|
@@ -27,6 +27,10 @@
|
|
|
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
*****************************************************************************/
|
|
|
|
|
|
+#if UNITY_2019_3_OR_NEWER
|
|
|
+#define MESH_SET_TRIANGLES_PROVIDES_LENGTH_PARAM
|
|
|
+#endif
|
|
|
+
|
|
|
// Not for optimization. Do not disable.
|
|
|
#define SPINE_TRIANGLECHECK // Avoid calling SetTriangles at the cost of checking for mesh differences (vertex counts, memberwise attachment list compare) every frame.
|
|
|
//#define SPINE_DEBUG
|
|
@@ -1117,7 +1121,11 @@ namespace Spine.Unity {
|
|
|
mesh.subMeshCount = submeshCount;
|
|
|
|
|
|
for (int i = 0; i < submeshCount; i++)
|
|
|
+#if MESH_SET_TRIANGLES_PROVIDES_LENGTH_PARAM
|
|
|
+ mesh.SetTriangles(submeshesItems[i].Items, 0, submeshesItems[i].Count, i, false);
|
|
|
+#else
|
|
|
mesh.SetTriangles(submeshesItems[i].Items, i, false);
|
|
|
+#endif
|
|
|
}
|
|
|
#endregion
|
|
|
|