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@@ -1,113 +1,20 @@
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-<?xml version="1.0" encoding="utf-8"?>
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-<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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+<Project Sdk="Microsoft.NET.Sdk">
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+
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<PropertyGroup>
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- <ProjectGuid>{94144E22-2431-4A8F-AC04-DEC22F7EDD8F}</ProjectGuid>
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- <ProductVersion>9.0.21022</ProductVersion>
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- <SchemaVersion>2.0</SchemaVersion>
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- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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- <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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- <OutputType>Library</OutputType>
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- <AppDesignerFolder>Properties</AppDesignerFolder>
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+ <TargetFramework>netstandard2.0</TargetFramework>
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<RootNamespace>Spine</RootNamespace>
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<AssemblyName>spine-csharp</AssemblyName>
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- <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
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- <TargetFrameworkProfile>
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- </TargetFrameworkProfile>
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- <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
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- <XnaPlatform>Windows</XnaPlatform>
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- <XnaProfile>HiDef</XnaProfile>
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- <XnaCrossPlatformGroupID>99dfd52d-8beb-4e5c-a68b-365be39e8064</XnaCrossPlatformGroupID>
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- <XnaOutputType>Library</XnaOutputType>
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- <FileUpgradeFlags>
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- </FileUpgradeFlags>
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- <OldToolsVersion>3.5</OldToolsVersion>
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- <UpgradeBackupLocation />
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- </PropertyGroup>
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- <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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- <DebugSymbols>true</DebugSymbols>
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- <OutputPath>bin\Debug\</OutputPath>
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- <DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
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- <NoStdLib>true</NoStdLib>
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- <DebugType>full</DebugType>
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- <PlatformTarget>AnyCPU</PlatformTarget>
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- <UseVSHostingProcess>false</UseVSHostingProcess>
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- <ErrorReport>prompt</ErrorReport>
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- </PropertyGroup>
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- <PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
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- <OutputPath>bin\Release\</OutputPath>
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- <DefineConstants>TRACE;WINDOWS</DefineConstants>
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- <Optimize>true</Optimize>
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- <NoStdLib>true</NoStdLib>
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- <DebugType>pdbonly</DebugType>
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- <PlatformTarget>AnyCPU</PlatformTarget>
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- <UseVSHostingProcess>false</UseVSHostingProcess>
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- <ErrorReport>prompt</ErrorReport>
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+ <GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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+ <EnableDefaultCompileItems>false</EnableDefaultCompileItems>
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</PropertyGroup>
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+
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<ItemGroup>
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- <Reference Include="mscorlib" />
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- <Reference Include="System" />
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- <Reference Include="System.Core">
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- <RequiredTargetFramework>4.0</RequiredTargetFramework>
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- </Reference>
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- <Reference Include="System.Net" />
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+ <Compile Include="src\**\*.cs" />
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</ItemGroup>
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+
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<ItemGroup>
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- <Compile Include="Properties\AssemblyInfo.cs" />
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- <Compile Include="src\Animation.cs" />
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- <Compile Include="src\AnimationState.cs" />
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- <Compile Include="src\AnimationStateData.cs" />
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- <Compile Include="src\Atlas.cs" />
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- <Compile Include="src\Attachments\AtlasAttachmentLoader.cs" />
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- <Compile Include="src\Attachments\Attachment.cs" />
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- <Compile Include="src\Attachments\AttachmentLoader.cs" />
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- <Compile Include="src\Attachments\AttachmentType.cs" />
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- <Compile Include="src\Attachments\BoundingBoxAttachment.cs" />
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- <Compile Include="src\Attachments\ClippingAttachment.cs" />
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- <Compile Include="src\Attachments\IHasTextureRegion.cs" />
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- <Compile Include="src\Attachments\MeshAttachment.cs" />
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- <Compile Include="src\Attachments\PathAttachment.cs" />
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- <Compile Include="src\Attachments\PointAttachment.cs" />
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- <Compile Include="src\Attachments\RegionAttachment.cs" />
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- <Compile Include="src\Attachments\Sequence.cs" />
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- <Compile Include="src\Attachments\VertexAttachment.cs" />
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- <Compile Include="src\BlendMode.cs" />
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- <Compile Include="src\Bone.cs" />
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- <Compile Include="src\BoneData.cs" />
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- <Compile Include="src\ConstraintData.cs" />
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- <Compile Include="src\PhysicsConstraint.cs" />
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- <Compile Include="src\PhysicsConstraintData.cs" />
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- <Compile Include="src\SkeletonLoader.cs" />
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- <Compile Include="src\TextureRegion.cs" />
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- <Compile Include="src\Triangulator.cs" />
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- <Compile Include="src\Event.cs" />
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- <Compile Include="src\EventData.cs" />
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- <Compile Include="src\ExposedList.cs" />
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- <Compile Include="src\IkConstraint.cs" />
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- <Compile Include="src\IkConstraintData.cs" />
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- <Compile Include="src\IUpdatable.cs" />
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- <Compile Include="src\Json.cs" />
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- <Compile Include="src\MathUtils.cs" />
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- <Compile Include="src\PathConstraint.cs" />
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- <Compile Include="src\PathConstraintData.cs" />
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- <Compile Include="src\Skeleton.cs" />
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- <Compile Include="src\SkeletonBinary.cs" />
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- <Compile Include="src\SkeletonBounds.cs" />
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- <Compile Include="src\SkeletonClipping.cs" />
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- <Compile Include="src\SkeletonData.cs" />
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- <Compile Include="src\SkeletonJson.cs" />
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- <Compile Include="src\Skin.cs" />
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- <Compile Include="src\Slot.cs" />
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- <Compile Include="src\SlotData.cs" />
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- <Compile Include="src\TransformConstraint.cs" />
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- <Compile Include="src\TransformConstraintData.cs" />
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+ <None Remove="src\ColorUnity.cs.meta" />
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+ <None Remove="src\ColorMono.cs.meta" />
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</ItemGroup>
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- <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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- <!--
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- To modify your build process, add your task inside one of the targets below and uncomment it.
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- Other similar extension points exist, see Microsoft.Common.targets.
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- <Target Name="BeforeBuild">
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- </Target>
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- <Target Name="AfterBuild">
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- </Target>
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- -->
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+
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</Project>
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