`updateWorldTransform` doesn't get called when paused.
@@ -542,6 +542,7 @@ export class SpinePlayer implements Disposable {
} else {
entry = this.animationState.setEmptyAnimation(0);
entry.trackEnd = 100000000;
+ this.skeleton.updateWorldTransform();
this.setViewport(entry.animation!);
this.pause();
}