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const cocos2d::Rect brect = computeBoundingRect(worldCoords, coordCount / 2);
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const cocos2d::Rect brect = computeBoundingRect(worldCoords, coordCount / 2);
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if (autoCullingEnable && camera && cullRectangle(transform, brect, *camera))
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if (autoCullingEnable && camera && cullRectangle(transform, brect, *camera))
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