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@@ -462,10 +462,9 @@ void Skeleton::getBounds(float &outX, float &outY, float &outWidth,
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getBounds(outX, outY, outWidth, outHeight, outVertexBuffer, NULL);
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}
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-static unsigned short quadIndices[] = {0, 1, 2, 2, 3, 0};
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-
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void Skeleton::getBounds(float &outX, float &outY, float &outWidth,
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float &outHeight, Vector<float> &outVertexBuffer, SkeletonClipping *clipper) {
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+ static unsigned short quadIndices[] = {0, 1, 2, 2, 3, 0};
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float minX = FLT_MAX;
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float minY = FLT_MAX;
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float maxX = -FLT_MAX;
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