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[ts] Fix AnimationState complete event bad porting from 88b009c

Davide Tantillo hace 1 año
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f0fbceb6f7
Se han modificado 1 ficheros con 1 adiciones y 1 borrados
  1. 1 1
      spine-ts/spine-core/src/AnimationState.ts

+ 1 - 1
spine-ts/spine-core/src/AnimationState.ts

@@ -441,7 +441,7 @@ export class AnimationState {
 				complete = true;
 			else {
 				const cycles = Math.floor(entry.trackTime / duration);
-				complete = cycles > 0 && cycles > Math.floor(entry.trackTime / duration);
+				complete = cycles > 0 && cycles > Math.floor(entry.trackLast / duration);
 			}
 		} else
 			complete = animationTime >= animationEnd && entry.animationLast < animationEnd;