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Fixed bend direction for IK keys.

NathanSweet %!s(int64=11) %!d(string=hai) anos
pai
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ecab41ab8b
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      spine-c/src/spine/SkeletonJson.c

+ 1 - 1
spine-c/src/spine/SkeletonJson.c

@@ -235,7 +235,7 @@ static spAnimation* _spSkeletonJson_readAnimation (spSkeletonJson* self, Json* r
 		}
 		for (frame = ikMap->child, i = 0; frame; frame = frame->next, ++i) {
 			spIkConstraintTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), Json_getFloat(frame, "mix", 0),
-					Json_getFloat(frame, "bendPositive", 1) ? 1 : -1);
+					Json_getInt(frame, "bendPositive", 1) ? 1 : -1);
 			readCurve(SUPER(timeline), i, frame);
 		}
 		animation->timelines[animation->timelinesCount++] = SUPER_CAST(spTimeline, timeline);