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[cocos2dx] Fixed Android example project.

badlogic 7 years ago
parent
commit
ec718b73ee

+ 3 - 3
spine-cocos2dx/README.md

@@ -1,6 +1,6 @@
 # spine-cocos2dx v3.x
 
-The spine-cocos2dx runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [cocos2d-x](http://www.cocos2d-x.org/). spine-cocos2dx is based on [spine-c](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-c).
+The spine-cocos2dx runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [cocos2d-x](http://www.cocos2d-x.org/). spine-cocos2dx is based on [spine-cpp](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-cpp).
 
 ## Licensing
 
@@ -22,8 +22,8 @@ The setup for cocos2d-x differs from most other Spine Runtimes because the cocos
 2. Delete the folder `cocos2d/cocos/editor-support/spine`. This will remove the outdated Spine cocos2d-x runtime shipped by cocos2d-x.
 3. Open your project in your IDE of choice, then open the cocos2d_libs sub project and delete the `editor-support/spine` group. This will remove the outdated Spine cocos2d-x runtime shipped by cocos2d-x from your build.
 3. Download the Spine Runtimes source using git (`git clone https://github.com/esotericsoftware/spine-runtimes`) or download it as a zip via the download button above.
-4. Add the sources from `spine-c/spine-c/src/spine` and `spine-cocos2dx/src/spine` to your project
-4. Add the folders `spine-c/spine-c/include` and `spine-cocos2dx/src` to your header search path. Note that includes are specified as `#inclue <spine/file.h>`, so the `spine` directory cannot be omitted when copying the source files.
+4. Add the sources from `spine-cpp/spine-cpp/src/spine` and `spine-cocos2dx/src/spine` to your project
+4. Add the folders `spine-cpp/spine-cpp/include` and `spine-cocos2dx/src` to your header search path. Note that includes are specified as `#inclue <spine/file.h>`, so the `spine` directory cannot be omitted when copying the source files.
 
 ## Example
 The Spine cocos2d-x example works on Windows and Mac OS X.

+ 76 - 56
spine-cocos2dx/example/proj.android/jni/Android.mk

@@ -12,64 +12,84 @@ LOCAL_MODULE := MyGame_shared
 LOCAL_MODULE_FILENAME := libMyGame
 
 LOCAL_SRC_FILES := hellocpp/main.cpp \
-				   ../../Classes/AppDelegate.cpp \
-				   ../../Classes/BatchingExample.cpp \
-				   ../../Classes/GoblinsExample.cpp \
-				   ../../Classes/RaptorExample.cpp \
-				   ../../Classes/SimpleCommand.cpp \
-				   ../../Classes/SpineboyExample.cpp \
-				   ../../Classes/CoinExample.cpp \
-				   ../../Classes/TankExample.cpp \
-				   ../../../src/spine/AttachmentVertices.cpp \
-				   ../../../src/spine/Cocos2dAttachmentLoader.cpp \
-				   ../../../src/spine/SkeletonAnimation.cpp \
-				   ../../../src/spine/SkeletonBatch.cpp \
-				   ../../../src/spine/SkeletonTwoColorBatch.cpp \
-				   ../../../src/spine/SkeletonRenderer.cpp \
-				   ../../../src/spine/spine-cocos2dx.cpp \
-				   ../../../../spine-c/spine-c/src/spine/Animation.c \
-				   ../../../../spine-c/spine-c/src/spine/ClippingAttachment.c \
-				   ../../../../spine-c/spine-c/src/spine/SkeletonClipping.c \
-				   ../../../../spine-c/spine-c/src/spine/Triangulator.c \
-				   ../../../../spine-c/spine-c/src/spine/Array.c \
-				   ../../../../spine-c/spine-c/src/spine/AnimationState.c \
-				   ../../../../spine-c/spine-c/src/spine/AnimationStateData.c \
-				   ../../../../spine-c/spine-c/src/spine/Atlas.c \
-				   ../../../../spine-c/spine-c/src/spine/AtlasAttachmentLoader.c \
-				   ../../../../spine-c/spine-c/src/spine/Attachment.c \
-				   ../../../../spine-c/spine-c/src/spine/AttachmentLoader.c \
-				   ../../../../spine-c/spine-c/src/spine/Bone.c \
-				   ../../../../spine-c/spine-c/src/spine/BoneData.c \
-				   ../../../../spine-c/spine-c/src/spine/BoundingBoxAttachment.c \
-				   ../../../../spine-c/spine-c/src/spine/Color.c \
-				   ../../../../spine-c/spine-c/src/spine/Event.c \
-				   ../../../../spine-c/spine-c/src/spine/EventData.c \
-				   ../../../../spine-c/spine-c/src/spine/IkConstraint.c \
-				   ../../../../spine-c/spine-c/src/spine/IkConstraintData.c \
-				   ../../../../spine-c/spine-c/src/spine/Json.c \
-				   ../../../../spine-c/spine-c/src/spine/MeshAttachment.c \
-				   ../../../../spine-c/spine-c/src/spine/PathAttachment.c \
-				   ../../../../spine-c/spine-c/src/spine/PointAttachment.c \
-				   ../../../../spine-c/spine-c/src/spine/PathConstraint.c \
-				   ../../../../spine-c/spine-c/src/spine/PathConstraintData.c \
-				   ../../../../spine-c/spine-c/src/spine/RegionAttachment.c \
-				   ../../../../spine-c/spine-c/src/spine/Skeleton.c \
-				   ../../../../spine-c/spine-c/src/spine/SkeletonBinary.c \
-				   ../../../../spine-c/spine-c/src/spine/SkeletonBounds.c \
-				   ../../../../spine-c/spine-c/src/spine/SkeletonData.c \
-				   ../../../../spine-c/spine-c/src/spine/SkeletonJson.c \
-				   ../../../../spine-c/spine-c/src/spine/Skin.c \
-				   ../../../../spine-c/spine-c/src/spine/Slot.c \
-				   ../../../../spine-c/spine-c/src/spine/SlotData.c \
-				   ../../../../spine-c/spine-c/src/spine/TransformConstraint.c \
-				   ../../../../spine-c/spine-c/src/spine/TransformConstraintData.c \
-				   ../../../../spine-c/spine-c/src/spine/VertexAttachment.c \
-				   ../../../../spine-c/spine-c/src/spine/VertexEffect.c \
-				   ../../../../spine-c/spine-c/src/spine/extension.c
-
+../../Classes//AppDelegate.cpp \
+../../Classes//BatchingExample.cpp \
+../../Classes//CoinExample.cpp \
+../../Classes//GoblinsExample.cpp \
+../../Classes//RaptorExample.cpp \
+../../Classes//SkeletonRendererSeparatorExample.cpp \
+../../Classes//SpineboyExample.cpp \
+../../Classes//TankExample.cpp \
+../../../src/spine/AttachmentVertices.cpp \
+../../../src/spine/SkeletonAnimation.cpp \
+../../../src/spine/SkeletonBatch.cpp \
+../../../src/spine/SkeletonRenderer.cpp \
+../../../src/spine/SkeletonTwoColorBatch.cpp \
+../../../src/spine/spine-cocos2dx.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/Animation.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/AnimationState.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/AnimationStateData.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/Atlas.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/AtlasAttachmentLoader.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/Attachment.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/AttachmentLoader.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/AttachmentTimeline.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/Bone.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/BoneData.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/BoundingBoxAttachment.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/ClippingAttachment.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/ColorTimeline.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/Constraint.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/CurveTimeline.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/DeformTimeline.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/DrawOrderTimeline.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/Event.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/EventData.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/EventTimeline.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/Extension.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/IkConstraint.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/IkConstraintData.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/IkConstraintTimeline.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/Json.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/LinkedMesh.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/MathUtil.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/MeshAttachment.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/PathAttachment.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/PathConstraint.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/PathConstraintData.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/PathConstraintMixTimeline.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/PathConstraintPositionTimeline.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/PathConstraintSpacingTimeline.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/PointAttachment.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/RegionAttachment.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/RotateTimeline.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/RTTI.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/ScaleTimeline.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/ShearTimeline.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/Skeleton.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/SkeletonBinary.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/SkeletonBounds.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/SkeletonClipping.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/SkeletonData.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/SkeletonJson.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/Skin.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/Slot.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/SlotData.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/SpineObject.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/TextureLoader.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/Timeline.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/TransformConstraint.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/TransformConstraintData.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/TransformConstraintTimeline.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/TranslateTimeline.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/Triangulator.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/TwoColorTimeline.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/Updatable.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/VertexAttachment.cpp \
+../../../../spine-cpp/spine-cpp//src/spine/VertexEffect.cpp \
 
 LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
-				   $(LOCAL_PATH)/../../../../spine-c/spine-c/include \
+				   $(LOCAL_PATH)/../../../../spine-cpp/spine-cpp/include \
 				   $(LOCAL_PATH)/../../../../spine-cocos2dx/src
 
 # _COCOS_HEADER_ANDROID_BEGIN

+ 1 - 0
spine-cpp/spine-cpp/include/spine/SpineObject.h

@@ -32,6 +32,7 @@
 #define Spine_Object_h
 
 #include <new>
+#include <cstddef>
 
 namespace spine {
 class String;

+ 2 - 0
spine-cpp/spine-cpp/src/spine/MathUtil.cpp

@@ -30,6 +30,8 @@
 
 #include <spine/MathUtil.h>
 #include <math.h>
+#include <random>
+#include <cstdlib>
 
 using namespace spine;