|
@@ -130,14 +130,14 @@ public class SkeletonAnimation : SkeletonRenderer, ISkeletonAnimation {
|
|
#endregion
|
|
#endregion
|
|
|
|
|
|
public override void Initialize (bool overwrite) {
|
|
public override void Initialize (bool overwrite) {
|
|
|
|
+ if (valid && !overwrite)
|
|
|
|
+ return;
|
|
|
|
+
|
|
base.Initialize(overwrite);
|
|
base.Initialize(overwrite);
|
|
|
|
|
|
if (!valid)
|
|
if (!valid)
|
|
return;
|
|
return;
|
|
|
|
|
|
- if (!overwrite)
|
|
|
|
- return;
|
|
|
|
-
|
|
|
|
state = new Spine.AnimationState(skeletonDataAsset.GetAnimationStateData());
|
|
state = new Spine.AnimationState(skeletonDataAsset.GetAnimationStateData());
|
|
|
|
|
|
#if UNITY_EDITOR
|
|
#if UNITY_EDITOR
|