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@@ -31,6 +31,10 @@
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#define NEW_PREFAB_SYSTEM
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#endif
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+#if UNITY_2021_2_OR_NEWER
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+#define PUBLIC_SET_ICON_FOR_OBJECT
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+#endif
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+
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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@@ -145,11 +149,14 @@ namespace Spine.Unity.Editor {
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icon = Icons.constraintNib;
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break;
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}
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-
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+#if PUBLIC_SET_ICON_FOR_OBJECT
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+ EditorGUIUtility.SetIconForObject(boneComponent.gameObject, icon);
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+#else
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typeof(EditorGUIUtility).InvokeMember("SetIconForObject", BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.NonPublic, null, null, new object[2] {
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boneComponent.gameObject,
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icon
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});
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+#endif
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}
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static void AttachIconsToChildren (Transform root) {
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