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@@ -163,6 +163,7 @@ This will automatically:
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1. download the Unity Timeline package
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2. activate the Spine Timeline components by setting the compile definition `SPINE_TIMELINE_PACKAGE_DOWNLOADED` for all platforms
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3. modify the `spine-unity.asmdef` file by adding the reference to the Unity Timeline library.
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+* Added `Create 2D Hinge Chain` functionality at `SkeletonUtilityBone` inspector, previously only `Create 3D Hinge Chain` was available.
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### XNA/MonoGame
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* Added support for any `Effect` to be used by `SkeletonRenderer`
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