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[unity] Ported AnimationState and Animation changes, references in spine-unity. See #1303.

Harald Csaszar 6 年之前
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f0e9164648
共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      spine-unity/Assets/Spine/Runtime/spine-unity/SkeletonExtensions.cs

+ 1 - 1
spine-unity/Assets/Spine/Runtime/spine-unity/SkeletonExtensions.cs

@@ -507,7 +507,7 @@ namespace Spine {
 				skeleton.slots.Items[i].SetColorToSetupPose();
 				break;
 			case TimelineType.Deform:
-				skeleton.slots.Items[i].attachmentVertices.Clear();
+				skeleton.slots.Items[i].Deform.Clear();
 				break;
 			
 			// Skeleton