@@ -220,9 +220,10 @@ namespace Spine {
if (from.mixingFrom != null) ApplyMixingFrom(from, skeleton, currentPose);
float mix;
- if (to.mixDuration == 0) // Single frame mix to undo mixingFrom changes.
+ if (to.mixDuration == 0) { // Single frame mix to undo mixingFrom changes.
mix = 1;
- else {
+ currentPose = MixPose.Setup;
+ } else {
mix = to.mixTime / to.mixDuration;
if (mix > 1) mix = 1;
}