|
@@ -605,7 +605,7 @@ namespace Spine.Unity {
|
|
|
// apply the constraint and sets Bone.ax, Bone.ay and Bone.arotation values.
|
|
|
/// Update is based on Bone.x, Bone.y and Bone.rotation, so skeleton.UpdateWorldTransform()
|
|
|
/// can be called afterwards without having a different starting point.
|
|
|
- constraint.Update(Skeleton.Physics.Update);
|
|
|
+ constraint.Update(Skeleton.Physics.None);
|
|
|
}
|
|
|
}
|
|
|
|