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@@ -43,12 +43,14 @@ spine.RegionAttachment = require "spine-lua.RegionAttachment"
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spine.Skeleton = require "spine-lua.Skeleton"
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spine.Bone = require "spine-lua.Bone"
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spine.Slot = require "spine-lua.Slot"
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+spine.AttachmentType = require "spine-lua.AttachmentType"
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spine.AttachmentLoader = require "spine-lua.AttachmentLoader"
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spine.Animation = require "spine-lua.Animation"
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spine.AnimationStateData = require "spine-lua.AnimationStateData"
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spine.AnimationState = require "spine-lua.AnimationState"
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spine.EventData = require "spine-lua.EventData"
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spine.Event = require "spine-lua.Event"
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+spine.SkeletonBounds = require "spine-lua.SkeletonBounds"
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spine.utils.readFile = function (fileName, base)
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if not base then base = system.ResourceDirectory end
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@@ -69,115 +71,123 @@ spine.Skeleton.failed = {} -- Placeholder for an image that failed to load.
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spine.Skeleton.new_super = spine.Skeleton.new
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function spine.Skeleton.new (skeletonData, group)
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- -- Skeleton extends a group.
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local self = spine.Skeleton.new_super(skeletonData)
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self.group = group or display.newGroup()
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+
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self.images = {}
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- -- createImage can customize where images are found.
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+
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+ -- Customizes where images are found.
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function self:createImage (attachment)
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return display.newImage(attachment.name .. ".png")
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end
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-
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+
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+ -- Customizes what happens when an image changes, return false to recreate the image.
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+ function self:modifyImage (attachment)
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+ return false
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+ end
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+
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-- updateWorldTransform positions images.
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local updateWorldTransform_super = self.updateWorldTransform
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function self:updateWorldTransform ()
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updateWorldTransform_super(self)
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local images = self.images
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- local skeletonR, skeletonG, skeletonB, skeletonA = self.r, self.g, self.b, self.a
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+ local skeletonR, skeletonG, skeletonB, skeletonA = self.r * 255, self.g * 255, self.b * 255, self.a
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for i,slot in ipairs(self.drawOrder) do
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local attachment = slot.attachment
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- local image = images[slot]
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- if not attachment then -- Attachment is gone, remove the image.
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- if image then
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- image:removeSelf()
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- images[slot] = nil
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- end
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- else
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- if image and image.attachment ~= attachment then -- Attachment image has changed.
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- if self.modifyImage then
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- self:modifyImage(image, attachment)
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- image.lastR, image.lastG, image.lastB, image.lastA = nil, nil, nil, nil
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- image.attachment = attachment
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- else -- If no modifier supplied just remove the image and it will be recreated.
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+ if attachment.type == spine.AttachmentType.region then
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+ local image = images[slot]
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+ if not attachment then -- Attachment is gone, remove the image.
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+ if image then
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image:removeSelf()
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images[slot] = nil
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- image = nil
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end
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- end
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- if not image then -- Create new image.
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- image = self:createImage(attachment)
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- if image then
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- image.attachment = attachment
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- image:setReferencePoint(display.CenterReferencePoint)
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- image.width = attachment.width
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- image.height = attachment.height
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- else
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- print("Error creating image: " .. attachment.name)
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- image = spine.Skeleton.failed
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+ else
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+ if image and image.attachment ~= attachment then -- Attachment image has changed.
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+ if self:modifyImage(image, attachment) then
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+ image.lastR, image.lastA = nil, nil
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+ image.attachment = attachment
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+ else -- If not modified, remove the image and it will be recreated.
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+ image:removeSelf()
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+ images[slot] = nil
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+ image = nil
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+ end
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end
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- if slot.data.additiveBlending then image.blendMode = "add" end
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- images[slot] = image
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- end
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- -- Position image based on attachment and bone.
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- if image ~= spine.Skeleton.failed then
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- local flipX, flipY = ((self.flipX and -1) or 1), ((self.flipY and -1) or 1)
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-
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- local x = slot.bone.worldX + attachment.x * slot.bone.m00 + attachment.y * slot.bone.m01
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- local y = -(slot.bone.worldY + attachment.x * slot.bone.m10 + attachment.y * slot.bone.m11)
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- if not image.lastX then
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- image.x, image.y = x, y
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- image.lastX, image.lastY = x, y
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- elseif image.lastX ~= x or image.lastY ~= y then
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- image:translate(x - image.lastX, y - image.lastY)
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- image.lastX, image.lastY = x, y
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+ if not image then -- Create new image.
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+ image = self:createImage(attachment)
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+ if image then
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+ image.attachment = attachment
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+ image:setReferencePoint(display.CenterReferencePoint)
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+ image.width = attachment.width
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+ image.height = attachment.height
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+ else
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+ print("Error creating image: " .. attachment.name)
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+ image = spine.Skeleton.failed
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+ end
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+ if slot.data.additiveBlending then image.blendMode = "add" end
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+ images[slot] = image
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end
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+ -- Position image based on attachment and bone.
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+ if image ~= spine.Skeleton.failed then
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+ local flipX, flipY = ((self.flipX and -1) or 1), ((self.flipY and -1) or 1)
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- local xScale = attachment.scaleX * flipX
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- local yScale = attachment.scaleY * flipY
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- -- Fix scaling when attachment is rotated 90 or -90.
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- local rotation = math.abs(attachment.rotation) % 180
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- if (rotation == 90) then
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- xScale = xScale * slot.bone.worldScaleY
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- yScale = yScale * slot.bone.worldScaleX
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- else
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- xScale = xScale * slot.bone.worldScaleX
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- yScale = yScale * slot.bone.worldScaleY
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- if rotation ~= 0 and xScale ~= yScale and not image.rotationWarning then
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- image.rotationWarning = true
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- print("WARNING: Non-uniform bone scaling with attachments not rotated to\n"
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- .." cardinal angles will not work as expected with Corona.\n"
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- .." Bone: "..slot.bone.data.name..", slot: "..slot.data.name..", attachment: "..attachment.name)
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+ local x = slot.bone.worldX + attachment.x * slot.bone.m00 + attachment.y * slot.bone.m01
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+ local y = -(slot.bone.worldY + attachment.x * slot.bone.m10 + attachment.y * slot.bone.m11)
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+ if not image.lastX then
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+ image.x, image.y = x, y
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+ image.lastX, image.lastY = x, y
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+ elseif image.lastX ~= x or image.lastY ~= y then
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+ image:translate(x - image.lastX, y - image.lastY)
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+ image.lastX, image.lastY = x, y
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end
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- end
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- if not image.lastScaleX then
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- image.xScale, image.yScale = xScale, yScale
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- image.lastScaleX, image.lastScaleY = xScale, yScale
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- elseif image.lastScaleX ~= xScale or image.lastScaleY ~= yScale then
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- image:scale(xScale / image.lastScaleX, yScale / image.lastScaleY)
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- image.lastScaleX, image.lastScaleY = xScale, yScale
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- end
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- rotation = -(slot.bone.worldRotation + attachment.rotation) * flipX * flipY
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- if not image.lastRotation then
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- image.rotation = rotation
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- image.lastRotation = rotation
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- elseif rotation ~= image.lastRotation then
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- image:rotate(rotation - image.lastRotation)
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- image.lastRotation = rotation
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- end
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+ local xScale = attachment.scaleX * flipX
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+ local yScale = attachment.scaleY * flipY
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+ -- Fix scaling when attachment is rotated 90 or -90.
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+ local rotation = math.abs(attachment.rotation) % 180
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+ if (rotation == 90) then
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+ xScale = xScale * slot.bone.worldScaleY
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+ yScale = yScale * slot.bone.worldScaleX
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+ else
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+ xScale = xScale * slot.bone.worldScaleX
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+ yScale = yScale * slot.bone.worldScaleY
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+ if rotation ~= 0 and xScale ~= yScale and not image.rotationWarning then
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+ image.rotationWarning = true
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+ print("WARNING: Non-uniform bone scaling with attachments not rotated to\n"
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+ .." cardinal angles will not work as expected with Corona.\n"
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+ .." Bone: "..slot.bone.data.name..", slot: "..slot.data.name..", attachment: "..attachment.name)
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+ end
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+ end
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+ if not image.lastScaleX then
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+ image.xScale, image.yScale = xScale, yScale
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+ image.lastScaleX, image.lastScaleY = xScale, yScale
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+ elseif image.lastScaleX ~= xScale or image.lastScaleY ~= yScale then
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+ image:scale(xScale / image.lastScaleX, yScale / image.lastScaleY)
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+ image.lastScaleX, image.lastScaleY = xScale, yScale
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+ end
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- local r, g, b, a = skeletonR * slot.r, skeletonG * slot.g, skeletonB * slot.b, skeletonA * slot.a
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- if image.lastR ~= r or image.lastG ~= g or image.lastB ~= b or not image.lastR then
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- image:setFillColor(r, g, b)
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- image.lastR, image.lastG, image.lastB = r, g, b
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- end
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- if a and (image.lastA ~= a or not image.lastA) then
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- image.lastA = a / 255
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- image.alpha = image.lastA
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+ rotation = -(slot.bone.worldRotation + attachment.rotation) * flipX * flipY
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+ if not image.lastRotation then
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+ image.rotation = rotation
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+ image.lastRotation = rotation
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+ elseif rotation ~= image.lastRotation then
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+ image:rotate(rotation - image.lastRotation)
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+ image.lastRotation = rotation
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+ end
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+
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+ local r, g, b = skeletonR * slot.r, skeletonG * slot.g, skeletonB * slot.b
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+ if image.lastR ~= r or image.lastG ~= g or image.lastB ~= b or not image.lastR then
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+ image:setFillColor(r, g, b)
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+ image.lastR, image.lastG, image.lastB = r, g, b
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+ end
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+ local a = skeletonA * slot.a
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+ if a and (image.lastA ~= a or not image.lastA) then
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+ image.lastA = a
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+ image.alpha = image.lastA
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+ end
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+
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+ self.group:insert(image)
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end
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-
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- self.group:insert(image)
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end
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end
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end
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@@ -214,6 +224,24 @@ function spine.Skeleton.new (skeletonData, group)
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self.group:insert(bone.circle)
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end
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end
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+
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+ if self.debugAabb then
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+ if not self.bounds then
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+ self.bounds = spine.SkeletonBounds.new()
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+ self.boundsRect = display.newRect(self.group, 0, 0, 0, 0)
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+ self.boundsRect:setFillColor(0, 0, 0, 0)
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+ self.boundsRect.strokeWidth = 1
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+ self.boundsRect:setStrokeColor(0, 255, 0, 255)
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+ end
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+ self.bounds:update(self, true)
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+ local width = self.bounds:getWidth()
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+ local height = self.bounds:getHeight()
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+ self.boundsRect.x = self.bounds.minX + width / 2
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+ self.boundsRect.y = -self.bounds.minY - height / 2
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+ self.boundsRect.width = width
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+ self.boundsRect.height = height
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+ self.group:insert(self.boundsRect)
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+ end
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end
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return self
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end
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