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[ts][threejs] SkeletonMesh now takes an option SkeletonMeshMaterialParametersCustomizer function that allows you to modify the ShaderMaterialParameters before the material is finalized. Use it to modify things like THREEJS' Material.depthTest etc. See #1590.

badlogic 5 gadi atpakaļ
vecāks
revīzija
e60a60ccd5

+ 7 - 3
spine-ts/build/spine-all.d.ts

@@ -1811,7 +1811,7 @@ declare module spine.threejs {
 		private verticesLength;
 		private verticesLength;
 		private indices;
 		private indices;
 		private indicesLength;
 		private indicesLength;
-		constructor(maxVertices?: number);
+		constructor(maxVertices?: number, materialCustomizer?: SkeletonMeshMaterialParametersCustomizer);
 		dispose(): void;
 		dispose(): void;
 		clear(): void;
 		clear(): void;
 		begin(): void;
 		begin(): void;
@@ -1821,8 +1821,11 @@ declare module spine.threejs {
 	}
 	}
 }
 }
 declare module spine.threejs {
 declare module spine.threejs {
+	interface SkeletonMeshMaterialParametersCustomizer {
+		(materialParameters: THREE.ShaderMaterialParameters): void;
+	}
 	class SkeletonMeshMaterial extends THREE.ShaderMaterial {
 	class SkeletonMeshMaterial extends THREE.ShaderMaterial {
-		constructor();
+		constructor(customizer: SkeletonMeshMaterialParametersCustomizer);
 	}
 	}
 	class SkeletonMesh extends THREE.Object3D {
 	class SkeletonMesh extends THREE.Object3D {
 		tempPos: Vector2;
 		tempPos: Vector2;
@@ -1840,7 +1843,8 @@ declare module spine.threejs {
 		static VERTEX_SIZE: number;
 		static VERTEX_SIZE: number;
 		private vertices;
 		private vertices;
 		private tempColor;
 		private tempColor;
-		constructor(skeletonData: SkeletonData);
+		private materialCustomizer;
+		constructor(skeletonData: SkeletonData, materialCustomizer?: SkeletonMeshMaterialParametersCustomizer);
 		update(deltaTime: number): void;
 		update(deltaTime: number): void;
 		dispose(): void;
 		dispose(): void;
 		private clearBatches;
 		private clearBatches;

+ 38 - 9
spine-ts/build/spine-all.js

@@ -2819,10 +2819,25 @@ var spine;
 			if (!bone.appliedValid)
 			if (!bone.appliedValid)
 				bone.updateAppliedTransform();
 				bone.updateAppliedTransform();
 			var p = bone.parent;
 			var p = bone.parent;
-			var id = 1 / (p.a * p.d - p.b * p.c);
-			var x = targetX - p.worldX, y = targetY - p.worldY;
-			var tx = (x * p.d - y * p.b) * id - bone.ax, ty = (y * p.a - x * p.c) * id - bone.ay;
-			var rotationIK = Math.atan2(ty, tx) * spine.MathUtils.radDeg - bone.ashearX - bone.arotation;
+			var pa = p.a, pb = p.b, pc = p.c, pd = p.d;
+			var rotationIK = -bone.ashearX - bone.arotation, tx = 0, ty = 0;
+			switch (bone.data.transformMode) {
+				case spine.TransformMode.OnlyTranslation:
+					tx = targetX - bone.worldX;
+					ty = targetY - bone.worldY;
+					break;
+				case spine.TransformMode.NoRotationOrReflection:
+					rotationIK += Math.atan2(pc, pa) * spine.MathUtils.radDeg;
+					var ps = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
+					pb = -pc * ps;
+					pd = pa * ps;
+				default:
+					var x = targetX - p.worldX, y = targetY - p.worldY;
+					var d = pa * pd - pb * pc;
+					tx = (x * pd - y * pb) / d - bone.ax;
+					ty = (y * pa - x * pc) / d - bone.ay;
+			}
+			rotationIK += Math.atan2(ty, tx) * spine.MathUtils.radDeg;
 			if (bone.ascaleX < 0)
 			if (bone.ascaleX < 0)
 				rotationIK += 180;
 				rotationIK += 180;
 			if (rotationIK > 180)
 			if (rotationIK > 180)
@@ -2831,6 +2846,12 @@ var spine;
 				rotationIK += 360;
 				rotationIK += 360;
 			var sx = bone.ascaleX, sy = bone.ascaleY;
 			var sx = bone.ascaleX, sy = bone.ascaleY;
 			if (compress || stretch) {
 			if (compress || stretch) {
+				switch (bone.data.transformMode) {
+					case spine.TransformMode.NoScale:
+					case spine.TransformMode.NoScaleOrReflection:
+						tx = targetX - bone.worldX;
+						ty = targetY - bone.worldY;
+				}
 				var b = bone.data.length * sx, dd = Math.sqrt(tx * tx + ty * ty);
 				var b = bone.data.length * sx, dd = Math.sqrt(tx * tx + ty * ty);
 				if ((compress && dd < b) || (stretch && dd > b) && b > 0.0001) {
 				if ((compress && dd < b) || (stretch && dd > b) && b > 0.0001) {
 					var s = (dd / b - 1) * alpha + 1;
 					var s = (dd / b - 1) * alpha + 1;
@@ -4060,6 +4081,8 @@ var spine;
 			var input = new BinaryInput(binary);
 			var input = new BinaryInput(binary);
 			skeletonData.hash = input.readString();
 			skeletonData.hash = input.readString();
 			skeletonData.version = input.readString();
 			skeletonData.version = input.readString();
+			if ("3.8.75" == skeletonData.version)
+				throw new Error("Unsupported skeleton data, please export with a newer version of Spine.");
 			skeletonData.x = input.readFloat();
 			skeletonData.x = input.readFloat();
 			skeletonData.y = input.readFloat();
 			skeletonData.y = input.readFloat();
 			skeletonData.width = input.readFloat();
 			skeletonData.width = input.readFloat();
@@ -5470,6 +5493,8 @@ var spine;
 			if (skeletonMap != null) {
 			if (skeletonMap != null) {
 				skeletonData.hash = skeletonMap.hash;
 				skeletonData.hash = skeletonMap.hash;
 				skeletonData.version = skeletonMap.spine;
 				skeletonData.version = skeletonMap.spine;
+				if ("3.8.75" == skeletonData.version)
+					throw new Error("Unsupported skeleton data, please export with a newer version of Spine.");
 				skeletonData.x = skeletonMap.x;
 				skeletonData.x = skeletonMap.x;
 				skeletonData.y = skeletonMap.y;
 				skeletonData.y = skeletonMap.y;
 				skeletonData.width = skeletonMap.width;
 				skeletonData.width = skeletonMap.width;
@@ -11043,8 +11068,9 @@ var spine;
 	(function (threejs) {
 	(function (threejs) {
 		var MeshBatcher = (function (_super) {
 		var MeshBatcher = (function (_super) {
 			__extends(MeshBatcher, _super);
 			__extends(MeshBatcher, _super);
-			function MeshBatcher(maxVertices) {
+			function MeshBatcher(maxVertices, materialCustomizer) {
 				if (maxVertices === void 0) { maxVertices = 10920; }
 				if (maxVertices === void 0) { maxVertices = 10920; }
+				if (materialCustomizer === void 0) { materialCustomizer = function (parameters) { }; }
 				var _this = _super.call(this) || this;
 				var _this = _super.call(this) || this;
 				_this.verticesLength = 0;
 				_this.verticesLength = 0;
 				_this.indicesLength = 0;
 				_this.indicesLength = 0;
@@ -11064,7 +11090,7 @@ var spine;
 				geo.drawRange.start = 0;
 				geo.drawRange.start = 0;
 				geo.drawRange.count = 0;
 				geo.drawRange.count = 0;
 				_this.geometry = geo;
 				_this.geometry = geo;
-				_this.material = new threejs.SkeletonMeshMaterial();
+				_this.material = new threejs.SkeletonMeshMaterial(materialCustomizer);
 				return _this;
 				return _this;
 			}
 			}
 			MeshBatcher.prototype.dispose = function () {
 			MeshBatcher.prototype.dispose = function () {
@@ -11142,7 +11168,7 @@ var spine;
 	(function (threejs) {
 	(function (threejs) {
 		var SkeletonMeshMaterial = (function (_super) {
 		var SkeletonMeshMaterial = (function (_super) {
 			__extends(SkeletonMeshMaterial, _super);
 			__extends(SkeletonMeshMaterial, _super);
-			function SkeletonMeshMaterial() {
+			function SkeletonMeshMaterial(customizer) {
 				var _this = this;
 				var _this = this;
 				var vertexShader = "\n\t\t\t\tattribute vec4 color;\n\t\t\t\tvarying vec2 vUv;\n\t\t\t\tvarying vec4 vColor;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tvColor = color;\n\t\t\t\t\tgl_Position = projectionMatrix*modelViewMatrix*vec4(position,1.0);\n\t\t\t\t}\n\t\t\t";
 				var vertexShader = "\n\t\t\t\tattribute vec4 color;\n\t\t\t\tvarying vec2 vUv;\n\t\t\t\tvarying vec4 vColor;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tvColor = color;\n\t\t\t\t\tgl_Position = projectionMatrix*modelViewMatrix*vec4(position,1.0);\n\t\t\t\t}\n\t\t\t";
 				var fragmentShader = "\n\t\t\t\tuniform sampler2D map;\n\t\t\t\tvarying vec2 vUv;\n\t\t\t\tvarying vec4 vColor;\n\t\t\t\tvoid main(void) {\n\t\t\t\t\tgl_FragColor = texture2D(map, vUv)*vColor;\n\t\t\t\t}\n\t\t\t";
 				var fragmentShader = "\n\t\t\t\tuniform sampler2D map;\n\t\t\t\tvarying vec2 vUv;\n\t\t\t\tvarying vec4 vColor;\n\t\t\t\tvoid main(void) {\n\t\t\t\t\tgl_FragColor = texture2D(map, vUv)*vColor;\n\t\t\t\t}\n\t\t\t";
@@ -11156,6 +11182,7 @@ var spine;
 					transparent: true,
 					transparent: true,
 					alphaTest: 0.5
 					alphaTest: 0.5
 				};
 				};
+				customizer(parameters);
 				_this = _super.call(this, parameters) || this;
 				_this = _super.call(this, parameters) || this;
 				return _this;
 				return _this;
 			}
 			}
@@ -11165,7 +11192,8 @@ var spine;
 		threejs.SkeletonMeshMaterial = SkeletonMeshMaterial;
 		threejs.SkeletonMeshMaterial = SkeletonMeshMaterial;
 		var SkeletonMesh = (function (_super) {
 		var SkeletonMesh = (function (_super) {
 			__extends(SkeletonMesh, _super);
 			__extends(SkeletonMesh, _super);
-			function SkeletonMesh(skeletonData) {
+			function SkeletonMesh(skeletonData, materialCustomizer) {
+				if (materialCustomizer === void 0) { materialCustomizer = function (parameters) { }; }
 				var _this = _super.call(this) || this;
 				var _this = _super.call(this) || this;
 				_this.tempPos = new spine.Vector2();
 				_this.tempPos = new spine.Vector2();
 				_this.tempUv = new spine.Vector2();
 				_this.tempUv = new spine.Vector2();
@@ -11177,6 +11205,7 @@ var spine;
 				_this.clipper = new spine.SkeletonClipping();
 				_this.clipper = new spine.SkeletonClipping();
 				_this.vertices = spine.Utils.newFloatArray(1024);
 				_this.vertices = spine.Utils.newFloatArray(1024);
 				_this.tempColor = new spine.Color();
 				_this.tempColor = new spine.Color();
+				_this.materialCustomizer = materialCustomizer;
 				_this.skeleton = new spine.Skeleton(skeletonData);
 				_this.skeleton = new spine.Skeleton(skeletonData);
 				var animData = new spine.AnimationStateData(skeletonData);
 				var animData = new spine.AnimationStateData(skeletonData);
 				_this.state = new spine.AnimationState(animData);
 				_this.state = new spine.AnimationState(animData);
@@ -11204,7 +11233,7 @@ var spine;
 			};
 			};
 			SkeletonMesh.prototype.nextBatch = function () {
 			SkeletonMesh.prototype.nextBatch = function () {
 				if (this.batches.length == this.nextBatchIndex) {
 				if (this.batches.length == this.nextBatchIndex) {
-					var batch_1 = new threejs.MeshBatcher();
+					var batch_1 = new threejs.MeshBatcher(10920, this.materialCustomizer);
 					this.add(batch_1);
 					this.add(batch_1);
 					this.batches.push(batch_1);
 					this.batches.push(batch_1);
 				}
 				}

Failā izmaiņas netiks attēlotas, jo tās ir par lielu
+ 0 - 0
spine-ts/build/spine-all.js.map


+ 29 - 4
spine-ts/build/spine-canvas.js

@@ -2819,10 +2819,25 @@ var spine;
 			if (!bone.appliedValid)
 			if (!bone.appliedValid)
 				bone.updateAppliedTransform();
 				bone.updateAppliedTransform();
 			var p = bone.parent;
 			var p = bone.parent;
-			var id = 1 / (p.a * p.d - p.b * p.c);
-			var x = targetX - p.worldX, y = targetY - p.worldY;
-			var tx = (x * p.d - y * p.b) * id - bone.ax, ty = (y * p.a - x * p.c) * id - bone.ay;
-			var rotationIK = Math.atan2(ty, tx) * spine.MathUtils.radDeg - bone.ashearX - bone.arotation;
+			var pa = p.a, pb = p.b, pc = p.c, pd = p.d;
+			var rotationIK = -bone.ashearX - bone.arotation, tx = 0, ty = 0;
+			switch (bone.data.transformMode) {
+				case spine.TransformMode.OnlyTranslation:
+					tx = targetX - bone.worldX;
+					ty = targetY - bone.worldY;
+					break;
+				case spine.TransformMode.NoRotationOrReflection:
+					rotationIK += Math.atan2(pc, pa) * spine.MathUtils.radDeg;
+					var ps = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
+					pb = -pc * ps;
+					pd = pa * ps;
+				default:
+					var x = targetX - p.worldX, y = targetY - p.worldY;
+					var d = pa * pd - pb * pc;
+					tx = (x * pd - y * pb) / d - bone.ax;
+					ty = (y * pa - x * pc) / d - bone.ay;
+			}
+			rotationIK += Math.atan2(ty, tx) * spine.MathUtils.radDeg;
 			if (bone.ascaleX < 0)
 			if (bone.ascaleX < 0)
 				rotationIK += 180;
 				rotationIK += 180;
 			if (rotationIK > 180)
 			if (rotationIK > 180)
@@ -2831,6 +2846,12 @@ var spine;
 				rotationIK += 360;
 				rotationIK += 360;
 			var sx = bone.ascaleX, sy = bone.ascaleY;
 			var sx = bone.ascaleX, sy = bone.ascaleY;
 			if (compress || stretch) {
 			if (compress || stretch) {
+				switch (bone.data.transformMode) {
+					case spine.TransformMode.NoScale:
+					case spine.TransformMode.NoScaleOrReflection:
+						tx = targetX - bone.worldX;
+						ty = targetY - bone.worldY;
+				}
 				var b = bone.data.length * sx, dd = Math.sqrt(tx * tx + ty * ty);
 				var b = bone.data.length * sx, dd = Math.sqrt(tx * tx + ty * ty);
 				if ((compress && dd < b) || (stretch && dd > b) && b > 0.0001) {
 				if ((compress && dd < b) || (stretch && dd > b) && b > 0.0001) {
 					var s = (dd / b - 1) * alpha + 1;
 					var s = (dd / b - 1) * alpha + 1;
@@ -4060,6 +4081,8 @@ var spine;
 			var input = new BinaryInput(binary);
 			var input = new BinaryInput(binary);
 			skeletonData.hash = input.readString();
 			skeletonData.hash = input.readString();
 			skeletonData.version = input.readString();
 			skeletonData.version = input.readString();
+			if ("3.8.75" == skeletonData.version)
+				throw new Error("Unsupported skeleton data, please export with a newer version of Spine.");
 			skeletonData.x = input.readFloat();
 			skeletonData.x = input.readFloat();
 			skeletonData.y = input.readFloat();
 			skeletonData.y = input.readFloat();
 			skeletonData.width = input.readFloat();
 			skeletonData.width = input.readFloat();
@@ -5470,6 +5493,8 @@ var spine;
 			if (skeletonMap != null) {
 			if (skeletonMap != null) {
 				skeletonData.hash = skeletonMap.hash;
 				skeletonData.hash = skeletonMap.hash;
 				skeletonData.version = skeletonMap.spine;
 				skeletonData.version = skeletonMap.spine;
+				if ("3.8.75" == skeletonData.version)
+					throw new Error("Unsupported skeleton data, please export with a newer version of Spine.");
 				skeletonData.x = skeletonMap.x;
 				skeletonData.x = skeletonMap.x;
 				skeletonData.y = skeletonMap.y;
 				skeletonData.y = skeletonMap.y;
 				skeletonData.width = skeletonMap.width;
 				skeletonData.width = skeletonMap.width;

Failā izmaiņas netiks attēlotas, jo tās ir par lielu
+ 0 - 0
spine-ts/build/spine-canvas.js.map


+ 29 - 4
spine-ts/build/spine-core.js

@@ -2819,10 +2819,25 @@ var spine;
 			if (!bone.appliedValid)
 			if (!bone.appliedValid)
 				bone.updateAppliedTransform();
 				bone.updateAppliedTransform();
 			var p = bone.parent;
 			var p = bone.parent;
-			var id = 1 / (p.a * p.d - p.b * p.c);
-			var x = targetX - p.worldX, y = targetY - p.worldY;
-			var tx = (x * p.d - y * p.b) * id - bone.ax, ty = (y * p.a - x * p.c) * id - bone.ay;
-			var rotationIK = Math.atan2(ty, tx) * spine.MathUtils.radDeg - bone.ashearX - bone.arotation;
+			var pa = p.a, pb = p.b, pc = p.c, pd = p.d;
+			var rotationIK = -bone.ashearX - bone.arotation, tx = 0, ty = 0;
+			switch (bone.data.transformMode) {
+				case spine.TransformMode.OnlyTranslation:
+					tx = targetX - bone.worldX;
+					ty = targetY - bone.worldY;
+					break;
+				case spine.TransformMode.NoRotationOrReflection:
+					rotationIK += Math.atan2(pc, pa) * spine.MathUtils.radDeg;
+					var ps = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
+					pb = -pc * ps;
+					pd = pa * ps;
+				default:
+					var x = targetX - p.worldX, y = targetY - p.worldY;
+					var d = pa * pd - pb * pc;
+					tx = (x * pd - y * pb) / d - bone.ax;
+					ty = (y * pa - x * pc) / d - bone.ay;
+			}
+			rotationIK += Math.atan2(ty, tx) * spine.MathUtils.radDeg;
 			if (bone.ascaleX < 0)
 			if (bone.ascaleX < 0)
 				rotationIK += 180;
 				rotationIK += 180;
 			if (rotationIK > 180)
 			if (rotationIK > 180)
@@ -2831,6 +2846,12 @@ var spine;
 				rotationIK += 360;
 				rotationIK += 360;
 			var sx = bone.ascaleX, sy = bone.ascaleY;
 			var sx = bone.ascaleX, sy = bone.ascaleY;
 			if (compress || stretch) {
 			if (compress || stretch) {
+				switch (bone.data.transformMode) {
+					case spine.TransformMode.NoScale:
+					case spine.TransformMode.NoScaleOrReflection:
+						tx = targetX - bone.worldX;
+						ty = targetY - bone.worldY;
+				}
 				var b = bone.data.length * sx, dd = Math.sqrt(tx * tx + ty * ty);
 				var b = bone.data.length * sx, dd = Math.sqrt(tx * tx + ty * ty);
 				if ((compress && dd < b) || (stretch && dd > b) && b > 0.0001) {
 				if ((compress && dd < b) || (stretch && dd > b) && b > 0.0001) {
 					var s = (dd / b - 1) * alpha + 1;
 					var s = (dd / b - 1) * alpha + 1;
@@ -4060,6 +4081,8 @@ var spine;
 			var input = new BinaryInput(binary);
 			var input = new BinaryInput(binary);
 			skeletonData.hash = input.readString();
 			skeletonData.hash = input.readString();
 			skeletonData.version = input.readString();
 			skeletonData.version = input.readString();
+			if ("3.8.75" == skeletonData.version)
+				throw new Error("Unsupported skeleton data, please export with a newer version of Spine.");
 			skeletonData.x = input.readFloat();
 			skeletonData.x = input.readFloat();
 			skeletonData.y = input.readFloat();
 			skeletonData.y = input.readFloat();
 			skeletonData.width = input.readFloat();
 			skeletonData.width = input.readFloat();
@@ -5470,6 +5493,8 @@ var spine;
 			if (skeletonMap != null) {
 			if (skeletonMap != null) {
 				skeletonData.hash = skeletonMap.hash;
 				skeletonData.hash = skeletonMap.hash;
 				skeletonData.version = skeletonMap.spine;
 				skeletonData.version = skeletonMap.spine;
+				if ("3.8.75" == skeletonData.version)
+					throw new Error("Unsupported skeleton data, please export with a newer version of Spine.");
 				skeletonData.x = skeletonMap.x;
 				skeletonData.x = skeletonMap.x;
 				skeletonData.y = skeletonMap.y;
 				skeletonData.y = skeletonMap.y;
 				skeletonData.width = skeletonMap.width;
 				skeletonData.width = skeletonMap.width;

Failā izmaiņas netiks attēlotas, jo tās ir par lielu
+ 0 - 0
spine-ts/build/spine-core.js.map


+ 29 - 4
spine-ts/build/spine-player.js

@@ -2819,10 +2819,25 @@ var spine;
 			if (!bone.appliedValid)
 			if (!bone.appliedValid)
 				bone.updateAppliedTransform();
 				bone.updateAppliedTransform();
 			var p = bone.parent;
 			var p = bone.parent;
-			var id = 1 / (p.a * p.d - p.b * p.c);
-			var x = targetX - p.worldX, y = targetY - p.worldY;
-			var tx = (x * p.d - y * p.b) * id - bone.ax, ty = (y * p.a - x * p.c) * id - bone.ay;
-			var rotationIK = Math.atan2(ty, tx) * spine.MathUtils.radDeg - bone.ashearX - bone.arotation;
+			var pa = p.a, pb = p.b, pc = p.c, pd = p.d;
+			var rotationIK = -bone.ashearX - bone.arotation, tx = 0, ty = 0;
+			switch (bone.data.transformMode) {
+				case spine.TransformMode.OnlyTranslation:
+					tx = targetX - bone.worldX;
+					ty = targetY - bone.worldY;
+					break;
+				case spine.TransformMode.NoRotationOrReflection:
+					rotationIK += Math.atan2(pc, pa) * spine.MathUtils.radDeg;
+					var ps = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
+					pb = -pc * ps;
+					pd = pa * ps;
+				default:
+					var x = targetX - p.worldX, y = targetY - p.worldY;
+					var d = pa * pd - pb * pc;
+					tx = (x * pd - y * pb) / d - bone.ax;
+					ty = (y * pa - x * pc) / d - bone.ay;
+			}
+			rotationIK += Math.atan2(ty, tx) * spine.MathUtils.radDeg;
 			if (bone.ascaleX < 0)
 			if (bone.ascaleX < 0)
 				rotationIK += 180;
 				rotationIK += 180;
 			if (rotationIK > 180)
 			if (rotationIK > 180)
@@ -2831,6 +2846,12 @@ var spine;
 				rotationIK += 360;
 				rotationIK += 360;
 			var sx = bone.ascaleX, sy = bone.ascaleY;
 			var sx = bone.ascaleX, sy = bone.ascaleY;
 			if (compress || stretch) {
 			if (compress || stretch) {
+				switch (bone.data.transformMode) {
+					case spine.TransformMode.NoScale:
+					case spine.TransformMode.NoScaleOrReflection:
+						tx = targetX - bone.worldX;
+						ty = targetY - bone.worldY;
+				}
 				var b = bone.data.length * sx, dd = Math.sqrt(tx * tx + ty * ty);
 				var b = bone.data.length * sx, dd = Math.sqrt(tx * tx + ty * ty);
 				if ((compress && dd < b) || (stretch && dd > b) && b > 0.0001) {
 				if ((compress && dd < b) || (stretch && dd > b) && b > 0.0001) {
 					var s = (dd / b - 1) * alpha + 1;
 					var s = (dd / b - 1) * alpha + 1;
@@ -4060,6 +4081,8 @@ var spine;
 			var input = new BinaryInput(binary);
 			var input = new BinaryInput(binary);
 			skeletonData.hash = input.readString();
 			skeletonData.hash = input.readString();
 			skeletonData.version = input.readString();
 			skeletonData.version = input.readString();
+			if ("3.8.75" == skeletonData.version)
+				throw new Error("Unsupported skeleton data, please export with a newer version of Spine.");
 			skeletonData.x = input.readFloat();
 			skeletonData.x = input.readFloat();
 			skeletonData.y = input.readFloat();
 			skeletonData.y = input.readFloat();
 			skeletonData.width = input.readFloat();
 			skeletonData.width = input.readFloat();
@@ -5470,6 +5493,8 @@ var spine;
 			if (skeletonMap != null) {
 			if (skeletonMap != null) {
 				skeletonData.hash = skeletonMap.hash;
 				skeletonData.hash = skeletonMap.hash;
 				skeletonData.version = skeletonMap.spine;
 				skeletonData.version = skeletonMap.spine;
+				if ("3.8.75" == skeletonData.version)
+					throw new Error("Unsupported skeleton data, please export with a newer version of Spine.");
 				skeletonData.x = skeletonMap.x;
 				skeletonData.x = skeletonMap.x;
 				skeletonData.y = skeletonMap.y;
 				skeletonData.y = skeletonMap.y;
 				skeletonData.width = skeletonMap.width;
 				skeletonData.width = skeletonMap.width;

Failā izmaiņas netiks attēlotas, jo tās ir par lielu
+ 0 - 0
spine-ts/build/spine-player.js.map


+ 1299 - 1295
spine-ts/build/spine-threejs.d.ts

@@ -1,1393 +1,1397 @@
 declare module spine {
 declare module spine {
-    class Animation {
-        name: string;
-        timelines: Array<Timeline>;
-        timelineIds: Array<boolean>;
-        duration: number;
-        constructor(name: string, timelines: Array<Timeline>, duration: number);
-        hasTimeline(id: number): boolean;
-        apply(skeleton: Skeleton, lastTime: number, time: number, loop: boolean, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-        static binarySearch(values: ArrayLike<number>, target: number, step?: number): number;
-        static linearSearch(values: ArrayLike<number>, target: number, step: number): number;
-    }
-    interface Timeline {
-        apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-        getPropertyId(): number;
-    }
-    enum MixBlend {
-        setup = 0,
-        first = 1,
-        replace = 2,
-        add = 3
-    }
-    enum MixDirection {
-        mixIn = 0,
-        mixOut = 1
-    }
-    enum TimelineType {
-        rotate = 0,
-        translate = 1,
-        scale = 2,
-        shear = 3,
-        attachment = 4,
-        color = 5,
-        deform = 6,
-        event = 7,
-        drawOrder = 8,
-        ikConstraint = 9,
-        transformConstraint = 10,
-        pathConstraintPosition = 11,
-        pathConstraintSpacing = 12,
-        pathConstraintMix = 13,
-        twoColor = 14
-    }
-    abstract class CurveTimeline implements Timeline {
-        static LINEAR: number;
-        static STEPPED: number;
-        static BEZIER: number;
-        static BEZIER_SIZE: number;
-        private curves;
-        abstract getPropertyId(): number;
-        constructor(frameCount: number);
-        getFrameCount(): number;
-        setLinear(frameIndex: number): void;
-        setStepped(frameIndex: number): void;
-        getCurveType(frameIndex: number): number;
-        setCurve(frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
-        getCurvePercent(frameIndex: number, percent: number): number;
-        abstract apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-    }
-    class RotateTimeline extends CurveTimeline {
-        static ENTRIES: number;
-        static PREV_TIME: number;
-        static PREV_ROTATION: number;
-        static ROTATION: number;
-        boneIndex: number;
-        frames: ArrayLike<number>;
-        constructor(frameCount: number);
-        getPropertyId(): number;
-        setFrame(frameIndex: number, time: number, degrees: number): void;
-        apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-    }
-    class TranslateTimeline extends CurveTimeline {
-        static ENTRIES: number;
-        static PREV_TIME: number;
-        static PREV_X: number;
-        static PREV_Y: number;
-        static X: number;
-        static Y: number;
-        boneIndex: number;
-        frames: ArrayLike<number>;
-        constructor(frameCount: number);
-        getPropertyId(): number;
-        setFrame(frameIndex: number, time: number, x: number, y: number): void;
-        apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-    }
-    class ScaleTimeline extends TranslateTimeline {
-        constructor(frameCount: number);
-        getPropertyId(): number;
-        apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-    }
-    class ShearTimeline extends TranslateTimeline {
-        constructor(frameCount: number);
-        getPropertyId(): number;
-        apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-    }
-    class ColorTimeline extends CurveTimeline {
-        static ENTRIES: number;
-        static PREV_TIME: number;
-        static PREV_R: number;
-        static PREV_G: number;
-        static PREV_B: number;
-        static PREV_A: number;
-        static R: number;
-        static G: number;
-        static B: number;
-        static A: number;
-        slotIndex: number;
-        frames: ArrayLike<number>;
-        constructor(frameCount: number);
-        getPropertyId(): number;
-        setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number): void;
-        apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-    }
-    class TwoColorTimeline extends CurveTimeline {
-        static ENTRIES: number;
-        static PREV_TIME: number;
-        static PREV_R: number;
-        static PREV_G: number;
-        static PREV_B: number;
-        static PREV_A: number;
-        static PREV_R2: number;
-        static PREV_G2: number;
-        static PREV_B2: number;
-        static R: number;
-        static G: number;
-        static B: number;
-        static A: number;
-        static R2: number;
-        static G2: number;
-        static B2: number;
-        slotIndex: number;
-        frames: ArrayLike<number>;
-        constructor(frameCount: number);
-        getPropertyId(): number;
-        setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number, r2: number, g2: number, b2: number): void;
-        apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-    }
-    class AttachmentTimeline implements Timeline {
-        slotIndex: number;
-        frames: ArrayLike<number>;
-        attachmentNames: Array<string>;
-        constructor(frameCount: number);
-        getPropertyId(): number;
-        getFrameCount(): number;
-        setFrame(frameIndex: number, time: number, attachmentName: string): void;
-        apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-    }
-    class DeformTimeline extends CurveTimeline {
-        slotIndex: number;
-        attachment: VertexAttachment;
-        frames: ArrayLike<number>;
-        frameVertices: Array<ArrayLike<number>>;
-        constructor(frameCount: number);
-        getPropertyId(): number;
-        setFrame(frameIndex: number, time: number, vertices: ArrayLike<number>): void;
-        apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-    }
-    class EventTimeline implements Timeline {
-        frames: ArrayLike<number>;
-        events: Array<Event>;
-        constructor(frameCount: number);
-        getPropertyId(): number;
-        getFrameCount(): number;
-        setFrame(frameIndex: number, event: Event): void;
-        apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-    }
-    class DrawOrderTimeline implements Timeline {
-        frames: ArrayLike<number>;
-        drawOrders: Array<Array<number>>;
-        constructor(frameCount: number);
-        getPropertyId(): number;
-        getFrameCount(): number;
-        setFrame(frameIndex: number, time: number, drawOrder: Array<number>): void;
-        apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-    }
-    class IkConstraintTimeline extends CurveTimeline {
-        static ENTRIES: number;
-        static PREV_TIME: number;
-        static PREV_MIX: number;
-        static PREV_SOFTNESS: number;
-        static PREV_BEND_DIRECTION: number;
-        static PREV_COMPRESS: number;
-        static PREV_STRETCH: number;
-        static MIX: number;
-        static SOFTNESS: number;
-        static BEND_DIRECTION: number;
-        static COMPRESS: number;
-        static STRETCH: number;
-        ikConstraintIndex: number;
-        frames: ArrayLike<number>;
-        constructor(frameCount: number);
-        getPropertyId(): number;
-        setFrame(frameIndex: number, time: number, mix: number, softness: number, bendDirection: number, compress: boolean, stretch: boolean): void;
-        apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-    }
-    class TransformConstraintTimeline extends CurveTimeline {
-        static ENTRIES: number;
-        static PREV_TIME: number;
-        static PREV_ROTATE: number;
-        static PREV_TRANSLATE: number;
-        static PREV_SCALE: number;
-        static PREV_SHEAR: number;
-        static ROTATE: number;
-        static TRANSLATE: number;
-        static SCALE: number;
-        static SHEAR: number;
-        transformConstraintIndex: number;
-        frames: ArrayLike<number>;
-        constructor(frameCount: number);
-        getPropertyId(): number;
-        setFrame(frameIndex: number, time: number, rotateMix: number, translateMix: number, scaleMix: number, shearMix: number): void;
-        apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-    }
-    class PathConstraintPositionTimeline extends CurveTimeline {
-        static ENTRIES: number;
-        static PREV_TIME: number;
-        static PREV_VALUE: number;
-        static VALUE: number;
-        pathConstraintIndex: number;
-        frames: ArrayLike<number>;
-        constructor(frameCount: number);
-        getPropertyId(): number;
-        setFrame(frameIndex: number, time: number, value: number): void;
-        apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-    }
-    class PathConstraintSpacingTimeline extends PathConstraintPositionTimeline {
-        constructor(frameCount: number);
-        getPropertyId(): number;
-        apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-    }
-    class PathConstraintMixTimeline extends CurveTimeline {
-        static ENTRIES: number;
-        static PREV_TIME: number;
-        static PREV_ROTATE: number;
-        static PREV_TRANSLATE: number;
-        static ROTATE: number;
-        static TRANSLATE: number;
-        pathConstraintIndex: number;
-        frames: ArrayLike<number>;
-        constructor(frameCount: number);
-        getPropertyId(): number;
-        setFrame(frameIndex: number, time: number, rotateMix: number, translateMix: number): void;
-        apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
-    }
+	class Animation {
+		name: string;
+		timelines: Array<Timeline>;
+		timelineIds: Array<boolean>;
+		duration: number;
+		constructor(name: string, timelines: Array<Timeline>, duration: number);
+		hasTimeline(id: number): boolean;
+		apply(skeleton: Skeleton, lastTime: number, time: number, loop: boolean, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+		static binarySearch(values: ArrayLike<number>, target: number, step?: number): number;
+		static linearSearch(values: ArrayLike<number>, target: number, step: number): number;
+	}
+	interface Timeline {
+		apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+		getPropertyId(): number;
+	}
+	enum MixBlend {
+		setup = 0,
+		first = 1,
+		replace = 2,
+		add = 3
+	}
+	enum MixDirection {
+		mixIn = 0,
+		mixOut = 1
+	}
+	enum TimelineType {
+		rotate = 0,
+		translate = 1,
+		scale = 2,
+		shear = 3,
+		attachment = 4,
+		color = 5,
+		deform = 6,
+		event = 7,
+		drawOrder = 8,
+		ikConstraint = 9,
+		transformConstraint = 10,
+		pathConstraintPosition = 11,
+		pathConstraintSpacing = 12,
+		pathConstraintMix = 13,
+		twoColor = 14
+	}
+	abstract class CurveTimeline implements Timeline {
+		static LINEAR: number;
+		static STEPPED: number;
+		static BEZIER: number;
+		static BEZIER_SIZE: number;
+		private curves;
+		abstract getPropertyId(): number;
+		constructor(frameCount: number);
+		getFrameCount(): number;
+		setLinear(frameIndex: number): void;
+		setStepped(frameIndex: number): void;
+		getCurveType(frameIndex: number): number;
+		setCurve(frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
+		getCurvePercent(frameIndex: number, percent: number): number;
+		abstract apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+	}
+	class RotateTimeline extends CurveTimeline {
+		static ENTRIES: number;
+		static PREV_TIME: number;
+		static PREV_ROTATION: number;
+		static ROTATION: number;
+		boneIndex: number;
+		frames: ArrayLike<number>;
+		constructor(frameCount: number);
+		getPropertyId(): number;
+		setFrame(frameIndex: number, time: number, degrees: number): void;
+		apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+	}
+	class TranslateTimeline extends CurveTimeline {
+		static ENTRIES: number;
+		static PREV_TIME: number;
+		static PREV_X: number;
+		static PREV_Y: number;
+		static X: number;
+		static Y: number;
+		boneIndex: number;
+		frames: ArrayLike<number>;
+		constructor(frameCount: number);
+		getPropertyId(): number;
+		setFrame(frameIndex: number, time: number, x: number, y: number): void;
+		apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+	}
+	class ScaleTimeline extends TranslateTimeline {
+		constructor(frameCount: number);
+		getPropertyId(): number;
+		apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+	}
+	class ShearTimeline extends TranslateTimeline {
+		constructor(frameCount: number);
+		getPropertyId(): number;
+		apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+	}
+	class ColorTimeline extends CurveTimeline {
+		static ENTRIES: number;
+		static PREV_TIME: number;
+		static PREV_R: number;
+		static PREV_G: number;
+		static PREV_B: number;
+		static PREV_A: number;
+		static R: number;
+		static G: number;
+		static B: number;
+		static A: number;
+		slotIndex: number;
+		frames: ArrayLike<number>;
+		constructor(frameCount: number);
+		getPropertyId(): number;
+		setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number): void;
+		apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+	}
+	class TwoColorTimeline extends CurveTimeline {
+		static ENTRIES: number;
+		static PREV_TIME: number;
+		static PREV_R: number;
+		static PREV_G: number;
+		static PREV_B: number;
+		static PREV_A: number;
+		static PREV_R2: number;
+		static PREV_G2: number;
+		static PREV_B2: number;
+		static R: number;
+		static G: number;
+		static B: number;
+		static A: number;
+		static R2: number;
+		static G2: number;
+		static B2: number;
+		slotIndex: number;
+		frames: ArrayLike<number>;
+		constructor(frameCount: number);
+		getPropertyId(): number;
+		setFrame(frameIndex: number, time: number, r: number, g: number, b: number, a: number, r2: number, g2: number, b2: number): void;
+		apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+	}
+	class AttachmentTimeline implements Timeline {
+		slotIndex: number;
+		frames: ArrayLike<number>;
+		attachmentNames: Array<string>;
+		constructor(frameCount: number);
+		getPropertyId(): number;
+		getFrameCount(): number;
+		setFrame(frameIndex: number, time: number, attachmentName: string): void;
+		apply(skeleton: Skeleton, lastTime: number, time: number, events: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+	}
+	class DeformTimeline extends CurveTimeline {
+		slotIndex: number;
+		attachment: VertexAttachment;
+		frames: ArrayLike<number>;
+		frameVertices: Array<ArrayLike<number>>;
+		constructor(frameCount: number);
+		getPropertyId(): number;
+		setFrame(frameIndex: number, time: number, vertices: ArrayLike<number>): void;
+		apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+	}
+	class EventTimeline implements Timeline {
+		frames: ArrayLike<number>;
+		events: Array<Event>;
+		constructor(frameCount: number);
+		getPropertyId(): number;
+		getFrameCount(): number;
+		setFrame(frameIndex: number, event: Event): void;
+		apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+	}
+	class DrawOrderTimeline implements Timeline {
+		frames: ArrayLike<number>;
+		drawOrders: Array<Array<number>>;
+		constructor(frameCount: number);
+		getPropertyId(): number;
+		getFrameCount(): number;
+		setFrame(frameIndex: number, time: number, drawOrder: Array<number>): void;
+		apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+	}
+	class IkConstraintTimeline extends CurveTimeline {
+		static ENTRIES: number;
+		static PREV_TIME: number;
+		static PREV_MIX: number;
+		static PREV_SOFTNESS: number;
+		static PREV_BEND_DIRECTION: number;
+		static PREV_COMPRESS: number;
+		static PREV_STRETCH: number;
+		static MIX: number;
+		static SOFTNESS: number;
+		static BEND_DIRECTION: number;
+		static COMPRESS: number;
+		static STRETCH: number;
+		ikConstraintIndex: number;
+		frames: ArrayLike<number>;
+		constructor(frameCount: number);
+		getPropertyId(): number;
+		setFrame(frameIndex: number, time: number, mix: number, softness: number, bendDirection: number, compress: boolean, stretch: boolean): void;
+		apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+	}
+	class TransformConstraintTimeline extends CurveTimeline {
+		static ENTRIES: number;
+		static PREV_TIME: number;
+		static PREV_ROTATE: number;
+		static PREV_TRANSLATE: number;
+		static PREV_SCALE: number;
+		static PREV_SHEAR: number;
+		static ROTATE: number;
+		static TRANSLATE: number;
+		static SCALE: number;
+		static SHEAR: number;
+		transformConstraintIndex: number;
+		frames: ArrayLike<number>;
+		constructor(frameCount: number);
+		getPropertyId(): number;
+		setFrame(frameIndex: number, time: number, rotateMix: number, translateMix: number, scaleMix: number, shearMix: number): void;
+		apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+	}
+	class PathConstraintPositionTimeline extends CurveTimeline {
+		static ENTRIES: number;
+		static PREV_TIME: number;
+		static PREV_VALUE: number;
+		static VALUE: number;
+		pathConstraintIndex: number;
+		frames: ArrayLike<number>;
+		constructor(frameCount: number);
+		getPropertyId(): number;
+		setFrame(frameIndex: number, time: number, value: number): void;
+		apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+	}
+	class PathConstraintSpacingTimeline extends PathConstraintPositionTimeline {
+		constructor(frameCount: number);
+		getPropertyId(): number;
+		apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+	}
+	class PathConstraintMixTimeline extends CurveTimeline {
+		static ENTRIES: number;
+		static PREV_TIME: number;
+		static PREV_ROTATE: number;
+		static PREV_TRANSLATE: number;
+		static ROTATE: number;
+		static TRANSLATE: number;
+		pathConstraintIndex: number;
+		frames: ArrayLike<number>;
+		constructor(frameCount: number);
+		getPropertyId(): number;
+		setFrame(frameIndex: number, time: number, rotateMix: number, translateMix: number): void;
+		apply(skeleton: Skeleton, lastTime: number, time: number, firedEvents: Array<Event>, alpha: number, blend: MixBlend, direction: MixDirection): void;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class AnimationState {
-        static emptyAnimation: Animation;
-        static SUBSEQUENT: number;
-        static FIRST: number;
-        static HOLD: number;
-        static HOLD_MIX: number;
-        static NOT_LAST: number;
-        data: AnimationStateData;
-        tracks: TrackEntry[];
-        timeScale: number;
-        events: Event[];
-        listeners: AnimationStateListener[];
-        queue: EventQueue;
-        propertyIDs: IntSet;
-        animationsChanged: boolean;
-        trackEntryPool: Pool<TrackEntry>;
-        constructor(data: AnimationStateData);
-        update(delta: number): void;
-        updateMixingFrom(to: TrackEntry, delta: number): boolean;
-        apply(skeleton: Skeleton): boolean;
-        applyMixingFrom(to: TrackEntry, skeleton: Skeleton, blend: MixBlend): number;
-        applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, blend: MixBlend, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
-        queueEvents(entry: TrackEntry, animationTime: number): void;
-        clearTracks(): void;
-        clearTrack(trackIndex: number): void;
-        setCurrent(index: number, current: TrackEntry, interrupt: boolean): void;
-        setAnimation(trackIndex: number, animationName: string, loop: boolean): TrackEntry;
-        setAnimationWith(trackIndex: number, animation: Animation, loop: boolean): TrackEntry;
-        addAnimation(trackIndex: number, animationName: string, loop: boolean, delay: number): TrackEntry;
-        addAnimationWith(trackIndex: number, animation: Animation, loop: boolean, delay: number): TrackEntry;
-        setEmptyAnimation(trackIndex: number, mixDuration: number): TrackEntry;
-        addEmptyAnimation(trackIndex: number, mixDuration: number, delay: number): TrackEntry;
-        setEmptyAnimations(mixDuration: number): void;
-        expandToIndex(index: number): TrackEntry;
-        trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry;
-        disposeNext(entry: TrackEntry): void;
-        _animationsChanged(): void;
-        computeHold(entry: TrackEntry): void;
-        computeNotLast(entry: TrackEntry): void;
-        getCurrent(trackIndex: number): TrackEntry;
-        addListener(listener: AnimationStateListener): void;
-        removeListener(listener: AnimationStateListener): void;
-        clearListeners(): void;
-        clearListenerNotifications(): void;
-    }
-    class TrackEntry {
-        animation: Animation;
-        next: TrackEntry;
-        mixingFrom: TrackEntry;
-        mixingTo: TrackEntry;
-        listener: AnimationStateListener;
-        trackIndex: number;
-        loop: boolean;
-        holdPrevious: boolean;
-        eventThreshold: number;
-        attachmentThreshold: number;
-        drawOrderThreshold: number;
-        animationStart: number;
-        animationEnd: number;
-        animationLast: number;
-        nextAnimationLast: number;
-        delay: number;
-        trackTime: number;
-        trackLast: number;
-        nextTrackLast: number;
-        trackEnd: number;
-        timeScale: number;
-        alpha: number;
-        mixTime: number;
-        mixDuration: number;
-        interruptAlpha: number;
-        totalAlpha: number;
-        mixBlend: MixBlend;
-        timelineMode: number[];
-        timelineHoldMix: TrackEntry[];
-        timelinesRotation: number[];
-        reset(): void;
-        getAnimationTime(): number;
-        setAnimationLast(animationLast: number): void;
-        isComplete(): boolean;
-        resetRotationDirections(): void;
-    }
-    class EventQueue {
-        objects: Array<any>;
-        drainDisabled: boolean;
-        animState: AnimationState;
-        constructor(animState: AnimationState);
-        start(entry: TrackEntry): void;
-        interrupt(entry: TrackEntry): void;
-        end(entry: TrackEntry): void;
-        dispose(entry: TrackEntry): void;
-        complete(entry: TrackEntry): void;
-        event(entry: TrackEntry, event: Event): void;
-        drain(): void;
-        clear(): void;
-    }
-    enum EventType {
-        start = 0,
-        interrupt = 1,
-        end = 2,
-        dispose = 3,
-        complete = 4,
-        event = 5
-    }
-    interface AnimationStateListener {
-        start(entry: TrackEntry): void;
-        interrupt(entry: TrackEntry): void;
-        end(entry: TrackEntry): void;
-        dispose(entry: TrackEntry): void;
-        complete(entry: TrackEntry): void;
-        event(entry: TrackEntry, event: Event): void;
-    }
-    abstract class AnimationStateAdapter implements AnimationStateListener {
-        start(entry: TrackEntry): void;
-        interrupt(entry: TrackEntry): void;
-        end(entry: TrackEntry): void;
-        dispose(entry: TrackEntry): void;
-        complete(entry: TrackEntry): void;
-        event(entry: TrackEntry, event: Event): void;
-    }
+	class AnimationState {
+		static emptyAnimation: Animation;
+		static SUBSEQUENT: number;
+		static FIRST: number;
+		static HOLD: number;
+		static HOLD_MIX: number;
+		static NOT_LAST: number;
+		data: AnimationStateData;
+		tracks: TrackEntry[];
+		timeScale: number;
+		events: Event[];
+		listeners: AnimationStateListener[];
+		queue: EventQueue;
+		propertyIDs: IntSet;
+		animationsChanged: boolean;
+		trackEntryPool: Pool<TrackEntry>;
+		constructor(data: AnimationStateData);
+		update(delta: number): void;
+		updateMixingFrom(to: TrackEntry, delta: number): boolean;
+		apply(skeleton: Skeleton): boolean;
+		applyMixingFrom(to: TrackEntry, skeleton: Skeleton, blend: MixBlend): number;
+		applyRotateTimeline(timeline: Timeline, skeleton: Skeleton, time: number, alpha: number, blend: MixBlend, timelinesRotation: Array<number>, i: number, firstFrame: boolean): void;
+		queueEvents(entry: TrackEntry, animationTime: number): void;
+		clearTracks(): void;
+		clearTrack(trackIndex: number): void;
+		setCurrent(index: number, current: TrackEntry, interrupt: boolean): void;
+		setAnimation(trackIndex: number, animationName: string, loop: boolean): TrackEntry;
+		setAnimationWith(trackIndex: number, animation: Animation, loop: boolean): TrackEntry;
+		addAnimation(trackIndex: number, animationName: string, loop: boolean, delay: number): TrackEntry;
+		addAnimationWith(trackIndex: number, animation: Animation, loop: boolean, delay: number): TrackEntry;
+		setEmptyAnimation(trackIndex: number, mixDuration: number): TrackEntry;
+		addEmptyAnimation(trackIndex: number, mixDuration: number, delay: number): TrackEntry;
+		setEmptyAnimations(mixDuration: number): void;
+		expandToIndex(index: number): TrackEntry;
+		trackEntry(trackIndex: number, animation: Animation, loop: boolean, last: TrackEntry): TrackEntry;
+		disposeNext(entry: TrackEntry): void;
+		_animationsChanged(): void;
+		computeHold(entry: TrackEntry): void;
+		computeNotLast(entry: TrackEntry): void;
+		getCurrent(trackIndex: number): TrackEntry;
+		addListener(listener: AnimationStateListener): void;
+		removeListener(listener: AnimationStateListener): void;
+		clearListeners(): void;
+		clearListenerNotifications(): void;
+	}
+	class TrackEntry {
+		animation: Animation;
+		next: TrackEntry;
+		mixingFrom: TrackEntry;
+		mixingTo: TrackEntry;
+		listener: AnimationStateListener;
+		trackIndex: number;
+		loop: boolean;
+		holdPrevious: boolean;
+		eventThreshold: number;
+		attachmentThreshold: number;
+		drawOrderThreshold: number;
+		animationStart: number;
+		animationEnd: number;
+		animationLast: number;
+		nextAnimationLast: number;
+		delay: number;
+		trackTime: number;
+		trackLast: number;
+		nextTrackLast: number;
+		trackEnd: number;
+		timeScale: number;
+		alpha: number;
+		mixTime: number;
+		mixDuration: number;
+		interruptAlpha: number;
+		totalAlpha: number;
+		mixBlend: MixBlend;
+		timelineMode: number[];
+		timelineHoldMix: TrackEntry[];
+		timelinesRotation: number[];
+		reset(): void;
+		getAnimationTime(): number;
+		setAnimationLast(animationLast: number): void;
+		isComplete(): boolean;
+		resetRotationDirections(): void;
+	}
+	class EventQueue {
+		objects: Array<any>;
+		drainDisabled: boolean;
+		animState: AnimationState;
+		constructor(animState: AnimationState);
+		start(entry: TrackEntry): void;
+		interrupt(entry: TrackEntry): void;
+		end(entry: TrackEntry): void;
+		dispose(entry: TrackEntry): void;
+		complete(entry: TrackEntry): void;
+		event(entry: TrackEntry, event: Event): void;
+		drain(): void;
+		clear(): void;
+	}
+	enum EventType {
+		start = 0,
+		interrupt = 1,
+		end = 2,
+		dispose = 3,
+		complete = 4,
+		event = 5
+	}
+	interface AnimationStateListener {
+		start(entry: TrackEntry): void;
+		interrupt(entry: TrackEntry): void;
+		end(entry: TrackEntry): void;
+		dispose(entry: TrackEntry): void;
+		complete(entry: TrackEntry): void;
+		event(entry: TrackEntry, event: Event): void;
+	}
+	abstract class AnimationStateAdapter implements AnimationStateListener {
+		start(entry: TrackEntry): void;
+		interrupt(entry: TrackEntry): void;
+		end(entry: TrackEntry): void;
+		dispose(entry: TrackEntry): void;
+		complete(entry: TrackEntry): void;
+		event(entry: TrackEntry, event: Event): void;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class AnimationStateData {
-        skeletonData: SkeletonData;
-        animationToMixTime: Map<number>;
-        defaultMix: number;
-        constructor(skeletonData: SkeletonData);
-        setMix(fromName: string, toName: string, duration: number): void;
-        setMixWith(from: Animation, to: Animation, duration: number): void;
-        getMix(from: Animation, to: Animation): number;
-    }
+	class AnimationStateData {
+		skeletonData: SkeletonData;
+		animationToMixTime: Map<number>;
+		defaultMix: number;
+		constructor(skeletonData: SkeletonData);
+		setMix(fromName: string, toName: string, duration: number): void;
+		setMixWith(from: Animation, to: Animation, duration: number): void;
+		getMix(from: Animation, to: Animation): number;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class AssetManager implements Disposable {
-        private pathPrefix;
-        private textureLoader;
-        private assets;
-        private errors;
-        private toLoad;
-        private loaded;
-        private rawDataUris;
-        constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
-        private downloadText;
-        private downloadBinary;
-        setRawDataURI(path: string, data: string): void;
-        loadBinary(path: string, success?: (path: string, binary: Uint8Array) => void, error?: (path: string, error: string) => void): void;
-        loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
-        loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
-        loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, error: string) => void): void;
-        get(path: string): any;
-        remove(path: string): void;
-        removeAll(): void;
-        isLoadingComplete(): boolean;
-        getToLoad(): number;
-        getLoaded(): number;
-        dispose(): void;
-        hasErrors(): boolean;
-        getErrors(): Map<string>;
-    }
+	class AssetManager implements Disposable {
+		private pathPrefix;
+		private textureLoader;
+		private assets;
+		private errors;
+		private toLoad;
+		private loaded;
+		private rawDataUris;
+		constructor(textureLoader: (image: HTMLImageElement) => any, pathPrefix?: string);
+		private downloadText;
+		private downloadBinary;
+		setRawDataURI(path: string, data: string): void;
+		loadBinary(path: string, success?: (path: string, binary: Uint8Array) => void, error?: (path: string, error: string) => void): void;
+		loadText(path: string, success?: (path: string, text: string) => void, error?: (path: string, error: string) => void): void;
+		loadTexture(path: string, success?: (path: string, image: HTMLImageElement) => void, error?: (path: string, error: string) => void): void;
+		loadTextureAtlas(path: string, success?: (path: string, atlas: TextureAtlas) => void, error?: (path: string, error: string) => void): void;
+		get(path: string): any;
+		remove(path: string): void;
+		removeAll(): void;
+		isLoadingComplete(): boolean;
+		getToLoad(): number;
+		getLoaded(): number;
+		dispose(): void;
+		hasErrors(): boolean;
+		getErrors(): Map<string>;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class AtlasAttachmentLoader implements AttachmentLoader {
-        atlas: TextureAtlas;
-        constructor(atlas: TextureAtlas);
-        newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
-        newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
-        newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
-        newPathAttachment(skin: Skin, name: string): PathAttachment;
-        newPointAttachment(skin: Skin, name: string): PointAttachment;
-        newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
-    }
+	class AtlasAttachmentLoader implements AttachmentLoader {
+		atlas: TextureAtlas;
+		constructor(atlas: TextureAtlas);
+		newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
+		newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
+		newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
+		newPathAttachment(skin: Skin, name: string): PathAttachment;
+		newPointAttachment(skin: Skin, name: string): PointAttachment;
+		newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    enum BlendMode {
-        Normal = 0,
-        Additive = 1,
-        Multiply = 2,
-        Screen = 3
-    }
+	enum BlendMode {
+		Normal = 0,
+		Additive = 1,
+		Multiply = 2,
+		Screen = 3
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class Bone implements Updatable {
-        data: BoneData;
-        skeleton: Skeleton;
-        parent: Bone;
-        children: Bone[];
-        x: number;
-        y: number;
-        rotation: number;
-        scaleX: number;
-        scaleY: number;
-        shearX: number;
-        shearY: number;
-        ax: number;
-        ay: number;
-        arotation: number;
-        ascaleX: number;
-        ascaleY: number;
-        ashearX: number;
-        ashearY: number;
-        appliedValid: boolean;
-        a: number;
-        b: number;
-        c: number;
-        d: number;
-        worldY: number;
-        worldX: number;
-        sorted: boolean;
-        active: boolean;
-        constructor(data: BoneData, skeleton: Skeleton, parent: Bone);
-        isActive(): boolean;
-        update(): void;
-        updateWorldTransform(): void;
-        updateWorldTransformWith(x: number, y: number, rotation: number, scaleX: number, scaleY: number, shearX: number, shearY: number): void;
-        setToSetupPose(): void;
-        getWorldRotationX(): number;
-        getWorldRotationY(): number;
-        getWorldScaleX(): number;
-        getWorldScaleY(): number;
-        updateAppliedTransform(): void;
-        worldToLocal(world: Vector2): Vector2;
-        localToWorld(local: Vector2): Vector2;
-        worldToLocalRotation(worldRotation: number): number;
-        localToWorldRotation(localRotation: number): number;
-        rotateWorld(degrees: number): void;
-    }
+	class Bone implements Updatable {
+		data: BoneData;
+		skeleton: Skeleton;
+		parent: Bone;
+		children: Bone[];
+		x: number;
+		y: number;
+		rotation: number;
+		scaleX: number;
+		scaleY: number;
+		shearX: number;
+		shearY: number;
+		ax: number;
+		ay: number;
+		arotation: number;
+		ascaleX: number;
+		ascaleY: number;
+		ashearX: number;
+		ashearY: number;
+		appliedValid: boolean;
+		a: number;
+		b: number;
+		c: number;
+		d: number;
+		worldY: number;
+		worldX: number;
+		sorted: boolean;
+		active: boolean;
+		constructor(data: BoneData, skeleton: Skeleton, parent: Bone);
+		isActive(): boolean;
+		update(): void;
+		updateWorldTransform(): void;
+		updateWorldTransformWith(x: number, y: number, rotation: number, scaleX: number, scaleY: number, shearX: number, shearY: number): void;
+		setToSetupPose(): void;
+		getWorldRotationX(): number;
+		getWorldRotationY(): number;
+		getWorldScaleX(): number;
+		getWorldScaleY(): number;
+		updateAppliedTransform(): void;
+		worldToLocal(world: Vector2): Vector2;
+		localToWorld(local: Vector2): Vector2;
+		worldToLocalRotation(worldRotation: number): number;
+		localToWorldRotation(localRotation: number): number;
+		rotateWorld(degrees: number): void;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class BoneData {
-        index: number;
-        name: string;
-        parent: BoneData;
-        length: number;
-        x: number;
-        y: number;
-        rotation: number;
-        scaleX: number;
-        scaleY: number;
-        shearX: number;
-        shearY: number;
-        transformMode: TransformMode;
-        skinRequired: boolean;
-        color: Color;
-        constructor(index: number, name: string, parent: BoneData);
-    }
-    enum TransformMode {
-        Normal = 0,
-        OnlyTranslation = 1,
-        NoRotationOrReflection = 2,
-        NoScale = 3,
-        NoScaleOrReflection = 4
-    }
+	class BoneData {
+		index: number;
+		name: string;
+		parent: BoneData;
+		length: number;
+		x: number;
+		y: number;
+		rotation: number;
+		scaleX: number;
+		scaleY: number;
+		shearX: number;
+		shearY: number;
+		transformMode: TransformMode;
+		skinRequired: boolean;
+		color: Color;
+		constructor(index: number, name: string, parent: BoneData);
+	}
+	enum TransformMode {
+		Normal = 0,
+		OnlyTranslation = 1,
+		NoRotationOrReflection = 2,
+		NoScale = 3,
+		NoScaleOrReflection = 4
+	}
 }
 }
 declare module spine {
 declare module spine {
-    abstract class ConstraintData {
-        name: string;
-        order: number;
-        skinRequired: boolean;
-        constructor(name: string, order: number, skinRequired: boolean);
-    }
+	abstract class ConstraintData {
+		name: string;
+		order: number;
+		skinRequired: boolean;
+		constructor(name: string, order: number, skinRequired: boolean);
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class Event {
-        data: EventData;
-        intValue: number;
-        floatValue: number;
-        stringValue: string;
-        time: number;
-        volume: number;
-        balance: number;
-        constructor(time: number, data: EventData);
-    }
+	class Event {
+		data: EventData;
+		intValue: number;
+		floatValue: number;
+		stringValue: string;
+		time: number;
+		volume: number;
+		balance: number;
+		constructor(time: number, data: EventData);
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class EventData {
-        name: string;
-        intValue: number;
-        floatValue: number;
-        stringValue: string;
-        audioPath: string;
-        volume: number;
-        balance: number;
-        constructor(name: string);
-    }
+	class EventData {
+		name: string;
+		intValue: number;
+		floatValue: number;
+		stringValue: string;
+		audioPath: string;
+		volume: number;
+		balance: number;
+		constructor(name: string);
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class IkConstraint implements Updatable {
-        data: IkConstraintData;
-        bones: Array<Bone>;
-        target: Bone;
-        bendDirection: number;
-        compress: boolean;
-        stretch: boolean;
-        mix: number;
-        softness: number;
-        active: boolean;
-        constructor(data: IkConstraintData, skeleton: Skeleton);
-        isActive(): boolean;
-        apply(): void;
-        update(): void;
-        apply1(bone: Bone, targetX: number, targetY: number, compress: boolean, stretch: boolean, uniform: boolean, alpha: number): void;
-        apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, softness: number, alpha: number): void;
-    }
+	class IkConstraint implements Updatable {
+		data: IkConstraintData;
+		bones: Array<Bone>;
+		target: Bone;
+		bendDirection: number;
+		compress: boolean;
+		stretch: boolean;
+		mix: number;
+		softness: number;
+		active: boolean;
+		constructor(data: IkConstraintData, skeleton: Skeleton);
+		isActive(): boolean;
+		apply(): void;
+		update(): void;
+		apply1(bone: Bone, targetX: number, targetY: number, compress: boolean, stretch: boolean, uniform: boolean, alpha: number): void;
+		apply2(parent: Bone, child: Bone, targetX: number, targetY: number, bendDir: number, stretch: boolean, softness: number, alpha: number): void;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class IkConstraintData extends ConstraintData {
-        bones: BoneData[];
-        target: BoneData;
-        bendDirection: number;
-        compress: boolean;
-        stretch: boolean;
-        uniform: boolean;
-        mix: number;
-        softness: number;
-        constructor(name: string);
-    }
+	class IkConstraintData extends ConstraintData {
+		bones: BoneData[];
+		target: BoneData;
+		bendDirection: number;
+		compress: boolean;
+		stretch: boolean;
+		uniform: boolean;
+		mix: number;
+		softness: number;
+		constructor(name: string);
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class PathConstraint implements Updatable {
-        static NONE: number;
-        static BEFORE: number;
-        static AFTER: number;
-        static epsilon: number;
-        data: PathConstraintData;
-        bones: Array<Bone>;
-        target: Slot;
-        position: number;
-        spacing: number;
-        rotateMix: number;
-        translateMix: number;
-        spaces: number[];
-        positions: number[];
-        world: number[];
-        curves: number[];
-        lengths: number[];
-        segments: number[];
-        active: boolean;
-        constructor(data: PathConstraintData, skeleton: Skeleton);
-        isActive(): boolean;
-        apply(): void;
-        update(): void;
-        computeWorldPositions(path: PathAttachment, spacesCount: number, tangents: boolean, percentPosition: boolean, percentSpacing: boolean): number[];
-        addBeforePosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
-        addAfterPosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
-        addCurvePosition(p: number, x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, out: Array<number>, o: number, tangents: boolean): void;
-    }
+	class PathConstraint implements Updatable {
+		static NONE: number;
+		static BEFORE: number;
+		static AFTER: number;
+		static epsilon: number;
+		data: PathConstraintData;
+		bones: Array<Bone>;
+		target: Slot;
+		position: number;
+		spacing: number;
+		rotateMix: number;
+		translateMix: number;
+		spaces: number[];
+		positions: number[];
+		world: number[];
+		curves: number[];
+		lengths: number[];
+		segments: number[];
+		active: boolean;
+		constructor(data: PathConstraintData, skeleton: Skeleton);
+		isActive(): boolean;
+		apply(): void;
+		update(): void;
+		computeWorldPositions(path: PathAttachment, spacesCount: number, tangents: boolean, percentPosition: boolean, percentSpacing: boolean): number[];
+		addBeforePosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
+		addAfterPosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
+		addCurvePosition(p: number, x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, out: Array<number>, o: number, tangents: boolean): void;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class PathConstraintData extends ConstraintData {
-        bones: BoneData[];
-        target: SlotData;
-        positionMode: PositionMode;
-        spacingMode: SpacingMode;
-        rotateMode: RotateMode;
-        offsetRotation: number;
-        position: number;
-        spacing: number;
-        rotateMix: number;
-        translateMix: number;
-        constructor(name: string);
-    }
-    enum PositionMode {
-        Fixed = 0,
-        Percent = 1
-    }
-    enum SpacingMode {
-        Length = 0,
-        Fixed = 1,
-        Percent = 2
-    }
-    enum RotateMode {
-        Tangent = 0,
-        Chain = 1,
-        ChainScale = 2
-    }
+	class PathConstraintData extends ConstraintData {
+		bones: BoneData[];
+		target: SlotData;
+		positionMode: PositionMode;
+		spacingMode: SpacingMode;
+		rotateMode: RotateMode;
+		offsetRotation: number;
+		position: number;
+		spacing: number;
+		rotateMix: number;
+		translateMix: number;
+		constructor(name: string);
+	}
+	enum PositionMode {
+		Fixed = 0,
+		Percent = 1
+	}
+	enum SpacingMode {
+		Length = 0,
+		Fixed = 1,
+		Percent = 2
+	}
+	enum RotateMode {
+		Tangent = 0,
+		Chain = 1,
+		ChainScale = 2
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class SharedAssetManager implements Disposable {
-        private pathPrefix;
-        private clientAssets;
-        private queuedAssets;
-        private rawAssets;
-        private errors;
-        constructor(pathPrefix?: string);
-        private queueAsset;
-        loadText(clientId: string, path: string): void;
-        loadJson(clientId: string, path: string): void;
-        loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
-        get(clientId: string, path: string): any;
-        private updateClientAssets;
-        isLoadingComplete(clientId: string): boolean;
-        dispose(): void;
-        hasErrors(): boolean;
-        getErrors(): Map<string>;
-    }
+	class SharedAssetManager implements Disposable {
+		private pathPrefix;
+		private clientAssets;
+		private queuedAssets;
+		private rawAssets;
+		private errors;
+		constructor(pathPrefix?: string);
+		private queueAsset;
+		loadText(clientId: string, path: string): void;
+		loadJson(clientId: string, path: string): void;
+		loadTexture(clientId: string, textureLoader: (image: HTMLImageElement) => any, path: string): void;
+		get(clientId: string, path: string): any;
+		private updateClientAssets;
+		isLoadingComplete(clientId: string): boolean;
+		dispose(): void;
+		hasErrors(): boolean;
+		getErrors(): Map<string>;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class Skeleton {
-        data: SkeletonData;
-        bones: Array<Bone>;
-        slots: Array<Slot>;
-        drawOrder: Array<Slot>;
-        ikConstraints: Array<IkConstraint>;
-        transformConstraints: Array<TransformConstraint>;
-        pathConstraints: Array<PathConstraint>;
-        _updateCache: Updatable[];
-        updateCacheReset: Updatable[];
-        skin: Skin;
-        color: Color;
-        time: number;
-        scaleX: number;
-        scaleY: number;
-        x: number;
-        y: number;
-        constructor(data: SkeletonData);
-        updateCache(): void;
-        sortIkConstraint(constraint: IkConstraint): void;
-        sortPathConstraint(constraint: PathConstraint): void;
-        sortTransformConstraint(constraint: TransformConstraint): void;
-        sortPathConstraintAttachment(skin: Skin, slotIndex: number, slotBone: Bone): void;
-        sortPathConstraintAttachmentWith(attachment: Attachment, slotBone: Bone): void;
-        sortBone(bone: Bone): void;
-        sortReset(bones: Array<Bone>): void;
-        updateWorldTransform(): void;
-        setToSetupPose(): void;
-        setBonesToSetupPose(): void;
-        setSlotsToSetupPose(): void;
-        getRootBone(): Bone;
-        findBone(boneName: string): Bone;
-        findBoneIndex(boneName: string): number;
-        findSlot(slotName: string): Slot;
-        findSlotIndex(slotName: string): number;
-        setSkinByName(skinName: string): void;
-        setSkin(newSkin: Skin): void;
-        getAttachmentByName(slotName: string, attachmentName: string): Attachment;
-        getAttachment(slotIndex: number, attachmentName: string): Attachment;
-        setAttachment(slotName: string, attachmentName: string): void;
-        findIkConstraint(constraintName: string): IkConstraint;
-        findTransformConstraint(constraintName: string): TransformConstraint;
-        findPathConstraint(constraintName: string): PathConstraint;
-        getBounds(offset: Vector2, size: Vector2, temp?: Array<number>): void;
-        update(delta: number): void;
-    }
+	class Skeleton {
+		data: SkeletonData;
+		bones: Array<Bone>;
+		slots: Array<Slot>;
+		drawOrder: Array<Slot>;
+		ikConstraints: Array<IkConstraint>;
+		transformConstraints: Array<TransformConstraint>;
+		pathConstraints: Array<PathConstraint>;
+		_updateCache: Updatable[];
+		updateCacheReset: Updatable[];
+		skin: Skin;
+		color: Color;
+		time: number;
+		scaleX: number;
+		scaleY: number;
+		x: number;
+		y: number;
+		constructor(data: SkeletonData);
+		updateCache(): void;
+		sortIkConstraint(constraint: IkConstraint): void;
+		sortPathConstraint(constraint: PathConstraint): void;
+		sortTransformConstraint(constraint: TransformConstraint): void;
+		sortPathConstraintAttachment(skin: Skin, slotIndex: number, slotBone: Bone): void;
+		sortPathConstraintAttachmentWith(attachment: Attachment, slotBone: Bone): void;
+		sortBone(bone: Bone): void;
+		sortReset(bones: Array<Bone>): void;
+		updateWorldTransform(): void;
+		setToSetupPose(): void;
+		setBonesToSetupPose(): void;
+		setSlotsToSetupPose(): void;
+		getRootBone(): Bone;
+		findBone(boneName: string): Bone;
+		findBoneIndex(boneName: string): number;
+		findSlot(slotName: string): Slot;
+		findSlotIndex(slotName: string): number;
+		setSkinByName(skinName: string): void;
+		setSkin(newSkin: Skin): void;
+		getAttachmentByName(slotName: string, attachmentName: string): Attachment;
+		getAttachment(slotIndex: number, attachmentName: string): Attachment;
+		setAttachment(slotName: string, attachmentName: string): void;
+		findIkConstraint(constraintName: string): IkConstraint;
+		findTransformConstraint(constraintName: string): TransformConstraint;
+		findPathConstraint(constraintName: string): PathConstraint;
+		getBounds(offset: Vector2, size: Vector2, temp?: Array<number>): void;
+		update(delta: number): void;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class SkeletonBinary {
-        static AttachmentTypeValues: number[];
-        static TransformModeValues: TransformMode[];
-        static PositionModeValues: PositionMode[];
-        static SpacingModeValues: SpacingMode[];
-        static RotateModeValues: RotateMode[];
-        static BlendModeValues: BlendMode[];
-        static BONE_ROTATE: number;
-        static BONE_TRANSLATE: number;
-        static BONE_SCALE: number;
-        static BONE_SHEAR: number;
-        static SLOT_ATTACHMENT: number;
-        static SLOT_COLOR: number;
-        static SLOT_TWO_COLOR: number;
-        static PATH_POSITION: number;
-        static PATH_SPACING: number;
-        static PATH_MIX: number;
-        static CURVE_LINEAR: number;
-        static CURVE_STEPPED: number;
-        static CURVE_BEZIER: number;
-        scale: number;
-        attachmentLoader: AttachmentLoader;
-        private linkedMeshes;
-        constructor(attachmentLoader: AttachmentLoader);
-        readSkeletonData(binary: Uint8Array): SkeletonData;
-        private readSkin;
-        private readAttachment;
-        private readVertices;
-        private readFloatArray;
-        private readShortArray;
-        private readAnimation;
-        private readCurve;
-        setCurve(timeline: CurveTimeline, frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
-    }
+	class SkeletonBinary {
+		static AttachmentTypeValues: number[];
+		static TransformModeValues: TransformMode[];
+		static PositionModeValues: PositionMode[];
+		static SpacingModeValues: SpacingMode[];
+		static RotateModeValues: RotateMode[];
+		static BlendModeValues: BlendMode[];
+		static BONE_ROTATE: number;
+		static BONE_TRANSLATE: number;
+		static BONE_SCALE: number;
+		static BONE_SHEAR: number;
+		static SLOT_ATTACHMENT: number;
+		static SLOT_COLOR: number;
+		static SLOT_TWO_COLOR: number;
+		static PATH_POSITION: number;
+		static PATH_SPACING: number;
+		static PATH_MIX: number;
+		static CURVE_LINEAR: number;
+		static CURVE_STEPPED: number;
+		static CURVE_BEZIER: number;
+		scale: number;
+		attachmentLoader: AttachmentLoader;
+		private linkedMeshes;
+		constructor(attachmentLoader: AttachmentLoader);
+		readSkeletonData(binary: Uint8Array): SkeletonData;
+		private readSkin;
+		private readAttachment;
+		private readVertices;
+		private readFloatArray;
+		private readShortArray;
+		private readAnimation;
+		private readCurve;
+		setCurve(timeline: CurveTimeline, frameIndex: number, cx1: number, cy1: number, cx2: number, cy2: number): void;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class SkeletonBounds {
-        minX: number;
-        minY: number;
-        maxX: number;
-        maxY: number;
-        boundingBoxes: BoundingBoxAttachment[];
-        polygons: ArrayLike<number>[];
-        private polygonPool;
-        update(skeleton: Skeleton, updateAabb: boolean): void;
-        aabbCompute(): void;
-        aabbContainsPoint(x: number, y: number): boolean;
-        aabbIntersectsSegment(x1: number, y1: number, x2: number, y2: number): boolean;
-        aabbIntersectsSkeleton(bounds: SkeletonBounds): boolean;
-        containsPoint(x: number, y: number): BoundingBoxAttachment;
-        containsPointPolygon(polygon: ArrayLike<number>, x: number, y: number): boolean;
-        intersectsSegment(x1: number, y1: number, x2: number, y2: number): BoundingBoxAttachment;
-        intersectsSegmentPolygon(polygon: ArrayLike<number>, x1: number, y1: number, x2: number, y2: number): boolean;
-        getPolygon(boundingBox: BoundingBoxAttachment): ArrayLike<number>;
-        getWidth(): number;
-        getHeight(): number;
-    }
+	class SkeletonBounds {
+		minX: number;
+		minY: number;
+		maxX: number;
+		maxY: number;
+		boundingBoxes: BoundingBoxAttachment[];
+		polygons: ArrayLike<number>[];
+		private polygonPool;
+		update(skeleton: Skeleton, updateAabb: boolean): void;
+		aabbCompute(): void;
+		aabbContainsPoint(x: number, y: number): boolean;
+		aabbIntersectsSegment(x1: number, y1: number, x2: number, y2: number): boolean;
+		aabbIntersectsSkeleton(bounds: SkeletonBounds): boolean;
+		containsPoint(x: number, y: number): BoundingBoxAttachment;
+		containsPointPolygon(polygon: ArrayLike<number>, x: number, y: number): boolean;
+		intersectsSegment(x1: number, y1: number, x2: number, y2: number): BoundingBoxAttachment;
+		intersectsSegmentPolygon(polygon: ArrayLike<number>, x1: number, y1: number, x2: number, y2: number): boolean;
+		getPolygon(boundingBox: BoundingBoxAttachment): ArrayLike<number>;
+		getWidth(): number;
+		getHeight(): number;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class SkeletonClipping {
-        private triangulator;
-        private clippingPolygon;
-        private clipOutput;
-        clippedVertices: number[];
-        clippedTriangles: number[];
-        private scratch;
-        private clipAttachment;
-        private clippingPolygons;
-        clipStart(slot: Slot, clip: ClippingAttachment): number;
-        clipEndWithSlot(slot: Slot): void;
-        clipEnd(): void;
-        isClipping(): boolean;
-        clipTriangles(vertices: ArrayLike<number>, verticesLength: number, triangles: ArrayLike<number>, trianglesLength: number, uvs: ArrayLike<number>, light: Color, dark: Color, twoColor: boolean): void;
-        clip(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, clippingArea: Array<number>, output: Array<number>): boolean;
-        static makeClockwise(polygon: ArrayLike<number>): void;
-    }
+	class SkeletonClipping {
+		private triangulator;
+		private clippingPolygon;
+		private clipOutput;
+		clippedVertices: number[];
+		clippedTriangles: number[];
+		private scratch;
+		private clipAttachment;
+		private clippingPolygons;
+		clipStart(slot: Slot, clip: ClippingAttachment): number;
+		clipEndWithSlot(slot: Slot): void;
+		clipEnd(): void;
+		isClipping(): boolean;
+		clipTriangles(vertices: ArrayLike<number>, verticesLength: number, triangles: ArrayLike<number>, trianglesLength: number, uvs: ArrayLike<number>, light: Color, dark: Color, twoColor: boolean): void;
+		clip(x1: number, y1: number, x2: number, y2: number, x3: number, y3: number, clippingArea: Array<number>, output: Array<number>): boolean;
+		static makeClockwise(polygon: ArrayLike<number>): void;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class SkeletonData {
-        name: string;
-        bones: BoneData[];
-        slots: SlotData[];
-        skins: Skin[];
-        defaultSkin: Skin;
-        events: EventData[];
-        animations: Animation[];
-        ikConstraints: IkConstraintData[];
-        transformConstraints: TransformConstraintData[];
-        pathConstraints: PathConstraintData[];
-        x: number;
-        y: number;
-        width: number;
-        height: number;
-        version: string;
-        hash: string;
-        fps: number;
-        imagesPath: string;
-        audioPath: string;
-        findBone(boneName: string): BoneData;
-        findBoneIndex(boneName: string): number;
-        findSlot(slotName: string): SlotData;
-        findSlotIndex(slotName: string): number;
-        findSkin(skinName: string): Skin;
-        findEvent(eventDataName: string): EventData;
-        findAnimation(animationName: string): Animation;
-        findIkConstraint(constraintName: string): IkConstraintData;
-        findTransformConstraint(constraintName: string): TransformConstraintData;
-        findPathConstraint(constraintName: string): PathConstraintData;
-        findPathConstraintIndex(pathConstraintName: string): number;
-    }
+	class SkeletonData {
+		name: string;
+		bones: BoneData[];
+		slots: SlotData[];
+		skins: Skin[];
+		defaultSkin: Skin;
+		events: EventData[];
+		animations: Animation[];
+		ikConstraints: IkConstraintData[];
+		transformConstraints: TransformConstraintData[];
+		pathConstraints: PathConstraintData[];
+		x: number;
+		y: number;
+		width: number;
+		height: number;
+		version: string;
+		hash: string;
+		fps: number;
+		imagesPath: string;
+		audioPath: string;
+		findBone(boneName: string): BoneData;
+		findBoneIndex(boneName: string): number;
+		findSlot(slotName: string): SlotData;
+		findSlotIndex(slotName: string): number;
+		findSkin(skinName: string): Skin;
+		findEvent(eventDataName: string): EventData;
+		findAnimation(animationName: string): Animation;
+		findIkConstraint(constraintName: string): IkConstraintData;
+		findTransformConstraint(constraintName: string): TransformConstraintData;
+		findPathConstraint(constraintName: string): PathConstraintData;
+		findPathConstraintIndex(pathConstraintName: string): number;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class SkeletonJson {
-        attachmentLoader: AttachmentLoader;
-        scale: number;
-        private linkedMeshes;
-        constructor(attachmentLoader: AttachmentLoader);
-        readSkeletonData(json: string | any): SkeletonData;
-        readAttachment(map: any, skin: Skin, slotIndex: number, name: string, skeletonData: SkeletonData): Attachment;
-        readVertices(map: any, attachment: VertexAttachment, verticesLength: number): void;
-        readAnimation(map: any, name: string, skeletonData: SkeletonData): void;
-        readCurve(map: any, timeline: CurveTimeline, frameIndex: number): void;
-        getValue(map: any, prop: string, defaultValue: any): any;
-        static blendModeFromString(str: string): BlendMode;
-        static positionModeFromString(str: string): PositionMode;
-        static spacingModeFromString(str: string): SpacingMode;
-        static rotateModeFromString(str: string): RotateMode;
-        static transformModeFromString(str: string): TransformMode;
-    }
+	class SkeletonJson {
+		attachmentLoader: AttachmentLoader;
+		scale: number;
+		private linkedMeshes;
+		constructor(attachmentLoader: AttachmentLoader);
+		readSkeletonData(json: string | any): SkeletonData;
+		readAttachment(map: any, skin: Skin, slotIndex: number, name: string, skeletonData: SkeletonData): Attachment;
+		readVertices(map: any, attachment: VertexAttachment, verticesLength: number): void;
+		readAnimation(map: any, name: string, skeletonData: SkeletonData): void;
+		readCurve(map: any, timeline: CurveTimeline, frameIndex: number): void;
+		getValue(map: any, prop: string, defaultValue: any): any;
+		static blendModeFromString(str: string): BlendMode;
+		static positionModeFromString(str: string): PositionMode;
+		static spacingModeFromString(str: string): SpacingMode;
+		static rotateModeFromString(str: string): RotateMode;
+		static transformModeFromString(str: string): TransformMode;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class SkinEntry {
-        slotIndex: number;
-        name: string;
-        attachment: Attachment;
-        constructor(slotIndex: number, name: string, attachment: Attachment);
-    }
-    class Skin {
-        name: string;
-        attachments: Map<Attachment>[];
-        bones: BoneData[];
-        constraints: ConstraintData[];
-        constructor(name: string);
-        setAttachment(slotIndex: number, name: string, attachment: Attachment): void;
-        addSkin(skin: Skin): void;
-        copySkin(skin: Skin): void;
-        getAttachment(slotIndex: number, name: string): Attachment;
-        removeAttachment(slotIndex: number, name: string): void;
-        getAttachments(): Array<SkinEntry>;
-        getAttachmentsForSlot(slotIndex: number, attachments: Array<SkinEntry>): void;
-        clear(): void;
-        attachAll(skeleton: Skeleton, oldSkin: Skin): void;
-    }
+	class SkinEntry {
+		slotIndex: number;
+		name: string;
+		attachment: Attachment;
+		constructor(slotIndex: number, name: string, attachment: Attachment);
+	}
+	class Skin {
+		name: string;
+		attachments: Map<Attachment>[];
+		bones: BoneData[];
+		constraints: ConstraintData[];
+		constructor(name: string);
+		setAttachment(slotIndex: number, name: string, attachment: Attachment): void;
+		addSkin(skin: Skin): void;
+		copySkin(skin: Skin): void;
+		getAttachment(slotIndex: number, name: string): Attachment;
+		removeAttachment(slotIndex: number, name: string): void;
+		getAttachments(): Array<SkinEntry>;
+		getAttachmentsForSlot(slotIndex: number, attachments: Array<SkinEntry>): void;
+		clear(): void;
+		attachAll(skeleton: Skeleton, oldSkin: Skin): void;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class Slot {
-        data: SlotData;
-        bone: Bone;
-        color: Color;
-        darkColor: Color;
-        private attachment;
-        private attachmentTime;
-        deform: number[];
-        constructor(data: SlotData, bone: Bone);
-        getSkeleton(): Skeleton;
-        getAttachment(): Attachment;
-        setAttachment(attachment: Attachment): void;
-        setAttachmentTime(time: number): void;
-        getAttachmentTime(): number;
-        setToSetupPose(): void;
-    }
+	class Slot {
+		data: SlotData;
+		bone: Bone;
+		color: Color;
+		darkColor: Color;
+		private attachment;
+		private attachmentTime;
+		deform: number[];
+		constructor(data: SlotData, bone: Bone);
+		getSkeleton(): Skeleton;
+		getAttachment(): Attachment;
+		setAttachment(attachment: Attachment): void;
+		setAttachmentTime(time: number): void;
+		getAttachmentTime(): number;
+		setToSetupPose(): void;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class SlotData {
-        index: number;
-        name: string;
-        boneData: BoneData;
-        color: Color;
-        darkColor: Color;
-        attachmentName: string;
-        blendMode: BlendMode;
-        constructor(index: number, name: string, boneData: BoneData);
-    }
+	class SlotData {
+		index: number;
+		name: string;
+		boneData: BoneData;
+		color: Color;
+		darkColor: Color;
+		attachmentName: string;
+		blendMode: BlendMode;
+		constructor(index: number, name: string, boneData: BoneData);
+	}
 }
 }
 declare module spine {
 declare module spine {
-    abstract class Texture {
-        protected _image: HTMLImageElement;
-        constructor(image: HTMLImageElement);
-        getImage(): HTMLImageElement;
-        abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
-        abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
-        abstract dispose(): void;
-        static filterFromString(text: string): TextureFilter;
-        static wrapFromString(text: string): TextureWrap;
-    }
-    enum TextureFilter {
-        Nearest = 9728,
-        Linear = 9729,
-        MipMap = 9987,
-        MipMapNearestNearest = 9984,
-        MipMapLinearNearest = 9985,
-        MipMapNearestLinear = 9986,
-        MipMapLinearLinear = 9987
-    }
-    enum TextureWrap {
-        MirroredRepeat = 33648,
-        ClampToEdge = 33071,
-        Repeat = 10497
-    }
-    class TextureRegion {
-        renderObject: any;
-        u: number;
-        v: number;
-        u2: number;
-        v2: number;
-        width: number;
-        height: number;
-        rotate: boolean;
-        offsetX: number;
-        offsetY: number;
-        originalWidth: number;
-        originalHeight: number;
-    }
-    class FakeTexture extends Texture {
-        setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
-        setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
-        dispose(): void;
-    }
+	abstract class Texture {
+		protected _image: HTMLImageElement;
+		constructor(image: HTMLImageElement);
+		getImage(): HTMLImageElement;
+		abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
+		abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
+		abstract dispose(): void;
+		static filterFromString(text: string): TextureFilter;
+		static wrapFromString(text: string): TextureWrap;
+	}
+	enum TextureFilter {
+		Nearest = 9728,
+		Linear = 9729,
+		MipMap = 9987,
+		MipMapNearestNearest = 9984,
+		MipMapLinearNearest = 9985,
+		MipMapNearestLinear = 9986,
+		MipMapLinearLinear = 9987
+	}
+	enum TextureWrap {
+		MirroredRepeat = 33648,
+		ClampToEdge = 33071,
+		Repeat = 10497
+	}
+	class TextureRegion {
+		renderObject: any;
+		u: number;
+		v: number;
+		u2: number;
+		v2: number;
+		width: number;
+		height: number;
+		rotate: boolean;
+		offsetX: number;
+		offsetY: number;
+		originalWidth: number;
+		originalHeight: number;
+	}
+	class FakeTexture extends Texture {
+		setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
+		setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
+		dispose(): void;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class TextureAtlas implements Disposable {
-        pages: TextureAtlasPage[];
-        regions: TextureAtlasRegion[];
-        constructor(atlasText: string, textureLoader: (path: string) => any);
-        private load;
-        findRegion(name: string): TextureAtlasRegion;
-        dispose(): void;
-    }
-    class TextureAtlasPage {
-        name: string;
-        minFilter: TextureFilter;
-        magFilter: TextureFilter;
-        uWrap: TextureWrap;
-        vWrap: TextureWrap;
-        texture: Texture;
-        width: number;
-        height: number;
-    }
-    class TextureAtlasRegion extends TextureRegion {
-        page: TextureAtlasPage;
-        name: string;
-        x: number;
-        y: number;
-        index: number;
-        rotate: boolean;
-        degrees: number;
-        texture: Texture;
-    }
+	class TextureAtlas implements Disposable {
+		pages: TextureAtlasPage[];
+		regions: TextureAtlasRegion[];
+		constructor(atlasText: string, textureLoader: (path: string) => any);
+		private load;
+		findRegion(name: string): TextureAtlasRegion;
+		dispose(): void;
+	}
+	class TextureAtlasPage {
+		name: string;
+		minFilter: TextureFilter;
+		magFilter: TextureFilter;
+		uWrap: TextureWrap;
+		vWrap: TextureWrap;
+		texture: Texture;
+		width: number;
+		height: number;
+	}
+	class TextureAtlasRegion extends TextureRegion {
+		page: TextureAtlasPage;
+		name: string;
+		x: number;
+		y: number;
+		index: number;
+		rotate: boolean;
+		degrees: number;
+		texture: Texture;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class TransformConstraint implements Updatable {
-        data: TransformConstraintData;
-        bones: Array<Bone>;
-        target: Bone;
-        rotateMix: number;
-        translateMix: number;
-        scaleMix: number;
-        shearMix: number;
-        temp: Vector2;
-        active: boolean;
-        constructor(data: TransformConstraintData, skeleton: Skeleton);
-        isActive(): boolean;
-        apply(): void;
-        update(): void;
-        applyAbsoluteWorld(): void;
-        applyRelativeWorld(): void;
-        applyAbsoluteLocal(): void;
-        applyRelativeLocal(): void;
-    }
+	class TransformConstraint implements Updatable {
+		data: TransformConstraintData;
+		bones: Array<Bone>;
+		target: Bone;
+		rotateMix: number;
+		translateMix: number;
+		scaleMix: number;
+		shearMix: number;
+		temp: Vector2;
+		active: boolean;
+		constructor(data: TransformConstraintData, skeleton: Skeleton);
+		isActive(): boolean;
+		apply(): void;
+		update(): void;
+		applyAbsoluteWorld(): void;
+		applyRelativeWorld(): void;
+		applyAbsoluteLocal(): void;
+		applyRelativeLocal(): void;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class TransformConstraintData extends ConstraintData {
-        bones: BoneData[];
-        target: BoneData;
-        rotateMix: number;
-        translateMix: number;
-        scaleMix: number;
-        shearMix: number;
-        offsetRotation: number;
-        offsetX: number;
-        offsetY: number;
-        offsetScaleX: number;
-        offsetScaleY: number;
-        offsetShearY: number;
-        relative: boolean;
-        local: boolean;
-        constructor(name: string);
-    }
+	class TransformConstraintData extends ConstraintData {
+		bones: BoneData[];
+		target: BoneData;
+		rotateMix: number;
+		translateMix: number;
+		scaleMix: number;
+		shearMix: number;
+		offsetRotation: number;
+		offsetX: number;
+		offsetY: number;
+		offsetScaleX: number;
+		offsetScaleY: number;
+		offsetShearY: number;
+		relative: boolean;
+		local: boolean;
+		constructor(name: string);
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class Triangulator {
-        private convexPolygons;
-        private convexPolygonsIndices;
-        private indicesArray;
-        private isConcaveArray;
-        private triangles;
-        private polygonPool;
-        private polygonIndicesPool;
-        triangulate(verticesArray: ArrayLike<number>): Array<number>;
-        decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
-        private static isConcave;
-        private static positiveArea;
-        private static winding;
-    }
+	class Triangulator {
+		private convexPolygons;
+		private convexPolygonsIndices;
+		private indicesArray;
+		private isConcaveArray;
+		private triangles;
+		private polygonPool;
+		private polygonIndicesPool;
+		triangulate(verticesArray: ArrayLike<number>): Array<number>;
+		decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
+		private static isConcave;
+		private static positiveArea;
+		private static winding;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    interface Updatable {
-        update(): void;
-        isActive(): boolean;
-    }
+	interface Updatable {
+		update(): void;
+		isActive(): boolean;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    interface Map<T> {
-        [key: string]: T;
-    }
-    class IntSet {
-        array: number[];
-        add(value: number): boolean;
-        contains(value: number): boolean;
-        remove(value: number): void;
-        clear(): void;
-    }
-    interface Disposable {
-        dispose(): void;
-    }
-    interface Restorable {
-        restore(): void;
-    }
-    class Color {
-        r: number;
-        g: number;
-        b: number;
-        a: number;
-        static WHITE: Color;
-        static RED: Color;
-        static GREEN: Color;
-        static BLUE: Color;
-        static MAGENTA: Color;
-        constructor(r?: number, g?: number, b?: number, a?: number);
-        set(r: number, g: number, b: number, a: number): this;
-        setFromColor(c: Color): this;
-        setFromString(hex: string): this;
-        add(r: number, g: number, b: number, a: number): this;
-        clamp(): this;
-        static rgba8888ToColor(color: Color, value: number): void;
-        static rgb888ToColor(color: Color, value: number): void;
-    }
-    class MathUtils {
-        static PI: number;
-        static PI2: number;
-        static radiansToDegrees: number;
-        static radDeg: number;
-        static degreesToRadians: number;
-        static degRad: number;
-        static clamp(value: number, min: number, max: number): number;
-        static cosDeg(degrees: number): number;
-        static sinDeg(degrees: number): number;
-        static signum(value: number): number;
-        static toInt(x: number): number;
-        static cbrt(x: number): number;
-        static randomTriangular(min: number, max: number): number;
-        static randomTriangularWith(min: number, max: number, mode: number): number;
-    }
-    abstract class Interpolation {
-        protected abstract applyInternal(a: number): number;
-        apply(start: number, end: number, a: number): number;
-    }
-    class Pow extends Interpolation {
-        protected power: number;
-        constructor(power: number);
-        applyInternal(a: number): number;
-    }
-    class PowOut extends Pow {
-        constructor(power: number);
-        applyInternal(a: number): number;
-    }
-    class Utils {
-        static SUPPORTS_TYPED_ARRAYS: boolean;
-        static arrayCopy<T>(source: ArrayLike<T>, sourceStart: number, dest: ArrayLike<T>, destStart: number, numElements: number): void;
-        static setArraySize<T>(array: Array<T>, size: number, value?: any): Array<T>;
-        static ensureArrayCapacity<T>(array: Array<T>, size: number, value?: any): Array<T>;
-        static newArray<T>(size: number, defaultValue: T): Array<T>;
-        static newFloatArray(size: number): ArrayLike<number>;
-        static newShortArray(size: number): ArrayLike<number>;
-        static toFloatArray(array: Array<number>): number[] | Float32Array;
-        static toSinglePrecision(value: number): number;
-        static webkit602BugfixHelper(alpha: number, blend: MixBlend): void;
-        static contains<T>(array: Array<T>, element: T, identity?: boolean): boolean;
-    }
-    class DebugUtils {
-        static logBones(skeleton: Skeleton): void;
-    }
-    class Pool<T> {
-        private items;
-        private instantiator;
-        constructor(instantiator: () => T);
-        obtain(): T;
-        free(item: T): void;
-        freeAll(items: ArrayLike<T>): void;
-        clear(): void;
-    }
-    class Vector2 {
-        x: number;
-        y: number;
-        constructor(x?: number, y?: number);
-        set(x: number, y: number): Vector2;
-        length(): number;
-        normalize(): this;
-    }
-    class TimeKeeper {
-        maxDelta: number;
-        framesPerSecond: number;
-        delta: number;
-        totalTime: number;
-        private lastTime;
-        private frameCount;
-        private frameTime;
-        update(): void;
-    }
-    interface ArrayLike<T> {
-        length: number;
-        [n: number]: T;
-    }
-    class WindowedMean {
-        values: Array<number>;
-        addedValues: number;
-        lastValue: number;
-        mean: number;
-        dirty: boolean;
-        constructor(windowSize?: number);
-        hasEnoughData(): boolean;
-        addValue(value: number): void;
-        getMean(): number;
-    }
+	interface Map<T> {
+		[key: string]: T;
+	}
+	class IntSet {
+		array: number[];
+		add(value: number): boolean;
+		contains(value: number): boolean;
+		remove(value: number): void;
+		clear(): void;
+	}
+	interface Disposable {
+		dispose(): void;
+	}
+	interface Restorable {
+		restore(): void;
+	}
+	class Color {
+		r: number;
+		g: number;
+		b: number;
+		a: number;
+		static WHITE: Color;
+		static RED: Color;
+		static GREEN: Color;
+		static BLUE: Color;
+		static MAGENTA: Color;
+		constructor(r?: number, g?: number, b?: number, a?: number);
+		set(r: number, g: number, b: number, a: number): this;
+		setFromColor(c: Color): this;
+		setFromString(hex: string): this;
+		add(r: number, g: number, b: number, a: number): this;
+		clamp(): this;
+		static rgba8888ToColor(color: Color, value: number): void;
+		static rgb888ToColor(color: Color, value: number): void;
+	}
+	class MathUtils {
+		static PI: number;
+		static PI2: number;
+		static radiansToDegrees: number;
+		static radDeg: number;
+		static degreesToRadians: number;
+		static degRad: number;
+		static clamp(value: number, min: number, max: number): number;
+		static cosDeg(degrees: number): number;
+		static sinDeg(degrees: number): number;
+		static signum(value: number): number;
+		static toInt(x: number): number;
+		static cbrt(x: number): number;
+		static randomTriangular(min: number, max: number): number;
+		static randomTriangularWith(min: number, max: number, mode: number): number;
+	}
+	abstract class Interpolation {
+		protected abstract applyInternal(a: number): number;
+		apply(start: number, end: number, a: number): number;
+	}
+	class Pow extends Interpolation {
+		protected power: number;
+		constructor(power: number);
+		applyInternal(a: number): number;
+	}
+	class PowOut extends Pow {
+		constructor(power: number);
+		applyInternal(a: number): number;
+	}
+	class Utils {
+		static SUPPORTS_TYPED_ARRAYS: boolean;
+		static arrayCopy<T>(source: ArrayLike<T>, sourceStart: number, dest: ArrayLike<T>, destStart: number, numElements: number): void;
+		static setArraySize<T>(array: Array<T>, size: number, value?: any): Array<T>;
+		static ensureArrayCapacity<T>(array: Array<T>, size: number, value?: any): Array<T>;
+		static newArray<T>(size: number, defaultValue: T): Array<T>;
+		static newFloatArray(size: number): ArrayLike<number>;
+		static newShortArray(size: number): ArrayLike<number>;
+		static toFloatArray(array: Array<number>): number[] | Float32Array;
+		static toSinglePrecision(value: number): number;
+		static webkit602BugfixHelper(alpha: number, blend: MixBlend): void;
+		static contains<T>(array: Array<T>, element: T, identity?: boolean): boolean;
+	}
+	class DebugUtils {
+		static logBones(skeleton: Skeleton): void;
+	}
+	class Pool<T> {
+		private items;
+		private instantiator;
+		constructor(instantiator: () => T);
+		obtain(): T;
+		free(item: T): void;
+		freeAll(items: ArrayLike<T>): void;
+		clear(): void;
+	}
+	class Vector2 {
+		x: number;
+		y: number;
+		constructor(x?: number, y?: number);
+		set(x: number, y: number): Vector2;
+		length(): number;
+		normalize(): this;
+	}
+	class TimeKeeper {
+		maxDelta: number;
+		framesPerSecond: number;
+		delta: number;
+		totalTime: number;
+		private lastTime;
+		private frameCount;
+		private frameTime;
+		update(): void;
+	}
+	interface ArrayLike<T> {
+		length: number;
+		[n: number]: T;
+	}
+	class WindowedMean {
+		values: Array<number>;
+		addedValues: number;
+		lastValue: number;
+		mean: number;
+		dirty: boolean;
+		constructor(windowSize?: number);
+		hasEnoughData(): boolean;
+		addValue(value: number): void;
+		getMean(): number;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    interface VertexEffect {
-        begin(skeleton: Skeleton): void;
-        transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
-        end(): void;
-    }
+	interface VertexEffect {
+		begin(skeleton: Skeleton): void;
+		transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
+		end(): void;
+	}
 }
 }
 interface Math {
 interface Math {
-    fround(n: number): number;
+	fround(n: number): number;
 }
 }
 declare module spine {
 declare module spine {
-    abstract class Attachment {
-        name: string;
-        constructor(name: string);
-        abstract copy(): Attachment;
-    }
-    abstract class VertexAttachment extends Attachment {
-        private static nextID;
-        id: number;
-        bones: Array<number>;
-        vertices: ArrayLike<number>;
-        worldVerticesLength: number;
-        deformAttachment: VertexAttachment;
-        constructor(name: string);
-        computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
-        copyTo(attachment: VertexAttachment): void;
-    }
+	abstract class Attachment {
+		name: string;
+		constructor(name: string);
+		abstract copy(): Attachment;
+	}
+	abstract class VertexAttachment extends Attachment {
+		private static nextID;
+		id: number;
+		bones: Array<number>;
+		vertices: ArrayLike<number>;
+		worldVerticesLength: number;
+		deformAttachment: VertexAttachment;
+		constructor(name: string);
+		computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
+		copyTo(attachment: VertexAttachment): void;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    interface AttachmentLoader {
-        newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
-        newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
-        newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
-        newPathAttachment(skin: Skin, name: string): PathAttachment;
-        newPointAttachment(skin: Skin, name: string): PointAttachment;
-        newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
-    }
+	interface AttachmentLoader {
+		newRegionAttachment(skin: Skin, name: string, path: string): RegionAttachment;
+		newMeshAttachment(skin: Skin, name: string, path: string): MeshAttachment;
+		newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
+		newPathAttachment(skin: Skin, name: string): PathAttachment;
+		newPointAttachment(skin: Skin, name: string): PointAttachment;
+		newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    enum AttachmentType {
-        Region = 0,
-        BoundingBox = 1,
-        Mesh = 2,
-        LinkedMesh = 3,
-        Path = 4,
-        Point = 5,
-        Clipping = 6
-    }
+	enum AttachmentType {
+		Region = 0,
+		BoundingBox = 1,
+		Mesh = 2,
+		LinkedMesh = 3,
+		Path = 4,
+		Point = 5,
+		Clipping = 6
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class BoundingBoxAttachment extends VertexAttachment {
-        color: Color;
-        constructor(name: string);
-        copy(): Attachment;
-    }
+	class BoundingBoxAttachment extends VertexAttachment {
+		color: Color;
+		constructor(name: string);
+		copy(): Attachment;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class ClippingAttachment extends VertexAttachment {
-        endSlot: SlotData;
-        color: Color;
-        constructor(name: string);
-        copy(): Attachment;
-    }
+	class ClippingAttachment extends VertexAttachment {
+		endSlot: SlotData;
+		color: Color;
+		constructor(name: string);
+		copy(): Attachment;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class MeshAttachment extends VertexAttachment {
-        region: TextureRegion;
-        path: string;
-        regionUVs: ArrayLike<number>;
-        uvs: ArrayLike<number>;
-        triangles: Array<number>;
-        color: Color;
-        width: number;
-        height: number;
-        hullLength: number;
-        edges: Array<number>;
-        private parentMesh;
-        tempColor: Color;
-        constructor(name: string);
-        updateUVs(): void;
-        getParentMesh(): MeshAttachment;
-        setParentMesh(parentMesh: MeshAttachment): void;
-        copy(): Attachment;
-        newLinkedMesh(): MeshAttachment;
-    }
+	class MeshAttachment extends VertexAttachment {
+		region: TextureRegion;
+		path: string;
+		regionUVs: ArrayLike<number>;
+		uvs: ArrayLike<number>;
+		triangles: Array<number>;
+		color: Color;
+		width: number;
+		height: number;
+		hullLength: number;
+		edges: Array<number>;
+		private parentMesh;
+		tempColor: Color;
+		constructor(name: string);
+		updateUVs(): void;
+		getParentMesh(): MeshAttachment;
+		setParentMesh(parentMesh: MeshAttachment): void;
+		copy(): Attachment;
+		newLinkedMesh(): MeshAttachment;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class PathAttachment extends VertexAttachment {
-        lengths: Array<number>;
-        closed: boolean;
-        constantSpeed: boolean;
-        color: Color;
-        constructor(name: string);
-        copy(): Attachment;
-    }
+	class PathAttachment extends VertexAttachment {
+		lengths: Array<number>;
+		closed: boolean;
+		constantSpeed: boolean;
+		color: Color;
+		constructor(name: string);
+		copy(): Attachment;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class PointAttachment extends VertexAttachment {
-        x: number;
-        y: number;
-        rotation: number;
-        color: Color;
-        constructor(name: string);
-        computeWorldPosition(bone: Bone, point: Vector2): Vector2;
-        computeWorldRotation(bone: Bone): number;
-        copy(): Attachment;
-    }
+	class PointAttachment extends VertexAttachment {
+		x: number;
+		y: number;
+		rotation: number;
+		color: Color;
+		constructor(name: string);
+		computeWorldPosition(bone: Bone, point: Vector2): Vector2;
+		computeWorldRotation(bone: Bone): number;
+		copy(): Attachment;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class RegionAttachment extends Attachment {
-        static OX1: number;
-        static OY1: number;
-        static OX2: number;
-        static OY2: number;
-        static OX3: number;
-        static OY3: number;
-        static OX4: number;
-        static OY4: number;
-        static X1: number;
-        static Y1: number;
-        static C1R: number;
-        static C1G: number;
-        static C1B: number;
-        static C1A: number;
-        static U1: number;
-        static V1: number;
-        static X2: number;
-        static Y2: number;
-        static C2R: number;
-        static C2G: number;
-        static C2B: number;
-        static C2A: number;
-        static U2: number;
-        static V2: number;
-        static X3: number;
-        static Y3: number;
-        static C3R: number;
-        static C3G: number;
-        static C3B: number;
-        static C3A: number;
-        static U3: number;
-        static V3: number;
-        static X4: number;
-        static Y4: number;
-        static C4R: number;
-        static C4G: number;
-        static C4B: number;
-        static C4A: number;
-        static U4: number;
-        static V4: number;
-        x: number;
-        y: number;
-        scaleX: number;
-        scaleY: number;
-        rotation: number;
-        width: number;
-        height: number;
-        color: Color;
-        path: string;
-        rendererObject: any;
-        region: TextureRegion;
-        offset: ArrayLike<number>;
-        uvs: ArrayLike<number>;
-        tempColor: Color;
-        constructor(name: string);
-        updateOffset(): void;
-        setRegion(region: TextureRegion): void;
-        computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
-        copy(): Attachment;
-    }
+	class RegionAttachment extends Attachment {
+		static OX1: number;
+		static OY1: number;
+		static OX2: number;
+		static OY2: number;
+		static OX3: number;
+		static OY3: number;
+		static OX4: number;
+		static OY4: number;
+		static X1: number;
+		static Y1: number;
+		static C1R: number;
+		static C1G: number;
+		static C1B: number;
+		static C1A: number;
+		static U1: number;
+		static V1: number;
+		static X2: number;
+		static Y2: number;
+		static C2R: number;
+		static C2G: number;
+		static C2B: number;
+		static C2A: number;
+		static U2: number;
+		static V2: number;
+		static X3: number;
+		static Y3: number;
+		static C3R: number;
+		static C3G: number;
+		static C3B: number;
+		static C3A: number;
+		static U3: number;
+		static V3: number;
+		static X4: number;
+		static Y4: number;
+		static C4R: number;
+		static C4G: number;
+		static C4B: number;
+		static C4A: number;
+		static U4: number;
+		static V4: number;
+		x: number;
+		y: number;
+		scaleX: number;
+		scaleY: number;
+		rotation: number;
+		width: number;
+		height: number;
+		color: Color;
+		path: string;
+		rendererObject: any;
+		region: TextureRegion;
+		offset: ArrayLike<number>;
+		uvs: ArrayLike<number>;
+		tempColor: Color;
+		constructor(name: string);
+		updateOffset(): void;
+		setRegion(region: TextureRegion): void;
+		computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
+		copy(): Attachment;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class JitterEffect implements VertexEffect {
-        jitterX: number;
-        jitterY: number;
-        constructor(jitterX: number, jitterY: number);
-        begin(skeleton: Skeleton): void;
-        transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
-        end(): void;
-    }
+	class JitterEffect implements VertexEffect {
+		jitterX: number;
+		jitterY: number;
+		constructor(jitterX: number, jitterY: number);
+		begin(skeleton: Skeleton): void;
+		transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
+		end(): void;
+	}
 }
 }
 declare module spine {
 declare module spine {
-    class SwirlEffect implements VertexEffect {
-        static interpolation: PowOut;
-        centerX: number;
-        centerY: number;
-        radius: number;
-        angle: number;
-        private worldX;
-        private worldY;
-        constructor(radius: number);
-        begin(skeleton: Skeleton): void;
-        transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
-        end(): void;
-    }
+	class SwirlEffect implements VertexEffect {
+		static interpolation: PowOut;
+		centerX: number;
+		centerY: number;
+		radius: number;
+		angle: number;
+		private worldX;
+		private worldY;
+		constructor(radius: number);
+		begin(skeleton: Skeleton): void;
+		transform(position: Vector2, uv: Vector2, light: Color, dark: Color): void;
+		end(): void;
+	}
 }
 }
 declare module spine.threejs {
 declare module spine.threejs {
-    class AssetManager extends spine.AssetManager {
-        constructor(pathPrefix?: string);
-    }
+	class AssetManager extends spine.AssetManager {
+		constructor(pathPrefix?: string);
+	}
 }
 }
 declare module spine.threejs {
 declare module spine.threejs {
-    class MeshBatcher extends THREE.Mesh {
-        private static VERTEX_SIZE;
-        private vertexBuffer;
-        private vertices;
-        private verticesLength;
-        private indices;
-        private indicesLength;
-        constructor(maxVertices?: number);
-        dispose(): void;
-        clear(): void;
-        begin(): void;
-        canBatch(verticesLength: number, indicesLength: number): boolean;
-        batch(vertices: ArrayLike<number>, verticesLength: number, indices: ArrayLike<number>, indicesLength: number, z?: number): void;
-        end(): void;
-    }
+	class MeshBatcher extends THREE.Mesh {
+		private static VERTEX_SIZE;
+		private vertexBuffer;
+		private vertices;
+		private verticesLength;
+		private indices;
+		private indicesLength;
+		constructor(maxVertices?: number, materialCustomizer?: SkeletonMeshMaterialParametersCustomizer);
+		dispose(): void;
+		clear(): void;
+		begin(): void;
+		canBatch(verticesLength: number, indicesLength: number): boolean;
+		batch(vertices: ArrayLike<number>, verticesLength: number, indices: ArrayLike<number>, indicesLength: number, z?: number): void;
+		end(): void;
+	}
 }
 }
 declare module spine.threejs {
 declare module spine.threejs {
-    class SkeletonMeshMaterial extends THREE.ShaderMaterial {
-        constructor();
-    }
-    class SkeletonMesh extends THREE.Object3D {
-        tempPos: Vector2;
-        tempUv: Vector2;
-        tempLight: Color;
-        tempDark: Color;
-        skeleton: Skeleton;
-        state: AnimationState;
-        zOffset: number;
-        vertexEffect: VertexEffect;
-        private batches;
-        private nextBatchIndex;
-        private clipper;
-        static QUAD_TRIANGLES: number[];
-        static VERTEX_SIZE: number;
-        private vertices;
-        private tempColor;
-        constructor(skeletonData: SkeletonData);
-        update(deltaTime: number): void;
-        dispose(): void;
-        private clearBatches;
-        private nextBatch;
-        private updateGeometry;
-    }
+	interface SkeletonMeshMaterialParametersCustomizer {
+		(materialParameters: THREE.ShaderMaterialParameters): void;
+	}
+	class SkeletonMeshMaterial extends THREE.ShaderMaterial {
+		constructor(customizer: SkeletonMeshMaterialParametersCustomizer);
+	}
+	class SkeletonMesh extends THREE.Object3D {
+		tempPos: Vector2;
+		tempUv: Vector2;
+		tempLight: Color;
+		tempDark: Color;
+		skeleton: Skeleton;
+		state: AnimationState;
+		zOffset: number;
+		vertexEffect: VertexEffect;
+		private batches;
+		private nextBatchIndex;
+		private clipper;
+		static QUAD_TRIANGLES: number[];
+		static VERTEX_SIZE: number;
+		private vertices;
+		private tempColor;
+		private materialCustomizer;
+		constructor(skeletonData: SkeletonData, materialCustomizer?: SkeletonMeshMaterialParametersCustomizer);
+		update(deltaTime: number): void;
+		dispose(): void;
+		private clearBatches;
+		private nextBatch;
+		private updateGeometry;
+	}
 }
 }
 declare module spine.threejs {
 declare module spine.threejs {
-    class ThreeJsTexture extends Texture {
-        texture: THREE.Texture;
-        constructor(image: HTMLImageElement);
-        setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
-        setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
-        dispose(): void;
-        static toThreeJsTextureFilter(filter: TextureFilter): THREE.TextureFilter;
-        static toThreeJsTextureWrap(wrap: TextureWrap): THREE.Wrapping;
-    }
+	class ThreeJsTexture extends Texture {
+		texture: THREE.Texture;
+		constructor(image: HTMLImageElement);
+		setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
+		setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
+		dispose(): void;
+		static toThreeJsTextureFilter(filter: TextureFilter): THREE.TextureFilter;
+		static toThreeJsTextureWrap(wrap: TextureWrap): THREE.Wrapping;
+	}
 }
 }

+ 8432 - 8428
spine-ts/build/spine-threejs.js

@@ -1,8568 +1,8572 @@
 var __extends = (this && this.__extends) || (function () {
 var __extends = (this && this.__extends) || (function () {
-    var extendStatics = function (d, b) {
-        extendStatics = Object.setPrototypeOf ||
-            ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
-            function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
-        return extendStatics(d, b);
-    };
-    return function (d, b) {
-        extendStatics(d, b);
-        function __() { this.constructor = d; }
-        d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
-    };
+	var extendStatics = function (d, b) {
+		extendStatics = Object.setPrototypeOf ||
+			({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
+			function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
+		return extendStatics(d, b);
+	};
+	return function (d, b) {
+		extendStatics(d, b);
+		function __() { this.constructor = d; }
+		d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
+	};
 })();
 })();
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var Animation = (function () {
-        function Animation(name, timelines, duration) {
-            if (name == null)
-                throw new Error("name cannot be null.");
-            if (timelines == null)
-                throw new Error("timelines cannot be null.");
-            this.name = name;
-            this.timelines = timelines;
-            this.timelineIds = [];
-            for (var i = 0; i < timelines.length; i++)
-                this.timelineIds[timelines[i].getPropertyId()] = true;
-            this.duration = duration;
-        }
-        Animation.prototype.hasTimeline = function (id) {
-            return this.timelineIds[id] == true;
-        };
-        Animation.prototype.apply = function (skeleton, lastTime, time, loop, events, alpha, blend, direction) {
-            if (skeleton == null)
-                throw new Error("skeleton cannot be null.");
-            if (loop && this.duration != 0) {
-                time %= this.duration;
-                if (lastTime > 0)
-                    lastTime %= this.duration;
-            }
-            var timelines = this.timelines;
-            for (var i = 0, n = timelines.length; i < n; i++)
-                timelines[i].apply(skeleton, lastTime, time, events, alpha, blend, direction);
-        };
-        Animation.binarySearch = function (values, target, step) {
-            if (step === void 0) { step = 1; }
-            var low = 0;
-            var high = values.length / step - 2;
-            if (high == 0)
-                return step;
-            var current = high >>> 1;
-            while (true) {
-                if (values[(current + 1) * step] <= target)
-                    low = current + 1;
-                else
-                    high = current;
-                if (low == high)
-                    return (low + 1) * step;
-                current = (low + high) >>> 1;
-            }
-        };
-        Animation.linearSearch = function (values, target, step) {
-            for (var i = 0, last = values.length - step; i <= last; i += step)
-                if (values[i] > target)
-                    return i;
-            return -1;
-        };
-        return Animation;
-    }());
-    spine.Animation = Animation;
-    var MixBlend;
-    (function (MixBlend) {
-        MixBlend[MixBlend["setup"] = 0] = "setup";
-        MixBlend[MixBlend["first"] = 1] = "first";
-        MixBlend[MixBlend["replace"] = 2] = "replace";
-        MixBlend[MixBlend["add"] = 3] = "add";
-    })(MixBlend = spine.MixBlend || (spine.MixBlend = {}));
-    var MixDirection;
-    (function (MixDirection) {
-        MixDirection[MixDirection["mixIn"] = 0] = "mixIn";
-        MixDirection[MixDirection["mixOut"] = 1] = "mixOut";
-    })(MixDirection = spine.MixDirection || (spine.MixDirection = {}));
-    var TimelineType;
-    (function (TimelineType) {
-        TimelineType[TimelineType["rotate"] = 0] = "rotate";
-        TimelineType[TimelineType["translate"] = 1] = "translate";
-        TimelineType[TimelineType["scale"] = 2] = "scale";
-        TimelineType[TimelineType["shear"] = 3] = "shear";
-        TimelineType[TimelineType["attachment"] = 4] = "attachment";
-        TimelineType[TimelineType["color"] = 5] = "color";
-        TimelineType[TimelineType["deform"] = 6] = "deform";
-        TimelineType[TimelineType["event"] = 7] = "event";
-        TimelineType[TimelineType["drawOrder"] = 8] = "drawOrder";
-        TimelineType[TimelineType["ikConstraint"] = 9] = "ikConstraint";
-        TimelineType[TimelineType["transformConstraint"] = 10] = "transformConstraint";
-        TimelineType[TimelineType["pathConstraintPosition"] = 11] = "pathConstraintPosition";
-        TimelineType[TimelineType["pathConstraintSpacing"] = 12] = "pathConstraintSpacing";
-        TimelineType[TimelineType["pathConstraintMix"] = 13] = "pathConstraintMix";
-        TimelineType[TimelineType["twoColor"] = 14] = "twoColor";
-    })(TimelineType = spine.TimelineType || (spine.TimelineType = {}));
-    var CurveTimeline = (function () {
-        function CurveTimeline(frameCount) {
-            if (frameCount <= 0)
-                throw new Error("frameCount must be > 0: " + frameCount);
-            this.curves = spine.Utils.newFloatArray((frameCount - 1) * CurveTimeline.BEZIER_SIZE);
-        }
-        CurveTimeline.prototype.getFrameCount = function () {
-            return this.curves.length / CurveTimeline.BEZIER_SIZE + 1;
-        };
-        CurveTimeline.prototype.setLinear = function (frameIndex) {
-            this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.LINEAR;
-        };
-        CurveTimeline.prototype.setStepped = function (frameIndex) {
-            this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.STEPPED;
-        };
-        CurveTimeline.prototype.getCurveType = function (frameIndex) {
-            var index = frameIndex * CurveTimeline.BEZIER_SIZE;
-            if (index == this.curves.length)
-                return CurveTimeline.LINEAR;
-            var type = this.curves[index];
-            if (type == CurveTimeline.LINEAR)
-                return CurveTimeline.LINEAR;
-            if (type == CurveTimeline.STEPPED)
-                return CurveTimeline.STEPPED;
-            return CurveTimeline.BEZIER;
-        };
-        CurveTimeline.prototype.setCurve = function (frameIndex, cx1, cy1, cx2, cy2) {
-            var tmpx = (-cx1 * 2 + cx2) * 0.03, tmpy = (-cy1 * 2 + cy2) * 0.03;
-            var dddfx = ((cx1 - cx2) * 3 + 1) * 0.006, dddfy = ((cy1 - cy2) * 3 + 1) * 0.006;
-            var ddfx = tmpx * 2 + dddfx, ddfy = tmpy * 2 + dddfy;
-            var dfx = cx1 * 0.3 + tmpx + dddfx * 0.16666667, dfy = cy1 * 0.3 + tmpy + dddfy * 0.16666667;
-            var i = frameIndex * CurveTimeline.BEZIER_SIZE;
-            var curves = this.curves;
-            curves[i++] = CurveTimeline.BEZIER;
-            var x = dfx, y = dfy;
-            for (var n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) {
-                curves[i] = x;
-                curves[i + 1] = y;
-                dfx += ddfx;
-                dfy += ddfy;
-                ddfx += dddfx;
-                ddfy += dddfy;
-                x += dfx;
-                y += dfy;
-            }
-        };
-        CurveTimeline.prototype.getCurvePercent = function (frameIndex, percent) {
-            percent = spine.MathUtils.clamp(percent, 0, 1);
-            var curves = this.curves;
-            var i = frameIndex * CurveTimeline.BEZIER_SIZE;
-            var type = curves[i];
-            if (type == CurveTimeline.LINEAR)
-                return percent;
-            if (type == CurveTimeline.STEPPED)
-                return 0;
-            i++;
-            var x = 0;
-            for (var start = i, n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) {
-                x = curves[i];
-                if (x >= percent) {
-                    var prevX = void 0, prevY = void 0;
-                    if (i == start) {
-                        prevX = 0;
-                        prevY = 0;
-                    }
-                    else {
-                        prevX = curves[i - 2];
-                        prevY = curves[i - 1];
-                    }
-                    return prevY + (curves[i + 1] - prevY) * (percent - prevX) / (x - prevX);
-                }
-            }
-            var y = curves[i - 1];
-            return y + (1 - y) * (percent - x) / (1 - x);
-        };
-        CurveTimeline.LINEAR = 0;
-        CurveTimeline.STEPPED = 1;
-        CurveTimeline.BEZIER = 2;
-        CurveTimeline.BEZIER_SIZE = 10 * 2 - 1;
-        return CurveTimeline;
-    }());
-    spine.CurveTimeline = CurveTimeline;
-    var RotateTimeline = (function (_super) {
-        __extends(RotateTimeline, _super);
-        function RotateTimeline(frameCount) {
-            var _this = _super.call(this, frameCount) || this;
-            _this.frames = spine.Utils.newFloatArray(frameCount << 1);
-            return _this;
-        }
-        RotateTimeline.prototype.getPropertyId = function () {
-            return (TimelineType.rotate << 24) + this.boneIndex;
-        };
-        RotateTimeline.prototype.setFrame = function (frameIndex, time, degrees) {
-            frameIndex <<= 1;
-            this.frames[frameIndex] = time;
-            this.frames[frameIndex + RotateTimeline.ROTATION] = degrees;
-        };
-        RotateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
-            var frames = this.frames;
-            var bone = skeleton.bones[this.boneIndex];
-            if (!bone.active)
-                return;
-            if (time < frames[0]) {
-                switch (blend) {
-                    case MixBlend.setup:
-                        bone.rotation = bone.data.rotation;
-                        return;
-                    case MixBlend.first:
-                        var r_1 = bone.data.rotation - bone.rotation;
-                        bone.rotation += (r_1 - (16384 - ((16384.499999999996 - r_1 / 360) | 0)) * 360) * alpha;
-                }
-                return;
-            }
-            if (time >= frames[frames.length - RotateTimeline.ENTRIES]) {
-                var r_2 = frames[frames.length + RotateTimeline.PREV_ROTATION];
-                switch (blend) {
-                    case MixBlend.setup:
-                        bone.rotation = bone.data.rotation + r_2 * alpha;
-                        break;
-                    case MixBlend.first:
-                    case MixBlend.replace:
-                        r_2 += bone.data.rotation - bone.rotation;
-                        r_2 -= (16384 - ((16384.499999999996 - r_2 / 360) | 0)) * 360;
-                    case MixBlend.add:
-                        bone.rotation += r_2 * alpha;
-                }
-                return;
-            }
-            var frame = Animation.binarySearch(frames, time, RotateTimeline.ENTRIES);
-            var prevRotation = frames[frame + RotateTimeline.PREV_ROTATION];
-            var frameTime = frames[frame];
-            var percent = this.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + RotateTimeline.PREV_TIME] - frameTime));
-            var r = frames[frame + RotateTimeline.ROTATION] - prevRotation;
-            r = prevRotation + (r - (16384 - ((16384.499999999996 - r / 360) | 0)) * 360) * percent;
-            switch (blend) {
-                case MixBlend.setup:
-                    bone.rotation = bone.data.rotation + (r - (16384 - ((16384.499999999996 - r / 360) | 0)) * 360) * alpha;
-                    break;
-                case MixBlend.first:
-                case MixBlend.replace:
-                    r += bone.data.rotation - bone.rotation;
-                case MixBlend.add:
-                    bone.rotation += (r - (16384 - ((16384.499999999996 - r / 360) | 0)) * 360) * alpha;
-            }
-        };
-        RotateTimeline.ENTRIES = 2;
-        RotateTimeline.PREV_TIME = -2;
-        RotateTimeline.PREV_ROTATION = -1;
-        RotateTimeline.ROTATION = 1;
-        return RotateTimeline;
-    }(CurveTimeline));
-    spine.RotateTimeline = RotateTimeline;
-    var TranslateTimeline = (function (_super) {
-        __extends(TranslateTimeline, _super);
-        function TranslateTimeline(frameCount) {
-            var _this = _super.call(this, frameCount) || this;
-            _this.frames = spine.Utils.newFloatArray(frameCount * TranslateTimeline.ENTRIES);
-            return _this;
-        }
-        TranslateTimeline.prototype.getPropertyId = function () {
-            return (TimelineType.translate << 24) + this.boneIndex;
-        };
-        TranslateTimeline.prototype.setFrame = function (frameIndex, time, x, y) {
-            frameIndex *= TranslateTimeline.ENTRIES;
-            this.frames[frameIndex] = time;
-            this.frames[frameIndex + TranslateTimeline.X] = x;
-            this.frames[frameIndex + TranslateTimeline.Y] = y;
-        };
-        TranslateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
-            var frames = this.frames;
-            var bone = skeleton.bones[this.boneIndex];
-            if (!bone.active)
-                return;
-            if (time < frames[0]) {
-                switch (blend) {
-                    case MixBlend.setup:
-                        bone.x = bone.data.x;
-                        bone.y = bone.data.y;
-                        return;
-                    case MixBlend.first:
-                        bone.x += (bone.data.x - bone.x) * alpha;
-                        bone.y += (bone.data.y - bone.y) * alpha;
-                }
-                return;
-            }
-            var x = 0, y = 0;
-            if (time >= frames[frames.length - TranslateTimeline.ENTRIES]) {
-                x = frames[frames.length + TranslateTimeline.PREV_X];
-                y = frames[frames.length + TranslateTimeline.PREV_Y];
-            }
-            else {
-                var frame = Animation.binarySearch(frames, time, TranslateTimeline.ENTRIES);
-                x = frames[frame + TranslateTimeline.PREV_X];
-                y = frames[frame + TranslateTimeline.PREV_Y];
-                var frameTime = frames[frame];
-                var percent = this.getCurvePercent(frame / TranslateTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TranslateTimeline.PREV_TIME] - frameTime));
-                x += (frames[frame + TranslateTimeline.X] - x) * percent;
-                y += (frames[frame + TranslateTimeline.Y] - y) * percent;
-            }
-            switch (blend) {
-                case MixBlend.setup:
-                    bone.x = bone.data.x + x * alpha;
-                    bone.y = bone.data.y + y * alpha;
-                    break;
-                case MixBlend.first:
-                case MixBlend.replace:
-                    bone.x += (bone.data.x + x - bone.x) * alpha;
-                    bone.y += (bone.data.y + y - bone.y) * alpha;
-                    break;
-                case MixBlend.add:
-                    bone.x += x * alpha;
-                    bone.y += y * alpha;
-            }
-        };
-        TranslateTimeline.ENTRIES = 3;
-        TranslateTimeline.PREV_TIME = -3;
-        TranslateTimeline.PREV_X = -2;
-        TranslateTimeline.PREV_Y = -1;
-        TranslateTimeline.X = 1;
-        TranslateTimeline.Y = 2;
-        return TranslateTimeline;
-    }(CurveTimeline));
-    spine.TranslateTimeline = TranslateTimeline;
-    var ScaleTimeline = (function (_super) {
-        __extends(ScaleTimeline, _super);
-        function ScaleTimeline(frameCount) {
-            return _super.call(this, frameCount) || this;
-        }
-        ScaleTimeline.prototype.getPropertyId = function () {
-            return (TimelineType.scale << 24) + this.boneIndex;
-        };
-        ScaleTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
-            var frames = this.frames;
-            var bone = skeleton.bones[this.boneIndex];
-            if (!bone.active)
-                return;
-            if (time < frames[0]) {
-                switch (blend) {
-                    case MixBlend.setup:
-                        bone.scaleX = bone.data.scaleX;
-                        bone.scaleY = bone.data.scaleY;
-                        return;
-                    case MixBlend.first:
-                        bone.scaleX += (bone.data.scaleX - bone.scaleX) * alpha;
-                        bone.scaleY += (bone.data.scaleY - bone.scaleY) * alpha;
-                }
-                return;
-            }
-            var x = 0, y = 0;
-            if (time >= frames[frames.length - ScaleTimeline.ENTRIES]) {
-                x = frames[frames.length + ScaleTimeline.PREV_X] * bone.data.scaleX;
-                y = frames[frames.length + ScaleTimeline.PREV_Y] * bone.data.scaleY;
-            }
-            else {
-                var frame = Animation.binarySearch(frames, time, ScaleTimeline.ENTRIES);
-                x = frames[frame + ScaleTimeline.PREV_X];
-                y = frames[frame + ScaleTimeline.PREV_Y];
-                var frameTime = frames[frame];
-                var percent = this.getCurvePercent(frame / ScaleTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ScaleTimeline.PREV_TIME] - frameTime));
-                x = (x + (frames[frame + ScaleTimeline.X] - x) * percent) * bone.data.scaleX;
-                y = (y + (frames[frame + ScaleTimeline.Y] - y) * percent) * bone.data.scaleY;
-            }
-            if (alpha == 1) {
-                if (blend == MixBlend.add) {
-                    bone.scaleX += x - bone.data.scaleX;
-                    bone.scaleY += y - bone.data.scaleY;
-                }
-                else {
-                    bone.scaleX = x;
-                    bone.scaleY = y;
-                }
-            }
-            else {
-                var bx = 0, by = 0;
-                if (direction == MixDirection.mixOut) {
-                    switch (blend) {
-                        case MixBlend.setup:
-                            bx = bone.data.scaleX;
-                            by = bone.data.scaleY;
-                            bone.scaleX = bx + (Math.abs(x) * spine.MathUtils.signum(bx) - bx) * alpha;
-                            bone.scaleY = by + (Math.abs(y) * spine.MathUtils.signum(by) - by) * alpha;
-                            break;
-                        case MixBlend.first:
-                        case MixBlend.replace:
-                            bx = bone.scaleX;
-                            by = bone.scaleY;
-                            bone.scaleX = bx + (Math.abs(x) * spine.MathUtils.signum(bx) - bx) * alpha;
-                            bone.scaleY = by + (Math.abs(y) * spine.MathUtils.signum(by) - by) * alpha;
-                            break;
-                        case MixBlend.add:
-                            bx = bone.scaleX;
-                            by = bone.scaleY;
-                            bone.scaleX = bx + (Math.abs(x) * spine.MathUtils.signum(bx) - bone.data.scaleX) * alpha;
-                            bone.scaleY = by + (Math.abs(y) * spine.MathUtils.signum(by) - bone.data.scaleY) * alpha;
-                    }
-                }
-                else {
-                    switch (blend) {
-                        case MixBlend.setup:
-                            bx = Math.abs(bone.data.scaleX) * spine.MathUtils.signum(x);
-                            by = Math.abs(bone.data.scaleY) * spine.MathUtils.signum(y);
-                            bone.scaleX = bx + (x - bx) * alpha;
-                            bone.scaleY = by + (y - by) * alpha;
-                            break;
-                        case MixBlend.first:
-                        case MixBlend.replace:
-                            bx = Math.abs(bone.scaleX) * spine.MathUtils.signum(x);
-                            by = Math.abs(bone.scaleY) * spine.MathUtils.signum(y);
-                            bone.scaleX = bx + (x - bx) * alpha;
-                            bone.scaleY = by + (y - by) * alpha;
-                            break;
-                        case MixBlend.add:
-                            bx = spine.MathUtils.signum(x);
-                            by = spine.MathUtils.signum(y);
-                            bone.scaleX = Math.abs(bone.scaleX) * bx + (x - Math.abs(bone.data.scaleX) * bx) * alpha;
-                            bone.scaleY = Math.abs(bone.scaleY) * by + (y - Math.abs(bone.data.scaleY) * by) * alpha;
-                    }
-                }
-            }
-        };
-        return ScaleTimeline;
-    }(TranslateTimeline));
-    spine.ScaleTimeline = ScaleTimeline;
-    var ShearTimeline = (function (_super) {
-        __extends(ShearTimeline, _super);
-        function ShearTimeline(frameCount) {
-            return _super.call(this, frameCount) || this;
-        }
-        ShearTimeline.prototype.getPropertyId = function () {
-            return (TimelineType.shear << 24) + this.boneIndex;
-        };
-        ShearTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
-            var frames = this.frames;
-            var bone = skeleton.bones[this.boneIndex];
-            if (!bone.active)
-                return;
-            if (time < frames[0]) {
-                switch (blend) {
-                    case MixBlend.setup:
-                        bone.shearX = bone.data.shearX;
-                        bone.shearY = bone.data.shearY;
-                        return;
-                    case MixBlend.first:
-                        bone.shearX += (bone.data.shearX - bone.shearX) * alpha;
-                        bone.shearY += (bone.data.shearY - bone.shearY) * alpha;
-                }
-                return;
-            }
-            var x = 0, y = 0;
-            if (time >= frames[frames.length - ShearTimeline.ENTRIES]) {
-                x = frames[frames.length + ShearTimeline.PREV_X];
-                y = frames[frames.length + ShearTimeline.PREV_Y];
-            }
-            else {
-                var frame = Animation.binarySearch(frames, time, ShearTimeline.ENTRIES);
-                x = frames[frame + ShearTimeline.PREV_X];
-                y = frames[frame + ShearTimeline.PREV_Y];
-                var frameTime = frames[frame];
-                var percent = this.getCurvePercent(frame / ShearTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ShearTimeline.PREV_TIME] - frameTime));
-                x = x + (frames[frame + ShearTimeline.X] - x) * percent;
-                y = y + (frames[frame + ShearTimeline.Y] - y) * percent;
-            }
-            switch (blend) {
-                case MixBlend.setup:
-                    bone.shearX = bone.data.shearX + x * alpha;
-                    bone.shearY = bone.data.shearY + y * alpha;
-                    break;
-                case MixBlend.first:
-                case MixBlend.replace:
-                    bone.shearX += (bone.data.shearX + x - bone.shearX) * alpha;
-                    bone.shearY += (bone.data.shearY + y - bone.shearY) * alpha;
-                    break;
-                case MixBlend.add:
-                    bone.shearX += x * alpha;
-                    bone.shearY += y * alpha;
-            }
-        };
-        return ShearTimeline;
-    }(TranslateTimeline));
-    spine.ShearTimeline = ShearTimeline;
-    var ColorTimeline = (function (_super) {
-        __extends(ColorTimeline, _super);
-        function ColorTimeline(frameCount) {
-            var _this = _super.call(this, frameCount) || this;
-            _this.frames = spine.Utils.newFloatArray(frameCount * ColorTimeline.ENTRIES);
-            return _this;
-        }
-        ColorTimeline.prototype.getPropertyId = function () {
-            return (TimelineType.color << 24) + this.slotIndex;
-        };
-        ColorTimeline.prototype.setFrame = function (frameIndex, time, r, g, b, a) {
-            frameIndex *= ColorTimeline.ENTRIES;
-            this.frames[frameIndex] = time;
-            this.frames[frameIndex + ColorTimeline.R] = r;
-            this.frames[frameIndex + ColorTimeline.G] = g;
-            this.frames[frameIndex + ColorTimeline.B] = b;
-            this.frames[frameIndex + ColorTimeline.A] = a;
-        };
-        ColorTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
-            var slot = skeleton.slots[this.slotIndex];
-            if (!slot.bone.active)
-                return;
-            var frames = this.frames;
-            if (time < frames[0]) {
-                switch (blend) {
-                    case MixBlend.setup:
-                        slot.color.setFromColor(slot.data.color);
-                        return;
-                    case MixBlend.first:
-                        var color = slot.color, setup = slot.data.color;
-                        color.add((setup.r - color.r) * alpha, (setup.g - color.g) * alpha, (setup.b - color.b) * alpha, (setup.a - color.a) * alpha);
-                }
-                return;
-            }
-            var r = 0, g = 0, b = 0, a = 0;
-            if (time >= frames[frames.length - ColorTimeline.ENTRIES]) {
-                var i = frames.length;
-                r = frames[i + ColorTimeline.PREV_R];
-                g = frames[i + ColorTimeline.PREV_G];
-                b = frames[i + ColorTimeline.PREV_B];
-                a = frames[i + ColorTimeline.PREV_A];
-            }
-            else {
-                var frame = Animation.binarySearch(frames, time, ColorTimeline.ENTRIES);
-                r = frames[frame + ColorTimeline.PREV_R];
-                g = frames[frame + ColorTimeline.PREV_G];
-                b = frames[frame + ColorTimeline.PREV_B];
-                a = frames[frame + ColorTimeline.PREV_A];
-                var frameTime = frames[frame];
-                var percent = this.getCurvePercent(frame / ColorTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ColorTimeline.PREV_TIME] - frameTime));
-                r += (frames[frame + ColorTimeline.R] - r) * percent;
-                g += (frames[frame + ColorTimeline.G] - g) * percent;
-                b += (frames[frame + ColorTimeline.B] - b) * percent;
-                a += (frames[frame + ColorTimeline.A] - a) * percent;
-            }
-            if (alpha == 1)
-                slot.color.set(r, g, b, a);
-            else {
-                var color = slot.color;
-                if (blend == MixBlend.setup)
-                    color.setFromColor(slot.data.color);
-                color.add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha);
-            }
-        };
-        ColorTimeline.ENTRIES = 5;
-        ColorTimeline.PREV_TIME = -5;
-        ColorTimeline.PREV_R = -4;
-        ColorTimeline.PREV_G = -3;
-        ColorTimeline.PREV_B = -2;
-        ColorTimeline.PREV_A = -1;
-        ColorTimeline.R = 1;
-        ColorTimeline.G = 2;
-        ColorTimeline.B = 3;
-        ColorTimeline.A = 4;
-        return ColorTimeline;
-    }(CurveTimeline));
-    spine.ColorTimeline = ColorTimeline;
-    var TwoColorTimeline = (function (_super) {
-        __extends(TwoColorTimeline, _super);
-        function TwoColorTimeline(frameCount) {
-            var _this = _super.call(this, frameCount) || this;
-            _this.frames = spine.Utils.newFloatArray(frameCount * TwoColorTimeline.ENTRIES);
-            return _this;
-        }
-        TwoColorTimeline.prototype.getPropertyId = function () {
-            return (TimelineType.twoColor << 24) + this.slotIndex;
-        };
-        TwoColorTimeline.prototype.setFrame = function (frameIndex, time, r, g, b, a, r2, g2, b2) {
-            frameIndex *= TwoColorTimeline.ENTRIES;
-            this.frames[frameIndex] = time;
-            this.frames[frameIndex + TwoColorTimeline.R] = r;
-            this.frames[frameIndex + TwoColorTimeline.G] = g;
-            this.frames[frameIndex + TwoColorTimeline.B] = b;
-            this.frames[frameIndex + TwoColorTimeline.A] = a;
-            this.frames[frameIndex + TwoColorTimeline.R2] = r2;
-            this.frames[frameIndex + TwoColorTimeline.G2] = g2;
-            this.frames[frameIndex + TwoColorTimeline.B2] = b2;
-        };
-        TwoColorTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
-            var slot = skeleton.slots[this.slotIndex];
-            if (!slot.bone.active)
-                return;
-            var frames = this.frames;
-            if (time < frames[0]) {
-                switch (blend) {
-                    case MixBlend.setup:
-                        slot.color.setFromColor(slot.data.color);
-                        slot.darkColor.setFromColor(slot.data.darkColor);
-                        return;
-                    case MixBlend.first:
-                        var light = slot.color, dark = slot.darkColor, setupLight = slot.data.color, setupDark = slot.data.darkColor;
-                        light.add((setupLight.r - light.r) * alpha, (setupLight.g - light.g) * alpha, (setupLight.b - light.b) * alpha, (setupLight.a - light.a) * alpha);
-                        dark.add((setupDark.r - dark.r) * alpha, (setupDark.g - dark.g) * alpha, (setupDark.b - dark.b) * alpha, 0);
-                }
-                return;
-            }
-            var r = 0, g = 0, b = 0, a = 0, r2 = 0, g2 = 0, b2 = 0;
-            if (time >= frames[frames.length - TwoColorTimeline.ENTRIES]) {
-                var i = frames.length;
-                r = frames[i + TwoColorTimeline.PREV_R];
-                g = frames[i + TwoColorTimeline.PREV_G];
-                b = frames[i + TwoColorTimeline.PREV_B];
-                a = frames[i + TwoColorTimeline.PREV_A];
-                r2 = frames[i + TwoColorTimeline.PREV_R2];
-                g2 = frames[i + TwoColorTimeline.PREV_G2];
-                b2 = frames[i + TwoColorTimeline.PREV_B2];
-            }
-            else {
-                var frame = Animation.binarySearch(frames, time, TwoColorTimeline.ENTRIES);
-                r = frames[frame + TwoColorTimeline.PREV_R];
-                g = frames[frame + TwoColorTimeline.PREV_G];
-                b = frames[frame + TwoColorTimeline.PREV_B];
-                a = frames[frame + TwoColorTimeline.PREV_A];
-                r2 = frames[frame + TwoColorTimeline.PREV_R2];
-                g2 = frames[frame + TwoColorTimeline.PREV_G2];
-                b2 = frames[frame + TwoColorTimeline.PREV_B2];
-                var frameTime = frames[frame];
-                var percent = this.getCurvePercent(frame / TwoColorTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TwoColorTimeline.PREV_TIME] - frameTime));
-                r += (frames[frame + TwoColorTimeline.R] - r) * percent;
-                g += (frames[frame + TwoColorTimeline.G] - g) * percent;
-                b += (frames[frame + TwoColorTimeline.B] - b) * percent;
-                a += (frames[frame + TwoColorTimeline.A] - a) * percent;
-                r2 += (frames[frame + TwoColorTimeline.R2] - r2) * percent;
-                g2 += (frames[frame + TwoColorTimeline.G2] - g2) * percent;
-                b2 += (frames[frame + TwoColorTimeline.B2] - b2) * percent;
-            }
-            if (alpha == 1) {
-                slot.color.set(r, g, b, a);
-                slot.darkColor.set(r2, g2, b2, 1);
-            }
-            else {
-                var light = slot.color, dark = slot.darkColor;
-                if (blend == MixBlend.setup) {
-                    light.setFromColor(slot.data.color);
-                    dark.setFromColor(slot.data.darkColor);
-                }
-                light.add((r - light.r) * alpha, (g - light.g) * alpha, (b - light.b) * alpha, (a - light.a) * alpha);
-                dark.add((r2 - dark.r) * alpha, (g2 - dark.g) * alpha, (b2 - dark.b) * alpha, 0);
-            }
-        };
-        TwoColorTimeline.ENTRIES = 8;
-        TwoColorTimeline.PREV_TIME = -8;
-        TwoColorTimeline.PREV_R = -7;
-        TwoColorTimeline.PREV_G = -6;
-        TwoColorTimeline.PREV_B = -5;
-        TwoColorTimeline.PREV_A = -4;
-        TwoColorTimeline.PREV_R2 = -3;
-        TwoColorTimeline.PREV_G2 = -2;
-        TwoColorTimeline.PREV_B2 = -1;
-        TwoColorTimeline.R = 1;
-        TwoColorTimeline.G = 2;
-        TwoColorTimeline.B = 3;
-        TwoColorTimeline.A = 4;
-        TwoColorTimeline.R2 = 5;
-        TwoColorTimeline.G2 = 6;
-        TwoColorTimeline.B2 = 7;
-        return TwoColorTimeline;
-    }(CurveTimeline));
-    spine.TwoColorTimeline = TwoColorTimeline;
-    var AttachmentTimeline = (function () {
-        function AttachmentTimeline(frameCount) {
-            this.frames = spine.Utils.newFloatArray(frameCount);
-            this.attachmentNames = new Array(frameCount);
-        }
-        AttachmentTimeline.prototype.getPropertyId = function () {
-            return (TimelineType.attachment << 24) + this.slotIndex;
-        };
-        AttachmentTimeline.prototype.getFrameCount = function () {
-            return this.frames.length;
-        };
-        AttachmentTimeline.prototype.setFrame = function (frameIndex, time, attachmentName) {
-            this.frames[frameIndex] = time;
-            this.attachmentNames[frameIndex] = attachmentName;
-        };
-        AttachmentTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
-            var slot = skeleton.slots[this.slotIndex];
-            if (!slot.bone.active)
-                return;
-            if (direction == MixDirection.mixOut && blend == MixBlend.setup) {
-                var attachmentName_1 = slot.data.attachmentName;
-                slot.setAttachment(attachmentName_1 == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName_1));
-                return;
-            }
-            var frames = this.frames;
-            if (time < frames[0]) {
-                if (blend == MixBlend.setup || blend == MixBlend.first) {
-                    var attachmentName_2 = slot.data.attachmentName;
-                    slot.setAttachment(attachmentName_2 == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName_2));
-                }
-                return;
-            }
-            var frameIndex = 0;
-            if (time >= frames[frames.length - 1])
-                frameIndex = frames.length - 1;
-            else
-                frameIndex = Animation.binarySearch(frames, time, 1) - 1;
-            var attachmentName = this.attachmentNames[frameIndex];
-            skeleton.slots[this.slotIndex]
-                .setAttachment(attachmentName == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName));
-        };
-        return AttachmentTimeline;
-    }());
-    spine.AttachmentTimeline = AttachmentTimeline;
-    var zeros = null;
-    var DeformTimeline = (function (_super) {
-        __extends(DeformTimeline, _super);
-        function DeformTimeline(frameCount) {
-            var _this = _super.call(this, frameCount) || this;
-            _this.frames = spine.Utils.newFloatArray(frameCount);
-            _this.frameVertices = new Array(frameCount);
-            if (zeros == null)
-                zeros = spine.Utils.newFloatArray(64);
-            return _this;
-        }
-        DeformTimeline.prototype.getPropertyId = function () {
-            return (TimelineType.deform << 27) + +this.attachment.id + this.slotIndex;
-        };
-        DeformTimeline.prototype.setFrame = function (frameIndex, time, vertices) {
-            this.frames[frameIndex] = time;
-            this.frameVertices[frameIndex] = vertices;
-        };
-        DeformTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
-            var slot = skeleton.slots[this.slotIndex];
-            if (!slot.bone.active)
-                return;
-            var slotAttachment = slot.getAttachment();
-            if (!(slotAttachment instanceof spine.VertexAttachment) || !(slotAttachment.deformAttachment == this.attachment))
-                return;
-            var deformArray = slot.deform;
-            if (deformArray.length == 0)
-                blend = MixBlend.setup;
-            var frameVertices = this.frameVertices;
-            var vertexCount = frameVertices[0].length;
-            var frames = this.frames;
-            if (time < frames[0]) {
-                var vertexAttachment = slotAttachment;
-                switch (blend) {
-                    case MixBlend.setup:
-                        deformArray.length = 0;
-                        return;
-                    case MixBlend.first:
-                        if (alpha == 1) {
-                            deformArray.length = 0;
-                            break;
-                        }
-                        var deform_1 = spine.Utils.setArraySize(deformArray, vertexCount);
-                        if (vertexAttachment.bones == null) {
-                            var setupVertices = vertexAttachment.vertices;
-                            for (var i = 0; i < vertexCount; i++)
-                                deform_1[i] += (setupVertices[i] - deform_1[i]) * alpha;
-                        }
-                        else {
-                            alpha = 1 - alpha;
-                            for (var i = 0; i < vertexCount; i++)
-                                deform_1[i] *= alpha;
-                        }
-                }
-                return;
-            }
-            var deform = spine.Utils.setArraySize(deformArray, vertexCount);
-            if (time >= frames[frames.length - 1]) {
-                var lastVertices = frameVertices[frames.length - 1];
-                if (alpha == 1) {
-                    if (blend == MixBlend.add) {
-                        var vertexAttachment = slotAttachment;
-                        if (vertexAttachment.bones == null) {
-                            var setupVertices = vertexAttachment.vertices;
-                            for (var i_1 = 0; i_1 < vertexCount; i_1++) {
-                                deform[i_1] += lastVertices[i_1] - setupVertices[i_1];
-                            }
-                        }
-                        else {
-                            for (var i_2 = 0; i_2 < vertexCount; i_2++)
-                                deform[i_2] += lastVertices[i_2];
-                        }
-                    }
-                    else {
-                        spine.Utils.arrayCopy(lastVertices, 0, deform, 0, vertexCount);
-                    }
-                }
-                else {
-                    switch (blend) {
-                        case MixBlend.setup: {
-                            var vertexAttachment_1 = slotAttachment;
-                            if (vertexAttachment_1.bones == null) {
-                                var setupVertices = vertexAttachment_1.vertices;
-                                for (var i_3 = 0; i_3 < vertexCount; i_3++) {
-                                    var setup = setupVertices[i_3];
-                                    deform[i_3] = setup + (lastVertices[i_3] - setup) * alpha;
-                                }
-                            }
-                            else {
-                                for (var i_4 = 0; i_4 < vertexCount; i_4++)
-                                    deform[i_4] = lastVertices[i_4] * alpha;
-                            }
-                            break;
-                        }
-                        case MixBlend.first:
-                        case MixBlend.replace:
-                            for (var i_5 = 0; i_5 < vertexCount; i_5++)
-                                deform[i_5] += (lastVertices[i_5] - deform[i_5]) * alpha;
-                            break;
-                        case MixBlend.add:
-                            var vertexAttachment = slotAttachment;
-                            if (vertexAttachment.bones == null) {
-                                var setupVertices = vertexAttachment.vertices;
-                                for (var i_6 = 0; i_6 < vertexCount; i_6++) {
-                                    deform[i_6] += (lastVertices[i_6] - setupVertices[i_6]) * alpha;
-                                }
-                            }
-                            else {
-                                for (var i_7 = 0; i_7 < vertexCount; i_7++)
-                                    deform[i_7] += lastVertices[i_7] * alpha;
-                            }
-                    }
-                }
-                return;
-            }
-            var frame = Animation.binarySearch(frames, time);
-            var prevVertices = frameVertices[frame - 1];
-            var nextVertices = frameVertices[frame];
-            var frameTime = frames[frame];
-            var percent = this.getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
-            if (alpha == 1) {
-                if (blend == MixBlend.add) {
-                    var vertexAttachment = slotAttachment;
-                    if (vertexAttachment.bones == null) {
-                        var setupVertices = vertexAttachment.vertices;
-                        for (var i_8 = 0; i_8 < vertexCount; i_8++) {
-                            var prev = prevVertices[i_8];
-                            deform[i_8] += prev + (nextVertices[i_8] - prev) * percent - setupVertices[i_8];
-                        }
-                    }
-                    else {
-                        for (var i_9 = 0; i_9 < vertexCount; i_9++) {
-                            var prev = prevVertices[i_9];
-                            deform[i_9] += prev + (nextVertices[i_9] - prev) * percent;
-                        }
-                    }
-                }
-                else {
-                    for (var i_10 = 0; i_10 < vertexCount; i_10++) {
-                        var prev = prevVertices[i_10];
-                        deform[i_10] = prev + (nextVertices[i_10] - prev) * percent;
-                    }
-                }
-            }
-            else {
-                switch (blend) {
-                    case MixBlend.setup: {
-                        var vertexAttachment_2 = slotAttachment;
-                        if (vertexAttachment_2.bones == null) {
-                            var setupVertices = vertexAttachment_2.vertices;
-                            for (var i_11 = 0; i_11 < vertexCount; i_11++) {
-                                var prev = prevVertices[i_11], setup = setupVertices[i_11];
-                                deform[i_11] = setup + (prev + (nextVertices[i_11] - prev) * percent - setup) * alpha;
-                            }
-                        }
-                        else {
-                            for (var i_12 = 0; i_12 < vertexCount; i_12++) {
-                                var prev = prevVertices[i_12];
-                                deform[i_12] = (prev + (nextVertices[i_12] - prev) * percent) * alpha;
-                            }
-                        }
-                        break;
-                    }
-                    case MixBlend.first:
-                    case MixBlend.replace:
-                        for (var i_13 = 0; i_13 < vertexCount; i_13++) {
-                            var prev = prevVertices[i_13];
-                            deform[i_13] += (prev + (nextVertices[i_13] - prev) * percent - deform[i_13]) * alpha;
-                        }
-                        break;
-                    case MixBlend.add:
-                        var vertexAttachment = slotAttachment;
-                        if (vertexAttachment.bones == null) {
-                            var setupVertices = vertexAttachment.vertices;
-                            for (var i_14 = 0; i_14 < vertexCount; i_14++) {
-                                var prev = prevVertices[i_14];
-                                deform[i_14] += (prev + (nextVertices[i_14] - prev) * percent - setupVertices[i_14]) * alpha;
-                            }
-                        }
-                        else {
-                            for (var i_15 = 0; i_15 < vertexCount; i_15++) {
-                                var prev = prevVertices[i_15];
-                                deform[i_15] += (prev + (nextVertices[i_15] - prev) * percent) * alpha;
-                            }
-                        }
-                }
-            }
-        };
-        return DeformTimeline;
-    }(CurveTimeline));
-    spine.DeformTimeline = DeformTimeline;
-    var EventTimeline = (function () {
-        function EventTimeline(frameCount) {
-            this.frames = spine.Utils.newFloatArray(frameCount);
-            this.events = new Array(frameCount);
-        }
-        EventTimeline.prototype.getPropertyId = function () {
-            return TimelineType.event << 24;
-        };
-        EventTimeline.prototype.getFrameCount = function () {
-            return this.frames.length;
-        };
-        EventTimeline.prototype.setFrame = function (frameIndex, event) {
-            this.frames[frameIndex] = event.time;
-            this.events[frameIndex] = event;
-        };
-        EventTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
-            if (firedEvents == null)
-                return;
-            var frames = this.frames;
-            var frameCount = this.frames.length;
-            if (lastTime > time) {
-                this.apply(skeleton, lastTime, Number.MAX_VALUE, firedEvents, alpha, blend, direction);
-                lastTime = -1;
-            }
-            else if (lastTime >= frames[frameCount - 1])
-                return;
-            if (time < frames[0])
-                return;
-            var frame = 0;
-            if (lastTime < frames[0])
-                frame = 0;
-            else {
-                frame = Animation.binarySearch(frames, lastTime);
-                var frameTime = frames[frame];
-                while (frame > 0) {
-                    if (frames[frame - 1] != frameTime)
-                        break;
-                    frame--;
-                }
-            }
-            for (; frame < frameCount && time >= frames[frame]; frame++)
-                firedEvents.push(this.events[frame]);
-        };
-        return EventTimeline;
-    }());
-    spine.EventTimeline = EventTimeline;
-    var DrawOrderTimeline = (function () {
-        function DrawOrderTimeline(frameCount) {
-            this.frames = spine.Utils.newFloatArray(frameCount);
-            this.drawOrders = new Array(frameCount);
-        }
-        DrawOrderTimeline.prototype.getPropertyId = function () {
-            return TimelineType.drawOrder << 24;
-        };
-        DrawOrderTimeline.prototype.getFrameCount = function () {
-            return this.frames.length;
-        };
-        DrawOrderTimeline.prototype.setFrame = function (frameIndex, time, drawOrder) {
-            this.frames[frameIndex] = time;
-            this.drawOrders[frameIndex] = drawOrder;
-        };
-        DrawOrderTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
-            var drawOrder = skeleton.drawOrder;
-            var slots = skeleton.slots;
-            if (direction == MixDirection.mixOut && blend == MixBlend.setup) {
-                spine.Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
-                return;
-            }
-            var frames = this.frames;
-            if (time < frames[0]) {
-                if (blend == MixBlend.setup || blend == MixBlend.first)
-                    spine.Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
-                return;
-            }
-            var frame = 0;
-            if (time >= frames[frames.length - 1])
-                frame = frames.length - 1;
-            else
-                frame = Animation.binarySearch(frames, time) - 1;
-            var drawOrderToSetupIndex = this.drawOrders[frame];
-            if (drawOrderToSetupIndex == null)
-                spine.Utils.arrayCopy(slots, 0, drawOrder, 0, slots.length);
-            else {
-                for (var i = 0, n = drawOrderToSetupIndex.length; i < n; i++)
-                    drawOrder[i] = slots[drawOrderToSetupIndex[i]];
-            }
-        };
-        return DrawOrderTimeline;
-    }());
-    spine.DrawOrderTimeline = DrawOrderTimeline;
-    var IkConstraintTimeline = (function (_super) {
-        __extends(IkConstraintTimeline, _super);
-        function IkConstraintTimeline(frameCount) {
-            var _this = _super.call(this, frameCount) || this;
-            _this.frames = spine.Utils.newFloatArray(frameCount * IkConstraintTimeline.ENTRIES);
-            return _this;
-        }
-        IkConstraintTimeline.prototype.getPropertyId = function () {
-            return (TimelineType.ikConstraint << 24) + this.ikConstraintIndex;
-        };
-        IkConstraintTimeline.prototype.setFrame = function (frameIndex, time, mix, softness, bendDirection, compress, stretch) {
-            frameIndex *= IkConstraintTimeline.ENTRIES;
-            this.frames[frameIndex] = time;
-            this.frames[frameIndex + IkConstraintTimeline.MIX] = mix;
-            this.frames[frameIndex + IkConstraintTimeline.SOFTNESS] = softness;
-            this.frames[frameIndex + IkConstraintTimeline.BEND_DIRECTION] = bendDirection;
-            this.frames[frameIndex + IkConstraintTimeline.COMPRESS] = compress ? 1 : 0;
-            this.frames[frameIndex + IkConstraintTimeline.STRETCH] = stretch ? 1 : 0;
-        };
-        IkConstraintTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
-            var frames = this.frames;
-            var constraint = skeleton.ikConstraints[this.ikConstraintIndex];
-            if (!constraint.active)
-                return;
-            if (time < frames[0]) {
-                switch (blend) {
-                    case MixBlend.setup:
-                        constraint.mix = constraint.data.mix;
-                        constraint.softness = constraint.data.softness;
-                        constraint.bendDirection = constraint.data.bendDirection;
-                        constraint.compress = constraint.data.compress;
-                        constraint.stretch = constraint.data.stretch;
-                        return;
-                    case MixBlend.first:
-                        constraint.mix += (constraint.data.mix - constraint.mix) * alpha;
-                        constraint.softness += (constraint.data.softness - constraint.softness) * alpha;
-                        constraint.bendDirection = constraint.data.bendDirection;
-                        constraint.compress = constraint.data.compress;
-                        constraint.stretch = constraint.data.stretch;
-                }
-                return;
-            }
-            if (time >= frames[frames.length - IkConstraintTimeline.ENTRIES]) {
-                if (blend == MixBlend.setup) {
-                    constraint.mix = constraint.data.mix + (frames[frames.length + IkConstraintTimeline.PREV_MIX] - constraint.data.mix) * alpha;
-                    constraint.softness = constraint.data.softness
-                        + (frames[frames.length + IkConstraintTimeline.PREV_SOFTNESS] - constraint.data.softness) * alpha;
-                    if (direction == MixDirection.mixOut) {
-                        constraint.bendDirection = constraint.data.bendDirection;
-                        constraint.compress = constraint.data.compress;
-                        constraint.stretch = constraint.data.stretch;
-                    }
-                    else {
-                        constraint.bendDirection = frames[frames.length + IkConstraintTimeline.PREV_BEND_DIRECTION];
-                        constraint.compress = frames[frames.length + IkConstraintTimeline.PREV_COMPRESS] != 0;
-                        constraint.stretch = frames[frames.length + IkConstraintTimeline.PREV_STRETCH] != 0;
-                    }
-                }
-                else {
-                    constraint.mix += (frames[frames.length + IkConstraintTimeline.PREV_MIX] - constraint.mix) * alpha;
-                    constraint.softness += (frames[frames.length + IkConstraintTimeline.PREV_SOFTNESS] - constraint.softness) * alpha;
-                    if (direction == MixDirection.mixIn) {
-                        constraint.bendDirection = frames[frames.length + IkConstraintTimeline.PREV_BEND_DIRECTION];
-                        constraint.compress = frames[frames.length + IkConstraintTimeline.PREV_COMPRESS] != 0;
-                        constraint.stretch = frames[frames.length + IkConstraintTimeline.PREV_STRETCH] != 0;
-                    }
-                }
-                return;
-            }
-            var frame = Animation.binarySearch(frames, time, IkConstraintTimeline.ENTRIES);
-            var mix = frames[frame + IkConstraintTimeline.PREV_MIX];
-            var softness = frames[frame + IkConstraintTimeline.PREV_SOFTNESS];
-            var frameTime = frames[frame];
-            var percent = this.getCurvePercent(frame / IkConstraintTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + IkConstraintTimeline.PREV_TIME] - frameTime));
-            if (blend == MixBlend.setup) {
-                constraint.mix = constraint.data.mix + (mix + (frames[frame + IkConstraintTimeline.MIX] - mix) * percent - constraint.data.mix) * alpha;
-                constraint.softness = constraint.data.softness
-                    + (softness + (frames[frame + IkConstraintTimeline.SOFTNESS] - softness) * percent - constraint.data.softness) * alpha;
-                if (direction == MixDirection.mixOut) {
-                    constraint.bendDirection = constraint.data.bendDirection;
-                    constraint.compress = constraint.data.compress;
-                    constraint.stretch = constraint.data.stretch;
-                }
-                else {
-                    constraint.bendDirection = frames[frame + IkConstraintTimeline.PREV_BEND_DIRECTION];
-                    constraint.compress = frames[frame + IkConstraintTimeline.PREV_COMPRESS] != 0;
-                    constraint.stretch = frames[frame + IkConstraintTimeline.PREV_STRETCH] != 0;
-                }
-            }
-            else {
-                constraint.mix += (mix + (frames[frame + IkConstraintTimeline.MIX] - mix) * percent - constraint.mix) * alpha;
-                constraint.softness += (softness + (frames[frame + IkConstraintTimeline.SOFTNESS] - softness) * percent - constraint.softness) * alpha;
-                if (direction == MixDirection.mixIn) {
-                    constraint.bendDirection = frames[frame + IkConstraintTimeline.PREV_BEND_DIRECTION];
-                    constraint.compress = frames[frame + IkConstraintTimeline.PREV_COMPRESS] != 0;
-                    constraint.stretch = frames[frame + IkConstraintTimeline.PREV_STRETCH] != 0;
-                }
-            }
-        };
-        IkConstraintTimeline.ENTRIES = 6;
-        IkConstraintTimeline.PREV_TIME = -6;
-        IkConstraintTimeline.PREV_MIX = -5;
-        IkConstraintTimeline.PREV_SOFTNESS = -4;
-        IkConstraintTimeline.PREV_BEND_DIRECTION = -3;
-        IkConstraintTimeline.PREV_COMPRESS = -2;
-        IkConstraintTimeline.PREV_STRETCH = -1;
-        IkConstraintTimeline.MIX = 1;
-        IkConstraintTimeline.SOFTNESS = 2;
-        IkConstraintTimeline.BEND_DIRECTION = 3;
-        IkConstraintTimeline.COMPRESS = 4;
-        IkConstraintTimeline.STRETCH = 5;
-        return IkConstraintTimeline;
-    }(CurveTimeline));
-    spine.IkConstraintTimeline = IkConstraintTimeline;
-    var TransformConstraintTimeline = (function (_super) {
-        __extends(TransformConstraintTimeline, _super);
-        function TransformConstraintTimeline(frameCount) {
-            var _this = _super.call(this, frameCount) || this;
-            _this.frames = spine.Utils.newFloatArray(frameCount * TransformConstraintTimeline.ENTRIES);
-            return _this;
-        }
-        TransformConstraintTimeline.prototype.getPropertyId = function () {
-            return (TimelineType.transformConstraint << 24) + this.transformConstraintIndex;
-        };
-        TransformConstraintTimeline.prototype.setFrame = function (frameIndex, time, rotateMix, translateMix, scaleMix, shearMix) {
-            frameIndex *= TransformConstraintTimeline.ENTRIES;
-            this.frames[frameIndex] = time;
-            this.frames[frameIndex + TransformConstraintTimeline.ROTATE] = rotateMix;
-            this.frames[frameIndex + TransformConstraintTimeline.TRANSLATE] = translateMix;
-            this.frames[frameIndex + TransformConstraintTimeline.SCALE] = scaleMix;
-            this.frames[frameIndex + TransformConstraintTimeline.SHEAR] = shearMix;
-        };
-        TransformConstraintTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
-            var frames = this.frames;
-            var constraint = skeleton.transformConstraints[this.transformConstraintIndex];
-            if (!constraint.active)
-                return;
-            if (time < frames[0]) {
-                var data = constraint.data;
-                switch (blend) {
-                    case MixBlend.setup:
-                        constraint.rotateMix = data.rotateMix;
-                        constraint.translateMix = data.translateMix;
-                        constraint.scaleMix = data.scaleMix;
-                        constraint.shearMix = data.shearMix;
-                        return;
-                    case MixBlend.first:
-                        constraint.rotateMix += (data.rotateMix - constraint.rotateMix) * alpha;
-                        constraint.translateMix += (data.translateMix - constraint.translateMix) * alpha;
-                        constraint.scaleMix += (data.scaleMix - constraint.scaleMix) * alpha;
-                        constraint.shearMix += (data.shearMix - constraint.shearMix) * alpha;
-                }
-                return;
-            }
-            var rotate = 0, translate = 0, scale = 0, shear = 0;
-            if (time >= frames[frames.length - TransformConstraintTimeline.ENTRIES]) {
-                var i = frames.length;
-                rotate = frames[i + TransformConstraintTimeline.PREV_ROTATE];
-                translate = frames[i + TransformConstraintTimeline.PREV_TRANSLATE];
-                scale = frames[i + TransformConstraintTimeline.PREV_SCALE];
-                shear = frames[i + TransformConstraintTimeline.PREV_SHEAR];
-            }
-            else {
-                var frame = Animation.binarySearch(frames, time, TransformConstraintTimeline.ENTRIES);
-                rotate = frames[frame + TransformConstraintTimeline.PREV_ROTATE];
-                translate = frames[frame + TransformConstraintTimeline.PREV_TRANSLATE];
-                scale = frames[frame + TransformConstraintTimeline.PREV_SCALE];
-                shear = frames[frame + TransformConstraintTimeline.PREV_SHEAR];
-                var frameTime = frames[frame];
-                var percent = this.getCurvePercent(frame / TransformConstraintTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TransformConstraintTimeline.PREV_TIME] - frameTime));
-                rotate += (frames[frame + TransformConstraintTimeline.ROTATE] - rotate) * percent;
-                translate += (frames[frame + TransformConstraintTimeline.TRANSLATE] - translate) * percent;
-                scale += (frames[frame + TransformConstraintTimeline.SCALE] - scale) * percent;
-                shear += (frames[frame + TransformConstraintTimeline.SHEAR] - shear) * percent;
-            }
-            if (blend == MixBlend.setup) {
-                var data = constraint.data;
-                constraint.rotateMix = data.rotateMix + (rotate - data.rotateMix) * alpha;
-                constraint.translateMix = data.translateMix + (translate - data.translateMix) * alpha;
-                constraint.scaleMix = data.scaleMix + (scale - data.scaleMix) * alpha;
-                constraint.shearMix = data.shearMix + (shear - data.shearMix) * alpha;
-            }
-            else {
-                constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
-                constraint.translateMix += (translate - constraint.translateMix) * alpha;
-                constraint.scaleMix += (scale - constraint.scaleMix) * alpha;
-                constraint.shearMix += (shear - constraint.shearMix) * alpha;
-            }
-        };
-        TransformConstraintTimeline.ENTRIES = 5;
-        TransformConstraintTimeline.PREV_TIME = -5;
-        TransformConstraintTimeline.PREV_ROTATE = -4;
-        TransformConstraintTimeline.PREV_TRANSLATE = -3;
-        TransformConstraintTimeline.PREV_SCALE = -2;
-        TransformConstraintTimeline.PREV_SHEAR = -1;
-        TransformConstraintTimeline.ROTATE = 1;
-        TransformConstraintTimeline.TRANSLATE = 2;
-        TransformConstraintTimeline.SCALE = 3;
-        TransformConstraintTimeline.SHEAR = 4;
-        return TransformConstraintTimeline;
-    }(CurveTimeline));
-    spine.TransformConstraintTimeline = TransformConstraintTimeline;
-    var PathConstraintPositionTimeline = (function (_super) {
-        __extends(PathConstraintPositionTimeline, _super);
-        function PathConstraintPositionTimeline(frameCount) {
-            var _this = _super.call(this, frameCount) || this;
-            _this.frames = spine.Utils.newFloatArray(frameCount * PathConstraintPositionTimeline.ENTRIES);
-            return _this;
-        }
-        PathConstraintPositionTimeline.prototype.getPropertyId = function () {
-            return (TimelineType.pathConstraintPosition << 24) + this.pathConstraintIndex;
-        };
-        PathConstraintPositionTimeline.prototype.setFrame = function (frameIndex, time, value) {
-            frameIndex *= PathConstraintPositionTimeline.ENTRIES;
-            this.frames[frameIndex] = time;
-            this.frames[frameIndex + PathConstraintPositionTimeline.VALUE] = value;
-        };
-        PathConstraintPositionTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
-            var frames = this.frames;
-            var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
-            if (!constraint.active)
-                return;
-            if (time < frames[0]) {
-                switch (blend) {
-                    case MixBlend.setup:
-                        constraint.position = constraint.data.position;
-                        return;
-                    case MixBlend.first:
-                        constraint.position += (constraint.data.position - constraint.position) * alpha;
-                }
-                return;
-            }
-            var position = 0;
-            if (time >= frames[frames.length - PathConstraintPositionTimeline.ENTRIES])
-                position = frames[frames.length + PathConstraintPositionTimeline.PREV_VALUE];
-            else {
-                var frame = Animation.binarySearch(frames, time, PathConstraintPositionTimeline.ENTRIES);
-                position = frames[frame + PathConstraintPositionTimeline.PREV_VALUE];
-                var frameTime = frames[frame];
-                var percent = this.getCurvePercent(frame / PathConstraintPositionTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintPositionTimeline.PREV_TIME] - frameTime));
-                position += (frames[frame + PathConstraintPositionTimeline.VALUE] - position) * percent;
-            }
-            if (blend == MixBlend.setup)
-                constraint.position = constraint.data.position + (position - constraint.data.position) * alpha;
-            else
-                constraint.position += (position - constraint.position) * alpha;
-        };
-        PathConstraintPositionTimeline.ENTRIES = 2;
-        PathConstraintPositionTimeline.PREV_TIME = -2;
-        PathConstraintPositionTimeline.PREV_VALUE = -1;
-        PathConstraintPositionTimeline.VALUE = 1;
-        return PathConstraintPositionTimeline;
-    }(CurveTimeline));
-    spine.PathConstraintPositionTimeline = PathConstraintPositionTimeline;
-    var PathConstraintSpacingTimeline = (function (_super) {
-        __extends(PathConstraintSpacingTimeline, _super);
-        function PathConstraintSpacingTimeline(frameCount) {
-            return _super.call(this, frameCount) || this;
-        }
-        PathConstraintSpacingTimeline.prototype.getPropertyId = function () {
-            return (TimelineType.pathConstraintSpacing << 24) + this.pathConstraintIndex;
-        };
-        PathConstraintSpacingTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
-            var frames = this.frames;
-            var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
-            if (!constraint.active)
-                return;
-            if (time < frames[0]) {
-                switch (blend) {
-                    case MixBlend.setup:
-                        constraint.spacing = constraint.data.spacing;
-                        return;
-                    case MixBlend.first:
-                        constraint.spacing += (constraint.data.spacing - constraint.spacing) * alpha;
-                }
-                return;
-            }
-            var spacing = 0;
-            if (time >= frames[frames.length - PathConstraintSpacingTimeline.ENTRIES])
-                spacing = frames[frames.length + PathConstraintSpacingTimeline.PREV_VALUE];
-            else {
-                var frame = Animation.binarySearch(frames, time, PathConstraintSpacingTimeline.ENTRIES);
-                spacing = frames[frame + PathConstraintSpacingTimeline.PREV_VALUE];
-                var frameTime = frames[frame];
-                var percent = this.getCurvePercent(frame / PathConstraintSpacingTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintSpacingTimeline.PREV_TIME] - frameTime));
-                spacing += (frames[frame + PathConstraintSpacingTimeline.VALUE] - spacing) * percent;
-            }
-            if (blend == MixBlend.setup)
-                constraint.spacing = constraint.data.spacing + (spacing - constraint.data.spacing) * alpha;
-            else
-                constraint.spacing += (spacing - constraint.spacing) * alpha;
-        };
-        return PathConstraintSpacingTimeline;
-    }(PathConstraintPositionTimeline));
-    spine.PathConstraintSpacingTimeline = PathConstraintSpacingTimeline;
-    var PathConstraintMixTimeline = (function (_super) {
-        __extends(PathConstraintMixTimeline, _super);
-        function PathConstraintMixTimeline(frameCount) {
-            var _this = _super.call(this, frameCount) || this;
-            _this.frames = spine.Utils.newFloatArray(frameCount * PathConstraintMixTimeline.ENTRIES);
-            return _this;
-        }
-        PathConstraintMixTimeline.prototype.getPropertyId = function () {
-            return (TimelineType.pathConstraintMix << 24) + this.pathConstraintIndex;
-        };
-        PathConstraintMixTimeline.prototype.setFrame = function (frameIndex, time, rotateMix, translateMix) {
-            frameIndex *= PathConstraintMixTimeline.ENTRIES;
-            this.frames[frameIndex] = time;
-            this.frames[frameIndex + PathConstraintMixTimeline.ROTATE] = rotateMix;
-            this.frames[frameIndex + PathConstraintMixTimeline.TRANSLATE] = translateMix;
-        };
-        PathConstraintMixTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
-            var frames = this.frames;
-            var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
-            if (!constraint.active)
-                return;
-            if (time < frames[0]) {
-                switch (blend) {
-                    case MixBlend.setup:
-                        constraint.rotateMix = constraint.data.rotateMix;
-                        constraint.translateMix = constraint.data.translateMix;
-                        return;
-                    case MixBlend.first:
-                        constraint.rotateMix += (constraint.data.rotateMix - constraint.rotateMix) * alpha;
-                        constraint.translateMix += (constraint.data.translateMix - constraint.translateMix) * alpha;
-                }
-                return;
-            }
-            var rotate = 0, translate = 0;
-            if (time >= frames[frames.length - PathConstraintMixTimeline.ENTRIES]) {
-                rotate = frames[frames.length + PathConstraintMixTimeline.PREV_ROTATE];
-                translate = frames[frames.length + PathConstraintMixTimeline.PREV_TRANSLATE];
-            }
-            else {
-                var frame = Animation.binarySearch(frames, time, PathConstraintMixTimeline.ENTRIES);
-                rotate = frames[frame + PathConstraintMixTimeline.PREV_ROTATE];
-                translate = frames[frame + PathConstraintMixTimeline.PREV_TRANSLATE];
-                var frameTime = frames[frame];
-                var percent = this.getCurvePercent(frame / PathConstraintMixTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintMixTimeline.PREV_TIME] - frameTime));
-                rotate += (frames[frame + PathConstraintMixTimeline.ROTATE] - rotate) * percent;
-                translate += (frames[frame + PathConstraintMixTimeline.TRANSLATE] - translate) * percent;
-            }
-            if (blend == MixBlend.setup) {
-                constraint.rotateMix = constraint.data.rotateMix + (rotate - constraint.data.rotateMix) * alpha;
-                constraint.translateMix = constraint.data.translateMix + (translate - constraint.data.translateMix) * alpha;
-            }
-            else {
-                constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
-                constraint.translateMix += (translate - constraint.translateMix) * alpha;
-            }
-        };
-        PathConstraintMixTimeline.ENTRIES = 3;
-        PathConstraintMixTimeline.PREV_TIME = -3;
-        PathConstraintMixTimeline.PREV_ROTATE = -2;
-        PathConstraintMixTimeline.PREV_TRANSLATE = -1;
-        PathConstraintMixTimeline.ROTATE = 1;
-        PathConstraintMixTimeline.TRANSLATE = 2;
-        return PathConstraintMixTimeline;
-    }(CurveTimeline));
-    spine.PathConstraintMixTimeline = PathConstraintMixTimeline;
+	var Animation = (function () {
+		function Animation(name, timelines, duration) {
+			if (name == null)
+				throw new Error("name cannot be null.");
+			if (timelines == null)
+				throw new Error("timelines cannot be null.");
+			this.name = name;
+			this.timelines = timelines;
+			this.timelineIds = [];
+			for (var i = 0; i < timelines.length; i++)
+				this.timelineIds[timelines[i].getPropertyId()] = true;
+			this.duration = duration;
+		}
+		Animation.prototype.hasTimeline = function (id) {
+			return this.timelineIds[id] == true;
+		};
+		Animation.prototype.apply = function (skeleton, lastTime, time, loop, events, alpha, blend, direction) {
+			if (skeleton == null)
+				throw new Error("skeleton cannot be null.");
+			if (loop && this.duration != 0) {
+				time %= this.duration;
+				if (lastTime > 0)
+					lastTime %= this.duration;
+			}
+			var timelines = this.timelines;
+			for (var i = 0, n = timelines.length; i < n; i++)
+				timelines[i].apply(skeleton, lastTime, time, events, alpha, blend, direction);
+		};
+		Animation.binarySearch = function (values, target, step) {
+			if (step === void 0) { step = 1; }
+			var low = 0;
+			var high = values.length / step - 2;
+			if (high == 0)
+				return step;
+			var current = high >>> 1;
+			while (true) {
+				if (values[(current + 1) * step] <= target)
+					low = current + 1;
+				else
+					high = current;
+				if (low == high)
+					return (low + 1) * step;
+				current = (low + high) >>> 1;
+			}
+		};
+		Animation.linearSearch = function (values, target, step) {
+			for (var i = 0, last = values.length - step; i <= last; i += step)
+				if (values[i] > target)
+					return i;
+			return -1;
+		};
+		return Animation;
+	}());
+	spine.Animation = Animation;
+	var MixBlend;
+	(function (MixBlend) {
+		MixBlend[MixBlend["setup"] = 0] = "setup";
+		MixBlend[MixBlend["first"] = 1] = "first";
+		MixBlend[MixBlend["replace"] = 2] = "replace";
+		MixBlend[MixBlend["add"] = 3] = "add";
+	})(MixBlend = spine.MixBlend || (spine.MixBlend = {}));
+	var MixDirection;
+	(function (MixDirection) {
+		MixDirection[MixDirection["mixIn"] = 0] = "mixIn";
+		MixDirection[MixDirection["mixOut"] = 1] = "mixOut";
+	})(MixDirection = spine.MixDirection || (spine.MixDirection = {}));
+	var TimelineType;
+	(function (TimelineType) {
+		TimelineType[TimelineType["rotate"] = 0] = "rotate";
+		TimelineType[TimelineType["translate"] = 1] = "translate";
+		TimelineType[TimelineType["scale"] = 2] = "scale";
+		TimelineType[TimelineType["shear"] = 3] = "shear";
+		TimelineType[TimelineType["attachment"] = 4] = "attachment";
+		TimelineType[TimelineType["color"] = 5] = "color";
+		TimelineType[TimelineType["deform"] = 6] = "deform";
+		TimelineType[TimelineType["event"] = 7] = "event";
+		TimelineType[TimelineType["drawOrder"] = 8] = "drawOrder";
+		TimelineType[TimelineType["ikConstraint"] = 9] = "ikConstraint";
+		TimelineType[TimelineType["transformConstraint"] = 10] = "transformConstraint";
+		TimelineType[TimelineType["pathConstraintPosition"] = 11] = "pathConstraintPosition";
+		TimelineType[TimelineType["pathConstraintSpacing"] = 12] = "pathConstraintSpacing";
+		TimelineType[TimelineType["pathConstraintMix"] = 13] = "pathConstraintMix";
+		TimelineType[TimelineType["twoColor"] = 14] = "twoColor";
+	})(TimelineType = spine.TimelineType || (spine.TimelineType = {}));
+	var CurveTimeline = (function () {
+		function CurveTimeline(frameCount) {
+			if (frameCount <= 0)
+				throw new Error("frameCount must be > 0: " + frameCount);
+			this.curves = spine.Utils.newFloatArray((frameCount - 1) * CurveTimeline.BEZIER_SIZE);
+		}
+		CurveTimeline.prototype.getFrameCount = function () {
+			return this.curves.length / CurveTimeline.BEZIER_SIZE + 1;
+		};
+		CurveTimeline.prototype.setLinear = function (frameIndex) {
+			this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.LINEAR;
+		};
+		CurveTimeline.prototype.setStepped = function (frameIndex) {
+			this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.STEPPED;
+		};
+		CurveTimeline.prototype.getCurveType = function (frameIndex) {
+			var index = frameIndex * CurveTimeline.BEZIER_SIZE;
+			if (index == this.curves.length)
+				return CurveTimeline.LINEAR;
+			var type = this.curves[index];
+			if (type == CurveTimeline.LINEAR)
+				return CurveTimeline.LINEAR;
+			if (type == CurveTimeline.STEPPED)
+				return CurveTimeline.STEPPED;
+			return CurveTimeline.BEZIER;
+		};
+		CurveTimeline.prototype.setCurve = function (frameIndex, cx1, cy1, cx2, cy2) {
+			var tmpx = (-cx1 * 2 + cx2) * 0.03, tmpy = (-cy1 * 2 + cy2) * 0.03;
+			var dddfx = ((cx1 - cx2) * 3 + 1) * 0.006, dddfy = ((cy1 - cy2) * 3 + 1) * 0.006;
+			var ddfx = tmpx * 2 + dddfx, ddfy = tmpy * 2 + dddfy;
+			var dfx = cx1 * 0.3 + tmpx + dddfx * 0.16666667, dfy = cy1 * 0.3 + tmpy + dddfy * 0.16666667;
+			var i = frameIndex * CurveTimeline.BEZIER_SIZE;
+			var curves = this.curves;
+			curves[i++] = CurveTimeline.BEZIER;
+			var x = dfx, y = dfy;
+			for (var n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) {
+				curves[i] = x;
+				curves[i + 1] = y;
+				dfx += ddfx;
+				dfy += ddfy;
+				ddfx += dddfx;
+				ddfy += dddfy;
+				x += dfx;
+				y += dfy;
+			}
+		};
+		CurveTimeline.prototype.getCurvePercent = function (frameIndex, percent) {
+			percent = spine.MathUtils.clamp(percent, 0, 1);
+			var curves = this.curves;
+			var i = frameIndex * CurveTimeline.BEZIER_SIZE;
+			var type = curves[i];
+			if (type == CurveTimeline.LINEAR)
+				return percent;
+			if (type == CurveTimeline.STEPPED)
+				return 0;
+			i++;
+			var x = 0;
+			for (var start = i, n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) {
+				x = curves[i];
+				if (x >= percent) {
+					var prevX = void 0, prevY = void 0;
+					if (i == start) {
+						prevX = 0;
+						prevY = 0;
+					}
+					else {
+						prevX = curves[i - 2];
+						prevY = curves[i - 1];
+					}
+					return prevY + (curves[i + 1] - prevY) * (percent - prevX) / (x - prevX);
+				}
+			}
+			var y = curves[i - 1];
+			return y + (1 - y) * (percent - x) / (1 - x);
+		};
+		CurveTimeline.LINEAR = 0;
+		CurveTimeline.STEPPED = 1;
+		CurveTimeline.BEZIER = 2;
+		CurveTimeline.BEZIER_SIZE = 10 * 2 - 1;
+		return CurveTimeline;
+	}());
+	spine.CurveTimeline = CurveTimeline;
+	var RotateTimeline = (function (_super) {
+		__extends(RotateTimeline, _super);
+		function RotateTimeline(frameCount) {
+			var _this = _super.call(this, frameCount) || this;
+			_this.frames = spine.Utils.newFloatArray(frameCount << 1);
+			return _this;
+		}
+		RotateTimeline.prototype.getPropertyId = function () {
+			return (TimelineType.rotate << 24) + this.boneIndex;
+		};
+		RotateTimeline.prototype.setFrame = function (frameIndex, time, degrees) {
+			frameIndex <<= 1;
+			this.frames[frameIndex] = time;
+			this.frames[frameIndex + RotateTimeline.ROTATION] = degrees;
+		};
+		RotateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
+			var frames = this.frames;
+			var bone = skeleton.bones[this.boneIndex];
+			if (!bone.active)
+				return;
+			if (time < frames[0]) {
+				switch (blend) {
+					case MixBlend.setup:
+						bone.rotation = bone.data.rotation;
+						return;
+					case MixBlend.first:
+						var r_1 = bone.data.rotation - bone.rotation;
+						bone.rotation += (r_1 - (16384 - ((16384.499999999996 - r_1 / 360) | 0)) * 360) * alpha;
+				}
+				return;
+			}
+			if (time >= frames[frames.length - RotateTimeline.ENTRIES]) {
+				var r_2 = frames[frames.length + RotateTimeline.PREV_ROTATION];
+				switch (blend) {
+					case MixBlend.setup:
+						bone.rotation = bone.data.rotation + r_2 * alpha;
+						break;
+					case MixBlend.first:
+					case MixBlend.replace:
+						r_2 += bone.data.rotation - bone.rotation;
+						r_2 -= (16384 - ((16384.499999999996 - r_2 / 360) | 0)) * 360;
+					case MixBlend.add:
+						bone.rotation += r_2 * alpha;
+				}
+				return;
+			}
+			var frame = Animation.binarySearch(frames, time, RotateTimeline.ENTRIES);
+			var prevRotation = frames[frame + RotateTimeline.PREV_ROTATION];
+			var frameTime = frames[frame];
+			var percent = this.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + RotateTimeline.PREV_TIME] - frameTime));
+			var r = frames[frame + RotateTimeline.ROTATION] - prevRotation;
+			r = prevRotation + (r - (16384 - ((16384.499999999996 - r / 360) | 0)) * 360) * percent;
+			switch (blend) {
+				case MixBlend.setup:
+					bone.rotation = bone.data.rotation + (r - (16384 - ((16384.499999999996 - r / 360) | 0)) * 360) * alpha;
+					break;
+				case MixBlend.first:
+				case MixBlend.replace:
+					r += bone.data.rotation - bone.rotation;
+				case MixBlend.add:
+					bone.rotation += (r - (16384 - ((16384.499999999996 - r / 360) | 0)) * 360) * alpha;
+			}
+		};
+		RotateTimeline.ENTRIES = 2;
+		RotateTimeline.PREV_TIME = -2;
+		RotateTimeline.PREV_ROTATION = -1;
+		RotateTimeline.ROTATION = 1;
+		return RotateTimeline;
+	}(CurveTimeline));
+	spine.RotateTimeline = RotateTimeline;
+	var TranslateTimeline = (function (_super) {
+		__extends(TranslateTimeline, _super);
+		function TranslateTimeline(frameCount) {
+			var _this = _super.call(this, frameCount) || this;
+			_this.frames = spine.Utils.newFloatArray(frameCount * TranslateTimeline.ENTRIES);
+			return _this;
+		}
+		TranslateTimeline.prototype.getPropertyId = function () {
+			return (TimelineType.translate << 24) + this.boneIndex;
+		};
+		TranslateTimeline.prototype.setFrame = function (frameIndex, time, x, y) {
+			frameIndex *= TranslateTimeline.ENTRIES;
+			this.frames[frameIndex] = time;
+			this.frames[frameIndex + TranslateTimeline.X] = x;
+			this.frames[frameIndex + TranslateTimeline.Y] = y;
+		};
+		TranslateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
+			var frames = this.frames;
+			var bone = skeleton.bones[this.boneIndex];
+			if (!bone.active)
+				return;
+			if (time < frames[0]) {
+				switch (blend) {
+					case MixBlend.setup:
+						bone.x = bone.data.x;
+						bone.y = bone.data.y;
+						return;
+					case MixBlend.first:
+						bone.x += (bone.data.x - bone.x) * alpha;
+						bone.y += (bone.data.y - bone.y) * alpha;
+				}
+				return;
+			}
+			var x = 0, y = 0;
+			if (time >= frames[frames.length - TranslateTimeline.ENTRIES]) {
+				x = frames[frames.length + TranslateTimeline.PREV_X];
+				y = frames[frames.length + TranslateTimeline.PREV_Y];
+			}
+			else {
+				var frame = Animation.binarySearch(frames, time, TranslateTimeline.ENTRIES);
+				x = frames[frame + TranslateTimeline.PREV_X];
+				y = frames[frame + TranslateTimeline.PREV_Y];
+				var frameTime = frames[frame];
+				var percent = this.getCurvePercent(frame / TranslateTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TranslateTimeline.PREV_TIME] - frameTime));
+				x += (frames[frame + TranslateTimeline.X] - x) * percent;
+				y += (frames[frame + TranslateTimeline.Y] - y) * percent;
+			}
+			switch (blend) {
+				case MixBlend.setup:
+					bone.x = bone.data.x + x * alpha;
+					bone.y = bone.data.y + y * alpha;
+					break;
+				case MixBlend.first:
+				case MixBlend.replace:
+					bone.x += (bone.data.x + x - bone.x) * alpha;
+					bone.y += (bone.data.y + y - bone.y) * alpha;
+					break;
+				case MixBlend.add:
+					bone.x += x * alpha;
+					bone.y += y * alpha;
+			}
+		};
+		TranslateTimeline.ENTRIES = 3;
+		TranslateTimeline.PREV_TIME = -3;
+		TranslateTimeline.PREV_X = -2;
+		TranslateTimeline.PREV_Y = -1;
+		TranslateTimeline.X = 1;
+		TranslateTimeline.Y = 2;
+		return TranslateTimeline;
+	}(CurveTimeline));
+	spine.TranslateTimeline = TranslateTimeline;
+	var ScaleTimeline = (function (_super) {
+		__extends(ScaleTimeline, _super);
+		function ScaleTimeline(frameCount) {
+			return _super.call(this, frameCount) || this;
+		}
+		ScaleTimeline.prototype.getPropertyId = function () {
+			return (TimelineType.scale << 24) + this.boneIndex;
+		};
+		ScaleTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
+			var frames = this.frames;
+			var bone = skeleton.bones[this.boneIndex];
+			if (!bone.active)
+				return;
+			if (time < frames[0]) {
+				switch (blend) {
+					case MixBlend.setup:
+						bone.scaleX = bone.data.scaleX;
+						bone.scaleY = bone.data.scaleY;
+						return;
+					case MixBlend.first:
+						bone.scaleX += (bone.data.scaleX - bone.scaleX) * alpha;
+						bone.scaleY += (bone.data.scaleY - bone.scaleY) * alpha;
+				}
+				return;
+			}
+			var x = 0, y = 0;
+			if (time >= frames[frames.length - ScaleTimeline.ENTRIES]) {
+				x = frames[frames.length + ScaleTimeline.PREV_X] * bone.data.scaleX;
+				y = frames[frames.length + ScaleTimeline.PREV_Y] * bone.data.scaleY;
+			}
+			else {
+				var frame = Animation.binarySearch(frames, time, ScaleTimeline.ENTRIES);
+				x = frames[frame + ScaleTimeline.PREV_X];
+				y = frames[frame + ScaleTimeline.PREV_Y];
+				var frameTime = frames[frame];
+				var percent = this.getCurvePercent(frame / ScaleTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ScaleTimeline.PREV_TIME] - frameTime));
+				x = (x + (frames[frame + ScaleTimeline.X] - x) * percent) * bone.data.scaleX;
+				y = (y + (frames[frame + ScaleTimeline.Y] - y) * percent) * bone.data.scaleY;
+			}
+			if (alpha == 1) {
+				if (blend == MixBlend.add) {
+					bone.scaleX += x - bone.data.scaleX;
+					bone.scaleY += y - bone.data.scaleY;
+				}
+				else {
+					bone.scaleX = x;
+					bone.scaleY = y;
+				}
+			}
+			else {
+				var bx = 0, by = 0;
+				if (direction == MixDirection.mixOut) {
+					switch (blend) {
+						case MixBlend.setup:
+							bx = bone.data.scaleX;
+							by = bone.data.scaleY;
+							bone.scaleX = bx + (Math.abs(x) * spine.MathUtils.signum(bx) - bx) * alpha;
+							bone.scaleY = by + (Math.abs(y) * spine.MathUtils.signum(by) - by) * alpha;
+							break;
+						case MixBlend.first:
+						case MixBlend.replace:
+							bx = bone.scaleX;
+							by = bone.scaleY;
+							bone.scaleX = bx + (Math.abs(x) * spine.MathUtils.signum(bx) - bx) * alpha;
+							bone.scaleY = by + (Math.abs(y) * spine.MathUtils.signum(by) - by) * alpha;
+							break;
+						case MixBlend.add:
+							bx = bone.scaleX;
+							by = bone.scaleY;
+							bone.scaleX = bx + (Math.abs(x) * spine.MathUtils.signum(bx) - bone.data.scaleX) * alpha;
+							bone.scaleY = by + (Math.abs(y) * spine.MathUtils.signum(by) - bone.data.scaleY) * alpha;
+					}
+				}
+				else {
+					switch (blend) {
+						case MixBlend.setup:
+							bx = Math.abs(bone.data.scaleX) * spine.MathUtils.signum(x);
+							by = Math.abs(bone.data.scaleY) * spine.MathUtils.signum(y);
+							bone.scaleX = bx + (x - bx) * alpha;
+							bone.scaleY = by + (y - by) * alpha;
+							break;
+						case MixBlend.first:
+						case MixBlend.replace:
+							bx = Math.abs(bone.scaleX) * spine.MathUtils.signum(x);
+							by = Math.abs(bone.scaleY) * spine.MathUtils.signum(y);
+							bone.scaleX = bx + (x - bx) * alpha;
+							bone.scaleY = by + (y - by) * alpha;
+							break;
+						case MixBlend.add:
+							bx = spine.MathUtils.signum(x);
+							by = spine.MathUtils.signum(y);
+							bone.scaleX = Math.abs(bone.scaleX) * bx + (x - Math.abs(bone.data.scaleX) * bx) * alpha;
+							bone.scaleY = Math.abs(bone.scaleY) * by + (y - Math.abs(bone.data.scaleY) * by) * alpha;
+					}
+				}
+			}
+		};
+		return ScaleTimeline;
+	}(TranslateTimeline));
+	spine.ScaleTimeline = ScaleTimeline;
+	var ShearTimeline = (function (_super) {
+		__extends(ShearTimeline, _super);
+		function ShearTimeline(frameCount) {
+			return _super.call(this, frameCount) || this;
+		}
+		ShearTimeline.prototype.getPropertyId = function () {
+			return (TimelineType.shear << 24) + this.boneIndex;
+		};
+		ShearTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
+			var frames = this.frames;
+			var bone = skeleton.bones[this.boneIndex];
+			if (!bone.active)
+				return;
+			if (time < frames[0]) {
+				switch (blend) {
+					case MixBlend.setup:
+						bone.shearX = bone.data.shearX;
+						bone.shearY = bone.data.shearY;
+						return;
+					case MixBlend.first:
+						bone.shearX += (bone.data.shearX - bone.shearX) * alpha;
+						bone.shearY += (bone.data.shearY - bone.shearY) * alpha;
+				}
+				return;
+			}
+			var x = 0, y = 0;
+			if (time >= frames[frames.length - ShearTimeline.ENTRIES]) {
+				x = frames[frames.length + ShearTimeline.PREV_X];
+				y = frames[frames.length + ShearTimeline.PREV_Y];
+			}
+			else {
+				var frame = Animation.binarySearch(frames, time, ShearTimeline.ENTRIES);
+				x = frames[frame + ShearTimeline.PREV_X];
+				y = frames[frame + ShearTimeline.PREV_Y];
+				var frameTime = frames[frame];
+				var percent = this.getCurvePercent(frame / ShearTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ShearTimeline.PREV_TIME] - frameTime));
+				x = x + (frames[frame + ShearTimeline.X] - x) * percent;
+				y = y + (frames[frame + ShearTimeline.Y] - y) * percent;
+			}
+			switch (blend) {
+				case MixBlend.setup:
+					bone.shearX = bone.data.shearX + x * alpha;
+					bone.shearY = bone.data.shearY + y * alpha;
+					break;
+				case MixBlend.first:
+				case MixBlend.replace:
+					bone.shearX += (bone.data.shearX + x - bone.shearX) * alpha;
+					bone.shearY += (bone.data.shearY + y - bone.shearY) * alpha;
+					break;
+				case MixBlend.add:
+					bone.shearX += x * alpha;
+					bone.shearY += y * alpha;
+			}
+		};
+		return ShearTimeline;
+	}(TranslateTimeline));
+	spine.ShearTimeline = ShearTimeline;
+	var ColorTimeline = (function (_super) {
+		__extends(ColorTimeline, _super);
+		function ColorTimeline(frameCount) {
+			var _this = _super.call(this, frameCount) || this;
+			_this.frames = spine.Utils.newFloatArray(frameCount * ColorTimeline.ENTRIES);
+			return _this;
+		}
+		ColorTimeline.prototype.getPropertyId = function () {
+			return (TimelineType.color << 24) + this.slotIndex;
+		};
+		ColorTimeline.prototype.setFrame = function (frameIndex, time, r, g, b, a) {
+			frameIndex *= ColorTimeline.ENTRIES;
+			this.frames[frameIndex] = time;
+			this.frames[frameIndex + ColorTimeline.R] = r;
+			this.frames[frameIndex + ColorTimeline.G] = g;
+			this.frames[frameIndex + ColorTimeline.B] = b;
+			this.frames[frameIndex + ColorTimeline.A] = a;
+		};
+		ColorTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
+			var slot = skeleton.slots[this.slotIndex];
+			if (!slot.bone.active)
+				return;
+			var frames = this.frames;
+			if (time < frames[0]) {
+				switch (blend) {
+					case MixBlend.setup:
+						slot.color.setFromColor(slot.data.color);
+						return;
+					case MixBlend.first:
+						var color = slot.color, setup = slot.data.color;
+						color.add((setup.r - color.r) * alpha, (setup.g - color.g) * alpha, (setup.b - color.b) * alpha, (setup.a - color.a) * alpha);
+				}
+				return;
+			}
+			var r = 0, g = 0, b = 0, a = 0;
+			if (time >= frames[frames.length - ColorTimeline.ENTRIES]) {
+				var i = frames.length;
+				r = frames[i + ColorTimeline.PREV_R];
+				g = frames[i + ColorTimeline.PREV_G];
+				b = frames[i + ColorTimeline.PREV_B];
+				a = frames[i + ColorTimeline.PREV_A];
+			}
+			else {
+				var frame = Animation.binarySearch(frames, time, ColorTimeline.ENTRIES);
+				r = frames[frame + ColorTimeline.PREV_R];
+				g = frames[frame + ColorTimeline.PREV_G];
+				b = frames[frame + ColorTimeline.PREV_B];
+				a = frames[frame + ColorTimeline.PREV_A];
+				var frameTime = frames[frame];
+				var percent = this.getCurvePercent(frame / ColorTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ColorTimeline.PREV_TIME] - frameTime));
+				r += (frames[frame + ColorTimeline.R] - r) * percent;
+				g += (frames[frame + ColorTimeline.G] - g) * percent;
+				b += (frames[frame + ColorTimeline.B] - b) * percent;
+				a += (frames[frame + ColorTimeline.A] - a) * percent;
+			}
+			if (alpha == 1)
+				slot.color.set(r, g, b, a);
+			else {
+				var color = slot.color;
+				if (blend == MixBlend.setup)
+					color.setFromColor(slot.data.color);
+				color.add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha);
+			}
+		};
+		ColorTimeline.ENTRIES = 5;
+		ColorTimeline.PREV_TIME = -5;
+		ColorTimeline.PREV_R = -4;
+		ColorTimeline.PREV_G = -3;
+		ColorTimeline.PREV_B = -2;
+		ColorTimeline.PREV_A = -1;
+		ColorTimeline.R = 1;
+		ColorTimeline.G = 2;
+		ColorTimeline.B = 3;
+		ColorTimeline.A = 4;
+		return ColorTimeline;
+	}(CurveTimeline));
+	spine.ColorTimeline = ColorTimeline;
+	var TwoColorTimeline = (function (_super) {
+		__extends(TwoColorTimeline, _super);
+		function TwoColorTimeline(frameCount) {
+			var _this = _super.call(this, frameCount) || this;
+			_this.frames = spine.Utils.newFloatArray(frameCount * TwoColorTimeline.ENTRIES);
+			return _this;
+		}
+		TwoColorTimeline.prototype.getPropertyId = function () {
+			return (TimelineType.twoColor << 24) + this.slotIndex;
+		};
+		TwoColorTimeline.prototype.setFrame = function (frameIndex, time, r, g, b, a, r2, g2, b2) {
+			frameIndex *= TwoColorTimeline.ENTRIES;
+			this.frames[frameIndex] = time;
+			this.frames[frameIndex + TwoColorTimeline.R] = r;
+			this.frames[frameIndex + TwoColorTimeline.G] = g;
+			this.frames[frameIndex + TwoColorTimeline.B] = b;
+			this.frames[frameIndex + TwoColorTimeline.A] = a;
+			this.frames[frameIndex + TwoColorTimeline.R2] = r2;
+			this.frames[frameIndex + TwoColorTimeline.G2] = g2;
+			this.frames[frameIndex + TwoColorTimeline.B2] = b2;
+		};
+		TwoColorTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
+			var slot = skeleton.slots[this.slotIndex];
+			if (!slot.bone.active)
+				return;
+			var frames = this.frames;
+			if (time < frames[0]) {
+				switch (blend) {
+					case MixBlend.setup:
+						slot.color.setFromColor(slot.data.color);
+						slot.darkColor.setFromColor(slot.data.darkColor);
+						return;
+					case MixBlend.first:
+						var light = slot.color, dark = slot.darkColor, setupLight = slot.data.color, setupDark = slot.data.darkColor;
+						light.add((setupLight.r - light.r) * alpha, (setupLight.g - light.g) * alpha, (setupLight.b - light.b) * alpha, (setupLight.a - light.a) * alpha);
+						dark.add((setupDark.r - dark.r) * alpha, (setupDark.g - dark.g) * alpha, (setupDark.b - dark.b) * alpha, 0);
+				}
+				return;
+			}
+			var r = 0, g = 0, b = 0, a = 0, r2 = 0, g2 = 0, b2 = 0;
+			if (time >= frames[frames.length - TwoColorTimeline.ENTRIES]) {
+				var i = frames.length;
+				r = frames[i + TwoColorTimeline.PREV_R];
+				g = frames[i + TwoColorTimeline.PREV_G];
+				b = frames[i + TwoColorTimeline.PREV_B];
+				a = frames[i + TwoColorTimeline.PREV_A];
+				r2 = frames[i + TwoColorTimeline.PREV_R2];
+				g2 = frames[i + TwoColorTimeline.PREV_G2];
+				b2 = frames[i + TwoColorTimeline.PREV_B2];
+			}
+			else {
+				var frame = Animation.binarySearch(frames, time, TwoColorTimeline.ENTRIES);
+				r = frames[frame + TwoColorTimeline.PREV_R];
+				g = frames[frame + TwoColorTimeline.PREV_G];
+				b = frames[frame + TwoColorTimeline.PREV_B];
+				a = frames[frame + TwoColorTimeline.PREV_A];
+				r2 = frames[frame + TwoColorTimeline.PREV_R2];
+				g2 = frames[frame + TwoColorTimeline.PREV_G2];
+				b2 = frames[frame + TwoColorTimeline.PREV_B2];
+				var frameTime = frames[frame];
+				var percent = this.getCurvePercent(frame / TwoColorTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TwoColorTimeline.PREV_TIME] - frameTime));
+				r += (frames[frame + TwoColorTimeline.R] - r) * percent;
+				g += (frames[frame + TwoColorTimeline.G] - g) * percent;
+				b += (frames[frame + TwoColorTimeline.B] - b) * percent;
+				a += (frames[frame + TwoColorTimeline.A] - a) * percent;
+				r2 += (frames[frame + TwoColorTimeline.R2] - r2) * percent;
+				g2 += (frames[frame + TwoColorTimeline.G2] - g2) * percent;
+				b2 += (frames[frame + TwoColorTimeline.B2] - b2) * percent;
+			}
+			if (alpha == 1) {
+				slot.color.set(r, g, b, a);
+				slot.darkColor.set(r2, g2, b2, 1);
+			}
+			else {
+				var light = slot.color, dark = slot.darkColor;
+				if (blend == MixBlend.setup) {
+					light.setFromColor(slot.data.color);
+					dark.setFromColor(slot.data.darkColor);
+				}
+				light.add((r - light.r) * alpha, (g - light.g) * alpha, (b - light.b) * alpha, (a - light.a) * alpha);
+				dark.add((r2 - dark.r) * alpha, (g2 - dark.g) * alpha, (b2 - dark.b) * alpha, 0);
+			}
+		};
+		TwoColorTimeline.ENTRIES = 8;
+		TwoColorTimeline.PREV_TIME = -8;
+		TwoColorTimeline.PREV_R = -7;
+		TwoColorTimeline.PREV_G = -6;
+		TwoColorTimeline.PREV_B = -5;
+		TwoColorTimeline.PREV_A = -4;
+		TwoColorTimeline.PREV_R2 = -3;
+		TwoColorTimeline.PREV_G2 = -2;
+		TwoColorTimeline.PREV_B2 = -1;
+		TwoColorTimeline.R = 1;
+		TwoColorTimeline.G = 2;
+		TwoColorTimeline.B = 3;
+		TwoColorTimeline.A = 4;
+		TwoColorTimeline.R2 = 5;
+		TwoColorTimeline.G2 = 6;
+		TwoColorTimeline.B2 = 7;
+		return TwoColorTimeline;
+	}(CurveTimeline));
+	spine.TwoColorTimeline = TwoColorTimeline;
+	var AttachmentTimeline = (function () {
+		function AttachmentTimeline(frameCount) {
+			this.frames = spine.Utils.newFloatArray(frameCount);
+			this.attachmentNames = new Array(frameCount);
+		}
+		AttachmentTimeline.prototype.getPropertyId = function () {
+			return (TimelineType.attachment << 24) + this.slotIndex;
+		};
+		AttachmentTimeline.prototype.getFrameCount = function () {
+			return this.frames.length;
+		};
+		AttachmentTimeline.prototype.setFrame = function (frameIndex, time, attachmentName) {
+			this.frames[frameIndex] = time;
+			this.attachmentNames[frameIndex] = attachmentName;
+		};
+		AttachmentTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
+			var slot = skeleton.slots[this.slotIndex];
+			if (!slot.bone.active)
+				return;
+			if (direction == MixDirection.mixOut && blend == MixBlend.setup) {
+				var attachmentName_1 = slot.data.attachmentName;
+				slot.setAttachment(attachmentName_1 == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName_1));
+				return;
+			}
+			var frames = this.frames;
+			if (time < frames[0]) {
+				if (blend == MixBlend.setup || blend == MixBlend.first) {
+					var attachmentName_2 = slot.data.attachmentName;
+					slot.setAttachment(attachmentName_2 == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName_2));
+				}
+				return;
+			}
+			var frameIndex = 0;
+			if (time >= frames[frames.length - 1])
+				frameIndex = frames.length - 1;
+			else
+				frameIndex = Animation.binarySearch(frames, time, 1) - 1;
+			var attachmentName = this.attachmentNames[frameIndex];
+			skeleton.slots[this.slotIndex]
+				.setAttachment(attachmentName == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName));
+		};
+		return AttachmentTimeline;
+	}());
+	spine.AttachmentTimeline = AttachmentTimeline;
+	var zeros = null;
+	var DeformTimeline = (function (_super) {
+		__extends(DeformTimeline, _super);
+		function DeformTimeline(frameCount) {
+			var _this = _super.call(this, frameCount) || this;
+			_this.frames = spine.Utils.newFloatArray(frameCount);
+			_this.frameVertices = new Array(frameCount);
+			if (zeros == null)
+				zeros = spine.Utils.newFloatArray(64);
+			return _this;
+		}
+		DeformTimeline.prototype.getPropertyId = function () {
+			return (TimelineType.deform << 27) + +this.attachment.id + this.slotIndex;
+		};
+		DeformTimeline.prototype.setFrame = function (frameIndex, time, vertices) {
+			this.frames[frameIndex] = time;
+			this.frameVertices[frameIndex] = vertices;
+		};
+		DeformTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
+			var slot = skeleton.slots[this.slotIndex];
+			if (!slot.bone.active)
+				return;
+			var slotAttachment = slot.getAttachment();
+			if (!(slotAttachment instanceof spine.VertexAttachment) || !(slotAttachment.deformAttachment == this.attachment))
+				return;
+			var deformArray = slot.deform;
+			if (deformArray.length == 0)
+				blend = MixBlend.setup;
+			var frameVertices = this.frameVertices;
+			var vertexCount = frameVertices[0].length;
+			var frames = this.frames;
+			if (time < frames[0]) {
+				var vertexAttachment = slotAttachment;
+				switch (blend) {
+					case MixBlend.setup:
+						deformArray.length = 0;
+						return;
+					case MixBlend.first:
+						if (alpha == 1) {
+							deformArray.length = 0;
+							break;
+						}
+						var deform_1 = spine.Utils.setArraySize(deformArray, vertexCount);
+						if (vertexAttachment.bones == null) {
+							var setupVertices = vertexAttachment.vertices;
+							for (var i = 0; i < vertexCount; i++)
+								deform_1[i] += (setupVertices[i] - deform_1[i]) * alpha;
+						}
+						else {
+							alpha = 1 - alpha;
+							for (var i = 0; i < vertexCount; i++)
+								deform_1[i] *= alpha;
+						}
+				}
+				return;
+			}
+			var deform = spine.Utils.setArraySize(deformArray, vertexCount);
+			if (time >= frames[frames.length - 1]) {
+				var lastVertices = frameVertices[frames.length - 1];
+				if (alpha == 1) {
+					if (blend == MixBlend.add) {
+						var vertexAttachment = slotAttachment;
+						if (vertexAttachment.bones == null) {
+							var setupVertices = vertexAttachment.vertices;
+							for (var i_1 = 0; i_1 < vertexCount; i_1++) {
+								deform[i_1] += lastVertices[i_1] - setupVertices[i_1];
+							}
+						}
+						else {
+							for (var i_2 = 0; i_2 < vertexCount; i_2++)
+								deform[i_2] += lastVertices[i_2];
+						}
+					}
+					else {
+						spine.Utils.arrayCopy(lastVertices, 0, deform, 0, vertexCount);
+					}
+				}
+				else {
+					switch (blend) {
+						case MixBlend.setup: {
+							var vertexAttachment_1 = slotAttachment;
+							if (vertexAttachment_1.bones == null) {
+								var setupVertices = vertexAttachment_1.vertices;
+								for (var i_3 = 0; i_3 < vertexCount; i_3++) {
+									var setup = setupVertices[i_3];
+									deform[i_3] = setup + (lastVertices[i_3] - setup) * alpha;
+								}
+							}
+							else {
+								for (var i_4 = 0; i_4 < vertexCount; i_4++)
+									deform[i_4] = lastVertices[i_4] * alpha;
+							}
+							break;
+						}
+						case MixBlend.first:
+						case MixBlend.replace:
+							for (var i_5 = 0; i_5 < vertexCount; i_5++)
+								deform[i_5] += (lastVertices[i_5] - deform[i_5]) * alpha;
+							break;
+						case MixBlend.add:
+							var vertexAttachment = slotAttachment;
+							if (vertexAttachment.bones == null) {
+								var setupVertices = vertexAttachment.vertices;
+								for (var i_6 = 0; i_6 < vertexCount; i_6++) {
+									deform[i_6] += (lastVertices[i_6] - setupVertices[i_6]) * alpha;
+								}
+							}
+							else {
+								for (var i_7 = 0; i_7 < vertexCount; i_7++)
+									deform[i_7] += lastVertices[i_7] * alpha;
+							}
+					}
+				}
+				return;
+			}
+			var frame = Animation.binarySearch(frames, time);
+			var prevVertices = frameVertices[frame - 1];
+			var nextVertices = frameVertices[frame];
+			var frameTime = frames[frame];
+			var percent = this.getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
+			if (alpha == 1) {
+				if (blend == MixBlend.add) {
+					var vertexAttachment = slotAttachment;
+					if (vertexAttachment.bones == null) {
+						var setupVertices = vertexAttachment.vertices;
+						for (var i_8 = 0; i_8 < vertexCount; i_8++) {
+							var prev = prevVertices[i_8];
+							deform[i_8] += prev + (nextVertices[i_8] - prev) * percent - setupVertices[i_8];
+						}
+					}
+					else {
+						for (var i_9 = 0; i_9 < vertexCount; i_9++) {
+							var prev = prevVertices[i_9];
+							deform[i_9] += prev + (nextVertices[i_9] - prev) * percent;
+						}
+					}
+				}
+				else {
+					for (var i_10 = 0; i_10 < vertexCount; i_10++) {
+						var prev = prevVertices[i_10];
+						deform[i_10] = prev + (nextVertices[i_10] - prev) * percent;
+					}
+				}
+			}
+			else {
+				switch (blend) {
+					case MixBlend.setup: {
+						var vertexAttachment_2 = slotAttachment;
+						if (vertexAttachment_2.bones == null) {
+							var setupVertices = vertexAttachment_2.vertices;
+							for (var i_11 = 0; i_11 < vertexCount; i_11++) {
+								var prev = prevVertices[i_11], setup = setupVertices[i_11];
+								deform[i_11] = setup + (prev + (nextVertices[i_11] - prev) * percent - setup) * alpha;
+							}
+						}
+						else {
+							for (var i_12 = 0; i_12 < vertexCount; i_12++) {
+								var prev = prevVertices[i_12];
+								deform[i_12] = (prev + (nextVertices[i_12] - prev) * percent) * alpha;
+							}
+						}
+						break;
+					}
+					case MixBlend.first:
+					case MixBlend.replace:
+						for (var i_13 = 0; i_13 < vertexCount; i_13++) {
+							var prev = prevVertices[i_13];
+							deform[i_13] += (prev + (nextVertices[i_13] - prev) * percent - deform[i_13]) * alpha;
+						}
+						break;
+					case MixBlend.add:
+						var vertexAttachment = slotAttachment;
+						if (vertexAttachment.bones == null) {
+							var setupVertices = vertexAttachment.vertices;
+							for (var i_14 = 0; i_14 < vertexCount; i_14++) {
+								var prev = prevVertices[i_14];
+								deform[i_14] += (prev + (nextVertices[i_14] - prev) * percent - setupVertices[i_14]) * alpha;
+							}
+						}
+						else {
+							for (var i_15 = 0; i_15 < vertexCount; i_15++) {
+								var prev = prevVertices[i_15];
+								deform[i_15] += (prev + (nextVertices[i_15] - prev) * percent) * alpha;
+							}
+						}
+				}
+			}
+		};
+		return DeformTimeline;
+	}(CurveTimeline));
+	spine.DeformTimeline = DeformTimeline;
+	var EventTimeline = (function () {
+		function EventTimeline(frameCount) {
+			this.frames = spine.Utils.newFloatArray(frameCount);
+			this.events = new Array(frameCount);
+		}
+		EventTimeline.prototype.getPropertyId = function () {
+			return TimelineType.event << 24;
+		};
+		EventTimeline.prototype.getFrameCount = function () {
+			return this.frames.length;
+		};
+		EventTimeline.prototype.setFrame = function (frameIndex, event) {
+			this.frames[frameIndex] = event.time;
+			this.events[frameIndex] = event;
+		};
+		EventTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
+			if (firedEvents == null)
+				return;
+			var frames = this.frames;
+			var frameCount = this.frames.length;
+			if (lastTime > time) {
+				this.apply(skeleton, lastTime, Number.MAX_VALUE, firedEvents, alpha, blend, direction);
+				lastTime = -1;
+			}
+			else if (lastTime >= frames[frameCount - 1])
+				return;
+			if (time < frames[0])
+				return;
+			var frame = 0;
+			if (lastTime < frames[0])
+				frame = 0;
+			else {
+				frame = Animation.binarySearch(frames, lastTime);
+				var frameTime = frames[frame];
+				while (frame > 0) {
+					if (frames[frame - 1] != frameTime)
+						break;
+					frame--;
+				}
+			}
+			for (; frame < frameCount && time >= frames[frame]; frame++)
+				firedEvents.push(this.events[frame]);
+		};
+		return EventTimeline;
+	}());
+	spine.EventTimeline = EventTimeline;
+	var DrawOrderTimeline = (function () {
+		function DrawOrderTimeline(frameCount) {
+			this.frames = spine.Utils.newFloatArray(frameCount);
+			this.drawOrders = new Array(frameCount);
+		}
+		DrawOrderTimeline.prototype.getPropertyId = function () {
+			return TimelineType.drawOrder << 24;
+		};
+		DrawOrderTimeline.prototype.getFrameCount = function () {
+			return this.frames.length;
+		};
+		DrawOrderTimeline.prototype.setFrame = function (frameIndex, time, drawOrder) {
+			this.frames[frameIndex] = time;
+			this.drawOrders[frameIndex] = drawOrder;
+		};
+		DrawOrderTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
+			var drawOrder = skeleton.drawOrder;
+			var slots = skeleton.slots;
+			if (direction == MixDirection.mixOut && blend == MixBlend.setup) {
+				spine.Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
+				return;
+			}
+			var frames = this.frames;
+			if (time < frames[0]) {
+				if (blend == MixBlend.setup || blend == MixBlend.first)
+					spine.Utils.arrayCopy(skeleton.slots, 0, skeleton.drawOrder, 0, skeleton.slots.length);
+				return;
+			}
+			var frame = 0;
+			if (time >= frames[frames.length - 1])
+				frame = frames.length - 1;
+			else
+				frame = Animation.binarySearch(frames, time) - 1;
+			var drawOrderToSetupIndex = this.drawOrders[frame];
+			if (drawOrderToSetupIndex == null)
+				spine.Utils.arrayCopy(slots, 0, drawOrder, 0, slots.length);
+			else {
+				for (var i = 0, n = drawOrderToSetupIndex.length; i < n; i++)
+					drawOrder[i] = slots[drawOrderToSetupIndex[i]];
+			}
+		};
+		return DrawOrderTimeline;
+	}());
+	spine.DrawOrderTimeline = DrawOrderTimeline;
+	var IkConstraintTimeline = (function (_super) {
+		__extends(IkConstraintTimeline, _super);
+		function IkConstraintTimeline(frameCount) {
+			var _this = _super.call(this, frameCount) || this;
+			_this.frames = spine.Utils.newFloatArray(frameCount * IkConstraintTimeline.ENTRIES);
+			return _this;
+		}
+		IkConstraintTimeline.prototype.getPropertyId = function () {
+			return (TimelineType.ikConstraint << 24) + this.ikConstraintIndex;
+		};
+		IkConstraintTimeline.prototype.setFrame = function (frameIndex, time, mix, softness, bendDirection, compress, stretch) {
+			frameIndex *= IkConstraintTimeline.ENTRIES;
+			this.frames[frameIndex] = time;
+			this.frames[frameIndex + IkConstraintTimeline.MIX] = mix;
+			this.frames[frameIndex + IkConstraintTimeline.SOFTNESS] = softness;
+			this.frames[frameIndex + IkConstraintTimeline.BEND_DIRECTION] = bendDirection;
+			this.frames[frameIndex + IkConstraintTimeline.COMPRESS] = compress ? 1 : 0;
+			this.frames[frameIndex + IkConstraintTimeline.STRETCH] = stretch ? 1 : 0;
+		};
+		IkConstraintTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
+			var frames = this.frames;
+			var constraint = skeleton.ikConstraints[this.ikConstraintIndex];
+			if (!constraint.active)
+				return;
+			if (time < frames[0]) {
+				switch (blend) {
+					case MixBlend.setup:
+						constraint.mix = constraint.data.mix;
+						constraint.softness = constraint.data.softness;
+						constraint.bendDirection = constraint.data.bendDirection;
+						constraint.compress = constraint.data.compress;
+						constraint.stretch = constraint.data.stretch;
+						return;
+					case MixBlend.first:
+						constraint.mix += (constraint.data.mix - constraint.mix) * alpha;
+						constraint.softness += (constraint.data.softness - constraint.softness) * alpha;
+						constraint.bendDirection = constraint.data.bendDirection;
+						constraint.compress = constraint.data.compress;
+						constraint.stretch = constraint.data.stretch;
+				}
+				return;
+			}
+			if (time >= frames[frames.length - IkConstraintTimeline.ENTRIES]) {
+				if (blend == MixBlend.setup) {
+					constraint.mix = constraint.data.mix + (frames[frames.length + IkConstraintTimeline.PREV_MIX] - constraint.data.mix) * alpha;
+					constraint.softness = constraint.data.softness
+						+ (frames[frames.length + IkConstraintTimeline.PREV_SOFTNESS] - constraint.data.softness) * alpha;
+					if (direction == MixDirection.mixOut) {
+						constraint.bendDirection = constraint.data.bendDirection;
+						constraint.compress = constraint.data.compress;
+						constraint.stretch = constraint.data.stretch;
+					}
+					else {
+						constraint.bendDirection = frames[frames.length + IkConstraintTimeline.PREV_BEND_DIRECTION];
+						constraint.compress = frames[frames.length + IkConstraintTimeline.PREV_COMPRESS] != 0;
+						constraint.stretch = frames[frames.length + IkConstraintTimeline.PREV_STRETCH] != 0;
+					}
+				}
+				else {
+					constraint.mix += (frames[frames.length + IkConstraintTimeline.PREV_MIX] - constraint.mix) * alpha;
+					constraint.softness += (frames[frames.length + IkConstraintTimeline.PREV_SOFTNESS] - constraint.softness) * alpha;
+					if (direction == MixDirection.mixIn) {
+						constraint.bendDirection = frames[frames.length + IkConstraintTimeline.PREV_BEND_DIRECTION];
+						constraint.compress = frames[frames.length + IkConstraintTimeline.PREV_COMPRESS] != 0;
+						constraint.stretch = frames[frames.length + IkConstraintTimeline.PREV_STRETCH] != 0;
+					}
+				}
+				return;
+			}
+			var frame = Animation.binarySearch(frames, time, IkConstraintTimeline.ENTRIES);
+			var mix = frames[frame + IkConstraintTimeline.PREV_MIX];
+			var softness = frames[frame + IkConstraintTimeline.PREV_SOFTNESS];
+			var frameTime = frames[frame];
+			var percent = this.getCurvePercent(frame / IkConstraintTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + IkConstraintTimeline.PREV_TIME] - frameTime));
+			if (blend == MixBlend.setup) {
+				constraint.mix = constraint.data.mix + (mix + (frames[frame + IkConstraintTimeline.MIX] - mix) * percent - constraint.data.mix) * alpha;
+				constraint.softness = constraint.data.softness
+					+ (softness + (frames[frame + IkConstraintTimeline.SOFTNESS] - softness) * percent - constraint.data.softness) * alpha;
+				if (direction == MixDirection.mixOut) {
+					constraint.bendDirection = constraint.data.bendDirection;
+					constraint.compress = constraint.data.compress;
+					constraint.stretch = constraint.data.stretch;
+				}
+				else {
+					constraint.bendDirection = frames[frame + IkConstraintTimeline.PREV_BEND_DIRECTION];
+					constraint.compress = frames[frame + IkConstraintTimeline.PREV_COMPRESS] != 0;
+					constraint.stretch = frames[frame + IkConstraintTimeline.PREV_STRETCH] != 0;
+				}
+			}
+			else {
+				constraint.mix += (mix + (frames[frame + IkConstraintTimeline.MIX] - mix) * percent - constraint.mix) * alpha;
+				constraint.softness += (softness + (frames[frame + IkConstraintTimeline.SOFTNESS] - softness) * percent - constraint.softness) * alpha;
+				if (direction == MixDirection.mixIn) {
+					constraint.bendDirection = frames[frame + IkConstraintTimeline.PREV_BEND_DIRECTION];
+					constraint.compress = frames[frame + IkConstraintTimeline.PREV_COMPRESS] != 0;
+					constraint.stretch = frames[frame + IkConstraintTimeline.PREV_STRETCH] != 0;
+				}
+			}
+		};
+		IkConstraintTimeline.ENTRIES = 6;
+		IkConstraintTimeline.PREV_TIME = -6;
+		IkConstraintTimeline.PREV_MIX = -5;
+		IkConstraintTimeline.PREV_SOFTNESS = -4;
+		IkConstraintTimeline.PREV_BEND_DIRECTION = -3;
+		IkConstraintTimeline.PREV_COMPRESS = -2;
+		IkConstraintTimeline.PREV_STRETCH = -1;
+		IkConstraintTimeline.MIX = 1;
+		IkConstraintTimeline.SOFTNESS = 2;
+		IkConstraintTimeline.BEND_DIRECTION = 3;
+		IkConstraintTimeline.COMPRESS = 4;
+		IkConstraintTimeline.STRETCH = 5;
+		return IkConstraintTimeline;
+	}(CurveTimeline));
+	spine.IkConstraintTimeline = IkConstraintTimeline;
+	var TransformConstraintTimeline = (function (_super) {
+		__extends(TransformConstraintTimeline, _super);
+		function TransformConstraintTimeline(frameCount) {
+			var _this = _super.call(this, frameCount) || this;
+			_this.frames = spine.Utils.newFloatArray(frameCount * TransformConstraintTimeline.ENTRIES);
+			return _this;
+		}
+		TransformConstraintTimeline.prototype.getPropertyId = function () {
+			return (TimelineType.transformConstraint << 24) + this.transformConstraintIndex;
+		};
+		TransformConstraintTimeline.prototype.setFrame = function (frameIndex, time, rotateMix, translateMix, scaleMix, shearMix) {
+			frameIndex *= TransformConstraintTimeline.ENTRIES;
+			this.frames[frameIndex] = time;
+			this.frames[frameIndex + TransformConstraintTimeline.ROTATE] = rotateMix;
+			this.frames[frameIndex + TransformConstraintTimeline.TRANSLATE] = translateMix;
+			this.frames[frameIndex + TransformConstraintTimeline.SCALE] = scaleMix;
+			this.frames[frameIndex + TransformConstraintTimeline.SHEAR] = shearMix;
+		};
+		TransformConstraintTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
+			var frames = this.frames;
+			var constraint = skeleton.transformConstraints[this.transformConstraintIndex];
+			if (!constraint.active)
+				return;
+			if (time < frames[0]) {
+				var data = constraint.data;
+				switch (blend) {
+					case MixBlend.setup:
+						constraint.rotateMix = data.rotateMix;
+						constraint.translateMix = data.translateMix;
+						constraint.scaleMix = data.scaleMix;
+						constraint.shearMix = data.shearMix;
+						return;
+					case MixBlend.first:
+						constraint.rotateMix += (data.rotateMix - constraint.rotateMix) * alpha;
+						constraint.translateMix += (data.translateMix - constraint.translateMix) * alpha;
+						constraint.scaleMix += (data.scaleMix - constraint.scaleMix) * alpha;
+						constraint.shearMix += (data.shearMix - constraint.shearMix) * alpha;
+				}
+				return;
+			}
+			var rotate = 0, translate = 0, scale = 0, shear = 0;
+			if (time >= frames[frames.length - TransformConstraintTimeline.ENTRIES]) {
+				var i = frames.length;
+				rotate = frames[i + TransformConstraintTimeline.PREV_ROTATE];
+				translate = frames[i + TransformConstraintTimeline.PREV_TRANSLATE];
+				scale = frames[i + TransformConstraintTimeline.PREV_SCALE];
+				shear = frames[i + TransformConstraintTimeline.PREV_SHEAR];
+			}
+			else {
+				var frame = Animation.binarySearch(frames, time, TransformConstraintTimeline.ENTRIES);
+				rotate = frames[frame + TransformConstraintTimeline.PREV_ROTATE];
+				translate = frames[frame + TransformConstraintTimeline.PREV_TRANSLATE];
+				scale = frames[frame + TransformConstraintTimeline.PREV_SCALE];
+				shear = frames[frame + TransformConstraintTimeline.PREV_SHEAR];
+				var frameTime = frames[frame];
+				var percent = this.getCurvePercent(frame / TransformConstraintTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TransformConstraintTimeline.PREV_TIME] - frameTime));
+				rotate += (frames[frame + TransformConstraintTimeline.ROTATE] - rotate) * percent;
+				translate += (frames[frame + TransformConstraintTimeline.TRANSLATE] - translate) * percent;
+				scale += (frames[frame + TransformConstraintTimeline.SCALE] - scale) * percent;
+				shear += (frames[frame + TransformConstraintTimeline.SHEAR] - shear) * percent;
+			}
+			if (blend == MixBlend.setup) {
+				var data = constraint.data;
+				constraint.rotateMix = data.rotateMix + (rotate - data.rotateMix) * alpha;
+				constraint.translateMix = data.translateMix + (translate - data.translateMix) * alpha;
+				constraint.scaleMix = data.scaleMix + (scale - data.scaleMix) * alpha;
+				constraint.shearMix = data.shearMix + (shear - data.shearMix) * alpha;
+			}
+			else {
+				constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
+				constraint.translateMix += (translate - constraint.translateMix) * alpha;
+				constraint.scaleMix += (scale - constraint.scaleMix) * alpha;
+				constraint.shearMix += (shear - constraint.shearMix) * alpha;
+			}
+		};
+		TransformConstraintTimeline.ENTRIES = 5;
+		TransformConstraintTimeline.PREV_TIME = -5;
+		TransformConstraintTimeline.PREV_ROTATE = -4;
+		TransformConstraintTimeline.PREV_TRANSLATE = -3;
+		TransformConstraintTimeline.PREV_SCALE = -2;
+		TransformConstraintTimeline.PREV_SHEAR = -1;
+		TransformConstraintTimeline.ROTATE = 1;
+		TransformConstraintTimeline.TRANSLATE = 2;
+		TransformConstraintTimeline.SCALE = 3;
+		TransformConstraintTimeline.SHEAR = 4;
+		return TransformConstraintTimeline;
+	}(CurveTimeline));
+	spine.TransformConstraintTimeline = TransformConstraintTimeline;
+	var PathConstraintPositionTimeline = (function (_super) {
+		__extends(PathConstraintPositionTimeline, _super);
+		function PathConstraintPositionTimeline(frameCount) {
+			var _this = _super.call(this, frameCount) || this;
+			_this.frames = spine.Utils.newFloatArray(frameCount * PathConstraintPositionTimeline.ENTRIES);
+			return _this;
+		}
+		PathConstraintPositionTimeline.prototype.getPropertyId = function () {
+			return (TimelineType.pathConstraintPosition << 24) + this.pathConstraintIndex;
+		};
+		PathConstraintPositionTimeline.prototype.setFrame = function (frameIndex, time, value) {
+			frameIndex *= PathConstraintPositionTimeline.ENTRIES;
+			this.frames[frameIndex] = time;
+			this.frames[frameIndex + PathConstraintPositionTimeline.VALUE] = value;
+		};
+		PathConstraintPositionTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
+			var frames = this.frames;
+			var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
+			if (!constraint.active)
+				return;
+			if (time < frames[0]) {
+				switch (blend) {
+					case MixBlend.setup:
+						constraint.position = constraint.data.position;
+						return;
+					case MixBlend.first:
+						constraint.position += (constraint.data.position - constraint.position) * alpha;
+				}
+				return;
+			}
+			var position = 0;
+			if (time >= frames[frames.length - PathConstraintPositionTimeline.ENTRIES])
+				position = frames[frames.length + PathConstraintPositionTimeline.PREV_VALUE];
+			else {
+				var frame = Animation.binarySearch(frames, time, PathConstraintPositionTimeline.ENTRIES);
+				position = frames[frame + PathConstraintPositionTimeline.PREV_VALUE];
+				var frameTime = frames[frame];
+				var percent = this.getCurvePercent(frame / PathConstraintPositionTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintPositionTimeline.PREV_TIME] - frameTime));
+				position += (frames[frame + PathConstraintPositionTimeline.VALUE] - position) * percent;
+			}
+			if (blend == MixBlend.setup)
+				constraint.position = constraint.data.position + (position - constraint.data.position) * alpha;
+			else
+				constraint.position += (position - constraint.position) * alpha;
+		};
+		PathConstraintPositionTimeline.ENTRIES = 2;
+		PathConstraintPositionTimeline.PREV_TIME = -2;
+		PathConstraintPositionTimeline.PREV_VALUE = -1;
+		PathConstraintPositionTimeline.VALUE = 1;
+		return PathConstraintPositionTimeline;
+	}(CurveTimeline));
+	spine.PathConstraintPositionTimeline = PathConstraintPositionTimeline;
+	var PathConstraintSpacingTimeline = (function (_super) {
+		__extends(PathConstraintSpacingTimeline, _super);
+		function PathConstraintSpacingTimeline(frameCount) {
+			return _super.call(this, frameCount) || this;
+		}
+		PathConstraintSpacingTimeline.prototype.getPropertyId = function () {
+			return (TimelineType.pathConstraintSpacing << 24) + this.pathConstraintIndex;
+		};
+		PathConstraintSpacingTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
+			var frames = this.frames;
+			var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
+			if (!constraint.active)
+				return;
+			if (time < frames[0]) {
+				switch (blend) {
+					case MixBlend.setup:
+						constraint.spacing = constraint.data.spacing;
+						return;
+					case MixBlend.first:
+						constraint.spacing += (constraint.data.spacing - constraint.spacing) * alpha;
+				}
+				return;
+			}
+			var spacing = 0;
+			if (time >= frames[frames.length - PathConstraintSpacingTimeline.ENTRIES])
+				spacing = frames[frames.length + PathConstraintSpacingTimeline.PREV_VALUE];
+			else {
+				var frame = Animation.binarySearch(frames, time, PathConstraintSpacingTimeline.ENTRIES);
+				spacing = frames[frame + PathConstraintSpacingTimeline.PREV_VALUE];
+				var frameTime = frames[frame];
+				var percent = this.getCurvePercent(frame / PathConstraintSpacingTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintSpacingTimeline.PREV_TIME] - frameTime));
+				spacing += (frames[frame + PathConstraintSpacingTimeline.VALUE] - spacing) * percent;
+			}
+			if (blend == MixBlend.setup)
+				constraint.spacing = constraint.data.spacing + (spacing - constraint.data.spacing) * alpha;
+			else
+				constraint.spacing += (spacing - constraint.spacing) * alpha;
+		};
+		return PathConstraintSpacingTimeline;
+	}(PathConstraintPositionTimeline));
+	spine.PathConstraintSpacingTimeline = PathConstraintSpacingTimeline;
+	var PathConstraintMixTimeline = (function (_super) {
+		__extends(PathConstraintMixTimeline, _super);
+		function PathConstraintMixTimeline(frameCount) {
+			var _this = _super.call(this, frameCount) || this;
+			_this.frames = spine.Utils.newFloatArray(frameCount * PathConstraintMixTimeline.ENTRIES);
+			return _this;
+		}
+		PathConstraintMixTimeline.prototype.getPropertyId = function () {
+			return (TimelineType.pathConstraintMix << 24) + this.pathConstraintIndex;
+		};
+		PathConstraintMixTimeline.prototype.setFrame = function (frameIndex, time, rotateMix, translateMix) {
+			frameIndex *= PathConstraintMixTimeline.ENTRIES;
+			this.frames[frameIndex] = time;
+			this.frames[frameIndex + PathConstraintMixTimeline.ROTATE] = rotateMix;
+			this.frames[frameIndex + PathConstraintMixTimeline.TRANSLATE] = translateMix;
+		};
+		PathConstraintMixTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
+			var frames = this.frames;
+			var constraint = skeleton.pathConstraints[this.pathConstraintIndex];
+			if (!constraint.active)
+				return;
+			if (time < frames[0]) {
+				switch (blend) {
+					case MixBlend.setup:
+						constraint.rotateMix = constraint.data.rotateMix;
+						constraint.translateMix = constraint.data.translateMix;
+						return;
+					case MixBlend.first:
+						constraint.rotateMix += (constraint.data.rotateMix - constraint.rotateMix) * alpha;
+						constraint.translateMix += (constraint.data.translateMix - constraint.translateMix) * alpha;
+				}
+				return;
+			}
+			var rotate = 0, translate = 0;
+			if (time >= frames[frames.length - PathConstraintMixTimeline.ENTRIES]) {
+				rotate = frames[frames.length + PathConstraintMixTimeline.PREV_ROTATE];
+				translate = frames[frames.length + PathConstraintMixTimeline.PREV_TRANSLATE];
+			}
+			else {
+				var frame = Animation.binarySearch(frames, time, PathConstraintMixTimeline.ENTRIES);
+				rotate = frames[frame + PathConstraintMixTimeline.PREV_ROTATE];
+				translate = frames[frame + PathConstraintMixTimeline.PREV_TRANSLATE];
+				var frameTime = frames[frame];
+				var percent = this.getCurvePercent(frame / PathConstraintMixTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PathConstraintMixTimeline.PREV_TIME] - frameTime));
+				rotate += (frames[frame + PathConstraintMixTimeline.ROTATE] - rotate) * percent;
+				translate += (frames[frame + PathConstraintMixTimeline.TRANSLATE] - translate) * percent;
+			}
+			if (blend == MixBlend.setup) {
+				constraint.rotateMix = constraint.data.rotateMix + (rotate - constraint.data.rotateMix) * alpha;
+				constraint.translateMix = constraint.data.translateMix + (translate - constraint.data.translateMix) * alpha;
+			}
+			else {
+				constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
+				constraint.translateMix += (translate - constraint.translateMix) * alpha;
+			}
+		};
+		PathConstraintMixTimeline.ENTRIES = 3;
+		PathConstraintMixTimeline.PREV_TIME = -3;
+		PathConstraintMixTimeline.PREV_ROTATE = -2;
+		PathConstraintMixTimeline.PREV_TRANSLATE = -1;
+		PathConstraintMixTimeline.ROTATE = 1;
+		PathConstraintMixTimeline.TRANSLATE = 2;
+		return PathConstraintMixTimeline;
+	}(CurveTimeline));
+	spine.PathConstraintMixTimeline = PathConstraintMixTimeline;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var AnimationState = (function () {
-        function AnimationState(data) {
-            this.tracks = new Array();
-            this.timeScale = 1;
-            this.events = new Array();
-            this.listeners = new Array();
-            this.queue = new EventQueue(this);
-            this.propertyIDs = new spine.IntSet();
-            this.animationsChanged = false;
-            this.trackEntryPool = new spine.Pool(function () { return new TrackEntry(); });
-            this.data = data;
-        }
-        AnimationState.prototype.update = function (delta) {
-            delta *= this.timeScale;
-            var tracks = this.tracks;
-            for (var i = 0, n = tracks.length; i < n; i++) {
-                var current = tracks[i];
-                if (current == null)
-                    continue;
-                current.animationLast = current.nextAnimationLast;
-                current.trackLast = current.nextTrackLast;
-                var currentDelta = delta * current.timeScale;
-                if (current.delay > 0) {
-                    current.delay -= currentDelta;
-                    if (current.delay > 0)
-                        continue;
-                    currentDelta = -current.delay;
-                    current.delay = 0;
-                }
-                var next = current.next;
-                if (next != null) {
-                    var nextTime = current.trackLast - next.delay;
-                    if (nextTime >= 0) {
-                        next.delay = 0;
-                        next.trackTime += current.timeScale == 0 ? 0 : (nextTime / current.timeScale + delta) * next.timeScale;
-                        current.trackTime += currentDelta;
-                        this.setCurrent(i, next, true);
-                        while (next.mixingFrom != null) {
-                            next.mixTime += delta;
-                            next = next.mixingFrom;
-                        }
-                        continue;
-                    }
-                }
-                else if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
-                    tracks[i] = null;
-                    this.queue.end(current);
-                    this.disposeNext(current);
-                    continue;
-                }
-                if (current.mixingFrom != null && this.updateMixingFrom(current, delta)) {
-                    var from = current.mixingFrom;
-                    current.mixingFrom = null;
-                    if (from != null)
-                        from.mixingTo = null;
-                    while (from != null) {
-                        this.queue.end(from);
-                        from = from.mixingFrom;
-                    }
-                }
-                current.trackTime += currentDelta;
-            }
-            this.queue.drain();
-        };
-        AnimationState.prototype.updateMixingFrom = function (to, delta) {
-            var from = to.mixingFrom;
-            if (from == null)
-                return true;
-            var finished = this.updateMixingFrom(from, delta);
-            from.animationLast = from.nextAnimationLast;
-            from.trackLast = from.nextTrackLast;
-            if (to.mixTime > 0 && to.mixTime >= to.mixDuration) {
-                if (from.totalAlpha == 0 || to.mixDuration == 0) {
-                    to.mixingFrom = from.mixingFrom;
-                    if (from.mixingFrom != null)
-                        from.mixingFrom.mixingTo = to;
-                    to.interruptAlpha = from.interruptAlpha;
-                    this.queue.end(from);
-                }
-                return finished;
-            }
-            from.trackTime += delta * from.timeScale;
-            to.mixTime += delta;
-            return false;
-        };
-        AnimationState.prototype.apply = function (skeleton) {
-            if (skeleton == null)
-                throw new Error("skeleton cannot be null.");
-            if (this.animationsChanged)
-                this._animationsChanged();
-            var events = this.events;
-            var tracks = this.tracks;
-            var applied = false;
-            for (var i = 0, n = tracks.length; i < n; i++) {
-                var current = tracks[i];
-                if (current == null || current.delay > 0)
-                    continue;
-                applied = true;
-                var blend = i == 0 ? spine.MixBlend.first : current.mixBlend;
-                var mix = current.alpha;
-                if (current.mixingFrom != null)
-                    mix *= this.applyMixingFrom(current, skeleton, blend);
-                else if (current.trackTime >= current.trackEnd && current.next == null)
-                    mix = 0;
-                var animationLast = current.animationLast, animationTime = current.getAnimationTime();
-                var timelineCount = current.animation.timelines.length;
-                var timelines = current.animation.timelines;
-                if ((i == 0 && mix == 1) || blend == spine.MixBlend.add) {
-                    for (var ii = 0; ii < timelineCount; ii++) {
-                        spine.Utils.webkit602BugfixHelper(mix, blend);
-                        timelines[ii].apply(skeleton, animationLast, animationTime, events, mix, blend, spine.MixDirection.mixIn);
-                    }
-                }
-                else {
-                    var timelineMode = current.timelineMode;
-                    var firstFrame = current.timelinesRotation.length == 0;
-                    if (firstFrame)
-                        spine.Utils.setArraySize(current.timelinesRotation, timelineCount << 1, null);
-                    var timelinesRotation = current.timelinesRotation;
-                    for (var ii = 0; ii < timelineCount; ii++) {
-                        var timeline = timelines[ii];
-                        var timelineBlend = (timelineMode[ii] & (AnimationState.NOT_LAST - 1)) == AnimationState.SUBSEQUENT ? blend : spine.MixBlend.setup;
-                        if (timeline instanceof spine.RotateTimeline) {
-                            this.applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame);
-                        }
-                        else {
-                            spine.Utils.webkit602BugfixHelper(mix, blend);
-                            timeline.apply(skeleton, animationLast, animationTime, events, mix, timelineBlend, spine.MixDirection.mixIn);
-                        }
-                    }
-                }
-                this.queueEvents(current, animationTime);
-                events.length = 0;
-                current.nextAnimationLast = animationTime;
-                current.nextTrackLast = current.trackTime;
-            }
-            this.queue.drain();
-            return applied;
-        };
-        AnimationState.prototype.applyMixingFrom = function (to, skeleton, blend) {
-            var from = to.mixingFrom;
-            if (from.mixingFrom != null)
-                this.applyMixingFrom(from, skeleton, blend);
-            var mix = 0;
-            if (to.mixDuration == 0) {
-                mix = 1;
-                if (blend == spine.MixBlend.first)
-                    blend = spine.MixBlend.setup;
-            }
-            else {
-                mix = to.mixTime / to.mixDuration;
-                if (mix > 1)
-                    mix = 1;
-                if (blend != spine.MixBlend.first)
-                    blend = from.mixBlend;
-            }
-            var events = mix < from.eventThreshold ? this.events : null;
-            var attachments = mix < from.attachmentThreshold, drawOrder = mix < from.drawOrderThreshold;
-            var animationLast = from.animationLast, animationTime = from.getAnimationTime();
-            var timelineCount = from.animation.timelines.length;
-            var timelines = from.animation.timelines;
-            var alphaHold = from.alpha * to.interruptAlpha, alphaMix = alphaHold * (1 - mix);
-            if (blend == spine.MixBlend.add) {
-                for (var i = 0; i < timelineCount; i++)
-                    timelines[i].apply(skeleton, animationLast, animationTime, events, alphaMix, blend, spine.MixDirection.mixOut);
-            }
-            else {
-                var timelineMode = from.timelineMode;
-                var timelineHoldMix = from.timelineHoldMix;
-                var firstFrame = from.timelinesRotation.length == 0;
-                if (firstFrame)
-                    spine.Utils.setArraySize(from.timelinesRotation, timelineCount << 1, null);
-                var timelinesRotation = from.timelinesRotation;
-                from.totalAlpha = 0;
-                for (var i = 0; i < timelineCount; i++) {
-                    var timeline = timelines[i];
-                    var direction = spine.MixDirection.mixOut;
-                    var timelineBlend = void 0;
-                    var alpha = 0;
-                    switch (timelineMode[i] & (AnimationState.NOT_LAST - 1)) {
-                        case AnimationState.SUBSEQUENT:
-                            timelineBlend = blend;
-                            if (!attachments && timeline instanceof spine.AttachmentTimeline) {
-                                if ((timelineMode[i] & AnimationState.NOT_LAST) == AnimationState.NOT_LAST)
-                                    continue;
-                                timelineBlend = spine.MixBlend.setup;
-                            }
-                            if (!drawOrder && timeline instanceof spine.DrawOrderTimeline)
-                                continue;
-                            alpha = alphaMix;
-                            break;
-                        case AnimationState.FIRST:
-                            timelineBlend = spine.MixBlend.setup;
-                            alpha = alphaMix;
-                            break;
-                        case AnimationState.HOLD:
-                            timelineBlend = spine.MixBlend.setup;
-                            alpha = alphaHold;
-                            break;
-                        default:
-                            timelineBlend = spine.MixBlend.setup;
-                            var holdMix = timelineHoldMix[i];
-                            alpha = alphaHold * Math.max(0, 1 - holdMix.mixTime / holdMix.mixDuration);
-                            break;
-                    }
-                    from.totalAlpha += alpha;
-                    if (timeline instanceof spine.RotateTimeline)
-                        this.applyRotateTimeline(timeline, skeleton, animationTime, alpha, timelineBlend, timelinesRotation, i << 1, firstFrame);
-                    else {
-                        spine.Utils.webkit602BugfixHelper(alpha, blend);
-                        if (timelineBlend == spine.MixBlend.setup) {
-                            if (timeline instanceof spine.AttachmentTimeline) {
-                                if (attachments || (timelineMode[i] & AnimationState.NOT_LAST) == AnimationState.NOT_LAST)
-                                    direction = spine.MixDirection.mixIn;
-                            }
-                            else if (timeline instanceof spine.DrawOrderTimeline) {
-                                if (drawOrder)
-                                    direction = spine.MixDirection.mixIn;
-                            }
-                        }
-                        timeline.apply(skeleton, animationLast, animationTime, events, alpha, timelineBlend, direction);
-                    }
-                }
-            }
-            if (to.mixDuration > 0)
-                this.queueEvents(from, animationTime);
-            this.events.length = 0;
-            from.nextAnimationLast = animationTime;
-            from.nextTrackLast = from.trackTime;
-            return mix;
-        };
-        AnimationState.prototype.applyRotateTimeline = function (timeline, skeleton, time, alpha, blend, timelinesRotation, i, firstFrame) {
-            if (firstFrame)
-                timelinesRotation[i] = 0;
-            if (alpha == 1) {
-                timeline.apply(skeleton, 0, time, null, 1, blend, spine.MixDirection.mixIn);
-                return;
-            }
-            var rotateTimeline = timeline;
-            var frames = rotateTimeline.frames;
-            var bone = skeleton.bones[rotateTimeline.boneIndex];
-            if (!bone.active)
-                return;
-            var r1 = 0, r2 = 0;
-            if (time < frames[0]) {
-                switch (blend) {
-                    case spine.MixBlend.setup:
-                        bone.rotation = bone.data.rotation;
-                    default:
-                        return;
-                    case spine.MixBlend.first:
-                        r1 = bone.rotation;
-                        r2 = bone.data.rotation;
-                }
-            }
-            else {
-                r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
-                if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
-                    r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
-                else {
-                    var frame = spine.Animation.binarySearch(frames, time, spine.RotateTimeline.ENTRIES);
-                    var prevRotation = frames[frame + spine.RotateTimeline.PREV_ROTATION];
-                    var frameTime = frames[frame];
-                    var percent = rotateTimeline.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + spine.RotateTimeline.PREV_TIME] - frameTime));
-                    r2 = frames[frame + spine.RotateTimeline.ROTATION] - prevRotation;
-                    r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
-                    r2 = prevRotation + r2 * percent + bone.data.rotation;
-                    r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
-                }
-            }
-            var total = 0, diff = r2 - r1;
-            diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
-            if (diff == 0) {
-                total = timelinesRotation[i];
-            }
-            else {
-                var lastTotal = 0, lastDiff = 0;
-                if (firstFrame) {
-                    lastTotal = 0;
-                    lastDiff = diff;
-                }
-                else {
-                    lastTotal = timelinesRotation[i];
-                    lastDiff = timelinesRotation[i + 1];
-                }
-                var current = diff > 0, dir = lastTotal >= 0;
-                if (spine.MathUtils.signum(lastDiff) != spine.MathUtils.signum(diff) && Math.abs(lastDiff) <= 90) {
-                    if (Math.abs(lastTotal) > 180)
-                        lastTotal += 360 * spine.MathUtils.signum(lastTotal);
-                    dir = current;
-                }
-                total = diff + lastTotal - lastTotal % 360;
-                if (dir != current)
-                    total += 360 * spine.MathUtils.signum(lastTotal);
-                timelinesRotation[i] = total;
-            }
-            timelinesRotation[i + 1] = diff;
-            r1 += total * alpha;
-            bone.rotation = r1 - (16384 - ((16384.499999999996 - r1 / 360) | 0)) * 360;
-        };
-        AnimationState.prototype.queueEvents = function (entry, animationTime) {
-            var animationStart = entry.animationStart, animationEnd = entry.animationEnd;
-            var duration = animationEnd - animationStart;
-            var trackLastWrapped = entry.trackLast % duration;
-            var events = this.events;
-            var i = 0, n = events.length;
-            for (; i < n; i++) {
-                var event_1 = events[i];
-                if (event_1.time < trackLastWrapped)
-                    break;
-                if (event_1.time > animationEnd)
-                    continue;
-                this.queue.event(entry, event_1);
-            }
-            var complete = false;
-            if (entry.loop)
-                complete = duration == 0 || trackLastWrapped > entry.trackTime % duration;
-            else
-                complete = animationTime >= animationEnd && entry.animationLast < animationEnd;
-            if (complete)
-                this.queue.complete(entry);
-            for (; i < n; i++) {
-                var event_2 = events[i];
-                if (event_2.time < animationStart)
-                    continue;
-                this.queue.event(entry, events[i]);
-            }
-        };
-        AnimationState.prototype.clearTracks = function () {
-            var oldDrainDisabled = this.queue.drainDisabled;
-            this.queue.drainDisabled = true;
-            for (var i = 0, n = this.tracks.length; i < n; i++)
-                this.clearTrack(i);
-            this.tracks.length = 0;
-            this.queue.drainDisabled = oldDrainDisabled;
-            this.queue.drain();
-        };
-        AnimationState.prototype.clearTrack = function (trackIndex) {
-            if (trackIndex >= this.tracks.length)
-                return;
-            var current = this.tracks[trackIndex];
-            if (current == null)
-                return;
-            this.queue.end(current);
-            this.disposeNext(current);
-            var entry = current;
-            while (true) {
-                var from = entry.mixingFrom;
-                if (from == null)
-                    break;
-                this.queue.end(from);
-                entry.mixingFrom = null;
-                entry.mixingTo = null;
-                entry = from;
-            }
-            this.tracks[current.trackIndex] = null;
-            this.queue.drain();
-        };
-        AnimationState.prototype.setCurrent = function (index, current, interrupt) {
-            var from = this.expandToIndex(index);
-            this.tracks[index] = current;
-            if (from != null) {
-                if (interrupt)
-                    this.queue.interrupt(from);
-                current.mixingFrom = from;
-                from.mixingTo = current;
-                current.mixTime = 0;
-                if (from.mixingFrom != null && from.mixDuration > 0)
-                    current.interruptAlpha *= Math.min(1, from.mixTime / from.mixDuration);
-                from.timelinesRotation.length = 0;
-            }
-            this.queue.start(current);
-        };
-        AnimationState.prototype.setAnimation = function (trackIndex, animationName, loop) {
-            var animation = this.data.skeletonData.findAnimation(animationName);
-            if (animation == null)
-                throw new Error("Animation not found: " + animationName);
-            return this.setAnimationWith(trackIndex, animation, loop);
-        };
-        AnimationState.prototype.setAnimationWith = function (trackIndex, animation, loop) {
-            if (animation == null)
-                throw new Error("animation cannot be null.");
-            var interrupt = true;
-            var current = this.expandToIndex(trackIndex);
-            if (current != null) {
-                if (current.nextTrackLast == -1) {
-                    this.tracks[trackIndex] = current.mixingFrom;
-                    this.queue.interrupt(current);
-                    this.queue.end(current);
-                    this.disposeNext(current);
-                    current = current.mixingFrom;
-                    interrupt = false;
-                }
-                else
-                    this.disposeNext(current);
-            }
-            var entry = this.trackEntry(trackIndex, animation, loop, current);
-            this.setCurrent(trackIndex, entry, interrupt);
-            this.queue.drain();
-            return entry;
-        };
-        AnimationState.prototype.addAnimation = function (trackIndex, animationName, loop, delay) {
-            var animation = this.data.skeletonData.findAnimation(animationName);
-            if (animation == null)
-                throw new Error("Animation not found: " + animationName);
-            return this.addAnimationWith(trackIndex, animation, loop, delay);
-        };
-        AnimationState.prototype.addAnimationWith = function (trackIndex, animation, loop, delay) {
-            if (animation == null)
-                throw new Error("animation cannot be null.");
-            var last = this.expandToIndex(trackIndex);
-            if (last != null) {
-                while (last.next != null)
-                    last = last.next;
-            }
-            var entry = this.trackEntry(trackIndex, animation, loop, last);
-            if (last == null) {
-                this.setCurrent(trackIndex, entry, true);
-                this.queue.drain();
-            }
-            else {
-                last.next = entry;
-                if (delay <= 0) {
-                    var duration = last.animationEnd - last.animationStart;
-                    if (duration != 0) {
-                        if (last.loop)
-                            delay += duration * (1 + ((last.trackTime / duration) | 0));
-                        else
-                            delay += Math.max(duration, last.trackTime);
-                        delay -= this.data.getMix(last.animation, animation);
-                    }
-                    else
-                        delay = last.trackTime;
-                }
-            }
-            entry.delay = delay;
-            return entry;
-        };
-        AnimationState.prototype.setEmptyAnimation = function (trackIndex, mixDuration) {
-            var entry = this.setAnimationWith(trackIndex, AnimationState.emptyAnimation, false);
-            entry.mixDuration = mixDuration;
-            entry.trackEnd = mixDuration;
-            return entry;
-        };
-        AnimationState.prototype.addEmptyAnimation = function (trackIndex, mixDuration, delay) {
-            if (delay <= 0)
-                delay -= mixDuration;
-            var entry = this.addAnimationWith(trackIndex, AnimationState.emptyAnimation, false, delay);
-            entry.mixDuration = mixDuration;
-            entry.trackEnd = mixDuration;
-            return entry;
-        };
-        AnimationState.prototype.setEmptyAnimations = function (mixDuration) {
-            var oldDrainDisabled = this.queue.drainDisabled;
-            this.queue.drainDisabled = true;
-            for (var i = 0, n = this.tracks.length; i < n; i++) {
-                var current = this.tracks[i];
-                if (current != null)
-                    this.setEmptyAnimation(current.trackIndex, mixDuration);
-            }
-            this.queue.drainDisabled = oldDrainDisabled;
-            this.queue.drain();
-        };
-        AnimationState.prototype.expandToIndex = function (index) {
-            if (index < this.tracks.length)
-                return this.tracks[index];
-            spine.Utils.ensureArrayCapacity(this.tracks, index + 1, null);
-            this.tracks.length = index + 1;
-            return null;
-        };
-        AnimationState.prototype.trackEntry = function (trackIndex, animation, loop, last) {
-            var entry = this.trackEntryPool.obtain();
-            entry.trackIndex = trackIndex;
-            entry.animation = animation;
-            entry.loop = loop;
-            entry.holdPrevious = false;
-            entry.eventThreshold = 0;
-            entry.attachmentThreshold = 0;
-            entry.drawOrderThreshold = 0;
-            entry.animationStart = 0;
-            entry.animationEnd = animation.duration;
-            entry.animationLast = -1;
-            entry.nextAnimationLast = -1;
-            entry.delay = 0;
-            entry.trackTime = 0;
-            entry.trackLast = -1;
-            entry.nextTrackLast = -1;
-            entry.trackEnd = Number.MAX_VALUE;
-            entry.timeScale = 1;
-            entry.alpha = 1;
-            entry.interruptAlpha = 1;
-            entry.mixTime = 0;
-            entry.mixDuration = last == null ? 0 : this.data.getMix(last.animation, animation);
-            entry.mixBlend = spine.MixBlend.replace;
-            return entry;
-        };
-        AnimationState.prototype.disposeNext = function (entry) {
-            var next = entry.next;
-            while (next != null) {
-                this.queue.dispose(next);
-                next = next.next;
-            }
-            entry.next = null;
-        };
-        AnimationState.prototype._animationsChanged = function () {
-            this.animationsChanged = false;
-            this.propertyIDs.clear();
-            for (var i = 0, n = this.tracks.length; i < n; i++) {
-                var entry = this.tracks[i];
-                if (entry == null)
-                    continue;
-                while (entry.mixingFrom != null)
-                    entry = entry.mixingFrom;
-                do {
-                    if (entry.mixingFrom == null || entry.mixBlend != spine.MixBlend.add)
-                        this.computeHold(entry);
-                    entry = entry.mixingTo;
-                } while (entry != null);
-            }
-            this.propertyIDs.clear();
-            for (var i = this.tracks.length - 1; i >= 0; i--) {
-                var entry = this.tracks[i];
-                while (entry != null) {
-                    this.computeNotLast(entry);
-                    entry = entry.mixingFrom;
-                }
-            }
-        };
-        AnimationState.prototype.computeHold = function (entry) {
-            var to = entry.mixingTo;
-            var timelines = entry.animation.timelines;
-            var timelinesCount = entry.animation.timelines.length;
-            var timelineMode = spine.Utils.setArraySize(entry.timelineMode, timelinesCount);
-            entry.timelineHoldMix.length = 0;
-            var timelineDipMix = spine.Utils.setArraySize(entry.timelineHoldMix, timelinesCount);
-            var propertyIDs = this.propertyIDs;
-            if (to != null && to.holdPrevious) {
-                for (var i = 0; i < timelinesCount; i++) {
-                    propertyIDs.add(timelines[i].getPropertyId());
-                    timelineMode[i] = AnimationState.HOLD;
-                }
-                return;
-            }
-            outer: for (var i = 0; i < timelinesCount; i++) {
-                var timeline = timelines[i];
-                var id = timeline.getPropertyId();
-                if (!propertyIDs.add(id))
-                    timelineMode[i] = AnimationState.SUBSEQUENT;
-                else if (to == null || timeline instanceof spine.AttachmentTimeline || timeline instanceof spine.DrawOrderTimeline
-                    || timeline instanceof spine.EventTimeline || !to.animation.hasTimeline(id)) {
-                    timelineMode[i] = AnimationState.FIRST;
-                }
-                else {
-                    for (var next = to.mixingTo; next != null; next = next.mixingTo) {
-                        if (next.animation.hasTimeline(id))
-                            continue;
-                        if (entry.mixDuration > 0) {
-                            timelineMode[i] = AnimationState.HOLD_MIX;
-                            timelineDipMix[i] = next;
-                            continue outer;
-                        }
-                        break;
-                    }
-                    timelineMode[i] = AnimationState.HOLD;
-                }
-            }
-        };
-        AnimationState.prototype.computeNotLast = function (entry) {
-            var timelines = entry.animation.timelines;
-            var timelinesCount = entry.animation.timelines.length;
-            var timelineMode = entry.timelineMode;
-            var propertyIDs = this.propertyIDs;
-            for (var i = 0; i < timelinesCount; i++) {
-                if (timelines[i] instanceof spine.AttachmentTimeline) {
-                    var timeline = timelines[i];
-                    if (!propertyIDs.add(timeline.slotIndex))
-                        timelineMode[i] |= AnimationState.NOT_LAST;
-                }
-            }
-        };
-        AnimationState.prototype.getCurrent = function (trackIndex) {
-            if (trackIndex >= this.tracks.length)
-                return null;
-            return this.tracks[trackIndex];
-        };
-        AnimationState.prototype.addListener = function (listener) {
-            if (listener == null)
-                throw new Error("listener cannot be null.");
-            this.listeners.push(listener);
-        };
-        AnimationState.prototype.removeListener = function (listener) {
-            var index = this.listeners.indexOf(listener);
-            if (index >= 0)
-                this.listeners.splice(index, 1);
-        };
-        AnimationState.prototype.clearListeners = function () {
-            this.listeners.length = 0;
-        };
-        AnimationState.prototype.clearListenerNotifications = function () {
-            this.queue.clear();
-        };
-        AnimationState.emptyAnimation = new spine.Animation("<empty>", [], 0);
-        AnimationState.SUBSEQUENT = 0;
-        AnimationState.FIRST = 1;
-        AnimationState.HOLD = 2;
-        AnimationState.HOLD_MIX = 3;
-        AnimationState.NOT_LAST = 4;
-        return AnimationState;
-    }());
-    spine.AnimationState = AnimationState;
-    var TrackEntry = (function () {
-        function TrackEntry() {
-            this.mixBlend = spine.MixBlend.replace;
-            this.timelineMode = new Array();
-            this.timelineHoldMix = new Array();
-            this.timelinesRotation = new Array();
-        }
-        TrackEntry.prototype.reset = function () {
-            this.next = null;
-            this.mixingFrom = null;
-            this.mixingTo = null;
-            this.animation = null;
-            this.listener = null;
-            this.timelineMode.length = 0;
-            this.timelineHoldMix.length = 0;
-            this.timelinesRotation.length = 0;
-        };
-        TrackEntry.prototype.getAnimationTime = function () {
-            if (this.loop) {
-                var duration = this.animationEnd - this.animationStart;
-                if (duration == 0)
-                    return this.animationStart;
-                return (this.trackTime % duration) + this.animationStart;
-            }
-            return Math.min(this.trackTime + this.animationStart, this.animationEnd);
-        };
-        TrackEntry.prototype.setAnimationLast = function (animationLast) {
-            this.animationLast = animationLast;
-            this.nextAnimationLast = animationLast;
-        };
-        TrackEntry.prototype.isComplete = function () {
-            return this.trackTime >= this.animationEnd - this.animationStart;
-        };
-        TrackEntry.prototype.resetRotationDirections = function () {
-            this.timelinesRotation.length = 0;
-        };
-        return TrackEntry;
-    }());
-    spine.TrackEntry = TrackEntry;
-    var EventQueue = (function () {
-        function EventQueue(animState) {
-            this.objects = [];
-            this.drainDisabled = false;
-            this.animState = animState;
-        }
-        EventQueue.prototype.start = function (entry) {
-            this.objects.push(EventType.start);
-            this.objects.push(entry);
-            this.animState.animationsChanged = true;
-        };
-        EventQueue.prototype.interrupt = function (entry) {
-            this.objects.push(EventType.interrupt);
-            this.objects.push(entry);
-        };
-        EventQueue.prototype.end = function (entry) {
-            this.objects.push(EventType.end);
-            this.objects.push(entry);
-            this.animState.animationsChanged = true;
-        };
-        EventQueue.prototype.dispose = function (entry) {
-            this.objects.push(EventType.dispose);
-            this.objects.push(entry);
-        };
-        EventQueue.prototype.complete = function (entry) {
-            this.objects.push(EventType.complete);
-            this.objects.push(entry);
-        };
-        EventQueue.prototype.event = function (entry, event) {
-            this.objects.push(EventType.event);
-            this.objects.push(entry);
-            this.objects.push(event);
-        };
-        EventQueue.prototype.drain = function () {
-            if (this.drainDisabled)
-                return;
-            this.drainDisabled = true;
-            var objects = this.objects;
-            var listeners = this.animState.listeners;
-            for (var i = 0; i < objects.length; i += 2) {
-                var type = objects[i];
-                var entry = objects[i + 1];
-                switch (type) {
-                    case EventType.start:
-                        if (entry.listener != null && entry.listener.start)
-                            entry.listener.start(entry);
-                        for (var ii = 0; ii < listeners.length; ii++)
-                            if (listeners[ii].start)
-                                listeners[ii].start(entry);
-                        break;
-                    case EventType.interrupt:
-                        if (entry.listener != null && entry.listener.interrupt)
-                            entry.listener.interrupt(entry);
-                        for (var ii = 0; ii < listeners.length; ii++)
-                            if (listeners[ii].interrupt)
-                                listeners[ii].interrupt(entry);
-                        break;
-                    case EventType.end:
-                        if (entry.listener != null && entry.listener.end)
-                            entry.listener.end(entry);
-                        for (var ii = 0; ii < listeners.length; ii++)
-                            if (listeners[ii].end)
-                                listeners[ii].end(entry);
-                    case EventType.dispose:
-                        if (entry.listener != null && entry.listener.dispose)
-                            entry.listener.dispose(entry);
-                        for (var ii = 0; ii < listeners.length; ii++)
-                            if (listeners[ii].dispose)
-                                listeners[ii].dispose(entry);
-                        this.animState.trackEntryPool.free(entry);
-                        break;
-                    case EventType.complete:
-                        if (entry.listener != null && entry.listener.complete)
-                            entry.listener.complete(entry);
-                        for (var ii = 0; ii < listeners.length; ii++)
-                            if (listeners[ii].complete)
-                                listeners[ii].complete(entry);
-                        break;
-                    case EventType.event:
-                        var event_3 = objects[i++ + 2];
-                        if (entry.listener != null && entry.listener.event)
-                            entry.listener.event(entry, event_3);
-                        for (var ii = 0; ii < listeners.length; ii++)
-                            if (listeners[ii].event)
-                                listeners[ii].event(entry, event_3);
-                        break;
-                }
-            }
-            this.clear();
-            this.drainDisabled = false;
-        };
-        EventQueue.prototype.clear = function () {
-            this.objects.length = 0;
-        };
-        return EventQueue;
-    }());
-    spine.EventQueue = EventQueue;
-    var EventType;
-    (function (EventType) {
-        EventType[EventType["start"] = 0] = "start";
-        EventType[EventType["interrupt"] = 1] = "interrupt";
-        EventType[EventType["end"] = 2] = "end";
-        EventType[EventType["dispose"] = 3] = "dispose";
-        EventType[EventType["complete"] = 4] = "complete";
-        EventType[EventType["event"] = 5] = "event";
-    })(EventType = spine.EventType || (spine.EventType = {}));
-    var AnimationStateAdapter = (function () {
-        function AnimationStateAdapter() {
-        }
-        AnimationStateAdapter.prototype.start = function (entry) {
-        };
-        AnimationStateAdapter.prototype.interrupt = function (entry) {
-        };
-        AnimationStateAdapter.prototype.end = function (entry) {
-        };
-        AnimationStateAdapter.prototype.dispose = function (entry) {
-        };
-        AnimationStateAdapter.prototype.complete = function (entry) {
-        };
-        AnimationStateAdapter.prototype.event = function (entry, event) {
-        };
-        return AnimationStateAdapter;
-    }());
-    spine.AnimationStateAdapter = AnimationStateAdapter;
+	var AnimationState = (function () {
+		function AnimationState(data) {
+			this.tracks = new Array();
+			this.timeScale = 1;
+			this.events = new Array();
+			this.listeners = new Array();
+			this.queue = new EventQueue(this);
+			this.propertyIDs = new spine.IntSet();
+			this.animationsChanged = false;
+			this.trackEntryPool = new spine.Pool(function () { return new TrackEntry(); });
+			this.data = data;
+		}
+		AnimationState.prototype.update = function (delta) {
+			delta *= this.timeScale;
+			var tracks = this.tracks;
+			for (var i = 0, n = tracks.length; i < n; i++) {
+				var current = tracks[i];
+				if (current == null)
+					continue;
+				current.animationLast = current.nextAnimationLast;
+				current.trackLast = current.nextTrackLast;
+				var currentDelta = delta * current.timeScale;
+				if (current.delay > 0) {
+					current.delay -= currentDelta;
+					if (current.delay > 0)
+						continue;
+					currentDelta = -current.delay;
+					current.delay = 0;
+				}
+				var next = current.next;
+				if (next != null) {
+					var nextTime = current.trackLast - next.delay;
+					if (nextTime >= 0) {
+						next.delay = 0;
+						next.trackTime += current.timeScale == 0 ? 0 : (nextTime / current.timeScale + delta) * next.timeScale;
+						current.trackTime += currentDelta;
+						this.setCurrent(i, next, true);
+						while (next.mixingFrom != null) {
+							next.mixTime += delta;
+							next = next.mixingFrom;
+						}
+						continue;
+					}
+				}
+				else if (current.trackLast >= current.trackEnd && current.mixingFrom == null) {
+					tracks[i] = null;
+					this.queue.end(current);
+					this.disposeNext(current);
+					continue;
+				}
+				if (current.mixingFrom != null && this.updateMixingFrom(current, delta)) {
+					var from = current.mixingFrom;
+					current.mixingFrom = null;
+					if (from != null)
+						from.mixingTo = null;
+					while (from != null) {
+						this.queue.end(from);
+						from = from.mixingFrom;
+					}
+				}
+				current.trackTime += currentDelta;
+			}
+			this.queue.drain();
+		};
+		AnimationState.prototype.updateMixingFrom = function (to, delta) {
+			var from = to.mixingFrom;
+			if (from == null)
+				return true;
+			var finished = this.updateMixingFrom(from, delta);
+			from.animationLast = from.nextAnimationLast;
+			from.trackLast = from.nextTrackLast;
+			if (to.mixTime > 0 && to.mixTime >= to.mixDuration) {
+				if (from.totalAlpha == 0 || to.mixDuration == 0) {
+					to.mixingFrom = from.mixingFrom;
+					if (from.mixingFrom != null)
+						from.mixingFrom.mixingTo = to;
+					to.interruptAlpha = from.interruptAlpha;
+					this.queue.end(from);
+				}
+				return finished;
+			}
+			from.trackTime += delta * from.timeScale;
+			to.mixTime += delta;
+			return false;
+		};
+		AnimationState.prototype.apply = function (skeleton) {
+			if (skeleton == null)
+				throw new Error("skeleton cannot be null.");
+			if (this.animationsChanged)
+				this._animationsChanged();
+			var events = this.events;
+			var tracks = this.tracks;
+			var applied = false;
+			for (var i = 0, n = tracks.length; i < n; i++) {
+				var current = tracks[i];
+				if (current == null || current.delay > 0)
+					continue;
+				applied = true;
+				var blend = i == 0 ? spine.MixBlend.first : current.mixBlend;
+				var mix = current.alpha;
+				if (current.mixingFrom != null)
+					mix *= this.applyMixingFrom(current, skeleton, blend);
+				else if (current.trackTime >= current.trackEnd && current.next == null)
+					mix = 0;
+				var animationLast = current.animationLast, animationTime = current.getAnimationTime();
+				var timelineCount = current.animation.timelines.length;
+				var timelines = current.animation.timelines;
+				if ((i == 0 && mix == 1) || blend == spine.MixBlend.add) {
+					for (var ii = 0; ii < timelineCount; ii++) {
+						spine.Utils.webkit602BugfixHelper(mix, blend);
+						timelines[ii].apply(skeleton, animationLast, animationTime, events, mix, blend, spine.MixDirection.mixIn);
+					}
+				}
+				else {
+					var timelineMode = current.timelineMode;
+					var firstFrame = current.timelinesRotation.length == 0;
+					if (firstFrame)
+						spine.Utils.setArraySize(current.timelinesRotation, timelineCount << 1, null);
+					var timelinesRotation = current.timelinesRotation;
+					for (var ii = 0; ii < timelineCount; ii++) {
+						var timeline = timelines[ii];
+						var timelineBlend = (timelineMode[ii] & (AnimationState.NOT_LAST - 1)) == AnimationState.SUBSEQUENT ? blend : spine.MixBlend.setup;
+						if (timeline instanceof spine.RotateTimeline) {
+							this.applyRotateTimeline(timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame);
+						}
+						else {
+							spine.Utils.webkit602BugfixHelper(mix, blend);
+							timeline.apply(skeleton, animationLast, animationTime, events, mix, timelineBlend, spine.MixDirection.mixIn);
+						}
+					}
+				}
+				this.queueEvents(current, animationTime);
+				events.length = 0;
+				current.nextAnimationLast = animationTime;
+				current.nextTrackLast = current.trackTime;
+			}
+			this.queue.drain();
+			return applied;
+		};
+		AnimationState.prototype.applyMixingFrom = function (to, skeleton, blend) {
+			var from = to.mixingFrom;
+			if (from.mixingFrom != null)
+				this.applyMixingFrom(from, skeleton, blend);
+			var mix = 0;
+			if (to.mixDuration == 0) {
+				mix = 1;
+				if (blend == spine.MixBlend.first)
+					blend = spine.MixBlend.setup;
+			}
+			else {
+				mix = to.mixTime / to.mixDuration;
+				if (mix > 1)
+					mix = 1;
+				if (blend != spine.MixBlend.first)
+					blend = from.mixBlend;
+			}
+			var events = mix < from.eventThreshold ? this.events : null;
+			var attachments = mix < from.attachmentThreshold, drawOrder = mix < from.drawOrderThreshold;
+			var animationLast = from.animationLast, animationTime = from.getAnimationTime();
+			var timelineCount = from.animation.timelines.length;
+			var timelines = from.animation.timelines;
+			var alphaHold = from.alpha * to.interruptAlpha, alphaMix = alphaHold * (1 - mix);
+			if (blend == spine.MixBlend.add) {
+				for (var i = 0; i < timelineCount; i++)
+					timelines[i].apply(skeleton, animationLast, animationTime, events, alphaMix, blend, spine.MixDirection.mixOut);
+			}
+			else {
+				var timelineMode = from.timelineMode;
+				var timelineHoldMix = from.timelineHoldMix;
+				var firstFrame = from.timelinesRotation.length == 0;
+				if (firstFrame)
+					spine.Utils.setArraySize(from.timelinesRotation, timelineCount << 1, null);
+				var timelinesRotation = from.timelinesRotation;
+				from.totalAlpha = 0;
+				for (var i = 0; i < timelineCount; i++) {
+					var timeline = timelines[i];
+					var direction = spine.MixDirection.mixOut;
+					var timelineBlend = void 0;
+					var alpha = 0;
+					switch (timelineMode[i] & (AnimationState.NOT_LAST - 1)) {
+						case AnimationState.SUBSEQUENT:
+							timelineBlend = blend;
+							if (!attachments && timeline instanceof spine.AttachmentTimeline) {
+								if ((timelineMode[i] & AnimationState.NOT_LAST) == AnimationState.NOT_LAST)
+									continue;
+								timelineBlend = spine.MixBlend.setup;
+							}
+							if (!drawOrder && timeline instanceof spine.DrawOrderTimeline)
+								continue;
+							alpha = alphaMix;
+							break;
+						case AnimationState.FIRST:
+							timelineBlend = spine.MixBlend.setup;
+							alpha = alphaMix;
+							break;
+						case AnimationState.HOLD:
+							timelineBlend = spine.MixBlend.setup;
+							alpha = alphaHold;
+							break;
+						default:
+							timelineBlend = spine.MixBlend.setup;
+							var holdMix = timelineHoldMix[i];
+							alpha = alphaHold * Math.max(0, 1 - holdMix.mixTime / holdMix.mixDuration);
+							break;
+					}
+					from.totalAlpha += alpha;
+					if (timeline instanceof spine.RotateTimeline)
+						this.applyRotateTimeline(timeline, skeleton, animationTime, alpha, timelineBlend, timelinesRotation, i << 1, firstFrame);
+					else {
+						spine.Utils.webkit602BugfixHelper(alpha, blend);
+						if (timelineBlend == spine.MixBlend.setup) {
+							if (timeline instanceof spine.AttachmentTimeline) {
+								if (attachments || (timelineMode[i] & AnimationState.NOT_LAST) == AnimationState.NOT_LAST)
+									direction = spine.MixDirection.mixIn;
+							}
+							else if (timeline instanceof spine.DrawOrderTimeline) {
+								if (drawOrder)
+									direction = spine.MixDirection.mixIn;
+							}
+						}
+						timeline.apply(skeleton, animationLast, animationTime, events, alpha, timelineBlend, direction);
+					}
+				}
+			}
+			if (to.mixDuration > 0)
+				this.queueEvents(from, animationTime);
+			this.events.length = 0;
+			from.nextAnimationLast = animationTime;
+			from.nextTrackLast = from.trackTime;
+			return mix;
+		};
+		AnimationState.prototype.applyRotateTimeline = function (timeline, skeleton, time, alpha, blend, timelinesRotation, i, firstFrame) {
+			if (firstFrame)
+				timelinesRotation[i] = 0;
+			if (alpha == 1) {
+				timeline.apply(skeleton, 0, time, null, 1, blend, spine.MixDirection.mixIn);
+				return;
+			}
+			var rotateTimeline = timeline;
+			var frames = rotateTimeline.frames;
+			var bone = skeleton.bones[rotateTimeline.boneIndex];
+			if (!bone.active)
+				return;
+			var r1 = 0, r2 = 0;
+			if (time < frames[0]) {
+				switch (blend) {
+					case spine.MixBlend.setup:
+						bone.rotation = bone.data.rotation;
+					default:
+						return;
+					case spine.MixBlend.first:
+						r1 = bone.rotation;
+						r2 = bone.data.rotation;
+				}
+			}
+			else {
+				r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
+				if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
+					r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
+				else {
+					var frame = spine.Animation.binarySearch(frames, time, spine.RotateTimeline.ENTRIES);
+					var prevRotation = frames[frame + spine.RotateTimeline.PREV_ROTATION];
+					var frameTime = frames[frame];
+					var percent = rotateTimeline.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + spine.RotateTimeline.PREV_TIME] - frameTime));
+					r2 = frames[frame + spine.RotateTimeline.ROTATION] - prevRotation;
+					r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
+					r2 = prevRotation + r2 * percent + bone.data.rotation;
+					r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
+				}
+			}
+			var total = 0, diff = r2 - r1;
+			diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
+			if (diff == 0) {
+				total = timelinesRotation[i];
+			}
+			else {
+				var lastTotal = 0, lastDiff = 0;
+				if (firstFrame) {
+					lastTotal = 0;
+					lastDiff = diff;
+				}
+				else {
+					lastTotal = timelinesRotation[i];
+					lastDiff = timelinesRotation[i + 1];
+				}
+				var current = diff > 0, dir = lastTotal >= 0;
+				if (spine.MathUtils.signum(lastDiff) != spine.MathUtils.signum(diff) && Math.abs(lastDiff) <= 90) {
+					if (Math.abs(lastTotal) > 180)
+						lastTotal += 360 * spine.MathUtils.signum(lastTotal);
+					dir = current;
+				}
+				total = diff + lastTotal - lastTotal % 360;
+				if (dir != current)
+					total += 360 * spine.MathUtils.signum(lastTotal);
+				timelinesRotation[i] = total;
+			}
+			timelinesRotation[i + 1] = diff;
+			r1 += total * alpha;
+			bone.rotation = r1 - (16384 - ((16384.499999999996 - r1 / 360) | 0)) * 360;
+		};
+		AnimationState.prototype.queueEvents = function (entry, animationTime) {
+			var animationStart = entry.animationStart, animationEnd = entry.animationEnd;
+			var duration = animationEnd - animationStart;
+			var trackLastWrapped = entry.trackLast % duration;
+			var events = this.events;
+			var i = 0, n = events.length;
+			for (; i < n; i++) {
+				var event_1 = events[i];
+				if (event_1.time < trackLastWrapped)
+					break;
+				if (event_1.time > animationEnd)
+					continue;
+				this.queue.event(entry, event_1);
+			}
+			var complete = false;
+			if (entry.loop)
+				complete = duration == 0 || trackLastWrapped > entry.trackTime % duration;
+			else
+				complete = animationTime >= animationEnd && entry.animationLast < animationEnd;
+			if (complete)
+				this.queue.complete(entry);
+			for (; i < n; i++) {
+				var event_2 = events[i];
+				if (event_2.time < animationStart)
+					continue;
+				this.queue.event(entry, events[i]);
+			}
+		};
+		AnimationState.prototype.clearTracks = function () {
+			var oldDrainDisabled = this.queue.drainDisabled;
+			this.queue.drainDisabled = true;
+			for (var i = 0, n = this.tracks.length; i < n; i++)
+				this.clearTrack(i);
+			this.tracks.length = 0;
+			this.queue.drainDisabled = oldDrainDisabled;
+			this.queue.drain();
+		};
+		AnimationState.prototype.clearTrack = function (trackIndex) {
+			if (trackIndex >= this.tracks.length)
+				return;
+			var current = this.tracks[trackIndex];
+			if (current == null)
+				return;
+			this.queue.end(current);
+			this.disposeNext(current);
+			var entry = current;
+			while (true) {
+				var from = entry.mixingFrom;
+				if (from == null)
+					break;
+				this.queue.end(from);
+				entry.mixingFrom = null;
+				entry.mixingTo = null;
+				entry = from;
+			}
+			this.tracks[current.trackIndex] = null;
+			this.queue.drain();
+		};
+		AnimationState.prototype.setCurrent = function (index, current, interrupt) {
+			var from = this.expandToIndex(index);
+			this.tracks[index] = current;
+			if (from != null) {
+				if (interrupt)
+					this.queue.interrupt(from);
+				current.mixingFrom = from;
+				from.mixingTo = current;
+				current.mixTime = 0;
+				if (from.mixingFrom != null && from.mixDuration > 0)
+					current.interruptAlpha *= Math.min(1, from.mixTime / from.mixDuration);
+				from.timelinesRotation.length = 0;
+			}
+			this.queue.start(current);
+		};
+		AnimationState.prototype.setAnimation = function (trackIndex, animationName, loop) {
+			var animation = this.data.skeletonData.findAnimation(animationName);
+			if (animation == null)
+				throw new Error("Animation not found: " + animationName);
+			return this.setAnimationWith(trackIndex, animation, loop);
+		};
+		AnimationState.prototype.setAnimationWith = function (trackIndex, animation, loop) {
+			if (animation == null)
+				throw new Error("animation cannot be null.");
+			var interrupt = true;
+			var current = this.expandToIndex(trackIndex);
+			if (current != null) {
+				if (current.nextTrackLast == -1) {
+					this.tracks[trackIndex] = current.mixingFrom;
+					this.queue.interrupt(current);
+					this.queue.end(current);
+					this.disposeNext(current);
+					current = current.mixingFrom;
+					interrupt = false;
+				}
+				else
+					this.disposeNext(current);
+			}
+			var entry = this.trackEntry(trackIndex, animation, loop, current);
+			this.setCurrent(trackIndex, entry, interrupt);
+			this.queue.drain();
+			return entry;
+		};
+		AnimationState.prototype.addAnimation = function (trackIndex, animationName, loop, delay) {
+			var animation = this.data.skeletonData.findAnimation(animationName);
+			if (animation == null)
+				throw new Error("Animation not found: " + animationName);
+			return this.addAnimationWith(trackIndex, animation, loop, delay);
+		};
+		AnimationState.prototype.addAnimationWith = function (trackIndex, animation, loop, delay) {
+			if (animation == null)
+				throw new Error("animation cannot be null.");
+			var last = this.expandToIndex(trackIndex);
+			if (last != null) {
+				while (last.next != null)
+					last = last.next;
+			}
+			var entry = this.trackEntry(trackIndex, animation, loop, last);
+			if (last == null) {
+				this.setCurrent(trackIndex, entry, true);
+				this.queue.drain();
+			}
+			else {
+				last.next = entry;
+				if (delay <= 0) {
+					var duration = last.animationEnd - last.animationStart;
+					if (duration != 0) {
+						if (last.loop)
+							delay += duration * (1 + ((last.trackTime / duration) | 0));
+						else
+							delay += Math.max(duration, last.trackTime);
+						delay -= this.data.getMix(last.animation, animation);
+					}
+					else
+						delay = last.trackTime;
+				}
+			}
+			entry.delay = delay;
+			return entry;
+		};
+		AnimationState.prototype.setEmptyAnimation = function (trackIndex, mixDuration) {
+			var entry = this.setAnimationWith(trackIndex, AnimationState.emptyAnimation, false);
+			entry.mixDuration = mixDuration;
+			entry.trackEnd = mixDuration;
+			return entry;
+		};
+		AnimationState.prototype.addEmptyAnimation = function (trackIndex, mixDuration, delay) {
+			if (delay <= 0)
+				delay -= mixDuration;
+			var entry = this.addAnimationWith(trackIndex, AnimationState.emptyAnimation, false, delay);
+			entry.mixDuration = mixDuration;
+			entry.trackEnd = mixDuration;
+			return entry;
+		};
+		AnimationState.prototype.setEmptyAnimations = function (mixDuration) {
+			var oldDrainDisabled = this.queue.drainDisabled;
+			this.queue.drainDisabled = true;
+			for (var i = 0, n = this.tracks.length; i < n; i++) {
+				var current = this.tracks[i];
+				if (current != null)
+					this.setEmptyAnimation(current.trackIndex, mixDuration);
+			}
+			this.queue.drainDisabled = oldDrainDisabled;
+			this.queue.drain();
+		};
+		AnimationState.prototype.expandToIndex = function (index) {
+			if (index < this.tracks.length)
+				return this.tracks[index];
+			spine.Utils.ensureArrayCapacity(this.tracks, index + 1, null);
+			this.tracks.length = index + 1;
+			return null;
+		};
+		AnimationState.prototype.trackEntry = function (trackIndex, animation, loop, last) {
+			var entry = this.trackEntryPool.obtain();
+			entry.trackIndex = trackIndex;
+			entry.animation = animation;
+			entry.loop = loop;
+			entry.holdPrevious = false;
+			entry.eventThreshold = 0;
+			entry.attachmentThreshold = 0;
+			entry.drawOrderThreshold = 0;
+			entry.animationStart = 0;
+			entry.animationEnd = animation.duration;
+			entry.animationLast = -1;
+			entry.nextAnimationLast = -1;
+			entry.delay = 0;
+			entry.trackTime = 0;
+			entry.trackLast = -1;
+			entry.nextTrackLast = -1;
+			entry.trackEnd = Number.MAX_VALUE;
+			entry.timeScale = 1;
+			entry.alpha = 1;
+			entry.interruptAlpha = 1;
+			entry.mixTime = 0;
+			entry.mixDuration = last == null ? 0 : this.data.getMix(last.animation, animation);
+			entry.mixBlend = spine.MixBlend.replace;
+			return entry;
+		};
+		AnimationState.prototype.disposeNext = function (entry) {
+			var next = entry.next;
+			while (next != null) {
+				this.queue.dispose(next);
+				next = next.next;
+			}
+			entry.next = null;
+		};
+		AnimationState.prototype._animationsChanged = function () {
+			this.animationsChanged = false;
+			this.propertyIDs.clear();
+			for (var i = 0, n = this.tracks.length; i < n; i++) {
+				var entry = this.tracks[i];
+				if (entry == null)
+					continue;
+				while (entry.mixingFrom != null)
+					entry = entry.mixingFrom;
+				do {
+					if (entry.mixingFrom == null || entry.mixBlend != spine.MixBlend.add)
+						this.computeHold(entry);
+					entry = entry.mixingTo;
+				} while (entry != null);
+			}
+			this.propertyIDs.clear();
+			for (var i = this.tracks.length - 1; i >= 0; i--) {
+				var entry = this.tracks[i];
+				while (entry != null) {
+					this.computeNotLast(entry);
+					entry = entry.mixingFrom;
+				}
+			}
+		};
+		AnimationState.prototype.computeHold = function (entry) {
+			var to = entry.mixingTo;
+			var timelines = entry.animation.timelines;
+			var timelinesCount = entry.animation.timelines.length;
+			var timelineMode = spine.Utils.setArraySize(entry.timelineMode, timelinesCount);
+			entry.timelineHoldMix.length = 0;
+			var timelineDipMix = spine.Utils.setArraySize(entry.timelineHoldMix, timelinesCount);
+			var propertyIDs = this.propertyIDs;
+			if (to != null && to.holdPrevious) {
+				for (var i = 0; i < timelinesCount; i++) {
+					propertyIDs.add(timelines[i].getPropertyId());
+					timelineMode[i] = AnimationState.HOLD;
+				}
+				return;
+			}
+			outer: for (var i = 0; i < timelinesCount; i++) {
+				var timeline = timelines[i];
+				var id = timeline.getPropertyId();
+				if (!propertyIDs.add(id))
+					timelineMode[i] = AnimationState.SUBSEQUENT;
+				else if (to == null || timeline instanceof spine.AttachmentTimeline || timeline instanceof spine.DrawOrderTimeline
+					|| timeline instanceof spine.EventTimeline || !to.animation.hasTimeline(id)) {
+					timelineMode[i] = AnimationState.FIRST;
+				}
+				else {
+					for (var next = to.mixingTo; next != null; next = next.mixingTo) {
+						if (next.animation.hasTimeline(id))
+							continue;
+						if (entry.mixDuration > 0) {
+							timelineMode[i] = AnimationState.HOLD_MIX;
+							timelineDipMix[i] = next;
+							continue outer;
+						}
+						break;
+					}
+					timelineMode[i] = AnimationState.HOLD;
+				}
+			}
+		};
+		AnimationState.prototype.computeNotLast = function (entry) {
+			var timelines = entry.animation.timelines;
+			var timelinesCount = entry.animation.timelines.length;
+			var timelineMode = entry.timelineMode;
+			var propertyIDs = this.propertyIDs;
+			for (var i = 0; i < timelinesCount; i++) {
+				if (timelines[i] instanceof spine.AttachmentTimeline) {
+					var timeline = timelines[i];
+					if (!propertyIDs.add(timeline.slotIndex))
+						timelineMode[i] |= AnimationState.NOT_LAST;
+				}
+			}
+		};
+		AnimationState.prototype.getCurrent = function (trackIndex) {
+			if (trackIndex >= this.tracks.length)
+				return null;
+			return this.tracks[trackIndex];
+		};
+		AnimationState.prototype.addListener = function (listener) {
+			if (listener == null)
+				throw new Error("listener cannot be null.");
+			this.listeners.push(listener);
+		};
+		AnimationState.prototype.removeListener = function (listener) {
+			var index = this.listeners.indexOf(listener);
+			if (index >= 0)
+				this.listeners.splice(index, 1);
+		};
+		AnimationState.prototype.clearListeners = function () {
+			this.listeners.length = 0;
+		};
+		AnimationState.prototype.clearListenerNotifications = function () {
+			this.queue.clear();
+		};
+		AnimationState.emptyAnimation = new spine.Animation("<empty>", [], 0);
+		AnimationState.SUBSEQUENT = 0;
+		AnimationState.FIRST = 1;
+		AnimationState.HOLD = 2;
+		AnimationState.HOLD_MIX = 3;
+		AnimationState.NOT_LAST = 4;
+		return AnimationState;
+	}());
+	spine.AnimationState = AnimationState;
+	var TrackEntry = (function () {
+		function TrackEntry() {
+			this.mixBlend = spine.MixBlend.replace;
+			this.timelineMode = new Array();
+			this.timelineHoldMix = new Array();
+			this.timelinesRotation = new Array();
+		}
+		TrackEntry.prototype.reset = function () {
+			this.next = null;
+			this.mixingFrom = null;
+			this.mixingTo = null;
+			this.animation = null;
+			this.listener = null;
+			this.timelineMode.length = 0;
+			this.timelineHoldMix.length = 0;
+			this.timelinesRotation.length = 0;
+		};
+		TrackEntry.prototype.getAnimationTime = function () {
+			if (this.loop) {
+				var duration = this.animationEnd - this.animationStart;
+				if (duration == 0)
+					return this.animationStart;
+				return (this.trackTime % duration) + this.animationStart;
+			}
+			return Math.min(this.trackTime + this.animationStart, this.animationEnd);
+		};
+		TrackEntry.prototype.setAnimationLast = function (animationLast) {
+			this.animationLast = animationLast;
+			this.nextAnimationLast = animationLast;
+		};
+		TrackEntry.prototype.isComplete = function () {
+			return this.trackTime >= this.animationEnd - this.animationStart;
+		};
+		TrackEntry.prototype.resetRotationDirections = function () {
+			this.timelinesRotation.length = 0;
+		};
+		return TrackEntry;
+	}());
+	spine.TrackEntry = TrackEntry;
+	var EventQueue = (function () {
+		function EventQueue(animState) {
+			this.objects = [];
+			this.drainDisabled = false;
+			this.animState = animState;
+		}
+		EventQueue.prototype.start = function (entry) {
+			this.objects.push(EventType.start);
+			this.objects.push(entry);
+			this.animState.animationsChanged = true;
+		};
+		EventQueue.prototype.interrupt = function (entry) {
+			this.objects.push(EventType.interrupt);
+			this.objects.push(entry);
+		};
+		EventQueue.prototype.end = function (entry) {
+			this.objects.push(EventType.end);
+			this.objects.push(entry);
+			this.animState.animationsChanged = true;
+		};
+		EventQueue.prototype.dispose = function (entry) {
+			this.objects.push(EventType.dispose);
+			this.objects.push(entry);
+		};
+		EventQueue.prototype.complete = function (entry) {
+			this.objects.push(EventType.complete);
+			this.objects.push(entry);
+		};
+		EventQueue.prototype.event = function (entry, event) {
+			this.objects.push(EventType.event);
+			this.objects.push(entry);
+			this.objects.push(event);
+		};
+		EventQueue.prototype.drain = function () {
+			if (this.drainDisabled)
+				return;
+			this.drainDisabled = true;
+			var objects = this.objects;
+			var listeners = this.animState.listeners;
+			for (var i = 0; i < objects.length; i += 2) {
+				var type = objects[i];
+				var entry = objects[i + 1];
+				switch (type) {
+					case EventType.start:
+						if (entry.listener != null && entry.listener.start)
+							entry.listener.start(entry);
+						for (var ii = 0; ii < listeners.length; ii++)
+							if (listeners[ii].start)
+								listeners[ii].start(entry);
+						break;
+					case EventType.interrupt:
+						if (entry.listener != null && entry.listener.interrupt)
+							entry.listener.interrupt(entry);
+						for (var ii = 0; ii < listeners.length; ii++)
+							if (listeners[ii].interrupt)
+								listeners[ii].interrupt(entry);
+						break;
+					case EventType.end:
+						if (entry.listener != null && entry.listener.end)
+							entry.listener.end(entry);
+						for (var ii = 0; ii < listeners.length; ii++)
+							if (listeners[ii].end)
+								listeners[ii].end(entry);
+					case EventType.dispose:
+						if (entry.listener != null && entry.listener.dispose)
+							entry.listener.dispose(entry);
+						for (var ii = 0; ii < listeners.length; ii++)
+							if (listeners[ii].dispose)
+								listeners[ii].dispose(entry);
+						this.animState.trackEntryPool.free(entry);
+						break;
+					case EventType.complete:
+						if (entry.listener != null && entry.listener.complete)
+							entry.listener.complete(entry);
+						for (var ii = 0; ii < listeners.length; ii++)
+							if (listeners[ii].complete)
+								listeners[ii].complete(entry);
+						break;
+					case EventType.event:
+						var event_3 = objects[i++ + 2];
+						if (entry.listener != null && entry.listener.event)
+							entry.listener.event(entry, event_3);
+						for (var ii = 0; ii < listeners.length; ii++)
+							if (listeners[ii].event)
+								listeners[ii].event(entry, event_3);
+						break;
+				}
+			}
+			this.clear();
+			this.drainDisabled = false;
+		};
+		EventQueue.prototype.clear = function () {
+			this.objects.length = 0;
+		};
+		return EventQueue;
+	}());
+	spine.EventQueue = EventQueue;
+	var EventType;
+	(function (EventType) {
+		EventType[EventType["start"] = 0] = "start";
+		EventType[EventType["interrupt"] = 1] = "interrupt";
+		EventType[EventType["end"] = 2] = "end";
+		EventType[EventType["dispose"] = 3] = "dispose";
+		EventType[EventType["complete"] = 4] = "complete";
+		EventType[EventType["event"] = 5] = "event";
+	})(EventType = spine.EventType || (spine.EventType = {}));
+	var AnimationStateAdapter = (function () {
+		function AnimationStateAdapter() {
+		}
+		AnimationStateAdapter.prototype.start = function (entry) {
+		};
+		AnimationStateAdapter.prototype.interrupt = function (entry) {
+		};
+		AnimationStateAdapter.prototype.end = function (entry) {
+		};
+		AnimationStateAdapter.prototype.dispose = function (entry) {
+		};
+		AnimationStateAdapter.prototype.complete = function (entry) {
+		};
+		AnimationStateAdapter.prototype.event = function (entry, event) {
+		};
+		return AnimationStateAdapter;
+	}());
+	spine.AnimationStateAdapter = AnimationStateAdapter;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var AnimationStateData = (function () {
-        function AnimationStateData(skeletonData) {
-            this.animationToMixTime = {};
-            this.defaultMix = 0;
-            if (skeletonData == null)
-                throw new Error("skeletonData cannot be null.");
-            this.skeletonData = skeletonData;
-        }
-        AnimationStateData.prototype.setMix = function (fromName, toName, duration) {
-            var from = this.skeletonData.findAnimation(fromName);
-            if (from == null)
-                throw new Error("Animation not found: " + fromName);
-            var to = this.skeletonData.findAnimation(toName);
-            if (to == null)
-                throw new Error("Animation not found: " + toName);
-            this.setMixWith(from, to, duration);
-        };
-        AnimationStateData.prototype.setMixWith = function (from, to, duration) {
-            if (from == null)
-                throw new Error("from cannot be null.");
-            if (to == null)
-                throw new Error("to cannot be null.");
-            var key = from.name + "." + to.name;
-            this.animationToMixTime[key] = duration;
-        };
-        AnimationStateData.prototype.getMix = function (from, to) {
-            var key = from.name + "." + to.name;
-            var value = this.animationToMixTime[key];
-            return value === undefined ? this.defaultMix : value;
-        };
-        return AnimationStateData;
-    }());
-    spine.AnimationStateData = AnimationStateData;
+	var AnimationStateData = (function () {
+		function AnimationStateData(skeletonData) {
+			this.animationToMixTime = {};
+			this.defaultMix = 0;
+			if (skeletonData == null)
+				throw new Error("skeletonData cannot be null.");
+			this.skeletonData = skeletonData;
+		}
+		AnimationStateData.prototype.setMix = function (fromName, toName, duration) {
+			var from = this.skeletonData.findAnimation(fromName);
+			if (from == null)
+				throw new Error("Animation not found: " + fromName);
+			var to = this.skeletonData.findAnimation(toName);
+			if (to == null)
+				throw new Error("Animation not found: " + toName);
+			this.setMixWith(from, to, duration);
+		};
+		AnimationStateData.prototype.setMixWith = function (from, to, duration) {
+			if (from == null)
+				throw new Error("from cannot be null.");
+			if (to == null)
+				throw new Error("to cannot be null.");
+			var key = from.name + "." + to.name;
+			this.animationToMixTime[key] = duration;
+		};
+		AnimationStateData.prototype.getMix = function (from, to) {
+			var key = from.name + "." + to.name;
+			var value = this.animationToMixTime[key];
+			return value === undefined ? this.defaultMix : value;
+		};
+		return AnimationStateData;
+	}());
+	spine.AnimationStateData = AnimationStateData;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var AssetManager = (function () {
-        function AssetManager(textureLoader, pathPrefix) {
-            if (pathPrefix === void 0) { pathPrefix = ""; }
-            this.assets = {};
-            this.errors = {};
-            this.toLoad = 0;
-            this.loaded = 0;
-            this.rawDataUris = {};
-            this.textureLoader = textureLoader;
-            this.pathPrefix = pathPrefix;
-        }
-        AssetManager.prototype.downloadText = function (url, success, error) {
-            var request = new XMLHttpRequest();
-            if (this.rawDataUris[url])
-                url = this.rawDataUris[url];
-            request.open("GET", url, true);
-            request.onload = function () {
-                if (request.status == 200) {
-                    success(request.responseText);
-                }
-                else {
-                    error(request.status, request.responseText);
-                }
-            };
-            request.onerror = function () {
-                error(request.status, request.responseText);
-            };
-            request.send();
-        };
-        AssetManager.prototype.downloadBinary = function (url, success, error) {
-            var request = new XMLHttpRequest();
-            if (this.rawDataUris[url])
-                url = this.rawDataUris[url];
-            request.open("GET", url, true);
-            request.responseType = "arraybuffer";
-            request.onload = function () {
-                if (request.status == 200) {
-                    success(new Uint8Array(request.response));
-                }
-                else {
-                    error(request.status, request.responseText);
-                }
-            };
-            request.onerror = function () {
-                error(request.status, request.responseText);
-            };
-            request.send();
-        };
-        AssetManager.prototype.setRawDataURI = function (path, data) {
-            this.rawDataUris[this.pathPrefix + path] = data;
-        };
-        AssetManager.prototype.loadBinary = function (path, success, error) {
-            var _this = this;
-            if (success === void 0) { success = null; }
-            if (error === void 0) { error = null; }
-            path = this.pathPrefix + path;
-            this.toLoad++;
-            this.downloadBinary(path, function (data) {
-                _this.assets[path] = data;
-                if (success)
-                    success(path, data);
-                _this.toLoad--;
-                _this.loaded++;
-            }, function (state, responseText) {
-                _this.errors[path] = "Couldn't load binary " + path + ": status " + status + ", " + responseText;
-                if (error)
-                    error(path, "Couldn't load binary " + path + ": status " + status + ", " + responseText);
-                _this.toLoad--;
-                _this.loaded++;
-            });
-        };
-        AssetManager.prototype.loadText = function (path, success, error) {
-            var _this = this;
-            if (success === void 0) { success = null; }
-            if (error === void 0) { error = null; }
-            path = this.pathPrefix + path;
-            this.toLoad++;
-            this.downloadText(path, function (data) {
-                _this.assets[path] = data;
-                if (success)
-                    success(path, data);
-                _this.toLoad--;
-                _this.loaded++;
-            }, function (state, responseText) {
-                _this.errors[path] = "Couldn't load text " + path + ": status " + status + ", " + responseText;
-                if (error)
-                    error(path, "Couldn't load text " + path + ": status " + status + ", " + responseText);
-                _this.toLoad--;
-                _this.loaded++;
-            });
-        };
-        AssetManager.prototype.loadTexture = function (path, success, error) {
-            var _this = this;
-            if (success === void 0) { success = null; }
-            if (error === void 0) { error = null; }
-            path = this.pathPrefix + path;
-            var storagePath = path;
-            this.toLoad++;
-            var img = new Image();
-            img.crossOrigin = "anonymous";
-            img.onload = function (ev) {
-                var texture = _this.textureLoader(img);
-                _this.assets[storagePath] = texture;
-                _this.toLoad--;
-                _this.loaded++;
-                if (success)
-                    success(path, img);
-            };
-            img.onerror = function (ev) {
-                _this.errors[path] = "Couldn't load image " + path;
-                _this.toLoad--;
-                _this.loaded++;
-                if (error)
-                    error(path, "Couldn't load image " + path);
-            };
-            if (this.rawDataUris[path])
-                path = this.rawDataUris[path];
-            img.src = path;
-        };
-        AssetManager.prototype.loadTextureAtlas = function (path, success, error) {
-            var _this = this;
-            if (success === void 0) { success = null; }
-            if (error === void 0) { error = null; }
-            var parent = path.lastIndexOf("/") >= 0 ? path.substring(0, path.lastIndexOf("/")) : "";
-            path = this.pathPrefix + path;
-            this.toLoad++;
-            this.downloadText(path, function (atlasData) {
-                var pagesLoaded = { count: 0 };
-                var atlasPages = new Array();
-                try {
-                    var atlas = new spine.TextureAtlas(atlasData, function (path) {
-                        atlasPages.push(parent == "" ? path : parent + "/" + path);
-                        var image = document.createElement("img");
-                        image.width = 16;
-                        image.height = 16;
-                        return new spine.FakeTexture(image);
-                    });
-                }
-                catch (e) {
-                    var ex = e;
-                    _this.errors[path] = "Couldn't load texture atlas " + path + ": " + ex.message;
-                    if (error)
-                        error(path, "Couldn't load texture atlas " + path + ": " + ex.message);
-                    _this.toLoad--;
-                    _this.loaded++;
-                    return;
-                }
-                var _loop_1 = function (atlasPage) {
-                    var pageLoadError = false;
-                    _this.loadTexture(atlasPage, function (imagePath, image) {
-                        pagesLoaded.count++;
-                        if (pagesLoaded.count == atlasPages.length) {
-                            if (!pageLoadError) {
-                                try {
-                                    var atlas = new spine.TextureAtlas(atlasData, function (path) {
-                                        return _this.get(parent == "" ? path : parent + "/" + path);
-                                    });
-                                    _this.assets[path] = atlas;
-                                    if (success)
-                                        success(path, atlas);
-                                    _this.toLoad--;
-                                    _this.loaded++;
-                                }
-                                catch (e) {
-                                    var ex = e;
-                                    _this.errors[path] = "Couldn't load texture atlas " + path + ": " + ex.message;
-                                    if (error)
-                                        error(path, "Couldn't load texture atlas " + path + ": " + ex.message);
-                                    _this.toLoad--;
-                                    _this.loaded++;
-                                }
-                            }
-                            else {
-                                _this.errors[path] = "Couldn't load texture atlas page " + imagePath + "} of atlas " + path;
-                                if (error)
-                                    error(path, "Couldn't load texture atlas page " + imagePath + " of atlas " + path);
-                                _this.toLoad--;
-                                _this.loaded++;
-                            }
-                        }
-                    }, function (imagePath, errorMessage) {
-                        pageLoadError = true;
-                        pagesLoaded.count++;
-                        if (pagesLoaded.count == atlasPages.length) {
-                            _this.errors[path] = "Couldn't load texture atlas page " + imagePath + "} of atlas " + path;
-                            if (error)
-                                error(path, "Couldn't load texture atlas page " + imagePath + " of atlas " + path);
-                            _this.toLoad--;
-                            _this.loaded++;
-                        }
-                    });
-                };
-                for (var _i = 0, atlasPages_1 = atlasPages; _i < atlasPages_1.length; _i++) {
-                    var atlasPage = atlasPages_1[_i];
-                    _loop_1(atlasPage);
-                }
-            }, function (state, responseText) {
-                _this.errors[path] = "Couldn't load texture atlas " + path + ": status " + status + ", " + responseText;
-                if (error)
-                    error(path, "Couldn't load texture atlas " + path + ": status " + status + ", " + responseText);
-                _this.toLoad--;
-                _this.loaded++;
-            });
-        };
-        AssetManager.prototype.get = function (path) {
-            path = this.pathPrefix + path;
-            return this.assets[path];
-        };
-        AssetManager.prototype.remove = function (path) {
-            path = this.pathPrefix + path;
-            var asset = this.assets[path];
-            if (asset.dispose)
-                asset.dispose();
-            this.assets[path] = null;
-        };
-        AssetManager.prototype.removeAll = function () {
-            for (var key in this.assets) {
-                var asset = this.assets[key];
-                if (asset.dispose)
-                    asset.dispose();
-            }
-            this.assets = {};
-        };
-        AssetManager.prototype.isLoadingComplete = function () {
-            return this.toLoad == 0;
-        };
-        AssetManager.prototype.getToLoad = function () {
-            return this.toLoad;
-        };
-        AssetManager.prototype.getLoaded = function () {
-            return this.loaded;
-        };
-        AssetManager.prototype.dispose = function () {
-            this.removeAll();
-        };
-        AssetManager.prototype.hasErrors = function () {
-            return Object.keys(this.errors).length > 0;
-        };
-        AssetManager.prototype.getErrors = function () {
-            return this.errors;
-        };
-        return AssetManager;
-    }());
-    spine.AssetManager = AssetManager;
+	var AssetManager = (function () {
+		function AssetManager(textureLoader, pathPrefix) {
+			if (pathPrefix === void 0) { pathPrefix = ""; }
+			this.assets = {};
+			this.errors = {};
+			this.toLoad = 0;
+			this.loaded = 0;
+			this.rawDataUris = {};
+			this.textureLoader = textureLoader;
+			this.pathPrefix = pathPrefix;
+		}
+		AssetManager.prototype.downloadText = function (url, success, error) {
+			var request = new XMLHttpRequest();
+			if (this.rawDataUris[url])
+				url = this.rawDataUris[url];
+			request.open("GET", url, true);
+			request.onload = function () {
+				if (request.status == 200) {
+					success(request.responseText);
+				}
+				else {
+					error(request.status, request.responseText);
+				}
+			};
+			request.onerror = function () {
+				error(request.status, request.responseText);
+			};
+			request.send();
+		};
+		AssetManager.prototype.downloadBinary = function (url, success, error) {
+			var request = new XMLHttpRequest();
+			if (this.rawDataUris[url])
+				url = this.rawDataUris[url];
+			request.open("GET", url, true);
+			request.responseType = "arraybuffer";
+			request.onload = function () {
+				if (request.status == 200) {
+					success(new Uint8Array(request.response));
+				}
+				else {
+					error(request.status, request.responseText);
+				}
+			};
+			request.onerror = function () {
+				error(request.status, request.responseText);
+			};
+			request.send();
+		};
+		AssetManager.prototype.setRawDataURI = function (path, data) {
+			this.rawDataUris[this.pathPrefix + path] = data;
+		};
+		AssetManager.prototype.loadBinary = function (path, success, error) {
+			var _this = this;
+			if (success === void 0) { success = null; }
+			if (error === void 0) { error = null; }
+			path = this.pathPrefix + path;
+			this.toLoad++;
+			this.downloadBinary(path, function (data) {
+				_this.assets[path] = data;
+				if (success)
+					success(path, data);
+				_this.toLoad--;
+				_this.loaded++;
+			}, function (state, responseText) {
+				_this.errors[path] = "Couldn't load binary " + path + ": status " + status + ", " + responseText;
+				if (error)
+					error(path, "Couldn't load binary " + path + ": status " + status + ", " + responseText);
+				_this.toLoad--;
+				_this.loaded++;
+			});
+		};
+		AssetManager.prototype.loadText = function (path, success, error) {
+			var _this = this;
+			if (success === void 0) { success = null; }
+			if (error === void 0) { error = null; }
+			path = this.pathPrefix + path;
+			this.toLoad++;
+			this.downloadText(path, function (data) {
+				_this.assets[path] = data;
+				if (success)
+					success(path, data);
+				_this.toLoad--;
+				_this.loaded++;
+			}, function (state, responseText) {
+				_this.errors[path] = "Couldn't load text " + path + ": status " + status + ", " + responseText;
+				if (error)
+					error(path, "Couldn't load text " + path + ": status " + status + ", " + responseText);
+				_this.toLoad--;
+				_this.loaded++;
+			});
+		};
+		AssetManager.prototype.loadTexture = function (path, success, error) {
+			var _this = this;
+			if (success === void 0) { success = null; }
+			if (error === void 0) { error = null; }
+			path = this.pathPrefix + path;
+			var storagePath = path;
+			this.toLoad++;
+			var img = new Image();
+			img.crossOrigin = "anonymous";
+			img.onload = function (ev) {
+				var texture = _this.textureLoader(img);
+				_this.assets[storagePath] = texture;
+				_this.toLoad--;
+				_this.loaded++;
+				if (success)
+					success(path, img);
+			};
+			img.onerror = function (ev) {
+				_this.errors[path] = "Couldn't load image " + path;
+				_this.toLoad--;
+				_this.loaded++;
+				if (error)
+					error(path, "Couldn't load image " + path);
+			};
+			if (this.rawDataUris[path])
+				path = this.rawDataUris[path];
+			img.src = path;
+		};
+		AssetManager.prototype.loadTextureAtlas = function (path, success, error) {
+			var _this = this;
+			if (success === void 0) { success = null; }
+			if (error === void 0) { error = null; }
+			var parent = path.lastIndexOf("/") >= 0 ? path.substring(0, path.lastIndexOf("/")) : "";
+			path = this.pathPrefix + path;
+			this.toLoad++;
+			this.downloadText(path, function (atlasData) {
+				var pagesLoaded = { count: 0 };
+				var atlasPages = new Array();
+				try {
+					var atlas = new spine.TextureAtlas(atlasData, function (path) {
+						atlasPages.push(parent == "" ? path : parent + "/" + path);
+						var image = document.createElement("img");
+						image.width = 16;
+						image.height = 16;
+						return new spine.FakeTexture(image);
+					});
+				}
+				catch (e) {
+					var ex = e;
+					_this.errors[path] = "Couldn't load texture atlas " + path + ": " + ex.message;
+					if (error)
+						error(path, "Couldn't load texture atlas " + path + ": " + ex.message);
+					_this.toLoad--;
+					_this.loaded++;
+					return;
+				}
+				var _loop_1 = function (atlasPage) {
+					var pageLoadError = false;
+					_this.loadTexture(atlasPage, function (imagePath, image) {
+						pagesLoaded.count++;
+						if (pagesLoaded.count == atlasPages.length) {
+							if (!pageLoadError) {
+								try {
+									var atlas = new spine.TextureAtlas(atlasData, function (path) {
+										return _this.get(parent == "" ? path : parent + "/" + path);
+									});
+									_this.assets[path] = atlas;
+									if (success)
+										success(path, atlas);
+									_this.toLoad--;
+									_this.loaded++;
+								}
+								catch (e) {
+									var ex = e;
+									_this.errors[path] = "Couldn't load texture atlas " + path + ": " + ex.message;
+									if (error)
+										error(path, "Couldn't load texture atlas " + path + ": " + ex.message);
+									_this.toLoad--;
+									_this.loaded++;
+								}
+							}
+							else {
+								_this.errors[path] = "Couldn't load texture atlas page " + imagePath + "} of atlas " + path;
+								if (error)
+									error(path, "Couldn't load texture atlas page " + imagePath + " of atlas " + path);
+								_this.toLoad--;
+								_this.loaded++;
+							}
+						}
+					}, function (imagePath, errorMessage) {
+						pageLoadError = true;
+						pagesLoaded.count++;
+						if (pagesLoaded.count == atlasPages.length) {
+							_this.errors[path] = "Couldn't load texture atlas page " + imagePath + "} of atlas " + path;
+							if (error)
+								error(path, "Couldn't load texture atlas page " + imagePath + " of atlas " + path);
+							_this.toLoad--;
+							_this.loaded++;
+						}
+					});
+				};
+				for (var _i = 0, atlasPages_1 = atlasPages; _i < atlasPages_1.length; _i++) {
+					var atlasPage = atlasPages_1[_i];
+					_loop_1(atlasPage);
+				}
+			}, function (state, responseText) {
+				_this.errors[path] = "Couldn't load texture atlas " + path + ": status " + status + ", " + responseText;
+				if (error)
+					error(path, "Couldn't load texture atlas " + path + ": status " + status + ", " + responseText);
+				_this.toLoad--;
+				_this.loaded++;
+			});
+		};
+		AssetManager.prototype.get = function (path) {
+			path = this.pathPrefix + path;
+			return this.assets[path];
+		};
+		AssetManager.prototype.remove = function (path) {
+			path = this.pathPrefix + path;
+			var asset = this.assets[path];
+			if (asset.dispose)
+				asset.dispose();
+			this.assets[path] = null;
+		};
+		AssetManager.prototype.removeAll = function () {
+			for (var key in this.assets) {
+				var asset = this.assets[key];
+				if (asset.dispose)
+					asset.dispose();
+			}
+			this.assets = {};
+		};
+		AssetManager.prototype.isLoadingComplete = function () {
+			return this.toLoad == 0;
+		};
+		AssetManager.prototype.getToLoad = function () {
+			return this.toLoad;
+		};
+		AssetManager.prototype.getLoaded = function () {
+			return this.loaded;
+		};
+		AssetManager.prototype.dispose = function () {
+			this.removeAll();
+		};
+		AssetManager.prototype.hasErrors = function () {
+			return Object.keys(this.errors).length > 0;
+		};
+		AssetManager.prototype.getErrors = function () {
+			return this.errors;
+		};
+		return AssetManager;
+	}());
+	spine.AssetManager = AssetManager;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var AtlasAttachmentLoader = (function () {
-        function AtlasAttachmentLoader(atlas) {
-            this.atlas = atlas;
-        }
-        AtlasAttachmentLoader.prototype.newRegionAttachment = function (skin, name, path) {
-            var region = this.atlas.findRegion(path);
-            if (region == null)
-                throw new Error("Region not found in atlas: " + path + " (region attachment: " + name + ")");
-            region.renderObject = region;
-            var attachment = new spine.RegionAttachment(name);
-            attachment.setRegion(region);
-            return attachment;
-        };
-        AtlasAttachmentLoader.prototype.newMeshAttachment = function (skin, name, path) {
-            var region = this.atlas.findRegion(path);
-            if (region == null)
-                throw new Error("Region not found in atlas: " + path + " (mesh attachment: " + name + ")");
-            region.renderObject = region;
-            var attachment = new spine.MeshAttachment(name);
-            attachment.region = region;
-            return attachment;
-        };
-        AtlasAttachmentLoader.prototype.newBoundingBoxAttachment = function (skin, name) {
-            return new spine.BoundingBoxAttachment(name);
-        };
-        AtlasAttachmentLoader.prototype.newPathAttachment = function (skin, name) {
-            return new spine.PathAttachment(name);
-        };
-        AtlasAttachmentLoader.prototype.newPointAttachment = function (skin, name) {
-            return new spine.PointAttachment(name);
-        };
-        AtlasAttachmentLoader.prototype.newClippingAttachment = function (skin, name) {
-            return new spine.ClippingAttachment(name);
-        };
-        return AtlasAttachmentLoader;
-    }());
-    spine.AtlasAttachmentLoader = AtlasAttachmentLoader;
+	var AtlasAttachmentLoader = (function () {
+		function AtlasAttachmentLoader(atlas) {
+			this.atlas = atlas;
+		}
+		AtlasAttachmentLoader.prototype.newRegionAttachment = function (skin, name, path) {
+			var region = this.atlas.findRegion(path);
+			if (region == null)
+				throw new Error("Region not found in atlas: " + path + " (region attachment: " + name + ")");
+			region.renderObject = region;
+			var attachment = new spine.RegionAttachment(name);
+			attachment.setRegion(region);
+			return attachment;
+		};
+		AtlasAttachmentLoader.prototype.newMeshAttachment = function (skin, name, path) {
+			var region = this.atlas.findRegion(path);
+			if (region == null)
+				throw new Error("Region not found in atlas: " + path + " (mesh attachment: " + name + ")");
+			region.renderObject = region;
+			var attachment = new spine.MeshAttachment(name);
+			attachment.region = region;
+			return attachment;
+		};
+		AtlasAttachmentLoader.prototype.newBoundingBoxAttachment = function (skin, name) {
+			return new spine.BoundingBoxAttachment(name);
+		};
+		AtlasAttachmentLoader.prototype.newPathAttachment = function (skin, name) {
+			return new spine.PathAttachment(name);
+		};
+		AtlasAttachmentLoader.prototype.newPointAttachment = function (skin, name) {
+			return new spine.PointAttachment(name);
+		};
+		AtlasAttachmentLoader.prototype.newClippingAttachment = function (skin, name) {
+			return new spine.ClippingAttachment(name);
+		};
+		return AtlasAttachmentLoader;
+	}());
+	spine.AtlasAttachmentLoader = AtlasAttachmentLoader;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var BlendMode;
-    (function (BlendMode) {
-        BlendMode[BlendMode["Normal"] = 0] = "Normal";
-        BlendMode[BlendMode["Additive"] = 1] = "Additive";
-        BlendMode[BlendMode["Multiply"] = 2] = "Multiply";
-        BlendMode[BlendMode["Screen"] = 3] = "Screen";
-    })(BlendMode = spine.BlendMode || (spine.BlendMode = {}));
+	var BlendMode;
+	(function (BlendMode) {
+		BlendMode[BlendMode["Normal"] = 0] = "Normal";
+		BlendMode[BlendMode["Additive"] = 1] = "Additive";
+		BlendMode[BlendMode["Multiply"] = 2] = "Multiply";
+		BlendMode[BlendMode["Screen"] = 3] = "Screen";
+	})(BlendMode = spine.BlendMode || (spine.BlendMode = {}));
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var Bone = (function () {
-        function Bone(data, skeleton, parent) {
-            this.children = new Array();
-            this.x = 0;
-            this.y = 0;
-            this.rotation = 0;
-            this.scaleX = 0;
-            this.scaleY = 0;
-            this.shearX = 0;
-            this.shearY = 0;
-            this.ax = 0;
-            this.ay = 0;
-            this.arotation = 0;
-            this.ascaleX = 0;
-            this.ascaleY = 0;
-            this.ashearX = 0;
-            this.ashearY = 0;
-            this.appliedValid = false;
-            this.a = 0;
-            this.b = 0;
-            this.c = 0;
-            this.d = 0;
-            this.worldY = 0;
-            this.worldX = 0;
-            this.sorted = false;
-            this.active = false;
-            if (data == null)
-                throw new Error("data cannot be null.");
-            if (skeleton == null)
-                throw new Error("skeleton cannot be null.");
-            this.data = data;
-            this.skeleton = skeleton;
-            this.parent = parent;
-            this.setToSetupPose();
-        }
-        Bone.prototype.isActive = function () {
-            return this.active;
-        };
-        Bone.prototype.update = function () {
-            this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY);
-        };
-        Bone.prototype.updateWorldTransform = function () {
-            this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY);
-        };
-        Bone.prototype.updateWorldTransformWith = function (x, y, rotation, scaleX, scaleY, shearX, shearY) {
-            this.ax = x;
-            this.ay = y;
-            this.arotation = rotation;
-            this.ascaleX = scaleX;
-            this.ascaleY = scaleY;
-            this.ashearX = shearX;
-            this.ashearY = shearY;
-            this.appliedValid = true;
-            var parent = this.parent;
-            if (parent == null) {
-                var skeleton = this.skeleton;
-                var rotationY = rotation + 90 + shearY;
-                var sx = skeleton.scaleX;
-                var sy = skeleton.scaleY;
-                this.a = spine.MathUtils.cosDeg(rotation + shearX) * scaleX * sx;
-                this.b = spine.MathUtils.cosDeg(rotationY) * scaleY * sx;
-                this.c = spine.MathUtils.sinDeg(rotation + shearX) * scaleX * sy;
-                this.d = spine.MathUtils.sinDeg(rotationY) * scaleY * sy;
-                this.worldX = x * sx + skeleton.x;
-                this.worldY = y * sy + skeleton.y;
-                return;
-            }
-            var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
-            this.worldX = pa * x + pb * y + parent.worldX;
-            this.worldY = pc * x + pd * y + parent.worldY;
-            switch (this.data.transformMode) {
-                case spine.TransformMode.Normal: {
-                    var rotationY = rotation + 90 + shearY;
-                    var la = spine.MathUtils.cosDeg(rotation + shearX) * scaleX;
-                    var lb = spine.MathUtils.cosDeg(rotationY) * scaleY;
-                    var lc = spine.MathUtils.sinDeg(rotation + shearX) * scaleX;
-                    var ld = spine.MathUtils.sinDeg(rotationY) * scaleY;
-                    this.a = pa * la + pb * lc;
-                    this.b = pa * lb + pb * ld;
-                    this.c = pc * la + pd * lc;
-                    this.d = pc * lb + pd * ld;
-                    return;
-                }
-                case spine.TransformMode.OnlyTranslation: {
-                    var rotationY = rotation + 90 + shearY;
-                    this.a = spine.MathUtils.cosDeg(rotation + shearX) * scaleX;
-                    this.b = spine.MathUtils.cosDeg(rotationY) * scaleY;
-                    this.c = spine.MathUtils.sinDeg(rotation + shearX) * scaleX;
-                    this.d = spine.MathUtils.sinDeg(rotationY) * scaleY;
-                    break;
-                }
-                case spine.TransformMode.NoRotationOrReflection: {
-                    var s = pa * pa + pc * pc;
-                    var prx = 0;
-                    if (s > 0.0001) {
-                        s = Math.abs(pa * pd - pb * pc) / s;
-                        pb = pc * s;
-                        pd = pa * s;
-                        prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
-                    }
-                    else {
-                        pa = 0;
-                        pc = 0;
-                        prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
-                    }
-                    var rx = rotation + shearX - prx;
-                    var ry = rotation + shearY - prx + 90;
-                    var la = spine.MathUtils.cosDeg(rx) * scaleX;
-                    var lb = spine.MathUtils.cosDeg(ry) * scaleY;
-                    var lc = spine.MathUtils.sinDeg(rx) * scaleX;
-                    var ld = spine.MathUtils.sinDeg(ry) * scaleY;
-                    this.a = pa * la - pb * lc;
-                    this.b = pa * lb - pb * ld;
-                    this.c = pc * la + pd * lc;
-                    this.d = pc * lb + pd * ld;
-                    break;
-                }
-                case spine.TransformMode.NoScale:
-                case spine.TransformMode.NoScaleOrReflection: {
-                    var cos = spine.MathUtils.cosDeg(rotation);
-                    var sin = spine.MathUtils.sinDeg(rotation);
-                    var za = (pa * cos + pb * sin) / this.skeleton.scaleX;
-                    var zc = (pc * cos + pd * sin) / this.skeleton.scaleY;
-                    var s = Math.sqrt(za * za + zc * zc);
-                    if (s > 0.00001)
-                        s = 1 / s;
-                    za *= s;
-                    zc *= s;
-                    s = Math.sqrt(za * za + zc * zc);
-                    if (this.data.transformMode == spine.TransformMode.NoScale
-                        && (pa * pd - pb * pc < 0) != (this.skeleton.scaleX < 0 != this.skeleton.scaleY < 0))
-                        s = -s;
-                    var r = Math.PI / 2 + Math.atan2(zc, za);
-                    var zb = Math.cos(r) * s;
-                    var zd = Math.sin(r) * s;
-                    var la = spine.MathUtils.cosDeg(shearX) * scaleX;
-                    var lb = spine.MathUtils.cosDeg(90 + shearY) * scaleY;
-                    var lc = spine.MathUtils.sinDeg(shearX) * scaleX;
-                    var ld = spine.MathUtils.sinDeg(90 + shearY) * scaleY;
-                    this.a = za * la + zb * lc;
-                    this.b = za * lb + zb * ld;
-                    this.c = zc * la + zd * lc;
-                    this.d = zc * lb + zd * ld;
-                    break;
-                }
-            }
-            this.a *= this.skeleton.scaleX;
-            this.b *= this.skeleton.scaleX;
-            this.c *= this.skeleton.scaleY;
-            this.d *= this.skeleton.scaleY;
-        };
-        Bone.prototype.setToSetupPose = function () {
-            var data = this.data;
-            this.x = data.x;
-            this.y = data.y;
-            this.rotation = data.rotation;
-            this.scaleX = data.scaleX;
-            this.scaleY = data.scaleY;
-            this.shearX = data.shearX;
-            this.shearY = data.shearY;
-        };
-        Bone.prototype.getWorldRotationX = function () {
-            return Math.atan2(this.c, this.a) * spine.MathUtils.radDeg;
-        };
-        Bone.prototype.getWorldRotationY = function () {
-            return Math.atan2(this.d, this.b) * spine.MathUtils.radDeg;
-        };
-        Bone.prototype.getWorldScaleX = function () {
-            return Math.sqrt(this.a * this.a + this.c * this.c);
-        };
-        Bone.prototype.getWorldScaleY = function () {
-            return Math.sqrt(this.b * this.b + this.d * this.d);
-        };
-        Bone.prototype.updateAppliedTransform = function () {
-            this.appliedValid = true;
-            var parent = this.parent;
-            if (parent == null) {
-                this.ax = this.worldX;
-                this.ay = this.worldY;
-                this.arotation = Math.atan2(this.c, this.a) * spine.MathUtils.radDeg;
-                this.ascaleX = Math.sqrt(this.a * this.a + this.c * this.c);
-                this.ascaleY = Math.sqrt(this.b * this.b + this.d * this.d);
-                this.ashearX = 0;
-                this.ashearY = Math.atan2(this.a * this.b + this.c * this.d, this.a * this.d - this.b * this.c) * spine.MathUtils.radDeg;
-                return;
-            }
-            var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
-            var pid = 1 / (pa * pd - pb * pc);
-            var dx = this.worldX - parent.worldX, dy = this.worldY - parent.worldY;
-            this.ax = (dx * pd * pid - dy * pb * pid);
-            this.ay = (dy * pa * pid - dx * pc * pid);
-            var ia = pid * pd;
-            var id = pid * pa;
-            var ib = pid * pb;
-            var ic = pid * pc;
-            var ra = ia * this.a - ib * this.c;
-            var rb = ia * this.b - ib * this.d;
-            var rc = id * this.c - ic * this.a;
-            var rd = id * this.d - ic * this.b;
-            this.ashearX = 0;
-            this.ascaleX = Math.sqrt(ra * ra + rc * rc);
-            if (this.ascaleX > 0.0001) {
-                var det = ra * rd - rb * rc;
-                this.ascaleY = det / this.ascaleX;
-                this.ashearY = Math.atan2(ra * rb + rc * rd, det) * spine.MathUtils.radDeg;
-                this.arotation = Math.atan2(rc, ra) * spine.MathUtils.radDeg;
-            }
-            else {
-                this.ascaleX = 0;
-                this.ascaleY = Math.sqrt(rb * rb + rd * rd);
-                this.ashearY = 0;
-                this.arotation = 90 - Math.atan2(rd, rb) * spine.MathUtils.radDeg;
-            }
-        };
-        Bone.prototype.worldToLocal = function (world) {
-            var a = this.a, b = this.b, c = this.c, d = this.d;
-            var invDet = 1 / (a * d - b * c);
-            var x = world.x - this.worldX, y = world.y - this.worldY;
-            world.x = (x * d * invDet - y * b * invDet);
-            world.y = (y * a * invDet - x * c * invDet);
-            return world;
-        };
-        Bone.prototype.localToWorld = function (local) {
-            var x = local.x, y = local.y;
-            local.x = x * this.a + y * this.b + this.worldX;
-            local.y = x * this.c + y * this.d + this.worldY;
-            return local;
-        };
-        Bone.prototype.worldToLocalRotation = function (worldRotation) {
-            var sin = spine.MathUtils.sinDeg(worldRotation), cos = spine.MathUtils.cosDeg(worldRotation);
-            return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * spine.MathUtils.radDeg + this.rotation - this.shearX;
-        };
-        Bone.prototype.localToWorldRotation = function (localRotation) {
-            localRotation -= this.rotation - this.shearX;
-            var sin = spine.MathUtils.sinDeg(localRotation), cos = spine.MathUtils.cosDeg(localRotation);
-            return Math.atan2(cos * this.c + sin * this.d, cos * this.a + sin * this.b) * spine.MathUtils.radDeg;
-        };
-        Bone.prototype.rotateWorld = function (degrees) {
-            var a = this.a, b = this.b, c = this.c, d = this.d;
-            var cos = spine.MathUtils.cosDeg(degrees), sin = spine.MathUtils.sinDeg(degrees);
-            this.a = cos * a - sin * c;
-            this.b = cos * b - sin * d;
-            this.c = sin * a + cos * c;
-            this.d = sin * b + cos * d;
-            this.appliedValid = false;
-        };
-        return Bone;
-    }());
-    spine.Bone = Bone;
+	var Bone = (function () {
+		function Bone(data, skeleton, parent) {
+			this.children = new Array();
+			this.x = 0;
+			this.y = 0;
+			this.rotation = 0;
+			this.scaleX = 0;
+			this.scaleY = 0;
+			this.shearX = 0;
+			this.shearY = 0;
+			this.ax = 0;
+			this.ay = 0;
+			this.arotation = 0;
+			this.ascaleX = 0;
+			this.ascaleY = 0;
+			this.ashearX = 0;
+			this.ashearY = 0;
+			this.appliedValid = false;
+			this.a = 0;
+			this.b = 0;
+			this.c = 0;
+			this.d = 0;
+			this.worldY = 0;
+			this.worldX = 0;
+			this.sorted = false;
+			this.active = false;
+			if (data == null)
+				throw new Error("data cannot be null.");
+			if (skeleton == null)
+				throw new Error("skeleton cannot be null.");
+			this.data = data;
+			this.skeleton = skeleton;
+			this.parent = parent;
+			this.setToSetupPose();
+		}
+		Bone.prototype.isActive = function () {
+			return this.active;
+		};
+		Bone.prototype.update = function () {
+			this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY);
+		};
+		Bone.prototype.updateWorldTransform = function () {
+			this.updateWorldTransformWith(this.x, this.y, this.rotation, this.scaleX, this.scaleY, this.shearX, this.shearY);
+		};
+		Bone.prototype.updateWorldTransformWith = function (x, y, rotation, scaleX, scaleY, shearX, shearY) {
+			this.ax = x;
+			this.ay = y;
+			this.arotation = rotation;
+			this.ascaleX = scaleX;
+			this.ascaleY = scaleY;
+			this.ashearX = shearX;
+			this.ashearY = shearY;
+			this.appliedValid = true;
+			var parent = this.parent;
+			if (parent == null) {
+				var skeleton = this.skeleton;
+				var rotationY = rotation + 90 + shearY;
+				var sx = skeleton.scaleX;
+				var sy = skeleton.scaleY;
+				this.a = spine.MathUtils.cosDeg(rotation + shearX) * scaleX * sx;
+				this.b = spine.MathUtils.cosDeg(rotationY) * scaleY * sx;
+				this.c = spine.MathUtils.sinDeg(rotation + shearX) * scaleX * sy;
+				this.d = spine.MathUtils.sinDeg(rotationY) * scaleY * sy;
+				this.worldX = x * sx + skeleton.x;
+				this.worldY = y * sy + skeleton.y;
+				return;
+			}
+			var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
+			this.worldX = pa * x + pb * y + parent.worldX;
+			this.worldY = pc * x + pd * y + parent.worldY;
+			switch (this.data.transformMode) {
+				case spine.TransformMode.Normal: {
+					var rotationY = rotation + 90 + shearY;
+					var la = spine.MathUtils.cosDeg(rotation + shearX) * scaleX;
+					var lb = spine.MathUtils.cosDeg(rotationY) * scaleY;
+					var lc = spine.MathUtils.sinDeg(rotation + shearX) * scaleX;
+					var ld = spine.MathUtils.sinDeg(rotationY) * scaleY;
+					this.a = pa * la + pb * lc;
+					this.b = pa * lb + pb * ld;
+					this.c = pc * la + pd * lc;
+					this.d = pc * lb + pd * ld;
+					return;
+				}
+				case spine.TransformMode.OnlyTranslation: {
+					var rotationY = rotation + 90 + shearY;
+					this.a = spine.MathUtils.cosDeg(rotation + shearX) * scaleX;
+					this.b = spine.MathUtils.cosDeg(rotationY) * scaleY;
+					this.c = spine.MathUtils.sinDeg(rotation + shearX) * scaleX;
+					this.d = spine.MathUtils.sinDeg(rotationY) * scaleY;
+					break;
+				}
+				case spine.TransformMode.NoRotationOrReflection: {
+					var s = pa * pa + pc * pc;
+					var prx = 0;
+					if (s > 0.0001) {
+						s = Math.abs(pa * pd - pb * pc) / s;
+						pb = pc * s;
+						pd = pa * s;
+						prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
+					}
+					else {
+						pa = 0;
+						pc = 0;
+						prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
+					}
+					var rx = rotation + shearX - prx;
+					var ry = rotation + shearY - prx + 90;
+					var la = spine.MathUtils.cosDeg(rx) * scaleX;
+					var lb = spine.MathUtils.cosDeg(ry) * scaleY;
+					var lc = spine.MathUtils.sinDeg(rx) * scaleX;
+					var ld = spine.MathUtils.sinDeg(ry) * scaleY;
+					this.a = pa * la - pb * lc;
+					this.b = pa * lb - pb * ld;
+					this.c = pc * la + pd * lc;
+					this.d = pc * lb + pd * ld;
+					break;
+				}
+				case spine.TransformMode.NoScale:
+				case spine.TransformMode.NoScaleOrReflection: {
+					var cos = spine.MathUtils.cosDeg(rotation);
+					var sin = spine.MathUtils.sinDeg(rotation);
+					var za = (pa * cos + pb * sin) / this.skeleton.scaleX;
+					var zc = (pc * cos + pd * sin) / this.skeleton.scaleY;
+					var s = Math.sqrt(za * za + zc * zc);
+					if (s > 0.00001)
+						s = 1 / s;
+					za *= s;
+					zc *= s;
+					s = Math.sqrt(za * za + zc * zc);
+					if (this.data.transformMode == spine.TransformMode.NoScale
+						&& (pa * pd - pb * pc < 0) != (this.skeleton.scaleX < 0 != this.skeleton.scaleY < 0))
+						s = -s;
+					var r = Math.PI / 2 + Math.atan2(zc, za);
+					var zb = Math.cos(r) * s;
+					var zd = Math.sin(r) * s;
+					var la = spine.MathUtils.cosDeg(shearX) * scaleX;
+					var lb = spine.MathUtils.cosDeg(90 + shearY) * scaleY;
+					var lc = spine.MathUtils.sinDeg(shearX) * scaleX;
+					var ld = spine.MathUtils.sinDeg(90 + shearY) * scaleY;
+					this.a = za * la + zb * lc;
+					this.b = za * lb + zb * ld;
+					this.c = zc * la + zd * lc;
+					this.d = zc * lb + zd * ld;
+					break;
+				}
+			}
+			this.a *= this.skeleton.scaleX;
+			this.b *= this.skeleton.scaleX;
+			this.c *= this.skeleton.scaleY;
+			this.d *= this.skeleton.scaleY;
+		};
+		Bone.prototype.setToSetupPose = function () {
+			var data = this.data;
+			this.x = data.x;
+			this.y = data.y;
+			this.rotation = data.rotation;
+			this.scaleX = data.scaleX;
+			this.scaleY = data.scaleY;
+			this.shearX = data.shearX;
+			this.shearY = data.shearY;
+		};
+		Bone.prototype.getWorldRotationX = function () {
+			return Math.atan2(this.c, this.a) * spine.MathUtils.radDeg;
+		};
+		Bone.prototype.getWorldRotationY = function () {
+			return Math.atan2(this.d, this.b) * spine.MathUtils.radDeg;
+		};
+		Bone.prototype.getWorldScaleX = function () {
+			return Math.sqrt(this.a * this.a + this.c * this.c);
+		};
+		Bone.prototype.getWorldScaleY = function () {
+			return Math.sqrt(this.b * this.b + this.d * this.d);
+		};
+		Bone.prototype.updateAppliedTransform = function () {
+			this.appliedValid = true;
+			var parent = this.parent;
+			if (parent == null) {
+				this.ax = this.worldX;
+				this.ay = this.worldY;
+				this.arotation = Math.atan2(this.c, this.a) * spine.MathUtils.radDeg;
+				this.ascaleX = Math.sqrt(this.a * this.a + this.c * this.c);
+				this.ascaleY = Math.sqrt(this.b * this.b + this.d * this.d);
+				this.ashearX = 0;
+				this.ashearY = Math.atan2(this.a * this.b + this.c * this.d, this.a * this.d - this.b * this.c) * spine.MathUtils.radDeg;
+				return;
+			}
+			var pa = parent.a, pb = parent.b, pc = parent.c, pd = parent.d;
+			var pid = 1 / (pa * pd - pb * pc);
+			var dx = this.worldX - parent.worldX, dy = this.worldY - parent.worldY;
+			this.ax = (dx * pd * pid - dy * pb * pid);
+			this.ay = (dy * pa * pid - dx * pc * pid);
+			var ia = pid * pd;
+			var id = pid * pa;
+			var ib = pid * pb;
+			var ic = pid * pc;
+			var ra = ia * this.a - ib * this.c;
+			var rb = ia * this.b - ib * this.d;
+			var rc = id * this.c - ic * this.a;
+			var rd = id * this.d - ic * this.b;
+			this.ashearX = 0;
+			this.ascaleX = Math.sqrt(ra * ra + rc * rc);
+			if (this.ascaleX > 0.0001) {
+				var det = ra * rd - rb * rc;
+				this.ascaleY = det / this.ascaleX;
+				this.ashearY = Math.atan2(ra * rb + rc * rd, det) * spine.MathUtils.radDeg;
+				this.arotation = Math.atan2(rc, ra) * spine.MathUtils.radDeg;
+			}
+			else {
+				this.ascaleX = 0;
+				this.ascaleY = Math.sqrt(rb * rb + rd * rd);
+				this.ashearY = 0;
+				this.arotation = 90 - Math.atan2(rd, rb) * spine.MathUtils.radDeg;
+			}
+		};
+		Bone.prototype.worldToLocal = function (world) {
+			var a = this.a, b = this.b, c = this.c, d = this.d;
+			var invDet = 1 / (a * d - b * c);
+			var x = world.x - this.worldX, y = world.y - this.worldY;
+			world.x = (x * d * invDet - y * b * invDet);
+			world.y = (y * a * invDet - x * c * invDet);
+			return world;
+		};
+		Bone.prototype.localToWorld = function (local) {
+			var x = local.x, y = local.y;
+			local.x = x * this.a + y * this.b + this.worldX;
+			local.y = x * this.c + y * this.d + this.worldY;
+			return local;
+		};
+		Bone.prototype.worldToLocalRotation = function (worldRotation) {
+			var sin = spine.MathUtils.sinDeg(worldRotation), cos = spine.MathUtils.cosDeg(worldRotation);
+			return Math.atan2(this.a * sin - this.c * cos, this.d * cos - this.b * sin) * spine.MathUtils.radDeg + this.rotation - this.shearX;
+		};
+		Bone.prototype.localToWorldRotation = function (localRotation) {
+			localRotation -= this.rotation - this.shearX;
+			var sin = spine.MathUtils.sinDeg(localRotation), cos = spine.MathUtils.cosDeg(localRotation);
+			return Math.atan2(cos * this.c + sin * this.d, cos * this.a + sin * this.b) * spine.MathUtils.radDeg;
+		};
+		Bone.prototype.rotateWorld = function (degrees) {
+			var a = this.a, b = this.b, c = this.c, d = this.d;
+			var cos = spine.MathUtils.cosDeg(degrees), sin = spine.MathUtils.sinDeg(degrees);
+			this.a = cos * a - sin * c;
+			this.b = cos * b - sin * d;
+			this.c = sin * a + cos * c;
+			this.d = sin * b + cos * d;
+			this.appliedValid = false;
+		};
+		return Bone;
+	}());
+	spine.Bone = Bone;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var BoneData = (function () {
-        function BoneData(index, name, parent) {
-            this.x = 0;
-            this.y = 0;
-            this.rotation = 0;
-            this.scaleX = 1;
-            this.scaleY = 1;
-            this.shearX = 0;
-            this.shearY = 0;
-            this.transformMode = TransformMode.Normal;
-            this.skinRequired = false;
-            this.color = new spine.Color();
-            if (index < 0)
-                throw new Error("index must be >= 0.");
-            if (name == null)
-                throw new Error("name cannot be null.");
-            this.index = index;
-            this.name = name;
-            this.parent = parent;
-        }
-        return BoneData;
-    }());
-    spine.BoneData = BoneData;
-    var TransformMode;
-    (function (TransformMode) {
-        TransformMode[TransformMode["Normal"] = 0] = "Normal";
-        TransformMode[TransformMode["OnlyTranslation"] = 1] = "OnlyTranslation";
-        TransformMode[TransformMode["NoRotationOrReflection"] = 2] = "NoRotationOrReflection";
-        TransformMode[TransformMode["NoScale"] = 3] = "NoScale";
-        TransformMode[TransformMode["NoScaleOrReflection"] = 4] = "NoScaleOrReflection";
-    })(TransformMode = spine.TransformMode || (spine.TransformMode = {}));
+	var BoneData = (function () {
+		function BoneData(index, name, parent) {
+			this.x = 0;
+			this.y = 0;
+			this.rotation = 0;
+			this.scaleX = 1;
+			this.scaleY = 1;
+			this.shearX = 0;
+			this.shearY = 0;
+			this.transformMode = TransformMode.Normal;
+			this.skinRequired = false;
+			this.color = new spine.Color();
+			if (index < 0)
+				throw new Error("index must be >= 0.");
+			if (name == null)
+				throw new Error("name cannot be null.");
+			this.index = index;
+			this.name = name;
+			this.parent = parent;
+		}
+		return BoneData;
+	}());
+	spine.BoneData = BoneData;
+	var TransformMode;
+	(function (TransformMode) {
+		TransformMode[TransformMode["Normal"] = 0] = "Normal";
+		TransformMode[TransformMode["OnlyTranslation"] = 1] = "OnlyTranslation";
+		TransformMode[TransformMode["NoRotationOrReflection"] = 2] = "NoRotationOrReflection";
+		TransformMode[TransformMode["NoScale"] = 3] = "NoScale";
+		TransformMode[TransformMode["NoScaleOrReflection"] = 4] = "NoScaleOrReflection";
+	})(TransformMode = spine.TransformMode || (spine.TransformMode = {}));
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var ConstraintData = (function () {
-        function ConstraintData(name, order, skinRequired) {
-            this.name = name;
-            this.order = order;
-            this.skinRequired = skinRequired;
-        }
-        return ConstraintData;
-    }());
-    spine.ConstraintData = ConstraintData;
+	var ConstraintData = (function () {
+		function ConstraintData(name, order, skinRequired) {
+			this.name = name;
+			this.order = order;
+			this.skinRequired = skinRequired;
+		}
+		return ConstraintData;
+	}());
+	spine.ConstraintData = ConstraintData;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var Event = (function () {
-        function Event(time, data) {
-            if (data == null)
-                throw new Error("data cannot be null.");
-            this.time = time;
-            this.data = data;
-        }
-        return Event;
-    }());
-    spine.Event = Event;
+	var Event = (function () {
+		function Event(time, data) {
+			if (data == null)
+				throw new Error("data cannot be null.");
+			this.time = time;
+			this.data = data;
+		}
+		return Event;
+	}());
+	spine.Event = Event;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var EventData = (function () {
-        function EventData(name) {
-            this.name = name;
-        }
-        return EventData;
-    }());
-    spine.EventData = EventData;
+	var EventData = (function () {
+		function EventData(name) {
+			this.name = name;
+		}
+		return EventData;
+	}());
+	spine.EventData = EventData;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var IkConstraint = (function () {
-        function IkConstraint(data, skeleton) {
-            this.bendDirection = 0;
-            this.compress = false;
-            this.stretch = false;
-            this.mix = 1;
-            this.softness = 0;
-            this.active = false;
-            if (data == null)
-                throw new Error("data cannot be null.");
-            if (skeleton == null)
-                throw new Error("skeleton cannot be null.");
-            this.data = data;
-            this.mix = data.mix;
-            this.softness = data.softness;
-            this.bendDirection = data.bendDirection;
-            this.compress = data.compress;
-            this.stretch = data.stretch;
-            this.bones = new Array();
-            for (var i = 0; i < data.bones.length; i++)
-                this.bones.push(skeleton.findBone(data.bones[i].name));
-            this.target = skeleton.findBone(data.target.name);
-        }
-        IkConstraint.prototype.isActive = function () {
-            return this.active;
-        };
-        IkConstraint.prototype.apply = function () {
-            this.update();
-        };
-        IkConstraint.prototype.update = function () {
-            var target = this.target;
-            var bones = this.bones;
-            switch (bones.length) {
-                case 1:
-                    this.apply1(bones[0], target.worldX, target.worldY, this.compress, this.stretch, this.data.uniform, this.mix);
-                    break;
-                case 2:
-                    this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.stretch, this.softness, this.mix);
-                    break;
-            }
-        };
-        IkConstraint.prototype.apply1 = function (bone, targetX, targetY, compress, stretch, uniform, alpha) {
-            if (!bone.appliedValid)
-                bone.updateAppliedTransform();
-            var p = bone.parent;
-            var pa = p.a, pb = p.b, pc = p.c, pd = p.d;
-            var rotationIK = -bone.ashearX - bone.arotation, tx = 0, ty = 0;
-            switch (bone.data.transformMode) {
-                case spine.TransformMode.OnlyTranslation:
-                    tx = targetX - bone.worldX;
-                    ty = targetY - bone.worldY;
-                    break;
-                case spine.TransformMode.NoRotationOrReflection:
-                    rotationIK += Math.atan2(pc, pa) * spine.MathUtils.radDeg;
-                    var ps = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
-                    pb = -pc * ps;
-                    pd = pa * ps;
-                default:
-                    var x = targetX - p.worldX, y = targetY - p.worldY;
-                    var d = pa * pd - pb * pc;
-                    tx = (x * pd - y * pb) / d - bone.ax;
-                    ty = (y * pa - x * pc) / d - bone.ay;
-            }
-            rotationIK += Math.atan2(ty, tx) * spine.MathUtils.radDeg;
-            if (bone.ascaleX < 0)
-                rotationIK += 180;
-            if (rotationIK > 180)
-                rotationIK -= 360;
-            else if (rotationIK < -180)
-                rotationIK += 360;
-            var sx = bone.ascaleX, sy = bone.ascaleY;
-            if (compress || stretch) {
-                switch (bone.data.transformMode) {
-                    case spine.TransformMode.NoScale:
-                    case spine.TransformMode.NoScaleOrReflection:
-                        tx = targetX - bone.worldX;
-                        ty = targetY - bone.worldY;
-                }
-                var b = bone.data.length * sx, dd = Math.sqrt(tx * tx + ty * ty);
-                if ((compress && dd < b) || (stretch && dd > b) && b > 0.0001) {
-                    var s = (dd / b - 1) * alpha + 1;
-                    sx *= s;
-                    if (uniform)
-                        sy *= s;
-                }
-            }
-            bone.updateWorldTransformWith(bone.ax, bone.ay, bone.arotation + rotationIK * alpha, sx, sy, bone.ashearX, bone.ashearY);
-        };
-        IkConstraint.prototype.apply2 = function (parent, child, targetX, targetY, bendDir, stretch, softness, alpha) {
-            if (alpha == 0) {
-                child.updateWorldTransform();
-                return;
-            }
-            if (!parent.appliedValid)
-                parent.updateAppliedTransform();
-            if (!child.appliedValid)
-                child.updateAppliedTransform();
-            var px = parent.ax, py = parent.ay, psx = parent.ascaleX, sx = psx, psy = parent.ascaleY, csx = child.ascaleX;
-            var os1 = 0, os2 = 0, s2 = 0;
-            if (psx < 0) {
-                psx = -psx;
-                os1 = 180;
-                s2 = -1;
-            }
-            else {
-                os1 = 0;
-                s2 = 1;
-            }
-            if (psy < 0) {
-                psy = -psy;
-                s2 = -s2;
-            }
-            if (csx < 0) {
-                csx = -csx;
-                os2 = 180;
-            }
-            else
-                os2 = 0;
-            var cx = child.ax, cy = 0, cwx = 0, cwy = 0, a = parent.a, b = parent.b, c = parent.c, d = parent.d;
-            var u = Math.abs(psx - psy) <= 0.0001;
-            if (!u) {
-                cy = 0;
-                cwx = a * cx + parent.worldX;
-                cwy = c * cx + parent.worldY;
-            }
-            else {
-                cy = child.ay;
-                cwx = a * cx + b * cy + parent.worldX;
-                cwy = c * cx + d * cy + parent.worldY;
-            }
-            var pp = parent.parent;
-            a = pp.a;
-            b = pp.b;
-            c = pp.c;
-            d = pp.d;
-            var id = 1 / (a * d - b * c), x = cwx - pp.worldX, y = cwy - pp.worldY;
-            var dx = (x * d - y * b) * id - px, dy = (y * a - x * c) * id - py;
-            var l1 = Math.sqrt(dx * dx + dy * dy), l2 = child.data.length * csx, a1, a2;
-            if (l1 < 0.0001) {
-                this.apply1(parent, targetX, targetY, false, stretch, false, alpha);
-                child.updateWorldTransformWith(cx, cy, 0, child.ascaleX, child.ascaleY, child.ashearX, child.ashearY);
-                return;
-            }
-            x = targetX - pp.worldX;
-            y = targetY - pp.worldY;
-            var tx = (x * d - y * b) * id - px, ty = (y * a - x * c) * id - py;
-            var dd = tx * tx + ty * ty;
-            if (softness != 0) {
-                softness *= psx * (csx + 1) / 2;
-                var td = Math.sqrt(dd), sd = td - l1 - l2 * psx + softness;
-                if (sd > 0) {
-                    var p = Math.min(1, sd / (softness * 2)) - 1;
-                    p = (sd - softness * (1 - p * p)) / td;
-                    tx -= p * tx;
-                    ty -= p * ty;
-                    dd = tx * tx + ty * ty;
-                }
-            }
-            outer: if (u) {
-                l2 *= psx;
-                var cos = (dd - l1 * l1 - l2 * l2) / (2 * l1 * l2);
-                if (cos < -1)
-                    cos = -1;
-                else if (cos > 1) {
-                    cos = 1;
-                    if (stretch)
-                        sx *= (Math.sqrt(dd) / (l1 + l2) - 1) * alpha + 1;
-                }
-                a2 = Math.acos(cos) * bendDir;
-                a = l1 + l2 * cos;
-                b = l2 * Math.sin(a2);
-                a1 = Math.atan2(ty * a - tx * b, tx * a + ty * b);
-            }
-            else {
-                a = psx * l2;
-                b = psy * l2;
-                var aa = a * a, bb = b * b, ta = Math.atan2(ty, tx);
-                c = bb * l1 * l1 + aa * dd - aa * bb;
-                var c1 = -2 * bb * l1, c2 = bb - aa;
-                d = c1 * c1 - 4 * c2 * c;
-                if (d >= 0) {
-                    var q = Math.sqrt(d);
-                    if (c1 < 0)
-                        q = -q;
-                    q = -(c1 + q) / 2;
-                    var r0 = q / c2, r1 = c / q;
-                    var r = Math.abs(r0) < Math.abs(r1) ? r0 : r1;
-                    if (r * r <= dd) {
-                        y = Math.sqrt(dd - r * r) * bendDir;
-                        a1 = ta - Math.atan2(y, r);
-                        a2 = Math.atan2(y / psy, (r - l1) / psx);
-                        break outer;
-                    }
-                }
-                var minAngle = spine.MathUtils.PI, minX = l1 - a, minDist = minX * minX, minY = 0;
-                var maxAngle = 0, maxX = l1 + a, maxDist = maxX * maxX, maxY = 0;
-                c = -a * l1 / (aa - bb);
-                if (c >= -1 && c <= 1) {
-                    c = Math.acos(c);
-                    x = a * Math.cos(c) + l1;
-                    y = b * Math.sin(c);
-                    d = x * x + y * y;
-                    if (d < minDist) {
-                        minAngle = c;
-                        minDist = d;
-                        minX = x;
-                        minY = y;
-                    }
-                    if (d > maxDist) {
-                        maxAngle = c;
-                        maxDist = d;
-                        maxX = x;
-                        maxY = y;
-                    }
-                }
-                if (dd <= (minDist + maxDist) / 2) {
-                    a1 = ta - Math.atan2(minY * bendDir, minX);
-                    a2 = minAngle * bendDir;
-                }
-                else {
-                    a1 = ta - Math.atan2(maxY * bendDir, maxX);
-                    a2 = maxAngle * bendDir;
-                }
-            }
-            var os = Math.atan2(cy, cx) * s2;
-            var rotation = parent.arotation;
-            a1 = (a1 - os) * spine.MathUtils.radDeg + os1 - rotation;
-            if (a1 > 180)
-                a1 -= 360;
-            else if (a1 < -180)
-                a1 += 360;
-            parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, sx, parent.ascaleY, 0, 0);
-            rotation = child.arotation;
-            a2 = ((a2 + os) * spine.MathUtils.radDeg - child.ashearX) * s2 + os2 - rotation;
-            if (a2 > 180)
-                a2 -= 360;
-            else if (a2 < -180)
-                a2 += 360;
-            child.updateWorldTransformWith(cx, cy, rotation + a2 * alpha, child.ascaleX, child.ascaleY, child.ashearX, child.ashearY);
-        };
-        return IkConstraint;
-    }());
-    spine.IkConstraint = IkConstraint;
+	var IkConstraint = (function () {
+		function IkConstraint(data, skeleton) {
+			this.bendDirection = 0;
+			this.compress = false;
+			this.stretch = false;
+			this.mix = 1;
+			this.softness = 0;
+			this.active = false;
+			if (data == null)
+				throw new Error("data cannot be null.");
+			if (skeleton == null)
+				throw new Error("skeleton cannot be null.");
+			this.data = data;
+			this.mix = data.mix;
+			this.softness = data.softness;
+			this.bendDirection = data.bendDirection;
+			this.compress = data.compress;
+			this.stretch = data.stretch;
+			this.bones = new Array();
+			for (var i = 0; i < data.bones.length; i++)
+				this.bones.push(skeleton.findBone(data.bones[i].name));
+			this.target = skeleton.findBone(data.target.name);
+		}
+		IkConstraint.prototype.isActive = function () {
+			return this.active;
+		};
+		IkConstraint.prototype.apply = function () {
+			this.update();
+		};
+		IkConstraint.prototype.update = function () {
+			var target = this.target;
+			var bones = this.bones;
+			switch (bones.length) {
+				case 1:
+					this.apply1(bones[0], target.worldX, target.worldY, this.compress, this.stretch, this.data.uniform, this.mix);
+					break;
+				case 2:
+					this.apply2(bones[0], bones[1], target.worldX, target.worldY, this.bendDirection, this.stretch, this.softness, this.mix);
+					break;
+			}
+		};
+		IkConstraint.prototype.apply1 = function (bone, targetX, targetY, compress, stretch, uniform, alpha) {
+			if (!bone.appliedValid)
+				bone.updateAppliedTransform();
+			var p = bone.parent;
+			var pa = p.a, pb = p.b, pc = p.c, pd = p.d;
+			var rotationIK = -bone.ashearX - bone.arotation, tx = 0, ty = 0;
+			switch (bone.data.transformMode) {
+				case spine.TransformMode.OnlyTranslation:
+					tx = targetX - bone.worldX;
+					ty = targetY - bone.worldY;
+					break;
+				case spine.TransformMode.NoRotationOrReflection:
+					rotationIK += Math.atan2(pc, pa) * spine.MathUtils.radDeg;
+					var ps = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
+					pb = -pc * ps;
+					pd = pa * ps;
+				default:
+					var x = targetX - p.worldX, y = targetY - p.worldY;
+					var d = pa * pd - pb * pc;
+					tx = (x * pd - y * pb) / d - bone.ax;
+					ty = (y * pa - x * pc) / d - bone.ay;
+			}
+			rotationIK += Math.atan2(ty, tx) * spine.MathUtils.radDeg;
+			if (bone.ascaleX < 0)
+				rotationIK += 180;
+			if (rotationIK > 180)
+				rotationIK -= 360;
+			else if (rotationIK < -180)
+				rotationIK += 360;
+			var sx = bone.ascaleX, sy = bone.ascaleY;
+			if (compress || stretch) {
+				switch (bone.data.transformMode) {
+					case spine.TransformMode.NoScale:
+					case spine.TransformMode.NoScaleOrReflection:
+						tx = targetX - bone.worldX;
+						ty = targetY - bone.worldY;
+				}
+				var b = bone.data.length * sx, dd = Math.sqrt(tx * tx + ty * ty);
+				if ((compress && dd < b) || (stretch && dd > b) && b > 0.0001) {
+					var s = (dd / b - 1) * alpha + 1;
+					sx *= s;
+					if (uniform)
+						sy *= s;
+				}
+			}
+			bone.updateWorldTransformWith(bone.ax, bone.ay, bone.arotation + rotationIK * alpha, sx, sy, bone.ashearX, bone.ashearY);
+		};
+		IkConstraint.prototype.apply2 = function (parent, child, targetX, targetY, bendDir, stretch, softness, alpha) {
+			if (alpha == 0) {
+				child.updateWorldTransform();
+				return;
+			}
+			if (!parent.appliedValid)
+				parent.updateAppliedTransform();
+			if (!child.appliedValid)
+				child.updateAppliedTransform();
+			var px = parent.ax, py = parent.ay, psx = parent.ascaleX, sx = psx, psy = parent.ascaleY, csx = child.ascaleX;
+			var os1 = 0, os2 = 0, s2 = 0;
+			if (psx < 0) {
+				psx = -psx;
+				os1 = 180;
+				s2 = -1;
+			}
+			else {
+				os1 = 0;
+				s2 = 1;
+			}
+			if (psy < 0) {
+				psy = -psy;
+				s2 = -s2;
+			}
+			if (csx < 0) {
+				csx = -csx;
+				os2 = 180;
+			}
+			else
+				os2 = 0;
+			var cx = child.ax, cy = 0, cwx = 0, cwy = 0, a = parent.a, b = parent.b, c = parent.c, d = parent.d;
+			var u = Math.abs(psx - psy) <= 0.0001;
+			if (!u) {
+				cy = 0;
+				cwx = a * cx + parent.worldX;
+				cwy = c * cx + parent.worldY;
+			}
+			else {
+				cy = child.ay;
+				cwx = a * cx + b * cy + parent.worldX;
+				cwy = c * cx + d * cy + parent.worldY;
+			}
+			var pp = parent.parent;
+			a = pp.a;
+			b = pp.b;
+			c = pp.c;
+			d = pp.d;
+			var id = 1 / (a * d - b * c), x = cwx - pp.worldX, y = cwy - pp.worldY;
+			var dx = (x * d - y * b) * id - px, dy = (y * a - x * c) * id - py;
+			var l1 = Math.sqrt(dx * dx + dy * dy), l2 = child.data.length * csx, a1, a2;
+			if (l1 < 0.0001) {
+				this.apply1(parent, targetX, targetY, false, stretch, false, alpha);
+				child.updateWorldTransformWith(cx, cy, 0, child.ascaleX, child.ascaleY, child.ashearX, child.ashearY);
+				return;
+			}
+			x = targetX - pp.worldX;
+			y = targetY - pp.worldY;
+			var tx = (x * d - y * b) * id - px, ty = (y * a - x * c) * id - py;
+			var dd = tx * tx + ty * ty;
+			if (softness != 0) {
+				softness *= psx * (csx + 1) / 2;
+				var td = Math.sqrt(dd), sd = td - l1 - l2 * psx + softness;
+				if (sd > 0) {
+					var p = Math.min(1, sd / (softness * 2)) - 1;
+					p = (sd - softness * (1 - p * p)) / td;
+					tx -= p * tx;
+					ty -= p * ty;
+					dd = tx * tx + ty * ty;
+				}
+			}
+			outer: if (u) {
+				l2 *= psx;
+				var cos = (dd - l1 * l1 - l2 * l2) / (2 * l1 * l2);
+				if (cos < -1)
+					cos = -1;
+				else if (cos > 1) {
+					cos = 1;
+					if (stretch)
+						sx *= (Math.sqrt(dd) / (l1 + l2) - 1) * alpha + 1;
+				}
+				a2 = Math.acos(cos) * bendDir;
+				a = l1 + l2 * cos;
+				b = l2 * Math.sin(a2);
+				a1 = Math.atan2(ty * a - tx * b, tx * a + ty * b);
+			}
+			else {
+				a = psx * l2;
+				b = psy * l2;
+				var aa = a * a, bb = b * b, ta = Math.atan2(ty, tx);
+				c = bb * l1 * l1 + aa * dd - aa * bb;
+				var c1 = -2 * bb * l1, c2 = bb - aa;
+				d = c1 * c1 - 4 * c2 * c;
+				if (d >= 0) {
+					var q = Math.sqrt(d);
+					if (c1 < 0)
+						q = -q;
+					q = -(c1 + q) / 2;
+					var r0 = q / c2, r1 = c / q;
+					var r = Math.abs(r0) < Math.abs(r1) ? r0 : r1;
+					if (r * r <= dd) {
+						y = Math.sqrt(dd - r * r) * bendDir;
+						a1 = ta - Math.atan2(y, r);
+						a2 = Math.atan2(y / psy, (r - l1) / psx);
+						break outer;
+					}
+				}
+				var minAngle = spine.MathUtils.PI, minX = l1 - a, minDist = minX * minX, minY = 0;
+				var maxAngle = 0, maxX = l1 + a, maxDist = maxX * maxX, maxY = 0;
+				c = -a * l1 / (aa - bb);
+				if (c >= -1 && c <= 1) {
+					c = Math.acos(c);
+					x = a * Math.cos(c) + l1;
+					y = b * Math.sin(c);
+					d = x * x + y * y;
+					if (d < minDist) {
+						minAngle = c;
+						minDist = d;
+						minX = x;
+						minY = y;
+					}
+					if (d > maxDist) {
+						maxAngle = c;
+						maxDist = d;
+						maxX = x;
+						maxY = y;
+					}
+				}
+				if (dd <= (minDist + maxDist) / 2) {
+					a1 = ta - Math.atan2(minY * bendDir, minX);
+					a2 = minAngle * bendDir;
+				}
+				else {
+					a1 = ta - Math.atan2(maxY * bendDir, maxX);
+					a2 = maxAngle * bendDir;
+				}
+			}
+			var os = Math.atan2(cy, cx) * s2;
+			var rotation = parent.arotation;
+			a1 = (a1 - os) * spine.MathUtils.radDeg + os1 - rotation;
+			if (a1 > 180)
+				a1 -= 360;
+			else if (a1 < -180)
+				a1 += 360;
+			parent.updateWorldTransformWith(px, py, rotation + a1 * alpha, sx, parent.ascaleY, 0, 0);
+			rotation = child.arotation;
+			a2 = ((a2 + os) * spine.MathUtils.radDeg - child.ashearX) * s2 + os2 - rotation;
+			if (a2 > 180)
+				a2 -= 360;
+			else if (a2 < -180)
+				a2 += 360;
+			child.updateWorldTransformWith(cx, cy, rotation + a2 * alpha, child.ascaleX, child.ascaleY, child.ashearX, child.ashearY);
+		};
+		return IkConstraint;
+	}());
+	spine.IkConstraint = IkConstraint;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var IkConstraintData = (function (_super) {
-        __extends(IkConstraintData, _super);
-        function IkConstraintData(name) {
-            var _this = _super.call(this, name, 0, false) || this;
-            _this.bones = new Array();
-            _this.bendDirection = 1;
-            _this.compress = false;
-            _this.stretch = false;
-            _this.uniform = false;
-            _this.mix = 1;
-            _this.softness = 0;
-            return _this;
-        }
-        return IkConstraintData;
-    }(spine.ConstraintData));
-    spine.IkConstraintData = IkConstraintData;
+	var IkConstraintData = (function (_super) {
+		__extends(IkConstraintData, _super);
+		function IkConstraintData(name) {
+			var _this = _super.call(this, name, 0, false) || this;
+			_this.bones = new Array();
+			_this.bendDirection = 1;
+			_this.compress = false;
+			_this.stretch = false;
+			_this.uniform = false;
+			_this.mix = 1;
+			_this.softness = 0;
+			return _this;
+		}
+		return IkConstraintData;
+	}(spine.ConstraintData));
+	spine.IkConstraintData = IkConstraintData;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var PathConstraint = (function () {
-        function PathConstraint(data, skeleton) {
-            this.position = 0;
-            this.spacing = 0;
-            this.rotateMix = 0;
-            this.translateMix = 0;
-            this.spaces = new Array();
-            this.positions = new Array();
-            this.world = new Array();
-            this.curves = new Array();
-            this.lengths = new Array();
-            this.segments = new Array();
-            this.active = false;
-            if (data == null)
-                throw new Error("data cannot be null.");
-            if (skeleton == null)
-                throw new Error("skeleton cannot be null.");
-            this.data = data;
-            this.bones = new Array();
-            for (var i = 0, n = data.bones.length; i < n; i++)
-                this.bones.push(skeleton.findBone(data.bones[i].name));
-            this.target = skeleton.findSlot(data.target.name);
-            this.position = data.position;
-            this.spacing = data.spacing;
-            this.rotateMix = data.rotateMix;
-            this.translateMix = data.translateMix;
-        }
-        PathConstraint.prototype.isActive = function () {
-            return this.active;
-        };
-        PathConstraint.prototype.apply = function () {
-            this.update();
-        };
-        PathConstraint.prototype.update = function () {
-            var attachment = this.target.getAttachment();
-            if (!(attachment instanceof spine.PathAttachment))
-                return;
-            var rotateMix = this.rotateMix, translateMix = this.translateMix;
-            var translate = translateMix > 0, rotate = rotateMix > 0;
-            if (!translate && !rotate)
-                return;
-            var data = this.data;
-            var percentSpacing = data.spacingMode == spine.SpacingMode.Percent;
-            var rotateMode = data.rotateMode;
-            var tangents = rotateMode == spine.RotateMode.Tangent, scale = rotateMode == spine.RotateMode.ChainScale;
-            var boneCount = this.bones.length, spacesCount = tangents ? boneCount : boneCount + 1;
-            var bones = this.bones;
-            var spaces = spine.Utils.setArraySize(this.spaces, spacesCount), lengths = null;
-            var spacing = this.spacing;
-            if (scale || !percentSpacing) {
-                if (scale)
-                    lengths = spine.Utils.setArraySize(this.lengths, boneCount);
-                var lengthSpacing = data.spacingMode == spine.SpacingMode.Length;
-                for (var i = 0, n = spacesCount - 1; i < n;) {
-                    var bone = bones[i];
-                    var setupLength = bone.data.length;
-                    if (setupLength < PathConstraint.epsilon) {
-                        if (scale)
-                            lengths[i] = 0;
-                        spaces[++i] = 0;
-                    }
-                    else if (percentSpacing) {
-                        if (scale) {
-                            var x = setupLength * bone.a, y = setupLength * bone.c;
-                            var length_1 = Math.sqrt(x * x + y * y);
-                            lengths[i] = length_1;
-                        }
-                        spaces[++i] = spacing;
-                    }
-                    else {
-                        var x = setupLength * bone.a, y = setupLength * bone.c;
-                        var length_2 = Math.sqrt(x * x + y * y);
-                        if (scale)
-                            lengths[i] = length_2;
-                        spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length_2 / setupLength;
-                    }
-                }
-            }
-            else {
-                for (var i = 1; i < spacesCount; i++)
-                    spaces[i] = spacing;
-            }
-            var positions = this.computeWorldPositions(attachment, spacesCount, tangents, data.positionMode == spine.PositionMode.Percent, percentSpacing);
-            var boneX = positions[0], boneY = positions[1], offsetRotation = data.offsetRotation;
-            var tip = false;
-            if (offsetRotation == 0)
-                tip = rotateMode == spine.RotateMode.Chain;
-            else {
-                tip = false;
-                var p = this.target.bone;
-                offsetRotation *= p.a * p.d - p.b * p.c > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
-            }
-            for (var i = 0, p = 3; i < boneCount; i++, p += 3) {
-                var bone = bones[i];
-                bone.worldX += (boneX - bone.worldX) * translateMix;
-                bone.worldY += (boneY - bone.worldY) * translateMix;
-                var x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY;
-                if (scale) {
-                    var length_3 = lengths[i];
-                    if (length_3 != 0) {
-                        var s = (Math.sqrt(dx * dx + dy * dy) / length_3 - 1) * rotateMix + 1;
-                        bone.a *= s;
-                        bone.c *= s;
-                    }
-                }
-                boneX = x;
-                boneY = y;
-                if (rotate) {
-                    var a = bone.a, b = bone.b, c = bone.c, d = bone.d, r = 0, cos = 0, sin = 0;
-                    if (tangents)
-                        r = positions[p - 1];
-                    else if (spaces[i + 1] == 0)
-                        r = positions[p + 2];
-                    else
-                        r = Math.atan2(dy, dx);
-                    r -= Math.atan2(c, a);
-                    if (tip) {
-                        cos = Math.cos(r);
-                        sin = Math.sin(r);
-                        var length_4 = bone.data.length;
-                        boneX += (length_4 * (cos * a - sin * c) - dx) * rotateMix;
-                        boneY += (length_4 * (sin * a + cos * c) - dy) * rotateMix;
-                    }
-                    else {
-                        r += offsetRotation;
-                    }
-                    if (r > spine.MathUtils.PI)
-                        r -= spine.MathUtils.PI2;
-                    else if (r < -spine.MathUtils.PI)
-                        r += spine.MathUtils.PI2;
-                    r *= rotateMix;
-                    cos = Math.cos(r);
-                    sin = Math.sin(r);
-                    bone.a = cos * a - sin * c;
-                    bone.b = cos * b - sin * d;
-                    bone.c = sin * a + cos * c;
-                    bone.d = sin * b + cos * d;
-                }
-                bone.appliedValid = false;
-            }
-        };
-        PathConstraint.prototype.computeWorldPositions = function (path, spacesCount, tangents, percentPosition, percentSpacing) {
-            var target = this.target;
-            var position = this.position;
-            var spaces = this.spaces, out = spine.Utils.setArraySize(this.positions, spacesCount * 3 + 2), world = null;
-            var closed = path.closed;
-            var verticesLength = path.worldVerticesLength, curveCount = verticesLength / 6, prevCurve = PathConstraint.NONE;
-            if (!path.constantSpeed) {
-                var lengths = path.lengths;
-                curveCount -= closed ? 1 : 2;
-                var pathLength_1 = lengths[curveCount];
-                if (percentPosition)
-                    position *= pathLength_1;
-                if (percentSpacing) {
-                    for (var i = 1; i < spacesCount; i++)
-                        spaces[i] *= pathLength_1;
-                }
-                world = spine.Utils.setArraySize(this.world, 8);
-                for (var i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) {
-                    var space = spaces[i];
-                    position += space;
-                    var p = position;
-                    if (closed) {
-                        p %= pathLength_1;
-                        if (p < 0)
-                            p += pathLength_1;
-                        curve = 0;
-                    }
-                    else if (p < 0) {
-                        if (prevCurve != PathConstraint.BEFORE) {
-                            prevCurve = PathConstraint.BEFORE;
-                            path.computeWorldVertices(target, 2, 4, world, 0, 2);
-                        }
-                        this.addBeforePosition(p, world, 0, out, o);
-                        continue;
-                    }
-                    else if (p > pathLength_1) {
-                        if (prevCurve != PathConstraint.AFTER) {
-                            prevCurve = PathConstraint.AFTER;
-                            path.computeWorldVertices(target, verticesLength - 6, 4, world, 0, 2);
-                        }
-                        this.addAfterPosition(p - pathLength_1, world, 0, out, o);
-                        continue;
-                    }
-                    for (;; curve++) {
-                        var length_5 = lengths[curve];
-                        if (p > length_5)
-                            continue;
-                        if (curve == 0)
-                            p /= length_5;
-                        else {
-                            var prev = lengths[curve - 1];
-                            p = (p - prev) / (length_5 - prev);
-                        }
-                        break;
-                    }
-                    if (curve != prevCurve) {
-                        prevCurve = curve;
-                        if (closed && curve == curveCount) {
-                            path.computeWorldVertices(target, verticesLength - 4, 4, world, 0, 2);
-                            path.computeWorldVertices(target, 0, 4, world, 4, 2);
-                        }
-                        else
-                            path.computeWorldVertices(target, curve * 6 + 2, 8, world, 0, 2);
-                    }
-                    this.addCurvePosition(p, world[0], world[1], world[2], world[3], world[4], world[5], world[6], world[7], out, o, tangents || (i > 0 && space == 0));
-                }
-                return out;
-            }
-            if (closed) {
-                verticesLength += 2;
-                world = spine.Utils.setArraySize(this.world, verticesLength);
-                path.computeWorldVertices(target, 2, verticesLength - 4, world, 0, 2);
-                path.computeWorldVertices(target, 0, 2, world, verticesLength - 4, 2);
-                world[verticesLength - 2] = world[0];
-                world[verticesLength - 1] = world[1];
-            }
-            else {
-                curveCount--;
-                verticesLength -= 4;
-                world = spine.Utils.setArraySize(this.world, verticesLength);
-                path.computeWorldVertices(target, 2, verticesLength, world, 0, 2);
-            }
-            var curves = spine.Utils.setArraySize(this.curves, curveCount);
-            var pathLength = 0;
-            var x1 = world[0], y1 = world[1], cx1 = 0, cy1 = 0, cx2 = 0, cy2 = 0, x2 = 0, y2 = 0;
-            var tmpx = 0, tmpy = 0, dddfx = 0, dddfy = 0, ddfx = 0, ddfy = 0, dfx = 0, dfy = 0;
-            for (var i = 0, w = 2; i < curveCount; i++, w += 6) {
-                cx1 = world[w];
-                cy1 = world[w + 1];
-                cx2 = world[w + 2];
-                cy2 = world[w + 3];
-                x2 = world[w + 4];
-                y2 = world[w + 5];
-                tmpx = (x1 - cx1 * 2 + cx2) * 0.1875;
-                tmpy = (y1 - cy1 * 2 + cy2) * 0.1875;
-                dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375;
-                dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375;
-                ddfx = tmpx * 2 + dddfx;
-                ddfy = tmpy * 2 + dddfy;
-                dfx = (cx1 - x1) * 0.75 + tmpx + dddfx * 0.16666667;
-                dfy = (cy1 - y1) * 0.75 + tmpy + dddfy * 0.16666667;
-                pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
-                dfx += ddfx;
-                dfy += ddfy;
-                ddfx += dddfx;
-                ddfy += dddfy;
-                pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
-                dfx += ddfx;
-                dfy += ddfy;
-                pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
-                dfx += ddfx + dddfx;
-                dfy += ddfy + dddfy;
-                pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
-                curves[i] = pathLength;
-                x1 = x2;
-                y1 = y2;
-            }
-            if (percentPosition)
-                position *= pathLength;
-            else
-                position *= pathLength / path.lengths[curveCount - 1];
-            if (percentSpacing) {
-                for (var i = 1; i < spacesCount; i++)
-                    spaces[i] *= pathLength;
-            }
-            var segments = this.segments;
-            var curveLength = 0;
-            for (var i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) {
-                var space = spaces[i];
-                position += space;
-                var p = position;
-                if (closed) {
-                    p %= pathLength;
-                    if (p < 0)
-                        p += pathLength;
-                    curve = 0;
-                }
-                else if (p < 0) {
-                    this.addBeforePosition(p, world, 0, out, o);
-                    continue;
-                }
-                else if (p > pathLength) {
-                    this.addAfterPosition(p - pathLength, world, verticesLength - 4, out, o);
-                    continue;
-                }
-                for (;; curve++) {
-                    var length_6 = curves[curve];
-                    if (p > length_6)
-                        continue;
-                    if (curve == 0)
-                        p /= length_6;
-                    else {
-                        var prev = curves[curve - 1];
-                        p = (p - prev) / (length_6 - prev);
-                    }
-                    break;
-                }
-                if (curve != prevCurve) {
-                    prevCurve = curve;
-                    var ii = curve * 6;
-                    x1 = world[ii];
-                    y1 = world[ii + 1];
-                    cx1 = world[ii + 2];
-                    cy1 = world[ii + 3];
-                    cx2 = world[ii + 4];
-                    cy2 = world[ii + 5];
-                    x2 = world[ii + 6];
-                    y2 = world[ii + 7];
-                    tmpx = (x1 - cx1 * 2 + cx2) * 0.03;
-                    tmpy = (y1 - cy1 * 2 + cy2) * 0.03;
-                    dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.006;
-                    dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.006;
-                    ddfx = tmpx * 2 + dddfx;
-                    ddfy = tmpy * 2 + dddfy;
-                    dfx = (cx1 - x1) * 0.3 + tmpx + dddfx * 0.16666667;
-                    dfy = (cy1 - y1) * 0.3 + tmpy + dddfy * 0.16666667;
-                    curveLength = Math.sqrt(dfx * dfx + dfy * dfy);
-                    segments[0] = curveLength;
-                    for (ii = 1; ii < 8; ii++) {
-                        dfx += ddfx;
-                        dfy += ddfy;
-                        ddfx += dddfx;
-                        ddfy += dddfy;
-                        curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
-                        segments[ii] = curveLength;
-                    }
-                    dfx += ddfx;
-                    dfy += ddfy;
-                    curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
-                    segments[8] = curveLength;
-                    dfx += ddfx + dddfx;
-                    dfy += ddfy + dddfy;
-                    curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
-                    segments[9] = curveLength;
-                    segment = 0;
-                }
-                p *= curveLength;
-                for (;; segment++) {
-                    var length_7 = segments[segment];
-                    if (p > length_7)
-                        continue;
-                    if (segment == 0)
-                        p /= length_7;
-                    else {
-                        var prev = segments[segment - 1];
-                        p = segment + (p - prev) / (length_7 - prev);
-                    }
-                    break;
-                }
-                this.addCurvePosition(p * 0.1, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents || (i > 0 && space == 0));
-            }
-            return out;
-        };
-        PathConstraint.prototype.addBeforePosition = function (p, temp, i, out, o) {
-            var x1 = temp[i], y1 = temp[i + 1], dx = temp[i + 2] - x1, dy = temp[i + 3] - y1, r = Math.atan2(dy, dx);
-            out[o] = x1 + p * Math.cos(r);
-            out[o + 1] = y1 + p * Math.sin(r);
-            out[o + 2] = r;
-        };
-        PathConstraint.prototype.addAfterPosition = function (p, temp, i, out, o) {
-            var x1 = temp[i + 2], y1 = temp[i + 3], dx = x1 - temp[i], dy = y1 - temp[i + 1], r = Math.atan2(dy, dx);
-            out[o] = x1 + p * Math.cos(r);
-            out[o + 1] = y1 + p * Math.sin(r);
-            out[o + 2] = r;
-        };
-        PathConstraint.prototype.addCurvePosition = function (p, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents) {
-            if (p == 0 || isNaN(p)) {
-                out[o] = x1;
-                out[o + 1] = y1;
-                out[o + 2] = Math.atan2(cy1 - y1, cx1 - x1);
-                return;
-            }
-            var tt = p * p, ttt = tt * p, u = 1 - p, uu = u * u, uuu = uu * u;
-            var ut = u * p, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * p;
-            var x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt;
-            out[o] = x;
-            out[o + 1] = y;
-            if (tangents) {
-                if (p < 0.001)
-                    out[o + 2] = Math.atan2(cy1 - y1, cx1 - x1);
-                else
-                    out[o + 2] = Math.atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt));
-            }
-        };
-        PathConstraint.NONE = -1;
-        PathConstraint.BEFORE = -2;
-        PathConstraint.AFTER = -3;
-        PathConstraint.epsilon = 0.00001;
-        return PathConstraint;
-    }());
-    spine.PathConstraint = PathConstraint;
+	var PathConstraint = (function () {
+		function PathConstraint(data, skeleton) {
+			this.position = 0;
+			this.spacing = 0;
+			this.rotateMix = 0;
+			this.translateMix = 0;
+			this.spaces = new Array();
+			this.positions = new Array();
+			this.world = new Array();
+			this.curves = new Array();
+			this.lengths = new Array();
+			this.segments = new Array();
+			this.active = false;
+			if (data == null)
+				throw new Error("data cannot be null.");
+			if (skeleton == null)
+				throw new Error("skeleton cannot be null.");
+			this.data = data;
+			this.bones = new Array();
+			for (var i = 0, n = data.bones.length; i < n; i++)
+				this.bones.push(skeleton.findBone(data.bones[i].name));
+			this.target = skeleton.findSlot(data.target.name);
+			this.position = data.position;
+			this.spacing = data.spacing;
+			this.rotateMix = data.rotateMix;
+			this.translateMix = data.translateMix;
+		}
+		PathConstraint.prototype.isActive = function () {
+			return this.active;
+		};
+		PathConstraint.prototype.apply = function () {
+			this.update();
+		};
+		PathConstraint.prototype.update = function () {
+			var attachment = this.target.getAttachment();
+			if (!(attachment instanceof spine.PathAttachment))
+				return;
+			var rotateMix = this.rotateMix, translateMix = this.translateMix;
+			var translate = translateMix > 0, rotate = rotateMix > 0;
+			if (!translate && !rotate)
+				return;
+			var data = this.data;
+			var percentSpacing = data.spacingMode == spine.SpacingMode.Percent;
+			var rotateMode = data.rotateMode;
+			var tangents = rotateMode == spine.RotateMode.Tangent, scale = rotateMode == spine.RotateMode.ChainScale;
+			var boneCount = this.bones.length, spacesCount = tangents ? boneCount : boneCount + 1;
+			var bones = this.bones;
+			var spaces = spine.Utils.setArraySize(this.spaces, spacesCount), lengths = null;
+			var spacing = this.spacing;
+			if (scale || !percentSpacing) {
+				if (scale)
+					lengths = spine.Utils.setArraySize(this.lengths, boneCount);
+				var lengthSpacing = data.spacingMode == spine.SpacingMode.Length;
+				for (var i = 0, n = spacesCount - 1; i < n;) {
+					var bone = bones[i];
+					var setupLength = bone.data.length;
+					if (setupLength < PathConstraint.epsilon) {
+						if (scale)
+							lengths[i] = 0;
+						spaces[++i] = 0;
+					}
+					else if (percentSpacing) {
+						if (scale) {
+							var x = setupLength * bone.a, y = setupLength * bone.c;
+							var length_1 = Math.sqrt(x * x + y * y);
+							lengths[i] = length_1;
+						}
+						spaces[++i] = spacing;
+					}
+					else {
+						var x = setupLength * bone.a, y = setupLength * bone.c;
+						var length_2 = Math.sqrt(x * x + y * y);
+						if (scale)
+							lengths[i] = length_2;
+						spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length_2 / setupLength;
+					}
+				}
+			}
+			else {
+				for (var i = 1; i < spacesCount; i++)
+					spaces[i] = spacing;
+			}
+			var positions = this.computeWorldPositions(attachment, spacesCount, tangents, data.positionMode == spine.PositionMode.Percent, percentSpacing);
+			var boneX = positions[0], boneY = positions[1], offsetRotation = data.offsetRotation;
+			var tip = false;
+			if (offsetRotation == 0)
+				tip = rotateMode == spine.RotateMode.Chain;
+			else {
+				tip = false;
+				var p = this.target.bone;
+				offsetRotation *= p.a * p.d - p.b * p.c > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
+			}
+			for (var i = 0, p = 3; i < boneCount; i++, p += 3) {
+				var bone = bones[i];
+				bone.worldX += (boneX - bone.worldX) * translateMix;
+				bone.worldY += (boneY - bone.worldY) * translateMix;
+				var x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY;
+				if (scale) {
+					var length_3 = lengths[i];
+					if (length_3 != 0) {
+						var s = (Math.sqrt(dx * dx + dy * dy) / length_3 - 1) * rotateMix + 1;
+						bone.a *= s;
+						bone.c *= s;
+					}
+				}
+				boneX = x;
+				boneY = y;
+				if (rotate) {
+					var a = bone.a, b = bone.b, c = bone.c, d = bone.d, r = 0, cos = 0, sin = 0;
+					if (tangents)
+						r = positions[p - 1];
+					else if (spaces[i + 1] == 0)
+						r = positions[p + 2];
+					else
+						r = Math.atan2(dy, dx);
+					r -= Math.atan2(c, a);
+					if (tip) {
+						cos = Math.cos(r);
+						sin = Math.sin(r);
+						var length_4 = bone.data.length;
+						boneX += (length_4 * (cos * a - sin * c) - dx) * rotateMix;
+						boneY += (length_4 * (sin * a + cos * c) - dy) * rotateMix;
+					}
+					else {
+						r += offsetRotation;
+					}
+					if (r > spine.MathUtils.PI)
+						r -= spine.MathUtils.PI2;
+					else if (r < -spine.MathUtils.PI)
+						r += spine.MathUtils.PI2;
+					r *= rotateMix;
+					cos = Math.cos(r);
+					sin = Math.sin(r);
+					bone.a = cos * a - sin * c;
+					bone.b = cos * b - sin * d;
+					bone.c = sin * a + cos * c;
+					bone.d = sin * b + cos * d;
+				}
+				bone.appliedValid = false;
+			}
+		};
+		PathConstraint.prototype.computeWorldPositions = function (path, spacesCount, tangents, percentPosition, percentSpacing) {
+			var target = this.target;
+			var position = this.position;
+			var spaces = this.spaces, out = spine.Utils.setArraySize(this.positions, spacesCount * 3 + 2), world = null;
+			var closed = path.closed;
+			var verticesLength = path.worldVerticesLength, curveCount = verticesLength / 6, prevCurve = PathConstraint.NONE;
+			if (!path.constantSpeed) {
+				var lengths = path.lengths;
+				curveCount -= closed ? 1 : 2;
+				var pathLength_1 = lengths[curveCount];
+				if (percentPosition)
+					position *= pathLength_1;
+				if (percentSpacing) {
+					for (var i = 1; i < spacesCount; i++)
+						spaces[i] *= pathLength_1;
+				}
+				world = spine.Utils.setArraySize(this.world, 8);
+				for (var i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) {
+					var space = spaces[i];
+					position += space;
+					var p = position;
+					if (closed) {
+						p %= pathLength_1;
+						if (p < 0)
+							p += pathLength_1;
+						curve = 0;
+					}
+					else if (p < 0) {
+						if (prevCurve != PathConstraint.BEFORE) {
+							prevCurve = PathConstraint.BEFORE;
+							path.computeWorldVertices(target, 2, 4, world, 0, 2);
+						}
+						this.addBeforePosition(p, world, 0, out, o);
+						continue;
+					}
+					else if (p > pathLength_1) {
+						if (prevCurve != PathConstraint.AFTER) {
+							prevCurve = PathConstraint.AFTER;
+							path.computeWorldVertices(target, verticesLength - 6, 4, world, 0, 2);
+						}
+						this.addAfterPosition(p - pathLength_1, world, 0, out, o);
+						continue;
+					}
+					for (;; curve++) {
+						var length_5 = lengths[curve];
+						if (p > length_5)
+							continue;
+						if (curve == 0)
+							p /= length_5;
+						else {
+							var prev = lengths[curve - 1];
+							p = (p - prev) / (length_5 - prev);
+						}
+						break;
+					}
+					if (curve != prevCurve) {
+						prevCurve = curve;
+						if (closed && curve == curveCount) {
+							path.computeWorldVertices(target, verticesLength - 4, 4, world, 0, 2);
+							path.computeWorldVertices(target, 0, 4, world, 4, 2);
+						}
+						else
+							path.computeWorldVertices(target, curve * 6 + 2, 8, world, 0, 2);
+					}
+					this.addCurvePosition(p, world[0], world[1], world[2], world[3], world[4], world[5], world[6], world[7], out, o, tangents || (i > 0 && space == 0));
+				}
+				return out;
+			}
+			if (closed) {
+				verticesLength += 2;
+				world = spine.Utils.setArraySize(this.world, verticesLength);
+				path.computeWorldVertices(target, 2, verticesLength - 4, world, 0, 2);
+				path.computeWorldVertices(target, 0, 2, world, verticesLength - 4, 2);
+				world[verticesLength - 2] = world[0];
+				world[verticesLength - 1] = world[1];
+			}
+			else {
+				curveCount--;
+				verticesLength -= 4;
+				world = spine.Utils.setArraySize(this.world, verticesLength);
+				path.computeWorldVertices(target, 2, verticesLength, world, 0, 2);
+			}
+			var curves = spine.Utils.setArraySize(this.curves, curveCount);
+			var pathLength = 0;
+			var x1 = world[0], y1 = world[1], cx1 = 0, cy1 = 0, cx2 = 0, cy2 = 0, x2 = 0, y2 = 0;
+			var tmpx = 0, tmpy = 0, dddfx = 0, dddfy = 0, ddfx = 0, ddfy = 0, dfx = 0, dfy = 0;
+			for (var i = 0, w = 2; i < curveCount; i++, w += 6) {
+				cx1 = world[w];
+				cy1 = world[w + 1];
+				cx2 = world[w + 2];
+				cy2 = world[w + 3];
+				x2 = world[w + 4];
+				y2 = world[w + 5];
+				tmpx = (x1 - cx1 * 2 + cx2) * 0.1875;
+				tmpy = (y1 - cy1 * 2 + cy2) * 0.1875;
+				dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.09375;
+				dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.09375;
+				ddfx = tmpx * 2 + dddfx;
+				ddfy = tmpy * 2 + dddfy;
+				dfx = (cx1 - x1) * 0.75 + tmpx + dddfx * 0.16666667;
+				dfy = (cy1 - y1) * 0.75 + tmpy + dddfy * 0.16666667;
+				pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
+				dfx += ddfx;
+				dfy += ddfy;
+				ddfx += dddfx;
+				ddfy += dddfy;
+				pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
+				dfx += ddfx;
+				dfy += ddfy;
+				pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
+				dfx += ddfx + dddfx;
+				dfy += ddfy + dddfy;
+				pathLength += Math.sqrt(dfx * dfx + dfy * dfy);
+				curves[i] = pathLength;
+				x1 = x2;
+				y1 = y2;
+			}
+			if (percentPosition)
+				position *= pathLength;
+			else
+				position *= pathLength / path.lengths[curveCount - 1];
+			if (percentSpacing) {
+				for (var i = 1; i < spacesCount; i++)
+					spaces[i] *= pathLength;
+			}
+			var segments = this.segments;
+			var curveLength = 0;
+			for (var i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) {
+				var space = spaces[i];
+				position += space;
+				var p = position;
+				if (closed) {
+					p %= pathLength;
+					if (p < 0)
+						p += pathLength;
+					curve = 0;
+				}
+				else if (p < 0) {
+					this.addBeforePosition(p, world, 0, out, o);
+					continue;
+				}
+				else if (p > pathLength) {
+					this.addAfterPosition(p - pathLength, world, verticesLength - 4, out, o);
+					continue;
+				}
+				for (;; curve++) {
+					var length_6 = curves[curve];
+					if (p > length_6)
+						continue;
+					if (curve == 0)
+						p /= length_6;
+					else {
+						var prev = curves[curve - 1];
+						p = (p - prev) / (length_6 - prev);
+					}
+					break;
+				}
+				if (curve != prevCurve) {
+					prevCurve = curve;
+					var ii = curve * 6;
+					x1 = world[ii];
+					y1 = world[ii + 1];
+					cx1 = world[ii + 2];
+					cy1 = world[ii + 3];
+					cx2 = world[ii + 4];
+					cy2 = world[ii + 5];
+					x2 = world[ii + 6];
+					y2 = world[ii + 7];
+					tmpx = (x1 - cx1 * 2 + cx2) * 0.03;
+					tmpy = (y1 - cy1 * 2 + cy2) * 0.03;
+					dddfx = ((cx1 - cx2) * 3 - x1 + x2) * 0.006;
+					dddfy = ((cy1 - cy2) * 3 - y1 + y2) * 0.006;
+					ddfx = tmpx * 2 + dddfx;
+					ddfy = tmpy * 2 + dddfy;
+					dfx = (cx1 - x1) * 0.3 + tmpx + dddfx * 0.16666667;
+					dfy = (cy1 - y1) * 0.3 + tmpy + dddfy * 0.16666667;
+					curveLength = Math.sqrt(dfx * dfx + dfy * dfy);
+					segments[0] = curveLength;
+					for (ii = 1; ii < 8; ii++) {
+						dfx += ddfx;
+						dfy += ddfy;
+						ddfx += dddfx;
+						ddfy += dddfy;
+						curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
+						segments[ii] = curveLength;
+					}
+					dfx += ddfx;
+					dfy += ddfy;
+					curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
+					segments[8] = curveLength;
+					dfx += ddfx + dddfx;
+					dfy += ddfy + dddfy;
+					curveLength += Math.sqrt(dfx * dfx + dfy * dfy);
+					segments[9] = curveLength;
+					segment = 0;
+				}
+				p *= curveLength;
+				for (;; segment++) {
+					var length_7 = segments[segment];
+					if (p > length_7)
+						continue;
+					if (segment == 0)
+						p /= length_7;
+					else {
+						var prev = segments[segment - 1];
+						p = segment + (p - prev) / (length_7 - prev);
+					}
+					break;
+				}
+				this.addCurvePosition(p * 0.1, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents || (i > 0 && space == 0));
+			}
+			return out;
+		};
+		PathConstraint.prototype.addBeforePosition = function (p, temp, i, out, o) {
+			var x1 = temp[i], y1 = temp[i + 1], dx = temp[i + 2] - x1, dy = temp[i + 3] - y1, r = Math.atan2(dy, dx);
+			out[o] = x1 + p * Math.cos(r);
+			out[o + 1] = y1 + p * Math.sin(r);
+			out[o + 2] = r;
+		};
+		PathConstraint.prototype.addAfterPosition = function (p, temp, i, out, o) {
+			var x1 = temp[i + 2], y1 = temp[i + 3], dx = x1 - temp[i], dy = y1 - temp[i + 1], r = Math.atan2(dy, dx);
+			out[o] = x1 + p * Math.cos(r);
+			out[o + 1] = y1 + p * Math.sin(r);
+			out[o + 2] = r;
+		};
+		PathConstraint.prototype.addCurvePosition = function (p, x1, y1, cx1, cy1, cx2, cy2, x2, y2, out, o, tangents) {
+			if (p == 0 || isNaN(p)) {
+				out[o] = x1;
+				out[o + 1] = y1;
+				out[o + 2] = Math.atan2(cy1 - y1, cx1 - x1);
+				return;
+			}
+			var tt = p * p, ttt = tt * p, u = 1 - p, uu = u * u, uuu = uu * u;
+			var ut = u * p, ut3 = ut * 3, uut3 = u * ut3, utt3 = ut3 * p;
+			var x = x1 * uuu + cx1 * uut3 + cx2 * utt3 + x2 * ttt, y = y1 * uuu + cy1 * uut3 + cy2 * utt3 + y2 * ttt;
+			out[o] = x;
+			out[o + 1] = y;
+			if (tangents) {
+				if (p < 0.001)
+					out[o + 2] = Math.atan2(cy1 - y1, cx1 - x1);
+				else
+					out[o + 2] = Math.atan2(y - (y1 * uu + cy1 * ut * 2 + cy2 * tt), x - (x1 * uu + cx1 * ut * 2 + cx2 * tt));
+			}
+		};
+		PathConstraint.NONE = -1;
+		PathConstraint.BEFORE = -2;
+		PathConstraint.AFTER = -3;
+		PathConstraint.epsilon = 0.00001;
+		return PathConstraint;
+	}());
+	spine.PathConstraint = PathConstraint;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var PathConstraintData = (function (_super) {
-        __extends(PathConstraintData, _super);
-        function PathConstraintData(name) {
-            var _this = _super.call(this, name, 0, false) || this;
-            _this.bones = new Array();
-            return _this;
-        }
-        return PathConstraintData;
-    }(spine.ConstraintData));
-    spine.PathConstraintData = PathConstraintData;
-    var PositionMode;
-    (function (PositionMode) {
-        PositionMode[PositionMode["Fixed"] = 0] = "Fixed";
-        PositionMode[PositionMode["Percent"] = 1] = "Percent";
-    })(PositionMode = spine.PositionMode || (spine.PositionMode = {}));
-    var SpacingMode;
-    (function (SpacingMode) {
-        SpacingMode[SpacingMode["Length"] = 0] = "Length";
-        SpacingMode[SpacingMode["Fixed"] = 1] = "Fixed";
-        SpacingMode[SpacingMode["Percent"] = 2] = "Percent";
-    })(SpacingMode = spine.SpacingMode || (spine.SpacingMode = {}));
-    var RotateMode;
-    (function (RotateMode) {
-        RotateMode[RotateMode["Tangent"] = 0] = "Tangent";
-        RotateMode[RotateMode["Chain"] = 1] = "Chain";
-        RotateMode[RotateMode["ChainScale"] = 2] = "ChainScale";
-    })(RotateMode = spine.RotateMode || (spine.RotateMode = {}));
+	var PathConstraintData = (function (_super) {
+		__extends(PathConstraintData, _super);
+		function PathConstraintData(name) {
+			var _this = _super.call(this, name, 0, false) || this;
+			_this.bones = new Array();
+			return _this;
+		}
+		return PathConstraintData;
+	}(spine.ConstraintData));
+	spine.PathConstraintData = PathConstraintData;
+	var PositionMode;
+	(function (PositionMode) {
+		PositionMode[PositionMode["Fixed"] = 0] = "Fixed";
+		PositionMode[PositionMode["Percent"] = 1] = "Percent";
+	})(PositionMode = spine.PositionMode || (spine.PositionMode = {}));
+	var SpacingMode;
+	(function (SpacingMode) {
+		SpacingMode[SpacingMode["Length"] = 0] = "Length";
+		SpacingMode[SpacingMode["Fixed"] = 1] = "Fixed";
+		SpacingMode[SpacingMode["Percent"] = 2] = "Percent";
+	})(SpacingMode = spine.SpacingMode || (spine.SpacingMode = {}));
+	var RotateMode;
+	(function (RotateMode) {
+		RotateMode[RotateMode["Tangent"] = 0] = "Tangent";
+		RotateMode[RotateMode["Chain"] = 1] = "Chain";
+		RotateMode[RotateMode["ChainScale"] = 2] = "ChainScale";
+	})(RotateMode = spine.RotateMode || (spine.RotateMode = {}));
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var Assets = (function () {
-        function Assets(clientId) {
-            this.toLoad = new Array();
-            this.assets = {};
-            this.clientId = clientId;
-        }
-        Assets.prototype.loaded = function () {
-            var i = 0;
-            for (var v in this.assets)
-                i++;
-            return i;
-        };
-        return Assets;
-    }());
-    var SharedAssetManager = (function () {
-        function SharedAssetManager(pathPrefix) {
-            if (pathPrefix === void 0) { pathPrefix = ""; }
-            this.clientAssets = {};
-            this.queuedAssets = {};
-            this.rawAssets = {};
-            this.errors = {};
-            this.pathPrefix = pathPrefix;
-        }
-        SharedAssetManager.prototype.queueAsset = function (clientId, textureLoader, path) {
-            var clientAssets = this.clientAssets[clientId];
-            if (clientAssets === null || clientAssets === undefined) {
-                clientAssets = new Assets(clientId);
-                this.clientAssets[clientId] = clientAssets;
-            }
-            if (textureLoader !== null)
-                clientAssets.textureLoader = textureLoader;
-            clientAssets.toLoad.push(path);
-            if (this.queuedAssets[path] === path) {
-                return false;
-            }
-            else {
-                this.queuedAssets[path] = path;
-                return true;
-            }
-        };
-        SharedAssetManager.prototype.loadText = function (clientId, path) {
-            var _this = this;
-            path = this.pathPrefix + path;
-            if (!this.queueAsset(clientId, null, path))
-                return;
-            var request = new XMLHttpRequest();
-            request.onreadystatechange = function () {
-                if (request.readyState == XMLHttpRequest.DONE) {
-                    if (request.status >= 200 && request.status < 300) {
-                        _this.rawAssets[path] = request.responseText;
-                    }
-                    else {
-                        _this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
-                    }
-                }
-            };
-            request.open("GET", path, true);
-            request.send();
-        };
-        SharedAssetManager.prototype.loadJson = function (clientId, path) {
-            var _this = this;
-            path = this.pathPrefix + path;
-            if (!this.queueAsset(clientId, null, path))
-                return;
-            var request = new XMLHttpRequest();
-            request.onreadystatechange = function () {
-                if (request.readyState == XMLHttpRequest.DONE) {
-                    if (request.status >= 200 && request.status < 300) {
-                        _this.rawAssets[path] = JSON.parse(request.responseText);
-                    }
-                    else {
-                        _this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
-                    }
-                }
-            };
-            request.open("GET", path, true);
-            request.send();
-        };
-        SharedAssetManager.prototype.loadTexture = function (clientId, textureLoader, path) {
-            var _this = this;
-            path = this.pathPrefix + path;
-            if (!this.queueAsset(clientId, textureLoader, path))
-                return;
-            var img = new Image();
-            img.src = path;
-            img.crossOrigin = "anonymous";
-            img.onload = function (ev) {
-                _this.rawAssets[path] = img;
-            };
-            img.onerror = function (ev) {
-                _this.errors[path] = "Couldn't load image " + path;
-            };
-        };
-        SharedAssetManager.prototype.get = function (clientId, path) {
-            path = this.pathPrefix + path;
-            var clientAssets = this.clientAssets[clientId];
-            if (clientAssets === null || clientAssets === undefined)
-                return true;
-            return clientAssets.assets[path];
-        };
-        SharedAssetManager.prototype.updateClientAssets = function (clientAssets) {
-            for (var i = 0; i < clientAssets.toLoad.length; i++) {
-                var path = clientAssets.toLoad[i];
-                var asset = clientAssets.assets[path];
-                if (asset === null || asset === undefined) {
-                    var rawAsset = this.rawAssets[path];
-                    if (rawAsset === null || rawAsset === undefined)
-                        continue;
-                    if (rawAsset instanceof HTMLImageElement) {
-                        clientAssets.assets[path] = clientAssets.textureLoader(rawAsset);
-                    }
-                    else {
-                        clientAssets.assets[path] = rawAsset;
-                    }
-                }
-            }
-        };
-        SharedAssetManager.prototype.isLoadingComplete = function (clientId) {
-            var clientAssets = this.clientAssets[clientId];
-            if (clientAssets === null || clientAssets === undefined)
-                return true;
-            this.updateClientAssets(clientAssets);
-            return clientAssets.toLoad.length == clientAssets.loaded();
-        };
-        SharedAssetManager.prototype.dispose = function () {
-        };
-        SharedAssetManager.prototype.hasErrors = function () {
-            return Object.keys(this.errors).length > 0;
-        };
-        SharedAssetManager.prototype.getErrors = function () {
-            return this.errors;
-        };
-        return SharedAssetManager;
-    }());
-    spine.SharedAssetManager = SharedAssetManager;
+	var Assets = (function () {
+		function Assets(clientId) {
+			this.toLoad = new Array();
+			this.assets = {};
+			this.clientId = clientId;
+		}
+		Assets.prototype.loaded = function () {
+			var i = 0;
+			for (var v in this.assets)
+				i++;
+			return i;
+		};
+		return Assets;
+	}());
+	var SharedAssetManager = (function () {
+		function SharedAssetManager(pathPrefix) {
+			if (pathPrefix === void 0) { pathPrefix = ""; }
+			this.clientAssets = {};
+			this.queuedAssets = {};
+			this.rawAssets = {};
+			this.errors = {};
+			this.pathPrefix = pathPrefix;
+		}
+		SharedAssetManager.prototype.queueAsset = function (clientId, textureLoader, path) {
+			var clientAssets = this.clientAssets[clientId];
+			if (clientAssets === null || clientAssets === undefined) {
+				clientAssets = new Assets(clientId);
+				this.clientAssets[clientId] = clientAssets;
+			}
+			if (textureLoader !== null)
+				clientAssets.textureLoader = textureLoader;
+			clientAssets.toLoad.push(path);
+			if (this.queuedAssets[path] === path) {
+				return false;
+			}
+			else {
+				this.queuedAssets[path] = path;
+				return true;
+			}
+		};
+		SharedAssetManager.prototype.loadText = function (clientId, path) {
+			var _this = this;
+			path = this.pathPrefix + path;
+			if (!this.queueAsset(clientId, null, path))
+				return;
+			var request = new XMLHttpRequest();
+			request.onreadystatechange = function () {
+				if (request.readyState == XMLHttpRequest.DONE) {
+					if (request.status >= 200 && request.status < 300) {
+						_this.rawAssets[path] = request.responseText;
+					}
+					else {
+						_this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
+					}
+				}
+			};
+			request.open("GET", path, true);
+			request.send();
+		};
+		SharedAssetManager.prototype.loadJson = function (clientId, path) {
+			var _this = this;
+			path = this.pathPrefix + path;
+			if (!this.queueAsset(clientId, null, path))
+				return;
+			var request = new XMLHttpRequest();
+			request.onreadystatechange = function () {
+				if (request.readyState == XMLHttpRequest.DONE) {
+					if (request.status >= 200 && request.status < 300) {
+						_this.rawAssets[path] = JSON.parse(request.responseText);
+					}
+					else {
+						_this.errors[path] = "Couldn't load text " + path + ": status " + request.status + ", " + request.responseText;
+					}
+				}
+			};
+			request.open("GET", path, true);
+			request.send();
+		};
+		SharedAssetManager.prototype.loadTexture = function (clientId, textureLoader, path) {
+			var _this = this;
+			path = this.pathPrefix + path;
+			if (!this.queueAsset(clientId, textureLoader, path))
+				return;
+			var img = new Image();
+			img.src = path;
+			img.crossOrigin = "anonymous";
+			img.onload = function (ev) {
+				_this.rawAssets[path] = img;
+			};
+			img.onerror = function (ev) {
+				_this.errors[path] = "Couldn't load image " + path;
+			};
+		};
+		SharedAssetManager.prototype.get = function (clientId, path) {
+			path = this.pathPrefix + path;
+			var clientAssets = this.clientAssets[clientId];
+			if (clientAssets === null || clientAssets === undefined)
+				return true;
+			return clientAssets.assets[path];
+		};
+		SharedAssetManager.prototype.updateClientAssets = function (clientAssets) {
+			for (var i = 0; i < clientAssets.toLoad.length; i++) {
+				var path = clientAssets.toLoad[i];
+				var asset = clientAssets.assets[path];
+				if (asset === null || asset === undefined) {
+					var rawAsset = this.rawAssets[path];
+					if (rawAsset === null || rawAsset === undefined)
+						continue;
+					if (rawAsset instanceof HTMLImageElement) {
+						clientAssets.assets[path] = clientAssets.textureLoader(rawAsset);
+					}
+					else {
+						clientAssets.assets[path] = rawAsset;
+					}
+				}
+			}
+		};
+		SharedAssetManager.prototype.isLoadingComplete = function (clientId) {
+			var clientAssets = this.clientAssets[clientId];
+			if (clientAssets === null || clientAssets === undefined)
+				return true;
+			this.updateClientAssets(clientAssets);
+			return clientAssets.toLoad.length == clientAssets.loaded();
+		};
+		SharedAssetManager.prototype.dispose = function () {
+		};
+		SharedAssetManager.prototype.hasErrors = function () {
+			return Object.keys(this.errors).length > 0;
+		};
+		SharedAssetManager.prototype.getErrors = function () {
+			return this.errors;
+		};
+		return SharedAssetManager;
+	}());
+	spine.SharedAssetManager = SharedAssetManager;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var Skeleton = (function () {
-        function Skeleton(data) {
-            this._updateCache = new Array();
-            this.updateCacheReset = new Array();
-            this.time = 0;
-            this.scaleX = 1;
-            this.scaleY = 1;
-            this.x = 0;
-            this.y = 0;
-            if (data == null)
-                throw new Error("data cannot be null.");
-            this.data = data;
-            this.bones = new Array();
-            for (var i = 0; i < data.bones.length; i++) {
-                var boneData = data.bones[i];
-                var bone = void 0;
-                if (boneData.parent == null)
-                    bone = new spine.Bone(boneData, this, null);
-                else {
-                    var parent_1 = this.bones[boneData.parent.index];
-                    bone = new spine.Bone(boneData, this, parent_1);
-                    parent_1.children.push(bone);
-                }
-                this.bones.push(bone);
-            }
-            this.slots = new Array();
-            this.drawOrder = new Array();
-            for (var i = 0; i < data.slots.length; i++) {
-                var slotData = data.slots[i];
-                var bone = this.bones[slotData.boneData.index];
-                var slot = new spine.Slot(slotData, bone);
-                this.slots.push(slot);
-                this.drawOrder.push(slot);
-            }
-            this.ikConstraints = new Array();
-            for (var i = 0; i < data.ikConstraints.length; i++) {
-                var ikConstraintData = data.ikConstraints[i];
-                this.ikConstraints.push(new spine.IkConstraint(ikConstraintData, this));
-            }
-            this.transformConstraints = new Array();
-            for (var i = 0; i < data.transformConstraints.length; i++) {
-                var transformConstraintData = data.transformConstraints[i];
-                this.transformConstraints.push(new spine.TransformConstraint(transformConstraintData, this));
-            }
-            this.pathConstraints = new Array();
-            for (var i = 0; i < data.pathConstraints.length; i++) {
-                var pathConstraintData = data.pathConstraints[i];
-                this.pathConstraints.push(new spine.PathConstraint(pathConstraintData, this));
-            }
-            this.color = new spine.Color(1, 1, 1, 1);
-            this.updateCache();
-        }
-        Skeleton.prototype.updateCache = function () {
-            var updateCache = this._updateCache;
-            updateCache.length = 0;
-            this.updateCacheReset.length = 0;
-            var bones = this.bones;
-            for (var i = 0, n = bones.length; i < n; i++) {
-                var bone = bones[i];
-                bone.sorted = bone.data.skinRequired;
-                bone.active = !bone.sorted;
-            }
-            if (this.skin != null) {
-                var skinBones = this.skin.bones;
-                for (var i = 0, n = this.skin.bones.length; i < n; i++) {
-                    var bone = this.bones[skinBones[i].index];
-                    do {
-                        bone.sorted = false;
-                        bone.active = true;
-                        bone = bone.parent;
-                    } while (bone != null);
-                }
-            }
-            var ikConstraints = this.ikConstraints;
-            var transformConstraints = this.transformConstraints;
-            var pathConstraints = this.pathConstraints;
-            var ikCount = ikConstraints.length, transformCount = transformConstraints.length, pathCount = pathConstraints.length;
-            var constraintCount = ikCount + transformCount + pathCount;
-            outer: for (var i = 0; i < constraintCount; i++) {
-                for (var ii = 0; ii < ikCount; ii++) {
-                    var constraint = ikConstraints[ii];
-                    if (constraint.data.order == i) {
-                        this.sortIkConstraint(constraint);
-                        continue outer;
-                    }
-                }
-                for (var ii = 0; ii < transformCount; ii++) {
-                    var constraint = transformConstraints[ii];
-                    if (constraint.data.order == i) {
-                        this.sortTransformConstraint(constraint);
-                        continue outer;
-                    }
-                }
-                for (var ii = 0; ii < pathCount; ii++) {
-                    var constraint = pathConstraints[ii];
-                    if (constraint.data.order == i) {
-                        this.sortPathConstraint(constraint);
-                        continue outer;
-                    }
-                }
-            }
-            for (var i = 0, n = bones.length; i < n; i++)
-                this.sortBone(bones[i]);
-        };
-        Skeleton.prototype.sortIkConstraint = function (constraint) {
-            constraint.active = constraint.target.isActive() && (!constraint.data.skinRequired || (this.skin != null && spine.Utils.contains(this.skin.constraints, constraint.data, true)));
-            if (!constraint.active)
-                return;
-            var target = constraint.target;
-            this.sortBone(target);
-            var constrained = constraint.bones;
-            var parent = constrained[0];
-            this.sortBone(parent);
-            if (constrained.length > 1) {
-                var child = constrained[constrained.length - 1];
-                if (!(this._updateCache.indexOf(child) > -1))
-                    this.updateCacheReset.push(child);
-            }
-            this._updateCache.push(constraint);
-            this.sortReset(parent.children);
-            constrained[constrained.length - 1].sorted = true;
-        };
-        Skeleton.prototype.sortPathConstraint = function (constraint) {
-            constraint.active = constraint.target.bone.isActive() && (!constraint.data.skinRequired || (this.skin != null && spine.Utils.contains(this.skin.constraints, constraint.data, true)));
-            if (!constraint.active)
-                return;
-            var slot = constraint.target;
-            var slotIndex = slot.data.index;
-            var slotBone = slot.bone;
-            if (this.skin != null)
-                this.sortPathConstraintAttachment(this.skin, slotIndex, slotBone);
-            if (this.data.defaultSkin != null && this.data.defaultSkin != this.skin)
-                this.sortPathConstraintAttachment(this.data.defaultSkin, slotIndex, slotBone);
-            for (var i = 0, n = this.data.skins.length; i < n; i++)
-                this.sortPathConstraintAttachment(this.data.skins[i], slotIndex, slotBone);
-            var attachment = slot.getAttachment();
-            if (attachment instanceof spine.PathAttachment)
-                this.sortPathConstraintAttachmentWith(attachment, slotBone);
-            var constrained = constraint.bones;
-            var boneCount = constrained.length;
-            for (var i = 0; i < boneCount; i++)
-                this.sortBone(constrained[i]);
-            this._updateCache.push(constraint);
-            for (var i = 0; i < boneCount; i++)
-                this.sortReset(constrained[i].children);
-            for (var i = 0; i < boneCount; i++)
-                constrained[i].sorted = true;
-        };
-        Skeleton.prototype.sortTransformConstraint = function (constraint) {
-            constraint.active = constraint.target.isActive() && (!constraint.data.skinRequired || (this.skin != null && spine.Utils.contains(this.skin.constraints, constraint.data, true)));
-            if (!constraint.active)
-                return;
-            this.sortBone(constraint.target);
-            var constrained = constraint.bones;
-            var boneCount = constrained.length;
-            if (constraint.data.local) {
-                for (var i = 0; i < boneCount; i++) {
-                    var child = constrained[i];
-                    this.sortBone(child.parent);
-                    if (!(this._updateCache.indexOf(child) > -1))
-                        this.updateCacheReset.push(child);
-                }
-            }
-            else {
-                for (var i = 0; i < boneCount; i++) {
-                    this.sortBone(constrained[i]);
-                }
-            }
-            this._updateCache.push(constraint);
-            for (var ii = 0; ii < boneCount; ii++)
-                this.sortReset(constrained[ii].children);
-            for (var ii = 0; ii < boneCount; ii++)
-                constrained[ii].sorted = true;
-        };
-        Skeleton.prototype.sortPathConstraintAttachment = function (skin, slotIndex, slotBone) {
-            var attachments = skin.attachments[slotIndex];
-            if (!attachments)
-                return;
-            for (var key in attachments) {
-                this.sortPathConstraintAttachmentWith(attachments[key], slotBone);
-            }
-        };
-        Skeleton.prototype.sortPathConstraintAttachmentWith = function (attachment, slotBone) {
-            if (!(attachment instanceof spine.PathAttachment))
-                return;
-            var pathBones = attachment.bones;
-            if (pathBones == null)
-                this.sortBone(slotBone);
-            else {
-                var bones = this.bones;
-                var i = 0;
-                while (i < pathBones.length) {
-                    var boneCount = pathBones[i++];
-                    for (var n = i + boneCount; i < n; i++) {
-                        var boneIndex = pathBones[i];
-                        this.sortBone(bones[boneIndex]);
-                    }
-                }
-            }
-        };
-        Skeleton.prototype.sortBone = function (bone) {
-            if (bone.sorted)
-                return;
-            var parent = bone.parent;
-            if (parent != null)
-                this.sortBone(parent);
-            bone.sorted = true;
-            this._updateCache.push(bone);
-        };
-        Skeleton.prototype.sortReset = function (bones) {
-            for (var i = 0, n = bones.length; i < n; i++) {
-                var bone = bones[i];
-                if (!bone.active)
-                    continue;
-                if (bone.sorted)
-                    this.sortReset(bone.children);
-                bone.sorted = false;
-            }
-        };
-        Skeleton.prototype.updateWorldTransform = function () {
-            var updateCacheReset = this.updateCacheReset;
-            for (var i = 0, n = updateCacheReset.length; i < n; i++) {
-                var bone = updateCacheReset[i];
-                bone.ax = bone.x;
-                bone.ay = bone.y;
-                bone.arotation = bone.rotation;
-                bone.ascaleX = bone.scaleX;
-                bone.ascaleY = bone.scaleY;
-                bone.ashearX = bone.shearX;
-                bone.ashearY = bone.shearY;
-                bone.appliedValid = true;
-            }
-            var updateCache = this._updateCache;
-            for (var i = 0, n = updateCache.length; i < n; i++)
-                updateCache[i].update();
-        };
-        Skeleton.prototype.setToSetupPose = function () {
-            this.setBonesToSetupPose();
-            this.setSlotsToSetupPose();
-        };
-        Skeleton.prototype.setBonesToSetupPose = function () {
-            var bones = this.bones;
-            for (var i = 0, n = bones.length; i < n; i++)
-                bones[i].setToSetupPose();
-            var ikConstraints = this.ikConstraints;
-            for (var i = 0, n = ikConstraints.length; i < n; i++) {
-                var constraint = ikConstraints[i];
-                constraint.mix = constraint.data.mix;
-                constraint.softness = constraint.data.softness;
-                constraint.bendDirection = constraint.data.bendDirection;
-                constraint.compress = constraint.data.compress;
-                constraint.stretch = constraint.data.stretch;
-            }
-            var transformConstraints = this.transformConstraints;
-            for (var i = 0, n = transformConstraints.length; i < n; i++) {
-                var constraint = transformConstraints[i];
-                var data = constraint.data;
-                constraint.rotateMix = data.rotateMix;
-                constraint.translateMix = data.translateMix;
-                constraint.scaleMix = data.scaleMix;
-                constraint.shearMix = data.shearMix;
-            }
-            var pathConstraints = this.pathConstraints;
-            for (var i = 0, n = pathConstraints.length; i < n; i++) {
-                var constraint = pathConstraints[i];
-                var data = constraint.data;
-                constraint.position = data.position;
-                constraint.spacing = data.spacing;
-                constraint.rotateMix = data.rotateMix;
-                constraint.translateMix = data.translateMix;
-            }
-        };
-        Skeleton.prototype.setSlotsToSetupPose = function () {
-            var slots = this.slots;
-            spine.Utils.arrayCopy(slots, 0, this.drawOrder, 0, slots.length);
-            for (var i = 0, n = slots.length; i < n; i++)
-                slots[i].setToSetupPose();
-        };
-        Skeleton.prototype.getRootBone = function () {
-            if (this.bones.length == 0)
-                return null;
-            return this.bones[0];
-        };
-        Skeleton.prototype.findBone = function (boneName) {
-            if (boneName == null)
-                throw new Error("boneName cannot be null.");
-            var bones = this.bones;
-            for (var i = 0, n = bones.length; i < n; i++) {
-                var bone = bones[i];
-                if (bone.data.name == boneName)
-                    return bone;
-            }
-            return null;
-        };
-        Skeleton.prototype.findBoneIndex = function (boneName) {
-            if (boneName == null)
-                throw new Error("boneName cannot be null.");
-            var bones = this.bones;
-            for (var i = 0, n = bones.length; i < n; i++)
-                if (bones[i].data.name == boneName)
-                    return i;
-            return -1;
-        };
-        Skeleton.prototype.findSlot = function (slotName) {
-            if (slotName == null)
-                throw new Error("slotName cannot be null.");
-            var slots = this.slots;
-            for (var i = 0, n = slots.length; i < n; i++) {
-                var slot = slots[i];
-                if (slot.data.name == slotName)
-                    return slot;
-            }
-            return null;
-        };
-        Skeleton.prototype.findSlotIndex = function (slotName) {
-            if (slotName == null)
-                throw new Error("slotName cannot be null.");
-            var slots = this.slots;
-            for (var i = 0, n = slots.length; i < n; i++)
-                if (slots[i].data.name == slotName)
-                    return i;
-            return -1;
-        };
-        Skeleton.prototype.setSkinByName = function (skinName) {
-            var skin = this.data.findSkin(skinName);
-            if (skin == null)
-                throw new Error("Skin not found: " + skinName);
-            this.setSkin(skin);
-        };
-        Skeleton.prototype.setSkin = function (newSkin) {
-            if (newSkin == this.skin)
-                return;
-            if (newSkin != null) {
-                if (this.skin != null)
-                    newSkin.attachAll(this, this.skin);
-                else {
-                    var slots = this.slots;
-                    for (var i = 0, n = slots.length; i < n; i++) {
-                        var slot = slots[i];
-                        var name_1 = slot.data.attachmentName;
-                        if (name_1 != null) {
-                            var attachment = newSkin.getAttachment(i, name_1);
-                            if (attachment != null)
-                                slot.setAttachment(attachment);
-                        }
-                    }
-                }
-            }
-            this.skin = newSkin;
-            this.updateCache();
-        };
-        Skeleton.prototype.getAttachmentByName = function (slotName, attachmentName) {
-            return this.getAttachment(this.data.findSlotIndex(slotName), attachmentName);
-        };
-        Skeleton.prototype.getAttachment = function (slotIndex, attachmentName) {
-            if (attachmentName == null)
-                throw new Error("attachmentName cannot be null.");
-            if (this.skin != null) {
-                var attachment = this.skin.getAttachment(slotIndex, attachmentName);
-                if (attachment != null)
-                    return attachment;
-            }
-            if (this.data.defaultSkin != null)
-                return this.data.defaultSkin.getAttachment(slotIndex, attachmentName);
-            return null;
-        };
-        Skeleton.prototype.setAttachment = function (slotName, attachmentName) {
-            if (slotName == null)
-                throw new Error("slotName cannot be null.");
-            var slots = this.slots;
-            for (var i = 0, n = slots.length; i < n; i++) {
-                var slot = slots[i];
-                if (slot.data.name == slotName) {
-                    var attachment = null;
-                    if (attachmentName != null) {
-                        attachment = this.getAttachment(i, attachmentName);
-                        if (attachment == null)
-                            throw new Error("Attachment not found: " + attachmentName + ", for slot: " + slotName);
-                    }
-                    slot.setAttachment(attachment);
-                    return;
-                }
-            }
-            throw new Error("Slot not found: " + slotName);
-        };
-        Skeleton.prototype.findIkConstraint = function (constraintName) {
-            if (constraintName == null)
-                throw new Error("constraintName cannot be null.");
-            var ikConstraints = this.ikConstraints;
-            for (var i = 0, n = ikConstraints.length; i < n; i++) {
-                var ikConstraint = ikConstraints[i];
-                if (ikConstraint.data.name == constraintName)
-                    return ikConstraint;
-            }
-            return null;
-        };
-        Skeleton.prototype.findTransformConstraint = function (constraintName) {
-            if (constraintName == null)
-                throw new Error("constraintName cannot be null.");
-            var transformConstraints = this.transformConstraints;
-            for (var i = 0, n = transformConstraints.length; i < n; i++) {
-                var constraint = transformConstraints[i];
-                if (constraint.data.name == constraintName)
-                    return constraint;
-            }
-            return null;
-        };
-        Skeleton.prototype.findPathConstraint = function (constraintName) {
-            if (constraintName == null)
-                throw new Error("constraintName cannot be null.");
-            var pathConstraints = this.pathConstraints;
-            for (var i = 0, n = pathConstraints.length; i < n; i++) {
-                var constraint = pathConstraints[i];
-                if (constraint.data.name == constraintName)
-                    return constraint;
-            }
-            return null;
-        };
-        Skeleton.prototype.getBounds = function (offset, size, temp) {
-            if (temp === void 0) { temp = new Array(2); }
-            if (offset == null)
-                throw new Error("offset cannot be null.");
-            if (size == null)
-                throw new Error("size cannot be null.");
-            var drawOrder = this.drawOrder;
-            var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
-            for (var i = 0, n = drawOrder.length; i < n; i++) {
-                var slot = drawOrder[i];
-                if (!slot.bone.active)
-                    continue;
-                var verticesLength = 0;
-                var vertices = null;
-                var attachment = slot.getAttachment();
-                if (attachment instanceof spine.RegionAttachment) {
-                    verticesLength = 8;
-                    vertices = spine.Utils.setArraySize(temp, verticesLength, 0);
-                    attachment.computeWorldVertices(slot.bone, vertices, 0, 2);
-                }
-                else if (attachment instanceof spine.MeshAttachment) {
-                    var mesh = attachment;
-                    verticesLength = mesh.worldVerticesLength;
-                    vertices = spine.Utils.setArraySize(temp, verticesLength, 0);
-                    mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
-                }
-                if (vertices != null) {
-                    for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
-                        var x = vertices[ii], y = vertices[ii + 1];
-                        minX = Math.min(minX, x);
-                        minY = Math.min(minY, y);
-                        maxX = Math.max(maxX, x);
-                        maxY = Math.max(maxY, y);
-                    }
-                }
-            }
-            offset.set(minX, minY);
-            size.set(maxX - minX, maxY - minY);
-        };
-        Skeleton.prototype.update = function (delta) {
-            this.time += delta;
-        };
-        return Skeleton;
-    }());
-    spine.Skeleton = Skeleton;
+	var Skeleton = (function () {
+		function Skeleton(data) {
+			this._updateCache = new Array();
+			this.updateCacheReset = new Array();
+			this.time = 0;
+			this.scaleX = 1;
+			this.scaleY = 1;
+			this.x = 0;
+			this.y = 0;
+			if (data == null)
+				throw new Error("data cannot be null.");
+			this.data = data;
+			this.bones = new Array();
+			for (var i = 0; i < data.bones.length; i++) {
+				var boneData = data.bones[i];
+				var bone = void 0;
+				if (boneData.parent == null)
+					bone = new spine.Bone(boneData, this, null);
+				else {
+					var parent_1 = this.bones[boneData.parent.index];
+					bone = new spine.Bone(boneData, this, parent_1);
+					parent_1.children.push(bone);
+				}
+				this.bones.push(bone);
+			}
+			this.slots = new Array();
+			this.drawOrder = new Array();
+			for (var i = 0; i < data.slots.length; i++) {
+				var slotData = data.slots[i];
+				var bone = this.bones[slotData.boneData.index];
+				var slot = new spine.Slot(slotData, bone);
+				this.slots.push(slot);
+				this.drawOrder.push(slot);
+			}
+			this.ikConstraints = new Array();
+			for (var i = 0; i < data.ikConstraints.length; i++) {
+				var ikConstraintData = data.ikConstraints[i];
+				this.ikConstraints.push(new spine.IkConstraint(ikConstraintData, this));
+			}
+			this.transformConstraints = new Array();
+			for (var i = 0; i < data.transformConstraints.length; i++) {
+				var transformConstraintData = data.transformConstraints[i];
+				this.transformConstraints.push(new spine.TransformConstraint(transformConstraintData, this));
+			}
+			this.pathConstraints = new Array();
+			for (var i = 0; i < data.pathConstraints.length; i++) {
+				var pathConstraintData = data.pathConstraints[i];
+				this.pathConstraints.push(new spine.PathConstraint(pathConstraintData, this));
+			}
+			this.color = new spine.Color(1, 1, 1, 1);
+			this.updateCache();
+		}
+		Skeleton.prototype.updateCache = function () {
+			var updateCache = this._updateCache;
+			updateCache.length = 0;
+			this.updateCacheReset.length = 0;
+			var bones = this.bones;
+			for (var i = 0, n = bones.length; i < n; i++) {
+				var bone = bones[i];
+				bone.sorted = bone.data.skinRequired;
+				bone.active = !bone.sorted;
+			}
+			if (this.skin != null) {
+				var skinBones = this.skin.bones;
+				for (var i = 0, n = this.skin.bones.length; i < n; i++) {
+					var bone = this.bones[skinBones[i].index];
+					do {
+						bone.sorted = false;
+						bone.active = true;
+						bone = bone.parent;
+					} while (bone != null);
+				}
+			}
+			var ikConstraints = this.ikConstraints;
+			var transformConstraints = this.transformConstraints;
+			var pathConstraints = this.pathConstraints;
+			var ikCount = ikConstraints.length, transformCount = transformConstraints.length, pathCount = pathConstraints.length;
+			var constraintCount = ikCount + transformCount + pathCount;
+			outer: for (var i = 0; i < constraintCount; i++) {
+				for (var ii = 0; ii < ikCount; ii++) {
+					var constraint = ikConstraints[ii];
+					if (constraint.data.order == i) {
+						this.sortIkConstraint(constraint);
+						continue outer;
+					}
+				}
+				for (var ii = 0; ii < transformCount; ii++) {
+					var constraint = transformConstraints[ii];
+					if (constraint.data.order == i) {
+						this.sortTransformConstraint(constraint);
+						continue outer;
+					}
+				}
+				for (var ii = 0; ii < pathCount; ii++) {
+					var constraint = pathConstraints[ii];
+					if (constraint.data.order == i) {
+						this.sortPathConstraint(constraint);
+						continue outer;
+					}
+				}
+			}
+			for (var i = 0, n = bones.length; i < n; i++)
+				this.sortBone(bones[i]);
+		};
+		Skeleton.prototype.sortIkConstraint = function (constraint) {
+			constraint.active = constraint.target.isActive() && (!constraint.data.skinRequired || (this.skin != null && spine.Utils.contains(this.skin.constraints, constraint.data, true)));
+			if (!constraint.active)
+				return;
+			var target = constraint.target;
+			this.sortBone(target);
+			var constrained = constraint.bones;
+			var parent = constrained[0];
+			this.sortBone(parent);
+			if (constrained.length > 1) {
+				var child = constrained[constrained.length - 1];
+				if (!(this._updateCache.indexOf(child) > -1))
+					this.updateCacheReset.push(child);
+			}
+			this._updateCache.push(constraint);
+			this.sortReset(parent.children);
+			constrained[constrained.length - 1].sorted = true;
+		};
+		Skeleton.prototype.sortPathConstraint = function (constraint) {
+			constraint.active = constraint.target.bone.isActive() && (!constraint.data.skinRequired || (this.skin != null && spine.Utils.contains(this.skin.constraints, constraint.data, true)));
+			if (!constraint.active)
+				return;
+			var slot = constraint.target;
+			var slotIndex = slot.data.index;
+			var slotBone = slot.bone;
+			if (this.skin != null)
+				this.sortPathConstraintAttachment(this.skin, slotIndex, slotBone);
+			if (this.data.defaultSkin != null && this.data.defaultSkin != this.skin)
+				this.sortPathConstraintAttachment(this.data.defaultSkin, slotIndex, slotBone);
+			for (var i = 0, n = this.data.skins.length; i < n; i++)
+				this.sortPathConstraintAttachment(this.data.skins[i], slotIndex, slotBone);
+			var attachment = slot.getAttachment();
+			if (attachment instanceof spine.PathAttachment)
+				this.sortPathConstraintAttachmentWith(attachment, slotBone);
+			var constrained = constraint.bones;
+			var boneCount = constrained.length;
+			for (var i = 0; i < boneCount; i++)
+				this.sortBone(constrained[i]);
+			this._updateCache.push(constraint);
+			for (var i = 0; i < boneCount; i++)
+				this.sortReset(constrained[i].children);
+			for (var i = 0; i < boneCount; i++)
+				constrained[i].sorted = true;
+		};
+		Skeleton.prototype.sortTransformConstraint = function (constraint) {
+			constraint.active = constraint.target.isActive() && (!constraint.data.skinRequired || (this.skin != null && spine.Utils.contains(this.skin.constraints, constraint.data, true)));
+			if (!constraint.active)
+				return;
+			this.sortBone(constraint.target);
+			var constrained = constraint.bones;
+			var boneCount = constrained.length;
+			if (constraint.data.local) {
+				for (var i = 0; i < boneCount; i++) {
+					var child = constrained[i];
+					this.sortBone(child.parent);
+					if (!(this._updateCache.indexOf(child) > -1))
+						this.updateCacheReset.push(child);
+				}
+			}
+			else {
+				for (var i = 0; i < boneCount; i++) {
+					this.sortBone(constrained[i]);
+				}
+			}
+			this._updateCache.push(constraint);
+			for (var ii = 0; ii < boneCount; ii++)
+				this.sortReset(constrained[ii].children);
+			for (var ii = 0; ii < boneCount; ii++)
+				constrained[ii].sorted = true;
+		};
+		Skeleton.prototype.sortPathConstraintAttachment = function (skin, slotIndex, slotBone) {
+			var attachments = skin.attachments[slotIndex];
+			if (!attachments)
+				return;
+			for (var key in attachments) {
+				this.sortPathConstraintAttachmentWith(attachments[key], slotBone);
+			}
+		};
+		Skeleton.prototype.sortPathConstraintAttachmentWith = function (attachment, slotBone) {
+			if (!(attachment instanceof spine.PathAttachment))
+				return;
+			var pathBones = attachment.bones;
+			if (pathBones == null)
+				this.sortBone(slotBone);
+			else {
+				var bones = this.bones;
+				var i = 0;
+				while (i < pathBones.length) {
+					var boneCount = pathBones[i++];
+					for (var n = i + boneCount; i < n; i++) {
+						var boneIndex = pathBones[i];
+						this.sortBone(bones[boneIndex]);
+					}
+				}
+			}
+		};
+		Skeleton.prototype.sortBone = function (bone) {
+			if (bone.sorted)
+				return;
+			var parent = bone.parent;
+			if (parent != null)
+				this.sortBone(parent);
+			bone.sorted = true;
+			this._updateCache.push(bone);
+		};
+		Skeleton.prototype.sortReset = function (bones) {
+			for (var i = 0, n = bones.length; i < n; i++) {
+				var bone = bones[i];
+				if (!bone.active)
+					continue;
+				if (bone.sorted)
+					this.sortReset(bone.children);
+				bone.sorted = false;
+			}
+		};
+		Skeleton.prototype.updateWorldTransform = function () {
+			var updateCacheReset = this.updateCacheReset;
+			for (var i = 0, n = updateCacheReset.length; i < n; i++) {
+				var bone = updateCacheReset[i];
+				bone.ax = bone.x;
+				bone.ay = bone.y;
+				bone.arotation = bone.rotation;
+				bone.ascaleX = bone.scaleX;
+				bone.ascaleY = bone.scaleY;
+				bone.ashearX = bone.shearX;
+				bone.ashearY = bone.shearY;
+				bone.appliedValid = true;
+			}
+			var updateCache = this._updateCache;
+			for (var i = 0, n = updateCache.length; i < n; i++)
+				updateCache[i].update();
+		};
+		Skeleton.prototype.setToSetupPose = function () {
+			this.setBonesToSetupPose();
+			this.setSlotsToSetupPose();
+		};
+		Skeleton.prototype.setBonesToSetupPose = function () {
+			var bones = this.bones;
+			for (var i = 0, n = bones.length; i < n; i++)
+				bones[i].setToSetupPose();
+			var ikConstraints = this.ikConstraints;
+			for (var i = 0, n = ikConstraints.length; i < n; i++) {
+				var constraint = ikConstraints[i];
+				constraint.mix = constraint.data.mix;
+				constraint.softness = constraint.data.softness;
+				constraint.bendDirection = constraint.data.bendDirection;
+				constraint.compress = constraint.data.compress;
+				constraint.stretch = constraint.data.stretch;
+			}
+			var transformConstraints = this.transformConstraints;
+			for (var i = 0, n = transformConstraints.length; i < n; i++) {
+				var constraint = transformConstraints[i];
+				var data = constraint.data;
+				constraint.rotateMix = data.rotateMix;
+				constraint.translateMix = data.translateMix;
+				constraint.scaleMix = data.scaleMix;
+				constraint.shearMix = data.shearMix;
+			}
+			var pathConstraints = this.pathConstraints;
+			for (var i = 0, n = pathConstraints.length; i < n; i++) {
+				var constraint = pathConstraints[i];
+				var data = constraint.data;
+				constraint.position = data.position;
+				constraint.spacing = data.spacing;
+				constraint.rotateMix = data.rotateMix;
+				constraint.translateMix = data.translateMix;
+			}
+		};
+		Skeleton.prototype.setSlotsToSetupPose = function () {
+			var slots = this.slots;
+			spine.Utils.arrayCopy(slots, 0, this.drawOrder, 0, slots.length);
+			for (var i = 0, n = slots.length; i < n; i++)
+				slots[i].setToSetupPose();
+		};
+		Skeleton.prototype.getRootBone = function () {
+			if (this.bones.length == 0)
+				return null;
+			return this.bones[0];
+		};
+		Skeleton.prototype.findBone = function (boneName) {
+			if (boneName == null)
+				throw new Error("boneName cannot be null.");
+			var bones = this.bones;
+			for (var i = 0, n = bones.length; i < n; i++) {
+				var bone = bones[i];
+				if (bone.data.name == boneName)
+					return bone;
+			}
+			return null;
+		};
+		Skeleton.prototype.findBoneIndex = function (boneName) {
+			if (boneName == null)
+				throw new Error("boneName cannot be null.");
+			var bones = this.bones;
+			for (var i = 0, n = bones.length; i < n; i++)
+				if (bones[i].data.name == boneName)
+					return i;
+			return -1;
+		};
+		Skeleton.prototype.findSlot = function (slotName) {
+			if (slotName == null)
+				throw new Error("slotName cannot be null.");
+			var slots = this.slots;
+			for (var i = 0, n = slots.length; i < n; i++) {
+				var slot = slots[i];
+				if (slot.data.name == slotName)
+					return slot;
+			}
+			return null;
+		};
+		Skeleton.prototype.findSlotIndex = function (slotName) {
+			if (slotName == null)
+				throw new Error("slotName cannot be null.");
+			var slots = this.slots;
+			for (var i = 0, n = slots.length; i < n; i++)
+				if (slots[i].data.name == slotName)
+					return i;
+			return -1;
+		};
+		Skeleton.prototype.setSkinByName = function (skinName) {
+			var skin = this.data.findSkin(skinName);
+			if (skin == null)
+				throw new Error("Skin not found: " + skinName);
+			this.setSkin(skin);
+		};
+		Skeleton.prototype.setSkin = function (newSkin) {
+			if (newSkin == this.skin)
+				return;
+			if (newSkin != null) {
+				if (this.skin != null)
+					newSkin.attachAll(this, this.skin);
+				else {
+					var slots = this.slots;
+					for (var i = 0, n = slots.length; i < n; i++) {
+						var slot = slots[i];
+						var name_1 = slot.data.attachmentName;
+						if (name_1 != null) {
+							var attachment = newSkin.getAttachment(i, name_1);
+							if (attachment != null)
+								slot.setAttachment(attachment);
+						}
+					}
+				}
+			}
+			this.skin = newSkin;
+			this.updateCache();
+		};
+		Skeleton.prototype.getAttachmentByName = function (slotName, attachmentName) {
+			return this.getAttachment(this.data.findSlotIndex(slotName), attachmentName);
+		};
+		Skeleton.prototype.getAttachment = function (slotIndex, attachmentName) {
+			if (attachmentName == null)
+				throw new Error("attachmentName cannot be null.");
+			if (this.skin != null) {
+				var attachment = this.skin.getAttachment(slotIndex, attachmentName);
+				if (attachment != null)
+					return attachment;
+			}
+			if (this.data.defaultSkin != null)
+				return this.data.defaultSkin.getAttachment(slotIndex, attachmentName);
+			return null;
+		};
+		Skeleton.prototype.setAttachment = function (slotName, attachmentName) {
+			if (slotName == null)
+				throw new Error("slotName cannot be null.");
+			var slots = this.slots;
+			for (var i = 0, n = slots.length; i < n; i++) {
+				var slot = slots[i];
+				if (slot.data.name == slotName) {
+					var attachment = null;
+					if (attachmentName != null) {
+						attachment = this.getAttachment(i, attachmentName);
+						if (attachment == null)
+							throw new Error("Attachment not found: " + attachmentName + ", for slot: " + slotName);
+					}
+					slot.setAttachment(attachment);
+					return;
+				}
+			}
+			throw new Error("Slot not found: " + slotName);
+		};
+		Skeleton.prototype.findIkConstraint = function (constraintName) {
+			if (constraintName == null)
+				throw new Error("constraintName cannot be null.");
+			var ikConstraints = this.ikConstraints;
+			for (var i = 0, n = ikConstraints.length; i < n; i++) {
+				var ikConstraint = ikConstraints[i];
+				if (ikConstraint.data.name == constraintName)
+					return ikConstraint;
+			}
+			return null;
+		};
+		Skeleton.prototype.findTransformConstraint = function (constraintName) {
+			if (constraintName == null)
+				throw new Error("constraintName cannot be null.");
+			var transformConstraints = this.transformConstraints;
+			for (var i = 0, n = transformConstraints.length; i < n; i++) {
+				var constraint = transformConstraints[i];
+				if (constraint.data.name == constraintName)
+					return constraint;
+			}
+			return null;
+		};
+		Skeleton.prototype.findPathConstraint = function (constraintName) {
+			if (constraintName == null)
+				throw new Error("constraintName cannot be null.");
+			var pathConstraints = this.pathConstraints;
+			for (var i = 0, n = pathConstraints.length; i < n; i++) {
+				var constraint = pathConstraints[i];
+				if (constraint.data.name == constraintName)
+					return constraint;
+			}
+			return null;
+		};
+		Skeleton.prototype.getBounds = function (offset, size, temp) {
+			if (temp === void 0) { temp = new Array(2); }
+			if (offset == null)
+				throw new Error("offset cannot be null.");
+			if (size == null)
+				throw new Error("size cannot be null.");
+			var drawOrder = this.drawOrder;
+			var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
+			for (var i = 0, n = drawOrder.length; i < n; i++) {
+				var slot = drawOrder[i];
+				if (!slot.bone.active)
+					continue;
+				var verticesLength = 0;
+				var vertices = null;
+				var attachment = slot.getAttachment();
+				if (attachment instanceof spine.RegionAttachment) {
+					verticesLength = 8;
+					vertices = spine.Utils.setArraySize(temp, verticesLength, 0);
+					attachment.computeWorldVertices(slot.bone, vertices, 0, 2);
+				}
+				else if (attachment instanceof spine.MeshAttachment) {
+					var mesh = attachment;
+					verticesLength = mesh.worldVerticesLength;
+					vertices = spine.Utils.setArraySize(temp, verticesLength, 0);
+					mesh.computeWorldVertices(slot, 0, verticesLength, vertices, 0, 2);
+				}
+				if (vertices != null) {
+					for (var ii = 0, nn = vertices.length; ii < nn; ii += 2) {
+						var x = vertices[ii], y = vertices[ii + 1];
+						minX = Math.min(minX, x);
+						minY = Math.min(minY, y);
+						maxX = Math.max(maxX, x);
+						maxY = Math.max(maxY, y);
+					}
+				}
+			}
+			offset.set(minX, minY);
+			size.set(maxX - minX, maxY - minY);
+		};
+		Skeleton.prototype.update = function (delta) {
+			this.time += delta;
+		};
+		return Skeleton;
+	}());
+	spine.Skeleton = Skeleton;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var SkeletonBinary = (function () {
-        function SkeletonBinary(attachmentLoader) {
-            this.scale = 1;
-            this.linkedMeshes = new Array();
-            this.attachmentLoader = attachmentLoader;
-        }
-        SkeletonBinary.prototype.readSkeletonData = function (binary) {
-            var scale = this.scale;
-            var skeletonData = new spine.SkeletonData();
-            skeletonData.name = "";
-            var input = new BinaryInput(binary);
-            skeletonData.hash = input.readString();
-            skeletonData.version = input.readString();
-            if ("3.8.75" == skeletonData.version)
-                throw new Error("Unsupported skeleton data, please export with a newer version of Spine.");
-            skeletonData.x = input.readFloat();
-            skeletonData.y = input.readFloat();
-            skeletonData.width = input.readFloat();
-            skeletonData.height = input.readFloat();
-            var nonessential = input.readBoolean();
-            if (nonessential) {
-                skeletonData.fps = input.readFloat();
-                skeletonData.imagesPath = input.readString();
-                skeletonData.audioPath = input.readString();
-            }
-            var n = 0;
-            n = input.readInt(true);
-            for (var i = 0; i < n; i++)
-                input.strings.push(input.readString());
-            n = input.readInt(true);
-            for (var i = 0; i < n; i++) {
-                var name_2 = input.readString();
-                var parent_2 = i == 0 ? null : skeletonData.bones[input.readInt(true)];
-                var data = new spine.BoneData(i, name_2, parent_2);
-                data.rotation = input.readFloat();
-                data.x = input.readFloat() * scale;
-                data.y = input.readFloat() * scale;
-                data.scaleX = input.readFloat();
-                data.scaleY = input.readFloat();
-                data.shearX = input.readFloat();
-                data.shearY = input.readFloat();
-                data.length = input.readFloat() * scale;
-                data.transformMode = SkeletonBinary.TransformModeValues[input.readInt(true)];
-                data.skinRequired = input.readBoolean();
-                if (nonessential)
-                    spine.Color.rgba8888ToColor(data.color, input.readInt32());
-                skeletonData.bones.push(data);
-            }
-            n = input.readInt(true);
-            for (var i = 0; i < n; i++) {
-                var slotName = input.readString();
-                var boneData = skeletonData.bones[input.readInt(true)];
-                var data = new spine.SlotData(i, slotName, boneData);
-                spine.Color.rgba8888ToColor(data.color, input.readInt32());
-                var darkColor = input.readInt32();
-                if (darkColor != -1)
-                    spine.Color.rgb888ToColor(data.darkColor = new spine.Color(), darkColor);
-                data.attachmentName = input.readStringRef();
-                data.blendMode = SkeletonBinary.BlendModeValues[input.readInt(true)];
-                skeletonData.slots.push(data);
-            }
-            n = input.readInt(true);
-            for (var i = 0, nn = void 0; i < n; i++) {
-                var data = new spine.IkConstraintData(input.readString());
-                data.order = input.readInt(true);
-                data.skinRequired = input.readBoolean();
-                nn = input.readInt(true);
-                for (var ii = 0; ii < nn; ii++)
-                    data.bones.push(skeletonData.bones[input.readInt(true)]);
-                data.target = skeletonData.bones[input.readInt(true)];
-                data.mix = input.readFloat();
-                data.softness = input.readFloat() * scale;
-                data.bendDirection = input.readByte();
-                data.compress = input.readBoolean();
-                data.stretch = input.readBoolean();
-                data.uniform = input.readBoolean();
-                skeletonData.ikConstraints.push(data);
-            }
-            n = input.readInt(true);
-            for (var i = 0, nn = void 0; i < n; i++) {
-                var data = new spine.TransformConstraintData(input.readString());
-                data.order = input.readInt(true);
-                data.skinRequired = input.readBoolean();
-                nn = input.readInt(true);
-                for (var ii = 0; ii < nn; ii++)
-                    data.bones.push(skeletonData.bones[input.readInt(true)]);
-                data.target = skeletonData.bones[input.readInt(true)];
-                data.local = input.readBoolean();
-                data.relative = input.readBoolean();
-                data.offsetRotation = input.readFloat();
-                data.offsetX = input.readFloat() * scale;
-                data.offsetY = input.readFloat() * scale;
-                data.offsetScaleX = input.readFloat();
-                data.offsetScaleY = input.readFloat();
-                data.offsetShearY = input.readFloat();
-                data.rotateMix = input.readFloat();
-                data.translateMix = input.readFloat();
-                data.scaleMix = input.readFloat();
-                data.shearMix = input.readFloat();
-                skeletonData.transformConstraints.push(data);
-            }
-            n = input.readInt(true);
-            for (var i = 0, nn = void 0; i < n; i++) {
-                var data = new spine.PathConstraintData(input.readString());
-                data.order = input.readInt(true);
-                data.skinRequired = input.readBoolean();
-                nn = input.readInt(true);
-                for (var ii = 0; ii < nn; ii++)
-                    data.bones.push(skeletonData.bones[input.readInt(true)]);
-                data.target = skeletonData.slots[input.readInt(true)];
-                data.positionMode = SkeletonBinary.PositionModeValues[input.readInt(true)];
-                data.spacingMode = SkeletonBinary.SpacingModeValues[input.readInt(true)];
-                data.rotateMode = SkeletonBinary.RotateModeValues[input.readInt(true)];
-                data.offsetRotation = input.readFloat();
-                data.position = input.readFloat();
-                if (data.positionMode == spine.PositionMode.Fixed)
-                    data.position *= scale;
-                data.spacing = input.readFloat();
-                if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
-                    data.spacing *= scale;
-                data.rotateMix = input.readFloat();
-                data.translateMix = input.readFloat();
-                skeletonData.pathConstraints.push(data);
-            }
-            var defaultSkin = this.readSkin(input, skeletonData, true, nonessential);
-            if (defaultSkin != null) {
-                skeletonData.defaultSkin = defaultSkin;
-                skeletonData.skins.push(defaultSkin);
-            }
-            {
-                var i = skeletonData.skins.length;
-                spine.Utils.setArraySize(skeletonData.skins, n = i + input.readInt(true));
-                for (; i < n; i++)
-                    skeletonData.skins[i] = this.readSkin(input, skeletonData, false, nonessential);
-            }
-            n = this.linkedMeshes.length;
-            for (var i = 0; i < n; i++) {
-                var linkedMesh = this.linkedMeshes[i];
-                var skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin);
-                if (skin == null)
-                    throw new Error("Skin not found: " + linkedMesh.skin);
-                var parent_3 = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
-                if (parent_3 == null)
-                    throw new Error("Parent mesh not found: " + linkedMesh.parent);
-                linkedMesh.mesh.deformAttachment = linkedMesh.inheritDeform ? parent_3 : linkedMesh.mesh;
-                linkedMesh.mesh.setParentMesh(parent_3);
-                linkedMesh.mesh.updateUVs();
-            }
-            this.linkedMeshes.length = 0;
-            n = input.readInt(true);
-            for (var i = 0; i < n; i++) {
-                var data = new spine.EventData(input.readStringRef());
-                data.intValue = input.readInt(false);
-                data.floatValue = input.readFloat();
-                data.stringValue = input.readString();
-                data.audioPath = input.readString();
-                if (data.audioPath != null) {
-                    data.volume = input.readFloat();
-                    data.balance = input.readFloat();
-                }
-                skeletonData.events.push(data);
-            }
-            n = input.readInt(true);
-            for (var i = 0; i < n; i++)
-                skeletonData.animations.push(this.readAnimation(input, input.readString(), skeletonData));
-            return skeletonData;
-        };
-        SkeletonBinary.prototype.readSkin = function (input, skeletonData, defaultSkin, nonessential) {
-            var skin = null;
-            var slotCount = 0;
-            if (defaultSkin) {
-                slotCount = input.readInt(true);
-                if (slotCount == 0)
-                    return null;
-                skin = new spine.Skin("default");
-            }
-            else {
-                skin = new spine.Skin(input.readStringRef());
-                skin.bones.length = input.readInt(true);
-                for (var i = 0, n = skin.bones.length; i < n; i++)
-                    skin.bones[i] = skeletonData.bones[input.readInt(true)];
-                for (var i = 0, n = input.readInt(true); i < n; i++)
-                    skin.constraints.push(skeletonData.ikConstraints[input.readInt(true)]);
-                for (var i = 0, n = input.readInt(true); i < n; i++)
-                    skin.constraints.push(skeletonData.transformConstraints[input.readInt(true)]);
-                for (var i = 0, n = input.readInt(true); i < n; i++)
-                    skin.constraints.push(skeletonData.pathConstraints[input.readInt(true)]);
-                slotCount = input.readInt(true);
-            }
-            for (var i = 0; i < slotCount; i++) {
-                var slotIndex = input.readInt(true);
-                for (var ii = 0, nn = input.readInt(true); ii < nn; ii++) {
-                    var name_3 = input.readStringRef();
-                    var attachment = this.readAttachment(input, skeletonData, skin, slotIndex, name_3, nonessential);
-                    if (attachment != null)
-                        skin.setAttachment(slotIndex, name_3, attachment);
-                }
-            }
-            return skin;
-        };
-        SkeletonBinary.prototype.readAttachment = function (input, skeletonData, skin, slotIndex, attachmentName, nonessential) {
-            var scale = this.scale;
-            var name = input.readStringRef();
-            if (name == null)
-                name = attachmentName;
-            var typeIndex = input.readByte();
-            var type = SkeletonBinary.AttachmentTypeValues[typeIndex];
-            switch (type) {
-                case spine.AttachmentType.Region: {
-                    var path = input.readStringRef();
-                    var rotation = input.readFloat();
-                    var x = input.readFloat();
-                    var y = input.readFloat();
-                    var scaleX = input.readFloat();
-                    var scaleY = input.readFloat();
-                    var width = input.readFloat();
-                    var height = input.readFloat();
-                    var color = input.readInt32();
-                    if (path == null)
-                        path = name;
-                    var region = this.attachmentLoader.newRegionAttachment(skin, name, path);
-                    if (region == null)
-                        return null;
-                    region.path = path;
-                    region.x = x * scale;
-                    region.y = y * scale;
-                    region.scaleX = scaleX;
-                    region.scaleY = scaleY;
-                    region.rotation = rotation;
-                    region.width = width * scale;
-                    region.height = height * scale;
-                    spine.Color.rgba8888ToColor(region.color, color);
-                    region.updateOffset();
-                    return region;
-                }
-                case spine.AttachmentType.BoundingBox: {
-                    var vertexCount = input.readInt(true);
-                    var vertices = this.readVertices(input, vertexCount);
-                    var color = nonessential ? input.readInt32() : 0;
-                    var box = this.attachmentLoader.newBoundingBoxAttachment(skin, name);
-                    if (box == null)
-                        return null;
-                    box.worldVerticesLength = vertexCount << 1;
-                    box.vertices = vertices.vertices;
-                    box.bones = vertices.bones;
-                    if (nonessential)
-                        spine.Color.rgba8888ToColor(box.color, color);
-                    return box;
-                }
-                case spine.AttachmentType.Mesh: {
-                    var path = input.readStringRef();
-                    var color = input.readInt32();
-                    var vertexCount = input.readInt(true);
-                    var uvs = this.readFloatArray(input, vertexCount << 1, 1);
-                    var triangles = this.readShortArray(input);
-                    var vertices = this.readVertices(input, vertexCount);
-                    var hullLength = input.readInt(true);
-                    var edges = null;
-                    var width = 0, height = 0;
-                    if (nonessential) {
-                        edges = this.readShortArray(input);
-                        width = input.readFloat();
-                        height = input.readFloat();
-                    }
-                    if (path == null)
-                        path = name;
-                    var mesh = this.attachmentLoader.newMeshAttachment(skin, name, path);
-                    if (mesh == null)
-                        return null;
-                    mesh.path = path;
-                    spine.Color.rgba8888ToColor(mesh.color, color);
-                    mesh.bones = vertices.bones;
-                    mesh.vertices = vertices.vertices;
-                    mesh.worldVerticesLength = vertexCount << 1;
-                    mesh.triangles = triangles;
-                    mesh.regionUVs = uvs;
-                    mesh.updateUVs();
-                    mesh.hullLength = hullLength << 1;
-                    if (nonessential) {
-                        mesh.edges = edges;
-                        mesh.width = width * scale;
-                        mesh.height = height * scale;
-                    }
-                    return mesh;
-                }
-                case spine.AttachmentType.LinkedMesh: {
-                    var path = input.readStringRef();
-                    var color = input.readInt32();
-                    var skinName = input.readStringRef();
-                    var parent_4 = input.readStringRef();
-                    var inheritDeform = input.readBoolean();
-                    var width = 0, height = 0;
-                    if (nonessential) {
-                        width = input.readFloat();
-                        height = input.readFloat();
-                    }
-                    if (path == null)
-                        path = name;
-                    var mesh = this.attachmentLoader.newMeshAttachment(skin, name, path);
-                    if (mesh == null)
-                        return null;
-                    mesh.path = path;
-                    spine.Color.rgba8888ToColor(mesh.color, color);
-                    if (nonessential) {
-                        mesh.width = width * scale;
-                        mesh.height = height * scale;
-                    }
-                    this.linkedMeshes.push(new LinkedMesh(mesh, skinName, slotIndex, parent_4, inheritDeform));
-                    return mesh;
-                }
-                case spine.AttachmentType.Path: {
-                    var closed_1 = input.readBoolean();
-                    var constantSpeed = input.readBoolean();
-                    var vertexCount = input.readInt(true);
-                    var vertices = this.readVertices(input, vertexCount);
-                    var lengths = spine.Utils.newArray(vertexCount / 3, 0);
-                    for (var i = 0, n = lengths.length; i < n; i++)
-                        lengths[i] = input.readFloat() * scale;
-                    var color = nonessential ? input.readInt32() : 0;
-                    var path = this.attachmentLoader.newPathAttachment(skin, name);
-                    if (path == null)
-                        return null;
-                    path.closed = closed_1;
-                    path.constantSpeed = constantSpeed;
-                    path.worldVerticesLength = vertexCount << 1;
-                    path.vertices = vertices.vertices;
-                    path.bones = vertices.bones;
-                    path.lengths = lengths;
-                    if (nonessential)
-                        spine.Color.rgba8888ToColor(path.color, color);
-                    return path;
-                }
-                case spine.AttachmentType.Point: {
-                    var rotation = input.readFloat();
-                    var x = input.readFloat();
-                    var y = input.readFloat();
-                    var color = nonessential ? input.readInt32() : 0;
-                    var point = this.attachmentLoader.newPointAttachment(skin, name);
-                    if (point == null)
-                        return null;
-                    point.x = x * scale;
-                    point.y = y * scale;
-                    point.rotation = rotation;
-                    if (nonessential)
-                        spine.Color.rgba8888ToColor(point.color, color);
-                    return point;
-                }
-                case spine.AttachmentType.Clipping: {
-                    var endSlotIndex = input.readInt(true);
-                    var vertexCount = input.readInt(true);
-                    var vertices = this.readVertices(input, vertexCount);
-                    var color = nonessential ? input.readInt32() : 0;
-                    var clip = this.attachmentLoader.newClippingAttachment(skin, name);
-                    if (clip == null)
-                        return null;
-                    clip.endSlot = skeletonData.slots[endSlotIndex];
-                    clip.worldVerticesLength = vertexCount << 1;
-                    clip.vertices = vertices.vertices;
-                    clip.bones = vertices.bones;
-                    if (nonessential)
-                        spine.Color.rgba8888ToColor(clip.color, color);
-                    return clip;
-                }
-            }
-            return null;
-        };
-        SkeletonBinary.prototype.readVertices = function (input, vertexCount) {
-            var verticesLength = vertexCount << 1;
-            var vertices = new Vertices();
-            var scale = this.scale;
-            if (!input.readBoolean()) {
-                vertices.vertices = this.readFloatArray(input, verticesLength, scale);
-                return vertices;
-            }
-            var weights = new Array();
-            var bonesArray = new Array();
-            for (var i = 0; i < vertexCount; i++) {
-                var boneCount = input.readInt(true);
-                bonesArray.push(boneCount);
-                for (var ii = 0; ii < boneCount; ii++) {
-                    bonesArray.push(input.readInt(true));
-                    weights.push(input.readFloat() * scale);
-                    weights.push(input.readFloat() * scale);
-                    weights.push(input.readFloat());
-                }
-            }
-            vertices.vertices = spine.Utils.toFloatArray(weights);
-            vertices.bones = bonesArray;
-            return vertices;
-        };
-        SkeletonBinary.prototype.readFloatArray = function (input, n, scale) {
-            var array = new Array(n);
-            if (scale == 1) {
-                for (var i = 0; i < n; i++)
-                    array[i] = input.readFloat();
-            }
-            else {
-                for (var i = 0; i < n; i++)
-                    array[i] = input.readFloat() * scale;
-            }
-            return array;
-        };
-        SkeletonBinary.prototype.readShortArray = function (input) {
-            var n = input.readInt(true);
-            var array = new Array(n);
-            for (var i = 0; i < n; i++)
-                array[i] = input.readShort();
-            return array;
-        };
-        SkeletonBinary.prototype.readAnimation = function (input, name, skeletonData) {
-            var timelines = new Array();
-            var scale = this.scale;
-            var duration = 0;
-            var tempColor1 = new spine.Color();
-            var tempColor2 = new spine.Color();
-            for (var i = 0, n = input.readInt(true); i < n; i++) {
-                var slotIndex = input.readInt(true);
-                for (var ii = 0, nn = input.readInt(true); ii < nn; ii++) {
-                    var timelineType = input.readByte();
-                    var frameCount = input.readInt(true);
-                    switch (timelineType) {
-                        case SkeletonBinary.SLOT_ATTACHMENT: {
-                            var timeline = new spine.AttachmentTimeline(frameCount);
-                            timeline.slotIndex = slotIndex;
-                            for (var frameIndex = 0; frameIndex < frameCount; frameIndex++)
-                                timeline.setFrame(frameIndex, input.readFloat(), input.readStringRef());
-                            timelines.push(timeline);
-                            duration = Math.max(duration, timeline.frames[frameCount - 1]);
-                            break;
-                        }
-                        case SkeletonBinary.SLOT_COLOR: {
-                            var timeline = new spine.ColorTimeline(frameCount);
-                            timeline.slotIndex = slotIndex;
-                            for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
-                                var time = input.readFloat();
-                                spine.Color.rgba8888ToColor(tempColor1, input.readInt32());
-                                timeline.setFrame(frameIndex, time, tempColor1.r, tempColor1.g, tempColor1.b, tempColor1.a);
-                                if (frameIndex < frameCount - 1)
-                                    this.readCurve(input, frameIndex, timeline);
-                            }
-                            timelines.push(timeline);
-                            duration = Math.max(duration, timeline.frames[(frameCount - 1) * spine.ColorTimeline.ENTRIES]);
-                            break;
-                        }
-                        case SkeletonBinary.SLOT_TWO_COLOR: {
-                            var timeline = new spine.TwoColorTimeline(frameCount);
-                            timeline.slotIndex = slotIndex;
-                            for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
-                                var time = input.readFloat();
-                                spine.Color.rgba8888ToColor(tempColor1, input.readInt32());
-                                spine.Color.rgb888ToColor(tempColor2, input.readInt32());
-                                timeline.setFrame(frameIndex, time, tempColor1.r, tempColor1.g, tempColor1.b, tempColor1.a, tempColor2.r, tempColor2.g, tempColor2.b);
-                                if (frameIndex < frameCount - 1)
-                                    this.readCurve(input, frameIndex, timeline);
-                            }
-                            timelines.push(timeline);
-                            duration = Math.max(duration, timeline.frames[(frameCount - 1) * spine.TwoColorTimeline.ENTRIES]);
-                            break;
-                        }
-                    }
-                }
-            }
-            for (var i = 0, n = input.readInt(true); i < n; i++) {
-                var boneIndex = input.readInt(true);
-                for (var ii = 0, nn = input.readInt(true); ii < nn; ii++) {
-                    var timelineType = input.readByte();
-                    var frameCount = input.readInt(true);
-                    switch (timelineType) {
-                        case SkeletonBinary.BONE_ROTATE: {
-                            var timeline = new spine.RotateTimeline(frameCount);
-                            timeline.boneIndex = boneIndex;
-                            for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
-                                timeline.setFrame(frameIndex, input.readFloat(), input.readFloat());
-                                if (frameIndex < frameCount - 1)
-                                    this.readCurve(input, frameIndex, timeline);
-                            }
-                            timelines.push(timeline);
-                            duration = Math.max(duration, timeline.frames[(frameCount - 1) * spine.RotateTimeline.ENTRIES]);
-                            break;
-                        }
-                        case SkeletonBinary.BONE_TRANSLATE:
-                        case SkeletonBinary.BONE_SCALE:
-                        case SkeletonBinary.BONE_SHEAR: {
-                            var timeline = void 0;
-                            var timelineScale = 1;
-                            if (timelineType == SkeletonBinary.BONE_SCALE)
-                                timeline = new spine.ScaleTimeline(frameCount);
-                            else if (timelineType == SkeletonBinary.BONE_SHEAR)
-                                timeline = new spine.ShearTimeline(frameCount);
-                            else {
-                                timeline = new spine.TranslateTimeline(frameCount);
-                                timelineScale = scale;
-                            }
-                            timeline.boneIndex = boneIndex;
-                            for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
-                                timeline.setFrame(frameIndex, input.readFloat(), input.readFloat() * timelineScale, input.readFloat() * timelineScale);
-                                if (frameIndex < frameCount - 1)
-                                    this.readCurve(input, frameIndex, timeline);
-                            }
-                            timelines.push(timeline);
-                            duration = Math.max(duration, timeline.frames[(frameCount - 1) * spine.TranslateTimeline.ENTRIES]);
-                            break;
-                        }
-                    }
-                }
-            }
-            for (var i = 0, n = input.readInt(true); i < n; i++) {
-                var index = input.readInt(true);
-                var frameCount = input.readInt(true);
-                var timeline = new spine.IkConstraintTimeline(frameCount);
-                timeline.ikConstraintIndex = index;
-                for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
-                    timeline.setFrame(frameIndex, input.readFloat(), input.readFloat(), input.readFloat() * scale, input.readByte(), input.readBoolean(), input.readBoolean());
-                    if (frameIndex < frameCount - 1)
-                        this.readCurve(input, frameIndex, timeline);
-                }
-                timelines.push(timeline);
-                duration = Math.max(duration, timeline.frames[(frameCount - 1) * spine.IkConstraintTimeline.ENTRIES]);
-            }
-            for (var i = 0, n = input.readInt(true); i < n; i++) {
-                var index = input.readInt(true);
-                var frameCount = input.readInt(true);
-                var timeline = new spine.TransformConstraintTimeline(frameCount);
-                timeline.transformConstraintIndex = index;
-                for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
-                    timeline.setFrame(frameIndex, input.readFloat(), input.readFloat(), input.readFloat(), input.readFloat(), input.readFloat());
-                    if (frameIndex < frameCount - 1)
-                        this.readCurve(input, frameIndex, timeline);
-                }
-                timelines.push(timeline);
-                duration = Math.max(duration, timeline.frames[(frameCount - 1) * spine.TransformConstraintTimeline.ENTRIES]);
-            }
-            for (var i = 0, n = input.readInt(true); i < n; i++) {
-                var index = input.readInt(true);
-                var data = skeletonData.pathConstraints[index];
-                for (var ii = 0, nn = input.readInt(true); ii < nn; ii++) {
-                    var timelineType = input.readByte();
-                    var frameCount = input.readInt(true);
-                    switch (timelineType) {
-                        case SkeletonBinary.PATH_POSITION:
-                        case SkeletonBinary.PATH_SPACING: {
-                            var timeline = void 0;
-                            var timelineScale = 1;
-                            if (timelineType == SkeletonBinary.PATH_SPACING) {
-                                timeline = new spine.PathConstraintSpacingTimeline(frameCount);
-                                if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
-                                    timelineScale = scale;
-                            }
-                            else {
-                                timeline = new spine.PathConstraintPositionTimeline(frameCount);
-                                if (data.positionMode == spine.PositionMode.Fixed)
-                                    timelineScale = scale;
-                            }
-                            timeline.pathConstraintIndex = index;
-                            for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
-                                timeline.setFrame(frameIndex, input.readFloat(), input.readFloat() * timelineScale);
-                                if (frameIndex < frameCount - 1)
-                                    this.readCurve(input, frameIndex, timeline);
-                            }
-                            timelines.push(timeline);
-                            duration = Math.max(duration, timeline.frames[(frameCount - 1) * spine.PathConstraintPositionTimeline.ENTRIES]);
-                            break;
-                        }
-                        case SkeletonBinary.PATH_MIX: {
-                            var timeline = new spine.PathConstraintMixTimeline(frameCount);
-                            timeline.pathConstraintIndex = index;
-                            for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
-                                timeline.setFrame(frameIndex, input.readFloat(), input.readFloat(), input.readFloat());
-                                if (frameIndex < frameCount - 1)
-                                    this.readCurve(input, frameIndex, timeline);
-                            }
-                            timelines.push(timeline);
-                            duration = Math.max(duration, timeline.frames[(frameCount - 1) * spine.PathConstraintMixTimeline.ENTRIES]);
-                            break;
-                        }
-                    }
-                }
-            }
-            for (var i = 0, n = input.readInt(true); i < n; i++) {
-                var skin = skeletonData.skins[input.readInt(true)];
-                for (var ii = 0, nn = input.readInt(true); ii < nn; ii++) {
-                    var slotIndex = input.readInt(true);
-                    for (var iii = 0, nnn = input.readInt(true); iii < nnn; iii++) {
-                        var attachment = skin.getAttachment(slotIndex, input.readStringRef());
-                        var weighted = attachment.bones != null;
-                        var vertices = attachment.vertices;
-                        var deformLength = weighted ? vertices.length / 3 * 2 : vertices.length;
-                        var frameCount = input.readInt(true);
-                        var timeline = new spine.DeformTimeline(frameCount);
-                        timeline.slotIndex = slotIndex;
-                        timeline.attachment = attachment;
-                        for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
-                            var time = input.readFloat();
-                            var deform = void 0;
-                            var end = input.readInt(true);
-                            if (end == 0)
-                                deform = weighted ? spine.Utils.newFloatArray(deformLength) : vertices;
-                            else {
-                                deform = spine.Utils.newFloatArray(deformLength);
-                                var start = input.readInt(true);
-                                end += start;
-                                if (scale == 1) {
-                                    for (var v = start; v < end; v++)
-                                        deform[v] = input.readFloat();
-                                }
-                                else {
-                                    for (var v = start; v < end; v++)
-                                        deform[v] = input.readFloat() * scale;
-                                }
-                                if (!weighted) {
-                                    for (var v = 0, vn = deform.length; v < vn; v++)
-                                        deform[v] += vertices[v];
-                                }
-                            }
-                            timeline.setFrame(frameIndex, time, deform);
-                            if (frameIndex < frameCount - 1)
-                                this.readCurve(input, frameIndex, timeline);
-                        }
-                        timelines.push(timeline);
-                        duration = Math.max(duration, timeline.frames[frameCount - 1]);
-                    }
-                }
-            }
-            var drawOrderCount = input.readInt(true);
-            if (drawOrderCount > 0) {
-                var timeline = new spine.DrawOrderTimeline(drawOrderCount);
-                var slotCount = skeletonData.slots.length;
-                for (var i = 0; i < drawOrderCount; i++) {
-                    var time = input.readFloat();
-                    var offsetCount = input.readInt(true);
-                    var drawOrder = spine.Utils.newArray(slotCount, 0);
-                    for (var ii = slotCount - 1; ii >= 0; ii--)
-                        drawOrder[ii] = -1;
-                    var unchanged = spine.Utils.newArray(slotCount - offsetCount, 0);
-                    var originalIndex = 0, unchangedIndex = 0;
-                    for (var ii = 0; ii < offsetCount; ii++) {
-                        var slotIndex = input.readInt(true);
-                        while (originalIndex != slotIndex)
-                            unchanged[unchangedIndex++] = originalIndex++;
-                        drawOrder[originalIndex + input.readInt(true)] = originalIndex++;
-                    }
-                    while (originalIndex < slotCount)
-                        unchanged[unchangedIndex++] = originalIndex++;
-                    for (var ii = slotCount - 1; ii >= 0; ii--)
-                        if (drawOrder[ii] == -1)
-                            drawOrder[ii] = unchanged[--unchangedIndex];
-                    timeline.setFrame(i, time, drawOrder);
-                }
-                timelines.push(timeline);
-                duration = Math.max(duration, timeline.frames[drawOrderCount - 1]);
-            }
-            var eventCount = input.readInt(true);
-            if (eventCount > 0) {
-                var timeline = new spine.EventTimeline(eventCount);
-                for (var i = 0; i < eventCount; i++) {
-                    var time = input.readFloat();
-                    var eventData = skeletonData.events[input.readInt(true)];
-                    var event_4 = new spine.Event(time, eventData);
-                    event_4.intValue = input.readInt(false);
-                    event_4.floatValue = input.readFloat();
-                    event_4.stringValue = input.readBoolean() ? input.readString() : eventData.stringValue;
-                    if (event_4.data.audioPath != null) {
-                        event_4.volume = input.readFloat();
-                        event_4.balance = input.readFloat();
-                    }
-                    timeline.setFrame(i, event_4);
-                }
-                timelines.push(timeline);
-                duration = Math.max(duration, timeline.frames[eventCount - 1]);
-            }
-            return new spine.Animation(name, timelines, duration);
-        };
-        SkeletonBinary.prototype.readCurve = function (input, frameIndex, timeline) {
-            switch (input.readByte()) {
-                case SkeletonBinary.CURVE_STEPPED:
-                    timeline.setStepped(frameIndex);
-                    break;
-                case SkeletonBinary.CURVE_BEZIER:
-                    this.setCurve(timeline, frameIndex, input.readFloat(), input.readFloat(), input.readFloat(), input.readFloat());
-                    break;
-            }
-        };
-        SkeletonBinary.prototype.setCurve = function (timeline, frameIndex, cx1, cy1, cx2, cy2) {
-            timeline.setCurve(frameIndex, cx1, cy1, cx2, cy2);
-        };
-        SkeletonBinary.AttachmentTypeValues = [0, 1, 2, 3, 4, 5, 6];
-        SkeletonBinary.TransformModeValues = [spine.TransformMode.Normal, spine.TransformMode.OnlyTranslation, spine.TransformMode.NoRotationOrReflection, spine.TransformMode.NoScale, spine.TransformMode.NoScaleOrReflection];
-        SkeletonBinary.PositionModeValues = [spine.PositionMode.Fixed, spine.PositionMode.Percent];
-        SkeletonBinary.SpacingModeValues = [spine.SpacingMode.Length, spine.SpacingMode.Fixed, spine.SpacingMode.Percent];
-        SkeletonBinary.RotateModeValues = [spine.RotateMode.Tangent, spine.RotateMode.Chain, spine.RotateMode.ChainScale];
-        SkeletonBinary.BlendModeValues = [spine.BlendMode.Normal, spine.BlendMode.Additive, spine.BlendMode.Multiply, spine.BlendMode.Screen];
-        SkeletonBinary.BONE_ROTATE = 0;
-        SkeletonBinary.BONE_TRANSLATE = 1;
-        SkeletonBinary.BONE_SCALE = 2;
-        SkeletonBinary.BONE_SHEAR = 3;
-        SkeletonBinary.SLOT_ATTACHMENT = 0;
-        SkeletonBinary.SLOT_COLOR = 1;
-        SkeletonBinary.SLOT_TWO_COLOR = 2;
-        SkeletonBinary.PATH_POSITION = 0;
-        SkeletonBinary.PATH_SPACING = 1;
-        SkeletonBinary.PATH_MIX = 2;
-        SkeletonBinary.CURVE_LINEAR = 0;
-        SkeletonBinary.CURVE_STEPPED = 1;
-        SkeletonBinary.CURVE_BEZIER = 2;
-        return SkeletonBinary;
-    }());
-    spine.SkeletonBinary = SkeletonBinary;
-    var BinaryInput = (function () {
-        function BinaryInput(data, strings, index, buffer) {
-            if (strings === void 0) { strings = new Array(); }
-            if (index === void 0) { index = 0; }
-            if (buffer === void 0) { buffer = new DataView(data.buffer); }
-            this.strings = strings;
-            this.index = index;
-            this.buffer = buffer;
-        }
-        BinaryInput.prototype.readByte = function () {
-            return this.buffer.getInt8(this.index++);
-        };
-        BinaryInput.prototype.readShort = function () {
-            var value = this.buffer.getInt16(this.index);
-            this.index += 2;
-            return value;
-        };
-        BinaryInput.prototype.readInt32 = function () {
-            var value = this.buffer.getInt32(this.index);
-            this.index += 4;
-            return value;
-        };
-        BinaryInput.prototype.readInt = function (optimizePositive) {
-            var b = this.readByte();
-            var result = b & 0x7F;
-            if ((b & 0x80) != 0) {
-                b = this.readByte();
-                result |= (b & 0x7F) << 7;
-                if ((b & 0x80) != 0) {
-                    b = this.readByte();
-                    result |= (b & 0x7F) << 14;
-                    if ((b & 0x80) != 0) {
-                        b = this.readByte();
-                        result |= (b & 0x7F) << 21;
-                        if ((b & 0x80) != 0) {
-                            b = this.readByte();
-                            result |= (b & 0x7F) << 28;
-                        }
-                    }
-                }
-            }
-            return optimizePositive ? result : ((result >>> 1) ^ -(result & 1));
-        };
-        BinaryInput.prototype.readStringRef = function () {
-            var index = this.readInt(true);
-            return index == 0 ? null : this.strings[index - 1];
-        };
-        BinaryInput.prototype.readString = function () {
-            var byteCount = this.readInt(true);
-            switch (byteCount) {
-                case 0:
-                    return null;
-                case 1:
-                    return "";
-            }
-            byteCount--;
-            var chars = "";
-            var charCount = 0;
-            for (var i = 0; i < byteCount;) {
-                var b = this.readByte();
-                switch (b >> 4) {
-                    case 12:
-                    case 13:
-                        chars += String.fromCharCode(((b & 0x1F) << 6 | this.readByte() & 0x3F));
-                        i += 2;
-                        break;
-                    case 14:
-                        chars += String.fromCharCode(((b & 0x0F) << 12 | (this.readByte() & 0x3F) << 6 | this.readByte() & 0x3F));
-                        i += 3;
-                        break;
-                    default:
-                        chars += String.fromCharCode(b);
-                        i++;
-                }
-            }
-            return chars;
-        };
-        BinaryInput.prototype.readFloat = function () {
-            var value = this.buffer.getFloat32(this.index);
-            this.index += 4;
-            return value;
-        };
-        BinaryInput.prototype.readBoolean = function () {
-            return this.readByte() != 0;
-        };
-        return BinaryInput;
-    }());
-    var LinkedMesh = (function () {
-        function LinkedMesh(mesh, skin, slotIndex, parent, inheritDeform) {
-            this.mesh = mesh;
-            this.skin = skin;
-            this.slotIndex = slotIndex;
-            this.parent = parent;
-            this.inheritDeform = inheritDeform;
-        }
-        return LinkedMesh;
-    }());
-    var Vertices = (function () {
-        function Vertices(bones, vertices) {
-            if (bones === void 0) { bones = null; }
-            if (vertices === void 0) { vertices = null; }
-            this.bones = bones;
-            this.vertices = vertices;
-        }
-        return Vertices;
-    }());
+	var SkeletonBinary = (function () {
+		function SkeletonBinary(attachmentLoader) {
+			this.scale = 1;
+			this.linkedMeshes = new Array();
+			this.attachmentLoader = attachmentLoader;
+		}
+		SkeletonBinary.prototype.readSkeletonData = function (binary) {
+			var scale = this.scale;
+			var skeletonData = new spine.SkeletonData();
+			skeletonData.name = "";
+			var input = new BinaryInput(binary);
+			skeletonData.hash = input.readString();
+			skeletonData.version = input.readString();
+			if ("3.8.75" == skeletonData.version)
+				throw new Error("Unsupported skeleton data, please export with a newer version of Spine.");
+			skeletonData.x = input.readFloat();
+			skeletonData.y = input.readFloat();
+			skeletonData.width = input.readFloat();
+			skeletonData.height = input.readFloat();
+			var nonessential = input.readBoolean();
+			if (nonessential) {
+				skeletonData.fps = input.readFloat();
+				skeletonData.imagesPath = input.readString();
+				skeletonData.audioPath = input.readString();
+			}
+			var n = 0;
+			n = input.readInt(true);
+			for (var i = 0; i < n; i++)
+				input.strings.push(input.readString());
+			n = input.readInt(true);
+			for (var i = 0; i < n; i++) {
+				var name_2 = input.readString();
+				var parent_2 = i == 0 ? null : skeletonData.bones[input.readInt(true)];
+				var data = new spine.BoneData(i, name_2, parent_2);
+				data.rotation = input.readFloat();
+				data.x = input.readFloat() * scale;
+				data.y = input.readFloat() * scale;
+				data.scaleX = input.readFloat();
+				data.scaleY = input.readFloat();
+				data.shearX = input.readFloat();
+				data.shearY = input.readFloat();
+				data.length = input.readFloat() * scale;
+				data.transformMode = SkeletonBinary.TransformModeValues[input.readInt(true)];
+				data.skinRequired = input.readBoolean();
+				if (nonessential)
+					spine.Color.rgba8888ToColor(data.color, input.readInt32());
+				skeletonData.bones.push(data);
+			}
+			n = input.readInt(true);
+			for (var i = 0; i < n; i++) {
+				var slotName = input.readString();
+				var boneData = skeletonData.bones[input.readInt(true)];
+				var data = new spine.SlotData(i, slotName, boneData);
+				spine.Color.rgba8888ToColor(data.color, input.readInt32());
+				var darkColor = input.readInt32();
+				if (darkColor != -1)
+					spine.Color.rgb888ToColor(data.darkColor = new spine.Color(), darkColor);
+				data.attachmentName = input.readStringRef();
+				data.blendMode = SkeletonBinary.BlendModeValues[input.readInt(true)];
+				skeletonData.slots.push(data);
+			}
+			n = input.readInt(true);
+			for (var i = 0, nn = void 0; i < n; i++) {
+				var data = new spine.IkConstraintData(input.readString());
+				data.order = input.readInt(true);
+				data.skinRequired = input.readBoolean();
+				nn = input.readInt(true);
+				for (var ii = 0; ii < nn; ii++)
+					data.bones.push(skeletonData.bones[input.readInt(true)]);
+				data.target = skeletonData.bones[input.readInt(true)];
+				data.mix = input.readFloat();
+				data.softness = input.readFloat() * scale;
+				data.bendDirection = input.readByte();
+				data.compress = input.readBoolean();
+				data.stretch = input.readBoolean();
+				data.uniform = input.readBoolean();
+				skeletonData.ikConstraints.push(data);
+			}
+			n = input.readInt(true);
+			for (var i = 0, nn = void 0; i < n; i++) {
+				var data = new spine.TransformConstraintData(input.readString());
+				data.order = input.readInt(true);
+				data.skinRequired = input.readBoolean();
+				nn = input.readInt(true);
+				for (var ii = 0; ii < nn; ii++)
+					data.bones.push(skeletonData.bones[input.readInt(true)]);
+				data.target = skeletonData.bones[input.readInt(true)];
+				data.local = input.readBoolean();
+				data.relative = input.readBoolean();
+				data.offsetRotation = input.readFloat();
+				data.offsetX = input.readFloat() * scale;
+				data.offsetY = input.readFloat() * scale;
+				data.offsetScaleX = input.readFloat();
+				data.offsetScaleY = input.readFloat();
+				data.offsetShearY = input.readFloat();
+				data.rotateMix = input.readFloat();
+				data.translateMix = input.readFloat();
+				data.scaleMix = input.readFloat();
+				data.shearMix = input.readFloat();
+				skeletonData.transformConstraints.push(data);
+			}
+			n = input.readInt(true);
+			for (var i = 0, nn = void 0; i < n; i++) {
+				var data = new spine.PathConstraintData(input.readString());
+				data.order = input.readInt(true);
+				data.skinRequired = input.readBoolean();
+				nn = input.readInt(true);
+				for (var ii = 0; ii < nn; ii++)
+					data.bones.push(skeletonData.bones[input.readInt(true)]);
+				data.target = skeletonData.slots[input.readInt(true)];
+				data.positionMode = SkeletonBinary.PositionModeValues[input.readInt(true)];
+				data.spacingMode = SkeletonBinary.SpacingModeValues[input.readInt(true)];
+				data.rotateMode = SkeletonBinary.RotateModeValues[input.readInt(true)];
+				data.offsetRotation = input.readFloat();
+				data.position = input.readFloat();
+				if (data.positionMode == spine.PositionMode.Fixed)
+					data.position *= scale;
+				data.spacing = input.readFloat();
+				if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
+					data.spacing *= scale;
+				data.rotateMix = input.readFloat();
+				data.translateMix = input.readFloat();
+				skeletonData.pathConstraints.push(data);
+			}
+			var defaultSkin = this.readSkin(input, skeletonData, true, nonessential);
+			if (defaultSkin != null) {
+				skeletonData.defaultSkin = defaultSkin;
+				skeletonData.skins.push(defaultSkin);
+			}
+			{
+				var i = skeletonData.skins.length;
+				spine.Utils.setArraySize(skeletonData.skins, n = i + input.readInt(true));
+				for (; i < n; i++)
+					skeletonData.skins[i] = this.readSkin(input, skeletonData, false, nonessential);
+			}
+			n = this.linkedMeshes.length;
+			for (var i = 0; i < n; i++) {
+				var linkedMesh = this.linkedMeshes[i];
+				var skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin);
+				if (skin == null)
+					throw new Error("Skin not found: " + linkedMesh.skin);
+				var parent_3 = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
+				if (parent_3 == null)
+					throw new Error("Parent mesh not found: " + linkedMesh.parent);
+				linkedMesh.mesh.deformAttachment = linkedMesh.inheritDeform ? parent_3 : linkedMesh.mesh;
+				linkedMesh.mesh.setParentMesh(parent_3);
+				linkedMesh.mesh.updateUVs();
+			}
+			this.linkedMeshes.length = 0;
+			n = input.readInt(true);
+			for (var i = 0; i < n; i++) {
+				var data = new spine.EventData(input.readStringRef());
+				data.intValue = input.readInt(false);
+				data.floatValue = input.readFloat();
+				data.stringValue = input.readString();
+				data.audioPath = input.readString();
+				if (data.audioPath != null) {
+					data.volume = input.readFloat();
+					data.balance = input.readFloat();
+				}
+				skeletonData.events.push(data);
+			}
+			n = input.readInt(true);
+			for (var i = 0; i < n; i++)
+				skeletonData.animations.push(this.readAnimation(input, input.readString(), skeletonData));
+			return skeletonData;
+		};
+		SkeletonBinary.prototype.readSkin = function (input, skeletonData, defaultSkin, nonessential) {
+			var skin = null;
+			var slotCount = 0;
+			if (defaultSkin) {
+				slotCount = input.readInt(true);
+				if (slotCount == 0)
+					return null;
+				skin = new spine.Skin("default");
+			}
+			else {
+				skin = new spine.Skin(input.readStringRef());
+				skin.bones.length = input.readInt(true);
+				for (var i = 0, n = skin.bones.length; i < n; i++)
+					skin.bones[i] = skeletonData.bones[input.readInt(true)];
+				for (var i = 0, n = input.readInt(true); i < n; i++)
+					skin.constraints.push(skeletonData.ikConstraints[input.readInt(true)]);
+				for (var i = 0, n = input.readInt(true); i < n; i++)
+					skin.constraints.push(skeletonData.transformConstraints[input.readInt(true)]);
+				for (var i = 0, n = input.readInt(true); i < n; i++)
+					skin.constraints.push(skeletonData.pathConstraints[input.readInt(true)]);
+				slotCount = input.readInt(true);
+			}
+			for (var i = 0; i < slotCount; i++) {
+				var slotIndex = input.readInt(true);
+				for (var ii = 0, nn = input.readInt(true); ii < nn; ii++) {
+					var name_3 = input.readStringRef();
+					var attachment = this.readAttachment(input, skeletonData, skin, slotIndex, name_3, nonessential);
+					if (attachment != null)
+						skin.setAttachment(slotIndex, name_3, attachment);
+				}
+			}
+			return skin;
+		};
+		SkeletonBinary.prototype.readAttachment = function (input, skeletonData, skin, slotIndex, attachmentName, nonessential) {
+			var scale = this.scale;
+			var name = input.readStringRef();
+			if (name == null)
+				name = attachmentName;
+			var typeIndex = input.readByte();
+			var type = SkeletonBinary.AttachmentTypeValues[typeIndex];
+			switch (type) {
+				case spine.AttachmentType.Region: {
+					var path = input.readStringRef();
+					var rotation = input.readFloat();
+					var x = input.readFloat();
+					var y = input.readFloat();
+					var scaleX = input.readFloat();
+					var scaleY = input.readFloat();
+					var width = input.readFloat();
+					var height = input.readFloat();
+					var color = input.readInt32();
+					if (path == null)
+						path = name;
+					var region = this.attachmentLoader.newRegionAttachment(skin, name, path);
+					if (region == null)
+						return null;
+					region.path = path;
+					region.x = x * scale;
+					region.y = y * scale;
+					region.scaleX = scaleX;
+					region.scaleY = scaleY;
+					region.rotation = rotation;
+					region.width = width * scale;
+					region.height = height * scale;
+					spine.Color.rgba8888ToColor(region.color, color);
+					region.updateOffset();
+					return region;
+				}
+				case spine.AttachmentType.BoundingBox: {
+					var vertexCount = input.readInt(true);
+					var vertices = this.readVertices(input, vertexCount);
+					var color = nonessential ? input.readInt32() : 0;
+					var box = this.attachmentLoader.newBoundingBoxAttachment(skin, name);
+					if (box == null)
+						return null;
+					box.worldVerticesLength = vertexCount << 1;
+					box.vertices = vertices.vertices;
+					box.bones = vertices.bones;
+					if (nonessential)
+						spine.Color.rgba8888ToColor(box.color, color);
+					return box;
+				}
+				case spine.AttachmentType.Mesh: {
+					var path = input.readStringRef();
+					var color = input.readInt32();
+					var vertexCount = input.readInt(true);
+					var uvs = this.readFloatArray(input, vertexCount << 1, 1);
+					var triangles = this.readShortArray(input);
+					var vertices = this.readVertices(input, vertexCount);
+					var hullLength = input.readInt(true);
+					var edges = null;
+					var width = 0, height = 0;
+					if (nonessential) {
+						edges = this.readShortArray(input);
+						width = input.readFloat();
+						height = input.readFloat();
+					}
+					if (path == null)
+						path = name;
+					var mesh = this.attachmentLoader.newMeshAttachment(skin, name, path);
+					if (mesh == null)
+						return null;
+					mesh.path = path;
+					spine.Color.rgba8888ToColor(mesh.color, color);
+					mesh.bones = vertices.bones;
+					mesh.vertices = vertices.vertices;
+					mesh.worldVerticesLength = vertexCount << 1;
+					mesh.triangles = triangles;
+					mesh.regionUVs = uvs;
+					mesh.updateUVs();
+					mesh.hullLength = hullLength << 1;
+					if (nonessential) {
+						mesh.edges = edges;
+						mesh.width = width * scale;
+						mesh.height = height * scale;
+					}
+					return mesh;
+				}
+				case spine.AttachmentType.LinkedMesh: {
+					var path = input.readStringRef();
+					var color = input.readInt32();
+					var skinName = input.readStringRef();
+					var parent_4 = input.readStringRef();
+					var inheritDeform = input.readBoolean();
+					var width = 0, height = 0;
+					if (nonessential) {
+						width = input.readFloat();
+						height = input.readFloat();
+					}
+					if (path == null)
+						path = name;
+					var mesh = this.attachmentLoader.newMeshAttachment(skin, name, path);
+					if (mesh == null)
+						return null;
+					mesh.path = path;
+					spine.Color.rgba8888ToColor(mesh.color, color);
+					if (nonessential) {
+						mesh.width = width * scale;
+						mesh.height = height * scale;
+					}
+					this.linkedMeshes.push(new LinkedMesh(mesh, skinName, slotIndex, parent_4, inheritDeform));
+					return mesh;
+				}
+				case spine.AttachmentType.Path: {
+					var closed_1 = input.readBoolean();
+					var constantSpeed = input.readBoolean();
+					var vertexCount = input.readInt(true);
+					var vertices = this.readVertices(input, vertexCount);
+					var lengths = spine.Utils.newArray(vertexCount / 3, 0);
+					for (var i = 0, n = lengths.length; i < n; i++)
+						lengths[i] = input.readFloat() * scale;
+					var color = nonessential ? input.readInt32() : 0;
+					var path = this.attachmentLoader.newPathAttachment(skin, name);
+					if (path == null)
+						return null;
+					path.closed = closed_1;
+					path.constantSpeed = constantSpeed;
+					path.worldVerticesLength = vertexCount << 1;
+					path.vertices = vertices.vertices;
+					path.bones = vertices.bones;
+					path.lengths = lengths;
+					if (nonessential)
+						spine.Color.rgba8888ToColor(path.color, color);
+					return path;
+				}
+				case spine.AttachmentType.Point: {
+					var rotation = input.readFloat();
+					var x = input.readFloat();
+					var y = input.readFloat();
+					var color = nonessential ? input.readInt32() : 0;
+					var point = this.attachmentLoader.newPointAttachment(skin, name);
+					if (point == null)
+						return null;
+					point.x = x * scale;
+					point.y = y * scale;
+					point.rotation = rotation;
+					if (nonessential)
+						spine.Color.rgba8888ToColor(point.color, color);
+					return point;
+				}
+				case spine.AttachmentType.Clipping: {
+					var endSlotIndex = input.readInt(true);
+					var vertexCount = input.readInt(true);
+					var vertices = this.readVertices(input, vertexCount);
+					var color = nonessential ? input.readInt32() : 0;
+					var clip = this.attachmentLoader.newClippingAttachment(skin, name);
+					if (clip == null)
+						return null;
+					clip.endSlot = skeletonData.slots[endSlotIndex];
+					clip.worldVerticesLength = vertexCount << 1;
+					clip.vertices = vertices.vertices;
+					clip.bones = vertices.bones;
+					if (nonessential)
+						spine.Color.rgba8888ToColor(clip.color, color);
+					return clip;
+				}
+			}
+			return null;
+		};
+		SkeletonBinary.prototype.readVertices = function (input, vertexCount) {
+			var verticesLength = vertexCount << 1;
+			var vertices = new Vertices();
+			var scale = this.scale;
+			if (!input.readBoolean()) {
+				vertices.vertices = this.readFloatArray(input, verticesLength, scale);
+				return vertices;
+			}
+			var weights = new Array();
+			var bonesArray = new Array();
+			for (var i = 0; i < vertexCount; i++) {
+				var boneCount = input.readInt(true);
+				bonesArray.push(boneCount);
+				for (var ii = 0; ii < boneCount; ii++) {
+					bonesArray.push(input.readInt(true));
+					weights.push(input.readFloat() * scale);
+					weights.push(input.readFloat() * scale);
+					weights.push(input.readFloat());
+				}
+			}
+			vertices.vertices = spine.Utils.toFloatArray(weights);
+			vertices.bones = bonesArray;
+			return vertices;
+		};
+		SkeletonBinary.prototype.readFloatArray = function (input, n, scale) {
+			var array = new Array(n);
+			if (scale == 1) {
+				for (var i = 0; i < n; i++)
+					array[i] = input.readFloat();
+			}
+			else {
+				for (var i = 0; i < n; i++)
+					array[i] = input.readFloat() * scale;
+			}
+			return array;
+		};
+		SkeletonBinary.prototype.readShortArray = function (input) {
+			var n = input.readInt(true);
+			var array = new Array(n);
+			for (var i = 0; i < n; i++)
+				array[i] = input.readShort();
+			return array;
+		};
+		SkeletonBinary.prototype.readAnimation = function (input, name, skeletonData) {
+			var timelines = new Array();
+			var scale = this.scale;
+			var duration = 0;
+			var tempColor1 = new spine.Color();
+			var tempColor2 = new spine.Color();
+			for (var i = 0, n = input.readInt(true); i < n; i++) {
+				var slotIndex = input.readInt(true);
+				for (var ii = 0, nn = input.readInt(true); ii < nn; ii++) {
+					var timelineType = input.readByte();
+					var frameCount = input.readInt(true);
+					switch (timelineType) {
+						case SkeletonBinary.SLOT_ATTACHMENT: {
+							var timeline = new spine.AttachmentTimeline(frameCount);
+							timeline.slotIndex = slotIndex;
+							for (var frameIndex = 0; frameIndex < frameCount; frameIndex++)
+								timeline.setFrame(frameIndex, input.readFloat(), input.readStringRef());
+							timelines.push(timeline);
+							duration = Math.max(duration, timeline.frames[frameCount - 1]);
+							break;
+						}
+						case SkeletonBinary.SLOT_COLOR: {
+							var timeline = new spine.ColorTimeline(frameCount);
+							timeline.slotIndex = slotIndex;
+							for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
+								var time = input.readFloat();
+								spine.Color.rgba8888ToColor(tempColor1, input.readInt32());
+								timeline.setFrame(frameIndex, time, tempColor1.r, tempColor1.g, tempColor1.b, tempColor1.a);
+								if (frameIndex < frameCount - 1)
+									this.readCurve(input, frameIndex, timeline);
+							}
+							timelines.push(timeline);
+							duration = Math.max(duration, timeline.frames[(frameCount - 1) * spine.ColorTimeline.ENTRIES]);
+							break;
+						}
+						case SkeletonBinary.SLOT_TWO_COLOR: {
+							var timeline = new spine.TwoColorTimeline(frameCount);
+							timeline.slotIndex = slotIndex;
+							for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
+								var time = input.readFloat();
+								spine.Color.rgba8888ToColor(tempColor1, input.readInt32());
+								spine.Color.rgb888ToColor(tempColor2, input.readInt32());
+								timeline.setFrame(frameIndex, time, tempColor1.r, tempColor1.g, tempColor1.b, tempColor1.a, tempColor2.r, tempColor2.g, tempColor2.b);
+								if (frameIndex < frameCount - 1)
+									this.readCurve(input, frameIndex, timeline);
+							}
+							timelines.push(timeline);
+							duration = Math.max(duration, timeline.frames[(frameCount - 1) * spine.TwoColorTimeline.ENTRIES]);
+							break;
+						}
+					}
+				}
+			}
+			for (var i = 0, n = input.readInt(true); i < n; i++) {
+				var boneIndex = input.readInt(true);
+				for (var ii = 0, nn = input.readInt(true); ii < nn; ii++) {
+					var timelineType = input.readByte();
+					var frameCount = input.readInt(true);
+					switch (timelineType) {
+						case SkeletonBinary.BONE_ROTATE: {
+							var timeline = new spine.RotateTimeline(frameCount);
+							timeline.boneIndex = boneIndex;
+							for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
+								timeline.setFrame(frameIndex, input.readFloat(), input.readFloat());
+								if (frameIndex < frameCount - 1)
+									this.readCurve(input, frameIndex, timeline);
+							}
+							timelines.push(timeline);
+							duration = Math.max(duration, timeline.frames[(frameCount - 1) * spine.RotateTimeline.ENTRIES]);
+							break;
+						}
+						case SkeletonBinary.BONE_TRANSLATE:
+						case SkeletonBinary.BONE_SCALE:
+						case SkeletonBinary.BONE_SHEAR: {
+							var timeline = void 0;
+							var timelineScale = 1;
+							if (timelineType == SkeletonBinary.BONE_SCALE)
+								timeline = new spine.ScaleTimeline(frameCount);
+							else if (timelineType == SkeletonBinary.BONE_SHEAR)
+								timeline = new spine.ShearTimeline(frameCount);
+							else {
+								timeline = new spine.TranslateTimeline(frameCount);
+								timelineScale = scale;
+							}
+							timeline.boneIndex = boneIndex;
+							for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
+								timeline.setFrame(frameIndex, input.readFloat(), input.readFloat() * timelineScale, input.readFloat() * timelineScale);
+								if (frameIndex < frameCount - 1)
+									this.readCurve(input, frameIndex, timeline);
+							}
+							timelines.push(timeline);
+							duration = Math.max(duration, timeline.frames[(frameCount - 1) * spine.TranslateTimeline.ENTRIES]);
+							break;
+						}
+					}
+				}
+			}
+			for (var i = 0, n = input.readInt(true); i < n; i++) {
+				var index = input.readInt(true);
+				var frameCount = input.readInt(true);
+				var timeline = new spine.IkConstraintTimeline(frameCount);
+				timeline.ikConstraintIndex = index;
+				for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
+					timeline.setFrame(frameIndex, input.readFloat(), input.readFloat(), input.readFloat() * scale, input.readByte(), input.readBoolean(), input.readBoolean());
+					if (frameIndex < frameCount - 1)
+						this.readCurve(input, frameIndex, timeline);
+				}
+				timelines.push(timeline);
+				duration = Math.max(duration, timeline.frames[(frameCount - 1) * spine.IkConstraintTimeline.ENTRIES]);
+			}
+			for (var i = 0, n = input.readInt(true); i < n; i++) {
+				var index = input.readInt(true);
+				var frameCount = input.readInt(true);
+				var timeline = new spine.TransformConstraintTimeline(frameCount);
+				timeline.transformConstraintIndex = index;
+				for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
+					timeline.setFrame(frameIndex, input.readFloat(), input.readFloat(), input.readFloat(), input.readFloat(), input.readFloat());
+					if (frameIndex < frameCount - 1)
+						this.readCurve(input, frameIndex, timeline);
+				}
+				timelines.push(timeline);
+				duration = Math.max(duration, timeline.frames[(frameCount - 1) * spine.TransformConstraintTimeline.ENTRIES]);
+			}
+			for (var i = 0, n = input.readInt(true); i < n; i++) {
+				var index = input.readInt(true);
+				var data = skeletonData.pathConstraints[index];
+				for (var ii = 0, nn = input.readInt(true); ii < nn; ii++) {
+					var timelineType = input.readByte();
+					var frameCount = input.readInt(true);
+					switch (timelineType) {
+						case SkeletonBinary.PATH_POSITION:
+						case SkeletonBinary.PATH_SPACING: {
+							var timeline = void 0;
+							var timelineScale = 1;
+							if (timelineType == SkeletonBinary.PATH_SPACING) {
+								timeline = new spine.PathConstraintSpacingTimeline(frameCount);
+								if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
+									timelineScale = scale;
+							}
+							else {
+								timeline = new spine.PathConstraintPositionTimeline(frameCount);
+								if (data.positionMode == spine.PositionMode.Fixed)
+									timelineScale = scale;
+							}
+							timeline.pathConstraintIndex = index;
+							for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
+								timeline.setFrame(frameIndex, input.readFloat(), input.readFloat() * timelineScale);
+								if (frameIndex < frameCount - 1)
+									this.readCurve(input, frameIndex, timeline);
+							}
+							timelines.push(timeline);
+							duration = Math.max(duration, timeline.frames[(frameCount - 1) * spine.PathConstraintPositionTimeline.ENTRIES]);
+							break;
+						}
+						case SkeletonBinary.PATH_MIX: {
+							var timeline = new spine.PathConstraintMixTimeline(frameCount);
+							timeline.pathConstraintIndex = index;
+							for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
+								timeline.setFrame(frameIndex, input.readFloat(), input.readFloat(), input.readFloat());
+								if (frameIndex < frameCount - 1)
+									this.readCurve(input, frameIndex, timeline);
+							}
+							timelines.push(timeline);
+							duration = Math.max(duration, timeline.frames[(frameCount - 1) * spine.PathConstraintMixTimeline.ENTRIES]);
+							break;
+						}
+					}
+				}
+			}
+			for (var i = 0, n = input.readInt(true); i < n; i++) {
+				var skin = skeletonData.skins[input.readInt(true)];
+				for (var ii = 0, nn = input.readInt(true); ii < nn; ii++) {
+					var slotIndex = input.readInt(true);
+					for (var iii = 0, nnn = input.readInt(true); iii < nnn; iii++) {
+						var attachment = skin.getAttachment(slotIndex, input.readStringRef());
+						var weighted = attachment.bones != null;
+						var vertices = attachment.vertices;
+						var deformLength = weighted ? vertices.length / 3 * 2 : vertices.length;
+						var frameCount = input.readInt(true);
+						var timeline = new spine.DeformTimeline(frameCount);
+						timeline.slotIndex = slotIndex;
+						timeline.attachment = attachment;
+						for (var frameIndex = 0; frameIndex < frameCount; frameIndex++) {
+							var time = input.readFloat();
+							var deform = void 0;
+							var end = input.readInt(true);
+							if (end == 0)
+								deform = weighted ? spine.Utils.newFloatArray(deformLength) : vertices;
+							else {
+								deform = spine.Utils.newFloatArray(deformLength);
+								var start = input.readInt(true);
+								end += start;
+								if (scale == 1) {
+									for (var v = start; v < end; v++)
+										deform[v] = input.readFloat();
+								}
+								else {
+									for (var v = start; v < end; v++)
+										deform[v] = input.readFloat() * scale;
+								}
+								if (!weighted) {
+									for (var v = 0, vn = deform.length; v < vn; v++)
+										deform[v] += vertices[v];
+								}
+							}
+							timeline.setFrame(frameIndex, time, deform);
+							if (frameIndex < frameCount - 1)
+								this.readCurve(input, frameIndex, timeline);
+						}
+						timelines.push(timeline);
+						duration = Math.max(duration, timeline.frames[frameCount - 1]);
+					}
+				}
+			}
+			var drawOrderCount = input.readInt(true);
+			if (drawOrderCount > 0) {
+				var timeline = new spine.DrawOrderTimeline(drawOrderCount);
+				var slotCount = skeletonData.slots.length;
+				for (var i = 0; i < drawOrderCount; i++) {
+					var time = input.readFloat();
+					var offsetCount = input.readInt(true);
+					var drawOrder = spine.Utils.newArray(slotCount, 0);
+					for (var ii = slotCount - 1; ii >= 0; ii--)
+						drawOrder[ii] = -1;
+					var unchanged = spine.Utils.newArray(slotCount - offsetCount, 0);
+					var originalIndex = 0, unchangedIndex = 0;
+					for (var ii = 0; ii < offsetCount; ii++) {
+						var slotIndex = input.readInt(true);
+						while (originalIndex != slotIndex)
+							unchanged[unchangedIndex++] = originalIndex++;
+						drawOrder[originalIndex + input.readInt(true)] = originalIndex++;
+					}
+					while (originalIndex < slotCount)
+						unchanged[unchangedIndex++] = originalIndex++;
+					for (var ii = slotCount - 1; ii >= 0; ii--)
+						if (drawOrder[ii] == -1)
+							drawOrder[ii] = unchanged[--unchangedIndex];
+					timeline.setFrame(i, time, drawOrder);
+				}
+				timelines.push(timeline);
+				duration = Math.max(duration, timeline.frames[drawOrderCount - 1]);
+			}
+			var eventCount = input.readInt(true);
+			if (eventCount > 0) {
+				var timeline = new spine.EventTimeline(eventCount);
+				for (var i = 0; i < eventCount; i++) {
+					var time = input.readFloat();
+					var eventData = skeletonData.events[input.readInt(true)];
+					var event_4 = new spine.Event(time, eventData);
+					event_4.intValue = input.readInt(false);
+					event_4.floatValue = input.readFloat();
+					event_4.stringValue = input.readBoolean() ? input.readString() : eventData.stringValue;
+					if (event_4.data.audioPath != null) {
+						event_4.volume = input.readFloat();
+						event_4.balance = input.readFloat();
+					}
+					timeline.setFrame(i, event_4);
+				}
+				timelines.push(timeline);
+				duration = Math.max(duration, timeline.frames[eventCount - 1]);
+			}
+			return new spine.Animation(name, timelines, duration);
+		};
+		SkeletonBinary.prototype.readCurve = function (input, frameIndex, timeline) {
+			switch (input.readByte()) {
+				case SkeletonBinary.CURVE_STEPPED:
+					timeline.setStepped(frameIndex);
+					break;
+				case SkeletonBinary.CURVE_BEZIER:
+					this.setCurve(timeline, frameIndex, input.readFloat(), input.readFloat(), input.readFloat(), input.readFloat());
+					break;
+			}
+		};
+		SkeletonBinary.prototype.setCurve = function (timeline, frameIndex, cx1, cy1, cx2, cy2) {
+			timeline.setCurve(frameIndex, cx1, cy1, cx2, cy2);
+		};
+		SkeletonBinary.AttachmentTypeValues = [0, 1, 2, 3, 4, 5, 6];
+		SkeletonBinary.TransformModeValues = [spine.TransformMode.Normal, spine.TransformMode.OnlyTranslation, spine.TransformMode.NoRotationOrReflection, spine.TransformMode.NoScale, spine.TransformMode.NoScaleOrReflection];
+		SkeletonBinary.PositionModeValues = [spine.PositionMode.Fixed, spine.PositionMode.Percent];
+		SkeletonBinary.SpacingModeValues = [spine.SpacingMode.Length, spine.SpacingMode.Fixed, spine.SpacingMode.Percent];
+		SkeletonBinary.RotateModeValues = [spine.RotateMode.Tangent, spine.RotateMode.Chain, spine.RotateMode.ChainScale];
+		SkeletonBinary.BlendModeValues = [spine.BlendMode.Normal, spine.BlendMode.Additive, spine.BlendMode.Multiply, spine.BlendMode.Screen];
+		SkeletonBinary.BONE_ROTATE = 0;
+		SkeletonBinary.BONE_TRANSLATE = 1;
+		SkeletonBinary.BONE_SCALE = 2;
+		SkeletonBinary.BONE_SHEAR = 3;
+		SkeletonBinary.SLOT_ATTACHMENT = 0;
+		SkeletonBinary.SLOT_COLOR = 1;
+		SkeletonBinary.SLOT_TWO_COLOR = 2;
+		SkeletonBinary.PATH_POSITION = 0;
+		SkeletonBinary.PATH_SPACING = 1;
+		SkeletonBinary.PATH_MIX = 2;
+		SkeletonBinary.CURVE_LINEAR = 0;
+		SkeletonBinary.CURVE_STEPPED = 1;
+		SkeletonBinary.CURVE_BEZIER = 2;
+		return SkeletonBinary;
+	}());
+	spine.SkeletonBinary = SkeletonBinary;
+	var BinaryInput = (function () {
+		function BinaryInput(data, strings, index, buffer) {
+			if (strings === void 0) { strings = new Array(); }
+			if (index === void 0) { index = 0; }
+			if (buffer === void 0) { buffer = new DataView(data.buffer); }
+			this.strings = strings;
+			this.index = index;
+			this.buffer = buffer;
+		}
+		BinaryInput.prototype.readByte = function () {
+			return this.buffer.getInt8(this.index++);
+		};
+		BinaryInput.prototype.readShort = function () {
+			var value = this.buffer.getInt16(this.index);
+			this.index += 2;
+			return value;
+		};
+		BinaryInput.prototype.readInt32 = function () {
+			var value = this.buffer.getInt32(this.index);
+			this.index += 4;
+			return value;
+		};
+		BinaryInput.prototype.readInt = function (optimizePositive) {
+			var b = this.readByte();
+			var result = b & 0x7F;
+			if ((b & 0x80) != 0) {
+				b = this.readByte();
+				result |= (b & 0x7F) << 7;
+				if ((b & 0x80) != 0) {
+					b = this.readByte();
+					result |= (b & 0x7F) << 14;
+					if ((b & 0x80) != 0) {
+						b = this.readByte();
+						result |= (b & 0x7F) << 21;
+						if ((b & 0x80) != 0) {
+							b = this.readByte();
+							result |= (b & 0x7F) << 28;
+						}
+					}
+				}
+			}
+			return optimizePositive ? result : ((result >>> 1) ^ -(result & 1));
+		};
+		BinaryInput.prototype.readStringRef = function () {
+			var index = this.readInt(true);
+			return index == 0 ? null : this.strings[index - 1];
+		};
+		BinaryInput.prototype.readString = function () {
+			var byteCount = this.readInt(true);
+			switch (byteCount) {
+				case 0:
+					return null;
+				case 1:
+					return "";
+			}
+			byteCount--;
+			var chars = "";
+			var charCount = 0;
+			for (var i = 0; i < byteCount;) {
+				var b = this.readByte();
+				switch (b >> 4) {
+					case 12:
+					case 13:
+						chars += String.fromCharCode(((b & 0x1F) << 6 | this.readByte() & 0x3F));
+						i += 2;
+						break;
+					case 14:
+						chars += String.fromCharCode(((b & 0x0F) << 12 | (this.readByte() & 0x3F) << 6 | this.readByte() & 0x3F));
+						i += 3;
+						break;
+					default:
+						chars += String.fromCharCode(b);
+						i++;
+				}
+			}
+			return chars;
+		};
+		BinaryInput.prototype.readFloat = function () {
+			var value = this.buffer.getFloat32(this.index);
+			this.index += 4;
+			return value;
+		};
+		BinaryInput.prototype.readBoolean = function () {
+			return this.readByte() != 0;
+		};
+		return BinaryInput;
+	}());
+	var LinkedMesh = (function () {
+		function LinkedMesh(mesh, skin, slotIndex, parent, inheritDeform) {
+			this.mesh = mesh;
+			this.skin = skin;
+			this.slotIndex = slotIndex;
+			this.parent = parent;
+			this.inheritDeform = inheritDeform;
+		}
+		return LinkedMesh;
+	}());
+	var Vertices = (function () {
+		function Vertices(bones, vertices) {
+			if (bones === void 0) { bones = null; }
+			if (vertices === void 0) { vertices = null; }
+			this.bones = bones;
+			this.vertices = vertices;
+		}
+		return Vertices;
+	}());
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var SkeletonBounds = (function () {
-        function SkeletonBounds() {
-            this.minX = 0;
-            this.minY = 0;
-            this.maxX = 0;
-            this.maxY = 0;
-            this.boundingBoxes = new Array();
-            this.polygons = new Array();
-            this.polygonPool = new spine.Pool(function () {
-                return spine.Utils.newFloatArray(16);
-            });
-        }
-        SkeletonBounds.prototype.update = function (skeleton, updateAabb) {
-            if (skeleton == null)
-                throw new Error("skeleton cannot be null.");
-            var boundingBoxes = this.boundingBoxes;
-            var polygons = this.polygons;
-            var polygonPool = this.polygonPool;
-            var slots = skeleton.slots;
-            var slotCount = slots.length;
-            boundingBoxes.length = 0;
-            polygonPool.freeAll(polygons);
-            polygons.length = 0;
-            for (var i = 0; i < slotCount; i++) {
-                var slot = slots[i];
-                if (!slot.bone.active)
-                    continue;
-                var attachment = slot.getAttachment();
-                if (attachment instanceof spine.BoundingBoxAttachment) {
-                    var boundingBox = attachment;
-                    boundingBoxes.push(boundingBox);
-                    var polygon = polygonPool.obtain();
-                    if (polygon.length != boundingBox.worldVerticesLength) {
-                        polygon = spine.Utils.newFloatArray(boundingBox.worldVerticesLength);
-                    }
-                    polygons.push(polygon);
-                    boundingBox.computeWorldVertices(slot, 0, boundingBox.worldVerticesLength, polygon, 0, 2);
-                }
-            }
-            if (updateAabb) {
-                this.aabbCompute();
-            }
-            else {
-                this.minX = Number.POSITIVE_INFINITY;
-                this.minY = Number.POSITIVE_INFINITY;
-                this.maxX = Number.NEGATIVE_INFINITY;
-                this.maxY = Number.NEGATIVE_INFINITY;
-            }
-        };
-        SkeletonBounds.prototype.aabbCompute = function () {
-            var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
-            var polygons = this.polygons;
-            for (var i = 0, n = polygons.length; i < n; i++) {
-                var polygon = polygons[i];
-                var vertices = polygon;
-                for (var ii = 0, nn = polygon.length; ii < nn; ii += 2) {
-                    var x = vertices[ii];
-                    var y = vertices[ii + 1];
-                    minX = Math.min(minX, x);
-                    minY = Math.min(minY, y);
-                    maxX = Math.max(maxX, x);
-                    maxY = Math.max(maxY, y);
-                }
-            }
-            this.minX = minX;
-            this.minY = minY;
-            this.maxX = maxX;
-            this.maxY = maxY;
-        };
-        SkeletonBounds.prototype.aabbContainsPoint = function (x, y) {
-            return x >= this.minX && x <= this.maxX && y >= this.minY && y <= this.maxY;
-        };
-        SkeletonBounds.prototype.aabbIntersectsSegment = function (x1, y1, x2, y2) {
-            var minX = this.minX;
-            var minY = this.minY;
-            var maxX = this.maxX;
-            var maxY = this.maxY;
-            if ((x1 <= minX && x2 <= minX) || (y1 <= minY && y2 <= minY) || (x1 >= maxX && x2 >= maxX) || (y1 >= maxY && y2 >= maxY))
-                return false;
-            var m = (y2 - y1) / (x2 - x1);
-            var y = m * (minX - x1) + y1;
-            if (y > minY && y < maxY)
-                return true;
-            y = m * (maxX - x1) + y1;
-            if (y > minY && y < maxY)
-                return true;
-            var x = (minY - y1) / m + x1;
-            if (x > minX && x < maxX)
-                return true;
-            x = (maxY - y1) / m + x1;
-            if (x > minX && x < maxX)
-                return true;
-            return false;
-        };
-        SkeletonBounds.prototype.aabbIntersectsSkeleton = function (bounds) {
-            return this.minX < bounds.maxX && this.maxX > bounds.minX && this.minY < bounds.maxY && this.maxY > bounds.minY;
-        };
-        SkeletonBounds.prototype.containsPoint = function (x, y) {
-            var polygons = this.polygons;
-            for (var i = 0, n = polygons.length; i < n; i++)
-                if (this.containsPointPolygon(polygons[i], x, y))
-                    return this.boundingBoxes[i];
-            return null;
-        };
-        SkeletonBounds.prototype.containsPointPolygon = function (polygon, x, y) {
-            var vertices = polygon;
-            var nn = polygon.length;
-            var prevIndex = nn - 2;
-            var inside = false;
-            for (var ii = 0; ii < nn; ii += 2) {
-                var vertexY = vertices[ii + 1];
-                var prevY = vertices[prevIndex + 1];
-                if ((vertexY < y && prevY >= y) || (prevY < y && vertexY >= y)) {
-                    var vertexX = vertices[ii];
-                    if (vertexX + (y - vertexY) / (prevY - vertexY) * (vertices[prevIndex] - vertexX) < x)
-                        inside = !inside;
-                }
-                prevIndex = ii;
-            }
-            return inside;
-        };
-        SkeletonBounds.prototype.intersectsSegment = function (x1, y1, x2, y2) {
-            var polygons = this.polygons;
-            for (var i = 0, n = polygons.length; i < n; i++)
-                if (this.intersectsSegmentPolygon(polygons[i], x1, y1, x2, y2))
-                    return this.boundingBoxes[i];
-            return null;
-        };
-        SkeletonBounds.prototype.intersectsSegmentPolygon = function (polygon, x1, y1, x2, y2) {
-            var vertices = polygon;
-            var nn = polygon.length;
-            var width12 = x1 - x2, height12 = y1 - y2;
-            var det1 = x1 * y2 - y1 * x2;
-            var x3 = vertices[nn - 2], y3 = vertices[nn - 1];
-            for (var ii = 0; ii < nn; ii += 2) {
-                var x4 = vertices[ii], y4 = vertices[ii + 1];
-                var det2 = x3 * y4 - y3 * x4;
-                var width34 = x3 - x4, height34 = y3 - y4;
-                var det3 = width12 * height34 - height12 * width34;
-                var x = (det1 * width34 - width12 * det2) / det3;
-                if (((x >= x3 && x <= x4) || (x >= x4 && x <= x3)) && ((x >= x1 && x <= x2) || (x >= x2 && x <= x1))) {
-                    var y = (det1 * height34 - height12 * det2) / det3;
-                    if (((y >= y3 && y <= y4) || (y >= y4 && y <= y3)) && ((y >= y1 && y <= y2) || (y >= y2 && y <= y1)))
-                        return true;
-                }
-                x3 = x4;
-                y3 = y4;
-            }
-            return false;
-        };
-        SkeletonBounds.prototype.getPolygon = function (boundingBox) {
-            if (boundingBox == null)
-                throw new Error("boundingBox cannot be null.");
-            var index = this.boundingBoxes.indexOf(boundingBox);
-            return index == -1 ? null : this.polygons[index];
-        };
-        SkeletonBounds.prototype.getWidth = function () {
-            return this.maxX - this.minX;
-        };
-        SkeletonBounds.prototype.getHeight = function () {
-            return this.maxY - this.minY;
-        };
-        return SkeletonBounds;
-    }());
-    spine.SkeletonBounds = SkeletonBounds;
+	var SkeletonBounds = (function () {
+		function SkeletonBounds() {
+			this.minX = 0;
+			this.minY = 0;
+			this.maxX = 0;
+			this.maxY = 0;
+			this.boundingBoxes = new Array();
+			this.polygons = new Array();
+			this.polygonPool = new spine.Pool(function () {
+				return spine.Utils.newFloatArray(16);
+			});
+		}
+		SkeletonBounds.prototype.update = function (skeleton, updateAabb) {
+			if (skeleton == null)
+				throw new Error("skeleton cannot be null.");
+			var boundingBoxes = this.boundingBoxes;
+			var polygons = this.polygons;
+			var polygonPool = this.polygonPool;
+			var slots = skeleton.slots;
+			var slotCount = slots.length;
+			boundingBoxes.length = 0;
+			polygonPool.freeAll(polygons);
+			polygons.length = 0;
+			for (var i = 0; i < slotCount; i++) {
+				var slot = slots[i];
+				if (!slot.bone.active)
+					continue;
+				var attachment = slot.getAttachment();
+				if (attachment instanceof spine.BoundingBoxAttachment) {
+					var boundingBox = attachment;
+					boundingBoxes.push(boundingBox);
+					var polygon = polygonPool.obtain();
+					if (polygon.length != boundingBox.worldVerticesLength) {
+						polygon = spine.Utils.newFloatArray(boundingBox.worldVerticesLength);
+					}
+					polygons.push(polygon);
+					boundingBox.computeWorldVertices(slot, 0, boundingBox.worldVerticesLength, polygon, 0, 2);
+				}
+			}
+			if (updateAabb) {
+				this.aabbCompute();
+			}
+			else {
+				this.minX = Number.POSITIVE_INFINITY;
+				this.minY = Number.POSITIVE_INFINITY;
+				this.maxX = Number.NEGATIVE_INFINITY;
+				this.maxY = Number.NEGATIVE_INFINITY;
+			}
+		};
+		SkeletonBounds.prototype.aabbCompute = function () {
+			var minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY;
+			var polygons = this.polygons;
+			for (var i = 0, n = polygons.length; i < n; i++) {
+				var polygon = polygons[i];
+				var vertices = polygon;
+				for (var ii = 0, nn = polygon.length; ii < nn; ii += 2) {
+					var x = vertices[ii];
+					var y = vertices[ii + 1];
+					minX = Math.min(minX, x);
+					minY = Math.min(minY, y);
+					maxX = Math.max(maxX, x);
+					maxY = Math.max(maxY, y);
+				}
+			}
+			this.minX = minX;
+			this.minY = minY;
+			this.maxX = maxX;
+			this.maxY = maxY;
+		};
+		SkeletonBounds.prototype.aabbContainsPoint = function (x, y) {
+			return x >= this.minX && x <= this.maxX && y >= this.minY && y <= this.maxY;
+		};
+		SkeletonBounds.prototype.aabbIntersectsSegment = function (x1, y1, x2, y2) {
+			var minX = this.minX;
+			var minY = this.minY;
+			var maxX = this.maxX;
+			var maxY = this.maxY;
+			if ((x1 <= minX && x2 <= minX) || (y1 <= minY && y2 <= minY) || (x1 >= maxX && x2 >= maxX) || (y1 >= maxY && y2 >= maxY))
+				return false;
+			var m = (y2 - y1) / (x2 - x1);
+			var y = m * (minX - x1) + y1;
+			if (y > minY && y < maxY)
+				return true;
+			y = m * (maxX - x1) + y1;
+			if (y > minY && y < maxY)
+				return true;
+			var x = (minY - y1) / m + x1;
+			if (x > minX && x < maxX)
+				return true;
+			x = (maxY - y1) / m + x1;
+			if (x > minX && x < maxX)
+				return true;
+			return false;
+		};
+		SkeletonBounds.prototype.aabbIntersectsSkeleton = function (bounds) {
+			return this.minX < bounds.maxX && this.maxX > bounds.minX && this.minY < bounds.maxY && this.maxY > bounds.minY;
+		};
+		SkeletonBounds.prototype.containsPoint = function (x, y) {
+			var polygons = this.polygons;
+			for (var i = 0, n = polygons.length; i < n; i++)
+				if (this.containsPointPolygon(polygons[i], x, y))
+					return this.boundingBoxes[i];
+			return null;
+		};
+		SkeletonBounds.prototype.containsPointPolygon = function (polygon, x, y) {
+			var vertices = polygon;
+			var nn = polygon.length;
+			var prevIndex = nn - 2;
+			var inside = false;
+			for (var ii = 0; ii < nn; ii += 2) {
+				var vertexY = vertices[ii + 1];
+				var prevY = vertices[prevIndex + 1];
+				if ((vertexY < y && prevY >= y) || (prevY < y && vertexY >= y)) {
+					var vertexX = vertices[ii];
+					if (vertexX + (y - vertexY) / (prevY - vertexY) * (vertices[prevIndex] - vertexX) < x)
+						inside = !inside;
+				}
+				prevIndex = ii;
+			}
+			return inside;
+		};
+		SkeletonBounds.prototype.intersectsSegment = function (x1, y1, x2, y2) {
+			var polygons = this.polygons;
+			for (var i = 0, n = polygons.length; i < n; i++)
+				if (this.intersectsSegmentPolygon(polygons[i], x1, y1, x2, y2))
+					return this.boundingBoxes[i];
+			return null;
+		};
+		SkeletonBounds.prototype.intersectsSegmentPolygon = function (polygon, x1, y1, x2, y2) {
+			var vertices = polygon;
+			var nn = polygon.length;
+			var width12 = x1 - x2, height12 = y1 - y2;
+			var det1 = x1 * y2 - y1 * x2;
+			var x3 = vertices[nn - 2], y3 = vertices[nn - 1];
+			for (var ii = 0; ii < nn; ii += 2) {
+				var x4 = vertices[ii], y4 = vertices[ii + 1];
+				var det2 = x3 * y4 - y3 * x4;
+				var width34 = x3 - x4, height34 = y3 - y4;
+				var det3 = width12 * height34 - height12 * width34;
+				var x = (det1 * width34 - width12 * det2) / det3;
+				if (((x >= x3 && x <= x4) || (x >= x4 && x <= x3)) && ((x >= x1 && x <= x2) || (x >= x2 && x <= x1))) {
+					var y = (det1 * height34 - height12 * det2) / det3;
+					if (((y >= y3 && y <= y4) || (y >= y4 && y <= y3)) && ((y >= y1 && y <= y2) || (y >= y2 && y <= y1)))
+						return true;
+				}
+				x3 = x4;
+				y3 = y4;
+			}
+			return false;
+		};
+		SkeletonBounds.prototype.getPolygon = function (boundingBox) {
+			if (boundingBox == null)
+				throw new Error("boundingBox cannot be null.");
+			var index = this.boundingBoxes.indexOf(boundingBox);
+			return index == -1 ? null : this.polygons[index];
+		};
+		SkeletonBounds.prototype.getWidth = function () {
+			return this.maxX - this.minX;
+		};
+		SkeletonBounds.prototype.getHeight = function () {
+			return this.maxY - this.minY;
+		};
+		return SkeletonBounds;
+	}());
+	spine.SkeletonBounds = SkeletonBounds;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var SkeletonClipping = (function () {
-        function SkeletonClipping() {
-            this.triangulator = new spine.Triangulator();
-            this.clippingPolygon = new Array();
-            this.clipOutput = new Array();
-            this.clippedVertices = new Array();
-            this.clippedTriangles = new Array();
-            this.scratch = new Array();
-        }
-        SkeletonClipping.prototype.clipStart = function (slot, clip) {
-            if (this.clipAttachment != null)
-                return 0;
-            this.clipAttachment = clip;
-            var n = clip.worldVerticesLength;
-            var vertices = spine.Utils.setArraySize(this.clippingPolygon, n);
-            clip.computeWorldVertices(slot, 0, n, vertices, 0, 2);
-            var clippingPolygon = this.clippingPolygon;
-            SkeletonClipping.makeClockwise(clippingPolygon);
-            var clippingPolygons = this.clippingPolygons = this.triangulator.decompose(clippingPolygon, this.triangulator.triangulate(clippingPolygon));
-            for (var i = 0, n_1 = clippingPolygons.length; i < n_1; i++) {
-                var polygon = clippingPolygons[i];
-                SkeletonClipping.makeClockwise(polygon);
-                polygon.push(polygon[0]);
-                polygon.push(polygon[1]);
-            }
-            return clippingPolygons.length;
-        };
-        SkeletonClipping.prototype.clipEndWithSlot = function (slot) {
-            if (this.clipAttachment != null && this.clipAttachment.endSlot == slot.data)
-                this.clipEnd();
-        };
-        SkeletonClipping.prototype.clipEnd = function () {
-            if (this.clipAttachment == null)
-                return;
-            this.clipAttachment = null;
-            this.clippingPolygons = null;
-            this.clippedVertices.length = 0;
-            this.clippedTriangles.length = 0;
-            this.clippingPolygon.length = 0;
-        };
-        SkeletonClipping.prototype.isClipping = function () {
-            return this.clipAttachment != null;
-        };
-        SkeletonClipping.prototype.clipTriangles = function (vertices, verticesLength, triangles, trianglesLength, uvs, light, dark, twoColor) {
-            var clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
-            var clippedTriangles = this.clippedTriangles;
-            var polygons = this.clippingPolygons;
-            var polygonsCount = this.clippingPolygons.length;
-            var vertexSize = twoColor ? 12 : 8;
-            var index = 0;
-            clippedVertices.length = 0;
-            clippedTriangles.length = 0;
-            outer: for (var i = 0; i < trianglesLength; i += 3) {
-                var vertexOffset = triangles[i] << 1;
-                var x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
-                var u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
-                vertexOffset = triangles[i + 1] << 1;
-                var x2 = vertices[vertexOffset], y2 = vertices[vertexOffset + 1];
-                var u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1];
-                vertexOffset = triangles[i + 2] << 1;
-                var x3 = vertices[vertexOffset], y3 = vertices[vertexOffset + 1];
-                var u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1];
-                for (var p = 0; p < polygonsCount; p++) {
-                    var s = clippedVertices.length;
-                    if (this.clip(x1, y1, x2, y2, x3, y3, polygons[p], clipOutput)) {
-                        var clipOutputLength = clipOutput.length;
-                        if (clipOutputLength == 0)
-                            continue;
-                        var d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1;
-                        var d = 1 / (d0 * d2 + d1 * (y1 - y3));
-                        var clipOutputCount = clipOutputLength >> 1;
-                        var clipOutputItems = this.clipOutput;
-                        var clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + clipOutputCount * vertexSize);
-                        for (var ii = 0; ii < clipOutputLength; ii += 2) {
-                            var x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
-                            clippedVerticesItems[s] = x;
-                            clippedVerticesItems[s + 1] = y;
-                            clippedVerticesItems[s + 2] = light.r;
-                            clippedVerticesItems[s + 3] = light.g;
-                            clippedVerticesItems[s + 4] = light.b;
-                            clippedVerticesItems[s + 5] = light.a;
-                            var c0 = x - x3, c1 = y - y3;
-                            var a = (d0 * c0 + d1 * c1) * d;
-                            var b = (d4 * c0 + d2 * c1) * d;
-                            var c = 1 - a - b;
-                            clippedVerticesItems[s + 6] = u1 * a + u2 * b + u3 * c;
-                            clippedVerticesItems[s + 7] = v1 * a + v2 * b + v3 * c;
-                            if (twoColor) {
-                                clippedVerticesItems[s + 8] = dark.r;
-                                clippedVerticesItems[s + 9] = dark.g;
-                                clippedVerticesItems[s + 10] = dark.b;
-                                clippedVerticesItems[s + 11] = dark.a;
-                            }
-                            s += vertexSize;
-                        }
-                        s = clippedTriangles.length;
-                        var clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3 * (clipOutputCount - 2));
-                        clipOutputCount--;
-                        for (var ii = 1; ii < clipOutputCount; ii++) {
-                            clippedTrianglesItems[s] = index;
-                            clippedTrianglesItems[s + 1] = (index + ii);
-                            clippedTrianglesItems[s + 2] = (index + ii + 1);
-                            s += 3;
-                        }
-                        index += clipOutputCount + 1;
-                    }
-                    else {
-                        var clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + 3 * vertexSize);
-                        clippedVerticesItems[s] = x1;
-                        clippedVerticesItems[s + 1] = y1;
-                        clippedVerticesItems[s + 2] = light.r;
-                        clippedVerticesItems[s + 3] = light.g;
-                        clippedVerticesItems[s + 4] = light.b;
-                        clippedVerticesItems[s + 5] = light.a;
-                        if (!twoColor) {
-                            clippedVerticesItems[s + 6] = u1;
-                            clippedVerticesItems[s + 7] = v1;
-                            clippedVerticesItems[s + 8] = x2;
-                            clippedVerticesItems[s + 9] = y2;
-                            clippedVerticesItems[s + 10] = light.r;
-                            clippedVerticesItems[s + 11] = light.g;
-                            clippedVerticesItems[s + 12] = light.b;
-                            clippedVerticesItems[s + 13] = light.a;
-                            clippedVerticesItems[s + 14] = u2;
-                            clippedVerticesItems[s + 15] = v2;
-                            clippedVerticesItems[s + 16] = x3;
-                            clippedVerticesItems[s + 17] = y3;
-                            clippedVerticesItems[s + 18] = light.r;
-                            clippedVerticesItems[s + 19] = light.g;
-                            clippedVerticesItems[s + 20] = light.b;
-                            clippedVerticesItems[s + 21] = light.a;
-                            clippedVerticesItems[s + 22] = u3;
-                            clippedVerticesItems[s + 23] = v3;
-                        }
-                        else {
-                            clippedVerticesItems[s + 6] = u1;
-                            clippedVerticesItems[s + 7] = v1;
-                            clippedVerticesItems[s + 8] = dark.r;
-                            clippedVerticesItems[s + 9] = dark.g;
-                            clippedVerticesItems[s + 10] = dark.b;
-                            clippedVerticesItems[s + 11] = dark.a;
-                            clippedVerticesItems[s + 12] = x2;
-                            clippedVerticesItems[s + 13] = y2;
-                            clippedVerticesItems[s + 14] = light.r;
-                            clippedVerticesItems[s + 15] = light.g;
-                            clippedVerticesItems[s + 16] = light.b;
-                            clippedVerticesItems[s + 17] = light.a;
-                            clippedVerticesItems[s + 18] = u2;
-                            clippedVerticesItems[s + 19] = v2;
-                            clippedVerticesItems[s + 20] = dark.r;
-                            clippedVerticesItems[s + 21] = dark.g;
-                            clippedVerticesItems[s + 22] = dark.b;
-                            clippedVerticesItems[s + 23] = dark.a;
-                            clippedVerticesItems[s + 24] = x3;
-                            clippedVerticesItems[s + 25] = y3;
-                            clippedVerticesItems[s + 26] = light.r;
-                            clippedVerticesItems[s + 27] = light.g;
-                            clippedVerticesItems[s + 28] = light.b;
-                            clippedVerticesItems[s + 29] = light.a;
-                            clippedVerticesItems[s + 30] = u3;
-                            clippedVerticesItems[s + 31] = v3;
-                            clippedVerticesItems[s + 32] = dark.r;
-                            clippedVerticesItems[s + 33] = dark.g;
-                            clippedVerticesItems[s + 34] = dark.b;
-                            clippedVerticesItems[s + 35] = dark.a;
-                        }
-                        s = clippedTriangles.length;
-                        var clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3);
-                        clippedTrianglesItems[s] = index;
-                        clippedTrianglesItems[s + 1] = (index + 1);
-                        clippedTrianglesItems[s + 2] = (index + 2);
-                        index += 3;
-                        continue outer;
-                    }
-                }
-            }
-        };
-        SkeletonClipping.prototype.clip = function (x1, y1, x2, y2, x3, y3, clippingArea, output) {
-            var originalOutput = output;
-            var clipped = false;
-            var input = null;
-            if (clippingArea.length % 4 >= 2) {
-                input = output;
-                output = this.scratch;
-            }
-            else
-                input = this.scratch;
-            input.length = 0;
-            input.push(x1);
-            input.push(y1);
-            input.push(x2);
-            input.push(y2);
-            input.push(x3);
-            input.push(y3);
-            input.push(x1);
-            input.push(y1);
-            output.length = 0;
-            var clippingVertices = clippingArea;
-            var clippingVerticesLast = clippingArea.length - 4;
-            for (var i = 0;; i += 2) {
-                var edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
-                var edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
-                var deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
-                var inputVertices = input;
-                var inputVerticesLength = input.length - 2, outputStart = output.length;
-                for (var ii = 0; ii < inputVerticesLength; ii += 2) {
-                    var inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
-                    var inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
-                    var side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
-                    if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
-                        if (side2) {
-                            output.push(inputX2);
-                            output.push(inputY2);
-                            continue;
-                        }
-                        var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
-                        var s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
-                        if (Math.abs(s) > 0.000001) {
-                            var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
-                            output.push(edgeX + (edgeX2 - edgeX) * ua);
-                            output.push(edgeY + (edgeY2 - edgeY) * ua);
-                        }
-                        else {
-                            output.push(edgeX);
-                            output.push(edgeY);
-                        }
-                    }
-                    else if (side2) {
-                        var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
-                        var s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
-                        if (Math.abs(s) > 0.000001) {
-                            var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
-                            output.push(edgeX + (edgeX2 - edgeX) * ua);
-                            output.push(edgeY + (edgeY2 - edgeY) * ua);
-                        }
-                        else {
-                            output.push(edgeX);
-                            output.push(edgeY);
-                        }
-                        output.push(inputX2);
-                        output.push(inputY2);
-                    }
-                    clipped = true;
-                }
-                if (outputStart == output.length) {
-                    originalOutput.length = 0;
-                    return true;
-                }
-                output.push(output[0]);
-                output.push(output[1]);
-                if (i == clippingVerticesLast)
-                    break;
-                var temp = output;
-                output = input;
-                output.length = 0;
-                input = temp;
-            }
-            if (originalOutput != output) {
-                originalOutput.length = 0;
-                for (var i = 0, n = output.length - 2; i < n; i++)
-                    originalOutput[i] = output[i];
-            }
-            else
-                originalOutput.length = originalOutput.length - 2;
-            return clipped;
-        };
-        SkeletonClipping.makeClockwise = function (polygon) {
-            var vertices = polygon;
-            var verticeslength = polygon.length;
-            var area = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1], p1x = 0, p1y = 0, p2x = 0, p2y = 0;
-            for (var i = 0, n = verticeslength - 3; i < n; i += 2) {
-                p1x = vertices[i];
-                p1y = vertices[i + 1];
-                p2x = vertices[i + 2];
-                p2y = vertices[i + 3];
-                area += p1x * p2y - p2x * p1y;
-            }
-            if (area < 0)
-                return;
-            for (var i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
-                var x = vertices[i], y = vertices[i + 1];
-                var other = lastX - i;
-                vertices[i] = vertices[other];
-                vertices[i + 1] = vertices[other + 1];
-                vertices[other] = x;
-                vertices[other + 1] = y;
-            }
-        };
-        return SkeletonClipping;
-    }());
-    spine.SkeletonClipping = SkeletonClipping;
+	var SkeletonClipping = (function () {
+		function SkeletonClipping() {
+			this.triangulator = new spine.Triangulator();
+			this.clippingPolygon = new Array();
+			this.clipOutput = new Array();
+			this.clippedVertices = new Array();
+			this.clippedTriangles = new Array();
+			this.scratch = new Array();
+		}
+		SkeletonClipping.prototype.clipStart = function (slot, clip) {
+			if (this.clipAttachment != null)
+				return 0;
+			this.clipAttachment = clip;
+			var n = clip.worldVerticesLength;
+			var vertices = spine.Utils.setArraySize(this.clippingPolygon, n);
+			clip.computeWorldVertices(slot, 0, n, vertices, 0, 2);
+			var clippingPolygon = this.clippingPolygon;
+			SkeletonClipping.makeClockwise(clippingPolygon);
+			var clippingPolygons = this.clippingPolygons = this.triangulator.decompose(clippingPolygon, this.triangulator.triangulate(clippingPolygon));
+			for (var i = 0, n_1 = clippingPolygons.length; i < n_1; i++) {
+				var polygon = clippingPolygons[i];
+				SkeletonClipping.makeClockwise(polygon);
+				polygon.push(polygon[0]);
+				polygon.push(polygon[1]);
+			}
+			return clippingPolygons.length;
+		};
+		SkeletonClipping.prototype.clipEndWithSlot = function (slot) {
+			if (this.clipAttachment != null && this.clipAttachment.endSlot == slot.data)
+				this.clipEnd();
+		};
+		SkeletonClipping.prototype.clipEnd = function () {
+			if (this.clipAttachment == null)
+				return;
+			this.clipAttachment = null;
+			this.clippingPolygons = null;
+			this.clippedVertices.length = 0;
+			this.clippedTriangles.length = 0;
+			this.clippingPolygon.length = 0;
+		};
+		SkeletonClipping.prototype.isClipping = function () {
+			return this.clipAttachment != null;
+		};
+		SkeletonClipping.prototype.clipTriangles = function (vertices, verticesLength, triangles, trianglesLength, uvs, light, dark, twoColor) {
+			var clipOutput = this.clipOutput, clippedVertices = this.clippedVertices;
+			var clippedTriangles = this.clippedTriangles;
+			var polygons = this.clippingPolygons;
+			var polygonsCount = this.clippingPolygons.length;
+			var vertexSize = twoColor ? 12 : 8;
+			var index = 0;
+			clippedVertices.length = 0;
+			clippedTriangles.length = 0;
+			outer: for (var i = 0; i < trianglesLength; i += 3) {
+				var vertexOffset = triangles[i] << 1;
+				var x1 = vertices[vertexOffset], y1 = vertices[vertexOffset + 1];
+				var u1 = uvs[vertexOffset], v1 = uvs[vertexOffset + 1];
+				vertexOffset = triangles[i + 1] << 1;
+				var x2 = vertices[vertexOffset], y2 = vertices[vertexOffset + 1];
+				var u2 = uvs[vertexOffset], v2 = uvs[vertexOffset + 1];
+				vertexOffset = triangles[i + 2] << 1;
+				var x3 = vertices[vertexOffset], y3 = vertices[vertexOffset + 1];
+				var u3 = uvs[vertexOffset], v3 = uvs[vertexOffset + 1];
+				for (var p = 0; p < polygonsCount; p++) {
+					var s = clippedVertices.length;
+					if (this.clip(x1, y1, x2, y2, x3, y3, polygons[p], clipOutput)) {
+						var clipOutputLength = clipOutput.length;
+						if (clipOutputLength == 0)
+							continue;
+						var d0 = y2 - y3, d1 = x3 - x2, d2 = x1 - x3, d4 = y3 - y1;
+						var d = 1 / (d0 * d2 + d1 * (y1 - y3));
+						var clipOutputCount = clipOutputLength >> 1;
+						var clipOutputItems = this.clipOutput;
+						var clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + clipOutputCount * vertexSize);
+						for (var ii = 0; ii < clipOutputLength; ii += 2) {
+							var x = clipOutputItems[ii], y = clipOutputItems[ii + 1];
+							clippedVerticesItems[s] = x;
+							clippedVerticesItems[s + 1] = y;
+							clippedVerticesItems[s + 2] = light.r;
+							clippedVerticesItems[s + 3] = light.g;
+							clippedVerticesItems[s + 4] = light.b;
+							clippedVerticesItems[s + 5] = light.a;
+							var c0 = x - x3, c1 = y - y3;
+							var a = (d0 * c0 + d1 * c1) * d;
+							var b = (d4 * c0 + d2 * c1) * d;
+							var c = 1 - a - b;
+							clippedVerticesItems[s + 6] = u1 * a + u2 * b + u3 * c;
+							clippedVerticesItems[s + 7] = v1 * a + v2 * b + v3 * c;
+							if (twoColor) {
+								clippedVerticesItems[s + 8] = dark.r;
+								clippedVerticesItems[s + 9] = dark.g;
+								clippedVerticesItems[s + 10] = dark.b;
+								clippedVerticesItems[s + 11] = dark.a;
+							}
+							s += vertexSize;
+						}
+						s = clippedTriangles.length;
+						var clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3 * (clipOutputCount - 2));
+						clipOutputCount--;
+						for (var ii = 1; ii < clipOutputCount; ii++) {
+							clippedTrianglesItems[s] = index;
+							clippedTrianglesItems[s + 1] = (index + ii);
+							clippedTrianglesItems[s + 2] = (index + ii + 1);
+							s += 3;
+						}
+						index += clipOutputCount + 1;
+					}
+					else {
+						var clippedVerticesItems = spine.Utils.setArraySize(clippedVertices, s + 3 * vertexSize);
+						clippedVerticesItems[s] = x1;
+						clippedVerticesItems[s + 1] = y1;
+						clippedVerticesItems[s + 2] = light.r;
+						clippedVerticesItems[s + 3] = light.g;
+						clippedVerticesItems[s + 4] = light.b;
+						clippedVerticesItems[s + 5] = light.a;
+						if (!twoColor) {
+							clippedVerticesItems[s + 6] = u1;
+							clippedVerticesItems[s + 7] = v1;
+							clippedVerticesItems[s + 8] = x2;
+							clippedVerticesItems[s + 9] = y2;
+							clippedVerticesItems[s + 10] = light.r;
+							clippedVerticesItems[s + 11] = light.g;
+							clippedVerticesItems[s + 12] = light.b;
+							clippedVerticesItems[s + 13] = light.a;
+							clippedVerticesItems[s + 14] = u2;
+							clippedVerticesItems[s + 15] = v2;
+							clippedVerticesItems[s + 16] = x3;
+							clippedVerticesItems[s + 17] = y3;
+							clippedVerticesItems[s + 18] = light.r;
+							clippedVerticesItems[s + 19] = light.g;
+							clippedVerticesItems[s + 20] = light.b;
+							clippedVerticesItems[s + 21] = light.a;
+							clippedVerticesItems[s + 22] = u3;
+							clippedVerticesItems[s + 23] = v3;
+						}
+						else {
+							clippedVerticesItems[s + 6] = u1;
+							clippedVerticesItems[s + 7] = v1;
+							clippedVerticesItems[s + 8] = dark.r;
+							clippedVerticesItems[s + 9] = dark.g;
+							clippedVerticesItems[s + 10] = dark.b;
+							clippedVerticesItems[s + 11] = dark.a;
+							clippedVerticesItems[s + 12] = x2;
+							clippedVerticesItems[s + 13] = y2;
+							clippedVerticesItems[s + 14] = light.r;
+							clippedVerticesItems[s + 15] = light.g;
+							clippedVerticesItems[s + 16] = light.b;
+							clippedVerticesItems[s + 17] = light.a;
+							clippedVerticesItems[s + 18] = u2;
+							clippedVerticesItems[s + 19] = v2;
+							clippedVerticesItems[s + 20] = dark.r;
+							clippedVerticesItems[s + 21] = dark.g;
+							clippedVerticesItems[s + 22] = dark.b;
+							clippedVerticesItems[s + 23] = dark.a;
+							clippedVerticesItems[s + 24] = x3;
+							clippedVerticesItems[s + 25] = y3;
+							clippedVerticesItems[s + 26] = light.r;
+							clippedVerticesItems[s + 27] = light.g;
+							clippedVerticesItems[s + 28] = light.b;
+							clippedVerticesItems[s + 29] = light.a;
+							clippedVerticesItems[s + 30] = u3;
+							clippedVerticesItems[s + 31] = v3;
+							clippedVerticesItems[s + 32] = dark.r;
+							clippedVerticesItems[s + 33] = dark.g;
+							clippedVerticesItems[s + 34] = dark.b;
+							clippedVerticesItems[s + 35] = dark.a;
+						}
+						s = clippedTriangles.length;
+						var clippedTrianglesItems = spine.Utils.setArraySize(clippedTriangles, s + 3);
+						clippedTrianglesItems[s] = index;
+						clippedTrianglesItems[s + 1] = (index + 1);
+						clippedTrianglesItems[s + 2] = (index + 2);
+						index += 3;
+						continue outer;
+					}
+				}
+			}
+		};
+		SkeletonClipping.prototype.clip = function (x1, y1, x2, y2, x3, y3, clippingArea, output) {
+			var originalOutput = output;
+			var clipped = false;
+			var input = null;
+			if (clippingArea.length % 4 >= 2) {
+				input = output;
+				output = this.scratch;
+			}
+			else
+				input = this.scratch;
+			input.length = 0;
+			input.push(x1);
+			input.push(y1);
+			input.push(x2);
+			input.push(y2);
+			input.push(x3);
+			input.push(y3);
+			input.push(x1);
+			input.push(y1);
+			output.length = 0;
+			var clippingVertices = clippingArea;
+			var clippingVerticesLast = clippingArea.length - 4;
+			for (var i = 0;; i += 2) {
+				var edgeX = clippingVertices[i], edgeY = clippingVertices[i + 1];
+				var edgeX2 = clippingVertices[i + 2], edgeY2 = clippingVertices[i + 3];
+				var deltaX = edgeX - edgeX2, deltaY = edgeY - edgeY2;
+				var inputVertices = input;
+				var inputVerticesLength = input.length - 2, outputStart = output.length;
+				for (var ii = 0; ii < inputVerticesLength; ii += 2) {
+					var inputX = inputVertices[ii], inputY = inputVertices[ii + 1];
+					var inputX2 = inputVertices[ii + 2], inputY2 = inputVertices[ii + 3];
+					var side2 = deltaX * (inputY2 - edgeY2) - deltaY * (inputX2 - edgeX2) > 0;
+					if (deltaX * (inputY - edgeY2) - deltaY * (inputX - edgeX2) > 0) {
+						if (side2) {
+							output.push(inputX2);
+							output.push(inputY2);
+							continue;
+						}
+						var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
+						var s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
+						if (Math.abs(s) > 0.000001) {
+							var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
+							output.push(edgeX + (edgeX2 - edgeX) * ua);
+							output.push(edgeY + (edgeY2 - edgeY) * ua);
+						}
+						else {
+							output.push(edgeX);
+							output.push(edgeY);
+						}
+					}
+					else if (side2) {
+						var c0 = inputY2 - inputY, c2 = inputX2 - inputX;
+						var s = c0 * (edgeX2 - edgeX) - c2 * (edgeY2 - edgeY);
+						if (Math.abs(s) > 0.000001) {
+							var ua = (c2 * (edgeY - inputY) - c0 * (edgeX - inputX)) / s;
+							output.push(edgeX + (edgeX2 - edgeX) * ua);
+							output.push(edgeY + (edgeY2 - edgeY) * ua);
+						}
+						else {
+							output.push(edgeX);
+							output.push(edgeY);
+						}
+						output.push(inputX2);
+						output.push(inputY2);
+					}
+					clipped = true;
+				}
+				if (outputStart == output.length) {
+					originalOutput.length = 0;
+					return true;
+				}
+				output.push(output[0]);
+				output.push(output[1]);
+				if (i == clippingVerticesLast)
+					break;
+				var temp = output;
+				output = input;
+				output.length = 0;
+				input = temp;
+			}
+			if (originalOutput != output) {
+				originalOutput.length = 0;
+				for (var i = 0, n = output.length - 2; i < n; i++)
+					originalOutput[i] = output[i];
+			}
+			else
+				originalOutput.length = originalOutput.length - 2;
+			return clipped;
+		};
+		SkeletonClipping.makeClockwise = function (polygon) {
+			var vertices = polygon;
+			var verticeslength = polygon.length;
+			var area = vertices[verticeslength - 2] * vertices[1] - vertices[0] * vertices[verticeslength - 1], p1x = 0, p1y = 0, p2x = 0, p2y = 0;
+			for (var i = 0, n = verticeslength - 3; i < n; i += 2) {
+				p1x = vertices[i];
+				p1y = vertices[i + 1];
+				p2x = vertices[i + 2];
+				p2y = vertices[i + 3];
+				area += p1x * p2y - p2x * p1y;
+			}
+			if (area < 0)
+				return;
+			for (var i = 0, lastX = verticeslength - 2, n = verticeslength >> 1; i < n; i += 2) {
+				var x = vertices[i], y = vertices[i + 1];
+				var other = lastX - i;
+				vertices[i] = vertices[other];
+				vertices[i + 1] = vertices[other + 1];
+				vertices[other] = x;
+				vertices[other + 1] = y;
+			}
+		};
+		return SkeletonClipping;
+	}());
+	spine.SkeletonClipping = SkeletonClipping;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var SkeletonData = (function () {
-        function SkeletonData() {
-            this.bones = new Array();
-            this.slots = new Array();
-            this.skins = new Array();
-            this.events = new Array();
-            this.animations = new Array();
-            this.ikConstraints = new Array();
-            this.transformConstraints = new Array();
-            this.pathConstraints = new Array();
-            this.fps = 0;
-        }
-        SkeletonData.prototype.findBone = function (boneName) {
-            if (boneName == null)
-                throw new Error("boneName cannot be null.");
-            var bones = this.bones;
-            for (var i = 0, n = bones.length; i < n; i++) {
-                var bone = bones[i];
-                if (bone.name == boneName)
-                    return bone;
-            }
-            return null;
-        };
-        SkeletonData.prototype.findBoneIndex = function (boneName) {
-            if (boneName == null)
-                throw new Error("boneName cannot be null.");
-            var bones = this.bones;
-            for (var i = 0, n = bones.length; i < n; i++)
-                if (bones[i].name == boneName)
-                    return i;
-            return -1;
-        };
-        SkeletonData.prototype.findSlot = function (slotName) {
-            if (slotName == null)
-                throw new Error("slotName cannot be null.");
-            var slots = this.slots;
-            for (var i = 0, n = slots.length; i < n; i++) {
-                var slot = slots[i];
-                if (slot.name == slotName)
-                    return slot;
-            }
-            return null;
-        };
-        SkeletonData.prototype.findSlotIndex = function (slotName) {
-            if (slotName == null)
-                throw new Error("slotName cannot be null.");
-            var slots = this.slots;
-            for (var i = 0, n = slots.length; i < n; i++)
-                if (slots[i].name == slotName)
-                    return i;
-            return -1;
-        };
-        SkeletonData.prototype.findSkin = function (skinName) {
-            if (skinName == null)
-                throw new Error("skinName cannot be null.");
-            var skins = this.skins;
-            for (var i = 0, n = skins.length; i < n; i++) {
-                var skin = skins[i];
-                if (skin.name == skinName)
-                    return skin;
-            }
-            return null;
-        };
-        SkeletonData.prototype.findEvent = function (eventDataName) {
-            if (eventDataName == null)
-                throw new Error("eventDataName cannot be null.");
-            var events = this.events;
-            for (var i = 0, n = events.length; i < n; i++) {
-                var event_5 = events[i];
-                if (event_5.name == eventDataName)
-                    return event_5;
-            }
-            return null;
-        };
-        SkeletonData.prototype.findAnimation = function (animationName) {
-            if (animationName == null)
-                throw new Error("animationName cannot be null.");
-            var animations = this.animations;
-            for (var i = 0, n = animations.length; i < n; i++) {
-                var animation = animations[i];
-                if (animation.name == animationName)
-                    return animation;
-            }
-            return null;
-        };
-        SkeletonData.prototype.findIkConstraint = function (constraintName) {
-            if (constraintName == null)
-                throw new Error("constraintName cannot be null.");
-            var ikConstraints = this.ikConstraints;
-            for (var i = 0, n = ikConstraints.length; i < n; i++) {
-                var constraint = ikConstraints[i];
-                if (constraint.name == constraintName)
-                    return constraint;
-            }
-            return null;
-        };
-        SkeletonData.prototype.findTransformConstraint = function (constraintName) {
-            if (constraintName == null)
-                throw new Error("constraintName cannot be null.");
-            var transformConstraints = this.transformConstraints;
-            for (var i = 0, n = transformConstraints.length; i < n; i++) {
-                var constraint = transformConstraints[i];
-                if (constraint.name == constraintName)
-                    return constraint;
-            }
-            return null;
-        };
-        SkeletonData.prototype.findPathConstraint = function (constraintName) {
-            if (constraintName == null)
-                throw new Error("constraintName cannot be null.");
-            var pathConstraints = this.pathConstraints;
-            for (var i = 0, n = pathConstraints.length; i < n; i++) {
-                var constraint = pathConstraints[i];
-                if (constraint.name == constraintName)
-                    return constraint;
-            }
-            return null;
-        };
-        SkeletonData.prototype.findPathConstraintIndex = function (pathConstraintName) {
-            if (pathConstraintName == null)
-                throw new Error("pathConstraintName cannot be null.");
-            var pathConstraints = this.pathConstraints;
-            for (var i = 0, n = pathConstraints.length; i < n; i++)
-                if (pathConstraints[i].name == pathConstraintName)
-                    return i;
-            return -1;
-        };
-        return SkeletonData;
-    }());
-    spine.SkeletonData = SkeletonData;
+	var SkeletonData = (function () {
+		function SkeletonData() {
+			this.bones = new Array();
+			this.slots = new Array();
+			this.skins = new Array();
+			this.events = new Array();
+			this.animations = new Array();
+			this.ikConstraints = new Array();
+			this.transformConstraints = new Array();
+			this.pathConstraints = new Array();
+			this.fps = 0;
+		}
+		SkeletonData.prototype.findBone = function (boneName) {
+			if (boneName == null)
+				throw new Error("boneName cannot be null.");
+			var bones = this.bones;
+			for (var i = 0, n = bones.length; i < n; i++) {
+				var bone = bones[i];
+				if (bone.name == boneName)
+					return bone;
+			}
+			return null;
+		};
+		SkeletonData.prototype.findBoneIndex = function (boneName) {
+			if (boneName == null)
+				throw new Error("boneName cannot be null.");
+			var bones = this.bones;
+			for (var i = 0, n = bones.length; i < n; i++)
+				if (bones[i].name == boneName)
+					return i;
+			return -1;
+		};
+		SkeletonData.prototype.findSlot = function (slotName) {
+			if (slotName == null)
+				throw new Error("slotName cannot be null.");
+			var slots = this.slots;
+			for (var i = 0, n = slots.length; i < n; i++) {
+				var slot = slots[i];
+				if (slot.name == slotName)
+					return slot;
+			}
+			return null;
+		};
+		SkeletonData.prototype.findSlotIndex = function (slotName) {
+			if (slotName == null)
+				throw new Error("slotName cannot be null.");
+			var slots = this.slots;
+			for (var i = 0, n = slots.length; i < n; i++)
+				if (slots[i].name == slotName)
+					return i;
+			return -1;
+		};
+		SkeletonData.prototype.findSkin = function (skinName) {
+			if (skinName == null)
+				throw new Error("skinName cannot be null.");
+			var skins = this.skins;
+			for (var i = 0, n = skins.length; i < n; i++) {
+				var skin = skins[i];
+				if (skin.name == skinName)
+					return skin;
+			}
+			return null;
+		};
+		SkeletonData.prototype.findEvent = function (eventDataName) {
+			if (eventDataName == null)
+				throw new Error("eventDataName cannot be null.");
+			var events = this.events;
+			for (var i = 0, n = events.length; i < n; i++) {
+				var event_5 = events[i];
+				if (event_5.name == eventDataName)
+					return event_5;
+			}
+			return null;
+		};
+		SkeletonData.prototype.findAnimation = function (animationName) {
+			if (animationName == null)
+				throw new Error("animationName cannot be null.");
+			var animations = this.animations;
+			for (var i = 0, n = animations.length; i < n; i++) {
+				var animation = animations[i];
+				if (animation.name == animationName)
+					return animation;
+			}
+			return null;
+		};
+		SkeletonData.prototype.findIkConstraint = function (constraintName) {
+			if (constraintName == null)
+				throw new Error("constraintName cannot be null.");
+			var ikConstraints = this.ikConstraints;
+			for (var i = 0, n = ikConstraints.length; i < n; i++) {
+				var constraint = ikConstraints[i];
+				if (constraint.name == constraintName)
+					return constraint;
+			}
+			return null;
+		};
+		SkeletonData.prototype.findTransformConstraint = function (constraintName) {
+			if (constraintName == null)
+				throw new Error("constraintName cannot be null.");
+			var transformConstraints = this.transformConstraints;
+			for (var i = 0, n = transformConstraints.length; i < n; i++) {
+				var constraint = transformConstraints[i];
+				if (constraint.name == constraintName)
+					return constraint;
+			}
+			return null;
+		};
+		SkeletonData.prototype.findPathConstraint = function (constraintName) {
+			if (constraintName == null)
+				throw new Error("constraintName cannot be null.");
+			var pathConstraints = this.pathConstraints;
+			for (var i = 0, n = pathConstraints.length; i < n; i++) {
+				var constraint = pathConstraints[i];
+				if (constraint.name == constraintName)
+					return constraint;
+			}
+			return null;
+		};
+		SkeletonData.prototype.findPathConstraintIndex = function (pathConstraintName) {
+			if (pathConstraintName == null)
+				throw new Error("pathConstraintName cannot be null.");
+			var pathConstraints = this.pathConstraints;
+			for (var i = 0, n = pathConstraints.length; i < n; i++)
+				if (pathConstraints[i].name == pathConstraintName)
+					return i;
+			return -1;
+		};
+		return SkeletonData;
+	}());
+	spine.SkeletonData = SkeletonData;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var SkeletonJson = (function () {
-        function SkeletonJson(attachmentLoader) {
-            this.scale = 1;
-            this.linkedMeshes = new Array();
-            this.attachmentLoader = attachmentLoader;
-        }
-        SkeletonJson.prototype.readSkeletonData = function (json) {
-            var scale = this.scale;
-            var skeletonData = new spine.SkeletonData();
-            var root = typeof (json) === "string" ? JSON.parse(json) : json;
-            var skeletonMap = root.skeleton;
-            if (skeletonMap != null) {
-                skeletonData.hash = skeletonMap.hash;
-                skeletonData.version = skeletonMap.spine;
-                if ("3.8.75" == skeletonData.version)
-                    throw new Error("Unsupported skeleton data, please export with a newer version of Spine.");
-                skeletonData.x = skeletonMap.x;
-                skeletonData.y = skeletonMap.y;
-                skeletonData.width = skeletonMap.width;
-                skeletonData.height = skeletonMap.height;
-                skeletonData.fps = skeletonMap.fps;
-                skeletonData.imagesPath = skeletonMap.images;
-            }
-            if (root.bones) {
-                for (var i = 0; i < root.bones.length; i++) {
-                    var boneMap = root.bones[i];
-                    var parent_5 = null;
-                    var parentName = this.getValue(boneMap, "parent", null);
-                    if (parentName != null) {
-                        parent_5 = skeletonData.findBone(parentName);
-                        if (parent_5 == null)
-                            throw new Error("Parent bone not found: " + parentName);
-                    }
-                    var data = new spine.BoneData(skeletonData.bones.length, boneMap.name, parent_5);
-                    data.length = this.getValue(boneMap, "length", 0) * scale;
-                    data.x = this.getValue(boneMap, "x", 0) * scale;
-                    data.y = this.getValue(boneMap, "y", 0) * scale;
-                    data.rotation = this.getValue(boneMap, "rotation", 0);
-                    data.scaleX = this.getValue(boneMap, "scaleX", 1);
-                    data.scaleY = this.getValue(boneMap, "scaleY", 1);
-                    data.shearX = this.getValue(boneMap, "shearX", 0);
-                    data.shearY = this.getValue(boneMap, "shearY", 0);
-                    data.transformMode = SkeletonJson.transformModeFromString(this.getValue(boneMap, "transform", "normal"));
-                    data.skinRequired = this.getValue(boneMap, "skin", false);
-                    skeletonData.bones.push(data);
-                }
-            }
-            if (root.slots) {
-                for (var i = 0; i < root.slots.length; i++) {
-                    var slotMap = root.slots[i];
-                    var slotName = slotMap.name;
-                    var boneName = slotMap.bone;
-                    var boneData = skeletonData.findBone(boneName);
-                    if (boneData == null)
-                        throw new Error("Slot bone not found: " + boneName);
-                    var data = new spine.SlotData(skeletonData.slots.length, slotName, boneData);
-                    var color = this.getValue(slotMap, "color", null);
-                    if (color != null)
-                        data.color.setFromString(color);
-                    var dark = this.getValue(slotMap, "dark", null);
-                    if (dark != null) {
-                        data.darkColor = new spine.Color(1, 1, 1, 1);
-                        data.darkColor.setFromString(dark);
-                    }
-                    data.attachmentName = this.getValue(slotMap, "attachment", null);
-                    data.blendMode = SkeletonJson.blendModeFromString(this.getValue(slotMap, "blend", "normal"));
-                    skeletonData.slots.push(data);
-                }
-            }
-            if (root.ik) {
-                for (var i = 0; i < root.ik.length; i++) {
-                    var constraintMap = root.ik[i];
-                    var data = new spine.IkConstraintData(constraintMap.name);
-                    data.order = this.getValue(constraintMap, "order", 0);
-                    data.skinRequired = this.getValue(constraintMap, "skin", false);
-                    for (var j = 0; j < constraintMap.bones.length; j++) {
-                        var boneName = constraintMap.bones[j];
-                        var bone = skeletonData.findBone(boneName);
-                        if (bone == null)
-                            throw new Error("IK bone not found: " + boneName);
-                        data.bones.push(bone);
-                    }
-                    var targetName = constraintMap.target;
-                    data.target = skeletonData.findBone(targetName);
-                    if (data.target == null)
-                        throw new Error("IK target bone not found: " + targetName);
-                    data.mix = this.getValue(constraintMap, "mix", 1);
-                    data.softness = this.getValue(constraintMap, "softness", 0) * scale;
-                    data.bendDirection = this.getValue(constraintMap, "bendPositive", true) ? 1 : -1;
-                    data.compress = this.getValue(constraintMap, "compress", false);
-                    data.stretch = this.getValue(constraintMap, "stretch", false);
-                    data.uniform = this.getValue(constraintMap, "uniform", false);
-                    skeletonData.ikConstraints.push(data);
-                }
-            }
-            if (root.transform) {
-                for (var i = 0; i < root.transform.length; i++) {
-                    var constraintMap = root.transform[i];
-                    var data = new spine.TransformConstraintData(constraintMap.name);
-                    data.order = this.getValue(constraintMap, "order", 0);
-                    data.skinRequired = this.getValue(constraintMap, "skin", false);
-                    for (var j = 0; j < constraintMap.bones.length; j++) {
-                        var boneName = constraintMap.bones[j];
-                        var bone = skeletonData.findBone(boneName);
-                        if (bone == null)
-                            throw new Error("Transform constraint bone not found: " + boneName);
-                        data.bones.push(bone);
-                    }
-                    var targetName = constraintMap.target;
-                    data.target = skeletonData.findBone(targetName);
-                    if (data.target == null)
-                        throw new Error("Transform constraint target bone not found: " + targetName);
-                    data.local = this.getValue(constraintMap, "local", false);
-                    data.relative = this.getValue(constraintMap, "relative", false);
-                    data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
-                    data.offsetX = this.getValue(constraintMap, "x", 0) * scale;
-                    data.offsetY = this.getValue(constraintMap, "y", 0) * scale;
-                    data.offsetScaleX = this.getValue(constraintMap, "scaleX", 0);
-                    data.offsetScaleY = this.getValue(constraintMap, "scaleY", 0);
-                    data.offsetShearY = this.getValue(constraintMap, "shearY", 0);
-                    data.rotateMix = this.getValue(constraintMap, "rotateMix", 1);
-                    data.translateMix = this.getValue(constraintMap, "translateMix", 1);
-                    data.scaleMix = this.getValue(constraintMap, "scaleMix", 1);
-                    data.shearMix = this.getValue(constraintMap, "shearMix", 1);
-                    skeletonData.transformConstraints.push(data);
-                }
-            }
-            if (root.path) {
-                for (var i = 0; i < root.path.length; i++) {
-                    var constraintMap = root.path[i];
-                    var data = new spine.PathConstraintData(constraintMap.name);
-                    data.order = this.getValue(constraintMap, "order", 0);
-                    data.skinRequired = this.getValue(constraintMap, "skin", false);
-                    for (var j = 0; j < constraintMap.bones.length; j++) {
-                        var boneName = constraintMap.bones[j];
-                        var bone = skeletonData.findBone(boneName);
-                        if (bone == null)
-                            throw new Error("Transform constraint bone not found: " + boneName);
-                        data.bones.push(bone);
-                    }
-                    var targetName = constraintMap.target;
-                    data.target = skeletonData.findSlot(targetName);
-                    if (data.target == null)
-                        throw new Error("Path target slot not found: " + targetName);
-                    data.positionMode = SkeletonJson.positionModeFromString(this.getValue(constraintMap, "positionMode", "percent"));
-                    data.spacingMode = SkeletonJson.spacingModeFromString(this.getValue(constraintMap, "spacingMode", "length"));
-                    data.rotateMode = SkeletonJson.rotateModeFromString(this.getValue(constraintMap, "rotateMode", "tangent"));
-                    data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
-                    data.position = this.getValue(constraintMap, "position", 0);
-                    if (data.positionMode == spine.PositionMode.Fixed)
-                        data.position *= scale;
-                    data.spacing = this.getValue(constraintMap, "spacing", 0);
-                    if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
-                        data.spacing *= scale;
-                    data.rotateMix = this.getValue(constraintMap, "rotateMix", 1);
-                    data.translateMix = this.getValue(constraintMap, "translateMix", 1);
-                    skeletonData.pathConstraints.push(data);
-                }
-            }
-            if (root.skins) {
-                for (var i = 0; i < root.skins.length; i++) {
-                    var skinMap = root.skins[i];
-                    var skin = new spine.Skin(skinMap.name);
-                    if (skinMap.bones) {
-                        for (var ii = 0; ii < skinMap.bones.length; ii++) {
-                            var bone = skeletonData.findBone(skinMap.bones[ii]);
-                            if (bone == null)
-                                throw new Error("Skin bone not found: " + skinMap.bones[i]);
-                            skin.bones.push(bone);
-                        }
-                    }
-                    if (skinMap.ik) {
-                        for (var ii = 0; ii < skinMap.ik.length; ii++) {
-                            var constraint = skeletonData.findIkConstraint(skinMap.ik[ii]);
-                            if (constraint == null)
-                                throw new Error("Skin IK constraint not found: " + skinMap.ik[i]);
-                            skin.constraints.push(constraint);
-                        }
-                    }
-                    if (skinMap.transform) {
-                        for (var ii = 0; ii < skinMap.transform.length; ii++) {
-                            var constraint = skeletonData.findTransformConstraint(skinMap.transform[ii]);
-                            if (constraint == null)
-                                throw new Error("Skin transform constraint not found: " + skinMap.transform[i]);
-                            skin.constraints.push(constraint);
-                        }
-                    }
-                    if (skinMap.path) {
-                        for (var ii = 0; ii < skinMap.path.length; ii++) {
-                            var constraint = skeletonData.findPathConstraint(skinMap.path[ii]);
-                            if (constraint == null)
-                                throw new Error("Skin path constraint not found: " + skinMap.path[i]);
-                            skin.constraints.push(constraint);
-                        }
-                    }
-                    for (var slotName in skinMap.attachments) {
-                        var slot = skeletonData.findSlot(slotName);
-                        if (slot == null)
-                            throw new Error("Slot not found: " + slotName);
-                        var slotMap = skinMap.attachments[slotName];
-                        for (var entryName in slotMap) {
-                            var attachment = this.readAttachment(slotMap[entryName], skin, slot.index, entryName, skeletonData);
-                            if (attachment != null)
-                                skin.setAttachment(slot.index, entryName, attachment);
-                        }
-                    }
-                    skeletonData.skins.push(skin);
-                    if (skin.name == "default")
-                        skeletonData.defaultSkin = skin;
-                }
-            }
-            for (var i = 0, n = this.linkedMeshes.length; i < n; i++) {
-                var linkedMesh = this.linkedMeshes[i];
-                var skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin);
-                if (skin == null)
-                    throw new Error("Skin not found: " + linkedMesh.skin);
-                var parent_6 = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
-                if (parent_6 == null)
-                    throw new Error("Parent mesh not found: " + linkedMesh.parent);
-                linkedMesh.mesh.deformAttachment = linkedMesh.inheritDeform ? parent_6 : linkedMesh.mesh;
-                linkedMesh.mesh.setParentMesh(parent_6);
-                linkedMesh.mesh.updateUVs();
-            }
-            this.linkedMeshes.length = 0;
-            if (root.events) {
-                for (var eventName in root.events) {
-                    var eventMap = root.events[eventName];
-                    var data = new spine.EventData(eventName);
-                    data.intValue = this.getValue(eventMap, "int", 0);
-                    data.floatValue = this.getValue(eventMap, "float", 0);
-                    data.stringValue = this.getValue(eventMap, "string", "");
-                    data.audioPath = this.getValue(eventMap, "audio", null);
-                    if (data.audioPath != null) {
-                        data.volume = this.getValue(eventMap, "volume", 1);
-                        data.balance = this.getValue(eventMap, "balance", 0);
-                    }
-                    skeletonData.events.push(data);
-                }
-            }
-            if (root.animations) {
-                for (var animationName in root.animations) {
-                    var animationMap = root.animations[animationName];
-                    this.readAnimation(animationMap, animationName, skeletonData);
-                }
-            }
-            return skeletonData;
-        };
-        SkeletonJson.prototype.readAttachment = function (map, skin, slotIndex, name, skeletonData) {
-            var scale = this.scale;
-            name = this.getValue(map, "name", name);
-            var type = this.getValue(map, "type", "region");
-            switch (type) {
-                case "region": {
-                    var path = this.getValue(map, "path", name);
-                    var region = this.attachmentLoader.newRegionAttachment(skin, name, path);
-                    if (region == null)
-                        return null;
-                    region.path = path;
-                    region.x = this.getValue(map, "x", 0) * scale;
-                    region.y = this.getValue(map, "y", 0) * scale;
-                    region.scaleX = this.getValue(map, "scaleX", 1);
-                    region.scaleY = this.getValue(map, "scaleY", 1);
-                    region.rotation = this.getValue(map, "rotation", 0);
-                    region.width = map.width * scale;
-                    region.height = map.height * scale;
-                    var color = this.getValue(map, "color", null);
-                    if (color != null)
-                        region.color.setFromString(color);
-                    region.updateOffset();
-                    return region;
-                }
-                case "boundingbox": {
-                    var box = this.attachmentLoader.newBoundingBoxAttachment(skin, name);
-                    if (box == null)
-                        return null;
-                    this.readVertices(map, box, map.vertexCount << 1);
-                    var color = this.getValue(map, "color", null);
-                    if (color != null)
-                        box.color.setFromString(color);
-                    return box;
-                }
-                case "mesh":
-                case "linkedmesh": {
-                    var path = this.getValue(map, "path", name);
-                    var mesh = this.attachmentLoader.newMeshAttachment(skin, name, path);
-                    if (mesh == null)
-                        return null;
-                    mesh.path = path;
-                    var color = this.getValue(map, "color", null);
-                    if (color != null)
-                        mesh.color.setFromString(color);
-                    mesh.width = this.getValue(map, "width", 0) * scale;
-                    mesh.height = this.getValue(map, "height", 0) * scale;
-                    var parent_7 = this.getValue(map, "parent", null);
-                    if (parent_7 != null) {
-                        this.linkedMeshes.push(new LinkedMesh(mesh, this.getValue(map, "skin", null), slotIndex, parent_7, this.getValue(map, "deform", true)));
-                        return mesh;
-                    }
-                    var uvs = map.uvs;
-                    this.readVertices(map, mesh, uvs.length);
-                    mesh.triangles = map.triangles;
-                    mesh.regionUVs = uvs;
-                    mesh.updateUVs();
-                    mesh.edges = this.getValue(map, "edges", null);
-                    mesh.hullLength = this.getValue(map, "hull", 0) * 2;
-                    return mesh;
-                }
-                case "path": {
-                    var path = this.attachmentLoader.newPathAttachment(skin, name);
-                    if (path == null)
-                        return null;
-                    path.closed = this.getValue(map, "closed", false);
-                    path.constantSpeed = this.getValue(map, "constantSpeed", true);
-                    var vertexCount = map.vertexCount;
-                    this.readVertices(map, path, vertexCount << 1);
-                    var lengths = spine.Utils.newArray(vertexCount / 3, 0);
-                    for (var i = 0; i < map.lengths.length; i++)
-                        lengths[i] = map.lengths[i] * scale;
-                    path.lengths = lengths;
-                    var color = this.getValue(map, "color", null);
-                    if (color != null)
-                        path.color.setFromString(color);
-                    return path;
-                }
-                case "point": {
-                    var point = this.attachmentLoader.newPointAttachment(skin, name);
-                    if (point == null)
-                        return null;
-                    point.x = this.getValue(map, "x", 0) * scale;
-                    point.y = this.getValue(map, "y", 0) * scale;
-                    point.rotation = this.getValue(map, "rotation", 0);
-                    var color = this.getValue(map, "color", null);
-                    if (color != null)
-                        point.color.setFromString(color);
-                    return point;
-                }
-                case "clipping": {
-                    var clip = this.attachmentLoader.newClippingAttachment(skin, name);
-                    if (clip == null)
-                        return null;
-                    var end = this.getValue(map, "end", null);
-                    if (end != null) {
-                        var slot = skeletonData.findSlot(end);
-                        if (slot == null)
-                            throw new Error("Clipping end slot not found: " + end);
-                        clip.endSlot = slot;
-                    }
-                    var vertexCount = map.vertexCount;
-                    this.readVertices(map, clip, vertexCount << 1);
-                    var color = this.getValue(map, "color", null);
-                    if (color != null)
-                        clip.color.setFromString(color);
-                    return clip;
-                }
-            }
-            return null;
-        };
-        SkeletonJson.prototype.readVertices = function (map, attachment, verticesLength) {
-            var scale = this.scale;
-            attachment.worldVerticesLength = verticesLength;
-            var vertices = map.vertices;
-            if (verticesLength == vertices.length) {
-                var scaledVertices = spine.Utils.toFloatArray(vertices);
-                if (scale != 1) {
-                    for (var i = 0, n = vertices.length; i < n; i++)
-                        scaledVertices[i] *= scale;
-                }
-                attachment.vertices = scaledVertices;
-                return;
-            }
-            var weights = new Array();
-            var bones = new Array();
-            for (var i = 0, n = vertices.length; i < n;) {
-                var boneCount = vertices[i++];
-                bones.push(boneCount);
-                for (var nn = i + boneCount * 4; i < nn; i += 4) {
-                    bones.push(vertices[i]);
-                    weights.push(vertices[i + 1] * scale);
-                    weights.push(vertices[i + 2] * scale);
-                    weights.push(vertices[i + 3]);
-                }
-            }
-            attachment.bones = bones;
-            attachment.vertices = spine.Utils.toFloatArray(weights);
-        };
-        SkeletonJson.prototype.readAnimation = function (map, name, skeletonData) {
-            var scale = this.scale;
-            var timelines = new Array();
-            var duration = 0;
-            if (map.slots) {
-                for (var slotName in map.slots) {
-                    var slotMap = map.slots[slotName];
-                    var slotIndex = skeletonData.findSlotIndex(slotName);
-                    if (slotIndex == -1)
-                        throw new Error("Slot not found: " + slotName);
-                    for (var timelineName in slotMap) {
-                        var timelineMap = slotMap[timelineName];
-                        if (timelineName == "attachment") {
-                            var timeline = new spine.AttachmentTimeline(timelineMap.length);
-                            timeline.slotIndex = slotIndex;
-                            var frameIndex = 0;
-                            for (var i = 0; i < timelineMap.length; i++) {
-                                var valueMap = timelineMap[i];
-                                timeline.setFrame(frameIndex++, this.getValue(valueMap, "time", 0), valueMap.name);
-                            }
-                            timelines.push(timeline);
-                            duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
-                        }
-                        else if (timelineName == "color") {
-                            var timeline = new spine.ColorTimeline(timelineMap.length);
-                            timeline.slotIndex = slotIndex;
-                            var frameIndex = 0;
-                            for (var i = 0; i < timelineMap.length; i++) {
-                                var valueMap = timelineMap[i];
-                                var color = new spine.Color();
-                                color.setFromString(valueMap.color);
-                                timeline.setFrame(frameIndex, this.getValue(valueMap, "time", 0), color.r, color.g, color.b, color.a);
-                                this.readCurve(valueMap, timeline, frameIndex);
-                                frameIndex++;
-                            }
-                            timelines.push(timeline);
-                            duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.ColorTimeline.ENTRIES]);
-                        }
-                        else if (timelineName == "twoColor") {
-                            var timeline = new spine.TwoColorTimeline(timelineMap.length);
-                            timeline.slotIndex = slotIndex;
-                            var frameIndex = 0;
-                            for (var i = 0; i < timelineMap.length; i++) {
-                                var valueMap = timelineMap[i];
-                                var light = new spine.Color();
-                                var dark = new spine.Color();
-                                light.setFromString(valueMap.light);
-                                dark.setFromString(valueMap.dark);
-                                timeline.setFrame(frameIndex, this.getValue(valueMap, "time", 0), light.r, light.g, light.b, light.a, dark.r, dark.g, dark.b);
-                                this.readCurve(valueMap, timeline, frameIndex);
-                                frameIndex++;
-                            }
-                            timelines.push(timeline);
-                            duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TwoColorTimeline.ENTRIES]);
-                        }
-                        else
-                            throw new Error("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
-                    }
-                }
-            }
-            if (map.bones) {
-                for (var boneName in map.bones) {
-                    var boneMap = map.bones[boneName];
-                    var boneIndex = skeletonData.findBoneIndex(boneName);
-                    if (boneIndex == -1)
-                        throw new Error("Bone not found: " + boneName);
-                    for (var timelineName in boneMap) {
-                        var timelineMap = boneMap[timelineName];
-                        if (timelineName === "rotate") {
-                            var timeline = new spine.RotateTimeline(timelineMap.length);
-                            timeline.boneIndex = boneIndex;
-                            var frameIndex = 0;
-                            for (var i = 0; i < timelineMap.length; i++) {
-                                var valueMap = timelineMap[i];
-                                timeline.setFrame(frameIndex, this.getValue(valueMap, "time", 0), this.getValue(valueMap, "angle", 0));
-                                this.readCurve(valueMap, timeline, frameIndex);
-                                frameIndex++;
-                            }
-                            timelines.push(timeline);
-                            duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.RotateTimeline.ENTRIES]);
-                        }
-                        else if (timelineName === "translate" || timelineName === "scale" || timelineName === "shear") {
-                            var timeline = null;
-                            var timelineScale = 1, defaultValue = 0;
-                            if (timelineName === "scale") {
-                                timeline = new spine.ScaleTimeline(timelineMap.length);
-                                defaultValue = 1;
-                            }
-                            else if (timelineName === "shear")
-                                timeline = new spine.ShearTimeline(timelineMap.length);
-                            else {
-                                timeline = new spine.TranslateTimeline(timelineMap.length);
-                                timelineScale = scale;
-                            }
-                            timeline.boneIndex = boneIndex;
-                            var frameIndex = 0;
-                            for (var i = 0; i < timelineMap.length; i++) {
-                                var valueMap = timelineMap[i];
-                                var x = this.getValue(valueMap, "x", defaultValue), y = this.getValue(valueMap, "y", defaultValue);
-                                timeline.setFrame(frameIndex, this.getValue(valueMap, "time", 0), x * timelineScale, y * timelineScale);
-                                this.readCurve(valueMap, timeline, frameIndex);
-                                frameIndex++;
-                            }
-                            timelines.push(timeline);
-                            duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TranslateTimeline.ENTRIES]);
-                        }
-                        else
-                            throw new Error("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
-                    }
-                }
-            }
-            if (map.ik) {
-                for (var constraintName in map.ik) {
-                    var constraintMap = map.ik[constraintName];
-                    var constraint = skeletonData.findIkConstraint(constraintName);
-                    var timeline = new spine.IkConstraintTimeline(constraintMap.length);
-                    timeline.ikConstraintIndex = skeletonData.ikConstraints.indexOf(constraint);
-                    var frameIndex = 0;
-                    for (var i = 0; i < constraintMap.length; i++) {
-                        var valueMap = constraintMap[i];
-                        timeline.setFrame(frameIndex, this.getValue(valueMap, "time", 0), this.getValue(valueMap, "mix", 1), this.getValue(valueMap, "softness", 0) * scale, this.getValue(valueMap, "bendPositive", true) ? 1 : -1, this.getValue(valueMap, "compress", false), this.getValue(valueMap, "stretch", false));
-                        this.readCurve(valueMap, timeline, frameIndex);
-                        frameIndex++;
-                    }
-                    timelines.push(timeline);
-                    duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.IkConstraintTimeline.ENTRIES]);
-                }
-            }
-            if (map.transform) {
-                for (var constraintName in map.transform) {
-                    var constraintMap = map.transform[constraintName];
-                    var constraint = skeletonData.findTransformConstraint(constraintName);
-                    var timeline = new spine.TransformConstraintTimeline(constraintMap.length);
-                    timeline.transformConstraintIndex = skeletonData.transformConstraints.indexOf(constraint);
-                    var frameIndex = 0;
-                    for (var i = 0; i < constraintMap.length; i++) {
-                        var valueMap = constraintMap[i];
-                        timeline.setFrame(frameIndex, this.getValue(valueMap, "time", 0), this.getValue(valueMap, "rotateMix", 1), this.getValue(valueMap, "translateMix", 1), this.getValue(valueMap, "scaleMix", 1), this.getValue(valueMap, "shearMix", 1));
-                        this.readCurve(valueMap, timeline, frameIndex);
-                        frameIndex++;
-                    }
-                    timelines.push(timeline);
-                    duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TransformConstraintTimeline.ENTRIES]);
-                }
-            }
-            if (map.path) {
-                for (var constraintName in map.path) {
-                    var constraintMap = map.path[constraintName];
-                    var index = skeletonData.findPathConstraintIndex(constraintName);
-                    if (index == -1)
-                        throw new Error("Path constraint not found: " + constraintName);
-                    var data = skeletonData.pathConstraints[index];
-                    for (var timelineName in constraintMap) {
-                        var timelineMap = constraintMap[timelineName];
-                        if (timelineName === "position" || timelineName === "spacing") {
-                            var timeline = null;
-                            var timelineScale = 1;
-                            if (timelineName === "spacing") {
-                                timeline = new spine.PathConstraintSpacingTimeline(timelineMap.length);
-                                if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
-                                    timelineScale = scale;
-                            }
-                            else {
-                                timeline = new spine.PathConstraintPositionTimeline(timelineMap.length);
-                                if (data.positionMode == spine.PositionMode.Fixed)
-                                    timelineScale = scale;
-                            }
-                            timeline.pathConstraintIndex = index;
-                            var frameIndex = 0;
-                            for (var i = 0; i < timelineMap.length; i++) {
-                                var valueMap = timelineMap[i];
-                                timeline.setFrame(frameIndex, this.getValue(valueMap, "time", 0), this.getValue(valueMap, timelineName, 0) * timelineScale);
-                                this.readCurve(valueMap, timeline, frameIndex);
-                                frameIndex++;
-                            }
-                            timelines.push(timeline);
-                            duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.PathConstraintPositionTimeline.ENTRIES]);
-                        }
-                        else if (timelineName === "mix") {
-                            var timeline = new spine.PathConstraintMixTimeline(timelineMap.length);
-                            timeline.pathConstraintIndex = index;
-                            var frameIndex = 0;
-                            for (var i = 0; i < timelineMap.length; i++) {
-                                var valueMap = timelineMap[i];
-                                timeline.setFrame(frameIndex, this.getValue(valueMap, "time", 0), this.getValue(valueMap, "rotateMix", 1), this.getValue(valueMap, "translateMix", 1));
-                                this.readCurve(valueMap, timeline, frameIndex);
-                                frameIndex++;
-                            }
-                            timelines.push(timeline);
-                            duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.PathConstraintMixTimeline.ENTRIES]);
-                        }
-                    }
-                }
-            }
-            if (map.deform) {
-                for (var deformName in map.deform) {
-                    var deformMap = map.deform[deformName];
-                    var skin = skeletonData.findSkin(deformName);
-                    if (skin == null)
-                        throw new Error("Skin not found: " + deformName);
-                    for (var slotName in deformMap) {
-                        var slotMap = deformMap[slotName];
-                        var slotIndex = skeletonData.findSlotIndex(slotName);
-                        if (slotIndex == -1)
-                            throw new Error("Slot not found: " + slotMap.name);
-                        for (var timelineName in slotMap) {
-                            var timelineMap = slotMap[timelineName];
-                            var attachment = skin.getAttachment(slotIndex, timelineName);
-                            if (attachment == null)
-                                throw new Error("Deform attachment not found: " + timelineMap.name);
-                            var weighted = attachment.bones != null;
-                            var vertices = attachment.vertices;
-                            var deformLength = weighted ? vertices.length / 3 * 2 : vertices.length;
-                            var timeline = new spine.DeformTimeline(timelineMap.length);
-                            timeline.slotIndex = slotIndex;
-                            timeline.attachment = attachment;
-                            var frameIndex = 0;
-                            for (var j = 0; j < timelineMap.length; j++) {
-                                var valueMap = timelineMap[j];
-                                var deform = void 0;
-                                var verticesValue = this.getValue(valueMap, "vertices", null);
-                                if (verticesValue == null)
-                                    deform = weighted ? spine.Utils.newFloatArray(deformLength) : vertices;
-                                else {
-                                    deform = spine.Utils.newFloatArray(deformLength);
-                                    var start = this.getValue(valueMap, "offset", 0);
-                                    spine.Utils.arrayCopy(verticesValue, 0, deform, start, verticesValue.length);
-                                    if (scale != 1) {
-                                        for (var i = start, n = i + verticesValue.length; i < n; i++)
-                                            deform[i] *= scale;
-                                    }
-                                    if (!weighted) {
-                                        for (var i = 0; i < deformLength; i++)
-                                            deform[i] += vertices[i];
-                                    }
-                                }
-                                timeline.setFrame(frameIndex, this.getValue(valueMap, "time", 0), deform);
-                                this.readCurve(valueMap, timeline, frameIndex);
-                                frameIndex++;
-                            }
-                            timelines.push(timeline);
-                            duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
-                        }
-                    }
-                }
-            }
-            var drawOrderNode = map.drawOrder;
-            if (drawOrderNode == null)
-                drawOrderNode = map.draworder;
-            if (drawOrderNode != null) {
-                var timeline = new spine.DrawOrderTimeline(drawOrderNode.length);
-                var slotCount = skeletonData.slots.length;
-                var frameIndex = 0;
-                for (var j = 0; j < drawOrderNode.length; j++) {
-                    var drawOrderMap = drawOrderNode[j];
-                    var drawOrder = null;
-                    var offsets = this.getValue(drawOrderMap, "offsets", null);
-                    if (offsets != null) {
-                        drawOrder = spine.Utils.newArray(slotCount, -1);
-                        var unchanged = spine.Utils.newArray(slotCount - offsets.length, 0);
-                        var originalIndex = 0, unchangedIndex = 0;
-                        for (var i = 0; i < offsets.length; i++) {
-                            var offsetMap = offsets[i];
-                            var slotIndex = skeletonData.findSlotIndex(offsetMap.slot);
-                            if (slotIndex == -1)
-                                throw new Error("Slot not found: " + offsetMap.slot);
-                            while (originalIndex != slotIndex)
-                                unchanged[unchangedIndex++] = originalIndex++;
-                            drawOrder[originalIndex + offsetMap.offset] = originalIndex++;
-                        }
-                        while (originalIndex < slotCount)
-                            unchanged[unchangedIndex++] = originalIndex++;
-                        for (var i = slotCount - 1; i >= 0; i--)
-                            if (drawOrder[i] == -1)
-                                drawOrder[i] = unchanged[--unchangedIndex];
-                    }
-                    timeline.setFrame(frameIndex++, this.getValue(drawOrderMap, "time", 0), drawOrder);
-                }
-                timelines.push(timeline);
-                duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
-            }
-            if (map.events) {
-                var timeline = new spine.EventTimeline(map.events.length);
-                var frameIndex = 0;
-                for (var i = 0; i < map.events.length; i++) {
-                    var eventMap = map.events[i];
-                    var eventData = skeletonData.findEvent(eventMap.name);
-                    if (eventData == null)
-                        throw new Error("Event not found: " + eventMap.name);
-                    var event_6 = new spine.Event(spine.Utils.toSinglePrecision(this.getValue(eventMap, "time", 0)), eventData);
-                    event_6.intValue = this.getValue(eventMap, "int", eventData.intValue);
-                    event_6.floatValue = this.getValue(eventMap, "float", eventData.floatValue);
-                    event_6.stringValue = this.getValue(eventMap, "string", eventData.stringValue);
-                    if (event_6.data.audioPath != null) {
-                        event_6.volume = this.getValue(eventMap, "volume", 1);
-                        event_6.balance = this.getValue(eventMap, "balance", 0);
-                    }
-                    timeline.setFrame(frameIndex++, event_6);
-                }
-                timelines.push(timeline);
-                duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
-            }
-            if (isNaN(duration)) {
-                throw new Error("Error while parsing animation, duration is NaN");
-            }
-            skeletonData.animations.push(new spine.Animation(name, timelines, duration));
-        };
-        SkeletonJson.prototype.readCurve = function (map, timeline, frameIndex) {
-            if (!map.hasOwnProperty("curve"))
-                return;
-            if (map.curve == "stepped")
-                timeline.setStepped(frameIndex);
-            else {
-                var curve = map.curve;
-                timeline.setCurve(frameIndex, curve, this.getValue(map, "c2", 0), this.getValue(map, "c3", 1), this.getValue(map, "c4", 1));
-            }
-        };
-        SkeletonJson.prototype.getValue = function (map, prop, defaultValue) {
-            return map[prop] !== undefined ? map[prop] : defaultValue;
-        };
-        SkeletonJson.blendModeFromString = function (str) {
-            str = str.toLowerCase();
-            if (str == "normal")
-                return spine.BlendMode.Normal;
-            if (str == "additive")
-                return spine.BlendMode.Additive;
-            if (str == "multiply")
-                return spine.BlendMode.Multiply;
-            if (str == "screen")
-                return spine.BlendMode.Screen;
-            throw new Error("Unknown blend mode: " + str);
-        };
-        SkeletonJson.positionModeFromString = function (str) {
-            str = str.toLowerCase();
-            if (str == "fixed")
-                return spine.PositionMode.Fixed;
-            if (str == "percent")
-                return spine.PositionMode.Percent;
-            throw new Error("Unknown position mode: " + str);
-        };
-        SkeletonJson.spacingModeFromString = function (str) {
-            str = str.toLowerCase();
-            if (str == "length")
-                return spine.SpacingMode.Length;
-            if (str == "fixed")
-                return spine.SpacingMode.Fixed;
-            if (str == "percent")
-                return spine.SpacingMode.Percent;
-            throw new Error("Unknown position mode: " + str);
-        };
-        SkeletonJson.rotateModeFromString = function (str) {
-            str = str.toLowerCase();
-            if (str == "tangent")
-                return spine.RotateMode.Tangent;
-            if (str == "chain")
-                return spine.RotateMode.Chain;
-            if (str == "chainscale")
-                return spine.RotateMode.ChainScale;
-            throw new Error("Unknown rotate mode: " + str);
-        };
-        SkeletonJson.transformModeFromString = function (str) {
-            str = str.toLowerCase();
-            if (str == "normal")
-                return spine.TransformMode.Normal;
-            if (str == "onlytranslation")
-                return spine.TransformMode.OnlyTranslation;
-            if (str == "norotationorreflection")
-                return spine.TransformMode.NoRotationOrReflection;
-            if (str == "noscale")
-                return spine.TransformMode.NoScale;
-            if (str == "noscaleorreflection")
-                return spine.TransformMode.NoScaleOrReflection;
-            throw new Error("Unknown transform mode: " + str);
-        };
-        return SkeletonJson;
-    }());
-    spine.SkeletonJson = SkeletonJson;
-    var LinkedMesh = (function () {
-        function LinkedMesh(mesh, skin, slotIndex, parent, inheritDeform) {
-            this.mesh = mesh;
-            this.skin = skin;
-            this.slotIndex = slotIndex;
-            this.parent = parent;
-            this.inheritDeform = inheritDeform;
-        }
-        return LinkedMesh;
-    }());
+	var SkeletonJson = (function () {
+		function SkeletonJson(attachmentLoader) {
+			this.scale = 1;
+			this.linkedMeshes = new Array();
+			this.attachmentLoader = attachmentLoader;
+		}
+		SkeletonJson.prototype.readSkeletonData = function (json) {
+			var scale = this.scale;
+			var skeletonData = new spine.SkeletonData();
+			var root = typeof (json) === "string" ? JSON.parse(json) : json;
+			var skeletonMap = root.skeleton;
+			if (skeletonMap != null) {
+				skeletonData.hash = skeletonMap.hash;
+				skeletonData.version = skeletonMap.spine;
+				if ("3.8.75" == skeletonData.version)
+					throw new Error("Unsupported skeleton data, please export with a newer version of Spine.");
+				skeletonData.x = skeletonMap.x;
+				skeletonData.y = skeletonMap.y;
+				skeletonData.width = skeletonMap.width;
+				skeletonData.height = skeletonMap.height;
+				skeletonData.fps = skeletonMap.fps;
+				skeletonData.imagesPath = skeletonMap.images;
+			}
+			if (root.bones) {
+				for (var i = 0; i < root.bones.length; i++) {
+					var boneMap = root.bones[i];
+					var parent_5 = null;
+					var parentName = this.getValue(boneMap, "parent", null);
+					if (parentName != null) {
+						parent_5 = skeletonData.findBone(parentName);
+						if (parent_5 == null)
+							throw new Error("Parent bone not found: " + parentName);
+					}
+					var data = new spine.BoneData(skeletonData.bones.length, boneMap.name, parent_5);
+					data.length = this.getValue(boneMap, "length", 0) * scale;
+					data.x = this.getValue(boneMap, "x", 0) * scale;
+					data.y = this.getValue(boneMap, "y", 0) * scale;
+					data.rotation = this.getValue(boneMap, "rotation", 0);
+					data.scaleX = this.getValue(boneMap, "scaleX", 1);
+					data.scaleY = this.getValue(boneMap, "scaleY", 1);
+					data.shearX = this.getValue(boneMap, "shearX", 0);
+					data.shearY = this.getValue(boneMap, "shearY", 0);
+					data.transformMode = SkeletonJson.transformModeFromString(this.getValue(boneMap, "transform", "normal"));
+					data.skinRequired = this.getValue(boneMap, "skin", false);
+					skeletonData.bones.push(data);
+				}
+			}
+			if (root.slots) {
+				for (var i = 0; i < root.slots.length; i++) {
+					var slotMap = root.slots[i];
+					var slotName = slotMap.name;
+					var boneName = slotMap.bone;
+					var boneData = skeletonData.findBone(boneName);
+					if (boneData == null)
+						throw new Error("Slot bone not found: " + boneName);
+					var data = new spine.SlotData(skeletonData.slots.length, slotName, boneData);
+					var color = this.getValue(slotMap, "color", null);
+					if (color != null)
+						data.color.setFromString(color);
+					var dark = this.getValue(slotMap, "dark", null);
+					if (dark != null) {
+						data.darkColor = new spine.Color(1, 1, 1, 1);
+						data.darkColor.setFromString(dark);
+					}
+					data.attachmentName = this.getValue(slotMap, "attachment", null);
+					data.blendMode = SkeletonJson.blendModeFromString(this.getValue(slotMap, "blend", "normal"));
+					skeletonData.slots.push(data);
+				}
+			}
+			if (root.ik) {
+				for (var i = 0; i < root.ik.length; i++) {
+					var constraintMap = root.ik[i];
+					var data = new spine.IkConstraintData(constraintMap.name);
+					data.order = this.getValue(constraintMap, "order", 0);
+					data.skinRequired = this.getValue(constraintMap, "skin", false);
+					for (var j = 0; j < constraintMap.bones.length; j++) {
+						var boneName = constraintMap.bones[j];
+						var bone = skeletonData.findBone(boneName);
+						if (bone == null)
+							throw new Error("IK bone not found: " + boneName);
+						data.bones.push(bone);
+					}
+					var targetName = constraintMap.target;
+					data.target = skeletonData.findBone(targetName);
+					if (data.target == null)
+						throw new Error("IK target bone not found: " + targetName);
+					data.mix = this.getValue(constraintMap, "mix", 1);
+					data.softness = this.getValue(constraintMap, "softness", 0) * scale;
+					data.bendDirection = this.getValue(constraintMap, "bendPositive", true) ? 1 : -1;
+					data.compress = this.getValue(constraintMap, "compress", false);
+					data.stretch = this.getValue(constraintMap, "stretch", false);
+					data.uniform = this.getValue(constraintMap, "uniform", false);
+					skeletonData.ikConstraints.push(data);
+				}
+			}
+			if (root.transform) {
+				for (var i = 0; i < root.transform.length; i++) {
+					var constraintMap = root.transform[i];
+					var data = new spine.TransformConstraintData(constraintMap.name);
+					data.order = this.getValue(constraintMap, "order", 0);
+					data.skinRequired = this.getValue(constraintMap, "skin", false);
+					for (var j = 0; j < constraintMap.bones.length; j++) {
+						var boneName = constraintMap.bones[j];
+						var bone = skeletonData.findBone(boneName);
+						if (bone == null)
+							throw new Error("Transform constraint bone not found: " + boneName);
+						data.bones.push(bone);
+					}
+					var targetName = constraintMap.target;
+					data.target = skeletonData.findBone(targetName);
+					if (data.target == null)
+						throw new Error("Transform constraint target bone not found: " + targetName);
+					data.local = this.getValue(constraintMap, "local", false);
+					data.relative = this.getValue(constraintMap, "relative", false);
+					data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
+					data.offsetX = this.getValue(constraintMap, "x", 0) * scale;
+					data.offsetY = this.getValue(constraintMap, "y", 0) * scale;
+					data.offsetScaleX = this.getValue(constraintMap, "scaleX", 0);
+					data.offsetScaleY = this.getValue(constraintMap, "scaleY", 0);
+					data.offsetShearY = this.getValue(constraintMap, "shearY", 0);
+					data.rotateMix = this.getValue(constraintMap, "rotateMix", 1);
+					data.translateMix = this.getValue(constraintMap, "translateMix", 1);
+					data.scaleMix = this.getValue(constraintMap, "scaleMix", 1);
+					data.shearMix = this.getValue(constraintMap, "shearMix", 1);
+					skeletonData.transformConstraints.push(data);
+				}
+			}
+			if (root.path) {
+				for (var i = 0; i < root.path.length; i++) {
+					var constraintMap = root.path[i];
+					var data = new spine.PathConstraintData(constraintMap.name);
+					data.order = this.getValue(constraintMap, "order", 0);
+					data.skinRequired = this.getValue(constraintMap, "skin", false);
+					for (var j = 0; j < constraintMap.bones.length; j++) {
+						var boneName = constraintMap.bones[j];
+						var bone = skeletonData.findBone(boneName);
+						if (bone == null)
+							throw new Error("Transform constraint bone not found: " + boneName);
+						data.bones.push(bone);
+					}
+					var targetName = constraintMap.target;
+					data.target = skeletonData.findSlot(targetName);
+					if (data.target == null)
+						throw new Error("Path target slot not found: " + targetName);
+					data.positionMode = SkeletonJson.positionModeFromString(this.getValue(constraintMap, "positionMode", "percent"));
+					data.spacingMode = SkeletonJson.spacingModeFromString(this.getValue(constraintMap, "spacingMode", "length"));
+					data.rotateMode = SkeletonJson.rotateModeFromString(this.getValue(constraintMap, "rotateMode", "tangent"));
+					data.offsetRotation = this.getValue(constraintMap, "rotation", 0);
+					data.position = this.getValue(constraintMap, "position", 0);
+					if (data.positionMode == spine.PositionMode.Fixed)
+						data.position *= scale;
+					data.spacing = this.getValue(constraintMap, "spacing", 0);
+					if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
+						data.spacing *= scale;
+					data.rotateMix = this.getValue(constraintMap, "rotateMix", 1);
+					data.translateMix = this.getValue(constraintMap, "translateMix", 1);
+					skeletonData.pathConstraints.push(data);
+				}
+			}
+			if (root.skins) {
+				for (var i = 0; i < root.skins.length; i++) {
+					var skinMap = root.skins[i];
+					var skin = new spine.Skin(skinMap.name);
+					if (skinMap.bones) {
+						for (var ii = 0; ii < skinMap.bones.length; ii++) {
+							var bone = skeletonData.findBone(skinMap.bones[ii]);
+							if (bone == null)
+								throw new Error("Skin bone not found: " + skinMap.bones[i]);
+							skin.bones.push(bone);
+						}
+					}
+					if (skinMap.ik) {
+						for (var ii = 0; ii < skinMap.ik.length; ii++) {
+							var constraint = skeletonData.findIkConstraint(skinMap.ik[ii]);
+							if (constraint == null)
+								throw new Error("Skin IK constraint not found: " + skinMap.ik[i]);
+							skin.constraints.push(constraint);
+						}
+					}
+					if (skinMap.transform) {
+						for (var ii = 0; ii < skinMap.transform.length; ii++) {
+							var constraint = skeletonData.findTransformConstraint(skinMap.transform[ii]);
+							if (constraint == null)
+								throw new Error("Skin transform constraint not found: " + skinMap.transform[i]);
+							skin.constraints.push(constraint);
+						}
+					}
+					if (skinMap.path) {
+						for (var ii = 0; ii < skinMap.path.length; ii++) {
+							var constraint = skeletonData.findPathConstraint(skinMap.path[ii]);
+							if (constraint == null)
+								throw new Error("Skin path constraint not found: " + skinMap.path[i]);
+							skin.constraints.push(constraint);
+						}
+					}
+					for (var slotName in skinMap.attachments) {
+						var slot = skeletonData.findSlot(slotName);
+						if (slot == null)
+							throw new Error("Slot not found: " + slotName);
+						var slotMap = skinMap.attachments[slotName];
+						for (var entryName in slotMap) {
+							var attachment = this.readAttachment(slotMap[entryName], skin, slot.index, entryName, skeletonData);
+							if (attachment != null)
+								skin.setAttachment(slot.index, entryName, attachment);
+						}
+					}
+					skeletonData.skins.push(skin);
+					if (skin.name == "default")
+						skeletonData.defaultSkin = skin;
+				}
+			}
+			for (var i = 0, n = this.linkedMeshes.length; i < n; i++) {
+				var linkedMesh = this.linkedMeshes[i];
+				var skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin);
+				if (skin == null)
+					throw new Error("Skin not found: " + linkedMesh.skin);
+				var parent_6 = skin.getAttachment(linkedMesh.slotIndex, linkedMesh.parent);
+				if (parent_6 == null)
+					throw new Error("Parent mesh not found: " + linkedMesh.parent);
+				linkedMesh.mesh.deformAttachment = linkedMesh.inheritDeform ? parent_6 : linkedMesh.mesh;
+				linkedMesh.mesh.setParentMesh(parent_6);
+				linkedMesh.mesh.updateUVs();
+			}
+			this.linkedMeshes.length = 0;
+			if (root.events) {
+				for (var eventName in root.events) {
+					var eventMap = root.events[eventName];
+					var data = new spine.EventData(eventName);
+					data.intValue = this.getValue(eventMap, "int", 0);
+					data.floatValue = this.getValue(eventMap, "float", 0);
+					data.stringValue = this.getValue(eventMap, "string", "");
+					data.audioPath = this.getValue(eventMap, "audio", null);
+					if (data.audioPath != null) {
+						data.volume = this.getValue(eventMap, "volume", 1);
+						data.balance = this.getValue(eventMap, "balance", 0);
+					}
+					skeletonData.events.push(data);
+				}
+			}
+			if (root.animations) {
+				for (var animationName in root.animations) {
+					var animationMap = root.animations[animationName];
+					this.readAnimation(animationMap, animationName, skeletonData);
+				}
+			}
+			return skeletonData;
+		};
+		SkeletonJson.prototype.readAttachment = function (map, skin, slotIndex, name, skeletonData) {
+			var scale = this.scale;
+			name = this.getValue(map, "name", name);
+			var type = this.getValue(map, "type", "region");
+			switch (type) {
+				case "region": {
+					var path = this.getValue(map, "path", name);
+					var region = this.attachmentLoader.newRegionAttachment(skin, name, path);
+					if (region == null)
+						return null;
+					region.path = path;
+					region.x = this.getValue(map, "x", 0) * scale;
+					region.y = this.getValue(map, "y", 0) * scale;
+					region.scaleX = this.getValue(map, "scaleX", 1);
+					region.scaleY = this.getValue(map, "scaleY", 1);
+					region.rotation = this.getValue(map, "rotation", 0);
+					region.width = map.width * scale;
+					region.height = map.height * scale;
+					var color = this.getValue(map, "color", null);
+					if (color != null)
+						region.color.setFromString(color);
+					region.updateOffset();
+					return region;
+				}
+				case "boundingbox": {
+					var box = this.attachmentLoader.newBoundingBoxAttachment(skin, name);
+					if (box == null)
+						return null;
+					this.readVertices(map, box, map.vertexCount << 1);
+					var color = this.getValue(map, "color", null);
+					if (color != null)
+						box.color.setFromString(color);
+					return box;
+				}
+				case "mesh":
+				case "linkedmesh": {
+					var path = this.getValue(map, "path", name);
+					var mesh = this.attachmentLoader.newMeshAttachment(skin, name, path);
+					if (mesh == null)
+						return null;
+					mesh.path = path;
+					var color = this.getValue(map, "color", null);
+					if (color != null)
+						mesh.color.setFromString(color);
+					mesh.width = this.getValue(map, "width", 0) * scale;
+					mesh.height = this.getValue(map, "height", 0) * scale;
+					var parent_7 = this.getValue(map, "parent", null);
+					if (parent_7 != null) {
+						this.linkedMeshes.push(new LinkedMesh(mesh, this.getValue(map, "skin", null), slotIndex, parent_7, this.getValue(map, "deform", true)));
+						return mesh;
+					}
+					var uvs = map.uvs;
+					this.readVertices(map, mesh, uvs.length);
+					mesh.triangles = map.triangles;
+					mesh.regionUVs = uvs;
+					mesh.updateUVs();
+					mesh.edges = this.getValue(map, "edges", null);
+					mesh.hullLength = this.getValue(map, "hull", 0) * 2;
+					return mesh;
+				}
+				case "path": {
+					var path = this.attachmentLoader.newPathAttachment(skin, name);
+					if (path == null)
+						return null;
+					path.closed = this.getValue(map, "closed", false);
+					path.constantSpeed = this.getValue(map, "constantSpeed", true);
+					var vertexCount = map.vertexCount;
+					this.readVertices(map, path, vertexCount << 1);
+					var lengths = spine.Utils.newArray(vertexCount / 3, 0);
+					for (var i = 0; i < map.lengths.length; i++)
+						lengths[i] = map.lengths[i] * scale;
+					path.lengths = lengths;
+					var color = this.getValue(map, "color", null);
+					if (color != null)
+						path.color.setFromString(color);
+					return path;
+				}
+				case "point": {
+					var point = this.attachmentLoader.newPointAttachment(skin, name);
+					if (point == null)
+						return null;
+					point.x = this.getValue(map, "x", 0) * scale;
+					point.y = this.getValue(map, "y", 0) * scale;
+					point.rotation = this.getValue(map, "rotation", 0);
+					var color = this.getValue(map, "color", null);
+					if (color != null)
+						point.color.setFromString(color);
+					return point;
+				}
+				case "clipping": {
+					var clip = this.attachmentLoader.newClippingAttachment(skin, name);
+					if (clip == null)
+						return null;
+					var end = this.getValue(map, "end", null);
+					if (end != null) {
+						var slot = skeletonData.findSlot(end);
+						if (slot == null)
+							throw new Error("Clipping end slot not found: " + end);
+						clip.endSlot = slot;
+					}
+					var vertexCount = map.vertexCount;
+					this.readVertices(map, clip, vertexCount << 1);
+					var color = this.getValue(map, "color", null);
+					if (color != null)
+						clip.color.setFromString(color);
+					return clip;
+				}
+			}
+			return null;
+		};
+		SkeletonJson.prototype.readVertices = function (map, attachment, verticesLength) {
+			var scale = this.scale;
+			attachment.worldVerticesLength = verticesLength;
+			var vertices = map.vertices;
+			if (verticesLength == vertices.length) {
+				var scaledVertices = spine.Utils.toFloatArray(vertices);
+				if (scale != 1) {
+					for (var i = 0, n = vertices.length; i < n; i++)
+						scaledVertices[i] *= scale;
+				}
+				attachment.vertices = scaledVertices;
+				return;
+			}
+			var weights = new Array();
+			var bones = new Array();
+			for (var i = 0, n = vertices.length; i < n;) {
+				var boneCount = vertices[i++];
+				bones.push(boneCount);
+				for (var nn = i + boneCount * 4; i < nn; i += 4) {
+					bones.push(vertices[i]);
+					weights.push(vertices[i + 1] * scale);
+					weights.push(vertices[i + 2] * scale);
+					weights.push(vertices[i + 3]);
+				}
+			}
+			attachment.bones = bones;
+			attachment.vertices = spine.Utils.toFloatArray(weights);
+		};
+		SkeletonJson.prototype.readAnimation = function (map, name, skeletonData) {
+			var scale = this.scale;
+			var timelines = new Array();
+			var duration = 0;
+			if (map.slots) {
+				for (var slotName in map.slots) {
+					var slotMap = map.slots[slotName];
+					var slotIndex = skeletonData.findSlotIndex(slotName);
+					if (slotIndex == -1)
+						throw new Error("Slot not found: " + slotName);
+					for (var timelineName in slotMap) {
+						var timelineMap = slotMap[timelineName];
+						if (timelineName == "attachment") {
+							var timeline = new spine.AttachmentTimeline(timelineMap.length);
+							timeline.slotIndex = slotIndex;
+							var frameIndex = 0;
+							for (var i = 0; i < timelineMap.length; i++) {
+								var valueMap = timelineMap[i];
+								timeline.setFrame(frameIndex++, this.getValue(valueMap, "time", 0), valueMap.name);
+							}
+							timelines.push(timeline);
+							duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
+						}
+						else if (timelineName == "color") {
+							var timeline = new spine.ColorTimeline(timelineMap.length);
+							timeline.slotIndex = slotIndex;
+							var frameIndex = 0;
+							for (var i = 0; i < timelineMap.length; i++) {
+								var valueMap = timelineMap[i];
+								var color = new spine.Color();
+								color.setFromString(valueMap.color);
+								timeline.setFrame(frameIndex, this.getValue(valueMap, "time", 0), color.r, color.g, color.b, color.a);
+								this.readCurve(valueMap, timeline, frameIndex);
+								frameIndex++;
+							}
+							timelines.push(timeline);
+							duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.ColorTimeline.ENTRIES]);
+						}
+						else if (timelineName == "twoColor") {
+							var timeline = new spine.TwoColorTimeline(timelineMap.length);
+							timeline.slotIndex = slotIndex;
+							var frameIndex = 0;
+							for (var i = 0; i < timelineMap.length; i++) {
+								var valueMap = timelineMap[i];
+								var light = new spine.Color();
+								var dark = new spine.Color();
+								light.setFromString(valueMap.light);
+								dark.setFromString(valueMap.dark);
+								timeline.setFrame(frameIndex, this.getValue(valueMap, "time", 0), light.r, light.g, light.b, light.a, dark.r, dark.g, dark.b);
+								this.readCurve(valueMap, timeline, frameIndex);
+								frameIndex++;
+							}
+							timelines.push(timeline);
+							duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TwoColorTimeline.ENTRIES]);
+						}
+						else
+							throw new Error("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
+					}
+				}
+			}
+			if (map.bones) {
+				for (var boneName in map.bones) {
+					var boneMap = map.bones[boneName];
+					var boneIndex = skeletonData.findBoneIndex(boneName);
+					if (boneIndex == -1)
+						throw new Error("Bone not found: " + boneName);
+					for (var timelineName in boneMap) {
+						var timelineMap = boneMap[timelineName];
+						if (timelineName === "rotate") {
+							var timeline = new spine.RotateTimeline(timelineMap.length);
+							timeline.boneIndex = boneIndex;
+							var frameIndex = 0;
+							for (var i = 0; i < timelineMap.length; i++) {
+								var valueMap = timelineMap[i];
+								timeline.setFrame(frameIndex, this.getValue(valueMap, "time", 0), this.getValue(valueMap, "angle", 0));
+								this.readCurve(valueMap, timeline, frameIndex);
+								frameIndex++;
+							}
+							timelines.push(timeline);
+							duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.RotateTimeline.ENTRIES]);
+						}
+						else if (timelineName === "translate" || timelineName === "scale" || timelineName === "shear") {
+							var timeline = null;
+							var timelineScale = 1, defaultValue = 0;
+							if (timelineName === "scale") {
+								timeline = new spine.ScaleTimeline(timelineMap.length);
+								defaultValue = 1;
+							}
+							else if (timelineName === "shear")
+								timeline = new spine.ShearTimeline(timelineMap.length);
+							else {
+								timeline = new spine.TranslateTimeline(timelineMap.length);
+								timelineScale = scale;
+							}
+							timeline.boneIndex = boneIndex;
+							var frameIndex = 0;
+							for (var i = 0; i < timelineMap.length; i++) {
+								var valueMap = timelineMap[i];
+								var x = this.getValue(valueMap, "x", defaultValue), y = this.getValue(valueMap, "y", defaultValue);
+								timeline.setFrame(frameIndex, this.getValue(valueMap, "time", 0), x * timelineScale, y * timelineScale);
+								this.readCurve(valueMap, timeline, frameIndex);
+								frameIndex++;
+							}
+							timelines.push(timeline);
+							duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TranslateTimeline.ENTRIES]);
+						}
+						else
+							throw new Error("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
+					}
+				}
+			}
+			if (map.ik) {
+				for (var constraintName in map.ik) {
+					var constraintMap = map.ik[constraintName];
+					var constraint = skeletonData.findIkConstraint(constraintName);
+					var timeline = new spine.IkConstraintTimeline(constraintMap.length);
+					timeline.ikConstraintIndex = skeletonData.ikConstraints.indexOf(constraint);
+					var frameIndex = 0;
+					for (var i = 0; i < constraintMap.length; i++) {
+						var valueMap = constraintMap[i];
+						timeline.setFrame(frameIndex, this.getValue(valueMap, "time", 0), this.getValue(valueMap, "mix", 1), this.getValue(valueMap, "softness", 0) * scale, this.getValue(valueMap, "bendPositive", true) ? 1 : -1, this.getValue(valueMap, "compress", false), this.getValue(valueMap, "stretch", false));
+						this.readCurve(valueMap, timeline, frameIndex);
+						frameIndex++;
+					}
+					timelines.push(timeline);
+					duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.IkConstraintTimeline.ENTRIES]);
+				}
+			}
+			if (map.transform) {
+				for (var constraintName in map.transform) {
+					var constraintMap = map.transform[constraintName];
+					var constraint = skeletonData.findTransformConstraint(constraintName);
+					var timeline = new spine.TransformConstraintTimeline(constraintMap.length);
+					timeline.transformConstraintIndex = skeletonData.transformConstraints.indexOf(constraint);
+					var frameIndex = 0;
+					for (var i = 0; i < constraintMap.length; i++) {
+						var valueMap = constraintMap[i];
+						timeline.setFrame(frameIndex, this.getValue(valueMap, "time", 0), this.getValue(valueMap, "rotateMix", 1), this.getValue(valueMap, "translateMix", 1), this.getValue(valueMap, "scaleMix", 1), this.getValue(valueMap, "shearMix", 1));
+						this.readCurve(valueMap, timeline, frameIndex);
+						frameIndex++;
+					}
+					timelines.push(timeline);
+					duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.TransformConstraintTimeline.ENTRIES]);
+				}
+			}
+			if (map.path) {
+				for (var constraintName in map.path) {
+					var constraintMap = map.path[constraintName];
+					var index = skeletonData.findPathConstraintIndex(constraintName);
+					if (index == -1)
+						throw new Error("Path constraint not found: " + constraintName);
+					var data = skeletonData.pathConstraints[index];
+					for (var timelineName in constraintMap) {
+						var timelineMap = constraintMap[timelineName];
+						if (timelineName === "position" || timelineName === "spacing") {
+							var timeline = null;
+							var timelineScale = 1;
+							if (timelineName === "spacing") {
+								timeline = new spine.PathConstraintSpacingTimeline(timelineMap.length);
+								if (data.spacingMode == spine.SpacingMode.Length || data.spacingMode == spine.SpacingMode.Fixed)
+									timelineScale = scale;
+							}
+							else {
+								timeline = new spine.PathConstraintPositionTimeline(timelineMap.length);
+								if (data.positionMode == spine.PositionMode.Fixed)
+									timelineScale = scale;
+							}
+							timeline.pathConstraintIndex = index;
+							var frameIndex = 0;
+							for (var i = 0; i < timelineMap.length; i++) {
+								var valueMap = timelineMap[i];
+								timeline.setFrame(frameIndex, this.getValue(valueMap, "time", 0), this.getValue(valueMap, timelineName, 0) * timelineScale);
+								this.readCurve(valueMap, timeline, frameIndex);
+								frameIndex++;
+							}
+							timelines.push(timeline);
+							duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.PathConstraintPositionTimeline.ENTRIES]);
+						}
+						else if (timelineName === "mix") {
+							var timeline = new spine.PathConstraintMixTimeline(timelineMap.length);
+							timeline.pathConstraintIndex = index;
+							var frameIndex = 0;
+							for (var i = 0; i < timelineMap.length; i++) {
+								var valueMap = timelineMap[i];
+								timeline.setFrame(frameIndex, this.getValue(valueMap, "time", 0), this.getValue(valueMap, "rotateMix", 1), this.getValue(valueMap, "translateMix", 1));
+								this.readCurve(valueMap, timeline, frameIndex);
+								frameIndex++;
+							}
+							timelines.push(timeline);
+							duration = Math.max(duration, timeline.frames[(timeline.getFrameCount() - 1) * spine.PathConstraintMixTimeline.ENTRIES]);
+						}
+					}
+				}
+			}
+			if (map.deform) {
+				for (var deformName in map.deform) {
+					var deformMap = map.deform[deformName];
+					var skin = skeletonData.findSkin(deformName);
+					if (skin == null)
+						throw new Error("Skin not found: " + deformName);
+					for (var slotName in deformMap) {
+						var slotMap = deformMap[slotName];
+						var slotIndex = skeletonData.findSlotIndex(slotName);
+						if (slotIndex == -1)
+							throw new Error("Slot not found: " + slotMap.name);
+						for (var timelineName in slotMap) {
+							var timelineMap = slotMap[timelineName];
+							var attachment = skin.getAttachment(slotIndex, timelineName);
+							if (attachment == null)
+								throw new Error("Deform attachment not found: " + timelineMap.name);
+							var weighted = attachment.bones != null;
+							var vertices = attachment.vertices;
+							var deformLength = weighted ? vertices.length / 3 * 2 : vertices.length;
+							var timeline = new spine.DeformTimeline(timelineMap.length);
+							timeline.slotIndex = slotIndex;
+							timeline.attachment = attachment;
+							var frameIndex = 0;
+							for (var j = 0; j < timelineMap.length; j++) {
+								var valueMap = timelineMap[j];
+								var deform = void 0;
+								var verticesValue = this.getValue(valueMap, "vertices", null);
+								if (verticesValue == null)
+									deform = weighted ? spine.Utils.newFloatArray(deformLength) : vertices;
+								else {
+									deform = spine.Utils.newFloatArray(deformLength);
+									var start = this.getValue(valueMap, "offset", 0);
+									spine.Utils.arrayCopy(verticesValue, 0, deform, start, verticesValue.length);
+									if (scale != 1) {
+										for (var i = start, n = i + verticesValue.length; i < n; i++)
+											deform[i] *= scale;
+									}
+									if (!weighted) {
+										for (var i = 0; i < deformLength; i++)
+											deform[i] += vertices[i];
+									}
+								}
+								timeline.setFrame(frameIndex, this.getValue(valueMap, "time", 0), deform);
+								this.readCurve(valueMap, timeline, frameIndex);
+								frameIndex++;
+							}
+							timelines.push(timeline);
+							duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
+						}
+					}
+				}
+			}
+			var drawOrderNode = map.drawOrder;
+			if (drawOrderNode == null)
+				drawOrderNode = map.draworder;
+			if (drawOrderNode != null) {
+				var timeline = new spine.DrawOrderTimeline(drawOrderNode.length);
+				var slotCount = skeletonData.slots.length;
+				var frameIndex = 0;
+				for (var j = 0; j < drawOrderNode.length; j++) {
+					var drawOrderMap = drawOrderNode[j];
+					var drawOrder = null;
+					var offsets = this.getValue(drawOrderMap, "offsets", null);
+					if (offsets != null) {
+						drawOrder = spine.Utils.newArray(slotCount, -1);
+						var unchanged = spine.Utils.newArray(slotCount - offsets.length, 0);
+						var originalIndex = 0, unchangedIndex = 0;
+						for (var i = 0; i < offsets.length; i++) {
+							var offsetMap = offsets[i];
+							var slotIndex = skeletonData.findSlotIndex(offsetMap.slot);
+							if (slotIndex == -1)
+								throw new Error("Slot not found: " + offsetMap.slot);
+							while (originalIndex != slotIndex)
+								unchanged[unchangedIndex++] = originalIndex++;
+							drawOrder[originalIndex + offsetMap.offset] = originalIndex++;
+						}
+						while (originalIndex < slotCount)
+							unchanged[unchangedIndex++] = originalIndex++;
+						for (var i = slotCount - 1; i >= 0; i--)
+							if (drawOrder[i] == -1)
+								drawOrder[i] = unchanged[--unchangedIndex];
+					}
+					timeline.setFrame(frameIndex++, this.getValue(drawOrderMap, "time", 0), drawOrder);
+				}
+				timelines.push(timeline);
+				duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
+			}
+			if (map.events) {
+				var timeline = new spine.EventTimeline(map.events.length);
+				var frameIndex = 0;
+				for (var i = 0; i < map.events.length; i++) {
+					var eventMap = map.events[i];
+					var eventData = skeletonData.findEvent(eventMap.name);
+					if (eventData == null)
+						throw new Error("Event not found: " + eventMap.name);
+					var event_6 = new spine.Event(spine.Utils.toSinglePrecision(this.getValue(eventMap, "time", 0)), eventData);
+					event_6.intValue = this.getValue(eventMap, "int", eventData.intValue);
+					event_6.floatValue = this.getValue(eventMap, "float", eventData.floatValue);
+					event_6.stringValue = this.getValue(eventMap, "string", eventData.stringValue);
+					if (event_6.data.audioPath != null) {
+						event_6.volume = this.getValue(eventMap, "volume", 1);
+						event_6.balance = this.getValue(eventMap, "balance", 0);
+					}
+					timeline.setFrame(frameIndex++, event_6);
+				}
+				timelines.push(timeline);
+				duration = Math.max(duration, timeline.frames[timeline.getFrameCount() - 1]);
+			}
+			if (isNaN(duration)) {
+				throw new Error("Error while parsing animation, duration is NaN");
+			}
+			skeletonData.animations.push(new spine.Animation(name, timelines, duration));
+		};
+		SkeletonJson.prototype.readCurve = function (map, timeline, frameIndex) {
+			if (!map.hasOwnProperty("curve"))
+				return;
+			if (map.curve == "stepped")
+				timeline.setStepped(frameIndex);
+			else {
+				var curve = map.curve;
+				timeline.setCurve(frameIndex, curve, this.getValue(map, "c2", 0), this.getValue(map, "c3", 1), this.getValue(map, "c4", 1));
+			}
+		};
+		SkeletonJson.prototype.getValue = function (map, prop, defaultValue) {
+			return map[prop] !== undefined ? map[prop] : defaultValue;
+		};
+		SkeletonJson.blendModeFromString = function (str) {
+			str = str.toLowerCase();
+			if (str == "normal")
+				return spine.BlendMode.Normal;
+			if (str == "additive")
+				return spine.BlendMode.Additive;
+			if (str == "multiply")
+				return spine.BlendMode.Multiply;
+			if (str == "screen")
+				return spine.BlendMode.Screen;
+			throw new Error("Unknown blend mode: " + str);
+		};
+		SkeletonJson.positionModeFromString = function (str) {
+			str = str.toLowerCase();
+			if (str == "fixed")
+				return spine.PositionMode.Fixed;
+			if (str == "percent")
+				return spine.PositionMode.Percent;
+			throw new Error("Unknown position mode: " + str);
+		};
+		SkeletonJson.spacingModeFromString = function (str) {
+			str = str.toLowerCase();
+			if (str == "length")
+				return spine.SpacingMode.Length;
+			if (str == "fixed")
+				return spine.SpacingMode.Fixed;
+			if (str == "percent")
+				return spine.SpacingMode.Percent;
+			throw new Error("Unknown position mode: " + str);
+		};
+		SkeletonJson.rotateModeFromString = function (str) {
+			str = str.toLowerCase();
+			if (str == "tangent")
+				return spine.RotateMode.Tangent;
+			if (str == "chain")
+				return spine.RotateMode.Chain;
+			if (str == "chainscale")
+				return spine.RotateMode.ChainScale;
+			throw new Error("Unknown rotate mode: " + str);
+		};
+		SkeletonJson.transformModeFromString = function (str) {
+			str = str.toLowerCase();
+			if (str == "normal")
+				return spine.TransformMode.Normal;
+			if (str == "onlytranslation")
+				return spine.TransformMode.OnlyTranslation;
+			if (str == "norotationorreflection")
+				return spine.TransformMode.NoRotationOrReflection;
+			if (str == "noscale")
+				return spine.TransformMode.NoScale;
+			if (str == "noscaleorreflection")
+				return spine.TransformMode.NoScaleOrReflection;
+			throw new Error("Unknown transform mode: " + str);
+		};
+		return SkeletonJson;
+	}());
+	spine.SkeletonJson = SkeletonJson;
+	var LinkedMesh = (function () {
+		function LinkedMesh(mesh, skin, slotIndex, parent, inheritDeform) {
+			this.mesh = mesh;
+			this.skin = skin;
+			this.slotIndex = slotIndex;
+			this.parent = parent;
+			this.inheritDeform = inheritDeform;
+		}
+		return LinkedMesh;
+	}());
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var SkinEntry = (function () {
-        function SkinEntry(slotIndex, name, attachment) {
-            this.slotIndex = slotIndex;
-            this.name = name;
-            this.attachment = attachment;
-        }
-        return SkinEntry;
-    }());
-    spine.SkinEntry = SkinEntry;
-    var Skin = (function () {
-        function Skin(name) {
-            this.attachments = new Array();
-            this.bones = Array();
-            this.constraints = new Array();
-            if (name == null)
-                throw new Error("name cannot be null.");
-            this.name = name;
-        }
-        Skin.prototype.setAttachment = function (slotIndex, name, attachment) {
-            if (attachment == null)
-                throw new Error("attachment cannot be null.");
-            var attachments = this.attachments;
-            if (slotIndex >= attachments.length)
-                attachments.length = slotIndex + 1;
-            if (!attachments[slotIndex])
-                attachments[slotIndex] = {};
-            attachments[slotIndex][name] = attachment;
-        };
-        Skin.prototype.addSkin = function (skin) {
-            for (var i = 0; i < skin.bones.length; i++) {
-                var bone = skin.bones[i];
-                var contained = false;
-                for (var j = 0; j < this.bones.length; j++) {
-                    if (this.bones[j] == bone) {
-                        contained = true;
-                        break;
-                    }
-                }
-                if (!contained)
-                    this.bones.push(bone);
-            }
-            for (var i = 0; i < skin.constraints.length; i++) {
-                var constraint = skin.constraints[i];
-                var contained = false;
-                for (var j = 0; j < this.constraints.length; j++) {
-                    if (this.constraints[j] == constraint) {
-                        contained = true;
-                        break;
-                    }
-                }
-                if (!contained)
-                    this.constraints.push(constraint);
-            }
-            var attachments = skin.getAttachments();
-            for (var i = 0; i < attachments.length; i++) {
-                var attachment = attachments[i];
-                this.setAttachment(attachment.slotIndex, attachment.name, attachment.attachment);
-            }
-        };
-        Skin.prototype.copySkin = function (skin) {
-            for (var i = 0; i < skin.bones.length; i++) {
-                var bone = skin.bones[i];
-                var contained = false;
-                for (var j = 0; j < this.bones.length; j++) {
-                    if (this.bones[j] == bone) {
-                        contained = true;
-                        break;
-                    }
-                }
-                if (!contained)
-                    this.bones.push(bone);
-            }
-            for (var i = 0; i < skin.constraints.length; i++) {
-                var constraint = skin.constraints[i];
-                var contained = false;
-                for (var j = 0; j < this.constraints.length; j++) {
-                    if (this.constraints[j] == constraint) {
-                        contained = true;
-                        break;
-                    }
-                }
-                if (!contained)
-                    this.constraints.push(constraint);
-            }
-            var attachments = skin.getAttachments();
-            for (var i = 0; i < attachments.length; i++) {
-                var attachment = attachments[i];
-                if (attachment.attachment == null)
-                    continue;
-                if (attachment.attachment instanceof spine.MeshAttachment) {
-                    attachment.attachment = attachment.attachment.newLinkedMesh();
-                    this.setAttachment(attachment.slotIndex, attachment.name, attachment.attachment);
-                }
-                else {
-                    attachment.attachment = attachment.attachment.copy();
-                    this.setAttachment(attachment.slotIndex, attachment.name, attachment.attachment);
-                }
-            }
-        };
-        Skin.prototype.getAttachment = function (slotIndex, name) {
-            var dictionary = this.attachments[slotIndex];
-            return dictionary ? dictionary[name] : null;
-        };
-        Skin.prototype.removeAttachment = function (slotIndex, name) {
-            var dictionary = this.attachments[slotIndex];
-            if (dictionary)
-                dictionary[name] = null;
-        };
-        Skin.prototype.getAttachments = function () {
-            var entries = new Array();
-            for (var i = 0; i < this.attachments.length; i++) {
-                var slotAttachments = this.attachments[i];
-                if (slotAttachments) {
-                    for (var name_4 in slotAttachments) {
-                        var attachment = slotAttachments[name_4];
-                        if (attachment)
-                            entries.push(new SkinEntry(i, name_4, attachment));
-                    }
-                }
-            }
-            return entries;
-        };
-        Skin.prototype.getAttachmentsForSlot = function (slotIndex, attachments) {
-            var slotAttachments = this.attachments[slotIndex];
-            if (slotAttachments) {
-                for (var name_5 in slotAttachments) {
-                    var attachment = slotAttachments[name_5];
-                    if (attachment)
-                        attachments.push(new SkinEntry(slotIndex, name_5, attachment));
-                }
-            }
-        };
-        Skin.prototype.clear = function () {
-            this.attachments.length = 0;
-            this.bones.length = 0;
-            this.constraints.length = 0;
-        };
-        Skin.prototype.attachAll = function (skeleton, oldSkin) {
-            var slotIndex = 0;
-            for (var i = 0; i < skeleton.slots.length; i++) {
-                var slot = skeleton.slots[i];
-                var slotAttachment = slot.getAttachment();
-                if (slotAttachment && slotIndex < oldSkin.attachments.length) {
-                    var dictionary = oldSkin.attachments[slotIndex];
-                    for (var key in dictionary) {
-                        var skinAttachment = dictionary[key];
-                        if (slotAttachment == skinAttachment) {
-                            var attachment = this.getAttachment(slotIndex, key);
-                            if (attachment != null)
-                                slot.setAttachment(attachment);
-                            break;
-                        }
-                    }
-                }
-                slotIndex++;
-            }
-        };
-        return Skin;
-    }());
-    spine.Skin = Skin;
+	var SkinEntry = (function () {
+		function SkinEntry(slotIndex, name, attachment) {
+			this.slotIndex = slotIndex;
+			this.name = name;
+			this.attachment = attachment;
+		}
+		return SkinEntry;
+	}());
+	spine.SkinEntry = SkinEntry;
+	var Skin = (function () {
+		function Skin(name) {
+			this.attachments = new Array();
+			this.bones = Array();
+			this.constraints = new Array();
+			if (name == null)
+				throw new Error("name cannot be null.");
+			this.name = name;
+		}
+		Skin.prototype.setAttachment = function (slotIndex, name, attachment) {
+			if (attachment == null)
+				throw new Error("attachment cannot be null.");
+			var attachments = this.attachments;
+			if (slotIndex >= attachments.length)
+				attachments.length = slotIndex + 1;
+			if (!attachments[slotIndex])
+				attachments[slotIndex] = {};
+			attachments[slotIndex][name] = attachment;
+		};
+		Skin.prototype.addSkin = function (skin) {
+			for (var i = 0; i < skin.bones.length; i++) {
+				var bone = skin.bones[i];
+				var contained = false;
+				for (var j = 0; j < this.bones.length; j++) {
+					if (this.bones[j] == bone) {
+						contained = true;
+						break;
+					}
+				}
+				if (!contained)
+					this.bones.push(bone);
+			}
+			for (var i = 0; i < skin.constraints.length; i++) {
+				var constraint = skin.constraints[i];
+				var contained = false;
+				for (var j = 0; j < this.constraints.length; j++) {
+					if (this.constraints[j] == constraint) {
+						contained = true;
+						break;
+					}
+				}
+				if (!contained)
+					this.constraints.push(constraint);
+			}
+			var attachments = skin.getAttachments();
+			for (var i = 0; i < attachments.length; i++) {
+				var attachment = attachments[i];
+				this.setAttachment(attachment.slotIndex, attachment.name, attachment.attachment);
+			}
+		};
+		Skin.prototype.copySkin = function (skin) {
+			for (var i = 0; i < skin.bones.length; i++) {
+				var bone = skin.bones[i];
+				var contained = false;
+				for (var j = 0; j < this.bones.length; j++) {
+					if (this.bones[j] == bone) {
+						contained = true;
+						break;
+					}
+				}
+				if (!contained)
+					this.bones.push(bone);
+			}
+			for (var i = 0; i < skin.constraints.length; i++) {
+				var constraint = skin.constraints[i];
+				var contained = false;
+				for (var j = 0; j < this.constraints.length; j++) {
+					if (this.constraints[j] == constraint) {
+						contained = true;
+						break;
+					}
+				}
+				if (!contained)
+					this.constraints.push(constraint);
+			}
+			var attachments = skin.getAttachments();
+			for (var i = 0; i < attachments.length; i++) {
+				var attachment = attachments[i];
+				if (attachment.attachment == null)
+					continue;
+				if (attachment.attachment instanceof spine.MeshAttachment) {
+					attachment.attachment = attachment.attachment.newLinkedMesh();
+					this.setAttachment(attachment.slotIndex, attachment.name, attachment.attachment);
+				}
+				else {
+					attachment.attachment = attachment.attachment.copy();
+					this.setAttachment(attachment.slotIndex, attachment.name, attachment.attachment);
+				}
+			}
+		};
+		Skin.prototype.getAttachment = function (slotIndex, name) {
+			var dictionary = this.attachments[slotIndex];
+			return dictionary ? dictionary[name] : null;
+		};
+		Skin.prototype.removeAttachment = function (slotIndex, name) {
+			var dictionary = this.attachments[slotIndex];
+			if (dictionary)
+				dictionary[name] = null;
+		};
+		Skin.prototype.getAttachments = function () {
+			var entries = new Array();
+			for (var i = 0; i < this.attachments.length; i++) {
+				var slotAttachments = this.attachments[i];
+				if (slotAttachments) {
+					for (var name_4 in slotAttachments) {
+						var attachment = slotAttachments[name_4];
+						if (attachment)
+							entries.push(new SkinEntry(i, name_4, attachment));
+					}
+				}
+			}
+			return entries;
+		};
+		Skin.prototype.getAttachmentsForSlot = function (slotIndex, attachments) {
+			var slotAttachments = this.attachments[slotIndex];
+			if (slotAttachments) {
+				for (var name_5 in slotAttachments) {
+					var attachment = slotAttachments[name_5];
+					if (attachment)
+						attachments.push(new SkinEntry(slotIndex, name_5, attachment));
+				}
+			}
+		};
+		Skin.prototype.clear = function () {
+			this.attachments.length = 0;
+			this.bones.length = 0;
+			this.constraints.length = 0;
+		};
+		Skin.prototype.attachAll = function (skeleton, oldSkin) {
+			var slotIndex = 0;
+			for (var i = 0; i < skeleton.slots.length; i++) {
+				var slot = skeleton.slots[i];
+				var slotAttachment = slot.getAttachment();
+				if (slotAttachment && slotIndex < oldSkin.attachments.length) {
+					var dictionary = oldSkin.attachments[slotIndex];
+					for (var key in dictionary) {
+						var skinAttachment = dictionary[key];
+						if (slotAttachment == skinAttachment) {
+							var attachment = this.getAttachment(slotIndex, key);
+							if (attachment != null)
+								slot.setAttachment(attachment);
+							break;
+						}
+					}
+				}
+				slotIndex++;
+			}
+		};
+		return Skin;
+	}());
+	spine.Skin = Skin;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var Slot = (function () {
-        function Slot(data, bone) {
-            this.deform = new Array();
-            if (data == null)
-                throw new Error("data cannot be null.");
-            if (bone == null)
-                throw new Error("bone cannot be null.");
-            this.data = data;
-            this.bone = bone;
-            this.color = new spine.Color();
-            this.darkColor = data.darkColor == null ? null : new spine.Color();
-            this.setToSetupPose();
-        }
-        Slot.prototype.getSkeleton = function () {
-            return this.bone.skeleton;
-        };
-        Slot.prototype.getAttachment = function () {
-            return this.attachment;
-        };
-        Slot.prototype.setAttachment = function (attachment) {
-            if (this.attachment == attachment)
-                return;
-            this.attachment = attachment;
-            this.attachmentTime = this.bone.skeleton.time;
-            this.deform.length = 0;
-        };
-        Slot.prototype.setAttachmentTime = function (time) {
-            this.attachmentTime = this.bone.skeleton.time - time;
-        };
-        Slot.prototype.getAttachmentTime = function () {
-            return this.bone.skeleton.time - this.attachmentTime;
-        };
-        Slot.prototype.setToSetupPose = function () {
-            this.color.setFromColor(this.data.color);
-            if (this.darkColor != null)
-                this.darkColor.setFromColor(this.data.darkColor);
-            if (this.data.attachmentName == null)
-                this.attachment = null;
-            else {
-                this.attachment = null;
-                this.setAttachment(this.bone.skeleton.getAttachment(this.data.index, this.data.attachmentName));
-            }
-        };
-        return Slot;
-    }());
-    spine.Slot = Slot;
+	var Slot = (function () {
+		function Slot(data, bone) {
+			this.deform = new Array();
+			if (data == null)
+				throw new Error("data cannot be null.");
+			if (bone == null)
+				throw new Error("bone cannot be null.");
+			this.data = data;
+			this.bone = bone;
+			this.color = new spine.Color();
+			this.darkColor = data.darkColor == null ? null : new spine.Color();
+			this.setToSetupPose();
+		}
+		Slot.prototype.getSkeleton = function () {
+			return this.bone.skeleton;
+		};
+		Slot.prototype.getAttachment = function () {
+			return this.attachment;
+		};
+		Slot.prototype.setAttachment = function (attachment) {
+			if (this.attachment == attachment)
+				return;
+			this.attachment = attachment;
+			this.attachmentTime = this.bone.skeleton.time;
+			this.deform.length = 0;
+		};
+		Slot.prototype.setAttachmentTime = function (time) {
+			this.attachmentTime = this.bone.skeleton.time - time;
+		};
+		Slot.prototype.getAttachmentTime = function () {
+			return this.bone.skeleton.time - this.attachmentTime;
+		};
+		Slot.prototype.setToSetupPose = function () {
+			this.color.setFromColor(this.data.color);
+			if (this.darkColor != null)
+				this.darkColor.setFromColor(this.data.darkColor);
+			if (this.data.attachmentName == null)
+				this.attachment = null;
+			else {
+				this.attachment = null;
+				this.setAttachment(this.bone.skeleton.getAttachment(this.data.index, this.data.attachmentName));
+			}
+		};
+		return Slot;
+	}());
+	spine.Slot = Slot;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var SlotData = (function () {
-        function SlotData(index, name, boneData) {
-            this.color = new spine.Color(1, 1, 1, 1);
-            if (index < 0)
-                throw new Error("index must be >= 0.");
-            if (name == null)
-                throw new Error("name cannot be null.");
-            if (boneData == null)
-                throw new Error("boneData cannot be null.");
-            this.index = index;
-            this.name = name;
-            this.boneData = boneData;
-        }
-        return SlotData;
-    }());
-    spine.SlotData = SlotData;
+	var SlotData = (function () {
+		function SlotData(index, name, boneData) {
+			this.color = new spine.Color(1, 1, 1, 1);
+			if (index < 0)
+				throw new Error("index must be >= 0.");
+			if (name == null)
+				throw new Error("name cannot be null.");
+			if (boneData == null)
+				throw new Error("boneData cannot be null.");
+			this.index = index;
+			this.name = name;
+			this.boneData = boneData;
+		}
+		return SlotData;
+	}());
+	spine.SlotData = SlotData;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var Texture = (function () {
-        function Texture(image) {
-            this._image = image;
-        }
-        Texture.prototype.getImage = function () {
-            return this._image;
-        };
-        Texture.filterFromString = function (text) {
-            switch (text.toLowerCase()) {
-                case "nearest": return TextureFilter.Nearest;
-                case "linear": return TextureFilter.Linear;
-                case "mipmap": return TextureFilter.MipMap;
-                case "mipmapnearestnearest": return TextureFilter.MipMapNearestNearest;
-                case "mipmaplinearnearest": return TextureFilter.MipMapLinearNearest;
-                case "mipmapnearestlinear": return TextureFilter.MipMapNearestLinear;
-                case "mipmaplinearlinear": return TextureFilter.MipMapLinearLinear;
-                default: throw new Error("Unknown texture filter " + text);
-            }
-        };
-        Texture.wrapFromString = function (text) {
-            switch (text.toLowerCase()) {
-                case "mirroredtepeat": return TextureWrap.MirroredRepeat;
-                case "clamptoedge": return TextureWrap.ClampToEdge;
-                case "repeat": return TextureWrap.Repeat;
-                default: throw new Error("Unknown texture wrap " + text);
-            }
-        };
-        return Texture;
-    }());
-    spine.Texture = Texture;
-    var TextureFilter;
-    (function (TextureFilter) {
-        TextureFilter[TextureFilter["Nearest"] = 9728] = "Nearest";
-        TextureFilter[TextureFilter["Linear"] = 9729] = "Linear";
-        TextureFilter[TextureFilter["MipMap"] = 9987] = "MipMap";
-        TextureFilter[TextureFilter["MipMapNearestNearest"] = 9984] = "MipMapNearestNearest";
-        TextureFilter[TextureFilter["MipMapLinearNearest"] = 9985] = "MipMapLinearNearest";
-        TextureFilter[TextureFilter["MipMapNearestLinear"] = 9986] = "MipMapNearestLinear";
-        TextureFilter[TextureFilter["MipMapLinearLinear"] = 9987] = "MipMapLinearLinear";
-    })(TextureFilter = spine.TextureFilter || (spine.TextureFilter = {}));
-    var TextureWrap;
-    (function (TextureWrap) {
-        TextureWrap[TextureWrap["MirroredRepeat"] = 33648] = "MirroredRepeat";
-        TextureWrap[TextureWrap["ClampToEdge"] = 33071] = "ClampToEdge";
-        TextureWrap[TextureWrap["Repeat"] = 10497] = "Repeat";
-    })(TextureWrap = spine.TextureWrap || (spine.TextureWrap = {}));
-    var TextureRegion = (function () {
-        function TextureRegion() {
-            this.u = 0;
-            this.v = 0;
-            this.u2 = 0;
-            this.v2 = 0;
-            this.width = 0;
-            this.height = 0;
-            this.rotate = false;
-            this.offsetX = 0;
-            this.offsetY = 0;
-            this.originalWidth = 0;
-            this.originalHeight = 0;
-        }
-        return TextureRegion;
-    }());
-    spine.TextureRegion = TextureRegion;
-    var FakeTexture = (function (_super) {
-        __extends(FakeTexture, _super);
-        function FakeTexture() {
-            return _super !== null && _super.apply(this, arguments) || this;
-        }
-        FakeTexture.prototype.setFilters = function (minFilter, magFilter) { };
-        FakeTexture.prototype.setWraps = function (uWrap, vWrap) { };
-        FakeTexture.prototype.dispose = function () { };
-        return FakeTexture;
-    }(Texture));
-    spine.FakeTexture = FakeTexture;
+	var Texture = (function () {
+		function Texture(image) {
+			this._image = image;
+		}
+		Texture.prototype.getImage = function () {
+			return this._image;
+		};
+		Texture.filterFromString = function (text) {
+			switch (text.toLowerCase()) {
+				case "nearest": return TextureFilter.Nearest;
+				case "linear": return TextureFilter.Linear;
+				case "mipmap": return TextureFilter.MipMap;
+				case "mipmapnearestnearest": return TextureFilter.MipMapNearestNearest;
+				case "mipmaplinearnearest": return TextureFilter.MipMapLinearNearest;
+				case "mipmapnearestlinear": return TextureFilter.MipMapNearestLinear;
+				case "mipmaplinearlinear": return TextureFilter.MipMapLinearLinear;
+				default: throw new Error("Unknown texture filter " + text);
+			}
+		};
+		Texture.wrapFromString = function (text) {
+			switch (text.toLowerCase()) {
+				case "mirroredtepeat": return TextureWrap.MirroredRepeat;
+				case "clamptoedge": return TextureWrap.ClampToEdge;
+				case "repeat": return TextureWrap.Repeat;
+				default: throw new Error("Unknown texture wrap " + text);
+			}
+		};
+		return Texture;
+	}());
+	spine.Texture = Texture;
+	var TextureFilter;
+	(function (TextureFilter) {
+		TextureFilter[TextureFilter["Nearest"] = 9728] = "Nearest";
+		TextureFilter[TextureFilter["Linear"] = 9729] = "Linear";
+		TextureFilter[TextureFilter["MipMap"] = 9987] = "MipMap";
+		TextureFilter[TextureFilter["MipMapNearestNearest"] = 9984] = "MipMapNearestNearest";
+		TextureFilter[TextureFilter["MipMapLinearNearest"] = 9985] = "MipMapLinearNearest";
+		TextureFilter[TextureFilter["MipMapNearestLinear"] = 9986] = "MipMapNearestLinear";
+		TextureFilter[TextureFilter["MipMapLinearLinear"] = 9987] = "MipMapLinearLinear";
+	})(TextureFilter = spine.TextureFilter || (spine.TextureFilter = {}));
+	var TextureWrap;
+	(function (TextureWrap) {
+		TextureWrap[TextureWrap["MirroredRepeat"] = 33648] = "MirroredRepeat";
+		TextureWrap[TextureWrap["ClampToEdge"] = 33071] = "ClampToEdge";
+		TextureWrap[TextureWrap["Repeat"] = 10497] = "Repeat";
+	})(TextureWrap = spine.TextureWrap || (spine.TextureWrap = {}));
+	var TextureRegion = (function () {
+		function TextureRegion() {
+			this.u = 0;
+			this.v = 0;
+			this.u2 = 0;
+			this.v2 = 0;
+			this.width = 0;
+			this.height = 0;
+			this.rotate = false;
+			this.offsetX = 0;
+			this.offsetY = 0;
+			this.originalWidth = 0;
+			this.originalHeight = 0;
+		}
+		return TextureRegion;
+	}());
+	spine.TextureRegion = TextureRegion;
+	var FakeTexture = (function (_super) {
+		__extends(FakeTexture, _super);
+		function FakeTexture() {
+			return _super !== null && _super.apply(this, arguments) || this;
+		}
+		FakeTexture.prototype.setFilters = function (minFilter, magFilter) { };
+		FakeTexture.prototype.setWraps = function (uWrap, vWrap) { };
+		FakeTexture.prototype.dispose = function () { };
+		return FakeTexture;
+	}(Texture));
+	spine.FakeTexture = FakeTexture;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var TextureAtlas = (function () {
-        function TextureAtlas(atlasText, textureLoader) {
-            this.pages = new Array();
-            this.regions = new Array();
-            this.load(atlasText, textureLoader);
-        }
-        TextureAtlas.prototype.load = function (atlasText, textureLoader) {
-            if (textureLoader == null)
-                throw new Error("textureLoader cannot be null.");
-            var reader = new TextureAtlasReader(atlasText);
-            var tuple = new Array(4);
-            var page = null;
-            while (true) {
-                var line = reader.readLine();
-                if (line == null)
-                    break;
-                line = line.trim();
-                if (line.length == 0)
-                    page = null;
-                else if (!page) {
-                    page = new TextureAtlasPage();
-                    page.name = line;
-                    if (reader.readTuple(tuple) == 2) {
-                        page.width = parseInt(tuple[0]);
-                        page.height = parseInt(tuple[1]);
-                        reader.readTuple(tuple);
-                    }
-                    reader.readTuple(tuple);
-                    page.minFilter = spine.Texture.filterFromString(tuple[0]);
-                    page.magFilter = spine.Texture.filterFromString(tuple[1]);
-                    var direction = reader.readValue();
-                    page.uWrap = spine.TextureWrap.ClampToEdge;
-                    page.vWrap = spine.TextureWrap.ClampToEdge;
-                    if (direction == "x")
-                        page.uWrap = spine.TextureWrap.Repeat;
-                    else if (direction == "y")
-                        page.vWrap = spine.TextureWrap.Repeat;
-                    else if (direction == "xy")
-                        page.uWrap = page.vWrap = spine.TextureWrap.Repeat;
-                    page.texture = textureLoader(line);
-                    page.texture.setFilters(page.minFilter, page.magFilter);
-                    page.texture.setWraps(page.uWrap, page.vWrap);
-                    page.width = page.texture.getImage().width;
-                    page.height = page.texture.getImage().height;
-                    this.pages.push(page);
-                }
-                else {
-                    var region = new TextureAtlasRegion();
-                    region.name = line;
-                    region.page = page;
-                    var rotateValue = reader.readValue();
-                    if (rotateValue.toLocaleLowerCase() == "true") {
-                        region.degrees = 90;
-                    }
-                    else if (rotateValue.toLocaleLowerCase() == "false") {
-                        region.degrees = 0;
-                    }
-                    else {
-                        region.degrees = parseFloat(rotateValue);
-                    }
-                    region.rotate = region.degrees == 90;
-                    reader.readTuple(tuple);
-                    var x = parseInt(tuple[0]);
-                    var y = parseInt(tuple[1]);
-                    reader.readTuple(tuple);
-                    var width = parseInt(tuple[0]);
-                    var height = parseInt(tuple[1]);
-                    region.u = x / page.width;
-                    region.v = y / page.height;
-                    if (region.rotate) {
-                        region.u2 = (x + height) / page.width;
-                        region.v2 = (y + width) / page.height;
-                    }
-                    else {
-                        region.u2 = (x + width) / page.width;
-                        region.v2 = (y + height) / page.height;
-                    }
-                    region.x = x;
-                    region.y = y;
-                    region.width = Math.abs(width);
-                    region.height = Math.abs(height);
-                    if (reader.readTuple(tuple) == 4) {
-                        if (reader.readTuple(tuple) == 4) {
-                            reader.readTuple(tuple);
-                        }
-                    }
-                    region.originalWidth = parseInt(tuple[0]);
-                    region.originalHeight = parseInt(tuple[1]);
-                    reader.readTuple(tuple);
-                    region.offsetX = parseInt(tuple[0]);
-                    region.offsetY = parseInt(tuple[1]);
-                    region.index = parseInt(reader.readValue());
-                    region.texture = page.texture;
-                    this.regions.push(region);
-                }
-            }
-        };
-        TextureAtlas.prototype.findRegion = function (name) {
-            for (var i = 0; i < this.regions.length; i++) {
-                if (this.regions[i].name == name) {
-                    return this.regions[i];
-                }
-            }
-            return null;
-        };
-        TextureAtlas.prototype.dispose = function () {
-            for (var i = 0; i < this.pages.length; i++) {
-                this.pages[i].texture.dispose();
-            }
-        };
-        return TextureAtlas;
-    }());
-    spine.TextureAtlas = TextureAtlas;
-    var TextureAtlasReader = (function () {
-        function TextureAtlasReader(text) {
-            this.index = 0;
-            this.lines = text.split(/\r\n|\r|\n/);
-        }
-        TextureAtlasReader.prototype.readLine = function () {
-            if (this.index >= this.lines.length)
-                return null;
-            return this.lines[this.index++];
-        };
-        TextureAtlasReader.prototype.readValue = function () {
-            var line = this.readLine();
-            var colon = line.indexOf(":");
-            if (colon == -1)
-                throw new Error("Invalid line: " + line);
-            return line.substring(colon + 1).trim();
-        };
-        TextureAtlasReader.prototype.readTuple = function (tuple) {
-            var line = this.readLine();
-            var colon = line.indexOf(":");
-            if (colon == -1)
-                throw new Error("Invalid line: " + line);
-            var i = 0, lastMatch = colon + 1;
-            for (; i < 3; i++) {
-                var comma = line.indexOf(",", lastMatch);
-                if (comma == -1)
-                    break;
-                tuple[i] = line.substr(lastMatch, comma - lastMatch).trim();
-                lastMatch = comma + 1;
-            }
-            tuple[i] = line.substring(lastMatch).trim();
-            return i + 1;
-        };
-        return TextureAtlasReader;
-    }());
-    var TextureAtlasPage = (function () {
-        function TextureAtlasPage() {
-        }
-        return TextureAtlasPage;
-    }());
-    spine.TextureAtlasPage = TextureAtlasPage;
-    var TextureAtlasRegion = (function (_super) {
-        __extends(TextureAtlasRegion, _super);
-        function TextureAtlasRegion() {
-            return _super !== null && _super.apply(this, arguments) || this;
-        }
-        return TextureAtlasRegion;
-    }(spine.TextureRegion));
-    spine.TextureAtlasRegion = TextureAtlasRegion;
+	var TextureAtlas = (function () {
+		function TextureAtlas(atlasText, textureLoader) {
+			this.pages = new Array();
+			this.regions = new Array();
+			this.load(atlasText, textureLoader);
+		}
+		TextureAtlas.prototype.load = function (atlasText, textureLoader) {
+			if (textureLoader == null)
+				throw new Error("textureLoader cannot be null.");
+			var reader = new TextureAtlasReader(atlasText);
+			var tuple = new Array(4);
+			var page = null;
+			while (true) {
+				var line = reader.readLine();
+				if (line == null)
+					break;
+				line = line.trim();
+				if (line.length == 0)
+					page = null;
+				else if (!page) {
+					page = new TextureAtlasPage();
+					page.name = line;
+					if (reader.readTuple(tuple) == 2) {
+						page.width = parseInt(tuple[0]);
+						page.height = parseInt(tuple[1]);
+						reader.readTuple(tuple);
+					}
+					reader.readTuple(tuple);
+					page.minFilter = spine.Texture.filterFromString(tuple[0]);
+					page.magFilter = spine.Texture.filterFromString(tuple[1]);
+					var direction = reader.readValue();
+					page.uWrap = spine.TextureWrap.ClampToEdge;
+					page.vWrap = spine.TextureWrap.ClampToEdge;
+					if (direction == "x")
+						page.uWrap = spine.TextureWrap.Repeat;
+					else if (direction == "y")
+						page.vWrap = spine.TextureWrap.Repeat;
+					else if (direction == "xy")
+						page.uWrap = page.vWrap = spine.TextureWrap.Repeat;
+					page.texture = textureLoader(line);
+					page.texture.setFilters(page.minFilter, page.magFilter);
+					page.texture.setWraps(page.uWrap, page.vWrap);
+					page.width = page.texture.getImage().width;
+					page.height = page.texture.getImage().height;
+					this.pages.push(page);
+				}
+				else {
+					var region = new TextureAtlasRegion();
+					region.name = line;
+					region.page = page;
+					var rotateValue = reader.readValue();
+					if (rotateValue.toLocaleLowerCase() == "true") {
+						region.degrees = 90;
+					}
+					else if (rotateValue.toLocaleLowerCase() == "false") {
+						region.degrees = 0;
+					}
+					else {
+						region.degrees = parseFloat(rotateValue);
+					}
+					region.rotate = region.degrees == 90;
+					reader.readTuple(tuple);
+					var x = parseInt(tuple[0]);
+					var y = parseInt(tuple[1]);
+					reader.readTuple(tuple);
+					var width = parseInt(tuple[0]);
+					var height = parseInt(tuple[1]);
+					region.u = x / page.width;
+					region.v = y / page.height;
+					if (region.rotate) {
+						region.u2 = (x + height) / page.width;
+						region.v2 = (y + width) / page.height;
+					}
+					else {
+						region.u2 = (x + width) / page.width;
+						region.v2 = (y + height) / page.height;
+					}
+					region.x = x;
+					region.y = y;
+					region.width = Math.abs(width);
+					region.height = Math.abs(height);
+					if (reader.readTuple(tuple) == 4) {
+						if (reader.readTuple(tuple) == 4) {
+							reader.readTuple(tuple);
+						}
+					}
+					region.originalWidth = parseInt(tuple[0]);
+					region.originalHeight = parseInt(tuple[1]);
+					reader.readTuple(tuple);
+					region.offsetX = parseInt(tuple[0]);
+					region.offsetY = parseInt(tuple[1]);
+					region.index = parseInt(reader.readValue());
+					region.texture = page.texture;
+					this.regions.push(region);
+				}
+			}
+		};
+		TextureAtlas.prototype.findRegion = function (name) {
+			for (var i = 0; i < this.regions.length; i++) {
+				if (this.regions[i].name == name) {
+					return this.regions[i];
+				}
+			}
+			return null;
+		};
+		TextureAtlas.prototype.dispose = function () {
+			for (var i = 0; i < this.pages.length; i++) {
+				this.pages[i].texture.dispose();
+			}
+		};
+		return TextureAtlas;
+	}());
+	spine.TextureAtlas = TextureAtlas;
+	var TextureAtlasReader = (function () {
+		function TextureAtlasReader(text) {
+			this.index = 0;
+			this.lines = text.split(/\r\n|\r|\n/);
+		}
+		TextureAtlasReader.prototype.readLine = function () {
+			if (this.index >= this.lines.length)
+				return null;
+			return this.lines[this.index++];
+		};
+		TextureAtlasReader.prototype.readValue = function () {
+			var line = this.readLine();
+			var colon = line.indexOf(":");
+			if (colon == -1)
+				throw new Error("Invalid line: " + line);
+			return line.substring(colon + 1).trim();
+		};
+		TextureAtlasReader.prototype.readTuple = function (tuple) {
+			var line = this.readLine();
+			var colon = line.indexOf(":");
+			if (colon == -1)
+				throw new Error("Invalid line: " + line);
+			var i = 0, lastMatch = colon + 1;
+			for (; i < 3; i++) {
+				var comma = line.indexOf(",", lastMatch);
+				if (comma == -1)
+					break;
+				tuple[i] = line.substr(lastMatch, comma - lastMatch).trim();
+				lastMatch = comma + 1;
+			}
+			tuple[i] = line.substring(lastMatch).trim();
+			return i + 1;
+		};
+		return TextureAtlasReader;
+	}());
+	var TextureAtlasPage = (function () {
+		function TextureAtlasPage() {
+		}
+		return TextureAtlasPage;
+	}());
+	spine.TextureAtlasPage = TextureAtlasPage;
+	var TextureAtlasRegion = (function (_super) {
+		__extends(TextureAtlasRegion, _super);
+		function TextureAtlasRegion() {
+			return _super !== null && _super.apply(this, arguments) || this;
+		}
+		return TextureAtlasRegion;
+	}(spine.TextureRegion));
+	spine.TextureAtlasRegion = TextureAtlasRegion;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var TransformConstraint = (function () {
-        function TransformConstraint(data, skeleton) {
-            this.rotateMix = 0;
-            this.translateMix = 0;
-            this.scaleMix = 0;
-            this.shearMix = 0;
-            this.temp = new spine.Vector2();
-            this.active = false;
-            if (data == null)
-                throw new Error("data cannot be null.");
-            if (skeleton == null)
-                throw new Error("skeleton cannot be null.");
-            this.data = data;
-            this.rotateMix = data.rotateMix;
-            this.translateMix = data.translateMix;
-            this.scaleMix = data.scaleMix;
-            this.shearMix = data.shearMix;
-            this.bones = new Array();
-            for (var i = 0; i < data.bones.length; i++)
-                this.bones.push(skeleton.findBone(data.bones[i].name));
-            this.target = skeleton.findBone(data.target.name);
-        }
-        TransformConstraint.prototype.isActive = function () {
-            return this.active;
-        };
-        TransformConstraint.prototype.apply = function () {
-            this.update();
-        };
-        TransformConstraint.prototype.update = function () {
-            if (this.data.local) {
-                if (this.data.relative)
-                    this.applyRelativeLocal();
-                else
-                    this.applyAbsoluteLocal();
-            }
-            else {
-                if (this.data.relative)
-                    this.applyRelativeWorld();
-                else
-                    this.applyAbsoluteWorld();
-            }
-        };
-        TransformConstraint.prototype.applyAbsoluteWorld = function () {
-            var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
-            var target = this.target;
-            var ta = target.a, tb = target.b, tc = target.c, td = target.d;
-            var degRadReflect = ta * td - tb * tc > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
-            var offsetRotation = this.data.offsetRotation * degRadReflect;
-            var offsetShearY = this.data.offsetShearY * degRadReflect;
-            var bones = this.bones;
-            for (var i = 0, n = bones.length; i < n; i++) {
-                var bone = bones[i];
-                var modified = false;
-                if (rotateMix != 0) {
-                    var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
-                    var r = Math.atan2(tc, ta) - Math.atan2(c, a) + offsetRotation;
-                    if (r > spine.MathUtils.PI)
-                        r -= spine.MathUtils.PI2;
-                    else if (r < -spine.MathUtils.PI)
-                        r += spine.MathUtils.PI2;
-                    r *= rotateMix;
-                    var cos = Math.cos(r), sin = Math.sin(r);
-                    bone.a = cos * a - sin * c;
-                    bone.b = cos * b - sin * d;
-                    bone.c = sin * a + cos * c;
-                    bone.d = sin * b + cos * d;
-                    modified = true;
-                }
-                if (translateMix != 0) {
-                    var temp = this.temp;
-                    target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY));
-                    bone.worldX += (temp.x - bone.worldX) * translateMix;
-                    bone.worldY += (temp.y - bone.worldY) * translateMix;
-                    modified = true;
-                }
-                if (scaleMix > 0) {
-                    var s = Math.sqrt(bone.a * bone.a + bone.c * bone.c);
-                    var ts = Math.sqrt(ta * ta + tc * tc);
-                    if (s > 0.00001)
-                        s = (s + (ts - s + this.data.offsetScaleX) * scaleMix) / s;
-                    bone.a *= s;
-                    bone.c *= s;
-                    s = Math.sqrt(bone.b * bone.b + bone.d * bone.d);
-                    ts = Math.sqrt(tb * tb + td * td);
-                    if (s > 0.00001)
-                        s = (s + (ts - s + this.data.offsetScaleY) * scaleMix) / s;
-                    bone.b *= s;
-                    bone.d *= s;
-                    modified = true;
-                }
-                if (shearMix > 0) {
-                    var b = bone.b, d = bone.d;
-                    var by = Math.atan2(d, b);
-                    var r = Math.atan2(td, tb) - Math.atan2(tc, ta) - (by - Math.atan2(bone.c, bone.a));
-                    if (r > spine.MathUtils.PI)
-                        r -= spine.MathUtils.PI2;
-                    else if (r < -spine.MathUtils.PI)
-                        r += spine.MathUtils.PI2;
-                    r = by + (r + offsetShearY) * shearMix;
-                    var s = Math.sqrt(b * b + d * d);
-                    bone.b = Math.cos(r) * s;
-                    bone.d = Math.sin(r) * s;
-                    modified = true;
-                }
-                if (modified)
-                    bone.appliedValid = false;
-            }
-        };
-        TransformConstraint.prototype.applyRelativeWorld = function () {
-            var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
-            var target = this.target;
-            var ta = target.a, tb = target.b, tc = target.c, td = target.d;
-            var degRadReflect = ta * td - tb * tc > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
-            var offsetRotation = this.data.offsetRotation * degRadReflect, offsetShearY = this.data.offsetShearY * degRadReflect;
-            var bones = this.bones;
-            for (var i = 0, n = bones.length; i < n; i++) {
-                var bone = bones[i];
-                var modified = false;
-                if (rotateMix != 0) {
-                    var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
-                    var r = Math.atan2(tc, ta) + offsetRotation;
-                    if (r > spine.MathUtils.PI)
-                        r -= spine.MathUtils.PI2;
-                    else if (r < -spine.MathUtils.PI)
-                        r += spine.MathUtils.PI2;
-                    r *= rotateMix;
-                    var cos = Math.cos(r), sin = Math.sin(r);
-                    bone.a = cos * a - sin * c;
-                    bone.b = cos * b - sin * d;
-                    bone.c = sin * a + cos * c;
-                    bone.d = sin * b + cos * d;
-                    modified = true;
-                }
-                if (translateMix != 0) {
-                    var temp = this.temp;
-                    target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY));
-                    bone.worldX += temp.x * translateMix;
-                    bone.worldY += temp.y * translateMix;
-                    modified = true;
-                }
-                if (scaleMix > 0) {
-                    var s = (Math.sqrt(ta * ta + tc * tc) - 1 + this.data.offsetScaleX) * scaleMix + 1;
-                    bone.a *= s;
-                    bone.c *= s;
-                    s = (Math.sqrt(tb * tb + td * td) - 1 + this.data.offsetScaleY) * scaleMix + 1;
-                    bone.b *= s;
-                    bone.d *= s;
-                    modified = true;
-                }
-                if (shearMix > 0) {
-                    var r = Math.atan2(td, tb) - Math.atan2(tc, ta);
-                    if (r > spine.MathUtils.PI)
-                        r -= spine.MathUtils.PI2;
-                    else if (r < -spine.MathUtils.PI)
-                        r += spine.MathUtils.PI2;
-                    var b = bone.b, d = bone.d;
-                    r = Math.atan2(d, b) + (r - spine.MathUtils.PI / 2 + offsetShearY) * shearMix;
-                    var s = Math.sqrt(b * b + d * d);
-                    bone.b = Math.cos(r) * s;
-                    bone.d = Math.sin(r) * s;
-                    modified = true;
-                }
-                if (modified)
-                    bone.appliedValid = false;
-            }
-        };
-        TransformConstraint.prototype.applyAbsoluteLocal = function () {
-            var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
-            var target = this.target;
-            if (!target.appliedValid)
-                target.updateAppliedTransform();
-            var bones = this.bones;
-            for (var i = 0, n = bones.length; i < n; i++) {
-                var bone = bones[i];
-                if (!bone.appliedValid)
-                    bone.updateAppliedTransform();
-                var rotation = bone.arotation;
-                if (rotateMix != 0) {
-                    var r = target.arotation - rotation + this.data.offsetRotation;
-                    r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
-                    rotation += r * rotateMix;
-                }
-                var x = bone.ax, y = bone.ay;
-                if (translateMix != 0) {
-                    x += (target.ax - x + this.data.offsetX) * translateMix;
-                    y += (target.ay - y + this.data.offsetY) * translateMix;
-                }
-                var scaleX = bone.ascaleX, scaleY = bone.ascaleY;
-                if (scaleMix != 0) {
-                    if (scaleX > 0.00001)
-                        scaleX = (scaleX + (target.ascaleX - scaleX + this.data.offsetScaleX) * scaleMix) / scaleX;
-                    if (scaleY > 0.00001)
-                        scaleY = (scaleY + (target.ascaleY - scaleY + this.data.offsetScaleY) * scaleMix) / scaleY;
-                }
-                var shearY = bone.ashearY;
-                if (shearMix != 0) {
-                    var r = target.ashearY - shearY + this.data.offsetShearY;
-                    r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
-                    bone.shearY += r * shearMix;
-                }
-                bone.updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
-            }
-        };
-        TransformConstraint.prototype.applyRelativeLocal = function () {
-            var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
-            var target = this.target;
-            if (!target.appliedValid)
-                target.updateAppliedTransform();
-            var bones = this.bones;
-            for (var i = 0, n = bones.length; i < n; i++) {
-                var bone = bones[i];
-                if (!bone.appliedValid)
-                    bone.updateAppliedTransform();
-                var rotation = bone.arotation;
-                if (rotateMix != 0)
-                    rotation += (target.arotation + this.data.offsetRotation) * rotateMix;
-                var x = bone.ax, y = bone.ay;
-                if (translateMix != 0) {
-                    x += (target.ax + this.data.offsetX) * translateMix;
-                    y += (target.ay + this.data.offsetY) * translateMix;
-                }
-                var scaleX = bone.ascaleX, scaleY = bone.ascaleY;
-                if (scaleMix != 0) {
-                    if (scaleX > 0.00001)
-                        scaleX *= ((target.ascaleX - 1 + this.data.offsetScaleX) * scaleMix) + 1;
-                    if (scaleY > 0.00001)
-                        scaleY *= ((target.ascaleY - 1 + this.data.offsetScaleY) * scaleMix) + 1;
-                }
-                var shearY = bone.ashearY;
-                if (shearMix != 0)
-                    shearY += (target.ashearY + this.data.offsetShearY) * shearMix;
-                bone.updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
-            }
-        };
-        return TransformConstraint;
-    }());
-    spine.TransformConstraint = TransformConstraint;
+	var TransformConstraint = (function () {
+		function TransformConstraint(data, skeleton) {
+			this.rotateMix = 0;
+			this.translateMix = 0;
+			this.scaleMix = 0;
+			this.shearMix = 0;
+			this.temp = new spine.Vector2();
+			this.active = false;
+			if (data == null)
+				throw new Error("data cannot be null.");
+			if (skeleton == null)
+				throw new Error("skeleton cannot be null.");
+			this.data = data;
+			this.rotateMix = data.rotateMix;
+			this.translateMix = data.translateMix;
+			this.scaleMix = data.scaleMix;
+			this.shearMix = data.shearMix;
+			this.bones = new Array();
+			for (var i = 0; i < data.bones.length; i++)
+				this.bones.push(skeleton.findBone(data.bones[i].name));
+			this.target = skeleton.findBone(data.target.name);
+		}
+		TransformConstraint.prototype.isActive = function () {
+			return this.active;
+		};
+		TransformConstraint.prototype.apply = function () {
+			this.update();
+		};
+		TransformConstraint.prototype.update = function () {
+			if (this.data.local) {
+				if (this.data.relative)
+					this.applyRelativeLocal();
+				else
+					this.applyAbsoluteLocal();
+			}
+			else {
+				if (this.data.relative)
+					this.applyRelativeWorld();
+				else
+					this.applyAbsoluteWorld();
+			}
+		};
+		TransformConstraint.prototype.applyAbsoluteWorld = function () {
+			var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
+			var target = this.target;
+			var ta = target.a, tb = target.b, tc = target.c, td = target.d;
+			var degRadReflect = ta * td - tb * tc > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
+			var offsetRotation = this.data.offsetRotation * degRadReflect;
+			var offsetShearY = this.data.offsetShearY * degRadReflect;
+			var bones = this.bones;
+			for (var i = 0, n = bones.length; i < n; i++) {
+				var bone = bones[i];
+				var modified = false;
+				if (rotateMix != 0) {
+					var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
+					var r = Math.atan2(tc, ta) - Math.atan2(c, a) + offsetRotation;
+					if (r > spine.MathUtils.PI)
+						r -= spine.MathUtils.PI2;
+					else if (r < -spine.MathUtils.PI)
+						r += spine.MathUtils.PI2;
+					r *= rotateMix;
+					var cos = Math.cos(r), sin = Math.sin(r);
+					bone.a = cos * a - sin * c;
+					bone.b = cos * b - sin * d;
+					bone.c = sin * a + cos * c;
+					bone.d = sin * b + cos * d;
+					modified = true;
+				}
+				if (translateMix != 0) {
+					var temp = this.temp;
+					target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY));
+					bone.worldX += (temp.x - bone.worldX) * translateMix;
+					bone.worldY += (temp.y - bone.worldY) * translateMix;
+					modified = true;
+				}
+				if (scaleMix > 0) {
+					var s = Math.sqrt(bone.a * bone.a + bone.c * bone.c);
+					var ts = Math.sqrt(ta * ta + tc * tc);
+					if (s > 0.00001)
+						s = (s + (ts - s + this.data.offsetScaleX) * scaleMix) / s;
+					bone.a *= s;
+					bone.c *= s;
+					s = Math.sqrt(bone.b * bone.b + bone.d * bone.d);
+					ts = Math.sqrt(tb * tb + td * td);
+					if (s > 0.00001)
+						s = (s + (ts - s + this.data.offsetScaleY) * scaleMix) / s;
+					bone.b *= s;
+					bone.d *= s;
+					modified = true;
+				}
+				if (shearMix > 0) {
+					var b = bone.b, d = bone.d;
+					var by = Math.atan2(d, b);
+					var r = Math.atan2(td, tb) - Math.atan2(tc, ta) - (by - Math.atan2(bone.c, bone.a));
+					if (r > spine.MathUtils.PI)
+						r -= spine.MathUtils.PI2;
+					else if (r < -spine.MathUtils.PI)
+						r += spine.MathUtils.PI2;
+					r = by + (r + offsetShearY) * shearMix;
+					var s = Math.sqrt(b * b + d * d);
+					bone.b = Math.cos(r) * s;
+					bone.d = Math.sin(r) * s;
+					modified = true;
+				}
+				if (modified)
+					bone.appliedValid = false;
+			}
+		};
+		TransformConstraint.prototype.applyRelativeWorld = function () {
+			var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
+			var target = this.target;
+			var ta = target.a, tb = target.b, tc = target.c, td = target.d;
+			var degRadReflect = ta * td - tb * tc > 0 ? spine.MathUtils.degRad : -spine.MathUtils.degRad;
+			var offsetRotation = this.data.offsetRotation * degRadReflect, offsetShearY = this.data.offsetShearY * degRadReflect;
+			var bones = this.bones;
+			for (var i = 0, n = bones.length; i < n; i++) {
+				var bone = bones[i];
+				var modified = false;
+				if (rotateMix != 0) {
+					var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
+					var r = Math.atan2(tc, ta) + offsetRotation;
+					if (r > spine.MathUtils.PI)
+						r -= spine.MathUtils.PI2;
+					else if (r < -spine.MathUtils.PI)
+						r += spine.MathUtils.PI2;
+					r *= rotateMix;
+					var cos = Math.cos(r), sin = Math.sin(r);
+					bone.a = cos * a - sin * c;
+					bone.b = cos * b - sin * d;
+					bone.c = sin * a + cos * c;
+					bone.d = sin * b + cos * d;
+					modified = true;
+				}
+				if (translateMix != 0) {
+					var temp = this.temp;
+					target.localToWorld(temp.set(this.data.offsetX, this.data.offsetY));
+					bone.worldX += temp.x * translateMix;
+					bone.worldY += temp.y * translateMix;
+					modified = true;
+				}
+				if (scaleMix > 0) {
+					var s = (Math.sqrt(ta * ta + tc * tc) - 1 + this.data.offsetScaleX) * scaleMix + 1;
+					bone.a *= s;
+					bone.c *= s;
+					s = (Math.sqrt(tb * tb + td * td) - 1 + this.data.offsetScaleY) * scaleMix + 1;
+					bone.b *= s;
+					bone.d *= s;
+					modified = true;
+				}
+				if (shearMix > 0) {
+					var r = Math.atan2(td, tb) - Math.atan2(tc, ta);
+					if (r > spine.MathUtils.PI)
+						r -= spine.MathUtils.PI2;
+					else if (r < -spine.MathUtils.PI)
+						r += spine.MathUtils.PI2;
+					var b = bone.b, d = bone.d;
+					r = Math.atan2(d, b) + (r - spine.MathUtils.PI / 2 + offsetShearY) * shearMix;
+					var s = Math.sqrt(b * b + d * d);
+					bone.b = Math.cos(r) * s;
+					bone.d = Math.sin(r) * s;
+					modified = true;
+				}
+				if (modified)
+					bone.appliedValid = false;
+			}
+		};
+		TransformConstraint.prototype.applyAbsoluteLocal = function () {
+			var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
+			var target = this.target;
+			if (!target.appliedValid)
+				target.updateAppliedTransform();
+			var bones = this.bones;
+			for (var i = 0, n = bones.length; i < n; i++) {
+				var bone = bones[i];
+				if (!bone.appliedValid)
+					bone.updateAppliedTransform();
+				var rotation = bone.arotation;
+				if (rotateMix != 0) {
+					var r = target.arotation - rotation + this.data.offsetRotation;
+					r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
+					rotation += r * rotateMix;
+				}
+				var x = bone.ax, y = bone.ay;
+				if (translateMix != 0) {
+					x += (target.ax - x + this.data.offsetX) * translateMix;
+					y += (target.ay - y + this.data.offsetY) * translateMix;
+				}
+				var scaleX = bone.ascaleX, scaleY = bone.ascaleY;
+				if (scaleMix != 0) {
+					if (scaleX > 0.00001)
+						scaleX = (scaleX + (target.ascaleX - scaleX + this.data.offsetScaleX) * scaleMix) / scaleX;
+					if (scaleY > 0.00001)
+						scaleY = (scaleY + (target.ascaleY - scaleY + this.data.offsetScaleY) * scaleMix) / scaleY;
+				}
+				var shearY = bone.ashearY;
+				if (shearMix != 0) {
+					var r = target.ashearY - shearY + this.data.offsetShearY;
+					r -= (16384 - ((16384.499999999996 - r / 360) | 0)) * 360;
+					bone.shearY += r * shearMix;
+				}
+				bone.updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
+			}
+		};
+		TransformConstraint.prototype.applyRelativeLocal = function () {
+			var rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
+			var target = this.target;
+			if (!target.appliedValid)
+				target.updateAppliedTransform();
+			var bones = this.bones;
+			for (var i = 0, n = bones.length; i < n; i++) {
+				var bone = bones[i];
+				if (!bone.appliedValid)
+					bone.updateAppliedTransform();
+				var rotation = bone.arotation;
+				if (rotateMix != 0)
+					rotation += (target.arotation + this.data.offsetRotation) * rotateMix;
+				var x = bone.ax, y = bone.ay;
+				if (translateMix != 0) {
+					x += (target.ax + this.data.offsetX) * translateMix;
+					y += (target.ay + this.data.offsetY) * translateMix;
+				}
+				var scaleX = bone.ascaleX, scaleY = bone.ascaleY;
+				if (scaleMix != 0) {
+					if (scaleX > 0.00001)
+						scaleX *= ((target.ascaleX - 1 + this.data.offsetScaleX) * scaleMix) + 1;
+					if (scaleY > 0.00001)
+						scaleY *= ((target.ascaleY - 1 + this.data.offsetScaleY) * scaleMix) + 1;
+				}
+				var shearY = bone.ashearY;
+				if (shearMix != 0)
+					shearY += (target.ashearY + this.data.offsetShearY) * shearMix;
+				bone.updateWorldTransformWith(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
+			}
+		};
+		return TransformConstraint;
+	}());
+	spine.TransformConstraint = TransformConstraint;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var TransformConstraintData = (function (_super) {
-        __extends(TransformConstraintData, _super);
-        function TransformConstraintData(name) {
-            var _this = _super.call(this, name, 0, false) || this;
-            _this.bones = new Array();
-            _this.rotateMix = 0;
-            _this.translateMix = 0;
-            _this.scaleMix = 0;
-            _this.shearMix = 0;
-            _this.offsetRotation = 0;
-            _this.offsetX = 0;
-            _this.offsetY = 0;
-            _this.offsetScaleX = 0;
-            _this.offsetScaleY = 0;
-            _this.offsetShearY = 0;
-            _this.relative = false;
-            _this.local = false;
-            return _this;
-        }
-        return TransformConstraintData;
-    }(spine.ConstraintData));
-    spine.TransformConstraintData = TransformConstraintData;
+	var TransformConstraintData = (function (_super) {
+		__extends(TransformConstraintData, _super);
+		function TransformConstraintData(name) {
+			var _this = _super.call(this, name, 0, false) || this;
+			_this.bones = new Array();
+			_this.rotateMix = 0;
+			_this.translateMix = 0;
+			_this.scaleMix = 0;
+			_this.shearMix = 0;
+			_this.offsetRotation = 0;
+			_this.offsetX = 0;
+			_this.offsetY = 0;
+			_this.offsetScaleX = 0;
+			_this.offsetScaleY = 0;
+			_this.offsetShearY = 0;
+			_this.relative = false;
+			_this.local = false;
+			return _this;
+		}
+		return TransformConstraintData;
+	}(spine.ConstraintData));
+	spine.TransformConstraintData = TransformConstraintData;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var Triangulator = (function () {
-        function Triangulator() {
-            this.convexPolygons = new Array();
-            this.convexPolygonsIndices = new Array();
-            this.indicesArray = new Array();
-            this.isConcaveArray = new Array();
-            this.triangles = new Array();
-            this.polygonPool = new spine.Pool(function () {
-                return new Array();
-            });
-            this.polygonIndicesPool = new spine.Pool(function () {
-                return new Array();
-            });
-        }
-        Triangulator.prototype.triangulate = function (verticesArray) {
-            var vertices = verticesArray;
-            var vertexCount = verticesArray.length >> 1;
-            var indices = this.indicesArray;
-            indices.length = 0;
-            for (var i = 0; i < vertexCount; i++)
-                indices[i] = i;
-            var isConcave = this.isConcaveArray;
-            isConcave.length = 0;
-            for (var i = 0, n = vertexCount; i < n; ++i)
-                isConcave[i] = Triangulator.isConcave(i, vertexCount, vertices, indices);
-            var triangles = this.triangles;
-            triangles.length = 0;
-            while (vertexCount > 3) {
-                var previous = vertexCount - 1, i = 0, next = 1;
-                while (true) {
-                    outer: if (!isConcave[i]) {
-                        var p1 = indices[previous] << 1, p2 = indices[i] << 1, p3 = indices[next] << 1;
-                        var p1x = vertices[p1], p1y = vertices[p1 + 1];
-                        var p2x = vertices[p2], p2y = vertices[p2 + 1];
-                        var p3x = vertices[p3], p3y = vertices[p3 + 1];
-                        for (var ii = (next + 1) % vertexCount; ii != previous; ii = (ii + 1) % vertexCount) {
-                            if (!isConcave[ii])
-                                continue;
-                            var v = indices[ii] << 1;
-                            var vx = vertices[v], vy = vertices[v + 1];
-                            if (Triangulator.positiveArea(p3x, p3y, p1x, p1y, vx, vy)) {
-                                if (Triangulator.positiveArea(p1x, p1y, p2x, p2y, vx, vy)) {
-                                    if (Triangulator.positiveArea(p2x, p2y, p3x, p3y, vx, vy))
-                                        break outer;
-                                }
-                            }
-                        }
-                        break;
-                    }
-                    if (next == 0) {
-                        do {
-                            if (!isConcave[i])
-                                break;
-                            i--;
-                        } while (i > 0);
-                        break;
-                    }
-                    previous = i;
-                    i = next;
-                    next = (next + 1) % vertexCount;
-                }
-                triangles.push(indices[(vertexCount + i - 1) % vertexCount]);
-                triangles.push(indices[i]);
-                triangles.push(indices[(i + 1) % vertexCount]);
-                indices.splice(i, 1);
-                isConcave.splice(i, 1);
-                vertexCount--;
-                var previousIndex = (vertexCount + i - 1) % vertexCount;
-                var nextIndex = i == vertexCount ? 0 : i;
-                isConcave[previousIndex] = Triangulator.isConcave(previousIndex, vertexCount, vertices, indices);
-                isConcave[nextIndex] = Triangulator.isConcave(nextIndex, vertexCount, vertices, indices);
-            }
-            if (vertexCount == 3) {
-                triangles.push(indices[2]);
-                triangles.push(indices[0]);
-                triangles.push(indices[1]);
-            }
-            return triangles;
-        };
-        Triangulator.prototype.decompose = function (verticesArray, triangles) {
-            var vertices = verticesArray;
-            var convexPolygons = this.convexPolygons;
-            this.polygonPool.freeAll(convexPolygons);
-            convexPolygons.length = 0;
-            var convexPolygonsIndices = this.convexPolygonsIndices;
-            this.polygonIndicesPool.freeAll(convexPolygonsIndices);
-            convexPolygonsIndices.length = 0;
-            var polygonIndices = this.polygonIndicesPool.obtain();
-            polygonIndices.length = 0;
-            var polygon = this.polygonPool.obtain();
-            polygon.length = 0;
-            var fanBaseIndex = -1, lastWinding = 0;
-            for (var i = 0, n = triangles.length; i < n; i += 3) {
-                var t1 = triangles[i] << 1, t2 = triangles[i + 1] << 1, t3 = triangles[i + 2] << 1;
-                var x1 = vertices[t1], y1 = vertices[t1 + 1];
-                var x2 = vertices[t2], y2 = vertices[t2 + 1];
-                var x3 = vertices[t3], y3 = vertices[t3 + 1];
-                var merged = false;
-                if (fanBaseIndex == t1) {
-                    var o = polygon.length - 4;
-                    var winding1 = Triangulator.winding(polygon[o], polygon[o + 1], polygon[o + 2], polygon[o + 3], x3, y3);
-                    var winding2 = Triangulator.winding(x3, y3, polygon[0], polygon[1], polygon[2], polygon[3]);
-                    if (winding1 == lastWinding && winding2 == lastWinding) {
-                        polygon.push(x3);
-                        polygon.push(y3);
-                        polygonIndices.push(t3);
-                        merged = true;
-                    }
-                }
-                if (!merged) {
-                    if (polygon.length > 0) {
-                        convexPolygons.push(polygon);
-                        convexPolygonsIndices.push(polygonIndices);
-                    }
-                    else {
-                        this.polygonPool.free(polygon);
-                        this.polygonIndicesPool.free(polygonIndices);
-                    }
-                    polygon = this.polygonPool.obtain();
-                    polygon.length = 0;
-                    polygon.push(x1);
-                    polygon.push(y1);
-                    polygon.push(x2);
-                    polygon.push(y2);
-                    polygon.push(x3);
-                    polygon.push(y3);
-                    polygonIndices = this.polygonIndicesPool.obtain();
-                    polygonIndices.length = 0;
-                    polygonIndices.push(t1);
-                    polygonIndices.push(t2);
-                    polygonIndices.push(t3);
-                    lastWinding = Triangulator.winding(x1, y1, x2, y2, x3, y3);
-                    fanBaseIndex = t1;
-                }
-            }
-            if (polygon.length > 0) {
-                convexPolygons.push(polygon);
-                convexPolygonsIndices.push(polygonIndices);
-            }
-            for (var i = 0, n = convexPolygons.length; i < n; i++) {
-                polygonIndices = convexPolygonsIndices[i];
-                if (polygonIndices.length == 0)
-                    continue;
-                var firstIndex = polygonIndices[0];
-                var lastIndex = polygonIndices[polygonIndices.length - 1];
-                polygon = convexPolygons[i];
-                var o = polygon.length - 4;
-                var prevPrevX = polygon[o], prevPrevY = polygon[o + 1];
-                var prevX = polygon[o + 2], prevY = polygon[o + 3];
-                var firstX = polygon[0], firstY = polygon[1];
-                var secondX = polygon[2], secondY = polygon[3];
-                var winding = Triangulator.winding(prevPrevX, prevPrevY, prevX, prevY, firstX, firstY);
-                for (var ii = 0; ii < n; ii++) {
-                    if (ii == i)
-                        continue;
-                    var otherIndices = convexPolygonsIndices[ii];
-                    if (otherIndices.length != 3)
-                        continue;
-                    var otherFirstIndex = otherIndices[0];
-                    var otherSecondIndex = otherIndices[1];
-                    var otherLastIndex = otherIndices[2];
-                    var otherPoly = convexPolygons[ii];
-                    var x3 = otherPoly[otherPoly.length - 2], y3 = otherPoly[otherPoly.length - 1];
-                    if (otherFirstIndex != firstIndex || otherSecondIndex != lastIndex)
-                        continue;
-                    var winding1 = Triangulator.winding(prevPrevX, prevPrevY, prevX, prevY, x3, y3);
-                    var winding2 = Triangulator.winding(x3, y3, firstX, firstY, secondX, secondY);
-                    if (winding1 == winding && winding2 == winding) {
-                        otherPoly.length = 0;
-                        otherIndices.length = 0;
-                        polygon.push(x3);
-                        polygon.push(y3);
-                        polygonIndices.push(otherLastIndex);
-                        prevPrevX = prevX;
-                        prevPrevY = prevY;
-                        prevX = x3;
-                        prevY = y3;
-                        ii = 0;
-                    }
-                }
-            }
-            for (var i = convexPolygons.length - 1; i >= 0; i--) {
-                polygon = convexPolygons[i];
-                if (polygon.length == 0) {
-                    convexPolygons.splice(i, 1);
-                    this.polygonPool.free(polygon);
-                    polygonIndices = convexPolygonsIndices[i];
-                    convexPolygonsIndices.splice(i, 1);
-                    this.polygonIndicesPool.free(polygonIndices);
-                }
-            }
-            return convexPolygons;
-        };
-        Triangulator.isConcave = function (index, vertexCount, vertices, indices) {
-            var previous = indices[(vertexCount + index - 1) % vertexCount] << 1;
-            var current = indices[index] << 1;
-            var next = indices[(index + 1) % vertexCount] << 1;
-            return !this.positiveArea(vertices[previous], vertices[previous + 1], vertices[current], vertices[current + 1], vertices[next], vertices[next + 1]);
-        };
-        Triangulator.positiveArea = function (p1x, p1y, p2x, p2y, p3x, p3y) {
-            return p1x * (p3y - p2y) + p2x * (p1y - p3y) + p3x * (p2y - p1y) >= 0;
-        };
-        Triangulator.winding = function (p1x, p1y, p2x, p2y, p3x, p3y) {
-            var px = p2x - p1x, py = p2y - p1y;
-            return p3x * py - p3y * px + px * p1y - p1x * py >= 0 ? 1 : -1;
-        };
-        return Triangulator;
-    }());
-    spine.Triangulator = Triangulator;
+	var Triangulator = (function () {
+		function Triangulator() {
+			this.convexPolygons = new Array();
+			this.convexPolygonsIndices = new Array();
+			this.indicesArray = new Array();
+			this.isConcaveArray = new Array();
+			this.triangles = new Array();
+			this.polygonPool = new spine.Pool(function () {
+				return new Array();
+			});
+			this.polygonIndicesPool = new spine.Pool(function () {
+				return new Array();
+			});
+		}
+		Triangulator.prototype.triangulate = function (verticesArray) {
+			var vertices = verticesArray;
+			var vertexCount = verticesArray.length >> 1;
+			var indices = this.indicesArray;
+			indices.length = 0;
+			for (var i = 0; i < vertexCount; i++)
+				indices[i] = i;
+			var isConcave = this.isConcaveArray;
+			isConcave.length = 0;
+			for (var i = 0, n = vertexCount; i < n; ++i)
+				isConcave[i] = Triangulator.isConcave(i, vertexCount, vertices, indices);
+			var triangles = this.triangles;
+			triangles.length = 0;
+			while (vertexCount > 3) {
+				var previous = vertexCount - 1, i = 0, next = 1;
+				while (true) {
+					outer: if (!isConcave[i]) {
+						var p1 = indices[previous] << 1, p2 = indices[i] << 1, p3 = indices[next] << 1;
+						var p1x = vertices[p1], p1y = vertices[p1 + 1];
+						var p2x = vertices[p2], p2y = vertices[p2 + 1];
+						var p3x = vertices[p3], p3y = vertices[p3 + 1];
+						for (var ii = (next + 1) % vertexCount; ii != previous; ii = (ii + 1) % vertexCount) {
+							if (!isConcave[ii])
+								continue;
+							var v = indices[ii] << 1;
+							var vx = vertices[v], vy = vertices[v + 1];
+							if (Triangulator.positiveArea(p3x, p3y, p1x, p1y, vx, vy)) {
+								if (Triangulator.positiveArea(p1x, p1y, p2x, p2y, vx, vy)) {
+									if (Triangulator.positiveArea(p2x, p2y, p3x, p3y, vx, vy))
+										break outer;
+								}
+							}
+						}
+						break;
+					}
+					if (next == 0) {
+						do {
+							if (!isConcave[i])
+								break;
+							i--;
+						} while (i > 0);
+						break;
+					}
+					previous = i;
+					i = next;
+					next = (next + 1) % vertexCount;
+				}
+				triangles.push(indices[(vertexCount + i - 1) % vertexCount]);
+				triangles.push(indices[i]);
+				triangles.push(indices[(i + 1) % vertexCount]);
+				indices.splice(i, 1);
+				isConcave.splice(i, 1);
+				vertexCount--;
+				var previousIndex = (vertexCount + i - 1) % vertexCount;
+				var nextIndex = i == vertexCount ? 0 : i;
+				isConcave[previousIndex] = Triangulator.isConcave(previousIndex, vertexCount, vertices, indices);
+				isConcave[nextIndex] = Triangulator.isConcave(nextIndex, vertexCount, vertices, indices);
+			}
+			if (vertexCount == 3) {
+				triangles.push(indices[2]);
+				triangles.push(indices[0]);
+				triangles.push(indices[1]);
+			}
+			return triangles;
+		};
+		Triangulator.prototype.decompose = function (verticesArray, triangles) {
+			var vertices = verticesArray;
+			var convexPolygons = this.convexPolygons;
+			this.polygonPool.freeAll(convexPolygons);
+			convexPolygons.length = 0;
+			var convexPolygonsIndices = this.convexPolygonsIndices;
+			this.polygonIndicesPool.freeAll(convexPolygonsIndices);
+			convexPolygonsIndices.length = 0;
+			var polygonIndices = this.polygonIndicesPool.obtain();
+			polygonIndices.length = 0;
+			var polygon = this.polygonPool.obtain();
+			polygon.length = 0;
+			var fanBaseIndex = -1, lastWinding = 0;
+			for (var i = 0, n = triangles.length; i < n; i += 3) {
+				var t1 = triangles[i] << 1, t2 = triangles[i + 1] << 1, t3 = triangles[i + 2] << 1;
+				var x1 = vertices[t1], y1 = vertices[t1 + 1];
+				var x2 = vertices[t2], y2 = vertices[t2 + 1];
+				var x3 = vertices[t3], y3 = vertices[t3 + 1];
+				var merged = false;
+				if (fanBaseIndex == t1) {
+					var o = polygon.length - 4;
+					var winding1 = Triangulator.winding(polygon[o], polygon[o + 1], polygon[o + 2], polygon[o + 3], x3, y3);
+					var winding2 = Triangulator.winding(x3, y3, polygon[0], polygon[1], polygon[2], polygon[3]);
+					if (winding1 == lastWinding && winding2 == lastWinding) {
+						polygon.push(x3);
+						polygon.push(y3);
+						polygonIndices.push(t3);
+						merged = true;
+					}
+				}
+				if (!merged) {
+					if (polygon.length > 0) {
+						convexPolygons.push(polygon);
+						convexPolygonsIndices.push(polygonIndices);
+					}
+					else {
+						this.polygonPool.free(polygon);
+						this.polygonIndicesPool.free(polygonIndices);
+					}
+					polygon = this.polygonPool.obtain();
+					polygon.length = 0;
+					polygon.push(x1);
+					polygon.push(y1);
+					polygon.push(x2);
+					polygon.push(y2);
+					polygon.push(x3);
+					polygon.push(y3);
+					polygonIndices = this.polygonIndicesPool.obtain();
+					polygonIndices.length = 0;
+					polygonIndices.push(t1);
+					polygonIndices.push(t2);
+					polygonIndices.push(t3);
+					lastWinding = Triangulator.winding(x1, y1, x2, y2, x3, y3);
+					fanBaseIndex = t1;
+				}
+			}
+			if (polygon.length > 0) {
+				convexPolygons.push(polygon);
+				convexPolygonsIndices.push(polygonIndices);
+			}
+			for (var i = 0, n = convexPolygons.length; i < n; i++) {
+				polygonIndices = convexPolygonsIndices[i];
+				if (polygonIndices.length == 0)
+					continue;
+				var firstIndex = polygonIndices[0];
+				var lastIndex = polygonIndices[polygonIndices.length - 1];
+				polygon = convexPolygons[i];
+				var o = polygon.length - 4;
+				var prevPrevX = polygon[o], prevPrevY = polygon[o + 1];
+				var prevX = polygon[o + 2], prevY = polygon[o + 3];
+				var firstX = polygon[0], firstY = polygon[1];
+				var secondX = polygon[2], secondY = polygon[3];
+				var winding = Triangulator.winding(prevPrevX, prevPrevY, prevX, prevY, firstX, firstY);
+				for (var ii = 0; ii < n; ii++) {
+					if (ii == i)
+						continue;
+					var otherIndices = convexPolygonsIndices[ii];
+					if (otherIndices.length != 3)
+						continue;
+					var otherFirstIndex = otherIndices[0];
+					var otherSecondIndex = otherIndices[1];
+					var otherLastIndex = otherIndices[2];
+					var otherPoly = convexPolygons[ii];
+					var x3 = otherPoly[otherPoly.length - 2], y3 = otherPoly[otherPoly.length - 1];
+					if (otherFirstIndex != firstIndex || otherSecondIndex != lastIndex)
+						continue;
+					var winding1 = Triangulator.winding(prevPrevX, prevPrevY, prevX, prevY, x3, y3);
+					var winding2 = Triangulator.winding(x3, y3, firstX, firstY, secondX, secondY);
+					if (winding1 == winding && winding2 == winding) {
+						otherPoly.length = 0;
+						otherIndices.length = 0;
+						polygon.push(x3);
+						polygon.push(y3);
+						polygonIndices.push(otherLastIndex);
+						prevPrevX = prevX;
+						prevPrevY = prevY;
+						prevX = x3;
+						prevY = y3;
+						ii = 0;
+					}
+				}
+			}
+			for (var i = convexPolygons.length - 1; i >= 0; i--) {
+				polygon = convexPolygons[i];
+				if (polygon.length == 0) {
+					convexPolygons.splice(i, 1);
+					this.polygonPool.free(polygon);
+					polygonIndices = convexPolygonsIndices[i];
+					convexPolygonsIndices.splice(i, 1);
+					this.polygonIndicesPool.free(polygonIndices);
+				}
+			}
+			return convexPolygons;
+		};
+		Triangulator.isConcave = function (index, vertexCount, vertices, indices) {
+			var previous = indices[(vertexCount + index - 1) % vertexCount] << 1;
+			var current = indices[index] << 1;
+			var next = indices[(index + 1) % vertexCount] << 1;
+			return !this.positiveArea(vertices[previous], vertices[previous + 1], vertices[current], vertices[current + 1], vertices[next], vertices[next + 1]);
+		};
+		Triangulator.positiveArea = function (p1x, p1y, p2x, p2y, p3x, p3y) {
+			return p1x * (p3y - p2y) + p2x * (p1y - p3y) + p3x * (p2y - p1y) >= 0;
+		};
+		Triangulator.winding = function (p1x, p1y, p2x, p2y, p3x, p3y) {
+			var px = p2x - p1x, py = p2y - p1y;
+			return p3x * py - p3y * px + px * p1y - p1x * py >= 0 ? 1 : -1;
+		};
+		return Triangulator;
+	}());
+	spine.Triangulator = Triangulator;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var IntSet = (function () {
-        function IntSet() {
-            this.array = new Array();
-        }
-        IntSet.prototype.add = function (value) {
-            var contains = this.contains(value);
-            this.array[value | 0] = value | 0;
-            return !contains;
-        };
-        IntSet.prototype.contains = function (value) {
-            return this.array[value | 0] != undefined;
-        };
-        IntSet.prototype.remove = function (value) {
-            this.array[value | 0] = undefined;
-        };
-        IntSet.prototype.clear = function () {
-            this.array.length = 0;
-        };
-        return IntSet;
-    }());
-    spine.IntSet = IntSet;
-    var Color = (function () {
-        function Color(r, g, b, a) {
-            if (r === void 0) { r = 0; }
-            if (g === void 0) { g = 0; }
-            if (b === void 0) { b = 0; }
-            if (a === void 0) { a = 0; }
-            this.r = r;
-            this.g = g;
-            this.b = b;
-            this.a = a;
-        }
-        Color.prototype.set = function (r, g, b, a) {
-            this.r = r;
-            this.g = g;
-            this.b = b;
-            this.a = a;
-            this.clamp();
-            return this;
-        };
-        Color.prototype.setFromColor = function (c) {
-            this.r = c.r;
-            this.g = c.g;
-            this.b = c.b;
-            this.a = c.a;
-            return this;
-        };
-        Color.prototype.setFromString = function (hex) {
-            hex = hex.charAt(0) == '#' ? hex.substr(1) : hex;
-            this.r = parseInt(hex.substr(0, 2), 16) / 255.0;
-            this.g = parseInt(hex.substr(2, 2), 16) / 255.0;
-            this.b = parseInt(hex.substr(4, 2), 16) / 255.0;
-            this.a = (hex.length != 8 ? 255 : parseInt(hex.substr(6, 2), 16)) / 255.0;
-            return this;
-        };
-        Color.prototype.add = function (r, g, b, a) {
-            this.r += r;
-            this.g += g;
-            this.b += b;
-            this.a += a;
-            this.clamp();
-            return this;
-        };
-        Color.prototype.clamp = function () {
-            if (this.r < 0)
-                this.r = 0;
-            else if (this.r > 1)
-                this.r = 1;
-            if (this.g < 0)
-                this.g = 0;
-            else if (this.g > 1)
-                this.g = 1;
-            if (this.b < 0)
-                this.b = 0;
-            else if (this.b > 1)
-                this.b = 1;
-            if (this.a < 0)
-                this.a = 0;
-            else if (this.a > 1)
-                this.a = 1;
-            return this;
-        };
-        Color.rgba8888ToColor = function (color, value) {
-            color.r = ((value & 0xff000000) >>> 24) / 255;
-            color.g = ((value & 0x00ff0000) >>> 16) / 255;
-            color.b = ((value & 0x0000ff00) >>> 8) / 255;
-            color.a = ((value & 0x000000ff)) / 255;
-        };
-        Color.rgb888ToColor = function (color, value) {
-            color.r = ((value & 0x00ff0000) >>> 16) / 255;
-            color.g = ((value & 0x0000ff00) >>> 8) / 255;
-            color.b = ((value & 0x000000ff)) / 255;
-        };
-        Color.WHITE = new Color(1, 1, 1, 1);
-        Color.RED = new Color(1, 0, 0, 1);
-        Color.GREEN = new Color(0, 1, 0, 1);
-        Color.BLUE = new Color(0, 0, 1, 1);
-        Color.MAGENTA = new Color(1, 0, 1, 1);
-        return Color;
-    }());
-    spine.Color = Color;
-    var MathUtils = (function () {
-        function MathUtils() {
-        }
-        MathUtils.clamp = function (value, min, max) {
-            if (value < min)
-                return min;
-            if (value > max)
-                return max;
-            return value;
-        };
-        MathUtils.cosDeg = function (degrees) {
-            return Math.cos(degrees * MathUtils.degRad);
-        };
-        MathUtils.sinDeg = function (degrees) {
-            return Math.sin(degrees * MathUtils.degRad);
-        };
-        MathUtils.signum = function (value) {
-            return value > 0 ? 1 : value < 0 ? -1 : 0;
-        };
-        MathUtils.toInt = function (x) {
-            return x > 0 ? Math.floor(x) : Math.ceil(x);
-        };
-        MathUtils.cbrt = function (x) {
-            var y = Math.pow(Math.abs(x), 1 / 3);
-            return x < 0 ? -y : y;
-        };
-        MathUtils.randomTriangular = function (min, max) {
-            return MathUtils.randomTriangularWith(min, max, (min + max) * 0.5);
-        };
-        MathUtils.randomTriangularWith = function (min, max, mode) {
-            var u = Math.random();
-            var d = max - min;
-            if (u <= (mode - min) / d)
-                return min + Math.sqrt(u * d * (mode - min));
-            return max - Math.sqrt((1 - u) * d * (max - mode));
-        };
-        MathUtils.PI = 3.1415927;
-        MathUtils.PI2 = MathUtils.PI * 2;
-        MathUtils.radiansToDegrees = 180 / MathUtils.PI;
-        MathUtils.radDeg = MathUtils.radiansToDegrees;
-        MathUtils.degreesToRadians = MathUtils.PI / 180;
-        MathUtils.degRad = MathUtils.degreesToRadians;
-        return MathUtils;
-    }());
-    spine.MathUtils = MathUtils;
-    var Interpolation = (function () {
-        function Interpolation() {
-        }
-        Interpolation.prototype.apply = function (start, end, a) {
-            return start + (end - start) * this.applyInternal(a);
-        };
-        return Interpolation;
-    }());
-    spine.Interpolation = Interpolation;
-    var Pow = (function (_super) {
-        __extends(Pow, _super);
-        function Pow(power) {
-            var _this = _super.call(this) || this;
-            _this.power = 2;
-            _this.power = power;
-            return _this;
-        }
-        Pow.prototype.applyInternal = function (a) {
-            if (a <= 0.5)
-                return Math.pow(a * 2, this.power) / 2;
-            return Math.pow((a - 1) * 2, this.power) / (this.power % 2 == 0 ? -2 : 2) + 1;
-        };
-        return Pow;
-    }(Interpolation));
-    spine.Pow = Pow;
-    var PowOut = (function (_super) {
-        __extends(PowOut, _super);
-        function PowOut(power) {
-            return _super.call(this, power) || this;
-        }
-        PowOut.prototype.applyInternal = function (a) {
-            return Math.pow(a - 1, this.power) * (this.power % 2 == 0 ? -1 : 1) + 1;
-        };
-        return PowOut;
-    }(Pow));
-    spine.PowOut = PowOut;
-    var Utils = (function () {
-        function Utils() {
-        }
-        Utils.arrayCopy = function (source, sourceStart, dest, destStart, numElements) {
-            for (var i = sourceStart, j = destStart; i < sourceStart + numElements; i++, j++) {
-                dest[j] = source[i];
-            }
-        };
-        Utils.setArraySize = function (array, size, value) {
-            if (value === void 0) { value = 0; }
-            var oldSize = array.length;
-            if (oldSize == size)
-                return array;
-            array.length = size;
-            if (oldSize < size) {
-                for (var i = oldSize; i < size; i++)
-                    array[i] = value;
-            }
-            return array;
-        };
-        Utils.ensureArrayCapacity = function (array, size, value) {
-            if (value === void 0) { value = 0; }
-            if (array.length >= size)
-                return array;
-            return Utils.setArraySize(array, size, value);
-        };
-        Utils.newArray = function (size, defaultValue) {
-            var array = new Array(size);
-            for (var i = 0; i < size; i++)
-                array[i] = defaultValue;
-            return array;
-        };
-        Utils.newFloatArray = function (size) {
-            if (Utils.SUPPORTS_TYPED_ARRAYS) {
-                return new Float32Array(size);
-            }
-            else {
-                var array = new Array(size);
-                for (var i = 0; i < array.length; i++)
-                    array[i] = 0;
-                return array;
-            }
-        };
-        Utils.newShortArray = function (size) {
-            if (Utils.SUPPORTS_TYPED_ARRAYS) {
-                return new Int16Array(size);
-            }
-            else {
-                var array = new Array(size);
-                for (var i = 0; i < array.length; i++)
-                    array[i] = 0;
-                return array;
-            }
-        };
-        Utils.toFloatArray = function (array) {
-            return Utils.SUPPORTS_TYPED_ARRAYS ? new Float32Array(array) : array;
-        };
-        Utils.toSinglePrecision = function (value) {
-            return Utils.SUPPORTS_TYPED_ARRAYS ? Math.fround(value) : value;
-        };
-        Utils.webkit602BugfixHelper = function (alpha, blend) {
-        };
-        Utils.contains = function (array, element, identity) {
-            if (identity === void 0) { identity = true; }
-            for (var i = 0; i < array.length; i++) {
-                if (array[i] == element)
-                    return true;
-            }
-            return false;
-        };
-        Utils.SUPPORTS_TYPED_ARRAYS = typeof (Float32Array) !== "undefined";
-        return Utils;
-    }());
-    spine.Utils = Utils;
-    var DebugUtils = (function () {
-        function DebugUtils() {
-        }
-        DebugUtils.logBones = function (skeleton) {
-            for (var i = 0; i < skeleton.bones.length; i++) {
-                var bone = skeleton.bones[i];
-                console.log(bone.data.name + ", " + bone.a + ", " + bone.b + ", " + bone.c + ", " + bone.d + ", " + bone.worldX + ", " + bone.worldY);
-            }
-        };
-        return DebugUtils;
-    }());
-    spine.DebugUtils = DebugUtils;
-    var Pool = (function () {
-        function Pool(instantiator) {
-            this.items = new Array();
-            this.instantiator = instantiator;
-        }
-        Pool.prototype.obtain = function () {
-            return this.items.length > 0 ? this.items.pop() : this.instantiator();
-        };
-        Pool.prototype.free = function (item) {
-            if (item.reset)
-                item.reset();
-            this.items.push(item);
-        };
-        Pool.prototype.freeAll = function (items) {
-            for (var i = 0; i < items.length; i++) {
-                if (items[i].reset)
-                    items[i].reset();
-                this.items[i] = items[i];
-            }
-        };
-        Pool.prototype.clear = function () {
-            this.items.length = 0;
-        };
-        return Pool;
-    }());
-    spine.Pool = Pool;
-    var Vector2 = (function () {
-        function Vector2(x, y) {
-            if (x === void 0) { x = 0; }
-            if (y === void 0) { y = 0; }
-            this.x = x;
-            this.y = y;
-        }
-        Vector2.prototype.set = function (x, y) {
-            this.x = x;
-            this.y = y;
-            return this;
-        };
-        Vector2.prototype.length = function () {
-            var x = this.x;
-            var y = this.y;
-            return Math.sqrt(x * x + y * y);
-        };
-        Vector2.prototype.normalize = function () {
-            var len = this.length();
-            if (len != 0) {
-                this.x /= len;
-                this.y /= len;
-            }
-            return this;
-        };
-        return Vector2;
-    }());
-    spine.Vector2 = Vector2;
-    var TimeKeeper = (function () {
-        function TimeKeeper() {
-            this.maxDelta = 0.064;
-            this.framesPerSecond = 0;
-            this.delta = 0;
-            this.totalTime = 0;
-            this.lastTime = Date.now() / 1000;
-            this.frameCount = 0;
-            this.frameTime = 0;
-        }
-        TimeKeeper.prototype.update = function () {
-            var now = Date.now() / 1000;
-            this.delta = now - this.lastTime;
-            this.frameTime += this.delta;
-            this.totalTime += this.delta;
-            if (this.delta > this.maxDelta)
-                this.delta = this.maxDelta;
-            this.lastTime = now;
-            this.frameCount++;
-            if (this.frameTime > 1) {
-                this.framesPerSecond = this.frameCount / this.frameTime;
-                this.frameTime = 0;
-                this.frameCount = 0;
-            }
-        };
-        return TimeKeeper;
-    }());
-    spine.TimeKeeper = TimeKeeper;
-    var WindowedMean = (function () {
-        function WindowedMean(windowSize) {
-            if (windowSize === void 0) { windowSize = 32; }
-            this.addedValues = 0;
-            this.lastValue = 0;
-            this.mean = 0;
-            this.dirty = true;
-            this.values = new Array(windowSize);
-        }
-        WindowedMean.prototype.hasEnoughData = function () {
-            return this.addedValues >= this.values.length;
-        };
-        WindowedMean.prototype.addValue = function (value) {
-            if (this.addedValues < this.values.length)
-                this.addedValues++;
-            this.values[this.lastValue++] = value;
-            if (this.lastValue > this.values.length - 1)
-                this.lastValue = 0;
-            this.dirty = true;
-        };
-        WindowedMean.prototype.getMean = function () {
-            if (this.hasEnoughData()) {
-                if (this.dirty) {
-                    var mean = 0;
-                    for (var i = 0; i < this.values.length; i++) {
-                        mean += this.values[i];
-                    }
-                    this.mean = mean / this.values.length;
-                    this.dirty = false;
-                }
-                return this.mean;
-            }
-            else {
-                return 0;
-            }
-        };
-        return WindowedMean;
-    }());
-    spine.WindowedMean = WindowedMean;
+	var IntSet = (function () {
+		function IntSet() {
+			this.array = new Array();
+		}
+		IntSet.prototype.add = function (value) {
+			var contains = this.contains(value);
+			this.array[value | 0] = value | 0;
+			return !contains;
+		};
+		IntSet.prototype.contains = function (value) {
+			return this.array[value | 0] != undefined;
+		};
+		IntSet.prototype.remove = function (value) {
+			this.array[value | 0] = undefined;
+		};
+		IntSet.prototype.clear = function () {
+			this.array.length = 0;
+		};
+		return IntSet;
+	}());
+	spine.IntSet = IntSet;
+	var Color = (function () {
+		function Color(r, g, b, a) {
+			if (r === void 0) { r = 0; }
+			if (g === void 0) { g = 0; }
+			if (b === void 0) { b = 0; }
+			if (a === void 0) { a = 0; }
+			this.r = r;
+			this.g = g;
+			this.b = b;
+			this.a = a;
+		}
+		Color.prototype.set = function (r, g, b, a) {
+			this.r = r;
+			this.g = g;
+			this.b = b;
+			this.a = a;
+			this.clamp();
+			return this;
+		};
+		Color.prototype.setFromColor = function (c) {
+			this.r = c.r;
+			this.g = c.g;
+			this.b = c.b;
+			this.a = c.a;
+			return this;
+		};
+		Color.prototype.setFromString = function (hex) {
+			hex = hex.charAt(0) == '#' ? hex.substr(1) : hex;
+			this.r = parseInt(hex.substr(0, 2), 16) / 255.0;
+			this.g = parseInt(hex.substr(2, 2), 16) / 255.0;
+			this.b = parseInt(hex.substr(4, 2), 16) / 255.0;
+			this.a = (hex.length != 8 ? 255 : parseInt(hex.substr(6, 2), 16)) / 255.0;
+			return this;
+		};
+		Color.prototype.add = function (r, g, b, a) {
+			this.r += r;
+			this.g += g;
+			this.b += b;
+			this.a += a;
+			this.clamp();
+			return this;
+		};
+		Color.prototype.clamp = function () {
+			if (this.r < 0)
+				this.r = 0;
+			else if (this.r > 1)
+				this.r = 1;
+			if (this.g < 0)
+				this.g = 0;
+			else if (this.g > 1)
+				this.g = 1;
+			if (this.b < 0)
+				this.b = 0;
+			else if (this.b > 1)
+				this.b = 1;
+			if (this.a < 0)
+				this.a = 0;
+			else if (this.a > 1)
+				this.a = 1;
+			return this;
+		};
+		Color.rgba8888ToColor = function (color, value) {
+			color.r = ((value & 0xff000000) >>> 24) / 255;
+			color.g = ((value & 0x00ff0000) >>> 16) / 255;
+			color.b = ((value & 0x0000ff00) >>> 8) / 255;
+			color.a = ((value & 0x000000ff)) / 255;
+		};
+		Color.rgb888ToColor = function (color, value) {
+			color.r = ((value & 0x00ff0000) >>> 16) / 255;
+			color.g = ((value & 0x0000ff00) >>> 8) / 255;
+			color.b = ((value & 0x000000ff)) / 255;
+		};
+		Color.WHITE = new Color(1, 1, 1, 1);
+		Color.RED = new Color(1, 0, 0, 1);
+		Color.GREEN = new Color(0, 1, 0, 1);
+		Color.BLUE = new Color(0, 0, 1, 1);
+		Color.MAGENTA = new Color(1, 0, 1, 1);
+		return Color;
+	}());
+	spine.Color = Color;
+	var MathUtils = (function () {
+		function MathUtils() {
+		}
+		MathUtils.clamp = function (value, min, max) {
+			if (value < min)
+				return min;
+			if (value > max)
+				return max;
+			return value;
+		};
+		MathUtils.cosDeg = function (degrees) {
+			return Math.cos(degrees * MathUtils.degRad);
+		};
+		MathUtils.sinDeg = function (degrees) {
+			return Math.sin(degrees * MathUtils.degRad);
+		};
+		MathUtils.signum = function (value) {
+			return value > 0 ? 1 : value < 0 ? -1 : 0;
+		};
+		MathUtils.toInt = function (x) {
+			return x > 0 ? Math.floor(x) : Math.ceil(x);
+		};
+		MathUtils.cbrt = function (x) {
+			var y = Math.pow(Math.abs(x), 1 / 3);
+			return x < 0 ? -y : y;
+		};
+		MathUtils.randomTriangular = function (min, max) {
+			return MathUtils.randomTriangularWith(min, max, (min + max) * 0.5);
+		};
+		MathUtils.randomTriangularWith = function (min, max, mode) {
+			var u = Math.random();
+			var d = max - min;
+			if (u <= (mode - min) / d)
+				return min + Math.sqrt(u * d * (mode - min));
+			return max - Math.sqrt((1 - u) * d * (max - mode));
+		};
+		MathUtils.PI = 3.1415927;
+		MathUtils.PI2 = MathUtils.PI * 2;
+		MathUtils.radiansToDegrees = 180 / MathUtils.PI;
+		MathUtils.radDeg = MathUtils.radiansToDegrees;
+		MathUtils.degreesToRadians = MathUtils.PI / 180;
+		MathUtils.degRad = MathUtils.degreesToRadians;
+		return MathUtils;
+	}());
+	spine.MathUtils = MathUtils;
+	var Interpolation = (function () {
+		function Interpolation() {
+		}
+		Interpolation.prototype.apply = function (start, end, a) {
+			return start + (end - start) * this.applyInternal(a);
+		};
+		return Interpolation;
+	}());
+	spine.Interpolation = Interpolation;
+	var Pow = (function (_super) {
+		__extends(Pow, _super);
+		function Pow(power) {
+			var _this = _super.call(this) || this;
+			_this.power = 2;
+			_this.power = power;
+			return _this;
+		}
+		Pow.prototype.applyInternal = function (a) {
+			if (a <= 0.5)
+				return Math.pow(a * 2, this.power) / 2;
+			return Math.pow((a - 1) * 2, this.power) / (this.power % 2 == 0 ? -2 : 2) + 1;
+		};
+		return Pow;
+	}(Interpolation));
+	spine.Pow = Pow;
+	var PowOut = (function (_super) {
+		__extends(PowOut, _super);
+		function PowOut(power) {
+			return _super.call(this, power) || this;
+		}
+		PowOut.prototype.applyInternal = function (a) {
+			return Math.pow(a - 1, this.power) * (this.power % 2 == 0 ? -1 : 1) + 1;
+		};
+		return PowOut;
+	}(Pow));
+	spine.PowOut = PowOut;
+	var Utils = (function () {
+		function Utils() {
+		}
+		Utils.arrayCopy = function (source, sourceStart, dest, destStart, numElements) {
+			for (var i = sourceStart, j = destStart; i < sourceStart + numElements; i++, j++) {
+				dest[j] = source[i];
+			}
+		};
+		Utils.setArraySize = function (array, size, value) {
+			if (value === void 0) { value = 0; }
+			var oldSize = array.length;
+			if (oldSize == size)
+				return array;
+			array.length = size;
+			if (oldSize < size) {
+				for (var i = oldSize; i < size; i++)
+					array[i] = value;
+			}
+			return array;
+		};
+		Utils.ensureArrayCapacity = function (array, size, value) {
+			if (value === void 0) { value = 0; }
+			if (array.length >= size)
+				return array;
+			return Utils.setArraySize(array, size, value);
+		};
+		Utils.newArray = function (size, defaultValue) {
+			var array = new Array(size);
+			for (var i = 0; i < size; i++)
+				array[i] = defaultValue;
+			return array;
+		};
+		Utils.newFloatArray = function (size) {
+			if (Utils.SUPPORTS_TYPED_ARRAYS) {
+				return new Float32Array(size);
+			}
+			else {
+				var array = new Array(size);
+				for (var i = 0; i < array.length; i++)
+					array[i] = 0;
+				return array;
+			}
+		};
+		Utils.newShortArray = function (size) {
+			if (Utils.SUPPORTS_TYPED_ARRAYS) {
+				return new Int16Array(size);
+			}
+			else {
+				var array = new Array(size);
+				for (var i = 0; i < array.length; i++)
+					array[i] = 0;
+				return array;
+			}
+		};
+		Utils.toFloatArray = function (array) {
+			return Utils.SUPPORTS_TYPED_ARRAYS ? new Float32Array(array) : array;
+		};
+		Utils.toSinglePrecision = function (value) {
+			return Utils.SUPPORTS_TYPED_ARRAYS ? Math.fround(value) : value;
+		};
+		Utils.webkit602BugfixHelper = function (alpha, blend) {
+		};
+		Utils.contains = function (array, element, identity) {
+			if (identity === void 0) { identity = true; }
+			for (var i = 0; i < array.length; i++) {
+				if (array[i] == element)
+					return true;
+			}
+			return false;
+		};
+		Utils.SUPPORTS_TYPED_ARRAYS = typeof (Float32Array) !== "undefined";
+		return Utils;
+	}());
+	spine.Utils = Utils;
+	var DebugUtils = (function () {
+		function DebugUtils() {
+		}
+		DebugUtils.logBones = function (skeleton) {
+			for (var i = 0; i < skeleton.bones.length; i++) {
+				var bone = skeleton.bones[i];
+				console.log(bone.data.name + ", " + bone.a + ", " + bone.b + ", " + bone.c + ", " + bone.d + ", " + bone.worldX + ", " + bone.worldY);
+			}
+		};
+		return DebugUtils;
+	}());
+	spine.DebugUtils = DebugUtils;
+	var Pool = (function () {
+		function Pool(instantiator) {
+			this.items = new Array();
+			this.instantiator = instantiator;
+		}
+		Pool.prototype.obtain = function () {
+			return this.items.length > 0 ? this.items.pop() : this.instantiator();
+		};
+		Pool.prototype.free = function (item) {
+			if (item.reset)
+				item.reset();
+			this.items.push(item);
+		};
+		Pool.prototype.freeAll = function (items) {
+			for (var i = 0; i < items.length; i++) {
+				if (items[i].reset)
+					items[i].reset();
+				this.items[i] = items[i];
+			}
+		};
+		Pool.prototype.clear = function () {
+			this.items.length = 0;
+		};
+		return Pool;
+	}());
+	spine.Pool = Pool;
+	var Vector2 = (function () {
+		function Vector2(x, y) {
+			if (x === void 0) { x = 0; }
+			if (y === void 0) { y = 0; }
+			this.x = x;
+			this.y = y;
+		}
+		Vector2.prototype.set = function (x, y) {
+			this.x = x;
+			this.y = y;
+			return this;
+		};
+		Vector2.prototype.length = function () {
+			var x = this.x;
+			var y = this.y;
+			return Math.sqrt(x * x + y * y);
+		};
+		Vector2.prototype.normalize = function () {
+			var len = this.length();
+			if (len != 0) {
+				this.x /= len;
+				this.y /= len;
+			}
+			return this;
+		};
+		return Vector2;
+	}());
+	spine.Vector2 = Vector2;
+	var TimeKeeper = (function () {
+		function TimeKeeper() {
+			this.maxDelta = 0.064;
+			this.framesPerSecond = 0;
+			this.delta = 0;
+			this.totalTime = 0;
+			this.lastTime = Date.now() / 1000;
+			this.frameCount = 0;
+			this.frameTime = 0;
+		}
+		TimeKeeper.prototype.update = function () {
+			var now = Date.now() / 1000;
+			this.delta = now - this.lastTime;
+			this.frameTime += this.delta;
+			this.totalTime += this.delta;
+			if (this.delta > this.maxDelta)
+				this.delta = this.maxDelta;
+			this.lastTime = now;
+			this.frameCount++;
+			if (this.frameTime > 1) {
+				this.framesPerSecond = this.frameCount / this.frameTime;
+				this.frameTime = 0;
+				this.frameCount = 0;
+			}
+		};
+		return TimeKeeper;
+	}());
+	spine.TimeKeeper = TimeKeeper;
+	var WindowedMean = (function () {
+		function WindowedMean(windowSize) {
+			if (windowSize === void 0) { windowSize = 32; }
+			this.addedValues = 0;
+			this.lastValue = 0;
+			this.mean = 0;
+			this.dirty = true;
+			this.values = new Array(windowSize);
+		}
+		WindowedMean.prototype.hasEnoughData = function () {
+			return this.addedValues >= this.values.length;
+		};
+		WindowedMean.prototype.addValue = function (value) {
+			if (this.addedValues < this.values.length)
+				this.addedValues++;
+			this.values[this.lastValue++] = value;
+			if (this.lastValue > this.values.length - 1)
+				this.lastValue = 0;
+			this.dirty = true;
+		};
+		WindowedMean.prototype.getMean = function () {
+			if (this.hasEnoughData()) {
+				if (this.dirty) {
+					var mean = 0;
+					for (var i = 0; i < this.values.length; i++) {
+						mean += this.values[i];
+					}
+					this.mean = mean / this.values.length;
+					this.dirty = false;
+				}
+				return this.mean;
+			}
+			else {
+				return 0;
+			}
+		};
+		return WindowedMean;
+	}());
+	spine.WindowedMean = WindowedMean;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 (function () {
 (function () {
-    if (!Math.fround) {
-        Math.fround = (function (array) {
-            return function (x) {
-                return array[0] = x, array[0];
-            };
-        })(new Float32Array(1));
-    }
+	if (!Math.fround) {
+		Math.fround = (function (array) {
+			return function (x) {
+				return array[0] = x, array[0];
+			};
+		})(new Float32Array(1));
+	}
 })();
 })();
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var Attachment = (function () {
-        function Attachment(name) {
-            if (name == null)
-                throw new Error("name cannot be null.");
-            this.name = name;
-        }
-        return Attachment;
-    }());
-    spine.Attachment = Attachment;
-    var VertexAttachment = (function (_super) {
-        __extends(VertexAttachment, _super);
-        function VertexAttachment(name) {
-            var _this = _super.call(this, name) || this;
-            _this.id = (VertexAttachment.nextID++ & 65535) << 11;
-            _this.worldVerticesLength = 0;
-            _this.deformAttachment = _this;
-            return _this;
-        }
-        VertexAttachment.prototype.computeWorldVertices = function (slot, start, count, worldVertices, offset, stride) {
-            count = offset + (count >> 1) * stride;
-            var skeleton = slot.bone.skeleton;
-            var deformArray = slot.deform;
-            var vertices = this.vertices;
-            var bones = this.bones;
-            if (bones == null) {
-                if (deformArray.length > 0)
-                    vertices = deformArray;
-                var bone = slot.bone;
-                var x = bone.worldX;
-                var y = bone.worldY;
-                var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
-                for (var v_1 = start, w = offset; w < count; v_1 += 2, w += stride) {
-                    var vx = vertices[v_1], vy = vertices[v_1 + 1];
-                    worldVertices[w] = vx * a + vy * b + x;
-                    worldVertices[w + 1] = vx * c + vy * d + y;
-                }
-                return;
-            }
-            var v = 0, skip = 0;
-            for (var i = 0; i < start; i += 2) {
-                var n = bones[v];
-                v += n + 1;
-                skip += n;
-            }
-            var skeletonBones = skeleton.bones;
-            if (deformArray.length == 0) {
-                for (var w = offset, b = skip * 3; w < count; w += stride) {
-                    var wx = 0, wy = 0;
-                    var n = bones[v++];
-                    n += v;
-                    for (; v < n; v++, b += 3) {
-                        var bone = skeletonBones[bones[v]];
-                        var vx = vertices[b], vy = vertices[b + 1], weight = vertices[b + 2];
-                        wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
-                        wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
-                    }
-                    worldVertices[w] = wx;
-                    worldVertices[w + 1] = wy;
-                }
-            }
-            else {
-                var deform = deformArray;
-                for (var w = offset, b = skip * 3, f = skip << 1; w < count; w += stride) {
-                    var wx = 0, wy = 0;
-                    var n = bones[v++];
-                    n += v;
-                    for (; v < n; v++, b += 3, f += 2) {
-                        var bone = skeletonBones[bones[v]];
-                        var vx = vertices[b] + deform[f], vy = vertices[b + 1] + deform[f + 1], weight = vertices[b + 2];
-                        wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
-                        wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
-                    }
-                    worldVertices[w] = wx;
-                    worldVertices[w + 1] = wy;
-                }
-            }
-        };
-        VertexAttachment.prototype.copyTo = function (attachment) {
-            if (this.bones != null) {
-                attachment.bones = new Array(this.bones.length);
-                spine.Utils.arrayCopy(this.bones, 0, attachment.bones, 0, this.bones.length);
-            }
-            else
-                attachment.bones = null;
-            if (this.vertices != null) {
-                attachment.vertices = spine.Utils.newFloatArray(this.vertices.length);
-                spine.Utils.arrayCopy(this.vertices, 0, attachment.vertices, 0, this.vertices.length);
-            }
-            else
-                attachment.vertices = null;
-            attachment.worldVerticesLength = this.worldVerticesLength;
-            attachment.deformAttachment = this.deformAttachment;
-        };
-        VertexAttachment.nextID = 0;
-        return VertexAttachment;
-    }(Attachment));
-    spine.VertexAttachment = VertexAttachment;
+	var Attachment = (function () {
+		function Attachment(name) {
+			if (name == null)
+				throw new Error("name cannot be null.");
+			this.name = name;
+		}
+		return Attachment;
+	}());
+	spine.Attachment = Attachment;
+	var VertexAttachment = (function (_super) {
+		__extends(VertexAttachment, _super);
+		function VertexAttachment(name) {
+			var _this = _super.call(this, name) || this;
+			_this.id = (VertexAttachment.nextID++ & 65535) << 11;
+			_this.worldVerticesLength = 0;
+			_this.deformAttachment = _this;
+			return _this;
+		}
+		VertexAttachment.prototype.computeWorldVertices = function (slot, start, count, worldVertices, offset, stride) {
+			count = offset + (count >> 1) * stride;
+			var skeleton = slot.bone.skeleton;
+			var deformArray = slot.deform;
+			var vertices = this.vertices;
+			var bones = this.bones;
+			if (bones == null) {
+				if (deformArray.length > 0)
+					vertices = deformArray;
+				var bone = slot.bone;
+				var x = bone.worldX;
+				var y = bone.worldY;
+				var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
+				for (var v_1 = start, w = offset; w < count; v_1 += 2, w += stride) {
+					var vx = vertices[v_1], vy = vertices[v_1 + 1];
+					worldVertices[w] = vx * a + vy * b + x;
+					worldVertices[w + 1] = vx * c + vy * d + y;
+				}
+				return;
+			}
+			var v = 0, skip = 0;
+			for (var i = 0; i < start; i += 2) {
+				var n = bones[v];
+				v += n + 1;
+				skip += n;
+			}
+			var skeletonBones = skeleton.bones;
+			if (deformArray.length == 0) {
+				for (var w = offset, b = skip * 3; w < count; w += stride) {
+					var wx = 0, wy = 0;
+					var n = bones[v++];
+					n += v;
+					for (; v < n; v++, b += 3) {
+						var bone = skeletonBones[bones[v]];
+						var vx = vertices[b], vy = vertices[b + 1], weight = vertices[b + 2];
+						wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
+						wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
+					}
+					worldVertices[w] = wx;
+					worldVertices[w + 1] = wy;
+				}
+			}
+			else {
+				var deform = deformArray;
+				for (var w = offset, b = skip * 3, f = skip << 1; w < count; w += stride) {
+					var wx = 0, wy = 0;
+					var n = bones[v++];
+					n += v;
+					for (; v < n; v++, b += 3, f += 2) {
+						var bone = skeletonBones[bones[v]];
+						var vx = vertices[b] + deform[f], vy = vertices[b + 1] + deform[f + 1], weight = vertices[b + 2];
+						wx += (vx * bone.a + vy * bone.b + bone.worldX) * weight;
+						wy += (vx * bone.c + vy * bone.d + bone.worldY) * weight;
+					}
+					worldVertices[w] = wx;
+					worldVertices[w + 1] = wy;
+				}
+			}
+		};
+		VertexAttachment.prototype.copyTo = function (attachment) {
+			if (this.bones != null) {
+				attachment.bones = new Array(this.bones.length);
+				spine.Utils.arrayCopy(this.bones, 0, attachment.bones, 0, this.bones.length);
+			}
+			else
+				attachment.bones = null;
+			if (this.vertices != null) {
+				attachment.vertices = spine.Utils.newFloatArray(this.vertices.length);
+				spine.Utils.arrayCopy(this.vertices, 0, attachment.vertices, 0, this.vertices.length);
+			}
+			else
+				attachment.vertices = null;
+			attachment.worldVerticesLength = this.worldVerticesLength;
+			attachment.deformAttachment = this.deformAttachment;
+		};
+		VertexAttachment.nextID = 0;
+		return VertexAttachment;
+	}(Attachment));
+	spine.VertexAttachment = VertexAttachment;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var AttachmentType;
-    (function (AttachmentType) {
-        AttachmentType[AttachmentType["Region"] = 0] = "Region";
-        AttachmentType[AttachmentType["BoundingBox"] = 1] = "BoundingBox";
-        AttachmentType[AttachmentType["Mesh"] = 2] = "Mesh";
-        AttachmentType[AttachmentType["LinkedMesh"] = 3] = "LinkedMesh";
-        AttachmentType[AttachmentType["Path"] = 4] = "Path";
-        AttachmentType[AttachmentType["Point"] = 5] = "Point";
-        AttachmentType[AttachmentType["Clipping"] = 6] = "Clipping";
-    })(AttachmentType = spine.AttachmentType || (spine.AttachmentType = {}));
+	var AttachmentType;
+	(function (AttachmentType) {
+		AttachmentType[AttachmentType["Region"] = 0] = "Region";
+		AttachmentType[AttachmentType["BoundingBox"] = 1] = "BoundingBox";
+		AttachmentType[AttachmentType["Mesh"] = 2] = "Mesh";
+		AttachmentType[AttachmentType["LinkedMesh"] = 3] = "LinkedMesh";
+		AttachmentType[AttachmentType["Path"] = 4] = "Path";
+		AttachmentType[AttachmentType["Point"] = 5] = "Point";
+		AttachmentType[AttachmentType["Clipping"] = 6] = "Clipping";
+	})(AttachmentType = spine.AttachmentType || (spine.AttachmentType = {}));
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var BoundingBoxAttachment = (function (_super) {
-        __extends(BoundingBoxAttachment, _super);
-        function BoundingBoxAttachment(name) {
-            var _this = _super.call(this, name) || this;
-            _this.color = new spine.Color(1, 1, 1, 1);
-            return _this;
-        }
-        BoundingBoxAttachment.prototype.copy = function () {
-            var copy = new BoundingBoxAttachment(name);
-            this.copyTo(copy);
-            copy.color.setFromColor(this.color);
-            return copy;
-        };
-        return BoundingBoxAttachment;
-    }(spine.VertexAttachment));
-    spine.BoundingBoxAttachment = BoundingBoxAttachment;
+	var BoundingBoxAttachment = (function (_super) {
+		__extends(BoundingBoxAttachment, _super);
+		function BoundingBoxAttachment(name) {
+			var _this = _super.call(this, name) || this;
+			_this.color = new spine.Color(1, 1, 1, 1);
+			return _this;
+		}
+		BoundingBoxAttachment.prototype.copy = function () {
+			var copy = new BoundingBoxAttachment(name);
+			this.copyTo(copy);
+			copy.color.setFromColor(this.color);
+			return copy;
+		};
+		return BoundingBoxAttachment;
+	}(spine.VertexAttachment));
+	spine.BoundingBoxAttachment = BoundingBoxAttachment;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var ClippingAttachment = (function (_super) {
-        __extends(ClippingAttachment, _super);
-        function ClippingAttachment(name) {
-            var _this = _super.call(this, name) || this;
-            _this.color = new spine.Color(0.2275, 0.2275, 0.8078, 1);
-            return _this;
-        }
-        ClippingAttachment.prototype.copy = function () {
-            var copy = new ClippingAttachment(name);
-            this.copyTo(copy);
-            copy.endSlot = this.endSlot;
-            copy.color.setFromColor(this.color);
-            return copy;
-        };
-        return ClippingAttachment;
-    }(spine.VertexAttachment));
-    spine.ClippingAttachment = ClippingAttachment;
+	var ClippingAttachment = (function (_super) {
+		__extends(ClippingAttachment, _super);
+		function ClippingAttachment(name) {
+			var _this = _super.call(this, name) || this;
+			_this.color = new spine.Color(0.2275, 0.2275, 0.8078, 1);
+			return _this;
+		}
+		ClippingAttachment.prototype.copy = function () {
+			var copy = new ClippingAttachment(name);
+			this.copyTo(copy);
+			copy.endSlot = this.endSlot;
+			copy.color.setFromColor(this.color);
+			return copy;
+		};
+		return ClippingAttachment;
+	}(spine.VertexAttachment));
+	spine.ClippingAttachment = ClippingAttachment;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var MeshAttachment = (function (_super) {
-        __extends(MeshAttachment, _super);
-        function MeshAttachment(name) {
-            var _this = _super.call(this, name) || this;
-            _this.color = new spine.Color(1, 1, 1, 1);
-            _this.tempColor = new spine.Color(0, 0, 0, 0);
-            return _this;
-        }
-        MeshAttachment.prototype.updateUVs = function () {
-            var regionUVs = this.regionUVs;
-            if (this.uvs == null || this.uvs.length != regionUVs.length)
-                this.uvs = spine.Utils.newFloatArray(regionUVs.length);
-            var uvs = this.uvs;
-            var n = this.uvs.length;
-            var u = this.region.u, v = this.region.v, width = 0, height = 0;
-            if (this.region instanceof spine.TextureAtlasRegion) {
-                var region = this.region;
-                var textureWidth = region.texture.getImage().width, textureHeight = region.texture.getImage().height;
-                switch (region.degrees) {
-                    case 90:
-                        u -= (region.originalHeight - region.offsetY - region.height) / textureWidth;
-                        v -= (region.originalWidth - region.offsetX - region.width) / textureHeight;
-                        width = region.originalHeight / textureWidth;
-                        height = region.originalWidth / textureHeight;
-                        for (var i = 0; i < n; i += 2) {
-                            uvs[i] = u + regionUVs[i + 1] * width;
-                            uvs[i + 1] = v + (1 - regionUVs[i]) * height;
-                        }
-                        return;
-                    case 180:
-                        u -= (region.originalWidth - region.offsetX - region.width) / textureWidth;
-                        v -= region.offsetY / textureHeight;
-                        width = region.originalWidth / textureWidth;
-                        height = region.originalHeight / textureHeight;
-                        for (var i = 0; i < n; i += 2) {
-                            uvs[i] = u + (1 - regionUVs[i]) * width;
-                            uvs[i + 1] = v + (1 - regionUVs[i + 1]) * height;
-                        }
-                        return;
-                    case 270:
-                        u -= region.offsetY / textureWidth;
-                        v -= region.offsetX / textureHeight;
-                        width = region.originalHeight / textureWidth;
-                        height = region.originalWidth / textureHeight;
-                        for (var i = 0; i < n; i += 2) {
-                            uvs[i] = u + (1 - regionUVs[i + 1]) * width;
-                            uvs[i + 1] = v + regionUVs[i] * height;
-                        }
-                        return;
-                }
-                u -= region.offsetX / textureWidth;
-                v -= (region.originalHeight - region.offsetY - region.height) / textureHeight;
-                width = region.originalWidth / textureWidth;
-                height = region.originalHeight / textureHeight;
-            }
-            else if (this.region == null) {
-                u = v = 0;
-                width = height = 1;
-            }
-            else {
-                width = this.region.u2 - u;
-                height = this.region.v2 - v;
-            }
-            for (var i = 0; i < n; i += 2) {
-                uvs[i] = u + regionUVs[i] * width;
-                uvs[i + 1] = v + regionUVs[i + 1] * height;
-            }
-        };
-        MeshAttachment.prototype.getParentMesh = function () {
-            return this.parentMesh;
-        };
-        MeshAttachment.prototype.setParentMesh = function (parentMesh) {
-            this.parentMesh = parentMesh;
-            if (parentMesh != null) {
-                this.bones = parentMesh.bones;
-                this.vertices = parentMesh.vertices;
-                this.worldVerticesLength = parentMesh.worldVerticesLength;
-                this.regionUVs = parentMesh.regionUVs;
-                this.triangles = parentMesh.triangles;
-                this.hullLength = parentMesh.hullLength;
-                this.worldVerticesLength = parentMesh.worldVerticesLength;
-            }
-        };
-        MeshAttachment.prototype.copy = function () {
-            if (this.parentMesh != null)
-                return this.newLinkedMesh();
-            var copy = new MeshAttachment(this.name);
-            copy.region = this.region;
-            copy.path = this.path;
-            copy.color.setFromColor(this.color);
-            this.copyTo(copy);
-            copy.regionUVs = new Array(this.regionUVs.length);
-            spine.Utils.arrayCopy(this.regionUVs, 0, copy.regionUVs, 0, this.regionUVs.length);
-            copy.uvs = new Array(this.uvs.length);
-            spine.Utils.arrayCopy(this.uvs, 0, copy.uvs, 0, this.uvs.length);
-            copy.triangles = new Array(this.triangles.length);
-            spine.Utils.arrayCopy(this.triangles, 0, copy.triangles, 0, this.triangles.length);
-            copy.hullLength = this.hullLength;
-            if (this.edges != null) {
-                copy.edges = new Array(this.edges.length);
-                spine.Utils.arrayCopy(this.edges, 0, copy.edges, 0, this.edges.length);
-            }
-            copy.width = this.width;
-            copy.height = this.height;
-            return copy;
-        };
-        MeshAttachment.prototype.newLinkedMesh = function () {
-            var copy = new MeshAttachment(this.name);
-            copy.region = this.region;
-            copy.path = this.path;
-            copy.color.setFromColor(this.color);
-            copy.deformAttachment = this.deformAttachment;
-            copy.setParentMesh(this.parentMesh != null ? this.parentMesh : this);
-            copy.updateUVs();
-            return copy;
-        };
-        return MeshAttachment;
-    }(spine.VertexAttachment));
-    spine.MeshAttachment = MeshAttachment;
+	var MeshAttachment = (function (_super) {
+		__extends(MeshAttachment, _super);
+		function MeshAttachment(name) {
+			var _this = _super.call(this, name) || this;
+			_this.color = new spine.Color(1, 1, 1, 1);
+			_this.tempColor = new spine.Color(0, 0, 0, 0);
+			return _this;
+		}
+		MeshAttachment.prototype.updateUVs = function () {
+			var regionUVs = this.regionUVs;
+			if (this.uvs == null || this.uvs.length != regionUVs.length)
+				this.uvs = spine.Utils.newFloatArray(regionUVs.length);
+			var uvs = this.uvs;
+			var n = this.uvs.length;
+			var u = this.region.u, v = this.region.v, width = 0, height = 0;
+			if (this.region instanceof spine.TextureAtlasRegion) {
+				var region = this.region;
+				var textureWidth = region.texture.getImage().width, textureHeight = region.texture.getImage().height;
+				switch (region.degrees) {
+					case 90:
+						u -= (region.originalHeight - region.offsetY - region.height) / textureWidth;
+						v -= (region.originalWidth - region.offsetX - region.width) / textureHeight;
+						width = region.originalHeight / textureWidth;
+						height = region.originalWidth / textureHeight;
+						for (var i = 0; i < n; i += 2) {
+							uvs[i] = u + regionUVs[i + 1] * width;
+							uvs[i + 1] = v + (1 - regionUVs[i]) * height;
+						}
+						return;
+					case 180:
+						u -= (region.originalWidth - region.offsetX - region.width) / textureWidth;
+						v -= region.offsetY / textureHeight;
+						width = region.originalWidth / textureWidth;
+						height = region.originalHeight / textureHeight;
+						for (var i = 0; i < n; i += 2) {
+							uvs[i] = u + (1 - regionUVs[i]) * width;
+							uvs[i + 1] = v + (1 - regionUVs[i + 1]) * height;
+						}
+						return;
+					case 270:
+						u -= region.offsetY / textureWidth;
+						v -= region.offsetX / textureHeight;
+						width = region.originalHeight / textureWidth;
+						height = region.originalWidth / textureHeight;
+						for (var i = 0; i < n; i += 2) {
+							uvs[i] = u + (1 - regionUVs[i + 1]) * width;
+							uvs[i + 1] = v + regionUVs[i] * height;
+						}
+						return;
+				}
+				u -= region.offsetX / textureWidth;
+				v -= (region.originalHeight - region.offsetY - region.height) / textureHeight;
+				width = region.originalWidth / textureWidth;
+				height = region.originalHeight / textureHeight;
+			}
+			else if (this.region == null) {
+				u = v = 0;
+				width = height = 1;
+			}
+			else {
+				width = this.region.u2 - u;
+				height = this.region.v2 - v;
+			}
+			for (var i = 0; i < n; i += 2) {
+				uvs[i] = u + regionUVs[i] * width;
+				uvs[i + 1] = v + regionUVs[i + 1] * height;
+			}
+		};
+		MeshAttachment.prototype.getParentMesh = function () {
+			return this.parentMesh;
+		};
+		MeshAttachment.prototype.setParentMesh = function (parentMesh) {
+			this.parentMesh = parentMesh;
+			if (parentMesh != null) {
+				this.bones = parentMesh.bones;
+				this.vertices = parentMesh.vertices;
+				this.worldVerticesLength = parentMesh.worldVerticesLength;
+				this.regionUVs = parentMesh.regionUVs;
+				this.triangles = parentMesh.triangles;
+				this.hullLength = parentMesh.hullLength;
+				this.worldVerticesLength = parentMesh.worldVerticesLength;
+			}
+		};
+		MeshAttachment.prototype.copy = function () {
+			if (this.parentMesh != null)
+				return this.newLinkedMesh();
+			var copy = new MeshAttachment(this.name);
+			copy.region = this.region;
+			copy.path = this.path;
+			copy.color.setFromColor(this.color);
+			this.copyTo(copy);
+			copy.regionUVs = new Array(this.regionUVs.length);
+			spine.Utils.arrayCopy(this.regionUVs, 0, copy.regionUVs, 0, this.regionUVs.length);
+			copy.uvs = new Array(this.uvs.length);
+			spine.Utils.arrayCopy(this.uvs, 0, copy.uvs, 0, this.uvs.length);
+			copy.triangles = new Array(this.triangles.length);
+			spine.Utils.arrayCopy(this.triangles, 0, copy.triangles, 0, this.triangles.length);
+			copy.hullLength = this.hullLength;
+			if (this.edges != null) {
+				copy.edges = new Array(this.edges.length);
+				spine.Utils.arrayCopy(this.edges, 0, copy.edges, 0, this.edges.length);
+			}
+			copy.width = this.width;
+			copy.height = this.height;
+			return copy;
+		};
+		MeshAttachment.prototype.newLinkedMesh = function () {
+			var copy = new MeshAttachment(this.name);
+			copy.region = this.region;
+			copy.path = this.path;
+			copy.color.setFromColor(this.color);
+			copy.deformAttachment = this.deformAttachment;
+			copy.setParentMesh(this.parentMesh != null ? this.parentMesh : this);
+			copy.updateUVs();
+			return copy;
+		};
+		return MeshAttachment;
+	}(spine.VertexAttachment));
+	spine.MeshAttachment = MeshAttachment;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var PathAttachment = (function (_super) {
-        __extends(PathAttachment, _super);
-        function PathAttachment(name) {
-            var _this = _super.call(this, name) || this;
-            _this.closed = false;
-            _this.constantSpeed = false;
-            _this.color = new spine.Color(1, 1, 1, 1);
-            return _this;
-        }
-        PathAttachment.prototype.copy = function () {
-            var copy = new PathAttachment(name);
-            this.copyTo(copy);
-            copy.lengths = new Array(this.lengths.length);
-            spine.Utils.arrayCopy(this.lengths, 0, copy.lengths, 0, this.lengths.length);
-            copy.closed = closed;
-            copy.constantSpeed = this.constantSpeed;
-            copy.color.setFromColor(this.color);
-            return copy;
-        };
-        return PathAttachment;
-    }(spine.VertexAttachment));
-    spine.PathAttachment = PathAttachment;
+	var PathAttachment = (function (_super) {
+		__extends(PathAttachment, _super);
+		function PathAttachment(name) {
+			var _this = _super.call(this, name) || this;
+			_this.closed = false;
+			_this.constantSpeed = false;
+			_this.color = new spine.Color(1, 1, 1, 1);
+			return _this;
+		}
+		PathAttachment.prototype.copy = function () {
+			var copy = new PathAttachment(name);
+			this.copyTo(copy);
+			copy.lengths = new Array(this.lengths.length);
+			spine.Utils.arrayCopy(this.lengths, 0, copy.lengths, 0, this.lengths.length);
+			copy.closed = closed;
+			copy.constantSpeed = this.constantSpeed;
+			copy.color.setFromColor(this.color);
+			return copy;
+		};
+		return PathAttachment;
+	}(spine.VertexAttachment));
+	spine.PathAttachment = PathAttachment;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var PointAttachment = (function (_super) {
-        __extends(PointAttachment, _super);
-        function PointAttachment(name) {
-            var _this = _super.call(this, name) || this;
-            _this.color = new spine.Color(0.38, 0.94, 0, 1);
-            return _this;
-        }
-        PointAttachment.prototype.computeWorldPosition = function (bone, point) {
-            point.x = this.x * bone.a + this.y * bone.b + bone.worldX;
-            point.y = this.x * bone.c + this.y * bone.d + bone.worldY;
-            return point;
-        };
-        PointAttachment.prototype.computeWorldRotation = function (bone) {
-            var cos = spine.MathUtils.cosDeg(this.rotation), sin = spine.MathUtils.sinDeg(this.rotation);
-            var x = cos * bone.a + sin * bone.b;
-            var y = cos * bone.c + sin * bone.d;
-            return Math.atan2(y, x) * spine.MathUtils.radDeg;
-        };
-        PointAttachment.prototype.copy = function () {
-            var copy = new PointAttachment(name);
-            copy.x = this.x;
-            copy.y = this.y;
-            copy.rotation = this.rotation;
-            copy.color.setFromColor(this.color);
-            return copy;
-        };
-        return PointAttachment;
-    }(spine.VertexAttachment));
-    spine.PointAttachment = PointAttachment;
+	var PointAttachment = (function (_super) {
+		__extends(PointAttachment, _super);
+		function PointAttachment(name) {
+			var _this = _super.call(this, name) || this;
+			_this.color = new spine.Color(0.38, 0.94, 0, 1);
+			return _this;
+		}
+		PointAttachment.prototype.computeWorldPosition = function (bone, point) {
+			point.x = this.x * bone.a + this.y * bone.b + bone.worldX;
+			point.y = this.x * bone.c + this.y * bone.d + bone.worldY;
+			return point;
+		};
+		PointAttachment.prototype.computeWorldRotation = function (bone) {
+			var cos = spine.MathUtils.cosDeg(this.rotation), sin = spine.MathUtils.sinDeg(this.rotation);
+			var x = cos * bone.a + sin * bone.b;
+			var y = cos * bone.c + sin * bone.d;
+			return Math.atan2(y, x) * spine.MathUtils.radDeg;
+		};
+		PointAttachment.prototype.copy = function () {
+			var copy = new PointAttachment(name);
+			copy.x = this.x;
+			copy.y = this.y;
+			copy.rotation = this.rotation;
+			copy.color.setFromColor(this.color);
+			return copy;
+		};
+		return PointAttachment;
+	}(spine.VertexAttachment));
+	spine.PointAttachment = PointAttachment;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var RegionAttachment = (function (_super) {
-        __extends(RegionAttachment, _super);
-        function RegionAttachment(name) {
-            var _this = _super.call(this, name) || this;
-            _this.x = 0;
-            _this.y = 0;
-            _this.scaleX = 1;
-            _this.scaleY = 1;
-            _this.rotation = 0;
-            _this.width = 0;
-            _this.height = 0;
-            _this.color = new spine.Color(1, 1, 1, 1);
-            _this.offset = spine.Utils.newFloatArray(8);
-            _this.uvs = spine.Utils.newFloatArray(8);
-            _this.tempColor = new spine.Color(1, 1, 1, 1);
-            return _this;
-        }
-        RegionAttachment.prototype.updateOffset = function () {
-            var regionScaleX = this.width / this.region.originalWidth * this.scaleX;
-            var regionScaleY = this.height / this.region.originalHeight * this.scaleY;
-            var localX = -this.width / 2 * this.scaleX + this.region.offsetX * regionScaleX;
-            var localY = -this.height / 2 * this.scaleY + this.region.offsetY * regionScaleY;
-            var localX2 = localX + this.region.width * regionScaleX;
-            var localY2 = localY + this.region.height * regionScaleY;
-            var radians = this.rotation * Math.PI / 180;
-            var cos = Math.cos(radians);
-            var sin = Math.sin(radians);
-            var localXCos = localX * cos + this.x;
-            var localXSin = localX * sin;
-            var localYCos = localY * cos + this.y;
-            var localYSin = localY * sin;
-            var localX2Cos = localX2 * cos + this.x;
-            var localX2Sin = localX2 * sin;
-            var localY2Cos = localY2 * cos + this.y;
-            var localY2Sin = localY2 * sin;
-            var offset = this.offset;
-            offset[RegionAttachment.OX1] = localXCos - localYSin;
-            offset[RegionAttachment.OY1] = localYCos + localXSin;
-            offset[RegionAttachment.OX2] = localXCos - localY2Sin;
-            offset[RegionAttachment.OY2] = localY2Cos + localXSin;
-            offset[RegionAttachment.OX3] = localX2Cos - localY2Sin;
-            offset[RegionAttachment.OY3] = localY2Cos + localX2Sin;
-            offset[RegionAttachment.OX4] = localX2Cos - localYSin;
-            offset[RegionAttachment.OY4] = localYCos + localX2Sin;
-        };
-        RegionAttachment.prototype.setRegion = function (region) {
-            this.region = region;
-            var uvs = this.uvs;
-            if (region.rotate) {
-                uvs[2] = region.u;
-                uvs[3] = region.v2;
-                uvs[4] = region.u;
-                uvs[5] = region.v;
-                uvs[6] = region.u2;
-                uvs[7] = region.v;
-                uvs[0] = region.u2;
-                uvs[1] = region.v2;
-            }
-            else {
-                uvs[0] = region.u;
-                uvs[1] = region.v2;
-                uvs[2] = region.u;
-                uvs[3] = region.v;
-                uvs[4] = region.u2;
-                uvs[5] = region.v;
-                uvs[6] = region.u2;
-                uvs[7] = region.v2;
-            }
-        };
-        RegionAttachment.prototype.computeWorldVertices = function (bone, worldVertices, offset, stride) {
-            var vertexOffset = this.offset;
-            var x = bone.worldX, y = bone.worldY;
-            var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
-            var offsetX = 0, offsetY = 0;
-            offsetX = vertexOffset[RegionAttachment.OX1];
-            offsetY = vertexOffset[RegionAttachment.OY1];
-            worldVertices[offset] = offsetX * a + offsetY * b + x;
-            worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
-            offset += stride;
-            offsetX = vertexOffset[RegionAttachment.OX2];
-            offsetY = vertexOffset[RegionAttachment.OY2];
-            worldVertices[offset] = offsetX * a + offsetY * b + x;
-            worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
-            offset += stride;
-            offsetX = vertexOffset[RegionAttachment.OX3];
-            offsetY = vertexOffset[RegionAttachment.OY3];
-            worldVertices[offset] = offsetX * a + offsetY * b + x;
-            worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
-            offset += stride;
-            offsetX = vertexOffset[RegionAttachment.OX4];
-            offsetY = vertexOffset[RegionAttachment.OY4];
-            worldVertices[offset] = offsetX * a + offsetY * b + x;
-            worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
-        };
-        RegionAttachment.prototype.copy = function () {
-            var copy = new RegionAttachment(name);
-            copy.region = this.region;
-            copy.rendererObject = this.rendererObject;
-            copy.path = this.path;
-            copy.x = this.x;
-            copy.y = this.y;
-            copy.scaleX = this.scaleX;
-            copy.scaleY = this.scaleY;
-            copy.rotation = this.rotation;
-            copy.width = this.width;
-            copy.height = this.height;
-            spine.Utils.arrayCopy(this.uvs, 0, copy.uvs, 0, 8);
-            spine.Utils.arrayCopy(this.offset, 0, copy.offset, 0, 8);
-            copy.color.setFromColor(this.color);
-            return copy;
-        };
-        RegionAttachment.OX1 = 0;
-        RegionAttachment.OY1 = 1;
-        RegionAttachment.OX2 = 2;
-        RegionAttachment.OY2 = 3;
-        RegionAttachment.OX3 = 4;
-        RegionAttachment.OY3 = 5;
-        RegionAttachment.OX4 = 6;
-        RegionAttachment.OY4 = 7;
-        RegionAttachment.X1 = 0;
-        RegionAttachment.Y1 = 1;
-        RegionAttachment.C1R = 2;
-        RegionAttachment.C1G = 3;
-        RegionAttachment.C1B = 4;
-        RegionAttachment.C1A = 5;
-        RegionAttachment.U1 = 6;
-        RegionAttachment.V1 = 7;
-        RegionAttachment.X2 = 8;
-        RegionAttachment.Y2 = 9;
-        RegionAttachment.C2R = 10;
-        RegionAttachment.C2G = 11;
-        RegionAttachment.C2B = 12;
-        RegionAttachment.C2A = 13;
-        RegionAttachment.U2 = 14;
-        RegionAttachment.V2 = 15;
-        RegionAttachment.X3 = 16;
-        RegionAttachment.Y3 = 17;
-        RegionAttachment.C3R = 18;
-        RegionAttachment.C3G = 19;
-        RegionAttachment.C3B = 20;
-        RegionAttachment.C3A = 21;
-        RegionAttachment.U3 = 22;
-        RegionAttachment.V3 = 23;
-        RegionAttachment.X4 = 24;
-        RegionAttachment.Y4 = 25;
-        RegionAttachment.C4R = 26;
-        RegionAttachment.C4G = 27;
-        RegionAttachment.C4B = 28;
-        RegionAttachment.C4A = 29;
-        RegionAttachment.U4 = 30;
-        RegionAttachment.V4 = 31;
-        return RegionAttachment;
-    }(spine.Attachment));
-    spine.RegionAttachment = RegionAttachment;
+	var RegionAttachment = (function (_super) {
+		__extends(RegionAttachment, _super);
+		function RegionAttachment(name) {
+			var _this = _super.call(this, name) || this;
+			_this.x = 0;
+			_this.y = 0;
+			_this.scaleX = 1;
+			_this.scaleY = 1;
+			_this.rotation = 0;
+			_this.width = 0;
+			_this.height = 0;
+			_this.color = new spine.Color(1, 1, 1, 1);
+			_this.offset = spine.Utils.newFloatArray(8);
+			_this.uvs = spine.Utils.newFloatArray(8);
+			_this.tempColor = new spine.Color(1, 1, 1, 1);
+			return _this;
+		}
+		RegionAttachment.prototype.updateOffset = function () {
+			var regionScaleX = this.width / this.region.originalWidth * this.scaleX;
+			var regionScaleY = this.height / this.region.originalHeight * this.scaleY;
+			var localX = -this.width / 2 * this.scaleX + this.region.offsetX * regionScaleX;
+			var localY = -this.height / 2 * this.scaleY + this.region.offsetY * regionScaleY;
+			var localX2 = localX + this.region.width * regionScaleX;
+			var localY2 = localY + this.region.height * regionScaleY;
+			var radians = this.rotation * Math.PI / 180;
+			var cos = Math.cos(radians);
+			var sin = Math.sin(radians);
+			var localXCos = localX * cos + this.x;
+			var localXSin = localX * sin;
+			var localYCos = localY * cos + this.y;
+			var localYSin = localY * sin;
+			var localX2Cos = localX2 * cos + this.x;
+			var localX2Sin = localX2 * sin;
+			var localY2Cos = localY2 * cos + this.y;
+			var localY2Sin = localY2 * sin;
+			var offset = this.offset;
+			offset[RegionAttachment.OX1] = localXCos - localYSin;
+			offset[RegionAttachment.OY1] = localYCos + localXSin;
+			offset[RegionAttachment.OX2] = localXCos - localY2Sin;
+			offset[RegionAttachment.OY2] = localY2Cos + localXSin;
+			offset[RegionAttachment.OX3] = localX2Cos - localY2Sin;
+			offset[RegionAttachment.OY3] = localY2Cos + localX2Sin;
+			offset[RegionAttachment.OX4] = localX2Cos - localYSin;
+			offset[RegionAttachment.OY4] = localYCos + localX2Sin;
+		};
+		RegionAttachment.prototype.setRegion = function (region) {
+			this.region = region;
+			var uvs = this.uvs;
+			if (region.rotate) {
+				uvs[2] = region.u;
+				uvs[3] = region.v2;
+				uvs[4] = region.u;
+				uvs[5] = region.v;
+				uvs[6] = region.u2;
+				uvs[7] = region.v;
+				uvs[0] = region.u2;
+				uvs[1] = region.v2;
+			}
+			else {
+				uvs[0] = region.u;
+				uvs[1] = region.v2;
+				uvs[2] = region.u;
+				uvs[3] = region.v;
+				uvs[4] = region.u2;
+				uvs[5] = region.v;
+				uvs[6] = region.u2;
+				uvs[7] = region.v2;
+			}
+		};
+		RegionAttachment.prototype.computeWorldVertices = function (bone, worldVertices, offset, stride) {
+			var vertexOffset = this.offset;
+			var x = bone.worldX, y = bone.worldY;
+			var a = bone.a, b = bone.b, c = bone.c, d = bone.d;
+			var offsetX = 0, offsetY = 0;
+			offsetX = vertexOffset[RegionAttachment.OX1];
+			offsetY = vertexOffset[RegionAttachment.OY1];
+			worldVertices[offset] = offsetX * a + offsetY * b + x;
+			worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
+			offset += stride;
+			offsetX = vertexOffset[RegionAttachment.OX2];
+			offsetY = vertexOffset[RegionAttachment.OY2];
+			worldVertices[offset] = offsetX * a + offsetY * b + x;
+			worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
+			offset += stride;
+			offsetX = vertexOffset[RegionAttachment.OX3];
+			offsetY = vertexOffset[RegionAttachment.OY3];
+			worldVertices[offset] = offsetX * a + offsetY * b + x;
+			worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
+			offset += stride;
+			offsetX = vertexOffset[RegionAttachment.OX4];
+			offsetY = vertexOffset[RegionAttachment.OY4];
+			worldVertices[offset] = offsetX * a + offsetY * b + x;
+			worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
+		};
+		RegionAttachment.prototype.copy = function () {
+			var copy = new RegionAttachment(name);
+			copy.region = this.region;
+			copy.rendererObject = this.rendererObject;
+			copy.path = this.path;
+			copy.x = this.x;
+			copy.y = this.y;
+			copy.scaleX = this.scaleX;
+			copy.scaleY = this.scaleY;
+			copy.rotation = this.rotation;
+			copy.width = this.width;
+			copy.height = this.height;
+			spine.Utils.arrayCopy(this.uvs, 0, copy.uvs, 0, 8);
+			spine.Utils.arrayCopy(this.offset, 0, copy.offset, 0, 8);
+			copy.color.setFromColor(this.color);
+			return copy;
+		};
+		RegionAttachment.OX1 = 0;
+		RegionAttachment.OY1 = 1;
+		RegionAttachment.OX2 = 2;
+		RegionAttachment.OY2 = 3;
+		RegionAttachment.OX3 = 4;
+		RegionAttachment.OY3 = 5;
+		RegionAttachment.OX4 = 6;
+		RegionAttachment.OY4 = 7;
+		RegionAttachment.X1 = 0;
+		RegionAttachment.Y1 = 1;
+		RegionAttachment.C1R = 2;
+		RegionAttachment.C1G = 3;
+		RegionAttachment.C1B = 4;
+		RegionAttachment.C1A = 5;
+		RegionAttachment.U1 = 6;
+		RegionAttachment.V1 = 7;
+		RegionAttachment.X2 = 8;
+		RegionAttachment.Y2 = 9;
+		RegionAttachment.C2R = 10;
+		RegionAttachment.C2G = 11;
+		RegionAttachment.C2B = 12;
+		RegionAttachment.C2A = 13;
+		RegionAttachment.U2 = 14;
+		RegionAttachment.V2 = 15;
+		RegionAttachment.X3 = 16;
+		RegionAttachment.Y3 = 17;
+		RegionAttachment.C3R = 18;
+		RegionAttachment.C3G = 19;
+		RegionAttachment.C3B = 20;
+		RegionAttachment.C3A = 21;
+		RegionAttachment.U3 = 22;
+		RegionAttachment.V3 = 23;
+		RegionAttachment.X4 = 24;
+		RegionAttachment.Y4 = 25;
+		RegionAttachment.C4R = 26;
+		RegionAttachment.C4G = 27;
+		RegionAttachment.C4B = 28;
+		RegionAttachment.C4A = 29;
+		RegionAttachment.U4 = 30;
+		RegionAttachment.V4 = 31;
+		return RegionAttachment;
+	}(spine.Attachment));
+	spine.RegionAttachment = RegionAttachment;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var JitterEffect = (function () {
-        function JitterEffect(jitterX, jitterY) {
-            this.jitterX = 0;
-            this.jitterY = 0;
-            this.jitterX = jitterX;
-            this.jitterY = jitterY;
-        }
-        JitterEffect.prototype.begin = function (skeleton) {
-        };
-        JitterEffect.prototype.transform = function (position, uv, light, dark) {
-            position.x += spine.MathUtils.randomTriangular(-this.jitterX, this.jitterY);
-            position.y += spine.MathUtils.randomTriangular(-this.jitterX, this.jitterY);
-        };
-        JitterEffect.prototype.end = function () {
-        };
-        return JitterEffect;
-    }());
-    spine.JitterEffect = JitterEffect;
+	var JitterEffect = (function () {
+		function JitterEffect(jitterX, jitterY) {
+			this.jitterX = 0;
+			this.jitterY = 0;
+			this.jitterX = jitterX;
+			this.jitterY = jitterY;
+		}
+		JitterEffect.prototype.begin = function (skeleton) {
+		};
+		JitterEffect.prototype.transform = function (position, uv, light, dark) {
+			position.x += spine.MathUtils.randomTriangular(-this.jitterX, this.jitterY);
+			position.y += spine.MathUtils.randomTriangular(-this.jitterX, this.jitterY);
+		};
+		JitterEffect.prototype.end = function () {
+		};
+		return JitterEffect;
+	}());
+	spine.JitterEffect = JitterEffect;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var SwirlEffect = (function () {
-        function SwirlEffect(radius) {
-            this.centerX = 0;
-            this.centerY = 0;
-            this.radius = 0;
-            this.angle = 0;
-            this.worldX = 0;
-            this.worldY = 0;
-            this.radius = radius;
-        }
-        SwirlEffect.prototype.begin = function (skeleton) {
-            this.worldX = skeleton.x + this.centerX;
-            this.worldY = skeleton.y + this.centerY;
-        };
-        SwirlEffect.prototype.transform = function (position, uv, light, dark) {
-            var radAngle = this.angle * spine.MathUtils.degreesToRadians;
-            var x = position.x - this.worldX;
-            var y = position.y - this.worldY;
-            var dist = Math.sqrt(x * x + y * y);
-            if (dist < this.radius) {
-                var theta = SwirlEffect.interpolation.apply(0, radAngle, (this.radius - dist) / this.radius);
-                var cos = Math.cos(theta);
-                var sin = Math.sin(theta);
-                position.x = cos * x - sin * y + this.worldX;
-                position.y = sin * x + cos * y + this.worldY;
-            }
-        };
-        SwirlEffect.prototype.end = function () {
-        };
-        SwirlEffect.interpolation = new spine.PowOut(2);
-        return SwirlEffect;
-    }());
-    spine.SwirlEffect = SwirlEffect;
+	var SwirlEffect = (function () {
+		function SwirlEffect(radius) {
+			this.centerX = 0;
+			this.centerY = 0;
+			this.radius = 0;
+			this.angle = 0;
+			this.worldX = 0;
+			this.worldY = 0;
+			this.radius = radius;
+		}
+		SwirlEffect.prototype.begin = function (skeleton) {
+			this.worldX = skeleton.x + this.centerX;
+			this.worldY = skeleton.y + this.centerY;
+		};
+		SwirlEffect.prototype.transform = function (position, uv, light, dark) {
+			var radAngle = this.angle * spine.MathUtils.degreesToRadians;
+			var x = position.x - this.worldX;
+			var y = position.y - this.worldY;
+			var dist = Math.sqrt(x * x + y * y);
+			if (dist < this.radius) {
+				var theta = SwirlEffect.interpolation.apply(0, radAngle, (this.radius - dist) / this.radius);
+				var cos = Math.cos(theta);
+				var sin = Math.sin(theta);
+				position.x = cos * x - sin * y + this.worldX;
+				position.y = sin * x + cos * y + this.worldY;
+			}
+		};
+		SwirlEffect.prototype.end = function () {
+		};
+		SwirlEffect.interpolation = new spine.PowOut(2);
+		return SwirlEffect;
+	}());
+	spine.SwirlEffect = SwirlEffect;
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var threejs;
-    (function (threejs) {
-        var AssetManager = (function (_super) {
-            __extends(AssetManager, _super);
-            function AssetManager(pathPrefix) {
-                if (pathPrefix === void 0) { pathPrefix = ""; }
-                return _super.call(this, function (image) {
-                    return new threejs.ThreeJsTexture(image);
-                }, pathPrefix) || this;
-            }
-            return AssetManager;
-        }(spine.AssetManager));
-        threejs.AssetManager = AssetManager;
-    })(threejs = spine.threejs || (spine.threejs = {}));
+	var threejs;
+	(function (threejs) {
+		var AssetManager = (function (_super) {
+			__extends(AssetManager, _super);
+			function AssetManager(pathPrefix) {
+				if (pathPrefix === void 0) { pathPrefix = ""; }
+				return _super.call(this, function (image) {
+					return new threejs.ThreeJsTexture(image);
+				}, pathPrefix) || this;
+			}
+			return AssetManager;
+		}(spine.AssetManager));
+		threejs.AssetManager = AssetManager;
+	})(threejs = spine.threejs || (spine.threejs = {}));
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var threejs;
-    (function (threejs) {
-        var MeshBatcher = (function (_super) {
-            __extends(MeshBatcher, _super);
-            function MeshBatcher(maxVertices) {
-                if (maxVertices === void 0) { maxVertices = 10920; }
-                var _this = _super.call(this) || this;
-                _this.verticesLength = 0;
-                _this.indicesLength = 0;
-                if (maxVertices > 10920)
-                    throw new Error("Can't have more than 10920 triangles per batch: " + maxVertices);
-                var vertices = _this.vertices = new Float32Array(maxVertices * MeshBatcher.VERTEX_SIZE);
-                var indices = _this.indices = new Uint16Array(maxVertices * 3);
-                var geo = new THREE.BufferGeometry();
-                var vertexBuffer = _this.vertexBuffer = new THREE.InterleavedBuffer(vertices, MeshBatcher.VERTEX_SIZE);
-                vertexBuffer.usage = WebGLRenderingContext.DYNAMIC_DRAW;
-                geo.setAttribute("position", new THREE.InterleavedBufferAttribute(vertexBuffer, 3, 0, false));
-                geo.setAttribute("color", new THREE.InterleavedBufferAttribute(vertexBuffer, 4, 3, false));
-                geo.setAttribute("uv", new THREE.InterleavedBufferAttribute(vertexBuffer, 2, 7, false));
-                geo.setIndex(new THREE.BufferAttribute(indices, 1));
-                geo.getIndex().usage = WebGLRenderingContext.DYNAMIC_DRAW;
-                ;
-                geo.drawRange.start = 0;
-                geo.drawRange.count = 0;
-                _this.geometry = geo;
-                _this.material = new threejs.SkeletonMeshMaterial();
-                return _this;
-            }
-            MeshBatcher.prototype.dispose = function () {
-                this.geometry.dispose();
-                if (this.material instanceof THREE.Material)
-                    this.material.dispose();
-                else if (this.material) {
-                    for (var i = 0; i < this.material.length; i++) {
-                        var material = this.material[i];
-                        if (material instanceof THREE.Material)
-                            material.dispose();
-                    }
-                }
-            };
-            MeshBatcher.prototype.clear = function () {
-                var geo = this.geometry;
-                geo.drawRange.start = 0;
-                geo.drawRange.count = 0;
-                this.material.uniforms.map.value = null;
-            };
-            MeshBatcher.prototype.begin = function () {
-                this.verticesLength = 0;
-                this.indicesLength = 0;
-            };
-            MeshBatcher.prototype.canBatch = function (verticesLength, indicesLength) {
-                if (this.indicesLength + indicesLength >= this.indices.byteLength / 2)
-                    return false;
-                if (this.verticesLength + verticesLength >= this.vertices.byteLength / 2)
-                    return false;
-                return true;
-            };
-            MeshBatcher.prototype.batch = function (vertices, verticesLength, indices, indicesLength, z) {
-                if (z === void 0) { z = 0; }
-                var indexStart = this.verticesLength / MeshBatcher.VERTEX_SIZE;
-                var vertexBuffer = this.vertices;
-                var i = this.verticesLength;
-                var j = 0;
-                for (; j < verticesLength;) {
-                    vertexBuffer[i++] = vertices[j++];
-                    vertexBuffer[i++] = vertices[j++];
-                    vertexBuffer[i++] = z;
-                    vertexBuffer[i++] = vertices[j++];
-                    vertexBuffer[i++] = vertices[j++];
-                    vertexBuffer[i++] = vertices[j++];
-                    vertexBuffer[i++] = vertices[j++];
-                    vertexBuffer[i++] = vertices[j++];
-                    vertexBuffer[i++] = vertices[j++];
-                }
-                this.verticesLength = i;
-                var indicesArray = this.indices;
-                for (i = this.indicesLength, j = 0; j < indicesLength; i++, j++)
-                    indicesArray[i] = indices[j] + indexStart;
-                this.indicesLength += indicesLength;
-            };
-            MeshBatcher.prototype.end = function () {
-                this.vertexBuffer.needsUpdate = this.verticesLength > 0;
-                this.vertexBuffer.updateRange.offset = 0;
-                this.vertexBuffer.updateRange.count = this.verticesLength;
-                var geo = this.geometry;
-                geo.getIndex().needsUpdate = this.indicesLength > 0;
-                geo.getIndex().updateRange.offset = 0;
-                geo.getIndex().updateRange.count = this.indicesLength;
-                geo.drawRange.start = 0;
-                geo.drawRange.count = this.indicesLength;
-            };
-            MeshBatcher.VERTEX_SIZE = 9;
-            return MeshBatcher;
-        }(THREE.Mesh));
-        threejs.MeshBatcher = MeshBatcher;
-    })(threejs = spine.threejs || (spine.threejs = {}));
+	var threejs;
+	(function (threejs) {
+		var MeshBatcher = (function (_super) {
+			__extends(MeshBatcher, _super);
+			function MeshBatcher(maxVertices, materialCustomizer) {
+				if (maxVertices === void 0) { maxVertices = 10920; }
+				if (materialCustomizer === void 0) { materialCustomizer = function (parameters) { }; }
+				var _this = _super.call(this) || this;
+				_this.verticesLength = 0;
+				_this.indicesLength = 0;
+				if (maxVertices > 10920)
+					throw new Error("Can't have more than 10920 triangles per batch: " + maxVertices);
+				var vertices = _this.vertices = new Float32Array(maxVertices * MeshBatcher.VERTEX_SIZE);
+				var indices = _this.indices = new Uint16Array(maxVertices * 3);
+				var geo = new THREE.BufferGeometry();
+				var vertexBuffer = _this.vertexBuffer = new THREE.InterleavedBuffer(vertices, MeshBatcher.VERTEX_SIZE);
+				vertexBuffer.usage = WebGLRenderingContext.DYNAMIC_DRAW;
+				geo.setAttribute("position", new THREE.InterleavedBufferAttribute(vertexBuffer, 3, 0, false));
+				geo.setAttribute("color", new THREE.InterleavedBufferAttribute(vertexBuffer, 4, 3, false));
+				geo.setAttribute("uv", new THREE.InterleavedBufferAttribute(vertexBuffer, 2, 7, false));
+				geo.setIndex(new THREE.BufferAttribute(indices, 1));
+				geo.getIndex().usage = WebGLRenderingContext.DYNAMIC_DRAW;
+				;
+				geo.drawRange.start = 0;
+				geo.drawRange.count = 0;
+				_this.geometry = geo;
+				_this.material = new threejs.SkeletonMeshMaterial(materialCustomizer);
+				return _this;
+			}
+			MeshBatcher.prototype.dispose = function () {
+				this.geometry.dispose();
+				if (this.material instanceof THREE.Material)
+					this.material.dispose();
+				else if (this.material) {
+					for (var i = 0; i < this.material.length; i++) {
+						var material = this.material[i];
+						if (material instanceof THREE.Material)
+							material.dispose();
+					}
+				}
+			};
+			MeshBatcher.prototype.clear = function () {
+				var geo = this.geometry;
+				geo.drawRange.start = 0;
+				geo.drawRange.count = 0;
+				this.material.uniforms.map.value = null;
+			};
+			MeshBatcher.prototype.begin = function () {
+				this.verticesLength = 0;
+				this.indicesLength = 0;
+			};
+			MeshBatcher.prototype.canBatch = function (verticesLength, indicesLength) {
+				if (this.indicesLength + indicesLength >= this.indices.byteLength / 2)
+					return false;
+				if (this.verticesLength + verticesLength >= this.vertices.byteLength / 2)
+					return false;
+				return true;
+			};
+			MeshBatcher.prototype.batch = function (vertices, verticesLength, indices, indicesLength, z) {
+				if (z === void 0) { z = 0; }
+				var indexStart = this.verticesLength / MeshBatcher.VERTEX_SIZE;
+				var vertexBuffer = this.vertices;
+				var i = this.verticesLength;
+				var j = 0;
+				for (; j < verticesLength;) {
+					vertexBuffer[i++] = vertices[j++];
+					vertexBuffer[i++] = vertices[j++];
+					vertexBuffer[i++] = z;
+					vertexBuffer[i++] = vertices[j++];
+					vertexBuffer[i++] = vertices[j++];
+					vertexBuffer[i++] = vertices[j++];
+					vertexBuffer[i++] = vertices[j++];
+					vertexBuffer[i++] = vertices[j++];
+					vertexBuffer[i++] = vertices[j++];
+				}
+				this.verticesLength = i;
+				var indicesArray = this.indices;
+				for (i = this.indicesLength, j = 0; j < indicesLength; i++, j++)
+					indicesArray[i] = indices[j] + indexStart;
+				this.indicesLength += indicesLength;
+			};
+			MeshBatcher.prototype.end = function () {
+				this.vertexBuffer.needsUpdate = this.verticesLength > 0;
+				this.vertexBuffer.updateRange.offset = 0;
+				this.vertexBuffer.updateRange.count = this.verticesLength;
+				var geo = this.geometry;
+				geo.getIndex().needsUpdate = this.indicesLength > 0;
+				geo.getIndex().updateRange.offset = 0;
+				geo.getIndex().updateRange.count = this.indicesLength;
+				geo.drawRange.start = 0;
+				geo.drawRange.count = this.indicesLength;
+			};
+			MeshBatcher.VERTEX_SIZE = 9;
+			return MeshBatcher;
+		}(THREE.Mesh));
+		threejs.MeshBatcher = MeshBatcher;
+	})(threejs = spine.threejs || (spine.threejs = {}));
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var threejs;
-    (function (threejs) {
-        var SkeletonMeshMaterial = (function (_super) {
-            __extends(SkeletonMeshMaterial, _super);
-            function SkeletonMeshMaterial() {
-                var _this = this;
-                var vertexShader = "\n\t\t\t\tattribute vec4 color;\n\t\t\t\tvarying vec2 vUv;\n\t\t\t\tvarying vec4 vColor;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tvColor = color;\n\t\t\t\t\tgl_Position = projectionMatrix*modelViewMatrix*vec4(position,1.0);\n\t\t\t\t}\n\t\t\t";
-                var fragmentShader = "\n\t\t\t\tuniform sampler2D map;\n\t\t\t\tvarying vec2 vUv;\n\t\t\t\tvarying vec4 vColor;\n\t\t\t\tvoid main(void) {\n\t\t\t\t\tgl_FragColor = texture2D(map, vUv)*vColor;\n\t\t\t\t}\n\t\t\t";
-                var parameters = {
-                    uniforms: {
-                        map: { type: "t", value: null }
-                    },
-                    vertexShader: vertexShader,
-                    fragmentShader: fragmentShader,
-                    side: THREE.DoubleSide,
-                    transparent: true,
-                    alphaTest: 0.5
-                };
-                _this = _super.call(this, parameters) || this;
-                return _this;
-            }
-            ;
-            return SkeletonMeshMaterial;
-        }(THREE.ShaderMaterial));
-        threejs.SkeletonMeshMaterial = SkeletonMeshMaterial;
-        var SkeletonMesh = (function (_super) {
-            __extends(SkeletonMesh, _super);
-            function SkeletonMesh(skeletonData) {
-                var _this = _super.call(this) || this;
-                _this.tempPos = new spine.Vector2();
-                _this.tempUv = new spine.Vector2();
-                _this.tempLight = new spine.Color();
-                _this.tempDark = new spine.Color();
-                _this.zOffset = 0.1;
-                _this.batches = new Array();
-                _this.nextBatchIndex = 0;
-                _this.clipper = new spine.SkeletonClipping();
-                _this.vertices = spine.Utils.newFloatArray(1024);
-                _this.tempColor = new spine.Color();
-                _this.skeleton = new spine.Skeleton(skeletonData);
-                var animData = new spine.AnimationStateData(skeletonData);
-                _this.state = new spine.AnimationState(animData);
-                return _this;
-            }
-            SkeletonMesh.prototype.update = function (deltaTime) {
-                var state = this.state;
-                var skeleton = this.skeleton;
-                state.update(deltaTime);
-                state.apply(skeleton);
-                skeleton.updateWorldTransform();
-                this.updateGeometry();
-            };
-            SkeletonMesh.prototype.dispose = function () {
-                for (var i = 0; i < this.batches.length; i++) {
-                    this.batches[i].dispose();
-                }
-            };
-            SkeletonMesh.prototype.clearBatches = function () {
-                for (var i = 0; i < this.batches.length; i++) {
-                    this.batches[i].clear();
-                    this.batches[i].visible = false;
-                }
-                this.nextBatchIndex = 0;
-            };
-            SkeletonMesh.prototype.nextBatch = function () {
-                if (this.batches.length == this.nextBatchIndex) {
-                    var batch_1 = new threejs.MeshBatcher();
-                    this.add(batch_1);
-                    this.batches.push(batch_1);
-                }
-                var batch = this.batches[this.nextBatchIndex++];
-                batch.visible = true;
-                return batch;
-            };
-            SkeletonMesh.prototype.updateGeometry = function () {
-                this.clearBatches();
-                var tempPos = this.tempPos;
-                var tempUv = this.tempUv;
-                var tempLight = this.tempLight;
-                var tempDark = this.tempDark;
-                var numVertices = 0;
-                var verticesLength = 0;
-                var indicesLength = 0;
-                var blendMode = null;
-                var clipper = this.clipper;
-                var vertices = this.vertices;
-                var triangles = null;
-                var uvs = null;
-                var drawOrder = this.skeleton.drawOrder;
-                var batch = this.nextBatch();
-                batch.begin();
-                var z = 0;
-                var zOffset = this.zOffset;
-                for (var i = 0, n = drawOrder.length; i < n; i++) {
-                    var vertexSize = clipper.isClipping() ? 2 : SkeletonMesh.VERTEX_SIZE;
-                    var slot = drawOrder[i];
-                    if (!slot.bone.active)
-                        continue;
-                    var attachment = slot.getAttachment();
-                    var attachmentColor = null;
-                    var texture = null;
-                    var numFloats = 0;
-                    if (attachment instanceof spine.RegionAttachment) {
-                        var region = attachment;
-                        attachmentColor = region.color;
-                        vertices = this.vertices;
-                        numFloats = vertexSize * 4;
-                        region.computeWorldVertices(slot.bone, vertices, 0, vertexSize);
-                        triangles = SkeletonMesh.QUAD_TRIANGLES;
-                        uvs = region.uvs;
-                        texture = region.region.renderObject.texture;
-                    }
-                    else if (attachment instanceof spine.MeshAttachment) {
-                        var mesh = attachment;
-                        attachmentColor = mesh.color;
-                        vertices = this.vertices;
-                        numFloats = (mesh.worldVerticesLength >> 1) * vertexSize;
-                        if (numFloats > vertices.length) {
-                            vertices = this.vertices = spine.Utils.newFloatArray(numFloats);
-                        }
-                        mesh.computeWorldVertices(slot, 0, mesh.worldVerticesLength, vertices, 0, vertexSize);
-                        triangles = mesh.triangles;
-                        uvs = mesh.uvs;
-                        texture = mesh.region.renderObject.texture;
-                    }
-                    else if (attachment instanceof spine.ClippingAttachment) {
-                        var clip = (attachment);
-                        clipper.clipStart(slot, clip);
-                        continue;
-                    }
-                    else
-                        continue;
-                    if (texture != null) {
-                        var skeleton = slot.bone.skeleton;
-                        var skeletonColor = skeleton.color;
-                        var slotColor = slot.color;
-                        var alpha = skeletonColor.a * slotColor.a * attachmentColor.a;
-                        var color = this.tempColor;
-                        color.set(skeletonColor.r * slotColor.r * attachmentColor.r, skeletonColor.g * slotColor.g * attachmentColor.g, skeletonColor.b * slotColor.b * attachmentColor.b, alpha);
-                        var finalVertices = void 0;
-                        var finalVerticesLength = void 0;
-                        var finalIndices = void 0;
-                        var finalIndicesLength = void 0;
-                        if (clipper.isClipping()) {
-                            clipper.clipTriangles(vertices, numFloats, triangles, triangles.length, uvs, color, null, false);
-                            var clippedVertices = clipper.clippedVertices;
-                            var clippedTriangles = clipper.clippedTriangles;
-                            if (this.vertexEffect != null) {
-                                var vertexEffect = this.vertexEffect;
-                                var verts = clippedVertices;
-                                for (var v = 0, n_2 = clippedVertices.length; v < n_2; v += vertexSize) {
-                                    tempPos.x = verts[v];
-                                    tempPos.y = verts[v + 1];
-                                    tempLight.setFromColor(color);
-                                    tempDark.set(0, 0, 0, 0);
-                                    tempUv.x = verts[v + 6];
-                                    tempUv.y = verts[v + 7];
-                                    vertexEffect.transform(tempPos, tempUv, tempLight, tempDark);
-                                    verts[v] = tempPos.x;
-                                    verts[v + 1] = tempPos.y;
-                                    verts[v + 2] = tempLight.r;
-                                    verts[v + 3] = tempLight.g;
-                                    verts[v + 4] = tempLight.b;
-                                    verts[v + 5] = tempLight.a;
-                                    verts[v + 6] = tempUv.x;
-                                    verts[v + 7] = tempUv.y;
-                                }
-                            }
-                            finalVertices = clippedVertices;
-                            finalVerticesLength = clippedVertices.length;
-                            finalIndices = clippedTriangles;
-                            finalIndicesLength = clippedTriangles.length;
-                        }
-                        else {
-                            var verts = vertices;
-                            if (this.vertexEffect != null) {
-                                var vertexEffect = this.vertexEffect;
-                                for (var v = 0, u = 0, n_3 = numFloats; v < n_3; v += vertexSize, u += 2) {
-                                    tempPos.x = verts[v];
-                                    tempPos.y = verts[v + 1];
-                                    tempLight.setFromColor(color);
-                                    tempDark.set(0, 0, 0, 0);
-                                    tempUv.x = uvs[u];
-                                    tempUv.y = uvs[u + 1];
-                                    vertexEffect.transform(tempPos, tempUv, tempLight, tempDark);
-                                    verts[v] = tempPos.x;
-                                    verts[v + 1] = tempPos.y;
-                                    verts[v + 2] = tempLight.r;
-                                    verts[v + 3] = tempLight.g;
-                                    verts[v + 4] = tempLight.b;
-                                    verts[v + 5] = tempLight.a;
-                                    verts[v + 6] = tempUv.x;
-                                    verts[v + 7] = tempUv.y;
-                                }
-                            }
-                            else {
-                                for (var v = 2, u = 0, n_4 = numFloats; v < n_4; v += vertexSize, u += 2) {
-                                    verts[v] = color.r;
-                                    verts[v + 1] = color.g;
-                                    verts[v + 2] = color.b;
-                                    verts[v + 3] = color.a;
-                                    verts[v + 4] = uvs[u];
-                                    verts[v + 5] = uvs[u + 1];
-                                }
-                            }
-                            finalVertices = vertices;
-                            finalVerticesLength = numFloats;
-                            finalIndices = triangles;
-                            finalIndicesLength = triangles.length;
-                        }
-                        if (finalVerticesLength == 0 || finalIndicesLength == 0)
-                            continue;
-                        if (!batch.canBatch(finalVerticesLength, finalIndicesLength)) {
-                            batch.end();
-                            batch = this.nextBatch();
-                            batch.begin();
-                        }
-                        var batchMaterial = batch.material;
-                        if (batchMaterial.uniforms.map.value == null) {
-                            batchMaterial.uniforms.map.value = texture.texture;
-                        }
-                        if (batchMaterial.uniforms.map.value != texture.texture) {
-                            batch.end();
-                            batch = this.nextBatch();
-                            batch.begin();
-                            batchMaterial = batch.material;
-                            batchMaterial.uniforms.map.value = texture.texture;
-                        }
-                        batchMaterial.needsUpdate = true;
-                        batch.batch(finalVertices, finalVerticesLength, finalIndices, finalIndicesLength, z);
-                        z += zOffset;
-                    }
-                    clipper.clipEndWithSlot(slot);
-                }
-                clipper.clipEnd();
-                batch.end();
-            };
-            SkeletonMesh.QUAD_TRIANGLES = [0, 1, 2, 2, 3, 0];
-            SkeletonMesh.VERTEX_SIZE = 2 + 2 + 4;
-            return SkeletonMesh;
-        }(THREE.Object3D));
-        threejs.SkeletonMesh = SkeletonMesh;
-    })(threejs = spine.threejs || (spine.threejs = {}));
+	var threejs;
+	(function (threejs) {
+		var SkeletonMeshMaterial = (function (_super) {
+			__extends(SkeletonMeshMaterial, _super);
+			function SkeletonMeshMaterial(customizer) {
+				var _this = this;
+				var vertexShader = "\n\t\t\t\tattribute vec4 color;\n\t\t\t\tvarying vec2 vUv;\n\t\t\t\tvarying vec4 vColor;\n\t\t\t\tvoid main() {\n\t\t\t\t\tvUv = uv;\n\t\t\t\t\tvColor = color;\n\t\t\t\t\tgl_Position = projectionMatrix*modelViewMatrix*vec4(position,1.0);\n\t\t\t\t}\n\t\t\t";
+				var fragmentShader = "\n\t\t\t\tuniform sampler2D map;\n\t\t\t\tvarying vec2 vUv;\n\t\t\t\tvarying vec4 vColor;\n\t\t\t\tvoid main(void) {\n\t\t\t\t\tgl_FragColor = texture2D(map, vUv)*vColor;\n\t\t\t\t}\n\t\t\t";
+				var parameters = {
+					uniforms: {
+						map: { type: "t", value: null }
+					},
+					vertexShader: vertexShader,
+					fragmentShader: fragmentShader,
+					side: THREE.DoubleSide,
+					transparent: true,
+					alphaTest: 0.5
+				};
+				customizer(parameters);
+				_this = _super.call(this, parameters) || this;
+				return _this;
+			}
+			;
+			return SkeletonMeshMaterial;
+		}(THREE.ShaderMaterial));
+		threejs.SkeletonMeshMaterial = SkeletonMeshMaterial;
+		var SkeletonMesh = (function (_super) {
+			__extends(SkeletonMesh, _super);
+			function SkeletonMesh(skeletonData, materialCustomizer) {
+				if (materialCustomizer === void 0) { materialCustomizer = function (parameters) { }; }
+				var _this = _super.call(this) || this;
+				_this.tempPos = new spine.Vector2();
+				_this.tempUv = new spine.Vector2();
+				_this.tempLight = new spine.Color();
+				_this.tempDark = new spine.Color();
+				_this.zOffset = 0.1;
+				_this.batches = new Array();
+				_this.nextBatchIndex = 0;
+				_this.clipper = new spine.SkeletonClipping();
+				_this.vertices = spine.Utils.newFloatArray(1024);
+				_this.tempColor = new spine.Color();
+				_this.materialCustomizer = materialCustomizer;
+				_this.skeleton = new spine.Skeleton(skeletonData);
+				var animData = new spine.AnimationStateData(skeletonData);
+				_this.state = new spine.AnimationState(animData);
+				return _this;
+			}
+			SkeletonMesh.prototype.update = function (deltaTime) {
+				var state = this.state;
+				var skeleton = this.skeleton;
+				state.update(deltaTime);
+				state.apply(skeleton);
+				skeleton.updateWorldTransform();
+				this.updateGeometry();
+			};
+			SkeletonMesh.prototype.dispose = function () {
+				for (var i = 0; i < this.batches.length; i++) {
+					this.batches[i].dispose();
+				}
+			};
+			SkeletonMesh.prototype.clearBatches = function () {
+				for (var i = 0; i < this.batches.length; i++) {
+					this.batches[i].clear();
+					this.batches[i].visible = false;
+				}
+				this.nextBatchIndex = 0;
+			};
+			SkeletonMesh.prototype.nextBatch = function () {
+				if (this.batches.length == this.nextBatchIndex) {
+					var batch_1 = new threejs.MeshBatcher(10920, this.materialCustomizer);
+					this.add(batch_1);
+					this.batches.push(batch_1);
+				}
+				var batch = this.batches[this.nextBatchIndex++];
+				batch.visible = true;
+				return batch;
+			};
+			SkeletonMesh.prototype.updateGeometry = function () {
+				this.clearBatches();
+				var tempPos = this.tempPos;
+				var tempUv = this.tempUv;
+				var tempLight = this.tempLight;
+				var tempDark = this.tempDark;
+				var numVertices = 0;
+				var verticesLength = 0;
+				var indicesLength = 0;
+				var blendMode = null;
+				var clipper = this.clipper;
+				var vertices = this.vertices;
+				var triangles = null;
+				var uvs = null;
+				var drawOrder = this.skeleton.drawOrder;
+				var batch = this.nextBatch();
+				batch.begin();
+				var z = 0;
+				var zOffset = this.zOffset;
+				for (var i = 0, n = drawOrder.length; i < n; i++) {
+					var vertexSize = clipper.isClipping() ? 2 : SkeletonMesh.VERTEX_SIZE;
+					var slot = drawOrder[i];
+					if (!slot.bone.active)
+						continue;
+					var attachment = slot.getAttachment();
+					var attachmentColor = null;
+					var texture = null;
+					var numFloats = 0;
+					if (attachment instanceof spine.RegionAttachment) {
+						var region = attachment;
+						attachmentColor = region.color;
+						vertices = this.vertices;
+						numFloats = vertexSize * 4;
+						region.computeWorldVertices(slot.bone, vertices, 0, vertexSize);
+						triangles = SkeletonMesh.QUAD_TRIANGLES;
+						uvs = region.uvs;
+						texture = region.region.renderObject.texture;
+					}
+					else if (attachment instanceof spine.MeshAttachment) {
+						var mesh = attachment;
+						attachmentColor = mesh.color;
+						vertices = this.vertices;
+						numFloats = (mesh.worldVerticesLength >> 1) * vertexSize;
+						if (numFloats > vertices.length) {
+							vertices = this.vertices = spine.Utils.newFloatArray(numFloats);
+						}
+						mesh.computeWorldVertices(slot, 0, mesh.worldVerticesLength, vertices, 0, vertexSize);
+						triangles = mesh.triangles;
+						uvs = mesh.uvs;
+						texture = mesh.region.renderObject.texture;
+					}
+					else if (attachment instanceof spine.ClippingAttachment) {
+						var clip = (attachment);
+						clipper.clipStart(slot, clip);
+						continue;
+					}
+					else
+						continue;
+					if (texture != null) {
+						var skeleton = slot.bone.skeleton;
+						var skeletonColor = skeleton.color;
+						var slotColor = slot.color;
+						var alpha = skeletonColor.a * slotColor.a * attachmentColor.a;
+						var color = this.tempColor;
+						color.set(skeletonColor.r * slotColor.r * attachmentColor.r, skeletonColor.g * slotColor.g * attachmentColor.g, skeletonColor.b * slotColor.b * attachmentColor.b, alpha);
+						var finalVertices = void 0;
+						var finalVerticesLength = void 0;
+						var finalIndices = void 0;
+						var finalIndicesLength = void 0;
+						if (clipper.isClipping()) {
+							clipper.clipTriangles(vertices, numFloats, triangles, triangles.length, uvs, color, null, false);
+							var clippedVertices = clipper.clippedVertices;
+							var clippedTriangles = clipper.clippedTriangles;
+							if (this.vertexEffect != null) {
+								var vertexEffect = this.vertexEffect;
+								var verts = clippedVertices;
+								for (var v = 0, n_2 = clippedVertices.length; v < n_2; v += vertexSize) {
+									tempPos.x = verts[v];
+									tempPos.y = verts[v + 1];
+									tempLight.setFromColor(color);
+									tempDark.set(0, 0, 0, 0);
+									tempUv.x = verts[v + 6];
+									tempUv.y = verts[v + 7];
+									vertexEffect.transform(tempPos, tempUv, tempLight, tempDark);
+									verts[v] = tempPos.x;
+									verts[v + 1] = tempPos.y;
+									verts[v + 2] = tempLight.r;
+									verts[v + 3] = tempLight.g;
+									verts[v + 4] = tempLight.b;
+									verts[v + 5] = tempLight.a;
+									verts[v + 6] = tempUv.x;
+									verts[v + 7] = tempUv.y;
+								}
+							}
+							finalVertices = clippedVertices;
+							finalVerticesLength = clippedVertices.length;
+							finalIndices = clippedTriangles;
+							finalIndicesLength = clippedTriangles.length;
+						}
+						else {
+							var verts = vertices;
+							if (this.vertexEffect != null) {
+								var vertexEffect = this.vertexEffect;
+								for (var v = 0, u = 0, n_3 = numFloats; v < n_3; v += vertexSize, u += 2) {
+									tempPos.x = verts[v];
+									tempPos.y = verts[v + 1];
+									tempLight.setFromColor(color);
+									tempDark.set(0, 0, 0, 0);
+									tempUv.x = uvs[u];
+									tempUv.y = uvs[u + 1];
+									vertexEffect.transform(tempPos, tempUv, tempLight, tempDark);
+									verts[v] = tempPos.x;
+									verts[v + 1] = tempPos.y;
+									verts[v + 2] = tempLight.r;
+									verts[v + 3] = tempLight.g;
+									verts[v + 4] = tempLight.b;
+									verts[v + 5] = tempLight.a;
+									verts[v + 6] = tempUv.x;
+									verts[v + 7] = tempUv.y;
+								}
+							}
+							else {
+								for (var v = 2, u = 0, n_4 = numFloats; v < n_4; v += vertexSize, u += 2) {
+									verts[v] = color.r;
+									verts[v + 1] = color.g;
+									verts[v + 2] = color.b;
+									verts[v + 3] = color.a;
+									verts[v + 4] = uvs[u];
+									verts[v + 5] = uvs[u + 1];
+								}
+							}
+							finalVertices = vertices;
+							finalVerticesLength = numFloats;
+							finalIndices = triangles;
+							finalIndicesLength = triangles.length;
+						}
+						if (finalVerticesLength == 0 || finalIndicesLength == 0)
+							continue;
+						if (!batch.canBatch(finalVerticesLength, finalIndicesLength)) {
+							batch.end();
+							batch = this.nextBatch();
+							batch.begin();
+						}
+						var batchMaterial = batch.material;
+						if (batchMaterial.uniforms.map.value == null) {
+							batchMaterial.uniforms.map.value = texture.texture;
+						}
+						if (batchMaterial.uniforms.map.value != texture.texture) {
+							batch.end();
+							batch = this.nextBatch();
+							batch.begin();
+							batchMaterial = batch.material;
+							batchMaterial.uniforms.map.value = texture.texture;
+						}
+						batchMaterial.needsUpdate = true;
+						batch.batch(finalVertices, finalVerticesLength, finalIndices, finalIndicesLength, z);
+						z += zOffset;
+					}
+					clipper.clipEndWithSlot(slot);
+				}
+				clipper.clipEnd();
+				batch.end();
+			};
+			SkeletonMesh.QUAD_TRIANGLES = [0, 1, 2, 2, 3, 0];
+			SkeletonMesh.VERTEX_SIZE = 2 + 2 + 4;
+			return SkeletonMesh;
+		}(THREE.Object3D));
+		threejs.SkeletonMesh = SkeletonMesh;
+	})(threejs = spine.threejs || (spine.threejs = {}));
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 var spine;
 var spine;
 (function (spine) {
 (function (spine) {
-    var threejs;
-    (function (threejs) {
-        var ThreeJsTexture = (function (_super) {
-            __extends(ThreeJsTexture, _super);
-            function ThreeJsTexture(image) {
-                var _this = _super.call(this, image) || this;
-                _this.texture = new THREE.Texture(image);
-                _this.texture.flipY = false;
-                _this.texture.needsUpdate = true;
-                return _this;
-            }
-            ThreeJsTexture.prototype.setFilters = function (minFilter, magFilter) {
-                this.texture.minFilter = ThreeJsTexture.toThreeJsTextureFilter(minFilter);
-                this.texture.magFilter = ThreeJsTexture.toThreeJsTextureFilter(magFilter);
-            };
-            ThreeJsTexture.prototype.setWraps = function (uWrap, vWrap) {
-                this.texture.wrapS = ThreeJsTexture.toThreeJsTextureWrap(uWrap);
-                this.texture.wrapT = ThreeJsTexture.toThreeJsTextureWrap(vWrap);
-            };
-            ThreeJsTexture.prototype.dispose = function () {
-                this.texture.dispose();
-            };
-            ThreeJsTexture.toThreeJsTextureFilter = function (filter) {
-                if (filter === spine.TextureFilter.Linear)
-                    return THREE.LinearFilter;
-                else if (filter === spine.TextureFilter.MipMap)
-                    return THREE.LinearMipMapLinearFilter;
-                else if (filter === spine.TextureFilter.MipMapLinearNearest)
-                    return THREE.LinearMipMapNearestFilter;
-                else if (filter === spine.TextureFilter.MipMapNearestLinear)
-                    return THREE.NearestMipMapLinearFilter;
-                else if (filter === spine.TextureFilter.MipMapNearestNearest)
-                    return THREE.NearestMipMapNearestFilter;
-                else if (filter === spine.TextureFilter.Nearest)
-                    return THREE.NearestFilter;
-                else
-                    throw new Error("Unknown texture filter: " + filter);
-            };
-            ThreeJsTexture.toThreeJsTextureWrap = function (wrap) {
-                if (wrap === spine.TextureWrap.ClampToEdge)
-                    return THREE.ClampToEdgeWrapping;
-                else if (wrap === spine.TextureWrap.MirroredRepeat)
-                    return THREE.MirroredRepeatWrapping;
-                else if (wrap === spine.TextureWrap.Repeat)
-                    return THREE.RepeatWrapping;
-                else
-                    throw new Error("Unknown texture wrap: " + wrap);
-            };
-            return ThreeJsTexture;
-        }(spine.Texture));
-        threejs.ThreeJsTexture = ThreeJsTexture;
-    })(threejs = spine.threejs || (spine.threejs = {}));
+	var threejs;
+	(function (threejs) {
+		var ThreeJsTexture = (function (_super) {
+			__extends(ThreeJsTexture, _super);
+			function ThreeJsTexture(image) {
+				var _this = _super.call(this, image) || this;
+				_this.texture = new THREE.Texture(image);
+				_this.texture.flipY = false;
+				_this.texture.needsUpdate = true;
+				return _this;
+			}
+			ThreeJsTexture.prototype.setFilters = function (minFilter, magFilter) {
+				this.texture.minFilter = ThreeJsTexture.toThreeJsTextureFilter(minFilter);
+				this.texture.magFilter = ThreeJsTexture.toThreeJsTextureFilter(magFilter);
+			};
+			ThreeJsTexture.prototype.setWraps = function (uWrap, vWrap) {
+				this.texture.wrapS = ThreeJsTexture.toThreeJsTextureWrap(uWrap);
+				this.texture.wrapT = ThreeJsTexture.toThreeJsTextureWrap(vWrap);
+			};
+			ThreeJsTexture.prototype.dispose = function () {
+				this.texture.dispose();
+			};
+			ThreeJsTexture.toThreeJsTextureFilter = function (filter) {
+				if (filter === spine.TextureFilter.Linear)
+					return THREE.LinearFilter;
+				else if (filter === spine.TextureFilter.MipMap)
+					return THREE.LinearMipMapLinearFilter;
+				else if (filter === spine.TextureFilter.MipMapLinearNearest)
+					return THREE.LinearMipMapNearestFilter;
+				else if (filter === spine.TextureFilter.MipMapNearestLinear)
+					return THREE.NearestMipMapLinearFilter;
+				else if (filter === spine.TextureFilter.MipMapNearestNearest)
+					return THREE.NearestMipMapNearestFilter;
+				else if (filter === spine.TextureFilter.Nearest)
+					return THREE.NearestFilter;
+				else
+					throw new Error("Unknown texture filter: " + filter);
+			};
+			ThreeJsTexture.toThreeJsTextureWrap = function (wrap) {
+				if (wrap === spine.TextureWrap.ClampToEdge)
+					return THREE.ClampToEdgeWrapping;
+				else if (wrap === spine.TextureWrap.MirroredRepeat)
+					return THREE.MirroredRepeatWrapping;
+				else if (wrap === spine.TextureWrap.Repeat)
+					return THREE.RepeatWrapping;
+				else
+					throw new Error("Unknown texture wrap: " + wrap);
+			};
+			return ThreeJsTexture;
+		}(spine.Texture));
+		threejs.ThreeJsTexture = ThreeJsTexture;
+	})(threejs = spine.threejs || (spine.threejs = {}));
 })(spine || (spine = {}));
 })(spine || (spine = {}));
 //# sourceMappingURL=spine-threejs.js.map
 //# sourceMappingURL=spine-threejs.js.map

Failā izmaiņas netiks attēlotas, jo tās ir par lielu
+ 0 - 0
spine-ts/build/spine-threejs.js.map


+ 29 - 4
spine-ts/build/spine-webgl.js

@@ -2819,10 +2819,25 @@ var spine;
 			if (!bone.appliedValid)
 			if (!bone.appliedValid)
 				bone.updateAppliedTransform();
 				bone.updateAppliedTransform();
 			var p = bone.parent;
 			var p = bone.parent;
-			var id = 1 / (p.a * p.d - p.b * p.c);
-			var x = targetX - p.worldX, y = targetY - p.worldY;
-			var tx = (x * p.d - y * p.b) * id - bone.ax, ty = (y * p.a - x * p.c) * id - bone.ay;
-			var rotationIK = Math.atan2(ty, tx) * spine.MathUtils.radDeg - bone.ashearX - bone.arotation;
+			var pa = p.a, pb = p.b, pc = p.c, pd = p.d;
+			var rotationIK = -bone.ashearX - bone.arotation, tx = 0, ty = 0;
+			switch (bone.data.transformMode) {
+				case spine.TransformMode.OnlyTranslation:
+					tx = targetX - bone.worldX;
+					ty = targetY - bone.worldY;
+					break;
+				case spine.TransformMode.NoRotationOrReflection:
+					rotationIK += Math.atan2(pc, pa) * spine.MathUtils.radDeg;
+					var ps = Math.abs(pa * pd - pb * pc) / (pa * pa + pc * pc);
+					pb = -pc * ps;
+					pd = pa * ps;
+				default:
+					var x = targetX - p.worldX, y = targetY - p.worldY;
+					var d = pa * pd - pb * pc;
+					tx = (x * pd - y * pb) / d - bone.ax;
+					ty = (y * pa - x * pc) / d - bone.ay;
+			}
+			rotationIK += Math.atan2(ty, tx) * spine.MathUtils.radDeg;
 			if (bone.ascaleX < 0)
 			if (bone.ascaleX < 0)
 				rotationIK += 180;
 				rotationIK += 180;
 			if (rotationIK > 180)
 			if (rotationIK > 180)
@@ -2831,6 +2846,12 @@ var spine;
 				rotationIK += 360;
 				rotationIK += 360;
 			var sx = bone.ascaleX, sy = bone.ascaleY;
 			var sx = bone.ascaleX, sy = bone.ascaleY;
 			if (compress || stretch) {
 			if (compress || stretch) {
+				switch (bone.data.transformMode) {
+					case spine.TransformMode.NoScale:
+					case spine.TransformMode.NoScaleOrReflection:
+						tx = targetX - bone.worldX;
+						ty = targetY - bone.worldY;
+				}
 				var b = bone.data.length * sx, dd = Math.sqrt(tx * tx + ty * ty);
 				var b = bone.data.length * sx, dd = Math.sqrt(tx * tx + ty * ty);
 				if ((compress && dd < b) || (stretch && dd > b) && b > 0.0001) {
 				if ((compress && dd < b) || (stretch && dd > b) && b > 0.0001) {
 					var s = (dd / b - 1) * alpha + 1;
 					var s = (dd / b - 1) * alpha + 1;
@@ -4060,6 +4081,8 @@ var spine;
 			var input = new BinaryInput(binary);
 			var input = new BinaryInput(binary);
 			skeletonData.hash = input.readString();
 			skeletonData.hash = input.readString();
 			skeletonData.version = input.readString();
 			skeletonData.version = input.readString();
+			if ("3.8.75" == skeletonData.version)
+				throw new Error("Unsupported skeleton data, please export with a newer version of Spine.");
 			skeletonData.x = input.readFloat();
 			skeletonData.x = input.readFloat();
 			skeletonData.y = input.readFloat();
 			skeletonData.y = input.readFloat();
 			skeletonData.width = input.readFloat();
 			skeletonData.width = input.readFloat();
@@ -5470,6 +5493,8 @@ var spine;
 			if (skeletonMap != null) {
 			if (skeletonMap != null) {
 				skeletonData.hash = skeletonMap.hash;
 				skeletonData.hash = skeletonMap.hash;
 				skeletonData.version = skeletonMap.spine;
 				skeletonData.version = skeletonMap.spine;
+				if ("3.8.75" == skeletonData.version)
+					throw new Error("Unsupported skeleton data, please export with a newer version of Spine.");
 				skeletonData.x = skeletonMap.x;
 				skeletonData.x = skeletonMap.x;
 				skeletonData.y = skeletonMap.y;
 				skeletonData.y = skeletonMap.y;
 				skeletonData.width = skeletonMap.width;
 				skeletonData.width = skeletonMap.width;

Failā izmaiņas netiks attēlotas, jo tās ir par lielu
+ 0 - 0
spine-ts/build/spine-webgl.js.map


+ 3 - 1
spine-ts/threejs/example/index.html

@@ -67,7 +67,9 @@ function load (name, scale) {
 		var skeletonData = skeletonJson.readSkeletonData(assetManager.get(skeletonFile));
 		var skeletonData = skeletonJson.readSkeletonData(assetManager.get(skeletonFile));
 
 
 		// Create a SkeletonMesh from the data and attach it to the scene
 		// Create a SkeletonMesh from the data and attach it to the scene
-		skeletonMesh = new spine.threejs.SkeletonMesh(skeletonData);
+		skeletonMesh = new spine.threejs.SkeletonMesh(skeletonData, function(parameters) {
+			parameters.depthTest = false;
+		});
 		skeletonMesh.state.setAnimation(0, animation, true);
 		skeletonMesh.state.setAnimation(0, animation, true);
 		mesh.add(skeletonMesh);
 		mesh.add(skeletonMesh);
 
 

+ 2 - 2
spine-ts/threejs/src/MeshBatcher.ts

@@ -36,7 +36,7 @@ module spine.threejs {
 		private indices: Uint16Array;
 		private indices: Uint16Array;
 		private indicesLength = 0;
 		private indicesLength = 0;
 
 
-		constructor (maxVertices: number = 10920) {
+		constructor (maxVertices: number = 10920, materialCustomizer: SkeletonMeshMaterialParametersCustomizer = (parameters) => { }) {
 			super();
 			super();
 			if (maxVertices > 10920) throw new Error("Can't have more than 10920 triangles per batch: " + maxVertices);
 			if (maxVertices > 10920) throw new Error("Can't have more than 10920 triangles per batch: " + maxVertices);
 			let vertices = this.vertices = new Float32Array(maxVertices * MeshBatcher.VERTEX_SIZE);
 			let vertices = this.vertices = new Float32Array(maxVertices * MeshBatcher.VERTEX_SIZE);
@@ -52,7 +52,7 @@ module spine.threejs {
 			geo.drawRange.start = 0;
 			geo.drawRange.start = 0;
 			geo.drawRange.count = 0;
 			geo.drawRange.count = 0;
 			this.geometry = geo;
 			this.geometry = geo;
-			this.material = new SkeletonMeshMaterial();
+			this.material = new SkeletonMeshMaterial(materialCustomizer);
 		}
 		}
 
 
 		dispose () {
 		dispose () {

+ 10 - 4
spine-ts/threejs/src/SkeletonMesh.ts

@@ -28,8 +28,12 @@
  *****************************************************************************/
  *****************************************************************************/
 
 
 module spine.threejs {
 module spine.threejs {
+	export interface SkeletonMeshMaterialParametersCustomizer {
+		(materialParameters: THREE.ShaderMaterialParameters): void;
+	}
+
 	export class SkeletonMeshMaterial extends THREE.ShaderMaterial {
 	export class SkeletonMeshMaterial extends THREE.ShaderMaterial {
-		constructor () {
+		constructor (customizer: SkeletonMeshMaterialParametersCustomizer) {
 			let vertexShader = `
 			let vertexShader = `
 				attribute vec4 color;
 				attribute vec4 color;
 				varying vec2 vUv;
 				varying vec2 vUv;
@@ -59,6 +63,7 @@ module spine.threejs {
 				transparent: true,
 				transparent: true,
 				alphaTest: 0.5
 				alphaTest: 0.5
 			};
 			};
+			customizer(parameters);
 			super(parameters);
 			super(parameters);
 		};
 		};
 	}
 	}
@@ -82,10 +87,11 @@ module spine.threejs {
 
 
 		private vertices = Utils.newFloatArray(1024);
 		private vertices = Utils.newFloatArray(1024);
 		private tempColor = new Color();
 		private tempColor = new Color();
+		private materialCustomizer: SkeletonMeshMaterialParametersCustomizer;
 
 
-		constructor (skeletonData: SkeletonData) {
+		constructor (skeletonData: SkeletonData, materialCustomizer: SkeletonMeshMaterialParametersCustomizer = (parameters) => { }) {
 			super();
 			super();
-
+			this.materialCustomizer = materialCustomizer;
 			this.skeleton = new Skeleton(skeletonData);
 			this.skeleton = new Skeleton(skeletonData);
 			let animData = new AnimationStateData(skeletonData);
 			let animData = new AnimationStateData(skeletonData);
 			this.state = new AnimationState(animData);
 			this.state = new AnimationState(animData);
@@ -118,7 +124,7 @@ module spine.threejs {
 
 
 		private nextBatch () {
 		private nextBatch () {
 			if (this.batches.length == this.nextBatchIndex) {
 			if (this.batches.length == this.nextBatchIndex) {
-				let batch = new MeshBatcher();
+				let batch = new MeshBatcher(10920, this.materialCustomizer);
 				this.add(batch);
 				this.add(batch);
 				this.batches.push(batch);
 				this.batches.push(batch);
 			}
 			}

Daži faili netika attēloti, jo izmaiņu fails ir pārāk liels