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@@ -323,16 +323,23 @@ namespace Spine.Unity.AttachmentTools {
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/// this array will be used as <c>TextureFormat</c> at the Texture at the respective property.
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/// When <c>additionalTextureFormats</c> is <c>null</c> or when its array size is smaller,
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/// <c>textureFormat</c> is used where there exists no corresponding array item.</param>
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+ /// <param name="additionalTextureIsLinear">When <c>additionalTexturePropertyIDsToCopy</c> is non-null,
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+ /// this array will be used to determine whether <c>linear</c> or <c>sRGB</c> color space is used at the
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+ /// Texture at the respective property. When <c>additionalTextureIsLinear</c> is <c>null</c>, <c>linear</c> color space
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+ /// is assumed at every additional Texture element.
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+ /// When e.g. packing the main texture and normal maps, pass 'new bool[] { true }' at this parameter, because normal maps use
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+ /// linear color space.</param>
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+ /// </param>
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public static Skin GetRepackedSkin (this Skin o, string newName, Material materialPropertySource, out Material outputMaterial, out Texture2D outputTexture,
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int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps,
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bool useOriginalNonrenderables = true, bool clearCache = false,
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int[] additionalTexturePropertyIDsToCopy = null, Texture2D[] additionalOutputTextures = null,
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- TextureFormat[] additionalTextureFormats = null) {
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+ TextureFormat[] additionalTextureFormats = null, bool[] additionalTextureIsLinear = null) {
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return GetRepackedSkin(o, newName, materialPropertySource.shader, out outputMaterial, out outputTexture,
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maxAtlasSize, padding, textureFormat, mipmaps, materialPropertySource,
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clearCache, useOriginalNonrenderables, additionalTexturePropertyIDsToCopy, additionalOutputTextures,
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- additionalTextureFormats);
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+ additionalTextureFormats, additionalTextureIsLinear);
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}
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/// <summary>
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@@ -344,9 +351,15 @@ namespace Spine.Unity.AttachmentTools {
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int maxAtlasSize = 1024, int padding = 2, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps,
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Material materialPropertySource = null, bool clearCache = false, bool useOriginalNonrenderables = true,
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int[] additionalTexturePropertyIDsToCopy = null, Texture2D[] additionalOutputTextures = null,
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- TextureFormat[] additionalTextureFormats = null) {
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+ TextureFormat[] additionalTextureFormats = null, bool[] additionalTextureIsLinear = null) {
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outputTexture = null;
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+ if (additionalTexturePropertyIDsToCopy != null && additionalTextureIsLinear == null) {
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+ additionalTextureIsLinear = new bool[additionalTexturePropertyIDsToCopy.Length];
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+ for (int i = 0; i < additionalTextureIsLinear.Length; ++i) {
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+ additionalTextureIsLinear[i] = true;
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+ }
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+ }
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if (o == null) throw new System.NullReferenceException("Skin was null");
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var skinAttachments = o.Attachments;
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@@ -388,7 +401,7 @@ namespace Spine.Unity.AttachmentTools {
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region.ToTexture(textureFormat, mipmaps) :
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region.ToTexture((additionalTextureFormats != null && i - 1 < additionalTextureFormats.Length) ?
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additionalTextureFormats[i - 1] : textureFormat,
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- mipmaps, additionalTexturePropertyIDsToCopy[i - 1]));
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+ mipmaps, additionalTexturePropertyIDsToCopy[i - 1], additionalTextureIsLinear[i - 1]));
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texturesToPackAtParam[i].Add(regionTexture); // Add the texture to the PackTextures argument
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}
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existingRegions.Add(region, newRegionIndex); // Add the region to the dictionary of known regions
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@@ -415,9 +428,10 @@ namespace Spine.Unity.AttachmentTools {
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for (int i = 0; i < numTextureParamsToRepack; ++i) {
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// Fill a new texture with the collected attachment textures.
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var newTexture = new Texture2D(maxAtlasSize, maxAtlasSize,
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- (additionalTextureFormats != null && i - 1 < additionalTextureFormats.Length) ?
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+ (i > 0 && additionalTextureFormats != null && i - 1 < additionalTextureFormats.Length) ?
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additionalTextureFormats[i - 1] : textureFormat,
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- mipmaps);
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+ mipmaps,
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+ (i > 0) ? additionalTextureIsLinear[i - 1] : false);
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newTexture.mipMapBias = AtlasUtilities.DefaultMipmapBias;
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var texturesToPack = texturesToPackAtParam[i];
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if (texturesToPack.Count > 0) {
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@@ -489,7 +503,7 @@ namespace Spine.Unity.AttachmentTools {
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/// <summary>Creates a new Texture2D object based on an AtlasRegion.
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/// If applyImmediately is true, Texture2D.Apply is called immediately after the Texture2D is filled with data.</summary>
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public static Texture2D ToTexture (this AtlasRegion ar, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps,
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- int texturePropertyId = 0) {
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+ int texturePropertyId = 0, bool linear = false) {
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Texture2D output;
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@@ -500,7 +514,7 @@ namespace Spine.Unity.AttachmentTools {
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Rect r = ar.GetUnityRect();
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int width = (int)r.width;
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int height = (int)r.height;
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- output = new Texture2D(width, height, textureFormat, mipmaps) { name = ar.name };
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+ output = new Texture2D(width, height, textureFormat, mipmaps, linear) { name = ar.name };
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output.CopyTextureAttributesFrom(sourceTexture);
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AtlasUtilities.CopyTexture(sourceTexture, r, output);
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CachedRegionTextures.Add(cacheKey, output);
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@@ -510,17 +524,21 @@ namespace Spine.Unity.AttachmentTools {
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return output;
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}
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- static Texture2D ToTexture (this Sprite s, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps) {
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+ static Texture2D ToTexture (this Sprite s, TextureFormat textureFormat = SpineTextureFormat,
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+ bool mipmaps = UseMipMaps, bool linear = false) {
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+
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var spriteTexture = s.texture;
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var r = s.textureRect;
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- var newTexture = new Texture2D((int)r.width, (int)r.height, textureFormat, mipmaps);
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+ var newTexture = new Texture2D((int)r.width, (int)r.height, textureFormat, mipmaps, linear);
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newTexture.CopyTextureAttributesFrom(spriteTexture);
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AtlasUtilities.CopyTexture(spriteTexture, r, newTexture);
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return newTexture;
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}
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- static Texture2D GetClone (this Texture2D t, TextureFormat textureFormat = SpineTextureFormat, bool mipmaps = UseMipMaps) {
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- var newTexture = new Texture2D((int)t.width, (int)t.height, textureFormat, mipmaps);
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+ static Texture2D GetClone (this Texture2D t, TextureFormat textureFormat = SpineTextureFormat,
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+ bool mipmaps = UseMipMaps, bool linear = false) {
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+
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+ var newTexture = new Texture2D((int)t.width, (int)t.height, textureFormat, mipmaps, linear);
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newTexture.CopyTextureAttributesFrom(t);
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AtlasUtilities.CopyTexture(t, new Rect(0, 0, t.width, t.height), newTexture);
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return newTexture;
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