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@@ -30,12 +30,23 @@
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package com.esotericsoftware.spine;
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+import java.io.IOException;
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+
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+import com.badlogic.gdx.files.FileHandle;
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+import com.badlogic.gdx.graphics.Color;
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+import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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+import com.badlogic.gdx.utils.Array;
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+import com.badlogic.gdx.utils.DataInput;
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+import com.badlogic.gdx.utils.FloatArray;
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+import com.badlogic.gdx.utils.IntArray;
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+import com.badlogic.gdx.utils.SerializationException;
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import com.esotericsoftware.spine.Animation.AttachmentTimeline;
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import com.esotericsoftware.spine.Animation.ColorTimeline;
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import com.esotericsoftware.spine.Animation.CurveTimeline;
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import com.esotericsoftware.spine.Animation.DrawOrderTimeline;
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import com.esotericsoftware.spine.Animation.EventTimeline;
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import com.esotericsoftware.spine.Animation.FfdTimeline;
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+import com.esotericsoftware.spine.Animation.IkConstraintTimeline;
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import com.esotericsoftware.spine.Animation.RotateTimeline;
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import com.esotericsoftware.spine.Animation.ScaleTimeline;
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import com.esotericsoftware.spine.Animation.Timeline;
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@@ -49,17 +60,6 @@ import com.esotericsoftware.spine.attachments.MeshAttachment;
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import com.esotericsoftware.spine.attachments.RegionAttachment;
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import com.esotericsoftware.spine.attachments.SkinnedMeshAttachment;
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-import com.badlogic.gdx.files.FileHandle;
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-import com.badlogic.gdx.graphics.Color;
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-import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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-import com.badlogic.gdx.utils.Array;
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-import com.badlogic.gdx.utils.DataInput;
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-import com.badlogic.gdx.utils.FloatArray;
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-import com.badlogic.gdx.utils.IntArray;
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-import com.badlogic.gdx.utils.SerializationException;
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-
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-import java.io.IOException;
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-
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public class SkeletonBinary {
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static public final int TIMELINE_SCALE = 0;
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static public final int TIMELINE_ROTATE = 1;
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@@ -129,7 +129,18 @@ public class SkeletonBinary {
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boneData.inheritScale = input.readBoolean();
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boneData.inheritRotation = input.readBoolean();
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if (nonessential) Color.rgba8888ToColor(boneData.getColor(), input.readInt());
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- skeletonData.getBones().add(boneData);
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+ skeletonData.bones.add(boneData);
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+ }
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+
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+ // IK constraints.
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+ for (int i = 0, n = input.readInt(true); i < n; i++) {
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+ IkConstraintData ikConstraint = new IkConstraintData(input.readString());
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+ for (int ii = 0, nn = input.readInt(true); ii < nn; ii++)
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+ ikConstraint.bones.add(skeletonData.bones.get(input.readInt(true)));
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+ ikConstraint.target = skeletonData.bones.get(input.readInt(true));
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+ ikConstraint.mix = input.readFloat();
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+ ikConstraint.bendDirection = input.readByte();
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+ skeletonData.ikConstraints.add(ikConstraint);
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}
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// Slots.
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@@ -396,6 +407,20 @@ public class SkeletonBinary {
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}
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}
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+ // IK timelines.
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+ for (int i = 0, n = input.readInt(true); i < n; i++) {
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+ IkConstraintData ikConstraint = skeletonData.findIkConstraint(input.readString());
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+ int frameCount = input.readInt(true);
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+ IkConstraintTimeline timeline = new IkConstraintTimeline(frameCount);
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+ timeline.setIkConstraintIndex(skeletonData.getIkConstraints().indexOf(ikConstraint, true));
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+ for (int frameIndex = 0; frameIndex < frameCount; frameIndex++) {
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+ timeline.setFrame(frameIndex, input.readFloat(), input.readFloat(), input.readByte());
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+ if (frameIndex < frameCount - 1) readCurve(input, frameIndex, timeline);
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+ }
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+ timelines.add(timeline);
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+ duration = Math.max(duration, timeline.getFrames()[frameCount * 3 - 3]);
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+ }
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+
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// FFD timelines.
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for (int i = 0, n = input.readInt(true); i < n; i++) {
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Skin skin = skeletonData.getSkins().get(input.readInt(true) + 1);
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