
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1537129159}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: -619905303, guid: f70555f144d8491a825f0804e09c671c, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  m_FirstSelected: {fileID: 0}
-  m_sendNavigationEvents: 1
-  m_DragThreshold: 5
---- !u!4 &1537129162
-Transform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1537129159}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_Children: []
-  m_Father: {fileID: 0}
-  m_RootOrder: 7
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!1 &1628453470
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 1628453474}
-  - component: {fileID: 1628453473}
-  - component: {fileID: 1628453472}
-  - component: {fileID: 1628453471}
-  - component: {fileID: 1628453475}
-  m_Layer: 0
-  m_Name: stretchyman animated
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!114 &1628453471
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1628453470}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  skeletonDataAsset: {fileID: 11400000, guid: 4e2ecc2a9b955f343964c702e58dcb53, type: 2}
-  initialSkinName: default
-  initialFlipX: 0
-  initialFlipY: 0
-  separatorSlotNames: []
-  zSpacing: 0
-  useClipping: 1
-  immutableTriangles: 0
-  pmaVertexColors: 1
-  clearStateOnDisable: 0
-  tintBlack: 0
-  singleSubmesh: 0
-  addNormals: 0
-  calculateTangents: 1
-  maskInteraction: 0
-  maskMaterials:
-    materialsMaskDisabled: []
-    materialsInsideMask: []
-    materialsOutsideMask: []
-  disableRenderingOnOverride: 1
-  _animationName: sneak
-  loop: 1
-  timeScale: 0.25
---- !u!23 &1628453472
-MeshRenderer:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1628453470}
-  m_Enabled: 1
-  m_CastShadows: 1
-  m_ReceiveShadows: 1
-  m_DynamicOccludee: 1
-  m_MotionVectors: 1
-  m_LightProbeUsage: 1
-  m_ReflectionProbeUsage: 1
-  m_RenderingLayerMask: 1
-  m_RendererPriority: 0
-  m_Materials:
-  - {fileID: 2100000, guid: 7ee25f95c3010c741aa55289d41e9b7d, type: 2}
-  m_StaticBatchInfo:
-    firstSubMesh: 0
-    subMeshCount: 0
-  m_StaticBatchRoot: {fileID: 0}
-  m_ProbeAnchor: {fileID: 0}
-  m_LightProbeVolumeOverride: {fileID: 0}
-  m_ScaleInLightmap: 1
-  m_PreserveUVs: 0
-  m_IgnoreNormalsForChartDetection: 0
-  m_ImportantGI: 0
-  m_StitchLightmapSeams: 1
-  m_SelectedEditorRenderState: 3
-  m_MinimumChartSize: 4
-  m_AutoUVMaxDistance: 0.5
-  m_AutoUVMaxAngle: 89
-  m_LightmapParameters: {fileID: 0}
-  m_SortingLayerID: 0
-  m_SortingLayer: 0
-  m_SortingOrder: 0
---- !u!33 &1628453473
-MeshFilter:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1628453470}
-  m_Mesh: {fileID: 0}
---- !u!4 &1628453474
-Transform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1628453470}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: -6.47, y: -3.59, z: -1}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_Children: []
-  m_Father: {fileID: 0}
-  m_RootOrder: 1
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!210 &1628453475
-SortingGroup:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1628453470}
-  m_Enabled: 1
-  m_SortingLayerID: 0
-  m_SortingLayer: 0
-  m_SortingOrder: 0
---- !u!1 &1667748200
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 1667748205}
-  - component: {fileID: 1667748204}
-  - component: {fileID: 1667748203}
-  - component: {fileID: 1667748202}
-  - component: {fileID: 1667748201}
-  m_Layer: 0
-  m_Name: Main Camera
-  m_TagString: MainCamera
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!81 &1667748201
-AudioListener:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1667748200}
-  m_Enabled: 1
---- !u!124 &1667748202
-Behaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1667748200}
-  m_Enabled: 1
---- !u!92 &1667748203
-Behaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1667748200}
-  m_Enabled: 1
---- !u!20 &1667748204
-Camera:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1667748200}
-  m_Enabled: 1
-  serializedVersion: 2
-  m_ClearFlags: 1
-  m_BackGroundColor: {r: 0.029411793, g: 0.028979266, b: 0.028979266, a: 0}
-  m_projectionMatrixMode: 1
-  m_GateFitMode: 2
-  m_FOVAxisMode: 0
-  m_SensorSize: {x: 36, y: 24}
-  m_LensShift: {x: 0, y: 0}
-  m_FocalLength: 50
-  m_NormalizedViewPortRect:
-    serializedVersion: 2
-    x: 0
-    y: 0
-    width: 1
-    height: 1
-  near clip plane: 0.3
-  far clip plane: 1000
-  field of view: 60
-  orthographic: 1
-  orthographic size: 5
-  m_Depth: -1
-  m_CullingMask:
-    serializedVersion: 2
-    m_Bits: 4294967295
-  m_RenderingPath: -1
-  m_TargetTexture: {fileID: 0}
-  m_TargetDisplay: 0
-  m_TargetEye: 3
-  m_HDR: 0
-  m_AllowMSAA: 1
-  m_AllowDynamicResolution: 0
-  m_ForceIntoRT: 0
-  m_OcclusionCulling: 1
-  m_StereoConvergence: 10
-  m_StereoSeparation: 0.022
---- !u!4 &1667748205
-Transform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1667748200}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 0, z: -10}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_Children: []
-  m_Father: {fileID: 0}
-  m_RootOrder: 0
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
---- !u!1 &1975175688
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 1975175689}
-  - component: {fileID: 1975175691}
-  - component: {fileID: 1975175690}
-  m_Layer: 5
-  m_Name: Text LWRP
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!224 &1975175689
-RectTransform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1975175688}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_Children: []
-  m_Father: {fileID: 2107709637}
-  m_RootOrder: 2
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0.24350001, y: 0}
-  m_AnchorMax: {x: 0.83025014, y: 0.112}
-  m_AnchoredPosition: {x: -1.269989, y: -4}
-  m_SizeDelta: {x: -1.5, y: 6}
-  m_Pivot: {x: 0.5, y: 0.5}
---- !u!114 &1975175690
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1975175688}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 708705254, guid: f70555f144d8491a825f0804e09c671c, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  m_Material: {fileID: 0}
-  m_Color: {r: 1, g: 1, b: 1, a: 1}
-  m_RaycastTarget: 1
-  m_OnCullStateChanged:
-    m_PersistentCalls:
-      m_Calls: []
-    m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
-      Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
-  m_FontData:
-    m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
-    m_FontSize: 14
-    m_FontStyle: 0
-    m_BestFit: 0
-    m_MinSize: 10
-    m_MaxSize: 40
-    m_Alignment: 0
-    m_AlignByGeometry: 0
-    m_RichText: 1
-    m_HorizontalOverflow: 0
-    m_VerticalOverflow: 0
-    m_LineSpacing: 1
-  m_Text: 'All "Lightweight Render Pipeline/Spine" shaders respect global lighting
-    settings defined by the LightweightRenderPipelineAsset
-
-    (see Project Settings->Graphics->Scriptable Render Pipeline Settings).'
---- !u!222 &1975175691
-CanvasRenderer:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1975175688}
-  m_CullTransparentMesh: 0
---- !u!1 &2107709633
-GameObject:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  serializedVersion: 6
-  m_Component:
-  - component: {fileID: 2107709637}
-  - component: {fileID: 2107709636}
-  - component: {fileID: 2107709635}
-  - component: {fileID: 2107709634}
-  m_Layer: 5
-  m_Name: Canvas
-  m_TagString: Untagged
-  m_Icon: {fileID: 0}
-  m_NavMeshLayer: 0
-  m_StaticEditorFlags: 0
-  m_IsActive: 1
---- !u!114 &2107709634
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 2107709633}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 1301386320, guid: f70555f144d8491a825f0804e09c671c, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  m_IgnoreReversedGraphics: 1
-  m_BlockingObjects: 0
-  m_BlockingMask:
-    serializedVersion: 2
-    m_Bits: 4294967295
---- !u!114 &2107709635
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 2107709633}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 1980459831, guid: f70555f144d8491a825f0804e09c671c, type: 3}
-  m_Name: 
-  m_EditorClassIdentifier: 
-  m_UiScaleMode: 1
-  m_ReferencePixelsPerUnit: 100
-  m_ScaleFactor: 1
-  m_ReferenceResolution: {x: 800, y: 600}
-  m_ScreenMatchMode: 0
-  m_MatchWidthOrHeight: 0
-  m_PhysicalUnit: 3
-  m_FallbackScreenDPI: 96
-  m_DefaultSpriteDPI: 96
-  m_DynamicPixelsPerUnit: 1
---- !u!223 &2107709636
-Canvas:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 2107709633}
-  m_Enabled: 1
-  serializedVersion: 3
-  m_RenderMode: 0
-  m_Camera: {fileID: 0}
-  m_PlaneDistance: 100
-  m_PixelPerfect: 0
-  m_ReceivesEvents: 1
-  m_OverrideSorting: 0
-  m_OverridePixelPerfect: 0
-  m_SortingBucketNormalizedSize: 0
-  m_AdditionalShaderChannelsFlag: 0
-  m_SortingLayerID: 0
-  m_SortingOrder: 0
-  m_TargetDisplay: 0
---- !u!224 &2107709637
-RectTransform:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 2107709633}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 0, y: 0, z: 0}
-  m_Children:
-  - {fileID: 739509038}
-  - {fileID: 1356057900}
-  - {fileID: 1975175689}
-  - {fileID: 394849623}
-  m_Father: {fileID: 0}
-  m_RootOrder: 6
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0, y: 0}
-  m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 0, y: 0}
-  m_SizeDelta: {x: 0, y: 0}
-  m_Pivot: {x: 0, y: 0}

+ 0 - 8
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Examples/LWRP Shaders.unity.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 7bb1acf275841dd4d85e39c168d08cdf
-timeCreated: 1479531945
-licenseType: Free
-DefaultImporter:
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 26
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/LICENSE.md

@@ -1,26 +0,0 @@
-# Spine Runtimes License Agreement
-Last updated April 5, 2025. Replaces all prior versions.
-
-Copyright (c) 2013-2025, Esoteric Software LLC
-
-Integration of the Spine Runtimes into software or otherwise creating
-derivative works of the Spine Runtimes is permitted under the terms and
-conditions of Section 2 of the Spine Editor License Agreement:
-http://esotericsoftware.com/spine-editor-license
-
-Otherwise, it is permitted to integrate the Spine Runtimes into software
-or otherwise create derivative works of the Spine Runtimes (collectively,
-"Products"), provided that each user of the Products must obtain their own
-Spine Editor license and redistribution of the Products in any form must
-include this license and copyright notice.
-
-THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
-EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
-DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
-BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
-ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
-THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

+ 0 - 7
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/LICENSE.md.meta

@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: 09eeff36e2b574446a04336904abbe04
-TextScriptImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 8
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: da24c0c782c02ef4d9b3ae62e6c7891d
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 8
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: bb2ec1d147af7ed41a90761d9fa2866c
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 37
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Common-ShadowCasterPass-LW.hlsl

@@ -1,37 +0,0 @@
-#ifndef COMMON_SHADOW_CASTER_PASS_LW_INCLUDED
-#define COMMON_SHADOW_CASTER_PASS_LW_INCLUDED
-
-#include "SpineCoreShaders/ShaderShared.cginc"
-
-struct AttributesSpine
-{
-	float4 positionOS   : POSITION;
-	float3 normalOS     : NORMAL;
-	float4 vertexColor : COLOR;
-	float2 texcoord     : TEXCOORD0;
-	UNITY_VERTEX_INPUT_INSTANCE_ID
-};
-
-struct VaryingsSpine
-{
-	float4 positionCS   : SV_POSITION;
-	float4 texcoordAndAlpha: TEXCOORD0;
-};
-
-float4 GetShadowPositionHClip(AttributesSpine input)
-{
-	float3 positionWS = TransformObjectToWorld(input.positionOS.xyz);
-	float3 normalWS = TransformObjectToWorldNormal(input.normalOS);
-
-	float4 positionCS = TransformWorldToHClip(ApplyShadowBias(positionWS, normalWS, _LightDirection));
-
-#if UNITY_REVERSED_Z
-	positionCS.z = min(positionCS.z, positionCS.w * UNITY_NEAR_CLIP_VALUE);
-#else
-	positionCS.z = max(positionCS.z, positionCS.w * UNITY_NEAR_CLIP_VALUE);
-#endif
-
-	return positionCS;
-}
-
-#endif

+ 0 - 9
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Common-ShadowCasterPass-LW.hlsl.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 6fcd9fbd32d3cc9479ee4efcb876bd98
-ShaderImporter:
-  externalObjects: {}
-  defaultTextures: []
-  nonModifiableTextures: []
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 42
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-DepthOnlyPass-LW.hlsl

@@ -1,42 +0,0 @@
-#ifndef SPRITES_DEPTH_ONLY_PASS_LW_INCLUDED
-#define SPRITES_DEPTH_ONLY_PASS_LW_INCLUDED
-
-#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
-#include "Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Core.hlsl"
-
-struct AttributesSpine
-{
-	float4 positionOS   : POSITION;
-	float3 normalOS     : NORMAL;
-	float4 vertexColor : COLOR;
-	float2 texcoord     : TEXCOORD0;
-	UNITY_VERTEX_INPUT_INSTANCE_ID
-};
-
-struct VaryingsSpine
-{
-	float4 positionCS   : SV_POSITION;
-	float4 texcoordAndAlpha: TEXCOORD0;
-	UNITY_VERTEX_OUTPUT_STEREO
-};
-
-VaryingsSpine DepthOnlyVertex(AttributesSpine input)
-{
-	VaryingsSpine output = (VaryingsSpine)0;
-	UNITY_SETUP_INSTANCE_ID(input);
-	UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
-
-	output.texcoordAndAlpha.xyz = float3(TRANSFORM_TEX(input.texcoord, _MainTex).xy, 0);
-	output.texcoordAndAlpha.a = input.vertexColor.a;
-	output.positionCS = TransformObjectToHClip(input.positionOS.xyz);
-	return output;
-}
-
-half4 DepthOnlyFragment(VaryingsSpine input) : SV_TARGET
-{
-	fixed4 texureColor = tex2D(_MainTex, input.texcoordAndAlpha.xy);
-	clip(texureColor.a* input.texcoordAndAlpha.a - _Cutoff);
-	return 0;
-}
-
-#endif

+ 0 - 9
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-DepthOnlyPass-LW.hlsl.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 62f5598eb40b49f44b4394d675da8472
-ShaderImporter:
-  externalObjects: {}
-  defaultTextures: []
-  nonModifiableTextures: []
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 18
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Input-LW.hlsl

@@ -1,18 +0,0 @@
-#ifndef LW_LIT_INPUT_INCLUDED
-#define LW_LIT_INPUT_INCLUDED
-
-#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
-
-////////////////////////////////////////
-// Defines
-//
-#undef LIGHTMAP_ON
-
-CBUFFER_START(UnityPerMaterial)
-float4 _MainTex_ST;
-half _Cutoff;
-CBUFFER_END
-
-sampler2D _MainTex;
-
-#endif // LW_LIT_INPUT_INCLUDED

+ 0 - 9
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Input-LW.hlsl.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: f4e2f096b2fbf094097454382c73c816
-ShaderImporter:
-  externalObjects: {}
-  defaultTextures: []
-  nonModifiableTextures: []
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 26
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Input-Outline-LW.hlsl

@@ -1,26 +0,0 @@
-#ifndef LWRP_INPUT_OUTLINE_INCLUDED
-#define LWRP_INPUT_OUTLINE_INCLUDED
-
-#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
-
-////////////////////////////////////////
-// Defines
-//
-#undef LIGHTMAP_ON
-
-CBUFFER_START(UnityPerMaterial)
-float4 _MainTex_ST;
-half _Cutoff;
-
-float _OutlineWidth;
-float4 _OutlineColor;
-float4 _MainTex_TexelSize;
-float _ThresholdEnd;
-float _OutlineSmoothness;
-float _OutlineMipLevel;
-int _OutlineReferenceTexWidth;
-CBUFFER_END
-
-sampler2D _MainTex;
-
-#endif // URP_INPUT_OUTLINE_INCLUDED

+ 0 - 9
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Input-Outline-LW.hlsl.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 9cbef8e6101ae9e478dbb082dc9bb2f0
-ShaderImporter:
-  externalObjects: {}
-  defaultTextures: []
-  nonModifiableTextures: []
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 36
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Input-Sprite-LW.hlsl

@@ -1,36 +0,0 @@
-#ifndef LIGHTWEIGHT_INPUT_SPRITE_INCLUDED
-#define LIGHTWEIGHT_INPUT_SPRITE_INCLUDED
-
-#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
-
-CBUFFER_START(UnityPerMaterial)
-
-float4 _MainTex_ST;
-half4 _Color;
-half _Cutoff;
-half _ShadowAlphaCutoff;
-
-half _Metallic;
-half _Glossiness;
-half _GlossMapScale;
-
-half _BumpScale;
-
-float _BlendAmount;
-
-float _Hue;
-float _Saturation;
-float _Brightness;
-half4 _OverlayColor;
-
-half4 _EmissionColor;
-float _EmissionPower;
-
-float4 _FixedNormal;
-
-float _RimPower;
-half4 _RimColor;
-
-CBUFFER_END
-
-#endif // LIGHTWEIGHT_INPUT_SPRITE_INCLUDED

+ 0 - 9
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Input-Sprite-LW.hlsl.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: f1cab442214f2534a88ae31916cada93
-ShaderImporter:
-  externalObjects: {}
-  defaultTextures: []
-  nonModifiableTextures: []
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 43
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Outline-Pass-LW.hlsl

@@ -1,43 +0,0 @@
-#ifndef SPINE_OUTLINE_PASS_LW_INCLUDED
-#define SPINE_OUTLINE_PASS_LW_INCLUDED
-
-#include "Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Core.hlsl"
-#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
-
-#include "SpineCoreShaders/Spine-Outline-Common.cginc"
-
-struct VertexInput {
-	float4 positionOS : POSITION;
-	float2 uv : TEXCOORD0;
-	float4 vertexColor : COLOR;
-	UNITY_VERTEX_INPUT_INSTANCE_ID
-};
-
-struct VertexOutput {
-	float4 pos : SV_POSITION;
-	float2 uv : TEXCOORD0;
-	float vertexColorAlpha : COLOR;
-	UNITY_VERTEX_OUTPUT_STEREO
-};
-
-VertexOutput vertOutline(VertexInput v) {
-	VertexOutput o;
-
-	UNITY_SETUP_INSTANCE_ID(v);
-	UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
-
-	o.pos = TransformObjectToHClip(v.positionOS.xyz);
-	o.uv = v.uv;
-	o.vertexColorAlpha = v.vertexColor.a;
-	return o;
-}
-
-float4 fragOutline(VertexOutput i) : SV_Target{
-
-	float4 texColor = computeOutlinePixel(_MainTex, _MainTex_TexelSize.xy, i.uv, i.vertexColorAlpha,
-		_OutlineWidth, _OutlineReferenceTexWidth, _OutlineMipLevel,
-		_OutlineSmoothness, _ThresholdEnd, _OutlineColor);
-	return texColor;
-}
-
-#endif

+ 0 - 9
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Outline-Pass-LW.hlsl.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: dc29d6aca678ea942977c7b8f55ed9f1
-ShaderImporter:
-  externalObjects: {}
-  defaultTextures: []
-  nonModifiableTextures: []
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 45
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Skeleton-ForwardPass-LW.hlsl

@@ -1,45 +0,0 @@
-#ifndef SKELETON_FORWARD_PASS_LW_INCLUDED
-#define SKELETON_FORWARD_PASS_LW_INCLUDED
-
-#include "Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Core.hlsl"
-#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
-#include "SpineCoreShaders/Spine-Common.cginc"
-
-struct appdata {
-	float3 pos : POSITION;
-	half4 color : COLOR;
-	float2 uv0 : TEXCOORD0;
-
-	UNITY_VERTEX_INPUT_INSTANCE_ID
-};
-
-struct VertexOutput {
-	half4 color : COLOR0;
-	float2 uv0 : TEXCOORD0;
-	float4 pos : SV_POSITION;
-	UNITY_VERTEX_OUTPUT_STEREO
-};
-
-VertexOutput vert(appdata v) {
-	VertexOutput o;
-	UNITY_SETUP_INSTANCE_ID(v);
-	UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
-
-	float3 positionWS = TransformObjectToWorld(v.pos);
-	o.pos = TransformWorldToHClip(positionWS);
-	o.uv0 = v.uv0;
-	o.color = PMAGammaToTargetSpace(v.color);
-	return o;
-}
-
-half4 frag(VertexOutput i) : SV_Target{
-	float4 texColor = tex2D(_MainTex, i.uv0);
-
-	#if defined(_STRAIGHT_ALPHA_INPUT)
-	texColor.rgb *= texColor.a;
-	#endif
-
-	return (texColor * i.color);
-}
-
-#endif

+ 0 - 9
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Skeleton-ForwardPass-LW.hlsl.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 7b0e8ff465c74264ab0348b088f52d7e
-ShaderImporter:
-  externalObjects: {}
-  defaultTextures: []
-  nonModifiableTextures: []
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 123
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-SkeletonLit-ForwardPass-LW.hlsl

@@ -1,123 +0,0 @@
-#ifndef SKELETONLIT_FORWARD_PASS_LW_INCLUDED
-#define SKELETONLIT_FORWARD_PASS_LW_INCLUDED
-
-#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
-#include "Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Core.hlsl"
-#include "Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Lighting.hlsl"
-#include "SpineCoreShaders/Spine-Common.cginc"
-
-#if (defined(_MAIN_LIGHT_SHADOWS) || defined(MAIN_LIGHT_CALCULATE_SHADOWS)) && !defined(_RECEIVE_SHADOWS_OFF)
-#define SKELETONLIT_RECEIVE_SHADOWS
-#endif
-
-struct appdata {
-	float3 pos : POSITION;
-	float3 normal : NORMAL;
-	half4 color : COLOR;
-	float2 uv0 : TEXCOORD0;
-
-	UNITY_VERTEX_INPUT_INSTANCE_ID
-};
-
-struct VertexOutput {
-	half4 color : COLOR0;
-	float2 uv0 : TEXCOORD0;
-	float4 pos : SV_POSITION;
-
-#if defined(SKELETONLIT_RECEIVE_SHADOWS)
-	float4 shadowCoord : TEXCOORD1;
-	half3 shadowedColor : TEXCOORD2;
-#endif
-
-	UNITY_VERTEX_OUTPUT_STEREO
-};
-
-half3 LightweightLightVertexSimplified(float3 positionWS, half3 normalWS, out half3 shadowedColor) {
-	Light mainLight = GetMainLight();
-	half3 attenuatedLightColor = mainLight.color * (mainLight.distanceAttenuation * mainLight.shadowAttenuation);
-	half3 mainLightColor = LightingLambert(attenuatedLightColor, mainLight.direction, normalWS);
-
-	half3 additionalLightColor = half3(0, 0, 0);
-	// Note: we don't add any lighting in the fragment shader, thus we include both variants below
-#if defined(_ADDITIONAL_LIGHTS) || defined(_ADDITIONAL_LIGHTS_VERTEX)
-	for (int i = 0; i < GetAdditionalLightsCount(); ++i)
-	{
-		Light light = GetAdditionalLight(i, positionWS);
-		half3 attenuatedLightColor = light.color * (light.distanceAttenuation * light.shadowAttenuation);
-		additionalLightColor += LightingLambert(attenuatedLightColor, light.direction, normalWS);
-	}
-#endif
-	shadowedColor = additionalLightColor;
-	return mainLightColor + additionalLightColor;
-}
-
-VertexOutput vert(appdata v) {
-	VertexOutput o;
-	UNITY_SETUP_INSTANCE_ID(v);
-	UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
-
-	half4 color = PMAGammaToTargetSpace(v.color);
-	float3 positionWS = TransformObjectToWorld(v.pos);
-	half3 fixedNormal = half3(0, 0, -1);
-	half3 normalWS = normalize(mul((float3x3)unity_ObjectToWorld, fixedNormal));
-	o.uv0 = v.uv0;
-	o.pos = TransformWorldToHClip(positionWS);
-
-#ifdef _DOUBLE_SIDED_LIGHTING
-	// unfortunately we have to compute the sign here in the vertex shader
-	// instead of using VFACE in fragment shader stage.
-	half3 viewDirWS = UNITY_MATRIX_V[2].xyz;
-	half faceSign = sign(dot(viewDirWS, normalWS));
-	normalWS *= faceSign;
-#endif
-
-	half3 shadowedColor;
-#if !defined(_LIGHT_AFFECTS_ADDITIVE)
-	if (color.a == 0) {
-		o.color = color;
-#if defined(SKELETONLIT_RECEIVE_SHADOWS)
-		o.shadowedColor = color;
-		o.shadowCoord = float4(0, 0, 0, 0);
-#endif
-		return o;
-	}
-#endif // !defined(_LIGHT_AFFECTS_ADDITIVE)
-
-	color.rgb *= LightweightLightVertexSimplified(positionWS, normalWS, shadowedColor);
-#if defined(SKELETONLIT_RECEIVE_SHADOWS)
-	o.shadowedColor = shadowedColor;
-#endif
-
-	// Note: ambient light is also handled via SH.
-	half3 vertexSH;
-	OUTPUT_SH(normalWS.xyz, vertexSH);
-	color.rgb += SAMPLE_GI(input.lightmapUV, vertexSH, normalWS);
-	o.color = color;
-
-#if defined(SKELETONLIT_RECEIVE_SHADOWS)
-	VertexPositionInputs vertexInput;
-	vertexInput.positionWS = positionWS;
-	vertexInput.positionCS = o.pos;
-	o.shadowCoord = GetShadowCoord(vertexInput);
-#endif
-	return o;
-}
-
-half4 frag(VertexOutput i) : SV_Target{
-	half4 tex = tex2D(_MainTex, i.uv0);
-	#if defined(_STRAIGHT_ALPHA_INPUT)
-	tex.rgb *= tex.a;
-	#endif
-
-	if (i.color.a == 0)
-		return tex * i.color;
-
-#if defined(SKELETONLIT_RECEIVE_SHADOWS)
-	half shadowAttenuation = MainLightRealtimeShadow(i.shadowCoord);
-	i.color.rgb = lerp(i.shadowedColor, i.color.rgb, shadowAttenuation);
-#endif
-	return tex * i.color;
-}
-
-
-#endif

+ 0 - 9
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-SkeletonLit-ForwardPass-LW.hlsl.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 60e3412410cd14646a1dfd86d9775cb4
-ShaderImporter:
-  externalObjects: {}
-  defaultTextures: []
-  nonModifiableTextures: []
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 69
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-SkeletonLit-ShadowCasterPass-LW.hlsl

@@ -1,69 +0,0 @@
-#ifndef SKELETONLIT_SHADOW_CASTER_PASS_LW_INCLUDED
-#define SKELETONLIT_SHADOW_CASTER_PASS_LW_INCLUDED
-
-#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
-#include "Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Core.hlsl"
-#include "Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Shadows.hlsl"
-
-float3 _LightDirection;
-
-struct AttributesSpine
-{
-	float4 positionOS   : POSITION;
-	float3 normalOS     : NORMAL;
-	float4 vertexColor : COLOR;
-	float2 texcoord     : TEXCOORD0;
-	UNITY_VERTEX_INPUT_INSTANCE_ID
-};
-
-struct VaryingsSpine
-{
-	float4 positionCS   : SV_POSITION;
-	float4 texcoordAndAlpha: TEXCOORD0;
-};
-
-float4 GetShadowPositionHClip(float3 positionOS, half3 normalWS)
-{
-	float3 positionWS = TransformObjectToWorld(positionOS);
-	float4 positionCS = TransformWorldToHClip(ApplyShadowBias(positionWS, normalWS, _LightDirection));
-
-#if UNITY_REVERSED_Z
-	positionCS.z = min(positionCS.z, positionCS.w * UNITY_NEAR_CLIP_VALUE);
-#else
-	positionCS.z = max(positionCS.z, positionCS.w * UNITY_NEAR_CLIP_VALUE);
-#endif
-
-	return positionCS;
-}
-
-VaryingsSpine ShadowPassVertexSkeletonLit(AttributesSpine input)
-{
-	VaryingsSpine output;
-	UNITY_SETUP_INSTANCE_ID(input);
-
-	output.texcoordAndAlpha.xyz = float3(TRANSFORM_TEX(input.texcoord, _MainTex).xy, 0);
-
-	half3 fixedNormalOS = half3(0, 0, -1);
-	half3 normalWS = normalize(TransformObjectToWorldNormal(fixedNormalOS));
-#ifdef _DOUBLE_SIDED_LIGHTING
-	// flip normal for shadow bias if necessary
-	// unfortunately we have to compute the sign here in the vertex shader
-	// instead of using VFACE in fragment shader stage.
-	half3 viewDirWS = UNITY_MATRIX_V[2].xyz;
-	half faceSign = sign(dot(viewDirWS, normalWS));
-	normalWS *= faceSign;
-#endif
-
-	output.positionCS = GetShadowPositionHClip(input.positionOS.xyz, normalWS);
-	output.texcoordAndAlpha.a = input.vertexColor.a;
-	return output;
-}
-
-half4 ShadowPassFragmentSkeletonLit(VaryingsSpine input) : SV_TARGET
-{
-	fixed4 texureColor = tex2D(_MainTex, input.texcoordAndAlpha.xy);
-	clip(texureColor.a* input.texcoordAndAlpha.a - _Cutoff);
-	return 0;
-}
-
-#endif

+ 0 - 9
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-SkeletonLit-ShadowCasterPass-LW.hlsl.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 73bd9b77edd0d794ca8fde763e80a145
-ShaderImporter:
-  externalObjects: {}
-  defaultTextures: []
-  nonModifiableTextures: []
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 39
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Sprite-Common-LW.hlsl

@@ -1,39 +0,0 @@
-#ifndef LW_SPRITE_COMMON_INCLUDED
-#define LW_SPRITE_COMMON_INCLUDED
-
-#undef LIGHTMAP_ON
-
-#if defined(_SPECULAR) || defined(_SPECULAR_GLOSSMAP)
-#define SPECULAR
-#endif
-
-//Have to process lighting per pixel if using normal maps or a diffuse ramp or rim lighting or specular
-#if defined(_NORMALMAP) || defined(_DIFFUSE_RAMP) || defined(_RIM_LIGHTING) || defined(SPECULAR)
-#define PER_PIXEL_LIGHTING
-#endif
-
-#include "Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Core.hlsl"
-#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
-#include "SpineCoreShaders/ShaderShared.cginc"
-
-#if defined(SPECULAR)
-
-sampler2D _MetallicGlossMap;
-
-inline half2 getMetallicGloss(float2 uv)
-{
-	half2 mg;
-
-#ifdef _SPECULAR_GLOSSMAP
-	mg = tex2D(_MetallicGlossMap, uv).ra;
-	mg.g *= _GlossMapScale;
-#else
-	mg.r = _Metallic;
-	mg.g = _Glossiness;
-#endif
-
-	return mg;
-}
-#endif
-
-#endif // LW_SPRITE_COMMON_INCLUDED

+ 0 - 9
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Sprite-Common-LW.hlsl.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 678ff30f3610c7d488dffe8e3a9992ea
-ShaderImporter:
-  externalObjects: {}
-  defaultTextures: []
-  nonModifiableTextures: []
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 42
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Sprite-DepthOnlyPass-LW.hlsl

@@ -1,42 +0,0 @@
-#ifndef SPRITES_DEPTH_ONLY_PASS_LW_INCLUDED
-#define SPRITES_DEPTH_ONLY_PASS_LW_INCLUDED
-
-#include "CGIncludes/Spine-Sprite-Common-LW.hlsl"
-#include "Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Core.hlsl"
-
-struct AttributesSprite
-{
-	float4 positionOS   : POSITION;
-	float4 vertexColor : COLOR;
-	float2 texcoord     : TEXCOORD0;
-	UNITY_VERTEX_INPUT_INSTANCE_ID
-};
-
-struct VaryingsSprite
-{
-	float4 positionCS   : SV_POSITION;
-	float4 texcoordAndAlpha: TEXCOORD0;
-	UNITY_VERTEX_INPUT_INSTANCE_ID
-		UNITY_VERTEX_OUTPUT_STEREO
-};
-
-VaryingsSprite DepthOnlyVertexSprite(AttributesSprite input)
-{
-	VaryingsSprite output = (VaryingsSprite)0;
-	UNITY_SETUP_INSTANCE_ID(input);
-	UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
-
-	output.texcoordAndAlpha.xyz = float3(TRANSFORM_TEX(input.texcoord, _MainTex).xy, 0);
-	output.texcoordAndAlpha.a = input.vertexColor.a * _Color.a;
-	output.positionCS = TransformObjectToHClip(input.positionOS.xyz);
-	return output;
-}
-
-half4 DepthOnlyFragmentSprite(VaryingsSprite input) : SV_TARGET
-{
-	fixed4 texureColor = calculateTexturePixel(input.texcoordAndAlpha.xy);
-	clip(texureColor.a* input.texcoordAndAlpha.a - _Cutoff);
-	return 0;
-}
-
-#endif

+ 0 - 9
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Sprite-DepthOnlyPass-LW.hlsl.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 59133a5e2cee2c845aadaf57d34067d2
-ShaderImporter:
-  externalObjects: {}
-  defaultTextures: []
-  nonModifiableTextures: []
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 268
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Sprite-ForwardPass-LW.hlsl

@@ -1,268 +0,0 @@
-#ifndef VERTEX_LIT_FORWARD_PASS_LW_INCLUDED
-#define VERTEX_LIT_FORWARD_PASS_LW_INCLUDED
-
-#include "CGIncludes/Spine-Sprite-Common-LW.hlsl"
-#include "Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Lighting.hlsl"
-#include "SpineCoreShaders/SpriteLighting.cginc"
-
-////////////////////////////////////////
-// Vertex output struct
-//
-struct VertexOutputLWRP
-{
-	float4 pos : SV_POSITION;
-	fixed4 vertexColor : COLOR;
-	float3 texcoord : TEXCOORD0;
-
-	half4 fogFactorAndVertexLight : TEXCOORD1;
-	half3 viewDirectionWS : TEXCOORD2;
-
-	DECLARE_LIGHTMAP_OR_SH(lightmapUV, vertexSH, 3);
-
-#if defined(_NORMALMAP)
-	half4 normalWorld : TEXCOORD4;
-	half4 tangentWorld : TEXCOORD5;
-	half4 binormalWorld : TEXCOORD6;
-#else
-	half3 normalWorld : TEXCOORD4;
-#endif
-#if defined(_MAIN_LIGHT_SHADOWS) && !defined(_RECEIVE_SHADOWS_OFF)
-	float4 shadowCoord : TEXCOORD7;
-#endif
-#if defined(_RIM_LIGHTING) || defined(_ADDITIONAL_LIGHTS)
-	float4 positionWS : TEXCOORD8;
-#endif
-	UNITY_VERTEX_OUTPUT_STEREO
-};
-
-///////////////////////////////////////////////////////////////////////////////
-//                  Vertex and Fragment functions                            //
-///////////////////////////////////////////////////////////////////////////////
-half3 LightweightLightVertexSimplified(float3 positionWS, half3 normalWS) {
-#ifdef _MAIN_LIGHT_VERTEX
-	Light mainLight = GetMainLight();
-	half3 attenuatedLightColor = mainLight.color * (mainLight.distanceAttenuation * mainLight.shadowAttenuation);
-	half3 diffuseLightColor = LightingLambert(attenuatedLightColor, mainLight.direction, normalWS);
-#else
-	half3 diffuseLightColor = half3(0, 0, 0);
-#endif
-
-#ifdef _ADDITIONAL_LIGHTS_VERTEX
-	int pixelLightCount = GetAdditionalLightsCount();
-	for (int i = 0; i < pixelLightCount; ++i)
-	{
-		Light light = GetAdditionalLight(i, positionWS);
-		half3 attenuatedLightColor = light.color * (light.distanceAttenuation * light.shadowAttenuation);
-		diffuseLightColor += LightingLambert(attenuatedLightColor, light.direction, normalWS);
-	}
-#endif // _ADDITIONAL_LIGHTS_VERTEX
-	return diffuseLightColor;
-}
-
-#ifdef _DIFFUSE_RAMP
-half3 LightingLambertRamped(half3 lightColor, float attenuation, half3 lightDir, half3 normal)
-{
-	half angleDot = max(0, dot(lightDir, normal));
-	return calculateRampedDiffuse(lightColor, attenuation, angleDot);
-}
-#endif
-
-#if defined(SPECULAR)
-
-half4 LightweightFragmentPBRSimplified(InputData inputData, half4 texAlbedoAlpha, half metallic, half3 specular,
-	half smoothness, half3 emission, half4 vertexColor)
-{
-	half4 albedo = texAlbedoAlpha * vertexColor;
-
-	BRDFData brdfData;
-	half ignoredAlpha = 1; // ignore alpha, otherwise
-	InitializeBRDFData(albedo.rgb, metallic, specular, smoothness, ignoredAlpha, brdfData);
-	brdfData.specular *= albedo.a;
-
-#ifndef _MAIN_LIGHT_VERTEX
-#if defined(_MAIN_LIGHT_SHADOWS) && !defined(_RECEIVE_SHADOWS_OFF)
-	Light mainLight = GetMainLight(inputData.shadowCoord);
-#else
-	Light mainLight = GetMainLight();
-#endif
-
-	half3 finalColor = inputData.bakedGI;
-	finalColor += LightingPhysicallyBased(brdfData, mainLight, inputData.normalWS, inputData.viewDirectionWS);
-#else // _MAIN_LIGHT_VERTEX
-	half3 finalColor = inputData.bakedGI;
-#endif // _MAIN_LIGHT_VERTEX
-
-#ifdef _ADDITIONAL_LIGHTS
-	int pixelLightCount = GetAdditionalLightsCount();
-	for (int i = 0; i < pixelLightCount; ++i)
-	{
-		Light light = GetAdditionalLight(i, inputData.positionWS);
-		finalColor += LightingPhysicallyBased(brdfData, light, inputData.normalWS, inputData.viewDirectionWS);
-	}
-#endif
-
-#ifdef _ADDITIONAL_LIGHTS_VERTEX
-	finalColor += inputData.vertexLighting * brdfData.diffuse;
-#endif
-	finalColor += emission;
-	return prepareLitPixelForOutput(half4(finalColor, albedo.a), texAlbedoAlpha.a, vertexColor.a);
-}
-
-#else // !SPECULAR
-
-half4 LightweightFragmentBlinnPhongSimplified(InputData inputData, half4 texDiffuseAlpha, half3 emission, half4 vertexColor)
-{
-	half4 diffuse = texDiffuseAlpha * vertexColor;
-
-#ifndef _MAIN_LIGHT_VERTEX
-#if defined(_MAIN_LIGHT_SHADOWS) && !defined(_RECEIVE_SHADOWS_OFF)
-	Light mainLight = GetMainLight(inputData.shadowCoord);
-#else
-	Light mainLight = GetMainLight();
-#endif
-	half3 diffuseLighting = inputData.bakedGI;
-
-	half3 attenuation = mainLight.distanceAttenuation * mainLight.shadowAttenuation;
-	half3 attenuatedLightColor = mainLight.color * attenuation;
-#ifndef _DIFFUSE_RAMP
-	diffuseLighting += LightingLambert(attenuatedLightColor, mainLight.direction, inputData.normalWS);
-#else
-	diffuseLighting += LightingLambertRamped(mainLight.color, attenuation, mainLight.direction, inputData.normalWS);
-#endif
-#else // _MAIN_LIGHT_VERTEX
-	half3 diffuseLighting = inputData.bakedGI;
-#endif // _MAIN_LIGHT_VERTEX
-
-#ifdef _ADDITIONAL_LIGHTS
-	int pixelLightCount = GetAdditionalLightsCount();
-	for (int i = 0; i < pixelLightCount; ++i)
-	{
-		Light light = GetAdditionalLight(i, inputData.positionWS);
-		half3 attenuatedLightColor = light.color * (light.distanceAttenuation * light.shadowAttenuation);
-		diffuseLighting += LightingLambert(attenuatedLightColor, light.direction, inputData.normalWS);
-	}
-#endif
-#ifdef _ADDITIONAL_LIGHTS_VERTEX
-	diffuseLighting += inputData.vertexLighting;
-#endif
-	diffuseLighting += emission;
-	//half3 finalColor = diffuseLighting * diffuse + emission;
-	half3 finalColor = diffuseLighting * diffuse.rgb;
-	return prepareLitPixelForOutput(half4(finalColor, diffuse.a), texDiffuseAlpha.a, vertexColor.a);
-}
-#endif // SPECULAR
-
-VertexOutputLWRP ForwardPassVertexSprite(VertexInput input)
-{
-	VertexOutputLWRP output = (VertexOutputLWRP)0;
-
-	UNITY_SETUP_INSTANCE_ID(input);
-	UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(output);
-
-	output.pos = calculateLocalPos(input.vertex);
-	output.vertexColor = calculateVertexColor(input.color);
-	output.texcoord = float3(calculateTextureCoord(input.texcoord), 0);
-
-	float3 positionWS = TransformObjectToWorld(input.vertex.xyz);
-
-	float backFaceSign = 1;
-#if defined(FIXED_NORMALS_BACKFACE_RENDERING)
-	backFaceSign = calculateBackfacingSign(positionWS.xyz);
-#endif
-	output.viewDirectionWS = GetCameraPositionWS() - positionWS;
-
-#if defined(PER_PIXEL_LIGHTING)
-
-#if defined(_RIM_LIGHTING) || defined(_ADDITIONAL_LIGHTS)
-	output.positionWS = float4(positionWS, 1);
-#endif
-	half3 normalWS = calculateSpriteWorldNormal(input, -backFaceSign);
-	output.normalWorld.xyz = normalWS;
-
-#if defined(_NORMALMAP)
-	output.tangentWorld.xyz = calculateWorldTangent(input.tangent);
-	output.binormalWorld.xyz = calculateSpriteWorldBinormal(input, output.normalWorld.xyz, output.tangentWorld.xyz, backFaceSign);
-#endif
-
-#else // !PER_PIXEL_LIGHTING
-	half3 fixedNormal = half3(0, 0, -1);
-	half3 normalWS = normalize(mul((float3x3)unity_ObjectToWorld, fixedNormal));
-
-#endif // !PER_PIXEL_LIGHTING
-	output.fogFactorAndVertexLight.yzw = LightweightLightVertexSimplified(positionWS, normalWS);
-
-#if defined(_MAIN_LIGHT_SHADOWS) && !defined(_RECEIVE_SHADOWS_OFF)
-	VertexPositionInputs vertexInput;
-	vertexInput.positionWS = positionWS;
-	vertexInput.positionCS = output.pos;
-	output.shadowCoord = GetShadowCoord(vertexInput);
-#endif
-
-#if defined(_FOG)
-	half fogFactor = ComputeFogFactor(output.pos.z);
-	output.fogFactorAndVertexLight.x = fogFactor;
-#endif
-
-	OUTPUT_SH(normalWS.xyz, output.vertexSH);
-	return output;
-}
-
-half4 ForwardPassFragmentSprite(VertexOutputLWRP input) : SV_Target
-{
-	UNITY_SETUP_STEREO_EYE_INDEX_POST_VERTEX(input);
-
-	fixed4 texureColor = calculateTexturePixel(input.texcoord.xy);
-	RETURN_UNLIT_IF_ADDITIVE_SLOT(texureColor, input.vertexColor) // shall be called before ALPHA_CLIP
-	ALPHA_CLIP(texureColor, input.vertexColor)
-
-	// fill out InputData struct
-	InputData inputData;
-#if defined(_MAIN_LIGHT_SHADOWS) && !defined(_RECEIVE_SHADOWS_OFF)
-	inputData.shadowCoord = input.shadowCoord;
-#endif
-
-	inputData.viewDirectionWS = input.viewDirectionWS;
-	inputData.vertexLighting = input.fogFactorAndVertexLight.yzw;
-
-#if defined(PER_PIXEL_LIGHTING)
-	#if defined(_NORMALMAP)
-	half3 normalWS = calculateNormalFromBumpMap(input.texcoord.xy, input.tangentWorld.xyz, input.binormalWorld.xyz, input.normalWorld.xyz);
-	#else
-	half3 normalWS = input.normalWorld.xyz;
-	#endif
-#else // !PER_PIXEL_LIGHTING
-	half3 fixedNormal = half3(0, 0, -1);
-	half3 normalWS = normalize(mul((float3x3)unity_ObjectToWorld, fixedNormal));
-#endif // !PER_PIXEL_LIGHTING
-
-	inputData.normalWS = normalWS;
-	inputData.bakedGI = SAMPLE_GI(input.lightmapUV, input.vertexSH, inputData.normalWS);
-#if defined(_RIM_LIGHTING) || defined(_ADDITIONAL_LIGHTS)
-	inputData.positionWS = input.positionWS.rgb;
-#endif
-
-#if defined(SPECULAR)
-	half2 metallicGloss = getMetallicGloss(input.texcoord.xy);
-	half metallic = metallicGloss.x;
-	half smoothness = metallicGloss.y; // this is 1 minus the square root of real roughness m.
-
-	half3 specular = half3(0, 0, 0);
-	half4 emission = half4(0, 0, 0, 1);
-	APPLY_EMISSION_SPECULAR(emission, input.texcoord.xy)
-	half4 pixel = LightweightFragmentPBRSimplified(inputData, texureColor, metallic, specular, smoothness, emission.rgb, input.vertexColor);
-#else
-	half3 emission = half3(0, 0, 0);
-	APPLY_EMISSION(emission, input.texcoord.xy)
-	half4 pixel = LightweightFragmentBlinnPhongSimplified(inputData, texureColor, emission, input.vertexColor);
-#endif
-
-#if defined(_RIM_LIGHTING)
-	pixel.rgb = applyRimLighting(input.positionWS.xyz, normalWS, pixel);
-#endif
-
-	COLORISE(pixel)
-	APPLY_FOG_LWRP(pixel, input.fogFactorAndVertexLight.x)
-	return pixel;
-}
-
-#endif

+ 0 - 9
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Sprite-ForwardPass-LW.hlsl.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: ddd0ba95f6acb1c47829c9a19237b684
-ShaderImporter:
-  externalObjects: {}
-  defaultTextures: []
-  nonModifiableTextures: []
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 69
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Sprite-ShadowCasterPass-LW.hlsl

@@ -1,69 +0,0 @@
-#ifndef SPRITES_SHADOW_CASTER_PASS_LW_INCLUDED
-#define SPRITES_SHADOW_CASTER_PASS_LW_INCLUDED
-
-#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl"
-#include "Packages/com.unity.render-pipelines.lightweight/ShaderLibrary/Shadows.hlsl"
-
-float3 _LightDirection;
-
-struct AttributesSpine
-{
-	float4 positionOS   : POSITION;
-	float3 normalOS     : NORMAL;
-	float4 vertexColor : COLOR;
-	float2 texcoord     : TEXCOORD0;
-	UNITY_VERTEX_INPUT_INSTANCE_ID
-};
-
-struct VaryingsSpine
-{
-	float4 positionCS   : SV_POSITION;
-	float4 texcoordAndAlpha: TEXCOORD0;
-};
-
-float4 GetShadowPositionHClip(float3 positionOS, half3 normalWS)
-{
-	float3 positionWS = TransformObjectToWorld(positionOS);
-	float4 positionCS = TransformWorldToHClip(ApplyShadowBias(positionWS, normalWS, _LightDirection));
-
-#if UNITY_REVERSED_Z
-	positionCS.z = min(positionCS.z, positionCS.w * UNITY_NEAR_CLIP_VALUE);
-#else
-	positionCS.z = max(positionCS.z, positionCS.w * UNITY_NEAR_CLIP_VALUE);
-#endif
-
-	return positionCS;
-}
-
-VaryingsSpine ShadowPassVertexSprite(AttributesSpine input)
-{
-	VaryingsSpine output;
-	UNITY_SETUP_INSTANCE_ID(input);
-
-	output.texcoordAndAlpha.xyz = float3(TRANSFORM_TEX(input.texcoord, _MainTex).xy, 0);
-
-	half3 fixedNormalOS = half3(0, 0, -1);
-	half3 normalWS = normalize(TransformObjectToWorldNormal(fixedNormalOS));
-	// flip normal for shadow bias if necessary
-	// unfortunately we have to compute the sign here in the vertex shader
-	// instead of using VFACE in fragment shader stage.
-	half3 viewDirWS = UNITY_MATRIX_V[2].xyz;
-	half faceSign = sign(dot(viewDirWS, normalWS));
-	normalWS *= faceSign;
-
-	output.positionCS = GetShadowPositionHClip(input.positionOS.xyz, normalWS);
-	output.texcoordAndAlpha.a = input.vertexColor.a * _Color.a;
-	return output;
-}
-
-#include "SpineCoreShaders/ShaderShared.cginc"
-
-half4 ShadowPassFragmentSprite(VaryingsSpine input) : SV_TARGET
-{
-	fixed4 texureColor = calculateTexturePixel(input.texcoordAndAlpha.xy);
-	clip(texureColor.a* input.texcoordAndAlpha.a - _ShadowAlphaCutoff);
-
-	return 0;
-}
-
-#endif

+ 0 - 9
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/Spine-Sprite-ShadowCasterPass-LW.hlsl.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 8330f220bb6d1f6409adc375e7ed71c1
-ShaderImporter:
-  externalObjects: {}
-  defaultTextures: []
-  nonModifiableTextures: []
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 8
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/SpineCoreShaders.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 0461a69371982a14eb98743d0cc25031
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 2
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/SpineCoreShaders/ShaderShared.cginc

@@ -1,2 +0,0 @@
-// Adapt this path accordingly if you have unpacked the Spine directory to another location.
-#include "Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CGIncludes/ShaderShared.cginc"

+ 0 - 9
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/SpineCoreShaders/ShaderShared.cginc.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 665a6ae9755aded42a8316c0bdfebee6
-ShaderImporter:
-  externalObjects: {}
-  defaultTextures: []
-  nonModifiableTextures: []
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 2
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/SpineCoreShaders/Spine-Common.cginc

@@ -1,2 +0,0 @@
-// Adapt this path accordingly if you have unpacked the Spine directory to another location.
-#include "Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes/Spine-Common.cginc"

+ 0 - 2
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/SpineCoreShaders/Spine-Outline-Common.cginc

@@ -1,2 +0,0 @@
-// Adapt this path accordingly if you have unpacked the Spine directory to another location.
-#include "Assets/Spine/Runtime/spine-unity/Shaders/CGIncludes/Spine-Outline-Common.cginc"

+ 0 - 9
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/SpineCoreShaders/Spine-Outline-Common.cginc.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 22b696908e97db04587317413f8b88b1
-ShaderImporter:
-  externalObjects: {}
-  defaultTextures: []
-  nonModifiableTextures: []
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 2
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/SpineCoreShaders/SpriteLighting.cginc

@@ -1,2 +0,0 @@
-// Adapt this path accordingly if you have unpacked the Spine directory to another location.
-#include "Assets/Spine/Runtime/spine-unity/Shaders/Sprite/CGIncludes/SpriteLighting.cginc"

+ 0 - 9
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/CGIncludes/SpineCoreShaders/SpriteLighting.cginc.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 31f462b6ddedf4342b4a46b28ffdf90b
-ShaderImporter:
-  externalObjects: {}
-  defaultTextures: []
-  nonModifiableTextures: []
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 8
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/Outline.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: d122262772fd0ec47887efc848e8d285
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 59
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/Outline/Spine-Skeleton-OutlineOnly-LW.shader

@@ -1,59 +0,0 @@
-Shader "Lightweight Render Pipeline/Spine/Outline/Skeleton-OutlineOnly" {
-	Properties {
-		[NoScaleOffset] _MainTex("Main Texture", 2D) = "black" {}
-		[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
-		[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
-
-		// Outline properties are drawn via custom editor.
-		[HideInInspector] _OutlineWidth("Outline Width", Range(0,8)) = 3.0
-		[HideInInspector] _OutlineColor("Outline Color", Color) = (1,1,0,1)
-		[HideInInspector] _OutlineReferenceTexWidth("Reference Texture Width", Int) = 1024
-		[HideInInspector] _ThresholdEnd("Outline Threshold", Range(0,1)) = 0.25
-		[HideInInspector] _OutlineSmoothness("Outline Smoothness", Range(0,1)) = 1.0
-		[HideInInspector][MaterialToggle(_USE8NEIGHBOURHOOD_ON)] _Use8Neighbourhood("Sample 8 Neighbours", Float) = 1
-		[HideInInspector] _OutlineMipLevel("Outline Mip Level", Range(0,3)) = 0
-	}
-
-	SubShader {
-		// Lightweight Pipeline tag is required. If Lightweight render pipeline is not set in the graphics settings
-		// this Subshader will fail.
-		Tags { "RenderPipeline" = "LightweightPipeline" "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
-		LOD 100
-		Cull Off
-		ZWrite Off
-		Blend One OneMinusSrcAlpha
-
-		Stencil {
-			Ref[_StencilRef]
-			Comp[_StencilComp]
-			Pass Keep
-		}
-
-		Pass {
-			Name "Outline"
-			HLSLPROGRAM
-			// Required to compile gles 2.0 with standard srp library
-			#pragma prefer_hlslcc gles
-			#pragma exclude_renderers d3d11_9x
-
-			//--------------------------------------
-			// GPU Instancing
-			#pragma multi_compile_instancing
-
-			#pragma vertex vertOutline
-			#pragma fragment fragOutline
-			#pragma shader_feature _ _USE8NEIGHBOURHOOD_ON
-
-			#define USE_LWRP
-			#define fixed4 half4
-			#define fixed3 half3
-			#define fixed half
-			#include "../CGIncludes/Spine-Input-Outline-LW.hlsl"
-			#include "../CGIncludes/Spine-Outline-Pass-LW.hlsl"
-			ENDHLSL
-		}
-	}
-
-	FallBack "Hidden/InternalErrorShader"
-	CustomEditor "SpineShaderWithOutlineGUI"
-}

+ 0 - 9
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/Outline/Spine-Skeleton-OutlineOnly-LW.shader.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: e07d39bf1c784604e9420722eb804edf
-ShaderImporter:
-  externalObjects: {}
-  defaultTextures: []
-  nonModifiableTextures: []
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 147
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/Spine-Skeleton-LW.shader

@@ -1,147 +0,0 @@
-Shader "Lightweight Render Pipeline/Spine/Skeleton" {
-	Properties {
-		_Cutoff("Shadow alpha cutoff", Range(0,1)) = 0.1
-		[NoScaleOffset] _MainTex("Main Texture", 2D) = "black" {}
-		[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
-		[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
-		[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
-	}
-
-	SubShader {
-		// Lightweight Pipeline tag is required. If Lightweight render pipeline is not set in the graphics settings
-		// this Subshader will fail.
-		Tags { "RenderPipeline" = "LightweightPipeline" "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
-		LOD 100
-		Cull Off
-		ZWrite Off
-		Blend One OneMinusSrcAlpha
-
-		Stencil {
-			Ref[_StencilRef]
-			Comp[_StencilComp]
-			Pass Keep
-		}
-
-		Pass {
-			Name "Forward"
-			Tags{"LightMode" = "LightweightForward"}
-
-			ZWrite Off
-			Cull Off
-			Blend One OneMinusSrcAlpha
-
-			HLSLPROGRAM
-			// Required to compile gles 2.0 with standard srp library
-			#pragma prefer_hlslcc gles
-			#pragma exclude_renderers d3d11_9x
-			#pragma target 2.0
-
-			// -------------------------------------
-			// Lightweight Pipeline keywords
-			#pragma multi_compile _ _MAIN_LIGHT_SHADOWS
-			#pragma multi_compile _ _MAIN_LIGHT_SHADOWS_CASCADE
-			#pragma multi_compile _ _ADDITIONAL_LIGHT_SHADOWS
-			#pragma multi_compile _ _SHADOWS_SOFT
-
-			// -------------------------------------
-			// Unity defined keywords
-			#pragma multi_compile_fog
-
-			//--------------------------------------
-			// GPU Instancing
-			#pragma multi_compile_instancing
-
-			//--------------------------------------
-			// Spine related keywords
-			#pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
-			#pragma vertex vert
-			#pragma fragment frag
-			#pragma target 2.0
-
-			#undef LIGHTMAP_ON
-
-			#define USE_LWRP
-			#define fixed4 half4
-			#define fixed3 half3
-			#define fixed half
-			#include "CGIncludes/Spine-Input-LW.hlsl"
-			#include "CGIncludes/Spine-Skeleton-ForwardPass-LW.hlsl"
-			ENDHLSL
-	 	}
-
-		Pass
-		{
-			Name "ShadowCaster"
-			Tags{"LightMode" = "ShadowCaster"}
-
-			ZWrite On
-			ZTest LEqual
-			Cull Off
-
-			HLSLPROGRAM
-			// Required to compile gles 2.0 with standard srp library
-			#pragma prefer_hlslcc gles
-			#pragma exclude_renderers d3d11_9x
-			#pragma target 2.0
-
-			// -------------------------------------
-			// Material Keywords
-			#pragma shader_feature _ALPHATEST_ON
-
-			//--------------------------------------
-			// GPU Instancing
-			#pragma multi_compile_instancing
-			#pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
-
-			#pragma vertex ShadowPassVertexSkeletonLit
-			#pragma fragment ShadowPassFragmentSkeletonLit
-
-			#define USE_LWRP
-			#define fixed4 half4
-			#define fixed3 half3
-			#define fixed half
-			#include "CGIncludes/Spine-Input-LW.hlsl"
-			#include "CGIncludes/Spine-SkeletonLit-ShadowCasterPass-LW.hlsl"
-
-			ENDHLSL
-		}
-
-		Pass
-		{
-			Name "DepthOnly"
-			Tags{"LightMode" = "DepthOnly"}
-
-			ZWrite On
-			ColorMask 0
-			Cull Off
-
-			HLSLPROGRAM
-			// Required to compile gles 2.0 with standard srp library
-			#pragma prefer_hlslcc gles
-			#pragma exclude_renderers d3d11_9x
-			#pragma target 2.0
-
-			#pragma vertex DepthOnlyVertex
-			#pragma fragment DepthOnlyFragment
-
-			// -------------------------------------
-			// Material Keywords
-			#pragma shader_feature _ALPHATEST_ON
-			#pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
-
-			//--------------------------------------
-			// GPU Instancing
-			#pragma multi_compile_instancing
-
-			#define USE_LWRP
-			#define fixed4 half4
-			#define fixed3 half3
-			#define fixed half
-			#include "CGIncludes/Spine-Input-LW.hlsl"
-			#include "CGIncludes/Spine-DepthOnlyPass-LW.hlsl"
-			ENDHLSL
-		}
-	}
-
-	FallBack "Hidden/InternalErrorShader"
-}

+ 0 - 9
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/Spine-Skeleton-LW.shader.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 65857b179c43d9c49ba05eeb3e483e87
-ShaderImporter:
-  externalObjects: {}
-  defaultTextures: []
-  nonModifiableTextures: []
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 160
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/Spine-SkeletonLit-LW.shader

@@ -1,160 +0,0 @@
-// - forwardPass(Lightweight Vertex Lit) + ShadowCaster + DepthOnly
-// - Premultiplied Alpha Blending (Optional straight alpha input)
-// - Double-sided, no depth
-
-Shader "Lightweight Render Pipeline/Spine/Skeleton Lit" {
-	Properties {
-		_Cutoff ("Shadow alpha cutoff", Range(0,1)) = 0.1
-		[NoScaleOffset] _MainTex ("Main Texture", 2D) = "black" {}
-		[Toggle(_STRAIGHT_ALPHA_INPUT)] _StraightAlphaInput("Straight Alpha Texture", Int) = 0
-		[Toggle(_RECEIVE_SHADOWS)] _ReceiveShadows("Receive Shadows", Int) = 0
-		[Toggle(_DOUBLE_SIDED_LIGHTING)] _DoubleSidedLighting("Double-Sided Lighting", Int) = 0
-		[MaterialToggle(_LIGHT_AFFECTS_ADDITIVE)] _LightAffectsAdditive("Light Affects Additive", Float) = 0
-		[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
-		[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Compare", Float) = 0.0 // Disabled stencil test by default
-	}
-
-	SubShader {
-		// Lightweight Pipeline tag is required. If Lightweight render pipeline is not set in the graphics settings
-		// this Subshader will fail.
-		Tags { "RenderPipeline" = "LightweightPipeline" "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" }
-		LOD 100
-		Cull Off
-		ZWrite Off
-		Blend One OneMinusSrcAlpha
-
-		Stencil {
-			Ref[_StencilRef]
-			Comp[_StencilComp]
-			Pass Keep
-		}
-
-		Pass {
-			Name "ForwardLit"
-			Tags{"LightMode" = "LightweightForward"}
-
-			ZWrite Off
-			Cull Off
-			Blend One OneMinusSrcAlpha
-
-			HLSLPROGRAM
-			// Required to compile gles 2.0 with standard srp library
-			#pragma prefer_hlslcc gles
-			#pragma exclude_renderers d3d11_9x
-			#pragma target 2.0
-
-			// -------------------------------------
-			// Lightweight Pipeline keywords
-			#pragma multi_compile _ _MAIN_LIGHT_SHADOWS
-			#pragma multi_compile _ _MAIN_LIGHT_SHADOWS_CASCADE
-			#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
-			#pragma multi_compile _ _ADDITIONAL_LIGHT_SHADOWS
-			#pragma multi_compile _ _SHADOWS_SOFT
-			#pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE
-
-			// -------------------------------------
-			// Unity defined keywords
-			#pragma multi_compile_fog
-
-			//--------------------------------------
-			// GPU Instancing
-			#pragma multi_compile_instancing
-
-			//--------------------------------------
-			// Spine related keywords
-			#pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
-			#pragma shader_feature _ _DOUBLE_SIDED_LIGHTING
-			#pragma shader_feature _RECEIVE_SHADOWS_OFF _RECEIVE_SHADOWS
-			#pragma multi_compile _ _LIGHT_AFFECTS_ADDITIVE
-			#pragma vertex vert
-			#pragma fragment frag
-			#pragma target 2.0
-
-			#undef LIGHTMAP_ON
-
-			#define USE_LWRP
-			#define fixed4 half4
-			#define fixed3 half3
-			#define fixed half
-			#include "CGIncludes/Spine-Input-LW.hlsl"
-			#include "CGIncludes/Spine-SkeletonLit-ForwardPass-LW.hlsl"
-			ENDHLSL
-	 	}
-
-		Pass
-		{
-			Name "ShadowCaster"
-			Tags{"LightMode" = "ShadowCaster"}
-
-			ZWrite On
-			ZTest LEqual
-			Cull Off
-
-			HLSLPROGRAM
-			// Required to compile gles 2.0 with standard srp library
-			#pragma prefer_hlslcc gles
-			#pragma exclude_renderers d3d11_9x
-			#pragma target 2.0
-
-			// -------------------------------------
-			// Material Keywords
-			#pragma shader_feature _ALPHATEST_ON
-
-			//--------------------------------------
-			// GPU Instancing
-			#pragma multi_compile_instancing
-			#pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
-			#pragma shader_feature _ _DOUBLE_SIDED_LIGHTING
-
-			#pragma vertex ShadowPassVertexSkeletonLit
-			#pragma fragment ShadowPassFragmentSkeletonLit
-
-			#define USE_LWRP
-			#define fixed4 half4
-			#define fixed3 half3
-			#define fixed half
-			#include "CGIncludes/Spine-Input-LW.hlsl"
-			#include "CGIncludes/Spine-SkeletonLit-ShadowCasterPass-LW.hlsl"
-
-			ENDHLSL
-		}
-
-		Pass
-		{
-			Name "DepthOnly"
-			Tags{"LightMode" = "DepthOnly"}
-
-			ZWrite On
-			ColorMask 0
-			Cull Off
-
-			HLSLPROGRAM
-			// Required to compile gles 2.0 with standard srp library
-			#pragma prefer_hlslcc gles
-			#pragma exclude_renderers d3d11_9x
-			#pragma target 2.0
-
-			#pragma vertex DepthOnlyVertex
-			#pragma fragment DepthOnlyFragment
-
-			// -------------------------------------
-			// Material Keywords
-			#pragma shader_feature _ALPHATEST_ON
-			#pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
-
-			//--------------------------------------
-			// GPU Instancing
-			#pragma multi_compile_instancing
-
-			#define USE_LWRP
-			#define fixed4 half4
-			#define fixed3 half3
-			#define fixed half
-			#include "CGIncludes/Spine-Input-LW.hlsl"
-			#include "CGIncludes/Spine-DepthOnlyPass-LW.hlsl"
-			ENDHLSL
-		}
-	}
-
-	FallBack "Hidden/InternalErrorShader"
-}

+ 0 - 9
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/Spine-SkeletonLit-LW.shader.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 01105625afd026d4e989a24c4d70b8d6
-ShaderImporter:
-  externalObjects: {}
-  defaultTextures: []
-  nonModifiableTextures: []
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 214
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/Spine-Sprite-LW.shader

@@ -1,214 +0,0 @@
-Shader "Lightweight Render Pipeline/Spine/Sprite"
-{
-	Properties
-	{
-		_MainTex("Main Texture", 2D) = "white" {}
-		_Color("Color", Color) = (1,1,1,1)
-
-		_BumpScale("Scale", Float) = 1.0
-		_BumpMap("Normal Map", 2D) = "bump" {}
-
-		[MaterialToggle] PixelSnap("Pixel snap", Float) = 0
-
-		_EmissionColor("Color", Color) = (0,0,0,0)
-		_EmissionMap("Emission", 2D) = "white" {}
-		_EmissionPower("Emission Power", Float) = 2.0
-
-		_Glossiness("Smoothness", Range(0.0, 1.0)) = 0.5
-		_GlossMapScale("Smoothness Scale", Range(0.0, 1.0)) = 1.0
-		[Gamma] _Metallic("Metallic", Range(0.0, 1.0)) = 0.0
-		_MetallicGlossMap("Metallic", 2D) = "white" {}
-
-		_DiffuseRamp("Diffuse Ramp Texture", 2D) = "gray" {}
-
-		_FixedNormal("Fixed Normal", Vector) = (0,0,1,1)
-		_ZWrite("Depth Write", Float) = 0.0
-		_Cutoff("Depth alpha cutoff", Range(0,1)) = 0.0
-		_ShadowAlphaCutoff("Shadow alpha cutoff", Range(0,1)) = 0.1
-		_CustomRenderQueue("Custom Render Queue", Float) = 0.0
-
-		_OverlayColor("Overlay Color", Color) = (0,0,0,0)
-		_Hue("Hue", Range(-0.5,0.5)) = 0.0
-		_Saturation("Saturation", Range(0,2)) = 1.0
-		_Brightness("Brightness", Range(0,2)) = 1.0
-
-		_RimPower("Rim Power", Float) = 2.0
-		_RimColor("Rim Color", Color) = (1,1,1,1)
-
-		_BlendTex("Blend Texture", 2D) = "white" {}
-		_BlendAmount("Blend", Range(0,1)) = 0.0
-
-		[MaterialToggle(_LIGHT_AFFECTS_ADDITIVE)] _LightAffectsAdditive("Light Affects Additive", Float) = 0
-
-		[HideInInspector] _SrcBlend("__src", Float) = 1.0
-		[HideInInspector] _DstBlend("__dst", Float) = 0.0
-		[HideInInspector] _RenderQueue("__queue", Float) = 0.0
-		[HideInInspector] _Cull("__cull", Float) = 0.0
-		[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
-		[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Compare", Float) = 0.0 // Disabled stencil test by default
-	}
-
-	SubShader
-	{
-		// Lightweight Pipeline tag is required. If Lightweight render pipeline is not set in the graphics settings
-		// this Subshader will fail.
-		Tags { "RenderPipeline"="LightweightPipeline" "Queue"="Transparent" "RenderType"="Sprite" "AlphaDepth"="False" "CanUseSpriteAtlas"="True" "IgnoreProjector"="True" }
-		LOD 150
-
-		Stencil {
-			Ref[_StencilRef]
-			Comp[_StencilComp]
-			Pass Keep
-		}
-
-		// ------------------------------------------------------------------
-		//  Forward pass.
-		Pass
-		{
-			// Lightmode matches the ShaderPassName set in LightweightRenderPipeline.cs. SRPDefaultUnlit and passes with
-			// no LightMode tag are also rendered by Lightweight Render Pipeline
-			Name "ForwardLit"
-			Tags{"LightMode" = "LightweightForward"}
-			Blend[_SrcBlend][_DstBlend]
-			ZWrite[_ZWrite]
-			Cull[_Cull]
-
-			HLSLPROGRAM
-			// Required to compile gles 2.0 with standard SRP library
-			// All shaders must be compiled with HLSLcc and currently only gles is not using HLSLcc by default
-			#pragma prefer_hlslcc gles
-			#pragma exclude_renderers d3d11_9x
-			#pragma target 2.0
-
-			// -------------------------------------
-			// Material Keywords
-			#pragma shader_feature _ _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _ALPHAPREMULTIPLY_VERTEX_ONLY _ADDITIVEBLEND _ADDITIVEBLEND_SOFT _MULTIPLYBLEND _MULTIPLYBLEND_X2
-			#pragma shader_feature _ _FIXED_NORMALS_VIEWSPACE _FIXED_NORMALS_VIEWSPACE_BACKFACE _FIXED_NORMALS_MODELSPACE _FIXED_NORMALS_MODELSPACE_BACKFACE _FIXED_NORMALS_WORLDSPACE
-			#pragma shader_feature _ _SPECULAR _SPECULAR_GLOSSMAP
-			#pragma shader_feature _NORMALMAP
-			#pragma shader_feature _ALPHA_CLIP
-			#pragma shader_feature _EMISSION
-			#pragma shader_feature _DIFFUSE_RAMP
-			#pragma shader_feature _ _FULLRANGE_HARD_RAMP _FULLRANGE_SOFT_RAMP _OLD_HARD_RAMP _OLD_SOFT_RAMP
-			#pragma shader_feature _COLOR_ADJUST
-			#pragma shader_feature _RIM_LIGHTING
-			#pragma shader_feature _TEXTURE_BLEND
-			#pragma shader_feature _FOG
-			#pragma shader_feature _RECEIVE_SHADOWS_OFF
-			#pragma shader_feature _LIGHT_AFFECTS_ADDITIVE
-
-			#pragma fragmentoption ARB_precision_hint_fastest
-			#pragma multi_compile_fog
-			#pragma multi_compile _ PIXELSNAP_ON
-			#pragma multi_compile _ ETC1_EXTERNAL_ALPHA
-
-			// -------------------------------------
-			// Lightweight Pipeline keywords
-			#pragma multi_compile _ _MAIN_LIGHT_SHADOWS
-			#pragma multi_compile _ _MAIN_LIGHT_SHADOWS_CASCADE
-			#pragma multi_compile _ _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS
-			#pragma multi_compile _ _ADDITIONAL_LIGHT_SHADOWS
-			#pragma multi_compile _ _SHADOWS_SOFT
-			#pragma multi_compile _ _MIXED_LIGHTING_SUBTRACTIVE
-
-			// -------------------------------------
-			// Unity defined keywords
-			#pragma multi_compile _ DIRLIGHTMAP_COMBINED
-			#pragma multi_compile _ LIGHTMAP_ON
-			#pragma multi_compile_fog
-
-			//--------------------------------------
-			// GPU Instancing
-			#pragma multi_compile_instancing
-
-			//--------------------------------------
-			// Spine related keywords
-			#pragma shader_feature _ _STRAIGHT_ALPHA_INPUT
-			#pragma vertex ForwardPassVertexSprite
-			#pragma fragment ForwardPassFragmentSprite
-
-			#define USE_LWRP
-			#define fixed4 half4
-			#define fixed3 half3
-			#define fixed half
-			#include "CGIncludes/Spine-Input-Sprite-LW.hlsl"
-			#include "CGIncludes/Spine-Sprite-ForwardPass-LW.hlsl"
-			ENDHLSL
-		}
-
-		Pass
-		{
-			Name "ShadowCaster"
-			Tags{"LightMode" = "ShadowCaster"}
-
-			ZWrite On
-			ZTest LEqual
-			Cull Off
-
-			HLSLPROGRAM
-			// Required to compile gles 2.0 with standard srp library
-			#pragma prefer_hlslcc gles
-			#pragma exclude_renderers d3d11_9x
-			#pragma target 2.0
-
-			// -------------------------------------
-			// Material Keywords
-			#pragma shader_feature _ALPHATEST_ON
-
-			//--------------------------------------
-			// GPU Instancing
-			#pragma multi_compile_instancing
-			#pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
-
-			#pragma vertex ShadowPassVertexSprite
-			#pragma fragment ShadowPassFragmentSprite
-
-			#define USE_LWRP
-			#define fixed4 half4
-			#define fixed3 half3
-			#define fixed half
-			#include "CGIncludes/Spine-Input-Sprite-LW.hlsl"
-			#include "CGIncludes/Spine-Sprite-ShadowCasterPass-LW.hlsl"
-			ENDHLSL
-		}
-
-		Pass
-		{
-			Name "DepthOnly"
-			Tags{"LightMode" = "DepthOnly"}
-
-			ZWrite On
-			ColorMask 0
-			Cull Off
-
-			HLSLPROGRAM
-			// Required to compile gles 2.0 with standard srp library
-			#pragma prefer_hlslcc gles
-			#pragma exclude_renderers d3d11_9x
-			#pragma target 2.0
-
-			#pragma vertex DepthOnlyVertexSprite
-			#pragma fragment DepthOnlyFragmentSprite
-
-			// -------------------------------------
-			// Material Keywords
-			#pragma shader_feature _ALPHATEST_ON
-			#pragma shader_feature _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A
-
-			//--------------------------------------
-			// GPU Instancing
-			#pragma multi_compile_instancing
-
-			#define USE_LWRP
-			#define fixed4 half4
-			#define fixed3 half3
-			#define fixed half
-			#include "CGIncludes/Spine-Input-Sprite-LW.hlsl"
-			#include "CGIncludes/Spine-Sprite-DepthOnlyPass-LW.hlsl"
-			ENDHLSL
-		}
-	}
-
-	FallBack "Hidden/InternalErrorShader"
-	CustomEditor "SpineSpriteShaderGUI"
-}

+ 0 - 9
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Shaders/Spine-Sprite-LW.shader.meta

@@ -1,9 +0,0 @@
-fileFormatVersion: 2
-guid: 199639b6b2859f44bb4dfaaa032efefc
-ShaderImporter:
-  externalObjects: {}
-  defaultTextures: []
-  nonModifiableTextures: []
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 8
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: e574027a4d03954469c95b03a443bd4b
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 8
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 7eb43a94f5f18fe4ca91d5422ec9613c
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

Файловите разлики са ограничени, защото са твърде много
+ 0 - 716
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP/raptor-pro.json


+ 0 - 7
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP/raptor-pro.json.meta

@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: 782a38db158bbe54abe5f23c974f3478
-TextScriptImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 24
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP/raptor-pro_SkeletonData.asset

@@ -1,24 +0,0 @@
-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!114 &11400000
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 0}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: f1b3b4b945939a54ea0b23d3396115fb, type: 3}
-  m_Name: raptor-pro_SkeletonData
-  m_EditorClassIdentifier: 
-  atlasAssets:
-  - {fileID: 11400000, guid: 399f83b8511d02a49bea993c1fb51e88, type: 2}
-  scale: 0.01
-  skeletonJSON: {fileID: 4900000, guid: 782a38db158bbe54abe5f23c974f3478, type: 3}
-  skeletonDataModifiers: []
-  fromAnimation: []
-  toAnimation: []
-  duration: []
-  defaultMix: 0.2
-  controller: {fileID: 0}

+ 0 - 8
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP/raptor-pro_SkeletonData.asset.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 83b868dae6d9ae34397e35d6f29e926b
-NativeFormatImporter:
-  externalObjects: {}
-  mainObjectFileID: 11400000
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 93
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP/raptor.atlas.txt

@@ -1,93 +0,0 @@
-raptor.png
-	size: 1024, 512
-	filter: Linear, Linear
-	scale: 0.5
-back-arm
-	bounds: 895, 295, 46, 25
-back-bracer
-	bounds: 992, 216, 39, 28
-	rotate: 90
-back-hand
-	bounds: 594, 58, 36, 34
-back-knee
-	bounds: 729, 86, 49, 67
-	rotate: 90
-back-thigh
-	bounds: 379, 2, 39, 24
-eyes-open
-	bounds: 902, 194, 47, 45
-	rotate: 90
-front-arm
-	bounds: 945, 306, 48, 26
-front-bracer
-	bounds: 949, 197, 41, 29
-front-hand
-	bounds: 949, 266, 41, 38
-front-open-hand
-	bounds: 875, 148, 43, 44
-front-thigh
-	bounds: 793, 171, 57, 29
-	rotate: 90
-gun
-	bounds: 379, 28, 107, 103
-	rotate: 90
-gun-nohand
-	bounds: 487, 87, 105, 102
-head
-	bounds: 807, 361, 136, 149
-lower-leg
-	bounds: 827, 195, 73, 98
-mouth-grind
-	bounds: 920, 145, 47, 30
-	rotate: 90
-mouth-smile
-	bounds: 992, 257, 47, 30
-	rotate: 90
-neck
-	bounds: 359, 114, 18, 21
-raptor-back-arm
-	bounds: 653, 142, 82, 86
-raptor-body
-	bounds: 2, 277, 632, 233
-raptor-front-arm
-	bounds: 484, 4, 81, 102
-	rotate: 90
-raptor-front-leg
-	bounds: 2, 18, 191, 257
-raptor-hindleg-back
-	bounds: 636, 295, 169, 215
-raptor-horn
-	bounds: 195, 22, 182, 80
-raptor-horn-back
-	bounds: 945, 334, 176, 77
-	rotate: 90
-raptor-jaw
-	bounds: 359, 137, 126, 138
-raptor-jaw-tooth
-	bounds: 895, 322, 37, 48
-	rotate: 90
-raptor-mouth-inside
-	bounds: 949, 228, 36, 41
-	rotate: 90
-raptor-saddle-strap-back
-	bounds: 653, 86, 54, 74
-	rotate: 90
-raptor-saddle-strap-front
-	bounds: 594, 94, 57, 95
-raptor-saddle-w-shadow
-	bounds: 195, 104, 162, 171
-raptor-tail-shadow
-	bounds: 636, 230, 189, 63
-raptor-tongue
-	bounds: 807, 295, 86, 64
-stirrup-back
-	bounds: 952, 151, 44, 35
-	rotate: 90
-stirrup-front
-	bounds: 902, 243, 45, 50
-stirrup-strap
-	bounds: 824, 147, 49, 46
-torso
-	bounds: 737, 137, 54, 91
-visor
-	bounds: 487, 191, 131, 84

+ 0 - 7
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP/raptor.atlas.txt.meta

@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: b219eece9997ce34681f630958223068
-TextScriptImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

BIN
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP/raptor.png


+ 0 - 145
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP/raptor.png.meta

@@ -1,145 +0,0 @@
-fileFormatVersion: 2
-guid: 4c61e8d64ed9c3b4c9f0c834b7f9bd2b
-TextureImporter:
-  internalIDToNameTable: []
-  externalObjects: {}
-  serializedVersion: 10
-  mipmaps:
-    mipMapMode: 0
-    enableMipMap: 0
-    sRGBTexture: 1
-    linearTexture: 0
-    fadeOut: 0
-    borderMipMap: 0
-    mipMapsPreserveCoverage: 0
-    alphaTestReferenceValue: 0.5
-    mipMapFadeDistanceStart: 1
-    mipMapFadeDistanceEnd: 3
-  bumpmap:
-    convertToNormalMap: 0
-    externalNormalMap: 0
-    heightScale: 0.25
-    normalMapFilter: 0
-  isReadable: 0
-  streamingMipmaps: 0
-  streamingMipmapsPriority: 0
-  grayScaleToAlpha: 0
-  generateCubemap: 6
-  cubemapConvolution: 0
-  seamlessCubemap: 0
-  textureFormat: 1
-  maxTextureSize: 2048
-  textureSettings:
-    serializedVersion: 2
-    filterMode: 1
-    aniso: 2
-    mipBias: -100
-    wrapU: 1
-    wrapV: 1
-    wrapW: 1
-  nPOTScale: 1
-  lightmap: 0
-  compressionQuality: 50
-  spriteMode: 0
-  spriteExtrude: 1
-  spriteMeshType: 1
-  alignment: 0
-  spritePivot: {x: 0.5, y: 0.5}
-  spritePixelsToUnits: 100
-  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
-  spriteGenerateFallbackPhysicsShape: 1
-  alphaUsage: 1
-  alphaIsTransparency: 1
-  spriteTessellationDetail: -1
-  textureType: 0
-  textureShape: 1
-  singleChannelComponent: 0
-  maxTextureSizeSet: 0
-  compressionQualitySet: 0
-  textureFormatSet: 0
-  platformSettings:
-  - serializedVersion: 2
-    buildTarget: DefaultTexturePlatform
-    maxTextureSize: 2048
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 0
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-  - serializedVersion: 2
-    buildTarget: Standalone
-    maxTextureSize: 2048
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 0
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-  - serializedVersion: 2
-    buildTarget: iPhone
-    maxTextureSize: 8192
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 1
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-  - serializedVersion: 2
-    buildTarget: Android
-    maxTextureSize: 8192
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 1
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-  - serializedVersion: 2
-    buildTarget: Windows Store Apps
-    maxTextureSize: 8192
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 1
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-  - serializedVersion: 2
-    buildTarget: Nintendo Switch
-    maxTextureSize: 2048
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 0
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-  spriteSheet:
-    serializedVersion: 2
-    sprites: []
-    outline: []
-    physicsShape: []
-    bones: []
-    spriteID: 
-    internalID: 0
-    vertices: []
-    indices: 
-    edges: []
-    weights: []
-    secondaryTextures: []
-  spritePackingTag: 
-  pSDRemoveMatte: 0
-  pSDShowRemoveMatteOption: 0
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 17
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP/raptor_Atlas.asset

@@ -1,17 +0,0 @@
-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!114 &11400000
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 0}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: a6b194f808b1af6499c93410e504af42, type: 3}
-  m_Name: raptor_Atlas
-  m_EditorClassIdentifier: 
-  atlasFile: {fileID: 4900000, guid: b219eece9997ce34681f630958223068, type: 3}
-  materials:
-  - {fileID: 2100000, guid: 501778ed9798a664b909ce819e493a6f, type: 2}

+ 0 - 8
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP/raptor_Atlas.asset.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 399f83b8511d02a49bea993c1fb51e88
-NativeFormatImporter:
-  externalObjects: {}
-  mainObjectFileID: 11400000
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 81
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP/raptor_Material.mat

@@ -1,81 +0,0 @@
-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!21 &2100000
-Material:
-  serializedVersion: 6
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_Name: raptor_Material
-  m_Shader: {fileID: 4800000, guid: 01105625afd026d4e989a24c4d70b8d6, type: 3}
-  m_ShaderKeywords: _ALPHABLEND_ON _RECEIVE_SHADOWS_OFF _STRAIGHT_ALPHA_INPUT
-  m_LightmapFlags: 4
-  m_EnableInstancingVariants: 0
-  m_DoubleSidedGI: 0
-  m_CustomRenderQueue: -1
-  stringTagMap:
-    AlphaDepth: true
-    IGNOREPROJECTOR: true
-  disabledShaderPasses: []
-  m_SavedProperties:
-    serializedVersion: 3
-    m_TexEnvs:
-    - _AlphaTex:
-        m_Texture: {fileID: 0}
-        m_Scale: {x: 1, y: 1}
-        m_Offset: {x: 0, y: 0}
-    - _BlendTex:
-        m_Texture: {fileID: 0}
-        m_Scale: {x: 1, y: 1}
-        m_Offset: {x: 0, y: 0}
-    - _BumpMap:
-        m_Texture: {fileID: 0}
-        m_Scale: {x: 1, y: 1}
-        m_Offset: {x: 0, y: 0}
-    - _DiffuseRamp:
-        m_Texture: {fileID: 0}
-        m_Scale: {x: 1, y: 1}
-        m_Offset: {x: 0, y: 0}
-    - _EmissionMap:
-        m_Texture: {fileID: 0}
-        m_Scale: {x: 1, y: 1}
-        m_Offset: {x: 0, y: 0}
-    - _MainTex:
-        m_Texture: {fileID: 2800000, guid: 4c61e8d64ed9c3b4c9f0c834b7f9bd2b, type: 3}
-        m_Scale: {x: 1, y: 1}
-        m_Offset: {x: 0, y: 0}
-    - _MetallicGlossMap:
-        m_Texture: {fileID: 0}
-        m_Scale: {x: 1, y: 1}
-        m_Offset: {x: 0, y: 0}
-    m_Floats:
-    - PixelSnap: 0
-    - _BlendAmount: 0
-    - _Brightness: 1
-    - _BumpScale: 1
-    - _Cull: 0
-    - _CustomRenderQueue: 0
-    - _Cutoff: 0.1
-    - _DstBlend: 10
-    - _EmissionPower: 2
-    - _EnableExternalAlpha: 0
-    - _GlossMapScale: 1
-    - _Glossiness: 0.5
-    - _Hue: 0
-    - _Metallic: 0
-    - _RenderQueue: 0
-    - _RimPower: 2
-    - _Saturation: 1
-    - _ShadowAlphaCutoff: 0.1
-    - _SrcBlend: 1
-    - _StencilComp: 8
-    - _StencilRef: 1
-    - _StraightAlphaInput: 1
-    - _ZWrite: 0
-    m_Colors:
-    - _Color: {r: 1, g: 1, b: 1, a: 1}
-    - _EmissionColor: {r: 0, g: 0, b: 0, a: 0}
-    - _FixedNormal: {r: 0, g: 0, b: 1, a: 1}
-    - _OverlayColor: {r: 0, g: 0, b: 0, a: 0}
-    - _RimColor: {r: 1, g: 1, b: 1, a: 1}

+ 0 - 8
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/RaptorLWRP/raptor_Material.mat.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 501778ed9798a664b909ce819e493a6f
-NativeFormatImporter:
-  externalObjects: {}
-  mainObjectFileID: 2100000
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 8
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 23c56cb648bf0ca40919a0eb1c3791f2
-folderAsset: yes
-DefaultImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

BIN
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman-emission.png


+ 0 - 145
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman-emission.png.meta

@@ -1,145 +0,0 @@
-fileFormatVersion: 2
-guid: f1892711e91b98c4cbb121c5c2081896
-TextureImporter:
-  internalIDToNameTable: []
-  externalObjects: {}
-  serializedVersion: 10
-  mipmaps:
-    mipMapMode: 0
-    enableMipMap: 1
-    sRGBTexture: 1
-    linearTexture: 0
-    fadeOut: 0
-    borderMipMap: 0
-    mipMapsPreserveCoverage: 0
-    alphaTestReferenceValue: 0.5
-    mipMapFadeDistanceStart: 1
-    mipMapFadeDistanceEnd: 3
-  bumpmap:
-    convertToNormalMap: 0
-    externalNormalMap: 0
-    heightScale: 0.25
-    normalMapFilter: 0
-  isReadable: 0
-  streamingMipmaps: 0
-  streamingMipmapsPriority: 0
-  grayScaleToAlpha: 0
-  generateCubemap: 6
-  cubemapConvolution: 0
-  seamlessCubemap: 0
-  textureFormat: 1
-  maxTextureSize: 2048
-  textureSettings:
-    serializedVersion: 2
-    filterMode: -1
-    aniso: 2
-    mipBias: -100
-    wrapU: 1
-    wrapV: 1
-    wrapW: 1
-  nPOTScale: 1
-  lightmap: 0
-  compressionQuality: 50
-  spriteMode: 0
-  spriteExtrude: 1
-  spriteMeshType: 1
-  alignment: 0
-  spritePivot: {x: 0.5, y: 0.5}
-  spritePixelsToUnits: 100
-  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
-  spriteGenerateFallbackPhysicsShape: 1
-  alphaUsage: 1
-  alphaIsTransparency: 0
-  spriteTessellationDetail: -1
-  textureType: 0
-  textureShape: 1
-  singleChannelComponent: 0
-  maxTextureSizeSet: 0
-  compressionQualitySet: 0
-  textureFormatSet: 0
-  platformSettings:
-  - serializedVersion: 2
-    buildTarget: DefaultTexturePlatform
-    maxTextureSize: 8192
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 1
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-  - serializedVersion: 2
-    buildTarget: Standalone
-    maxTextureSize: 8192
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 1
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-  - serializedVersion: 2
-    buildTarget: iPhone
-    maxTextureSize: 8192
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 1
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-  - serializedVersion: 2
-    buildTarget: Android
-    maxTextureSize: 8192
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 1
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-  - serializedVersion: 2
-    buildTarget: Windows Store Apps
-    maxTextureSize: 8192
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 1
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-  - serializedVersion: 2
-    buildTarget: Nintendo Switch
-    maxTextureSize: 8192
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 1
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-  spriteSheet:
-    serializedVersion: 2
-    sprites: []
-    outline: []
-    physicsShape: []
-    bones: []
-    spriteID: 
-    internalID: 0
-    vertices: []
-    indices: 
-    edges: []
-    weights: []
-    secondaryTextures: []
-  spritePackingTag: 
-  pSDRemoveMatte: 0
-  pSDShowRemoveMatteOption: 0
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

BIN
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman-normals.png


+ 0 - 145
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman-normals.png.meta

@@ -1,145 +0,0 @@
-fileFormatVersion: 2
-guid: 54afe9be49fd5db49a11b9741d32edec
-TextureImporter:
-  internalIDToNameTable: []
-  externalObjects: {}
-  serializedVersion: 10
-  mipmaps:
-    mipMapMode: 0
-    enableMipMap: 1
-    sRGBTexture: 0
-    linearTexture: 0
-    fadeOut: 0
-    borderMipMap: 0
-    mipMapsPreserveCoverage: 0
-    alphaTestReferenceValue: 0.5
-    mipMapFadeDistanceStart: 1
-    mipMapFadeDistanceEnd: 3
-  bumpmap:
-    convertToNormalMap: 0
-    externalNormalMap: 0
-    heightScale: 0.25
-    normalMapFilter: 0
-  isReadable: 0
-  streamingMipmaps: 0
-  streamingMipmapsPriority: 0
-  grayScaleToAlpha: 0
-  generateCubemap: 6
-  cubemapConvolution: 0
-  seamlessCubemap: 0
-  textureFormat: 1
-  maxTextureSize: 2048
-  textureSettings:
-    serializedVersion: 2
-    filterMode: -1
-    aniso: 16
-    mipBias: -100
-    wrapU: 1
-    wrapV: 1
-    wrapW: 1
-  nPOTScale: 1
-  lightmap: 0
-  compressionQuality: 50
-  spriteMode: 0
-  spriteExtrude: 1
-  spriteMeshType: 1
-  alignment: 0
-  spritePivot: {x: 0.5, y: 0.5}
-  spritePixelsToUnits: 100
-  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
-  spriteGenerateFallbackPhysicsShape: 1
-  alphaUsage: 1
-  alphaIsTransparency: 0
-  spriteTessellationDetail: -1
-  textureType: 1
-  textureShape: 1
-  singleChannelComponent: 0
-  maxTextureSizeSet: 0
-  compressionQualitySet: 0
-  textureFormatSet: 0
-  platformSettings:
-  - serializedVersion: 2
-    buildTarget: DefaultTexturePlatform
-    maxTextureSize: 2048
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 0
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-  - serializedVersion: 2
-    buildTarget: Standalone
-    maxTextureSize: 2048
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 0
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-  - serializedVersion: 2
-    buildTarget: iPhone
-    maxTextureSize: 8192
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 1
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-  - serializedVersion: 2
-    buildTarget: Android
-    maxTextureSize: 8192
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 1
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-  - serializedVersion: 2
-    buildTarget: Windows Store Apps
-    maxTextureSize: 8192
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 1
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-  - serializedVersion: 2
-    buildTarget: Nintendo Switch
-    maxTextureSize: 2048
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 0
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-  spriteSheet:
-    serializedVersion: 2
-    sprites: []
-    outline: []
-    physicsShape: []
-    bones: []
-    spriteID: 
-    internalID: 0
-    vertices: []
-    indices: 
-    edges: []
-    weights: []
-    secondaryTextures: []
-  spritePackingTag: 
-  pSDRemoveMatte: 0
-  pSDShowRemoveMatteOption: 0
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 41
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman.atlas.txt

@@ -1,41 +0,0 @@
-
-stretchyman.png
-size: 1024,256
-format: RGBA8888
-filter: Linear,Linear
-repeat: none
-back-arm
-  rotate: true
-  xy: 679, 173
-  size: 72, 202
-  orig: 72, 202
-  offset: 0, 0
-  index: -1
-back-leg
-  rotate: true
-  xy: 2, 2
-  size: 100, 318
-  orig: 100, 318
-  offset: 0, 0
-  index: -1
-body
-  rotate: true
-  xy: 2, 104
-  size: 141, 452
-  orig: 141, 452
-  offset: 0, 0
-  index: -1
-front-arm
-  rotate: true
-  xy: 456, 100
-  size: 145, 221
-  orig: 145, 221
-  offset: 0, 0
-  index: -1
-head
-  rotate: true
-  xy: 322, 15
-  size: 87, 102
-  orig: 87, 102
-  offset: 0, 0
-  index: -1

+ 0 - 7
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman.atlas.txt.meta

@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: 0ed395381a661d0458f54665867273c0
-TextScriptImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

Файловите разлики са ограничени, защото са твърде много
+ 0 - 574
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman.json


+ 0 - 7
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman.json.meta

@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: b5e06730b3f0c0249b5eb650ab949253
-TextScriptImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

BIN
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman.png


+ 0 - 145
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman.png.meta

@@ -1,145 +0,0 @@
-fileFormatVersion: 2
-guid: 02664619cf3c92645ac9790566129b50
-TextureImporter:
-  internalIDToNameTable: []
-  externalObjects: {}
-  serializedVersion: 10
-  mipmaps:
-    mipMapMode: 0
-    enableMipMap: 0
-    sRGBTexture: 1
-    linearTexture: 0
-    fadeOut: 0
-    borderMipMap: 0
-    mipMapsPreserveCoverage: 0
-    alphaTestReferenceValue: 0.5
-    mipMapFadeDistanceStart: 1
-    mipMapFadeDistanceEnd: 3
-  bumpmap:
-    convertToNormalMap: 0
-    externalNormalMap: 0
-    heightScale: 0.25
-    normalMapFilter: 0
-  isReadable: 0
-  streamingMipmaps: 0
-  streamingMipmapsPriority: 0
-  grayScaleToAlpha: 0
-  generateCubemap: 6
-  cubemapConvolution: 0
-  seamlessCubemap: 0
-  textureFormat: 1
-  maxTextureSize: 2048
-  textureSettings:
-    serializedVersion: 2
-    filterMode: -1
-    aniso: 2
-    mipBias: -100
-    wrapU: 1
-    wrapV: 1
-    wrapW: 1
-  nPOTScale: 1
-  lightmap: 0
-  compressionQuality: 50
-  spriteMode: 0
-  spriteExtrude: 1
-  spriteMeshType: 1
-  alignment: 0
-  spritePivot: {x: 0.5, y: 0.5}
-  spritePixelsToUnits: 100
-  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
-  spriteGenerateFallbackPhysicsShape: 1
-  alphaUsage: 1
-  alphaIsTransparency: 1
-  spriteTessellationDetail: -1
-  textureType: 0
-  textureShape: 1
-  singleChannelComponent: 0
-  maxTextureSizeSet: 0
-  compressionQualitySet: 0
-  textureFormatSet: 0
-  platformSettings:
-  - serializedVersion: 2
-    buildTarget: DefaultTexturePlatform
-    maxTextureSize: 2048
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 0
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-  - serializedVersion: 2
-    buildTarget: Standalone
-    maxTextureSize: 2048
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 0
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-  - serializedVersion: 2
-    buildTarget: iPhone
-    maxTextureSize: 8192
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 1
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-  - serializedVersion: 2
-    buildTarget: Android
-    maxTextureSize: 8192
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 1
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-  - serializedVersion: 2
-    buildTarget: Windows Store Apps
-    maxTextureSize: 8192
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 1
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-  - serializedVersion: 2
-    buildTarget: Nintendo Switch
-    maxTextureSize: 2048
-    resizeAlgorithm: 0
-    textureFormat: -1
-    textureCompression: 0
-    compressionQuality: 50
-    crunchedCompression: 0
-    allowsAlphaSplitting: 0
-    overridden: 0
-    androidETC2FallbackOverride: 0
-  spriteSheet:
-    serializedVersion: 2
-    sprites: []
-    outline: []
-    physicsShape: []
-    bones: []
-    spriteID: 
-    internalID: 0
-    vertices: []
-    indices: 
-    edges: []
-    weights: []
-    secondaryTextures: []
-  spritePackingTag: 
-  pSDRemoveMatte: 0
-  pSDShowRemoveMatteOption: 0
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 17
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman_Atlas.asset

@@ -1,17 +0,0 @@
-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!114 &11400000
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 0}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: a6b194f808b1af6499c93410e504af42, type: 3}
-  m_Name: stretchyman_Atlas
-  m_EditorClassIdentifier: 
-  atlasFile: {fileID: 4900000, guid: 0ed395381a661d0458f54665867273c0, type: 3}
-  materials:
-  - {fileID: 2100000, guid: 7ee25f95c3010c741aa55289d41e9b7d, type: 2}

+ 0 - 8
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman_Atlas.asset.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: fe648824e1e7ef2459f5f1087d7ad6ef
-NativeFormatImporter:
-  externalObjects: {}
-  mainObjectFileID: 11400000
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 82
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman_Material.mat

@@ -1,82 +0,0 @@
-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!21 &2100000
-Material:
-  serializedVersion: 6
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_Name: stretchyman_Material
-  m_Shader: {fileID: 4800000, guid: 199639b6b2859f44bb4dfaaa032efefc, type: 3}
-  m_ShaderKeywords: _ALPHABLEND_ON _EMISSION _FIXED_NORMALS_VIEWSPACE _NORMALMAP _RECEIVE_SHADOWS_OFF
-  m_LightmapFlags: 4
-  m_EnableInstancingVariants: 0
-  m_DoubleSidedGI: 0
-  m_CustomRenderQueue: 3000
-  stringTagMap:
-    AlphaDepth: true
-    IGNOREPROJECTOR: true
-    RenderType: Transparent
-  disabledShaderPasses: []
-  m_SavedProperties:
-    serializedVersion: 3
-    m_TexEnvs:
-    - _AlphaTex:
-        m_Texture: {fileID: 0}
-        m_Scale: {x: 1, y: 1}
-        m_Offset: {x: 0, y: 0}
-    - _BlendTex:
-        m_Texture: {fileID: 0}
-        m_Scale: {x: 1, y: 1}
-        m_Offset: {x: 0, y: 0}
-    - _BumpMap:
-        m_Texture: {fileID: 2800000, guid: 54afe9be49fd5db49a11b9741d32edec, type: 3}
-        m_Scale: {x: 1, y: 1}
-        m_Offset: {x: 0, y: 0}
-    - _DiffuseRamp:
-        m_Texture: {fileID: 0}
-        m_Scale: {x: 1, y: 1}
-        m_Offset: {x: 0, y: 0}
-    - _EmissionMap:
-        m_Texture: {fileID: 2800000, guid: f1892711e91b98c4cbb121c5c2081896, type: 3}
-        m_Scale: {x: 1, y: 1}
-        m_Offset: {x: 0, y: 0}
-    - _MainTex:
-        m_Texture: {fileID: 2800000, guid: 02664619cf3c92645ac9790566129b50, type: 3}
-        m_Scale: {x: 1, y: 1}
-        m_Offset: {x: 0, y: 0}
-    - _MetallicGlossMap:
-        m_Texture: {fileID: 0}
-        m_Scale: {x: 1, y: 1}
-        m_Offset: {x: 0, y: 0}
-    m_Floats:
-    - PixelSnap: 0
-    - _BlendAmount: 0
-    - _Brightness: 1
-    - _BumpScale: 1
-    - _Cull: 0
-    - _CustomRenderQueue: 0
-    - _Cutoff: 0
-    - _DstBlend: 10
-    - _EmissionPower: 2
-    - _EnableExternalAlpha: 0
-    - _GlossMapScale: 1
-    - _Glossiness: 0.5
-    - _Hue: 0
-    - _Metallic: 0
-    - _RenderQueue: 0
-    - _RimPower: 2
-    - _Saturation: 1
-    - _ShadowAlphaCutoff: 0.1
-    - _SrcBlend: 1
-    - _StencilComp: 8
-    - _StencilRef: 1
-    - _StraightAlphaInput: 0
-    - _ZWrite: 0
-    m_Colors:
-    - _Color: {r: 1, g: 1, b: 1, a: 1}
-    - _EmissionColor: {r: 1, g: 1, b: 1, a: 0}
-    - _FixedNormal: {r: 0, g: 0, b: 1, a: 1}
-    - _OverlayColor: {r: 0, g: 0, b: 0, a: 0}
-    - _RimColor: {r: 1, g: 1, b: 1, a: 1}

+ 0 - 8
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman_Material.mat.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 7ee25f95c3010c741aa55289d41e9b7d
-NativeFormatImporter:
-  externalObjects: {}
-  mainObjectFileID: 2100000
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 24
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman_SkeletonData.asset

@@ -1,24 +0,0 @@
-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!114 &11400000
-MonoBehaviour:
-  m_ObjectHideFlags: 0
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 0}
-  m_Enabled: 1
-  m_EditorHideFlags: 0
-  m_Script: {fileID: 11500000, guid: f1b3b4b945939a54ea0b23d3396115fb, type: 3}
-  m_Name: stretchyman_SkeletonData
-  m_EditorClassIdentifier: 
-  atlasAssets:
-  - {fileID: 11400000, guid: fe648824e1e7ef2459f5f1087d7ad6ef, type: 2}
-  scale: 0.01
-  skeletonJSON: {fileID: 4900000, guid: b5e06730b3f0c0249b5eb650ab949253, type: 3}
-  skeletonDataModifiers: []
-  fromAnimation: []
-  toAnimation: []
-  duration: []
-  defaultMix: 0.2
-  controller: {fileID: 0}

+ 0 - 8
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/Spine Skeletons/StretchymanLWRP/stretchyman_SkeletonData.asset.meta

@@ -1,8 +0,0 @@
-fileFormatVersion: 2
-guid: 4e2ecc2a9b955f343964c702e58dcb53
-NativeFormatImporter:
-  externalObjects: {}
-  mainObjectFileID: 11400000
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

+ 0 - 22
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/package-2019.1.json

@@ -1,22 +0,0 @@
-{
-	"name": "com.esotericsoftware.spine.lwrp-shaders",
-	"displayName": "Spine Lightweight RP Shaders",
-	"description": "This plugin provides lightweight render pipeline (LWRP) shaders for the spine-unity runtime.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime, version 4.2.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
-	"version": "4.2.0",
-	"unity": "2019.1",
-	"author": {
-		"name": "Esoteric Software",
-		"email": "[email protected]",
-		"url": "http://esotericsoftware.com/"
-	},
-	"dependencies": {
-		"com.unity.render-pipelines.lightweight": "5.7.2"
-	},
-	"keywords": [
-		"spine",
-		"lwrp",
-		"lightweight",
-		"render pipeline",
-		"shaders"
-	]
-}

+ 0 - 22
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/package-2019.2.json

@@ -1,22 +0,0 @@
-{
-	"name": "com.esotericsoftware.spine.lwrp-shaders",
-	"displayName": "Spine Lightweight RP Shaders",
-	"description": "This plugin provides lightweight render pipeline (LWRP) shaders for the spine-unity runtime.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime, version 4.2.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
-	"version": "4.2.0",
-	"unity": "2019.2",
-	"author": {
-		"name": "Esoteric Software",
-		"email": "[email protected]",
-		"url": "http://esotericsoftware.com/"
-	},
-	"dependencies": {
-		"com.unity.render-pipelines.lightweight": "6.9.0"
-	},
-	"keywords": [
-		"spine",
-		"lwrp",
-		"lightweight",
-		"render pipeline",
-		"shaders"
-	]
-}

+ 0 - 22
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/package.json

@@ -1,22 +0,0 @@
-{
-	"name": "com.esotericsoftware.spine.lwrp-shaders",
-	"displayName": "Spine Lightweight RP Shaders",
-	"description": "This plugin provides lightweight render pipeline (LWRP) shaders for the spine-unity runtime.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime, version 4.2.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
-	"version": "4.2.0",
-	"unity": "2019.1",
-	"author": {
-		"name": "Esoteric Software",
-		"email": "[email protected]",
-		"url": "http://esotericsoftware.com/"
-	},
-	"dependencies": {
-		"com.unity.render-pipelines.lightweight": "5.7.2"
-	},
-	"keywords": [
-		"spine",
-		"lwrp",
-		"lightweight",
-		"render pipeline",
-		"shaders"
-	]
-}

+ 0 - 7
spine-unity/Modules/com.esotericsoftware.spine.lwrp-shaders/package.json.meta

@@ -1,7 +0,0 @@
-fileFormatVersion: 2
-guid: 6c38da08742642a4d9a65f2fde2d13b6
-PackageManifestImporter:
-  externalObjects: {}
-  userData: 
-  assetBundleName: 
-  assetBundleVariant: 

Някои файлове не бяха показани, защото твърде много файлове са промени