@@ -51,7 +51,7 @@ void spVertexAttachment_computeWorldVertices (spVertexAttachment* self, spSlot*
float* vertices;
int* bones;
- count += offset;
+ count = offset + (count >> 1) * stride;
skeleton = slot->bone->skeleton;
deformLength = slot->attachmentVerticesCount;
deform = slot->attachmentVertices;