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+/******************************************************************************
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+ * Spine Runtimes Software License
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+ * Version 2.1
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+ *
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+ * Copyright (c) 2013, Esoteric Software
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+ * All rights reserved.
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+ *
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+ * You are granted a perpetual, non-exclusive, non-sublicensable and
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+ * non-transferable license to install, execute and perform the Spine Runtimes
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+ * Software (the "Software") solely for internal use. Without the written
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+ * permission of Esoteric Software (typically granted by licensing Spine), you
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+ * may not (a) modify, translate, adapt or otherwise create derivative works,
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+ * improvements of the Software or develop new applications using the Software
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+ * or (b) remove, delete, alter or obscure any trademarks or any copyright,
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+ * trademark, patent or other intellectual property or proprietary rights
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+ * notices on or in the Software, including any copy thereof. Redistributions
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+ * in binary or source form must include this license and terms.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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+ * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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+ * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ *****************************************************************************/
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+
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+package com.esotericsoftware.spine;
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+
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+import com.badlogic.gdx.utils.Array;
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+import com.esotericsoftware.spine.Animation.AttachmentTimeline;
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+import com.esotericsoftware.spine.Animation.Timeline;
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+import com.esotericsoftware.spine.attachments.Attachment;
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+
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+/** Unit tests for {@link AttachmentTimeline}. */
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+public class AttachmentTimelineTests {
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+ private final SkeletonData skeletonData;
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+ private final Skeleton skeleton;
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+ private Slot slot;
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+ private AnimationState state;
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+
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+ public AttachmentTimelineTests () {
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+ skeletonData = new SkeletonData();
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+
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+ BoneData boneData = new BoneData("bone", null);
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+ skeletonData.getBones().add(boneData);
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+
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+ skeletonData.getSlots().add(new SlotData("slot", boneData));
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+
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+ Attachment attachment1 = new Attachment("attachment1") {};
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+ Attachment attachment2 = new Attachment("attachment2") {};
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+
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+ Skin skin = new Skin("skin");
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+ skin.addAttachment(0, "attachment1", attachment1);
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+ skin.addAttachment(0, "attachment2", attachment2);
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+ skeletonData.setDefaultSkin(skin);
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+
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+ skeleton = new Skeleton(skeletonData);
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+ slot = skeleton.findSlot("slot");
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+
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+ AttachmentTimeline timeline = new AttachmentTimeline(2);
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+ timeline.setFrame(0, 0, "attachment1");
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+ timeline.setFrame(1, 0.5f, "attachment2");
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+
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+ Animation animation = new Animation("animation", Array.with((Timeline)timeline), 1);
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+ animation.setDuration(1);
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+
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+ state = new AnimationState(new AnimationStateData(skeletonData));
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+ state.setAnimation(0, animation, true);
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+
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+ test(0, attachment1);
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+ test(0, attachment1);
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+ test(0.25f, attachment1);
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+ test(0f, attachment1);
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+ test(0.25f, attachment2);
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+ test(0.25f, attachment2);
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+
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+ System.out.println("AttachmentTimeline tests passed.");
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+ }
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+
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+ private void test (float delta, Attachment attachment) {
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+ state.update(delta);
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+ state.apply(skeleton);
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+ if (slot.getAttachment() != attachment)
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+ throw new FailException("Wrong attachment: " + slot.getAttachment() + " != " + attachment);
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+
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+ }
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+
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+ static class FailException extends RuntimeException {
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+ public FailException (String message) {
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+ super(message);
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+ }
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+ }
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+
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+ static public void main (String[] args) throws Exception {
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+ new AttachmentTimelineTests();
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+ }
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+}
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