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[unity] URP Shaders: Exposed `Stencil Comparison` parameter on URP blend mode shaders.

Harald Csaszar vor 1 Jahr
Ursprung
Commit
ea1929824f

+ 1 - 1
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/2D/BlendModes/Spine-Skeleton-Additive-URP-2D.shader

@@ -7,7 +7,7 @@
 		[MaterialToggle(_TINT_BLACK_ON)]  _TintBlack("Tint Black", Float) = 0
 		_Black("    Dark Color", Color) = (0,0,0,0)
 		[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
-		[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
+		[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
 	}
 
 	SubShader {

+ 1 - 1
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/2D/BlendModes/Spine-Skeleton-Multiply-URP-2D.shader

@@ -7,7 +7,7 @@
 		[MaterialToggle(_TINT_BLACK_ON)]  _TintBlack("Tint Black", Float) = 0
 		_Black("    Dark Color", Color) = (0,0,0,0)
 		[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
-		[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
+		[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
 	}
 
 	SubShader {

+ 1 - 1
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/2D/BlendModes/Spine-Skeleton-Screen-URP-2D.shader

@@ -7,7 +7,7 @@
 		[MaterialToggle(_TINT_BLACK_ON)]  _TintBlack("Tint Black", Float) = 0
 		_Black("    Dark Color", Color) = (0,0,0,0)
 		[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
-		[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
+		[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
 	}
 
 	SubShader {

+ 1 - 1
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/BlendModes/Spine-Skeleton-Additive-URP.shader

@@ -7,7 +7,7 @@
 		[MaterialToggle(_TINT_BLACK_ON)]  _TintBlack("Tint Black", Float) = 0
 		_Black("    Dark Color", Color) = (0,0,0,0)
 		[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
-		[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
+		[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
 	}
 
 	SubShader {

+ 1 - 1
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/BlendModes/Spine-Skeleton-Multiply-URP.shader

@@ -7,7 +7,7 @@
 		[MaterialToggle(_TINT_BLACK_ON)]  _TintBlack("Tint Black", Float) = 0
 		_Black("    Dark Color", Color) = (0,0,0,0)
 		[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
-		[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
+		[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
 	}
 
 	SubShader {

+ 1 - 1
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/BlendModes/Spine-Skeleton-Screen-URP.shader

@@ -7,7 +7,7 @@
 		[MaterialToggle(_TINT_BLACK_ON)]  _TintBlack("Tint Black", Float) = 0
 		_Black("    Dark Color", Color) = (0,0,0,0)
 		[HideInInspector] _StencilRef("Stencil Reference", Float) = 1.0
-		[HideInInspector][Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
+		[Enum(UnityEngine.Rendering.CompareFunction)] _StencilComp("Stencil Comparison", Float) = 8 // Set to Always as default
 	}
 
 	SubShader {

+ 1 - 1
spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/package.json

@@ -2,7 +2,7 @@
   "name": "com.esotericsoftware.spine.urp-shaders",
   "displayName": "Spine Universal RP Shaders",
   "description": "This plugin provides universal render pipeline (URP) shaders for the spine-unity runtime.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime, version 4.2.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
-  "version": "4.2.35",
+  "version": "4.2.36",
   "unity": "2019.3",
   "author": {
     "name": "Esoteric Software",