@@ -165,6 +165,7 @@ void USpineSkeletonRendererComponent::Flush(int &Idx, TArray<FVector> &Vertices,
}
+ GetBodySetup()->bGenerateMirroredCollision = GetComponentScale().X < 0 || GetComponentScale().Y < 0 || GetComponentScale().Z < 0;
CreateMeshSection(Idx, Vertices, Indices, Normals, Uvs, Colors, TArray<FProcMeshTangent>(), bShouldCreateCollision);
Vertices.SetNum(0);