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@@ -308,9 +308,8 @@ static spAnimation* _spSkeletonBinary_readAnimation (spSkeletonBinary* self, con
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break;
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}
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default: {
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- int i;
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- for (i = 0; i < timelines->size; ++i)
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- spTimeline_dispose(timelines->items[i]);
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+ for (iii = 0; iii < timelines->size; ++iii)
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+ spTimeline_dispose(timelines->items[iii]);
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spTimelineArray_dispose(timelines);
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_spSkeletonBinary_setError(self, "Invalid timeline type for a slot: ", skeletonData->slots[slotIndex]->name);
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return 0;
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@@ -371,9 +370,8 @@ static spAnimation* _spSkeletonBinary_readAnimation (spSkeletonBinary* self, con
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break;
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}
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default: {
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- int i;
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- for (i = 0; i < timelines->size; ++i)
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- spTimeline_dispose(timelines->items[i]);
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+ for (iii = 0; iii < timelines->size; ++iii)
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+ spTimeline_dispose(timelines->items[iii]);
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spTimelineArray_dispose(timelines);
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_spSkeletonBinary_setError(self, "Invalid timeline type for a bone: ", skeletonData->bones[boneIndex]->name);
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return 0;
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@@ -650,7 +648,7 @@ static void _readVertices(spSkeletonBinary* self, _dataInput* input, spVertexAtt
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attachment->bonesCount = 0;
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attachment->bones = 0;
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spFloatArray_dispose(weights);
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- spFloatArray_dispose(bones);
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+ spIntArray_dispose(bones);
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return;
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}
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