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@@ -104,7 +104,7 @@ void goblins () {
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skeleton->flipX = false;
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skeleton->flipX = false;
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skeleton->flipY = false;
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skeleton->flipY = false;
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Skeleton_setSkinByName(skeleton, "goblin");
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Skeleton_setSkinByName(skeleton, "goblin");
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- Skeleton_setToBindPose(skeleton);
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+ Skeleton_setSlotsToBindPose(skeleton);
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Skeleton_setAttachment(skeleton, "left hand item", "dagger");
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Skeleton_setAttachment(skeleton, "left hand item", "dagger");
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Skeleton_getRootBone(skeleton)->x = 320;
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Skeleton_getRootBone(skeleton)->x = 320;
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