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@@ -1422,7 +1422,7 @@ void spine_skeleton_update_cache(spine_skeleton skeleton) {
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void spine_skeleton_update_world_transform(spine_skeleton skeleton, spine_physics physics) {
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void spine_skeleton_update_world_transform(spine_skeleton skeleton, spine_physics physics) {
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if (skeleton == nullptr) return;
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if (skeleton == nullptr) return;
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Skeleton *_skeleton = (Skeleton *) skeleton;
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Skeleton *_skeleton = (Skeleton *) skeleton;
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- _skeleton->updateWorldTransform((spine::Physics)physics);
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+ _skeleton->updateWorldTransform((spine::Physics) physics);
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}
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}
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void spine_skeleton_update_world_transform_bone(spine_skeleton skeleton, spine_physics physics, spine_bone parent) {
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void spine_skeleton_update_world_transform_bone(spine_skeleton skeleton, spine_physics physics, spine_bone parent) {
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@@ -1430,7 +1430,7 @@ void spine_skeleton_update_world_transform_bone(spine_skeleton skeleton, spine_p
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if (parent == nullptr) return;
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if (parent == nullptr) return;
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Skeleton *_skeleton = (Skeleton *) skeleton;
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Skeleton *_skeleton = (Skeleton *) skeleton;
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Bone *_bone = (Bone *) parent;
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Bone *_bone = (Bone *) parent;
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- _skeleton->updateWorldTransform((spine::Physics)physics, _bone);
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+ _skeleton->updateWorldTransform((spine::Physics) physics, _bone);
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}
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}
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void spine_skeleton_set_to_setup_pose(spine_skeleton skeleton) {
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void spine_skeleton_set_to_setup_pose(spine_skeleton skeleton) {
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@@ -2605,13 +2605,13 @@ void spine_bone_set_is_active(spine_bone bone, int32_t isActive) {
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spine_inherit spine_bone_get_inherit(spine_bone bone) {
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spine_inherit spine_bone_get_inherit(spine_bone bone) {
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if (bone == nullptr) return SPINE_INHERIT_NORMAL;
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if (bone == nullptr) return SPINE_INHERIT_NORMAL;
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Bone *_bone = (Bone *) bone;
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Bone *_bone = (Bone *) bone;
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- return (spine_inherit)_bone->getInherit();
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+ return (spine_inherit) _bone->getInherit();
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}
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}
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void spine_bone_set_inherit(spine_bone bone, spine_inherit inherit) {
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void spine_bone_set_inherit(spine_bone bone, spine_inherit inherit) {
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if (bone == nullptr) return;
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if (bone == nullptr) return;
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Bone *_bone = (Bone *) bone;
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Bone *_bone = (Bone *) bone;
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- _bone->setInherit((spine::Inherit)inherit);
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+ _bone->setInherit((spine::Inherit) inherit);
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}
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}
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// Attachment
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// Attachment
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@@ -4349,337 +4349,337 @@ int32_t spine_physics_constraint_data_is_mix_global(spine_physics_constraint_dat
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// PhysicsConstraint
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// PhysicsConstraint
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void spine_physics_constraint_set_bone(spine_physics_constraint constraint, spine_bone bone) {
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void spine_physics_constraint_set_bone(spine_physics_constraint constraint, spine_bone bone) {
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if (constraint == nullptr) return;
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if (constraint == nullptr) return;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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- _constraint->setBone((Bone*)bone);
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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+ _constraint->setBone((Bone *) bone);
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}
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}
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spine_bone spine_physics_constraint_get_bone(spine_physics_constraint constraint) {
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spine_bone spine_physics_constraint_get_bone(spine_physics_constraint constraint) {
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if (constraint == nullptr) return nullptr;
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if (constraint == nullptr) return nullptr;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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- return (spine_bone)_constraint->getBone();
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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+ return (spine_bone) _constraint->getBone();
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}
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}
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void spine_physics_constraint_set_inertia(spine_physics_constraint constraint, float value) {
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void spine_physics_constraint_set_inertia(spine_physics_constraint constraint, float value) {
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if (constraint == nullptr) return;
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if (constraint == nullptr) return;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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_constraint->setInertia(value);
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_constraint->setInertia(value);
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}
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}
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float spine_physics_constraint_get_inertia(spine_physics_constraint constraint) {
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float spine_physics_constraint_get_inertia(spine_physics_constraint constraint) {
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if (constraint == nullptr) return 0.0f;
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if (constraint == nullptr) return 0.0f;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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return _constraint->getInertia();
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return _constraint->getInertia();
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}
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}
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void spine_physics_constraint_set_strength(spine_physics_constraint constraint, float value) {
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void spine_physics_constraint_set_strength(spine_physics_constraint constraint, float value) {
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if (constraint == nullptr) return;
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if (constraint == nullptr) return;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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_constraint->setStrength(value);
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_constraint->setStrength(value);
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}
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}
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float spine_physics_constraint_get_strength(spine_physics_constraint constraint) {
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float spine_physics_constraint_get_strength(spine_physics_constraint constraint) {
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if (constraint == nullptr) return 0.0f;
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if (constraint == nullptr) return 0.0f;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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return _constraint->getStrength();
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return _constraint->getStrength();
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}
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}
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void spine_physics_constraint_set_damping(spine_physics_constraint constraint, float value) {
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void spine_physics_constraint_set_damping(spine_physics_constraint constraint, float value) {
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if (constraint == nullptr) return;
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if (constraint == nullptr) return;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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_constraint->setDamping(value);
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_constraint->setDamping(value);
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}
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}
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float spine_physics_constraint_get_damping(spine_physics_constraint constraint) {
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float spine_physics_constraint_get_damping(spine_physics_constraint constraint) {
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if (constraint == nullptr) return 0.0f;
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if (constraint == nullptr) return 0.0f;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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return _constraint->getDamping();
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return _constraint->getDamping();
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}
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}
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void spine_physics_constraint_set_mass_inverse(spine_physics_constraint constraint, float value) {
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void spine_physics_constraint_set_mass_inverse(spine_physics_constraint constraint, float value) {
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if (constraint == nullptr) return;
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if (constraint == nullptr) return;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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_constraint->setMassInverse(value);
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_constraint->setMassInverse(value);
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}
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}
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float spine_physics_constraint_get_mass_inverse(spine_physics_constraint constraint) {
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float spine_physics_constraint_get_mass_inverse(spine_physics_constraint constraint) {
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if (constraint == nullptr) return 0.0f;
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if (constraint == nullptr) return 0.0f;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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return _constraint->getMassInverse();
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return _constraint->getMassInverse();
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}
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}
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void spine_physics_constraint_set_wind(spine_physics_constraint constraint, float value) {
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void spine_physics_constraint_set_wind(spine_physics_constraint constraint, float value) {
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if (constraint == nullptr) return;
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if (constraint == nullptr) return;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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_constraint->setWind(value);
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_constraint->setWind(value);
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}
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}
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float spine_physics_constraint_get_wind(spine_physics_constraint constraint) {
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float spine_physics_constraint_get_wind(spine_physics_constraint constraint) {
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if (constraint == nullptr) return 0.0f;
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if (constraint == nullptr) return 0.0f;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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return _constraint->getWind();
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return _constraint->getWind();
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}
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}
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void spine_physics_constraint_set_gravity(spine_physics_constraint constraint, float value) {
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void spine_physics_constraint_set_gravity(spine_physics_constraint constraint, float value) {
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if (constraint == nullptr) return;
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if (constraint == nullptr) return;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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_constraint->setGravity(value);
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_constraint->setGravity(value);
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}
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}
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float spine_physics_constraint_get_gravity(spine_physics_constraint constraint) {
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float spine_physics_constraint_get_gravity(spine_physics_constraint constraint) {
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if (constraint == nullptr) return 0.0f;
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if (constraint == nullptr) return 0.0f;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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return _constraint->getGravity();
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return _constraint->getGravity();
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}
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}
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void spine_physics_constraint_set_mix(spine_physics_constraint constraint, float value) {
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void spine_physics_constraint_set_mix(spine_physics_constraint constraint, float value) {
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if (constraint == nullptr) return;
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if (constraint == nullptr) return;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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_constraint->setMix(value);
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_constraint->setMix(value);
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}
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}
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float spine_physics_constraint_get_mix(spine_physics_constraint constraint) {
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float spine_physics_constraint_get_mix(spine_physics_constraint constraint) {
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if (constraint == nullptr) return 0.0f;
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if (constraint == nullptr) return 0.0f;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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return _constraint->getMix();
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return _constraint->getMix();
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}
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}
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void spine_physics_constraint_set_reset(spine_physics_constraint constraint, int32_t value) {
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void spine_physics_constraint_set_reset(spine_physics_constraint constraint, int32_t value) {
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if (constraint == nullptr) return;
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if (constraint == nullptr) return;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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_constraint->setReset(value);
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_constraint->setReset(value);
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}
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}
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int32_t spine_physics_constraint_get_reset(spine_physics_constraint constraint) {
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int32_t spine_physics_constraint_get_reset(spine_physics_constraint constraint) {
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if (constraint == nullptr) return false;
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if (constraint == nullptr) return false;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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return _constraint->getReset();
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return _constraint->getReset();
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}
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}
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void spine_physics_constraint_set_ux(spine_physics_constraint constraint, float value) {
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void spine_physics_constraint_set_ux(spine_physics_constraint constraint, float value) {
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if (constraint == nullptr) return;
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if (constraint == nullptr) return;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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_constraint->setUx(value);
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_constraint->setUx(value);
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}
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}
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float spine_physics_constraint_get_ux(spine_physics_constraint constraint) {
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float spine_physics_constraint_get_ux(spine_physics_constraint constraint) {
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if (constraint == nullptr) return 0.0f;
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if (constraint == nullptr) return 0.0f;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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return _constraint->getUx();
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return _constraint->getUx();
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}
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}
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void spine_physics_constraint_set_uy(spine_physics_constraint constraint, float value) {
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void spine_physics_constraint_set_uy(spine_physics_constraint constraint, float value) {
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if (constraint == nullptr) return;
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if (constraint == nullptr) return;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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_constraint->setUy(value);
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_constraint->setUy(value);
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}
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}
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float spine_physics_constraint_get_uy(spine_physics_constraint constraint) {
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float spine_physics_constraint_get_uy(spine_physics_constraint constraint) {
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if (constraint == nullptr) return 0.0f;
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if (constraint == nullptr) return 0.0f;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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return _constraint->getUy();
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return _constraint->getUy();
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}
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}
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void spine_physics_constraint_set_cx(spine_physics_constraint constraint, float value) {
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void spine_physics_constraint_set_cx(spine_physics_constraint constraint, float value) {
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if (constraint == nullptr) return;
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if (constraint == nullptr) return;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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_constraint->setCx(value);
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_constraint->setCx(value);
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}
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}
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float spine_physics_constraint_get_cx(spine_physics_constraint constraint) {
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float spine_physics_constraint_get_cx(spine_physics_constraint constraint) {
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if (constraint == nullptr) return 0.0f;
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if (constraint == nullptr) return 0.0f;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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return _constraint->getCx();
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return _constraint->getCx();
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}
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}
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void spine_physics_constraint_set_cy(spine_physics_constraint constraint, float value) {
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void spine_physics_constraint_set_cy(spine_physics_constraint constraint, float value) {
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if (constraint == nullptr) return;
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if (constraint == nullptr) return;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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_constraint->setCy(value);
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_constraint->setCy(value);
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}
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}
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float spine_physics_constraint_get_cy(spine_physics_constraint constraint) {
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float spine_physics_constraint_get_cy(spine_physics_constraint constraint) {
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if (constraint == nullptr) return 0.0f;
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if (constraint == nullptr) return 0.0f;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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return _constraint->getCy();
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return _constraint->getCy();
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}
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}
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void spine_physics_constraint_set_tx(spine_physics_constraint constraint, float value) {
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void spine_physics_constraint_set_tx(spine_physics_constraint constraint, float value) {
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if (constraint == nullptr) return;
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if (constraint == nullptr) return;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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_constraint->setTx(value);
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_constraint->setTx(value);
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}
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}
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float spine_physics_constraint_get_tx(spine_physics_constraint constraint) {
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float spine_physics_constraint_get_tx(spine_physics_constraint constraint) {
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if (constraint == nullptr) return 0.0f;
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if (constraint == nullptr) return 0.0f;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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return _constraint->getTx();
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return _constraint->getTx();
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}
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}
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void spine_physics_constraint_set_ty(spine_physics_constraint constraint, float value) {
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void spine_physics_constraint_set_ty(spine_physics_constraint constraint, float value) {
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if (constraint == nullptr) return;
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if (constraint == nullptr) return;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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_constraint->setTy(value);
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_constraint->setTy(value);
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}
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}
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float spine_physics_constraint_get_ty(spine_physics_constraint constraint) {
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float spine_physics_constraint_get_ty(spine_physics_constraint constraint) {
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if (constraint == nullptr) return 0.0f;
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if (constraint == nullptr) return 0.0f;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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return _constraint->getTy();
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return _constraint->getTy();
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}
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}
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void spine_physics_constraint_set_x_offset(spine_physics_constraint constraint, float value) {
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void spine_physics_constraint_set_x_offset(spine_physics_constraint constraint, float value) {
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if (constraint == nullptr) return;
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if (constraint == nullptr) return;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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_constraint->setXOffset(value);
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_constraint->setXOffset(value);
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}
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}
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float spine_physics_constraint_get_x_offset(spine_physics_constraint constraint) {
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float spine_physics_constraint_get_x_offset(spine_physics_constraint constraint) {
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if (constraint == nullptr) return 0.0f;
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if (constraint == nullptr) return 0.0f;
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- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
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+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
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return _constraint->getXOffset();
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return _constraint->getXOffset();
|
|
}
|
|
}
|
|
|
|
|
|
void spine_physics_constraint_set_x_velocity(spine_physics_constraint constraint, float value) {
|
|
void spine_physics_constraint_set_x_velocity(spine_physics_constraint constraint, float value) {
|
|
if (constraint == nullptr) return;
|
|
if (constraint == nullptr) return;
|
|
- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
|
|
|
|
|
|
+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
|
|
_constraint->setXVelocity(value);
|
|
_constraint->setXVelocity(value);
|
|
}
|
|
}
|
|
|
|
|
|
float spine_physics_constraint_get_x_velocity(spine_physics_constraint constraint) {
|
|
float spine_physics_constraint_get_x_velocity(spine_physics_constraint constraint) {
|
|
if (constraint == nullptr) return 0.0f;
|
|
if (constraint == nullptr) return 0.0f;
|
|
- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
|
|
|
|
|
|
+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
|
|
return _constraint->getXVelocity();
|
|
return _constraint->getXVelocity();
|
|
}
|
|
}
|
|
|
|
|
|
void spine_physics_constraint_set_y_offset(spine_physics_constraint constraint, float value) {
|
|
void spine_physics_constraint_set_y_offset(spine_physics_constraint constraint, float value) {
|
|
if (constraint == nullptr) return;
|
|
if (constraint == nullptr) return;
|
|
- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
|
|
|
|
|
|
+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
|
|
_constraint->setYOffset(value);
|
|
_constraint->setYOffset(value);
|
|
}
|
|
}
|
|
|
|
|
|
float spine_physics_constraint_get_y_offset(spine_physics_constraint constraint) {
|
|
float spine_physics_constraint_get_y_offset(spine_physics_constraint constraint) {
|
|
if (constraint == nullptr) return 0.0f;
|
|
if (constraint == nullptr) return 0.0f;
|
|
- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
|
|
|
|
|
|
+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
|
|
return _constraint->getYOffset();
|
|
return _constraint->getYOffset();
|
|
}
|
|
}
|
|
|
|
|
|
void spine_physics_constraint_set_y_velocity(spine_physics_constraint constraint, float value) {
|
|
void spine_physics_constraint_set_y_velocity(spine_physics_constraint constraint, float value) {
|
|
if (constraint == nullptr) return;
|
|
if (constraint == nullptr) return;
|
|
- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
|
|
|
|
|
|
+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
|
|
_constraint->setYVelocity(value);
|
|
_constraint->setYVelocity(value);
|
|
}
|
|
}
|
|
|
|
|
|
float spine_physics_constraint_get_y_velocity(spine_physics_constraint constraint) {
|
|
float spine_physics_constraint_get_y_velocity(spine_physics_constraint constraint) {
|
|
if (constraint == nullptr) return 0.0f;
|
|
if (constraint == nullptr) return 0.0f;
|
|
- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
|
|
|
|
|
|
+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
|
|
return _constraint->getYVelocity();
|
|
return _constraint->getYVelocity();
|
|
}
|
|
}
|
|
|
|
|
|
void spine_physics_constraint_set_rotate_offset(spine_physics_constraint constraint, float value) {
|
|
void spine_physics_constraint_set_rotate_offset(spine_physics_constraint constraint, float value) {
|
|
if (constraint == nullptr) return;
|
|
if (constraint == nullptr) return;
|
|
- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
|
|
|
|
|
|
+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
|
|
_constraint->setRotateOffset(value);
|
|
_constraint->setRotateOffset(value);
|
|
}
|
|
}
|
|
|
|
|
|
float spine_physics_constraint_get_rotate_offset(spine_physics_constraint constraint) {
|
|
float spine_physics_constraint_get_rotate_offset(spine_physics_constraint constraint) {
|
|
if (constraint == nullptr) return 0.0f;
|
|
if (constraint == nullptr) return 0.0f;
|
|
- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
|
|
|
|
|
|
+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
|
|
return _constraint->getRotateOffset();
|
|
return _constraint->getRotateOffset();
|
|
}
|
|
}
|
|
|
|
|
|
void spine_physics_constraint_set_rotate_velocity(spine_physics_constraint constraint, float value) {
|
|
void spine_physics_constraint_set_rotate_velocity(spine_physics_constraint constraint, float value) {
|
|
if (constraint == nullptr) return;
|
|
if (constraint == nullptr) return;
|
|
- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
|
|
|
|
|
|
+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
|
|
_constraint->setRotateVelocity(value);
|
|
_constraint->setRotateVelocity(value);
|
|
}
|
|
}
|
|
|
|
|
|
float spine_physics_constraint_get_rotate_velocity(spine_physics_constraint constraint) {
|
|
float spine_physics_constraint_get_rotate_velocity(spine_physics_constraint constraint) {
|
|
if (constraint == nullptr) return 0.0f;
|
|
if (constraint == nullptr) return 0.0f;
|
|
- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
|
|
|
|
|
|
+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
|
|
return _constraint->getRotateVelocity();
|
|
return _constraint->getRotateVelocity();
|
|
}
|
|
}
|
|
|
|
|
|
void spine_physics_constraint_set_scale_offset(spine_physics_constraint constraint, float value) {
|
|
void spine_physics_constraint_set_scale_offset(spine_physics_constraint constraint, float value) {
|
|
if (constraint == nullptr) return;
|
|
if (constraint == nullptr) return;
|
|
- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
|
|
|
|
|
|
+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
|
|
_constraint->setScaleOffset(value);
|
|
_constraint->setScaleOffset(value);
|
|
}
|
|
}
|
|
|
|
|
|
float spine_physics_constraint_get_scale_offset(spine_physics_constraint constraint) {
|
|
float spine_physics_constraint_get_scale_offset(spine_physics_constraint constraint) {
|
|
if (constraint == nullptr) return 0.0f;
|
|
if (constraint == nullptr) return 0.0f;
|
|
- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
|
|
|
|
|
|
+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
|
|
return _constraint->getScaleOffset();
|
|
return _constraint->getScaleOffset();
|
|
}
|
|
}
|
|
|
|
|
|
void spine_physics_constraint_set_scale_velocity(spine_physics_constraint constraint, float value) {
|
|
void spine_physics_constraint_set_scale_velocity(spine_physics_constraint constraint, float value) {
|
|
if (constraint == nullptr) return;
|
|
if (constraint == nullptr) return;
|
|
- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
|
|
|
|
|
|
+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
|
|
_constraint->setScaleVelocity(value);
|
|
_constraint->setScaleVelocity(value);
|
|
}
|
|
}
|
|
|
|
|
|
float spine_physics_constraint_get_scale_velocity(spine_physics_constraint constraint) {
|
|
float spine_physics_constraint_get_scale_velocity(spine_physics_constraint constraint) {
|
|
if (constraint == nullptr) return 0.0f;
|
|
if (constraint == nullptr) return 0.0f;
|
|
- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
|
|
|
|
|
|
+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
|
|
return _constraint->getScaleVelocity();
|
|
return _constraint->getScaleVelocity();
|
|
}
|
|
}
|
|
|
|
|
|
void spine_physics_constraint_set_active(spine_physics_constraint constraint, int32_t value) {
|
|
void spine_physics_constraint_set_active(spine_physics_constraint constraint, int32_t value) {
|
|
if (constraint == nullptr) return;
|
|
if (constraint == nullptr) return;
|
|
- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
|
|
|
|
|
|
+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
|
|
_constraint->setActive(value);
|
|
_constraint->setActive(value);
|
|
}
|
|
}
|
|
|
|
|
|
int32_t spine_physics_constraint_is_active(spine_physics_constraint constraint) {
|
|
int32_t spine_physics_constraint_is_active(spine_physics_constraint constraint) {
|
|
if (constraint == nullptr) return false;
|
|
if (constraint == nullptr) return false;
|
|
- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
|
|
|
|
|
|
+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
|
|
return _constraint->isActive();
|
|
return _constraint->isActive();
|
|
}
|
|
}
|
|
|
|
|
|
void spine_physics_constraint_set_remaining(spine_physics_constraint constraint, float value) {
|
|
void spine_physics_constraint_set_remaining(spine_physics_constraint constraint, float value) {
|
|
if (constraint == nullptr) return;
|
|
if (constraint == nullptr) return;
|
|
- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
|
|
|
|
|
|
+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
|
|
_constraint->setRemaining(value);
|
|
_constraint->setRemaining(value);
|
|
}
|
|
}
|
|
|
|
|
|
float spine_physics_constraint_get_remaining(spine_physics_constraint constraint) {
|
|
float spine_physics_constraint_get_remaining(spine_physics_constraint constraint) {
|
|
if (constraint == nullptr) return 0.0f;
|
|
if (constraint == nullptr) return 0.0f;
|
|
- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
|
|
|
|
|
|
+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
|
|
return _constraint->getRemaining();
|
|
return _constraint->getRemaining();
|
|
}
|
|
}
|
|
|
|
|
|
void spine_physics_constraint_set_last_time(spine_physics_constraint constraint, float value) {
|
|
void spine_physics_constraint_set_last_time(spine_physics_constraint constraint, float value) {
|
|
if (constraint == nullptr) return;
|
|
if (constraint == nullptr) return;
|
|
- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
|
|
|
|
|
|
+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
|
|
_constraint->setLastTime(value);
|
|
_constraint->setLastTime(value);
|
|
}
|
|
}
|
|
|
|
|
|
float spine_physics_constraint_get_last_time(spine_physics_constraint constraint) {
|
|
float spine_physics_constraint_get_last_time(spine_physics_constraint constraint) {
|
|
if (constraint == nullptr) return 0.0f;
|
|
if (constraint == nullptr) return 0.0f;
|
|
- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
|
|
|
|
|
|
+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
|
|
return _constraint->getLastTime();
|
|
return _constraint->getLastTime();
|
|
}
|
|
}
|
|
|
|
|
|
void spine_physics_constraint_reset(spine_physics_constraint constraint) {
|
|
void spine_physics_constraint_reset(spine_physics_constraint constraint) {
|
|
if (constraint == nullptr) return;
|
|
if (constraint == nullptr) return;
|
|
- PhysicsConstraint *_constraint = (PhysicsConstraint *)constraint;
|
|
|
|
|
|
+ PhysicsConstraint *_constraint = (PhysicsConstraint *) constraint;
|
|
_constraint->reset();
|
|
_constraint->reset();
|
|
}
|
|
}
|
|
|
|
|
|
void spine_physics_constraint_update(spine_physics_constraint data, spine_physics physics) {
|
|
void spine_physics_constraint_update(spine_physics_constraint data, spine_physics physics) {
|
|
if (data == nullptr) return;
|
|
if (data == nullptr) return;
|
|
- PhysicsConstraint *_constraint = (PhysicsConstraint *)data;
|
|
|
|
- _constraint->update((spine::Physics)physics);
|
|
|
|
|
|
+ PhysicsConstraint *_constraint = (PhysicsConstraint *) data;
|
|
|
|
+ _constraint->update((spine::Physics) physics);
|
|
}
|
|
}
|
|
|
|
|
|
void spine_physics_constraint_translate(spine_physics_constraint data, float x, float y) {
|
|
void spine_physics_constraint_translate(spine_physics_constraint data, float x, float y) {
|
|
if (data == nullptr) return;
|
|
if (data == nullptr) return;
|
|
- PhysicsConstraint *_constraint = (PhysicsConstraint *)data;
|
|
|
|
|
|
+ PhysicsConstraint *_constraint = (PhysicsConstraint *) data;
|
|
_constraint->translate(x, y);
|
|
_constraint->translate(x, y);
|
|
}
|
|
}
|
|
|
|
|
|
void spine_physics_constraint_rotate(spine_physics_constraint data, float x, float y, float degrees) {
|
|
void spine_physics_constraint_rotate(spine_physics_constraint data, float x, float y, float degrees) {
|
|
if (data == nullptr) return;
|
|
if (data == nullptr) return;
|
|
- PhysicsConstraint *_constraint = (PhysicsConstraint *)data;
|
|
|
|
|
|
+ PhysicsConstraint *_constraint = (PhysicsConstraint *) data;
|
|
_constraint->rotate(x, y, degrees);
|
|
_constraint->rotate(x, y, degrees);
|
|
}
|
|
}
|
|
|
|
|