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@@ -338,13 +338,8 @@ class SkeletonSprite extends DisplayObject implements IAnimatable {
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return _smoothing;
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return _smoothing;
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}
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}
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- var updated = false;
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-
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public function advanceTime(time:Float):Void {
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public function advanceTime(time:Float):Void {
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- if (!updated) {
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- // updated = true;
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- _state.update(0.016 * 0.1);
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- }
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+ _state.update(time);
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_state.apply(skeleton);
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_state.apply(skeleton);
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skeleton.updateWorldTransform();
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skeleton.updateWorldTransform();
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this.setRequiresRedraw();
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this.setRequiresRedraw();
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