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[unity] Fixed a Timeline bug (not pausing) when `Don't end at clip end` is enabled and `PlayableDirector.pause` is called. Closes #1980.

Harald Csaszar 3 years ago
parent
commit
ead89c9c35

+ 1 - 3
spine-unity/Modules/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateMixerBehaviour.cs

@@ -62,10 +62,8 @@ namespace Spine.Unity.Playables {
 		}
 
 		public override void OnGraphStop (Playable playable) {
-			if (endAtClipEnd)
+			if (!isPaused && endAtClipEnd)
 				HandleClipEnd();
-			else if (isPaused) // stop event occurred after pause, so resume again
-				HandleResume(playable);
 		}
 
 		public override void OnBehaviourPlay (Playable playable, FrameData info) {

+ 1 - 1
spine-unity/Modules/com.esotericsoftware.spine.timeline/package-no-spine-unity-dependency.json

@@ -2,7 +2,7 @@
 	"name": "com.esotericsoftware.spine.timeline",
 	"displayName": "Spine Timeline Extensions",
 	"description": "This plugin provides integration of spine-unity for the Unity Timeline.\n\nPrerequisites:\nIt requires a working installation of the spine-unity runtime (via the spine-unity unitypackage), version 4.0.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
-	"version": "4.0.6",
+	"version": "4.0.7",
 	"unity": "2018.3",
 	"author": {
 		"name": "Esoteric Software",

+ 1 - 1
spine-unity/Modules/com.esotericsoftware.spine.timeline/package.json

@@ -2,7 +2,7 @@
 	"name": "com.esotericsoftware.spine.timeline",
 	"displayName": "Spine Timeline Extensions",
 	"description": "This plugin provides integration of spine-unity for the Unity Timeline.\n\nPrerequisites:\nIt requires a working installation of the spine-unity and spine-csharp runtimes as UPM packages (not as spine-unity unitypackage), version 4.0.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
-	"version": "4.0.6",
+	"version": "4.0.7",
 	"unity": "2018.3",
 	"author": {
 		"name": "Esoteric Software",