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@@ -277,10 +277,12 @@ namespace Spine.Unity.Editor {
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string materialPath = texturePath.Substring(0, extensionPos) + "_Material.mat";
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string materialPath = texturePath.Substring(0, extensionPos) + "_Material.mat";
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Material material = AssetDatabase.LoadAssetAtPath<Material>(materialPath);
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Material material = AssetDatabase.LoadAssetAtPath<Material>(materialPath);
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if (material != null) {
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if (material != null) {
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- int straightAlphaValue = material.GetInt(STRAIGHT_ALPHA_PARAM_ID);
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- if (straightAlphaValue == 0) {
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- string materialName = System.IO.Path.GetFileName(materialPath);
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- Debug.LogWarningFormat("`{0}` and material `{1}` : Incorrect Texture / Material Settings found: It is strongly recommended to disable `Alpha Is Transparency` on `Premultiply alpha` textures.\nAssuming `Premultiply alpha` texture because `Straight Alpha Texture` is disabled at material). (You can disable this warning in `Edit - Preferences - Spine`)", texturePath, materialName);
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+ if (material.HasProperty(STRAIGHT_ALPHA_PARAM_ID)) {
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+ int straightAlphaValue = material.GetInt(STRAIGHT_ALPHA_PARAM_ID);
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+ if (straightAlphaValue == 0) {
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+ string materialName = System.IO.Path.GetFileName(materialPath);
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+ Debug.LogWarningFormat("`{0}` and material `{1}` : Incorrect Texture / Material Settings found: It is strongly recommended to disable `Alpha Is Transparency` on `Premultiply alpha` textures.\nAssuming `Premultiply alpha` texture because `Straight Alpha Texture` is disabled at material). (You can disable this warning in `Edit - Preferences - Spine`)", texturePath, materialName);
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+ }
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}
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}
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}
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}
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}
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}
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