#300
@@ -463,7 +463,7 @@ function Animation.EventTimeline.new ()
if not firedEvents then return end
local frames = self.frames
- local frameCount = #frames
+ local frameCount = #frames + 1
if lastTime > time then -- Fire events after last time for looped animations.
self:apply(skeleton, lastTime, 999999, firedEvents, alpha)